some of my fav sets :3
Whimsicott @ Normalium Z
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Growth
- Nature Power
- Moonblast
- Psychic / Giga Drain
this cott set is actually really fun to use bc offensive whims is already a great set as it is and this just lets it be even better. if you find a way to deal w/ steel types this set will be at its most potent, and can usually sweep in late game situations. in case you didnt know the mechanic, nature power becomes a priority move when used by prankster mons, so you essentially have a prankster tri attack, or prankster breakneck blitz with 160 base power. however i find myself clicking z growth more which gives you +2 spa instead and still gives you a priority tri attack to prevent revenge kills from faster mons / scarfers. overall a really fun take on offensive whims imo and something i really like using.
Lycanroc @ Life Orb / Fightinium Z
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Accelerock
- Stone Edge
- Brick Break
in a meta with a ton of good fire types like typh / moltres having a strong prio move able to ohko both of them is nice. lycanroc fits this as accelrock is able to revenge moltres / charizard / typhlosion / ribombee and a bunch of other fast mons which makes it really useful on offensive teams. sd gives it breaking power and brick break is the best coverage it can fit. fightinium is nice to deal with things like steelix / rhydon if you can afford to fit it on your team. not the biggest threat / close to the best mon but still fun to use
Ninjask @ Groundium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- X-Scissor
- Aerial Ace
- Dig
cbb told me about how in bwnu dig sash ninjask was a thing and i figured it would be fun to try something similar to it with z dig as you just hit way harder and are able to actually deal with things like steelix / rhydon / regirock. speed boost allows you to avoid the revenge kill from things like hitmonlee / rain dance mons and others, and you can even afford to run adamant as you dont really miss anything with it opposed to timid. works really nicely when pairing with mons that appreciate bulky rocks / steels being removed, like the next mon on the list.
Drapion @ Salac Berry
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Poison Jab
- Substitute
sub salac drapion is something i used in oras ru and i thought it would probably be even better here when paired with z move lure mons. sub allows you to avoid status, lets you wall sableye even harder than before, and allows you to activate salac to avoid being revenge killed by things like ribombee / tyrantrum / emboar which can revenge normal sd sets. the lack of aqua tail / eq isnt that big because you can still knock them off on the switch then in combo with hazards or something like z dig ninjask you can lure them in for a late game drapion sweep.
Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Rock Slide
- Iron Head / Toxic
passimian is a good combo of primeape / sawk that i really like using. u-turn + 120 attack + cc is a killer combination, but the lack of knock off hurts it a lot. it also has decent bulk with 100 / 90 / 60 defenses which allows it to pivot into attackers nicely. paired with hazards it gets even better at racking up damage vs an opp and can allow you to pivot to pursuit trappers / ghosts really easily. it will become a lot better when defiant is released on it, but even until then i think it'll have a nice place in the tier even if it isnt at the top.
overall this tier is really busted but i think once we get some shit sorted in beta this tier will be a lot of fun so i hope to see you all there n_n
Whimsicott @ Normalium Z
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Growth
- Nature Power
- Moonblast
- Psychic / Giga Drain
this cott set is actually really fun to use bc offensive whims is already a great set as it is and this just lets it be even better. if you find a way to deal w/ steel types this set will be at its most potent, and can usually sweep in late game situations. in case you didnt know the mechanic, nature power becomes a priority move when used by prankster mons, so you essentially have a prankster tri attack, or prankster breakneck blitz with 160 base power. however i find myself clicking z growth more which gives you +2 spa instead and still gives you a priority tri attack to prevent revenge kills from faster mons / scarfers. overall a really fun take on offensive whims imo and something i really like using.
Lycanroc @ Life Orb / Fightinium Z
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Accelerock
- Stone Edge
- Brick Break
in a meta with a ton of good fire types like typh / moltres having a strong prio move able to ohko both of them is nice. lycanroc fits this as accelrock is able to revenge moltres / charizard / typhlosion / ribombee and a bunch of other fast mons which makes it really useful on offensive teams. sd gives it breaking power and brick break is the best coverage it can fit. fightinium is nice to deal with things like steelix / rhydon if you can afford to fit it on your team. not the biggest threat / close to the best mon but still fun to use
Ninjask @ Groundium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- X-Scissor
- Aerial Ace
- Dig
cbb told me about how in bwnu dig sash ninjask was a thing and i figured it would be fun to try something similar to it with z dig as you just hit way harder and are able to actually deal with things like steelix / rhydon / regirock. speed boost allows you to avoid the revenge kill from things like hitmonlee / rain dance mons and others, and you can even afford to run adamant as you dont really miss anything with it opposed to timid. works really nicely when pairing with mons that appreciate bulky rocks / steels being removed, like the next mon on the list.
Drapion @ Salac Berry
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Poison Jab
- Substitute
sub salac drapion is something i used in oras ru and i thought it would probably be even better here when paired with z move lure mons. sub allows you to avoid status, lets you wall sableye even harder than before, and allows you to activate salac to avoid being revenge killed by things like ribombee / tyrantrum / emboar which can revenge normal sd sets. the lack of aqua tail / eq isnt that big because you can still knock them off on the switch then in combo with hazards or something like z dig ninjask you can lure them in for a late game drapion sweep.
Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Rock Slide
- Iron Head / Toxic
passimian is a good combo of primeape / sawk that i really like using. u-turn + 120 attack + cc is a killer combination, but the lack of knock off hurts it a lot. it also has decent bulk with 100 / 90 / 60 defenses which allows it to pivot into attackers nicely. paired with hazards it gets even better at racking up damage vs an opp and can allow you to pivot to pursuit trappers / ghosts really easily. it will become a lot better when defiant is released on it, but even until then i think it'll have a nice place in the tier even if it isnt at the top.
overall this tier is really busted but i think once we get some shit sorted in beta this tier will be a lot of fun so i hope to see you all there n_n