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Fusion Evolution V3 (Voting Phase)

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Regular fusions:

avalugg.gif
tyranitar.gif

Parents: Avalugg / Tyranitar
Shared egg group: Monster
Offspring name: Avatar
New type:
rock.gif
ice.gif

New base stats: 108 HP / 136 Atk / 157 Def / 80 SpA / 83 SpD / 55 Spe (BST: 619)
New ability and desc: Sand Absorb (Ice Body + Sand Stream) - If Sandstorm is active, this Pokemon heals 1/16 of its max HP each turn.
Notable moves: Ice Punch, Stone Edge, Dragon Dance, Recover, Earthquake, Fire Punch, Thunder Punch, Rock Polish, Stealth Rock, Superpower, Rapid Spin
Role Identification: Avatar has a good attack and bulk, but his typing is terrible defensively and he is very slow. Luckily he can boost his speed with Dragon Dance or Rock Polish and he can heal with Recover.

Avatar @ Chople Berry
Ability: Sand Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Recover / Ice Punch

Avatar @ Chople Berry / Life Orb
Ability: Sand Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Stone Edge
- Earthquake
- Recover / Ice Punch

avalugg.gif
tyranitar-mega.gif

Parents: Avalugg / Tyranitar-Mega
Shared egg group: Monster
Offspring name: Avatar-Mega
New type:
rock.gif
ice.gif

New base stats: 108 HP / 166 Atk / 197 Def / 80 SpA / 103 SpD / 65 Spe (BST: 719)
New ability and desc: Sand Stream
Notable moves: Ice Punch, Stone Edge, Dragon Dance, Recover, Earthquake, Fire Punch, Thunder Punch, Rock Polish, Stealth Rock, Superpower, Rapid Spin
Role Identification: This monster is bulkier than Mega Dianbro. With 166 attack and a few Dragon Dance boosts he hits like a train.

Avatar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Recover / Ice Punch

Avatar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Stone Edge
- Earthquake
- Recover / Ice Punch
plusle.gif
minun.gif

Parents: Plusle / Minun
Shared egg group: Fairy
Offspring name: Plumin
New type:
electric.gif

New base stats: 70 HP / 55 Atk / 55 Def / 90 SpA / 90 SpD / 105 Spe (BST: 465)
New ability and desc: Charged Up (Plus + Minus) - This Pokemon's Special Attack is doubled.
Notable moves: Thunderbolt, Volt Switch, Nasty Plot, Hidden Power Ice, Grass Knot, Switcheroo, Encore
Role Identification: Plumin is probably the strongest special attacker in FE thanks to her ability; With a timid nature she reaches 558 SpA and with a modest nature she has 612 SpA. She can boost it even more with Nasty Plot. Plumin's other stats are quite garbage though and her movepool is very small.

Plumin @ Life Orb
Ability: Charged Up
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power Ice
- Grass Knot / Encore
- Nasty Plot

Plumin @ Choice Scarf
Ability: Charged Up
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power Ice
- Volt Switch
- Grass Knot / Switcheroo
excadrill.gif
lycanroc.gif

Parents: Excadrill / Lycanroc
Shared egg group: Field
Offspring name: Exanroc
New type:
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rock.gif

New base stats: 108 HP / 140 Atk / 78 Def / 68 SpA / 80 SpD / 115 Spe (BST: 589)
New ability and desc: Sand Rush
Notable moves: Earthquake, Stone Edge, Accelerock, Swords Dance, Rapid Spin, Stealth Rock, Fire Fang, Thunder Fang, Taunt
Role Identification: Exanroc is a strong and fast physical attacker. His STABs have almost perfect coverage, he can raise his already good attack with Swords Dance, he has got priority in Accelerock and he can work as an offensive Spinner/Rocker.

Exanroc @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Accelerock
- Swords Dance

Exanroc @ Choice Scarf
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Accelerock
- Rapid Spin / Stealth Rock

Exanroc @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Accelerock
- Rapid Spin / Stealth Rock

DNA fusions:

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klefki.gif

DNA donors: Marshadow / Klefki
Offspring name: Shadoki
New type:
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fairy.gif

New base stats: 74 HP / 123 Atk / 86 Def / 105 SpA / 89 SpD / 100 Spe (+20 Atk, +20 SpA) (BST: 577)
New ability and desc: Ninja (Technician + Prankster) - This Pokemon's attacks of 60 power or less have priority raised by 1.
Notable moves: Close Combat, Play Rough, Force Palm, Rolling Kick, Draining Kiss, Spectral Thief, Stone Edge, Rock Tomb, Bulk Up, Ice Punch, Fire Punch, Thunder Punch
Role Identification: Shadoki has got some strong STAB priority attacks and a usable attack stat, which helps him utilize them. Force Palm has +1 priority now and can paralyze the target, Rolling Kick has increased priority too and has a nice 30% flinch chance and Rock Tomb allows him to hit faster Flying type Pokemon that want to revenge kill him. Shadoki also has Spectral Thief so he can possibly steal stat boosts from opposing set up sweepers.

Shadoki @ Life Orb
Ability: Ninja
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Close Combat
- Play Rough
- Force Palm / Rolling Kick
- Spectral Thief / Bulk Up / Rock Tomb

Shadoki @ Choice Band
Ability: Ninja
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Play Rough
- Force Palm / Rolling Kick
- Spectral Thief / Rock Tomb
genesect.gif
salamence.gif

DNA donors: Genesect / Salamence
Offspring name: Salagen
New type:
steel.gif
flying.gif

New base stats: 93 HP / 148 Atk / 93 Def / 115 SpA / 93 SpD / 100 Spe (+10 HP, +20 Atk, +5 Def, +5 SpD) (BST: 642)
New ability and desc: Feared (Download + Intimidate) - On switch-in, this Pokemon lowers the foes' higher attacking stat.
Notable moves: Iron Head, Earthquake, Shift Gear, Roost, Blaze Kick, Extreme Speed
Role Identification: Salagen is a freaking monster. He intimidates both physical and special attackers, he has an amazing defensive typing, an amazing Attack stat, he can set up with Shift Gear and he has got a reliable recovery move in Roost and a strong priority attack in Extreme Speed. His only drawback is the lack of a good Flying STAB.

Salagen @ Life Orb
Ability: Feared
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Shift Gear
- Roost / Blaze Kick

Salagen @ Flyinium Z
Ability: Feared
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Fly
- Earthquake / Blaze Kick
- Shift Gear
entei.gif
gardevoir.gif

DNA donors: Entei / Gardevoir
Offspring name: Garden
New type:
fire.gif
fairy.gif

New base stats: 102 HP / 100 Atk / 95 Def / 108 SpA / 95 SpD / 90 Spe (+10 HP, +10 Atk, +20 Def) (BST: 590)
New ability and desc: Karma (Pressure + Synchronize) - If another Pokemon's move causes a status ailment to this Pokemon, the move has its PP halved.
Notable moves: Fire Blast, Sacred Fire, Flamethrower, Lava Plume, Flame Charge, Moonblast, Calm Mind, Thunderbolt, Focus Blast, Energy Ball, Bulldoze, Extreme Speed, Taunt, Destiny Bond, Trick
Role Identification: Garden is a mixed attacker with balanced stats and a good offensive typing. She has got a wide movepool with a lot of coverage options.

