How long does it take for Espeon/Umbreon to show up? I've been on Route 4 fighting the same Eevee for at least 4 hours and I've yet to see a single Espeon/Umbreon. Night switched to day cause I left my game open overnight so it should be an Espeon. What am I doing wrong?
Espeon/Umbreon are SOS encounters only. This means it cannot appear on its own, and must be summoned by a call for help by another wild pokemon (Eevee in this case). To find one as quickly as possible, you'll need an Adrenalin Orb, a pokemon that knows False Swipe, and preferably Leftovers (you can get them from a wild Munchlax on route 1) because you'll be sitting there taking hits from Eevee for a few dozen turns. When you find an Eevee, activate the Adrenalin Orb then hit it with False Swipe. Continue to KO pokemon that get summoned until one of them is an Espeon, then catch it. Keep in mind that you can't just put Eevee to sleep, as sleeping pokemon cannot call for help.How long does it take for Espeon/Umbreon to show up? I've been on Route 4 fighting the same Eevee for at least 4 hours and I've yet to see a single Espeon/Umbreon. Night switched to day cause I left my game open overnight so it should be an Espeon. What am I doing wrong?
Nice! I haven't noticed any HA's yet (although most don't telegraph quite as obviously as Imposter does ;-) and was planning to start checking with Entrainment once I reached the post-game.Was just going to ask how long it would take to get hidden abilities to start showing up when chaining...
And I manage to find a shiny imposter ditto at about #35. how sick.
Teleport fails if used against something like Mean Look, Shadow Tag or Arena trap. AT Dugtrio is currently unavailable and there's no shadow tagger, but Mean Look exists.Nice! I haven't noticed any HA's yet (although most don't telegraph quite as obviously as Imposter does ;-) and was planning to start checking with Entrainment once I reached the post-game.
Actually, speaking of hidden ability hunting, is there any reasonable way to get Abra's hidden ability? Looking at the datamine it does appear to have SOS data so a Magic Guard Abra can spawn, but there's the obvious problem that if you prevent it from using Teleport then it will struggle and KO itself, ending the chain. In theory a set of Heal Pulse/Taunt/Entrainment could pull it off, but there's no Alolan pokemon that gets this combination (Chimecho is the only one that can do this AFAIK) and it still looks like you could easily run out of PP before you get far enough in the chain since healing Abra will make it less likely to call for help. Ideas?
We have Mega Gengar and Trapinch.Teleport fails if used against something like Mean Look, Shadow Tag or Arena trap. AT Dugtrio is currently unavailable and there's no shadow tagger, but Mean Look exists.
i always forget mega gengar has shadow tag, but it was one of the things that get mean look anyway. Also totally spaced on Trapinch, thanks for the correction.We have Mega Gengar and Trapinch.
Gengarite costs 64 BP and Trpinch is a 10% chance from the moving spots in the desert.
don't forget to pop an adrenaline orbMean Look Absol seems by far the best option. Mean Look to stop fleeing, False Swipe to provoke calls for help, Hail to check for Magic Guard without killing, and then the 4th slot will need to be some sort of non-harmful move with a lot of PP... Leer looks good for that purpose. Thanks for pointing out that Mean Look stops Teleport, I think that gives me a workable approach to my hidden ability Abra.
Didn't know that; that's great for stalling turns (I've just been switching back and forth when chaining so far, but obviously that's not an option if I'm using Mean Look). I don't think the T-Wave is necessary since Abra already has a good catch-rate so a single turn is probably all it will take to capture it, but if I've got the spare moveslot then why not?you can also attempt to use another adrenaline orb. it will fail, but wont be used up and will waste a turn.
Using Thunder Wave isn't to make catching abra easier, it's to give you an opening to actually throw a ball. Even at full health after an adreneline orb there's a good chance they'll call for help and then you get into the SOS battle of attrition as you waste turns KOing the other abra while the OTHER abra might be doing another successful SOS.Didn't know that; that's great for stalling turns (I've just been switching back and forth when chaining so far, but obviously that's not an option if I'm using Mean Look). I don't think the T-Wave is necessary since Abra already has a good catch-rate so a single turn is probably all it will take to capture it, but if I've got the spare moveslot then why not?
Espeon/Umbreon are SOS encounters only. This means it cannot appear on its own, and must be summoned by a call for help by another wild pokemon (Eevee in this case). To find one as quickly as possible, you'll need an Adrenalin Orb, a pokemon that knows False Swipe, and preferably Leftovers (you can get them from a wild Munchlax on route 1) because you'll be sitting there taking hits from Eevee for a few dozen turns. When you find an Eevee, activate the Adrenalin Orb then hit it with False Swipe. Continue to KO pokemon that get summoned until one of them is an Espeon, then catch it. Keep in mind that you can't just put Eevee to sleep, as sleeping pokemon cannot call for help.
it might have to do with the slots? The SOS tables still confuse me, but I noticed that on route 4Thanks for the lengthy reply. I know they're SOS encounters. I was just wondering how long it takes to find them. I fought the same Eevee for hours, having it call for help over and over and the only things that came in were Eevees so I just gave up.
having been grinding in poni wilds all day to evolve people, I can say it does seem to work by giving whatever the base amount of exp is, then calculating by-pokemon.With the experience scaling back, does the Exp. Share base what it gives non-participants in a battle on what they would have received against the opponent, or what the participant who knocks out the opponent gets? I assume/I hope/it absolutely should be the former.
Endgame question about the cover legendary.
Incidentally, is it possible to obtain extra Moon Balls somewhere?I know from walkthroughs that Solgaleo/Lunala becomes available for capture shortly after defeating the main antagonist. I have heard it absolutely needs to be captured to proceed.
Is it possible to leave the Altar and go back to a Pokémon Center to get a Synchronizer before actually attempting to capture it?
Is there already some sort of consensus on a good/acceptable nature for Lunala? Timid/Modest, or maybe Bold/Calm?
About that, I plan toI haven't progressed to that part yet so I couldn't say, but as far as I know, you can catch a Cosmog after the Pokémon league (http://serebii.net/sunmoon/legendary.shtml). Perhaps that one would be easier to prepare for?
Yes, you can leave the area and come back later. You just can't progress further in the story-line until you finish your business here.Endgame question about the cover legendary.
I know from walkthroughs that Solgaleo/Lunala becomes available for capture shortly after defeating the main antagonist. I have heard it absolutely needs to be captured to proceed.
Is it possible to leave the Altar and go back to a Pokémon Center to get a Synchronizer before actually attempting to capture it?
Is there already some sort of consensus on a good/acceptable nature for Lunala? Timid/Modest, or maybe Bold/Calm?