Name of the Eternal Pokémon: Trumbeak-Eternal
New Type: Grass/Flying
New Stat distribution:
HP: 80 (+25)
Atk: 115 (+30)
Def: 70 (+20)
SpA: 50 (+10)
SpD: 70 (+20)
Spe: 99 (+24)
Signature Move: Woodpecker Barrage - Flying, Physical, 10 BP, 5 PP, 100 Acc| The user slams its beak into the enemy at fantastic speed, barraging the enemy. Hits a random amount of times between 1 and 15. Ignores Rocky Helmet/Rough Skin recoil. Makes contact. (Skill Link does activate) |Z-move: Supersonic Skystrike, 190 BP
Design/Flavor: This Pokemon learned to hunt for food in different ways, by rapidly pecking trees to get to the sap which it drinks. It is known that this Trumbeak overexaggerates its collateral damage and may fell trees unknowingly.
Competitive Analysis: It gets Bullet Seed for some reason. Isn't that enough reason to make a woodpecker variant? Anyway, this Trumbeak is a fantastic physical attacker with some glaring Speed problems. However, its amazingly powerful Flying-STAB in Woodpecker Barrage allows it to severely threaten defensive teams, even with a Choice Scarf. However, two glaring problems stick out for Trumbeak-E, mainly its horrible defensive typing, and the fact that it is walled by common Steel-types in the metagame such as Heatran and Celesteela. However, it can also bypass these due to its access to Swords Dance - this makes it a similar wallbreaker comparable to the likes of Heracross-Mega.
Everything will be updated soon... But here's our next slate:![]()
Name of Eternal Pokemon: Fletchinder-Eternal
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New Stats:
HP: 63 (+1)
Atk: 104 (+31)
Def: 105 (+50)
SpA: 40 (-16)
SpD: 63 (+11)
Spe: 124 (+40)
Signature Move: Napalm //
/ 40 BP / 10 PP / 100 Acc / Fletchinder sideswipes the target, attaching a glob of napalm to them that detonates at the end of the next turn, dealing 100 physical Dark damage. Fletchinder switches out after the initial attack. The explosion will also trigger if the opponent is burned, a Fire-type, or when hit by a Fire-type attack. / Z-Move: 100 BP Black Hole Eclipse![]()
Design/Flavor: Fletchinder's wings are weighed down by an oily substance, yet it has managed to adapt to this detriment by using it as a lubricant while moving and as an offensive weapon when lit on fire. It's covered in splotches of brownish-black oil.
Competitive Analysis: Semi-bulky fast pivot with an outstanding move that can bring in a sweeper while also forcing a switch. Should run Flame Body to burn targets and get that insta-boom. Luckily, Fletchinder itself can not run a Napalm -> Flare Bliz insta-death combo thanks to the pivoting.
EDIT: Added +20 BP to the initial hit of Napalm while reducing the detonation damage to 100 BP.
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Name: Snubbull-Eternal
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New Stat distribution:
HP: 97 (+37)
Atk: 128 (+48)
Def: 97 (+47)
SpA: 35 (-5)
SpD: 46 (+6)
Spe: 46 (+16)
BST: 487 (+129)
Signature Move: Mean Kid ||
| 65 BP | 20 PP | 100% Acc | Deals double damage if its foe isn't fully evolved. | Z Move - 195 BP Black Hole Eclipse![]()
Design/Flavor: Has a deeper purple skin tone, and the blue becomes a very light cyan. It's eyes go red and anger can be seen from its eyes. Snubbull hates other not fully evolved Pokémon.
Competitive Analysis: An interesting wallbreaker and a very anti-meta tool that can overcome most Eternal walls thanks to its signature move. Intimdate also mke it very physically bulky, not to mention its amazing offensive and defensive typing.
Chansey was already done. Check the archive on the first page.chancey though that's all I can think of for a NFE Pokémon but you should say Eteranal pokemon maybe?
if it starts at 50 bp and adds 50 each time at +2 you would end up at 150 and if you for instance set up stock piles up to the max it would actually be 50+(50*6) =50+(300)=350 which is horrifying correct me if I am wrong and miss reading it or I messed up some other wayGains 50 BP for each additional boost this pokemon has.
Oh it gets work up? whoops.Yeah I was about to address this. Jigglypuff also gets Work Up, so Earlio either cap the boosts at 150 or make this a Stored Power clone.