Garden @ Life Orb
Ability: Karma
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Sacred Fire
- Moonblast
- Bulldoze
- Thunderbolt / Energy Ball / Focus Blast

Garden @ Choice Specs
Ability: Karma
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Moonblast
- Thunderbolt / Energy Ball / Focus Blast
- Trick

entei.gif
gardevoir-mega.gif

DNA donors: Entei / Gardevoir-Mega
Offspring name: Garden-Mega
New type:
fire.gif
fairy.gif

New base stats: 102 HP / 120 Atk / 95 Def / 148 SpA / 115 SpD / 110 Spe (BST: 690)
New ability and desc: Pixilate
Notable moves: Extreme Speed, Fire Blast, Sacred Fire, Flamethrower, Lava Plume, Flame Charge, Moonblast, Calm Mind, Thunderbolt, Focus Blast, Energy Ball, Bulldoze, Taunt, Destiny Bond
Role Identification: Mega Garden has got PIXILATE EXTREME SPEED. Her offensive stats are greatly increased and she is also faster.

Garden @ Gardevoirite
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Bulldoze
- Double-Edge / Stone Edge

Garden @ Gardevoirite
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hyper Voice
- Thunderbolt / Energy Ball
- Focus Blast / Calm Mind
Decimal stats are rounded down, not up. Salagen should have 99 Speed and I'm sure there's others you missed.
 
mamoswine.gif
passimian.gif

Parents: Mamoswine / Passimian (Field)
Offspring name: Passiswine
New Type: Ground / Fighting
Base Stats: 115 / 135 / 95 / 65 / 70 / 90 (570)
New ability and description: THICC STEAL (Reciever + Thick Fat) - If the user is hit with a Fire or Ice move, the power of that move will deal 50% damage and replaces the user's ability with the opponent's. In addition, the user will still take 50% damage from Fire and Ice moves when it has the opponent's ability.
Notable Moves: Close Combat, Earthquake, Knock Off, Ice Shard, Iron Head, Stone Edge, U-Turn, Freeze Dry, Stealth Rock, Endeavor, Bulk Up, Curse
Role Identification: What happens if you cross a mammoth hog and a soccer/football monkey. You get THICC STEAL, in which that's its ability. Yeah, laugh all you want, but aside from that name, what does it create actually? Well, you get a decently bulky and powerful attacker, with excellent coverage and offensive typing, an ability that can turn the tables if used right, and a Speed stat that is perfect for Choice Scarf. However, the existence of much more useful Fusions in this metagame really make it unnoticable.
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klinklang.gif

DNA Donors: Hoopa-Confined / Klinklang
Offspring name: Hoo Klan
New Type: Psychic / Steel
Stats: 86 / 107 / 94 / 110 / 122 / 80 (+16 HP, +2 Atk, +7 Def, +15 SpD) (599)
New ability and description: Magic Conductor (Plus + Magician) - The user's Special Attack is increased by 50% if it's holding an item.
Notable Moves: Shift Gear, Flash Cannon, Hyperspace Hole, Focus Blast, Thunderbolt, Psychic, Shadow Ball, Nasty Plot, Trick, Destiny Bond, Thunder Wave, Volt Switch, Gear Grind, Zen Headbutt, Knock Off, Fire Punch, Ice Punch, Wild Charge, Drain Punch, Gunk Shot, Taunt
Role Identification: Well, its time for one of the forgotten fusions of Ticktock to make a return, the slightly modified Hoo Klan! Yes, some may realize that in the first thread, I created Hoopklang, along with the illegal Unbound form thing. Well, here is an correct version of it. With Steel / Psychic, it is a very versatile typing with a high amount of resistances and a Poison immunity. On the offensive side, it will almost have a 50% boost to its Special Attack due to Magic Conductor. While special is the best route with that ability, it can go physical with the far more expansive physical movepool, including recovery. However, the weakness to Knock Off isn't good, since its ability relies on the item and the Dark-type weakness is also not apparently good either. Shift Gear and Nasty Plot do exist as well to patch up the subpar Attack stats, especially Speed.
rampardos.gif
zygarde-10.gif

DNA Donors: Rampardos / Zygarde-10%
Offspring name: Ramparde-10%
New Type: Rock / Dragon
Stats: 81 / 134 / 67 / 73 / 67 / 106 (+6 HP, +2 Atk, +2 Def, +10 SpA, +20 Spe) (528)
New ability and description: Power Split (Sheer Force + Aura Break) - The user's moves will get powered up by 33%, but will lose their secondary effect if they have one, including recoil, self-inflicted confusion, and self inflicted stat drops. The reverse will happen with the opponent, with the power of their moves going down 33%, but doubling the chance of secondary effects, recoil taken, and the self-inflicted stat drops. Prevents Life Orb recoil.
Notable Moves: Dragon Dance, Outrage, Head Smash, Extreme Speed, Iron Head, Superpower, Thousand Arrows, Earthquake, Hammer Arm, Fire Punch, Thunder Punch, Crunch, Zen Headbutt, Stealth Rock, Fire Blast, Thunderbolt, Ice Beam, Sludge Wave, Earth Power
Role Identification: Now, why Zygarde 10% instead of Zygarde 50%? That's because it wouldn't be this fast. That and Zygarde has the same attack throughout it's forms. Anyway, welcome to the world of this thing existing. It has a interesting ability that basically breaks it in all the right ways. Given the fact that this thing has more power and bulk with the 33% boost to it and the drop to the opponent can really cause some mind games. That, combined with the fact that it has almost widespread coverage, immunity to Life Orb, recoil, AND stat drops, and Dragon Dance with 134/106 Physical stats, and you got yourself one of the most powerful Fusions in the game. However, defensively it's kinda awful. While it has a 4x resistance to Fire and a neutrality to Stealth Rock, 2 things all over this metagame, it has glaring weaknesses in Fighting, Water, Dragon, Ice, Fairy, and Ground, all of which have more terrifying moves, stats, and abilities, especially Mold Breaker clones, in which they can tear through it's pathetic 81/67/67 bulk. Not to mention the fact that Fairies exist really limit its Outrage abuse. However, if you're lucky and eliminate those, you got yourself one of the best fusions in the metagame.
espeon.gif
porygon-z.gif

DNA Donors: Espeon / Porygon-Z
Offspring name: Poryeon-ESP
New Type: Normal / Psychic
Stats: 81 / 74 / 67 / 142 / 85 / 120 (+6 HP, +2 Atk, +2 Def, +10 SpA, +20 Spe) (528)
New ability and description: The Thing That Reflects All (Download + Magic Bounce) - If the opponent has a higher Defense than Special Defense, the user will gain a Attack boost and reflect Special moves. If the opponent has a higher Special Defense than Defense, it will reflect Special Attack boost and reflect Physical moves. The user will also reflect status moves.
Notable Moves: (Z-)Conversion, Hyper Voice, Tri Attack, Thunderbolt, Discharge, Psychic, Psyshock, Shadow Ball, Ice Beam, Nasty Plot, Dazzling Gleam, Recover, Thunder Wave, Detect, Wish, Morning Sun
Role Identification: This is more of an experiment. What about an ability that reflects moves back, but with damaging moves. That's where The Thing That Reflects All comes in. I was going to do Decidueye and Xatu, but the abilities were hidden, so that was out the window. So here is this abomination. And boy, what a thing it is. With a high 142 Special Attack, about as high as even some Megas here, and a equally impressive 120 Speed, along with Z-Conversion and another STAB typing to use if it doesn't use Z-Conversion. Not to mention the access to reliable recovery and a good coverage movepool with BoltBeam. However, the main draw point is the ability. If a frail Physical Attacker comes in, it will get a nasty surprise when their attack hurts them instead! However, it requires luck, as a fair amount have a higher Defense, meaning it will get the useless boost and be bombarded with physical attackers, but Special Attackers will still get the nasty surprise. Mold Breaker is also a thing, killing it with 81/67/85 is not helpful either. However, you go man! Get out there and use these!
ditto.gif
blissey.gif

