SM OU New to OU go easy on me :P

Like the title says, I'm new to OU. I just thought I'd give it a whirl to try and play OU. That being said here take a look at my team and give your thoughts.

Jirachi @ Assault Vest
Ability: Serene Grace
EVs: 252 Atk / 252 Spe
Jolly Nature
- Body Slam
- Iron Head
- Ice Punch
- Thunder Punch


Don't really have a solid reason as to why I'm using Jirachi. I saw that my team had a lot of special attackers, and I wanted to slot a physical user. Jirachi, to me, had the most versatility in terms of type coverage. Ice punch for landos, Body slam for that filthy para haxs, Iron head for STAB flinches and I wanted to slot Fire punch for pesky steels types but I had a problem with Water types.

Pelipper (M) @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Tailwind
- Scald
- Roost


The drizzle set up, helps with dealing with Zards and allows my Mega-Venusar handle other Fire type moves. Also my defoger, and surprisingly has decent physical defense. Not that bad at stalling either.

Magnezone @ Assault Vest
Ability: Magnet Pull
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Signal Beam


The power himself, Magnezone was a great addition to the team to lock in Scizors that don't run U-turn, and Klefkey leads. Just overall powerhouse that can lock in Steel-Types. Can also help out my Tapu-Koko as well as wall other Tapus.

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Hidden Power [Ice]
- Thunder
- Volt Switch


Another powerhouse (with lifeorb obviously) checks most dragons, Hp Ice for common Ground/Flying mons, Thunder because I run Drizzle on my team and I may switch Volt Switch for U-turn as Lando switch ins that may be scarfed, ruins my poor Tapu Koko.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Stone Edge


The staple, sets up rocks, has mean Earthquake STAB, knock off for good coverage and item control, and stone edge for other Flying types as well as Zards and or Bugs.

Venusaur-Mega (M) @ Venusaurite
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Leech Seed


My mega of choice, really helps with my Rotom problem and many others. Decently bulky with good damage, leech seed to force switches, and Hp Fire for Steel types that think they can wall me.


Thats pretty much my team, again I'm pretty new to OU so don't shatter my feelings now lol
 
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Like the title says, I'm new to OU. I just thought I'd give it a whirl to try and play OU. That being said here take a look at my team and give your thoughts.

Jirachi @ Assault Vest
Ability: Serene Grace
EVs: 252 Atk / 252 Spe
Jolly Nature
- Body Slam
- Iron Head
- Ice Punch
- Thunder Punch

Don't really have a solid reason as to why I'm using Jirachi. I saw that my team had a lot of special attackers, and I wanted to slot a physical user. Jirachi, to me, had the most versatility in terms of type coverage. Ice punch for landos, Body slam for that filthy para haxs, Iron head for STAB flinches and I wanted to slot Fire punch for pesky steels types but I had a problem with Water types.

Pelipper (M) @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Tailwind
- Scald
- Roost

The drizzle set up, helps with dealing with Zards and allows my Mega-Venusar handle other Fire type moves. Also my defoger, and surprisingly has decent physical defense. Not that bad at stalling either.

Magnezone @ Assault Vest
Ability: Magnet Pull
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Signal Beam

The power himself, Magnezone was a great addition to the team to lock in Scizors that don't run U-turn, and Klefkey leads. Just overall powerhouse that can lock in Steel-Types.

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Hidden Power [Ice]
- Thunder
- Volt Switch

Another powerhouse (with lifeorb obviously) checks most dragons, Hp Ice for common Ground/Flying mons, Thunder because I run Drizzle on my team and I may switch Volt Switch for U-turn as Lando switch ins that may be scarfed, ruins my poor Tapu Koko.

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Stone Edge

The staple, sets up rocks, has mean Earthquake STAB, knock off for good coverage and item control, and stone edge for other Flying types as well as Zards and or Bugs.

