Again, all those strategies are so ridiculously slow and esoteric that they aren't competitive in the first place. Soak is simply not a viable combination with trapping moves in a metagame where so many viable Pokemon have Water immunities (Plasmanta, Mollux) or frankly don't care (Krilowatt, Arghonaut, Volkraken).
Plasmanta gets a SpA boost from Soak, Mollux restores HP and frankly both hard counter the set entirely - and before you reply with "you can run a coverage move," realize that you are no longer engaged in a defense of a practical trapping set but in wishcasting multiple slashes on a set that is slow, has massive opportunity costs, is easily played around, and whose justifications for utility play around the fringes of technically possible but pointless mechanics like burning Fire types - when all the viable ones are special attackers anyway - and poisoning Steel types which if we really thought was desirable for a trapper we'd argue for Corrosion as an Ability in that phase as it's much more straightforward.
Anyway, I said this in Showdown and my general philosophy on what TrapCAP should do is switch in and isolate a key Pokemon on an opponent's team that cannot pivot with a move or phaze away CAP, and eliminate that threat while having sufficient counterplay to possible switches. A Pokemon that could trap and isolate Tomohawk for example would be a massive asset for the CAP Metagame by removing threats with strong non-pivot move oriented role compression.
Plasmanta gets a SpA boost from Soak, Mollux restores HP and frankly both hard counter the set entirely - and before you reply with "you can run a coverage move," realize that you are no longer engaged in a defense of a practical trapping set but in wishcasting multiple slashes on a set that is slow, has massive opportunity costs, is easily played around, and whose justifications for utility play around the fringes of technically possible but pointless mechanics like burning Fire types - when all the viable ones are special attackers anyway - and poisoning Steel types which if we really thought was desirable for a trapper we'd argue for Corrosion as an Ability in that phase as it's much more straightforward.
Anyway, I said this in Showdown and my general philosophy on what TrapCAP should do is switch in and isolate a key Pokemon on an opponent's team that cannot pivot with a move or phaze away CAP, and eliminate that threat while having sufficient counterplay to possible switches. A Pokemon that could trap and isolate Tomohawk for example would be a massive asset for the CAP Metagame by removing threats with strong non-pivot move oriented role compression.
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