DNA Donors: Ditto / Blissey
Offspring name: Dittsey
New Type: Normal
Stats: 167 / 31 / 36 / 61 / 106 / 51 (+16 HP, +2 Atk, +7 Def, +15 SpD) (452)
New ability and description: Troll (Imposter + Serene Grace) - When the user switches in, it immanently transforms into the opponent, but with the moves being at max PP instead of 5 and doubling the chance of secondary effects happening.
Notable Moves: Basically anything the opponent runs.
Role Identification: Now here is something coming. This is basically a typical Imposter Blissey from Balanced Hackmons, but with less impressive stats and HP, as well as the ability to have the same PP as the opponent's moves. Troll also has a special function, as it also has the Serene Grace buff added onto it. However, while it has an impressive 167 HP, it's other stats are far below average, even for a Fusion.
 
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crawdaunt.gif
pyukumuku.gif

Curious is the trapmaker's art...
Parents: Crawdaunt + Pyukumuku
Shared egg group: Water 1
Offspring name: Mantrap
New type: Water/Dark
New base stats: 69/100/117/70/102/40 (BST: )
New ability and desc: Jaws of Life (Adaptability + Innards Out): This Pokémon adds its base HP stat to the relevant attacking stat when using STAB moves; the bonus for STAB moves is increased to 2x from 1.5x.
Notable moves: Crabhammer, Knock Off, Aqua Jet, Crunch, Superpower, X-Scissor, Curse, Recover
Role Identification: A brutally effective STAB abuser, Mantrap's ability and access to Crabhammer allows it to pummel anything neutral to water, and even some things that resist it. Crunch and Knock off fill kind of the same niche. While its attacking stats may look underwhelming by Fusion standards, it effectively has 169(ish) Attack and 139(ish) Special Attack when attacking with its STAB, which is pretty damned useful. However, its Speed is a big let down, and with a solid boosting move in Curse, it's only gonna get worse... so embrace it. Sling it on a Trick Room team and let the good times roll; just watch out for anything with Water Absorb. Or Harem. =]
walrein.gif
emolga.gif

Repost still secretly hiding steel...
Parents: Walrein + Emolga
Shared egg group: Field
Offspring name: Magnolia
New type: Water/Flying
New base stats: 93/88/85/95/85/94 (BST: 540)
New ability and desc: Creme De La Creme (Thick Fat + Motor Drive): This Pokémon's Speed is boosted by 1 stage whenever it is hit by an Electric-, Fire-, or Ice-type attack. Moves of those types deal no damage to this Pokémon.
Notable moves: Acrobatics, Waterfall, Quick Attack, Rock Slide, Earthquake, Knock Off, Iron Head, Nuzzle, Belly Drum, Baton Pass, Roost
Role Identification: Drum passer with reliable recovery. Basically enough said. It might not look threatening, but it's possible to bust out some serious attacking moves with this Pokémon; its ability forces your opponent to choose between taking on Magnolia and taking on its buddies. Chucking one of the usual berries on it will grant a large amount of HP back just for using Belly Drum, and you also have access to Roost so that you can heal off your damage if you take any more (plus it removes your weakness to Rock for a turn, which is nice). After that, well, the world is your oyster. STAB Acrobatics off a +6 boost will murderize anything in the vicinity, Quick Attack can serve as some form of priority, and Rock Slide and Earthquake can deal with a huge amount of threats. However, you can also Baton Pass the +6 Attack boost onto your wincon (it's Harem, let's not kid ourselves) and go from there. Your opponent is thus forced into a quandary. Do they run the risk of letting you boost? Or do they take the risk and try to prevent the BP by boosting your speed? It's a real dilemma.
hariyama.gif
conkeldurr.gif

Yeah, looking at them, it'd surprise me as well.
Parents: Hariyama + Conkeldurr
Shared egg group: Human-Like
Offspring name: Aerodynamic
New type: Fighting
New base stats: 139/145/92/62/77/62 (BST: 577)
New ability and desc: Sheer Force
Notable moves: Close Combat, Mach Punch, Bullet Punch, Elemental Punches, Rock Slide, Poison Jab, Drain Punch, Bulk Up, Belly Drum
Role Identification: Lategame physical cleaner, because Fusion Evolutions doesn't have enough of those or something. It's a fairly simple prospect: bung a Life Orb on it and away you go. Not much is gonna like taking STAB Close Combat or Drain Punch off a base Attack of 145, and the old standby of Belly Drum + Priority can be used here as well. Thunder Punch and Ice Punch can be teamed to give pseudo-BoltBeam coverage, while Poison Jab can hurt Fairies that come your way and Rock Slide can deal with errant Fire-types. Its Speed is... awkward. It's too slow for general use, obviously, but it also seems slightly too fast for a Trick Room team, even if you elect to run Brave. It might work, though, so give it a shot! It might fall... or it just might fly. =]
roserade.gif
exeggutor-alola.gif

Mars is bright tonight... unusually bright.
Parents: Roserade + Alolan Exeggutor
Shared egg group: Grass
Offspring name: Astrologer
New type: Grass/Dragon
New base stats: 88/98/85/135/100/78 (BST: 584)
New ability and desc: Sol Invictus (Technician + Chlorophyll): Moves with a BP of 60 or lower do 1.5x damage, rising to 2x in sunlight. When in sunlight, this Pokémon's moves have a 50% chance to increase its speed by one stage, or 100% if the move has a BP of 60 or less.
Notable moves: Magical Leaf, Mega Drain, Hidden Power Dragon, Ancient Power, Confusion, Weather Ball, Psyshock, Sludge Bomb, Bullet Seed, Dragon Hammer, Pin Missile, Razor Leaf, Bulldoze, Thief, Dragon Tail, Growth, Toxic, Synthesis
Role Identification: A late-game cleaner for Sun teams, Astrologer has an extremely potent ability that can act as a win condition if allowed to set up. Mega Drain's boosted healing actually works out to be more powerful than Giga Drain in sunlight, while Hidden Power Dragon is useful for a scary secondary STAB that isn't resisted by much. Weather Ball is preferred over Flamethrower (which Alolan Exeggutor can get, I know, it surprised me as well) due to the higher base power in sun and the fact that it still benefits from Sol Invictus outside of it. Sludge Bomb helps it take on Fairies, Ancient Power is just terrifying in the sun, and Confusion benefits too. However, there's also the potential to run a mixed set with Pin Missile and Bullet Seed, whose base power is also doubled in sunlight. In such sets, there's also room for Dragon Tail, though it does rather negate the point of a fast lategame cleaner. Finally, it can also heal up with Synthesis or boost with Growth in the sun, which I'm sure you'll agree is just a horrible prospect all round, really. It might be rooted in the earth, but this fusion's success is written in the stars. =]
venomoth.gif
ribombee.gif

