Ok, approx 60% sure noone's posted about this set yet, but figured it needed more publicity (cause I sorta want the mon gone).
Kingdra @ Dragonium Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Waterfall
- Substitute
- Dragon Dance
This is honestly Kingdra's best set by far outside of rain. It is a hideously reliable win condition against so many teams, and its natural bulk, typing, and honestly sheer power give it the ability to break like half the meta. Thanks to its disgustingly useful typing, and amazing matchup against rain, you can shove it on pretty much anything but hard stall as an additional layer of insurance against the style, and just laugh, as well as its ability to soft check most of the tier's fire types fairly well. The set is rather simple to play, basically get into a position where you can DD for low risk, ex. vs a steelix that's afraid of a potential hydro pump, or against a Seismitoad that just toxiced your sub, and dance up until you can OHKO the mon in front of you with Z-outrage or waterfall. The set's stupidly good, and really deserves more recognition than its getting now (which is a fair bit).
Another set of note is Offensive Trick room Aromatisse, which is a godsend to TR, with its ability to ignore taunt, and actually resist dark, which is something that TR really struggles against.
Aromatisse @ Life Orb
Ability: Aroma Veil
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Thunderbolt
- Trick Room
Pretty self explanatory, main point I'd make about it is that you can 2hko Lix with HP fire easily, and to abuse that point, and how well you lure the mon in with the rest of your abusers. Tbolt is sorta there cause I had the free space, feel free to go like double dance with calm mind if you feel like it, but it ain't necessary.
Finally, Choice Band Machamp is a fun set that basically turns scald and porygon-2 into liabilities, making Twave basically a death sentence. It can do truly dumb stuff like OHKO offensive whimsicott with CC or Defensive Seismitoad from full given a guts boost.
Machamp @ Choice Band
Ability: Guts
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Heavy Slam
The set above is Ev'd to outrun Porygon-2, but if you have any specific targets, feel free to adjust it. It really struggles in some matchups against stuff like Granbull, but luckily that thing ain't too common. Not a particularly complex set, basically pivot it in on expected scalds or twaves, and then just click buttons, and watch your opponents die. Only real issue is that it gets worn down fairly fast, but hey, it does the same to your opponent's team. The sets literally just an updated version of CB yama from last gen, but hey, its nice.
Here's a team I made with the above sets in it. Its fairly effective, but can struggle vs bulky fairies, as they sorta screw over the main core a bit.
Kingdra @ Dragonium Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Waterfall
- Substitute
- Dragon Dance
This is honestly Kingdra's best set by far outside of rain. It is a hideously reliable win condition against so many teams, and its natural bulk, typing, and honestly sheer power give it the ability to break like half the meta. Thanks to its disgustingly useful typing, and amazing matchup against rain, you can shove it on pretty much anything but hard stall as an additional layer of insurance against the style, and just laugh, as well as its ability to soft check most of the tier's fire types fairly well. The set is rather simple to play, basically get into a position where you can DD for low risk, ex. vs a steelix that's afraid of a potential hydro pump, or against a Seismitoad that just toxiced your sub, and dance up until you can OHKO the mon in front of you with Z-outrage or waterfall. The set's stupidly good, and really deserves more recognition than its getting now (which is a fair bit).
+1 252 Atk Kingdra Devastating Drake (190 BP) vs. 252 HP / 252+ Def Seismitoad: 324-382 (78.2 - 92.2%)
+1 252 Atk Kingdra Devastating Drake (190 BP) vs. 248 HP / 92 Def Slowking: 403-475 (102.5 - 120.8%)
+1 252 Atk Kingdra Devastating Drake (190 BP) vs. 0 HP / 4 Def Virizion: 487-574 (150.7 - 177.7%)
+1 252 Atk Kingdra Devastating Drake (190 BP) vs. 252 HP / 232+ Def Slowbro: 256-303 (64.9 - 76.9%)
+1 252 Atk Kingdra Devastating Drake (190 BP) vs. 252 HP / 120 Def Eviolite Porygon2: 240-283 (64.1 - 75.6%)
+1 252 Atk Kingdra Devastating Drake (190 BP) vs. 248 HP / 92 Def Slowking: 403-475 (102.5 - 120.8%)
+1 252 Atk Kingdra Devastating Drake (190 BP) vs. 0 HP / 4 Def Virizion: 487-574 (150.7 - 177.7%)
+1 252 Atk Kingdra Devastating Drake (190 BP) vs. 252 HP / 232+ Def Slowbro: 256-303 (64.9 - 76.9%)
+1 252 Atk Kingdra Devastating Drake (190 BP) vs. 252 HP / 120 Def Eviolite Porygon2: 240-283 (64.1 - 75.6%)
Another set of note is Offensive Trick room Aromatisse, which is a godsend to TR, with its ability to ignore taunt, and actually resist dark, which is something that TR really struggles against.
Aromatisse @ Life Orb
Ability: Aroma Veil
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Thunderbolt
- Trick Room
Pretty self explanatory, main point I'd make about it is that you can 2hko Lix with HP fire easily, and to abuse that point, and how well you lure the mon in with the rest of your abusers. Tbolt is sorta there cause I had the free space, feel free to go like double dance with calm mind if you feel like it, but it ain't necessary.
Finally, Choice Band Machamp is a fun set that basically turns scald and porygon-2 into liabilities, making Twave basically a death sentence. It can do truly dumb stuff like OHKO offensive whimsicott with CC or Defensive Seismitoad from full given a guts boost.
Machamp @ Choice Band
Ability: Guts
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Heavy Slam
The set above is Ev'd to outrun Porygon-2, but if you have any specific targets, feel free to adjust it. It really struggles in some matchups against stuff like Granbull, but luckily that thing ain't too common. Not a particularly complex set, basically pivot it in on expected scalds or twaves, and then just click buttons, and watch your opponents die. Only real issue is that it gets worn down fairly fast, but hey, it does the same to your opponent's team. The sets literally just an updated version of CB yama from last gen, but hey, its nice.
Cofagrigus @ Colbur Berry
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]
Aromatisse @ Life Orb
Ability: Aroma Veil
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Thunderbolt
- Trick Room
Slowking @ Life Orb
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Nasty Plot
- Scald
- Psyshock
Machamp @ Choice Band
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Heavy Slam
- Thunder Punch
- Knock Off
Archeops @ Focus Sash
Ability: Defeatist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Stealth Rock
- Taunt
- Endeavor
Kingdra @ Dragonium Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Waterfall
- Substitute
- Dragon Dance
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk
- Nasty Plot
- Trick Room
- Shadow Ball
- Hidden Power [Fighting]
Aromatisse @ Life Orb
Ability: Aroma Veil
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Moonblast
- Hidden Power [Fire]
- Thunderbolt
- Trick Room
Slowking @ Life Orb
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Nasty Plot
- Scald
- Psyshock
Machamp @ Choice Band
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Heavy Slam
- Thunder Punch
- Knock Off
Archeops @ Focus Sash
Ability: Defeatist
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Stealth Rock
- Taunt
- Endeavor
Kingdra @ Dragonium Z
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Waterfall
- Substitute
- Dragon Dance
Here's a team I made with the above sets in it. Its fairly effective, but can struggle vs bulky fairies, as they sorta screw over the main core a bit.
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