Venusaur-Mega (M) @ Venusaurite
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Leech Seed

My mega of choice, really helps with my Rotom problem and many others. Decently bulky with good damage, leech seed to force switches, and Hp Fire for Steel types that think they can wall me.


Thats pretty much my team, again I'm pretty new to OU so don't shatter my feelings now lol


Pretty nice team you have their, overall pretty well except for a few thing.

For starters seeing that you lack a Spe control mon would be bad for this team. So what I thought you can do is change up Jirachi item, set, and moves a bit. For starters, change the assault vest to a Choice Scarf. It'll allow you to out speed other base 100 or lower mons and giving you some speed control. You can also give it a new move set to fit the choice scarf. This would be the set I would run:
Jirachi @ choice scarf
Ability : Serene Grace
Evs: 252 Atk / 4 SpD / 252 Spe
Jolly Natue
- Fire Punch / Ice Punch
- Iron Head
- U-turn
- Healing Wish

Fire Punch is for Ferrothorn, which can be pretty annoying to this team / Ice Ounch is for Garchomps and Landorus That come in into your Jirachi. U-turn is just for momentum. And Gealung wish is to bring back a mon that is severely low on HP.

Next I would say is changing Mega-Venusaur's Evs, give it some more bulk to better take on hits.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 180 Def / 80 SpD / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire

This set pretty much walls a good bit of mons in the meta.

Next I would suggest either Dual Dance Lando or Defensive Lando.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-turn

or

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish

this set gives you more of a late game sweeper which your team kinda needs. You can switch out Stone Edge for Fly and give it Flyinium Z to take out Mega-Heracross and as well as Tangrowth.

Last I would say is to change Magnezone's Evs and set just a bit.

Magnezone @ Choice Specs / Assualt Vest
Ability: Magnet Pull
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt

Adding Volt Switch gives you a Volt-Turn team, allowing you to gain a lot of momentum. You can change the Assualt Vest to Choice Specs if you want, but that's up to you.

Overall nice team you have and I hope these changes help you out.
 
Pretty nice team you have their, overall pretty well except for a few thing.

For starters seeing that you lack a Spe control mon would be bad for this team. So what I thought you can do is change up Jirachi item, set, and moves a bit. For starters, change the assault vest to a Choice Scarf. It'll allow you to out speed other base 100 or lower mons and giving you some speed control. You can also give it a new move set to fit the choice scarf. This would be the set I would run:
Jirachi @ choice scarf
Ability : Serene Grace
Evs: 252 Atk / 4 SpD / 252 Spe
Jolly Natue
- Fire Punch / Ice Punch
- Iron Head
- U-turn
- Healing Wish

Fire Punch is for Ferrothorn, which can be pretty annoying to this team / Ice Ounch is for Garchomps and Landorus That come in into your Jirachi. U-turn is just for momentum. And Gealung wish is to bring back a mon that is severely low on HP.

Next I would say is changing Mega-Venusaur's Evs, give it some more bulk to better take on hits.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 180 Def / 80 SpD / 16 Spe
Bold Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire

This set pretty much walls a good bit of mons in the meta.

Next I would suggest either Dual Dance Lando or Defensive Lando.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-turn

or

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish

this set gives you more of a late game sweeper which your team kinda needs. You can switch out Stone Edge for Fly and give it Flyinium Z to take out Mega-Heracross and as well as Tangrowth.

Last I would say is to change Magnezone's Evs and set just a bit.

Magnezone @ Choice Specs / Assualt Vest
Ability: Magnet Pull
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Volt Switch
- Hidden Power Fire
- Flash Cannon
- Thunderbolt

Adding Volt Switch gives you a Volt-Turn team, allowing you to gain a lot of momentum. You can change the Assualt Vest to Choice Specs if you want, but that's up to you.

Overall nice team you have and I hope these changes help you out.

Ah, a lot of those changes really make sense, especially Jirachi set. Thanks a million! :D
 
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