ATV = RV?
Parents: Venomoth + Ribombee
Shared egg group: Bug
Offspring name: Motorhome
New type: Poison/Fairy
New base stats: 75/70/70/102/83/117 (BST: 517)
New ability and desc: Park The Bus (Wonder Skin + Shield Dust): This Pokémon is unaffected by moves with a secondary effect.
Notable moves: Moonblast, Sludge Bomb, Bug Buzz, Psychic, Energy Ball, Light Screen, Reflect, Quiver Dance, Sleep Powder, Toxic Spikes
Role Identification: Despite its seemingly lacklustre defensive statline, this is a devious little wall that can straight-up ignore a huge amount of moves that would otherwise annihilate it. Mould Breaker and similar abilities are its worst nightmare, sure, and it suffers from a pretty limited movepool (particularly when faced with FE's plethora of Steel-types), but it can still do a decent job of putting them to sleep and then bugging out. Alternatively, you can use it as a boosting sweeper, utilizing its ability to let you boost without fear of coverage moves normally used to deal with Fairies, and it's very, very difficult to status without dedicated moves; after which point, you can use its blistering base 117 Speed and multiple Quiver Dance boosts to blast the hell out of stuff with STAB Moonblast and Sludge Bomb. Wagons roll! =]
 
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Going to try resubmitting one older fusion per slate, give them a second chance

klinklang.gif
electrode.gif

It's time for an evolution of circuitry
Parents: Electrode and Klinklang
Egg Group: DNA
Offspring Name: Eleklang
Type: Electric/Steel
Base Stats: 60 / 95 / 92 / 95 / 72 / 120 [+20Atk, +20SpA]
Ability: (Aftermath+Plus) Aftershock - Boosts the Special Attack of allied Pokemon with Plus, Minus, or derivative abilities by 50%. After fainting, the next ally that switches in has its Special Attack boosted by 25%.
Notable Moves: Light Screen, Reflect, Electro Ball, Thunderbolt, Thunder, Charge Beam, Volt Switch, Thunder Wave, Wild Charge, Gear Grind, Shift Gear, Rock Polish, Flash Cannon
Role identification: Eleklang is a deceptively versatile ball of tech. Use it as a suicidal dual screener, buffing the defenses and special attack of whatever sweeper or wallbreaker you send out in its wake. Field it as half of a VoltTurn core, making opponents pay even if they rightly predict the switch. It can even function as a sweeper itself, Shifting Gears until its Gear Grind and Electro Ball hit insane levels of power!
Notes: Though it would be interesting to make something with a very short movelist, but that functioned in a direct, efficient manner. Originally Aftershock buffed Eleklang itself, but I worried it would fall back on spamming powerful electric moves without setup instead of playing around its other options.
togedemaru.gif
chesnaught.gif

Go on, hit me. I want you to hit me...
Parents: Chesnaught and Togedemaru
Egg Group: Field
Offspring Name: Togenaut
Type: Steel/Fighting
Base Stats: 86 / 112 / 102 / 67 / 84 / 90
Ability: (Iron Barbs/Bulletproof) Frag Armor - This Pokemon takes no damage from bomb, ball, blast, and cannon moves and deals 1/8 the attacker's max HP when hit by one or by a contact move.
Notable Moves: Nuzzle, Zing Zap, Wild Charge, Pin Missile, Spiky Shield, Fell Stinger, Gyro Ball, Poison Jab, U-Turn, Fake Out, Wish, Hammer Arm, Belly Drum, Leech Seed, Seed Bomb, Bulk Up, Pain Split, Wood Hammer, Dragon Claw, Earthquake, Shadow Claw, Stone Edge, Swords Dance, Rock Slide, Spikes, Synthesis
Role identification: With an obscenely versatile offensive and boosting movepool, reliable recovery, and hazards, Togenaut hardly even needs its potent defensive ability. But it certainly doesn't hurt!
parasect.gif
gliscor.gif

Straight outta that Creepy Crawlies toy
Parents: Gliscor and Parasect
Egg Group: Bug
Offspring Name: Paraglis
Type: Ground/Bug
Base Stats: 77 / 105 / 112 / 62 / 87 / 72
Ability: (Poison Heal+Dry Skin) Slime Skin - Immune to Poison and Water-type moves and heals 1/8 max HP each turn in rain and when poisoned (these stack). Takes 25% more damage from Fire-type moves and 1/8 each turn in Sun.
Notable Moves: Cross Poison, X-Scissor, Aromatherapy, Spore, Toxic, Venoshock, Leech Life, Leech Seed, Fell Stinger, Pursuit, Substitute, Thunder Fang, Ice Fang, Fire Fang, Poison Jab, Knock Off, Acrobatics, Night Slash, U-Turn, Sky Uppercut, Swords Dance, Roost, Earthquake, Rock Polish, Stone Edge, Rock Slide
Role identification: To be Gliscor but even more difficult to kill. Spore, Leech Seed, Leech Life, and immunity to Water are the main draws of fusing with Parasect, and the Ground/Bug type combo is pretty solid, weak only to Ice, Fire, and Flying.
magearna.gif
malamar.gif

Parents: Malamar and Magearna
Egg Group: DNA
Offspring Name: Malgear
Type: Steel/Psychic
Base Stats: 89 / 96 / 115 / 99 / 115 / 69 [+6HP, +14Def, +20SpD]
Ability: (Soul Heart+Contrary) Heartbreaker - When a Pokemon faints, its stat changes are passed to Malgear. When Malgear faints, its stat changes are reversed and passed to the last active Pokemon that dealt damage to it.
Notable Moves: Foul Play, Reflect, Light Screen, Night Slash, Reversal, Psycho Cut, Hypnosis, Topsy-Turvy, Superpower, Psyshock, Calm Mind, Thunderbolt, Psychic, Flamethrower, Rock Slide, Dark Pulse, Trick Room, Shift Gear, Iron Head, Flash Cannon, Iron Defense, Pain Split, Heart Swap, Aura Sphere, Ice Beam, Solar Beam, Shadow Ball, Focus Blast, Energy Ball, Charge Beam, Volt Switch, Thunder Wave, Gyro Ball, Dazzling Gleam
Role identification: Making your opponent's Pokemon faint is always a good idea in a battle, unless doing so will force you to switch or deal with massive debuffs from having all its setup reversed and inflicted on your own Pokemon. Malgear has plenty of setup options too, as well, even without Heartbreaker stealing the opponent's.
incineroar.gif
pangoro.gif