Name of the Eternal Pokémon: Clefairy-Eternal
New Type: Fairy/Steel
New Stat distribution:
HP: 99 (+29)
Atk: 110 (+50)
Def: 68 (+20)
SpA: 60 (+0)
SpD: 85 (+20)
Spe: 75 (+40)
BST: 482 (+159)
Signature Move: Meteorite Impact - Fairy, Physical, 45 BP, 10 PP, 95 Acc| The user charges at such speed that it ignites like a meteorite, colliding with the opponent at incredible speeds. Priority +2. |Z-move: Twinkle Tackle, 170 BP
Design/Flavor: As myths from Mt. Moon escalate, there is knowledge of one Clefairy causing meteor showers across Kanto. This Clefairy is able to manipulate the power of astral material around it, launching it at incredible speeds to impress those around it.
Competitive Analysis: Practically one of the best Hyper Offense sweepers there is. Due to its new Fairy/Steel typing and Magic Guard, Clefairy-Eternal can abuse its STABs early game to revenge kill and come out clean. As well as that, Clefairy has the ability to utilize Belly Drum, allowing it to clean up lategame after checks such as Heatran and Toxapex are gone from the field. However, its physical coverage can be lacking at times, leading it to be deadweight in some matchups, as its only way of hitting both Heatran and Toxapex at once is to use Dig. It does have Wake-Up Slap for Steel-types that might irritate it, however
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Name: Jigglypuff-Eternal
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New Stat distribution:
HP: 120 (+5)
Atk: 120 (+75)
Def: 25 (+5)
SpA: 24 (-21)
SpD: 25
Spe: 120 (+100)
BST: 434 (+164)
Signature Move: Brawling Ball ||
| 120 BP | 10 PP | 90% Acc | Raises Spee by one stage. Ignores immunities. Removes hazards from the user's side of the field, gets rid of binding moves and Leech Seed as well. | Z Move - 190 BP All-Out Pummelling![]()
Design/Flavor: WIP
Competitive Analysis: A wall with great offensive presence thanks to its signature move, reliable recovery, and a great typing. Not to mention its ability to spread burns with its singature move and to make Steel- or Poison-types not resist its Fairy STAB anymore.
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Name: Togetic-Eternal
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New Stat distribution:
HP: 64 (+9)
Atk: 44 (+4)
Def: 124 (+39)
SpA: 114 (+34)
SpD: 144 (+39)
Spe: 54 (+14)
BST: 544 (+139)
Signature Move: Egg Overboil ||
| 45 BP | 10 PP | 90% Acc | Hits twice, the first hit has a 50% chance to Soak its foe, and the second hit a 50% chance to burn it. | Z Move - 175 BP Hydro Vortex![]()
Design/Flavor: WIP
Competitive Analysis: A wall with great offensive presence thanks to its signature move, reliable recovery, and a great typing. Not to mention its ability to spread burns with its singature move and to make Steel- or Poison-types not resist its Fairy STAB anymore.
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enjoy this sprite
Name: Snubbull-Eternal
New Type:![]()
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New Stat Distribution:
HP: 91 (+31)
Atk 46 (-34)
Def: 84 (+34)
SpA: 133 (+97)
SpD: 60 (+15)
Spe: 30 (+0)
Signature Move: Razzle Dazzle //
/ 45 BP / 20 PP / 100 Acc / Snubbull lets loose many low voltage shocks from its wires, hitting twice. Each hit has a 30% chance to burn the target. / Z-Move: 100 BP Twinkle Tackle.![]()
Design/Flavor: Snubbull becomes metallic, and wires hand from its paws. This Snubbull was found in the Kanto Power Plant, having devoured several generators worth of machinery. This miraculously didn't kill it, and instead made it into a living battery.
Competitive Analysis: Physically defensive Special attacker. With a powerful signature move (~50% burn chance + intimidate- oh my!) and decent coverage, Snubbull can act as a good physical sponge + wallbreaker hybrid.
Sample Set:
Snubbull-Eternal @ Normalium Z
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 SpAtk
Modest Nature
- Razzle Dazzle
- Fire Blast
- Hidden Power Ice / Dazzling Gleam
- Heal Bell
Z Heal Bell aids the team in clearing status while also keeping Snubbull Healthy. The rest is just STAB + coverage (fire coverage is hot).