Remember when everyone was afraid Litten would become Fire/Fighting?
Parents: Pangoro and Incineroar
Egg Group: Bara Field
Offspring Name: Pangoroar
Type: The Nightmare Fire/Fighting
Base Stats: 105 / 129 / 94 / 84 / 90 / 69
Ability: (Scrappy+Blaze) Blazing Spirit - The user's Fire, Fighting, and Normal moves can hit targets that would normally be immune to them. Additionally, the user's Fighting- and Fire-type moves deal 30% increased damage when below 1/3 max HP
Notable Moves: Darkest Lariat, Bulk Up, Throat Chop, Flare Blitz, Outrage, Cross Chop, Earthquake, Leech Life, Flame Charge, OVerheat, Will-O-Wisp, Acrobatics, Shadow Claw, Swords Dance, U-Turn, Snarl, Body Slam, Fake Out, Crunch, Bullet Punch, Hammer Arm, Circle throw, Dragon Claw, Roar, Taunt, Sludge Bomb, Stone Edge, Rock Slide, Poison Jab, X-Scissor, Infestation, Foul Play, Power Trip, Storm Throw, Parting Shot
Role identification: What're ya gonna do, when Pangomania runs wild on you, brother? Nothing's going to stop this burnin', punchin', body slammin' pain train when he hits the field, not even when you've got him on the ropes! Look at that movepool, look at those muscles! Who even cares that it's Fire/Fighting again?!
bronzong.gif
garbodor.gif

Back from the recycle bin!
Parents: Garbodor and Bronzong
Egg Group: DNA
Name: Garbodong
Type: Poison/Steel
Base Stats: 93 / 100 / 100 / 69 / 110 / 54 [+20HP, +8Atk, +1DEF, +11SpD]
Ability: (Aftermath+Levitate) Landfill Mine - Immune to Ground-type moves. If this Pokemon is fainted by a contact or ground-type move, it explodes, dealing 1/4 the attacker's max HP.
Notable Moves: Toxic Spikes, Acid Spray, Clear Smog, Gunk Shot, Rock Polish, Infestation, Curse, Rock Blast, Spikes, Gyro Ball, Heavy Slam, Hypnosis, Calm Mind, Light Screen, Reflect, Earthquake, Rock Slide, Substitute, Trick Room
Role Identification: A bulky hazard/trick room setter with only one weakness and powerful dual STAB in Gyro Ball and Gunk Shot.
Notes: The damage being triggered by Ground-type moves is so that Mold Breaker and derivatives can't bypass that part of the ability with Earthquake.

Moves and roles on their way!
 
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Technically, both of Miniors forms are available outside of battle, so I'm using the core version for this one
pheromosa.gif
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Parents: Pheromosa + Minior-Violet
Egg Group: DNA
Name: Pheromonior [Ferro-mo-nee-or]
Type: Rock / Fighting
Base Stats (Core): 65 / 133 / 48 / 133 / 48 / 145 (+15 Atk, SpA, +10 Spe)
Base Stats (Shield): 65 / 48 / 133 / 48 / 133 / 85
Ability: Beast Boost + Shields Down (Shield Boost): Switches into Shield Form when above 50% health, switches to Core form when below 50% health. Raises the highest non HP stat when it switches into Core Form (after switching)
Notable Moves: Shell Smash, Earthquake, Acrobatics, Lunge, High Jump Kick, Return, Stone Edge, U-Turn, Acrobatics, Poison Jab, Quiver Dance, Psychic, Dazzling Gleam, Power Gem, Focus Blast, Bug Buzz, Ice Beam
Role Identification: Shell Smash is the main perk here. Use Shell Smash, and you're able to destroy a lot of things. With attack that's only 4 lower than Pheromosa, Shell Smash, and a Shield Form giving it the bulk to actually set it up. Shield Boost also allows it to get even more stats when it switches to offence.

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Parents: Vikavolt + Yanmega
Egg Group: Bug
Name: Vikmega [Vike-Mega]
Type: Bug / Electric
Base Stats: 91 / 83 / 98 / 140 / 75 / 79
Ability: Speed Boost + Levitate (Flying Dashes) Both effects combined. When a ground type move would hit this pokemon, it's speed is raised 2 stages
Notable Moves: Basically any special move from either of them > 70 BP, Z-hypnosis?
Role Identification: This thing is what Vikavolt should have been (Well, Vikavolt should've been faster and frailer but w/e). It's sky high 140 SpA can even be complimented with a gimmicky set using Z-hypnosis. Switching in on a predicted EQ automatically takes it up to a whopping 564 speed without a positive nature, and then it goes up to 705 thanks to the speed boost right after it.

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Parents: Heatran + Camerupt
Egg Group: DNA
Name: Heaterupt [Heat-Erupt]; Stupidly self explanatory
Type: Steel / Fire
Base Stats: 100 / 95 / 88 / 137 / 90 / 58 (+20 HP, +20 SpA)
Ability: Flash Fire + Solid Rock (Solid Flash) This pokemon is immune to SE hits. If hit by a SE hit, this pokemon gains a "Flash Fire" Boost in whatever type was used. (So EQ would give Flash Ground)
Notable Moves: Flamethrower, Dragon Pulse, Earth Power, Flash Cannon, Dark Pulse, Rock Polish, Fire Blast
Role Identification: This thing looks "eh" at first. It has a lacking movepool, and is stupidly slow. However, when you look at this ability, it becomes a real menace. With 9 resists, 5 of them being 4x, and an immunity, along with no weaknesses, this thing becomes a real hassle. It has a mega, but the real perk of this is the ability, so there isn't a massive reason to use it, other than

camerupt-mega.gif

Mega Stone: Cameruptite
Base Stats: 100 / 115 / 118 / 177 / 120 / 38
Ability: Sheer Force
Notable Moves: Above, -Rock Polish, +Eruption?
Role Identification: So, the main reason to use this is... well... idk

Wait, what's that? It has a SpA higher that Xurkitree's? AND It has good bulk, ASWELL AS SHEER FORCE?!?!

Yeah. This thing is a monster. Nothing is going to want to switch in on a Sheer Force Fire Blast off of 177 SpA. Couple that with higher bulk that mew, and you have a real pain on your hands. If you really want to, you can run Rock Polish with 252 speed, but that only gets you to 350 Speed after a rock polish... Then again, it has the bulk to set up, so who knows

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Parents: Kartana + Marshadow
Egg Group: DNA
Name: Kartadow
Type: Steel / Ghost
Base Stats: 74 / 173 / 105 / 74 / 60 / 137 (+20 Atk, +20 Spe)
Ability: Beast Boost + Technician (Technicality): Same as Technician and Beast Boost. After every K.O, the Technician Boost goes up by 0.5x. (so, 1.5x, 2x, 2.5x ect).
Notable Moves: Leaf Blade, Smart Strike, Sacred Sword, X-Scissor, Brick Break, Night Slash, Psycho Cut, Swords Dance, Close Combat, Stone Edge, Jump Kick, Spectral Thief, Poison Jab, Ice Punch, Rock Slide, Thunder Punch, Drain Punch, Fire Punch, Sucker Punch, Bulk Up, Shadow Sneak, Smack Down, Acrobatics, Aerial Ace
Role Identification: This thing is fun :) with stupidly high amounts of coverage, a 173 base Attack and 137 base speed. It's STABs alone hit 890 of the 918 pokemon that exist for at least Neutral Damage, and any that resist are covered by, well, coverage. Couple that with Technicality, and you have a pokemon that is ridiculous to stop. Oh, did I mention it has Soul Stealing 7 Star Strike too?
 
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This time, I prepared in advance.

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blissey.gif

Look out Confagreelix. There's a new wall in town.
DNA Donors: Deoxys-Defense / Blissey
Offspring name: Oxybliss-Defense
New Type: Psychic / Normal
Base Stats: 162 / 40 / 105 / 72 / 157 / 72 (+10 HP, +20 Def, +10 SpD)
New ability and desc: Quarantine (Pressure + Healer) - Attacks against this Pokémon use one extra PP. This Pokémon cannot be inflicted with status conditions of any kind, including Taunt.
Notable Moves: Amnesia, Calm Mind, Cosmic Power, Light Screen, Reflect, Magic Coat, Iron Defense, Taunt, Thunder Wave, Toxic, Recover, Soft-Boiled, Psycho Boost, Psychic, Grass Knot, Aromatherapy, Charm, Recycle, Wish, Fire Blast, Flamethrower, Hyper Voice, Dazzling Gleam.
Role Identification: A wall of epic proportions that can't be badly poisoned or taunted?! Nothing is getting past this thing. Your only hope is that a Mold Breaker fusion handles this thing. This has coverage for both of its weaknesses, ways to patch the otherwise okay Defense stat, three formes of reliable recovery, Cleric options, and more. Good luck trying to kill this thing.
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It's not easy being green.
DNA Donors: Sceptile / Celesteela
Offspring name: Sceptisteela
New Type: Steel / Grass
Base Stats: 93 / 98 / 94 / 111 / 98 / 95 (+10 HP, +5 Atk, +10 Def, +5 SpA, +5 SpD, +5 Spe)
New ability and desc: Unleashed Beast (Unburden + Beast Boost) - After consuming or losing its item, this Pokémon's highest non-HP stat is doubled.
Notable Moves: Leaf Blade, Heavy Slam, Fly, Acrobatics, Earthquake, Fire Blast, Air Slash, Energy Ball, Focus Blast, Giga Drain, Rock Slide, Leech Seed, Swords Dance, Synthesis, Stone Edge, Flamethrower, Flash Cannon, Iron Head, Autonomize, Iron Defense
Role Identification: This thing has lots of different roles thanks to its rather even stat spread and Unleashed Beast. It could be a physical sweeper with Leaf Blade, Fly, Acrobatics, and Earthquake. It could be a Special sweeper with Energy Ball, Air Slash, Flash Cannon, and HP Ground. It could be a physical wall with Iron Defense, or a wall in general with Leech Seed and Synthesis. If you name a role, Sceptisteela can likely fill it. Sceptisteela is the definition of versatile. If you want something more conventional...

sceptile-mega.gif
celesteela.gif
DNA Donors: Sceptile / Celesteela Offspring name: Sceptisteela-Mega
New Type: Steel / Dragon
Base Stats: 93 / 113 / 104 / 151 / 98 / 120
New ability and desc: Lightning Rod
Notable Moves: See above + Outrage, Dragon Claw, Dragon Pulse
Role Identification: A devastating Special attacker but can also be a great physical attacker after a swords dance. Also packs coverage for the weaknesses it has thanks to Sceptile's grass moves.
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Uploading my mixtape
DNA Donors: Genesect / Heatmor
Offspring name: Henemor
New Type: Steel / Fire
Base Stats: 78 / 118 / 80 / 112 / 100 / 92 (+10 Atk, +20 SpD, +10 Spe)
New ability and desc: Firewall (Download + Flash Fire) - Immune to moves of the lower attack stat of the foe on the field when you switch in. Immunity remains until this Pokémon switches out.
Notable Moves: Blaze Kick, Flare Blitz, Fire Lash, Flame Charge, Iron Head, Extreme Speed, Zen Headbutt, Shadow Claw, U-Turn, Techno Blast, Blizzard, Thunder, Bug Buzz, Energy Ball, Psychic, Ice Beam, Flamethrower, Dark Pulse, Thunderbolt, Giga Drain, Shift Gear, Hone Claws, Rock Polish, Superpower, Sucker Punch, Knock Off, Fire Blast, Flamethrower, Overheat, Focus Blast
Role Identification: A frightening mixed attacker with a great ability that can effectively remove the quad ground weakness. Also has neutral coverage for pretty much everything.
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primarina.gif

"What if Greninja was even more broken?"
Parents: Greninja / Primarina
Shared egg group: Water 1
Offspring name: Grenarina
New type: Water / Fairy
New base stats: 86 / 94 / 80 / 124 / 103 / 101
New ability and desc: Singer's Love (Battle Bond + Liquid Voice) - Transforms into Ash-Grenaria after using a sound-based move. Sound-based moves become Water type. When Ash-Grenaria, sound-based moves are multiplied 1.3x.
Notable moves: Hyper Voice, Ice Beam, Blizzard, Psychic, Echoed Voice, Scald, Moonblast, Z-Happy Hour, Spikes, Toxic Spikes, Dig, U-Turn, Amnesia, Charm, Aqua Ring, Light Screen, Reflect
Role Identification: A crazy special sweeper with defensive options to extend longevity. Also has Z-Happy Hour. It even has usable attack and access to Dig, which helps out with the other weaknesses, if situationally. However, the main attraction is Singer's Love, which gives STAB Hyper Voice and leads us to....

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primarina.gif

B R O K E N
Parents: Ash-Greninja / Primarina
Shared egg group: Water 1
Offspring name: Ash-Grenarina
New type: Water / Fairy
New base stats: 86 / 144 / 80 / 174 / 103 / 111
New ability and desc: Singer's Love (Battle Bond + Liquid Voice) - Transforms into Ash-Grenaria after using a sound-based move. Sound-based moves become Water type. When Ash-Grenaria, sound-based moves are multiplied 1.3x.
Notable moves: See above
Role Identification: An even better Grenaria with what is essentially a perfectly accurate Hydro Pump. Also, look at that Special Attack stat. Good luck stopping this thing.

Ash-Greninja is a genderless event Pokémon. Therefore it must be DNA fused.
 
Ability: (Aftermath+Levitate) Landfill Mine - Immune to Ground-type moves. If this Pokemon is fainted by a contact or ground-type move, it explodes, dealing 1/4 the attacker's max HP.
How will it get KO'd by a Ground-type move if it's immune to them? :)

Edit: oops, forgot about Thousand arrows :P

Also, G-Luke does the BPass ban affect this? Cuz if it does, the main point of colourcodedchaos's Magnolia is banned :/
 
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Besides Thousand Arrows, Mold Breaker and all the fusion abilities derived from it were the primary reasons behind that wording. None of the good Ground-type moves are contact, either!
Wouldn't Mold Breaker just ignore the damage tho.
Also it said contact or Ground so there being no good contact ground is irrelevant
 
Wouldn't Mold Breaker just ignore the damage tho.
Also it said contact or Ground so there being no good contact ground is irrelevant
Mold Breaker only ignores effects that change the effectiveness of the move, such as ignoring Thick Fat or Levitate. The damage does not affect the move going through so it would not be blocked.
 
Mold Breaker only ignores effects that change the effectiveness of the move, such as ignoring Thick Fat or Levitate. The damage does not affect the move going through so it would not be blocked.
I meant the 1/4 damage you receive if you knock foe out with a ground move
 
Wouldn't Mold Breaker just ignore the damage tho.
Mold Breaker doesn't actually protect the user from anything, just prevents targets from protecting themselves! Aftermath and Iron Barbs both deal damage to Mold Breaker 'mons, for instance.
And I mentioned none of the good ground moves being contact because that's the whole reason for the wording as it stands.
 
Resubmitting Guzzbro, as he was so close, yet so far away:
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slowbro.gif

DNA Donors: Guzzlord / Slowbro
Offspring Name: Guzzbro
New Type: Dragon/Water
Base Stats: 168/88/92/110/77/37 ( +10 Def,+9 HP, +11 SpAtk, +10 SpDef)
New Ability: Rejuvenation (Beast Boost + Regenerator) - Every time this Pokemon KOs another Pokemon, it heals 20% of it's HP. If this Pokemon is at full health, it's highest non-HP stat will be increased by 1 stage instead.
Notable Moves: Scald, Draco Meteor, Slack Off, Future Sight, Calm Mind, Ice Beam, Fire Blast, Flamethrower, Sludge Wave, Dark Pulse, Thunder Wave, Focus Blast, Light Screen, Substitute, Surf, Iron Defense
Role Identification: It's ya boi Guzz, bro!... That aside, Guzzbro is here and here to stay with it's enormous 168/92/77 that makes Toxapex look like Ninjask. On top of that, include amazing utility moves in Scald to further physical bulk, Thunder Wave to slow foes down, Light Screen to improve special bulk, and Toxic to wear down other bulky foes. Guzzbro also sports good reliable recovery in Slack Off, and a great typing in Dragon/Water with only 2 weaknesses, making this bro one hard wall to get around. It's ability, Rejuvenation, also allows Guzzbro to stay healthy or further it's bulk to new heights.
guzzlord.gif
slowbro-mega.gif

DNA Donors: Guzzlord / Mega Slowbro
Offspring Name: Mega Guzzbro
New Type: Dragon/Water
Base Stats: 168/88/162/140/77/37
New Ability: Shell Armor
Notable Moves: See above
Role Identification: It's the same Guzzbro but with even more physical bulk at a crazy 168/162. With 140 Special Attack and Shell Armor to avoid being broken through by critical hits, Mega Guzzbro can effectively run a Calm Mind set, improving it's much lower special bulk whilst improving it's power. This is backed up by coverage from Baltimore to London and back including STAB Surf, Sludge Wave, Sludge Wave, Ice Beam, Fire Blast, Psychic, Dark Pulse, Signal Beam and more! Overall, one Calm Mind user you must watch out for.

New ones:

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DNA Donors: Yanmega / Jirachi
Offspring Name: Yamirachi
New Type: Flying/Steel
Base Stats: 93/98/93/118/78/118 (+20 Spe, +10 SpA, +10 Atk)
New Ability: Heavenly View (Tinted Lens + Serene Grace) - This Pokemon's moves have their secondary effect chances doubled. If the move it used it not very effective, then secondary effect chance is boosted 2.5x.
Notable Moves: Air Slash, Flash Cannon, Moonblast, Psychic, Shadow Ball, Signal Beam, Stealth Rock, Thunder, Thunder Wave, Roost, Night Shade, Calm Mind, Iron Head, Zen Headbutt, Agility, Trick, U-Turn, Wish, Doom Desire, Thunder Wave, Ice Punch, Fire Punch, Thunder Punch, Energy Ball, Healing Wish, Body Slam, Defog, Silver Wind, Ancient Power, Celebrate, etc.
Role Identification: YOU THOUGHT SERENE GRACE JIRACHI WAS BAD ENOUGH? YOU HAVEN'T SEEN ANYTHING YET, SO STRAP IN. As you can see, it's annoying Serene Grace user, but to the next level. With STAB Air Slash, STAB Iron Head, Zen Headbutt to flinch stuff and Thunder, Body Slam, and the elemental punches to spread status (not mention THUNDER WAVE), this thing is a pain to face. Plus, this thing has good attacking stats in a usable 98 Attack and good 118 Special Attack. But, this isn't even the worst of it. You think that you can wall this little thing out with resistances? THINK. AGAIN. As it's ability is more than just a Serene Grace clone, increasing the possibility of secondary effects if the target resists the attack. And with this comes even crazier moves, such as STAB Flash Cannon and Energy Ball being able to break through bulky mons with SpD drops, and Silver Wind and Ancient Power having a 1/4 chance to raise all of your stats. Not to mention, this thing learns too many moves, I can't even tel you all of the possibilities.
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venusaur.gif

Parents: Vileplume / Venusaur
Shared Egg Group: Grass
Offspring Name: Venuplume
New Type: Poison
Base Stats: 88/91/94/115/105/75
New Ability: Late Bloomer (Overgrow + Chlorophyll) - When this Pokemon is under 33.3% of it's max HP or in harsh sunlight, it's speed is doubled.
Notable Moves: Giga Drain, Sludge Bomb, Sleep Powder, Aromatherapy, Leech Seed, Synthesis/Moonlight, Stun Spore, Body Slam, Knock Off, Power Whip, Moonblast, Reflect, Light Screen, Swords Dance, Drain Punch, Earthquake, Sunny Day, Growth
Role Identification: It's the ultimate defensive Grass/Poison-type, while being a Poison-type. With 88/94/105 and Poison being a great defensive typing, along with moves like Leech Seed, Aromatherapy, Synthesis/Moonlight, Knock Off, Giga Drain, the 75% accurate spore trio, and Light Screen, this thing can be an annoying wall and cleric for the opposition to handle. It also has a good 115 Special Attack stat, allowing for bulky offensive and Sun Sweeper sets to be used. Also, it's ability outside of the sun is basically a Custap Berry that always gets Harvested, so it can get off a final move or heal back up at blinding speed.
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Parents: Vileplume / Mega Venusaur
Shared Egg Group: Grass
Offspring Name: Veuplume
New Type: Poison
Base Stats: 88/109/134/137/125/75
New Ability: Thick Fat
Notable Moves: See above
Role Identification: Hey, remember Mega Venusaur? Yeah, Mega Venuplume is that, but better in every way. There's not much to say about it, it's the Mega Venusaur you all know and probably hate, but better in every way. This would be preferred to the normal form for sure.
S/Os Reviloja753 For giving me ideas for multiple things on this
ursaring.gif
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DNA Donors: Ursaing / Buzzwole
Offspring Name: Ursarole
New Type: Normal/Fighting
Base Stats: 104/145/112/64/84/67 (+20 SpD, +10 Atk, +5 HP, + 5 Def)
New Ability: Beast Body (Guts + Beast Boost) - When this Pokemon is burned, poisoned, or paralyzed, this Pokemon's highest stat, excluding HP, is boosted by 1.5x. When this Pokemo gets a KO it's highest stat, excluding HP, is raised by 1 stage.
Notable Moves: Facade, Close Combat, Superpower, Cross Chop, Low Kick, Crunch, Ice Punch, Fire Punch, Thunder Punch, Taunt, Stone Edge, Earthquake, Seed Bomb, Play Rough, Leech Life, Roost, Gunk Shot, Poison Jab, Fell Stinger, Swords Dance, Bulk Up
Role Identification: Slap a Flame Orb on this thing and have fun breaking through everything with BEASHT BODDEH BOOSHTED Attacks off of a great Attack stat of 145 and having amazing STAB neutral coverage in boosted Facade and your choice of Close Combat, Hammer Arm, Low Kick or Cross Chop, paired with Crunch or Shadow Claw to hit Ghosts. Outside of that, you have all the coverage a physical attacker would ever need (just look at the Notable Moves list, gosh dang it), and Roost for longevity combined with pretty good 104/112/84 bulk. Oh yeah, also S W O R D S D A N C E B U Z Z W O L E.
 
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Mold Breaker doesn't actually protect the user from anything, just prevents targets from protecting themselves! Aftermath and Iron Barbs both deal damage to Mold Breaker 'mons, for instance.
And I mentioned none of the good ground moves being contact because that's the whole reason for the wording as it stands.
Ah, i see what you two mean now. I totally thought Mold Breaker just ignored every aspect of the ability

On another notes I guess my subs are finished other than for the move list
 
Uhh Reviloja, (idk how to tag) I don't think your Greninja and Drifblim fusion is legal. I could be wrong, but I'm thinking because your fusing with the base forme first, it'd have to be Water 1.
 
Uhh Reviloja, (idk how to tag) I don't think your Greninja and Drifblim fusion is legal. I could be wrong, but I'm thinking because your fusing with the base forme first, it'd have to be Water 1.
If the greninja has battle bond, it's a DNA evolution
 
Resubmitting Auloetta, I like how it realizes the potential of Meloetta-Pirouette.
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Parents: Aurorus + Meloetta
Shared Egg Group: DNA
Offspring: Auloetta
New Typing: Ice / Psychic
New Stats: 111 / 77 / 74 / 133 (+20) / 130 (+20) / 74 (BST: 599)
Ability: Winter's Song (Refrigerate + Serene Grace: Normal-type moves become Ice-type. Moves transformed in this way have their secondary effect chance multiplied by 10. )
Notable Moves: Relic Song, Ice Beam, Frost Breath, Psychic, Psyshock, Freeze-Dry, Earth Power, Thunderbolt, Focus Blast, Knock Off, Stealth Rock
aurorus.gif
meloetta-pirouette.gif

Parents:
Aurorus + Meloetta-Pirouette
Shared Egg Group: DNA
Offspring: Auloetta-Pirouette
New Typing: Ice / Fighting
New Stats: 111 / 133 / 74 / 77 / 74 / 130 (BST: 599)
Ability: Winter's Song (Refrigerate + Serene Grace: Normal-type moves become Ice-type. Moves transformed in this way have their secondary effect chance multiplied by 10. )
Notable Moves: Relic Song, Secret Power, Return, Close Combat, Drain Punch, Fire Punch, Knock Off, Stone Edge, Quick Attack, U-Turn
Role Description: Fusions with ridiculous offense, blistering speed, and disheartening defenses are nothing new. Auloetta's ability to dominate the field through status, though, brings something horrifyingly new to the table. Winter's Song ensures that successfully landed Relic Songs and Secret Powers will sleep and paralyze the opponent respectively, finally giving the Pirouette form the breathing space to shine... and shine it does.
Sample Sets:
Momentum Master
Auoletta @ Icicle Plate / Assault Vest / Fightinium Z
Ability: Winter's Song
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Hasty Nature
- Relic Song
- Secret Power
- Close Combat / Knock Off
- U-Turn

Physical Sweeper
Auoletta @ Life Orb
Ability: Winter's Song
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Relic Song
- Return
- Close Combat
- Knock Off / Fire Punch / Stone Edge

New submissions:
mawile.gif
rhyperior.gif

Parents: Mawile + Rhyperior
Shared Egg Group: Field
Offspring: Mawillior
New Typing: Fairy / Ground
New Stats: 92 / 122 / 117 / 65 / 65 / 55 (BST: 516)
Ability: Compromise (Sheer Force + Solid Rock: When this Pokemon is hit by a super-effective attack, its original pre-boost damage is nullified, and replaced with 33% of this Pokemon's max HP.)

mawile-mega.gif
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Parents: Mawile-Mega + Rhyperior
Shared Egg Group: Field
Offspring: Mawillior-Mega
Stone Name: Mawilliote
New Typing: Fairy / Ground
New Stats: 92 / 142 / 157 / 65 / 105 / 55 (BST: 616)
Ability: Huge Power
Notable Moves: Play Rough, Earthquake, Stone Edge, Sucker Punch, Megahorn, Hammer Arm, Knock Off, Fire Punch, Ice Punch, Dragon Tail, Swords Dance, Rock Polish, Baton Pass, Stealth Rock, Taunt
Role Description: I don't apologize. Obviously a hilariously strong sweeper (max def Ferrothorn is cleanly 2HKOd by EQ), but also one that can setup with SD/Polish, and use Sucker Punch to partially mitigate its slow speed and weaknesses. Compromise pre-mega and decent bulk / immunities give switch-in opportunities.
Sample Sets:
SD Sweeper
Mawillior @ Mawilliote
Ability: Compromise
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Earthquake
- Play Rough / Fire Punch
- Sucker Punch / Fire Punch / Megahorn

Polished Attacker
Mawillior @ Mawilliote
Ability: Compromise
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Play Rough
- Fire Punch / Megahorn / Baton Pass

Utilattacker
Mawillior @ Mawilliote
Ability: Compromise
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Play Rough
- Knock Off / Sucker Punch / Stealth Rock
- Dragon Tail / Fire Punch / Stealth Rock

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zygarde.gif

Parents: Silvally + Zygarde
Shared Egg Group: DNA
Offspring: Zivally
New Typing: Normal / Ground
New Stats: 101 / 116 (+19) / 110 (+2) / 106 (+18) / 96 (+1) / 95 (BST: 624)
Ability: Culmination (RKS System + Power Construct: When this Pokemon's HP falls below 50%, it transforms into its Culminate Forme. Zilvally-C carries different stats, and uses the type of this Pokemon's first move as its only type.)

silvally.gif
zygarde-complete.gif

Parents: Silvally + Zygarde-Complete
Shared Egg Group: DNA
Offspring: Zivally-Culminate
New Typing: Normal / Ground
New Stats: 209 / 116 / 110 / 116 / 96 / 85 (BST: 732)
Ability: Culmination (RKS System + Power Construct: When this Pokemon's HP falls below 50%, it transforms into its Culminate Forme. Zilvally-C carries different stats, and uses the type of this Pokemon's first move as its only type.)
Notable Moves: Extreme Speed, Double-Edge, Thousand Arrows, Thousand Waves, Stone Edge, U-Turn, Ice Beam, Flamethrower, Thunderbolt, Earth Power, Core Enforcer, Coil, Swords Dance, Dragon Dance, Parting Shot
Role Description: A deadly sweeper with access to coveted options like STAB Extreme Speed, Thousand Arrows, Swords Dance, Dragon Dance, etc... and that's only the physical side. Culmination's side effect of mono-typing this suddenly bulkier-yet titan, however, is an interesting situation that adds massive versatility...at the cost of removing twin-STAB. Planning is key to discovering this unique player's full potential.
Sample Sets:
Priority=OP
Zivally @ Leftovers / Life Orb
Ability: Culmination
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Extreme Speed
- Double-Edge
- Thousand Arrows

Slow and Steady
Zivally @ Leftovers
Ability: Culmination
EVs: 252 HP / 4 Atk / 252 Spd
Careful Nature
- Coil / Shadow Claw / Thunder Fang
- Thousand Arrows
- Extreme Speed / Coil / Sleep Talk
- Rest

Coverage Monster
Zivally @ Life Orb / Expert Belt
Ability: Culmination
EVs: 252 HP / 252 Spa / 4 SpD
Modest Nature
- Earth Power
- Ice Beam
- Flamethrower
- Glare / Thunderbolt
 
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