Fusion Evolution V4

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Resubs:
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Parents: Crustle / Klefki
Shared egg group: Mineral
Offspring name: Cruski
New type:

New base stats:
73 HP / 102 Atk / 118 Def / 82 SpA / 91 SpD / 70 Spe (BST: 536)
New ability and desc: Locked Shell (Shell Armor + Prankster) - This Pokemon is immune to priority moves and status moves that target it.
Notable moves: Shell Smash, X-Scissor, Flash Cannon, Earthquake, Knock Off, Stone Edge, Rock Slide, Play Rough, Defog, Stealth Rock, Spikes, Thunder Wave, Reflect, Light Screen, Counter
Role Identification: Cruski can be an offensive Shell Smash user that cannot be burned, phazed out or revenge killed by priority. It can also be a defensive hazard setter with Stealth Rock and Spikes. Cruski's ability makes it immune to Defog, which means Cruski prevents opposing Defoggers from removing the entry hazards it sets up.

Cruski @ White Herb
Ability: Locked Shell
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Shell Smash
- X-Scissor
- Earthquake
- Knock Off / Stone Edge

Cruski @ Leftovers
Ability: Locked Shell
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Spikes
- Knock Off
- Thunder Wave / X-Scissor

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Parents: Gastrodon / Reuniclus
Shared egg group: Amorphous
Offspring name: Clustrodon
New type:

New base stats:
120 HP / 84 Atk / 81 Def / 118 SpA / 93 SpD / 44 Spe (BST: 540)
New ability and desc: Power Absorption (Storm Drain + Magic Guard) - This Pokemon can only be damaged by direct attacks. If damaged by a direct attack, its Sp. Atk is raised by 1.
Notable moves: Scald, Muddy Water, Psyshock, Psychic, Focus Blast, Shadow Ball, Knock Off, Earth Power, Ice Beam, Recover, Calm Mind, Toxic, Memento, Trick Room, Reflect, Light Screen, Thunder Wave, Iron Defense
Role Identification: Clustrodon just keeps getting stronger if it is hit by attacks and can recover the damage easily. It is also immune to entry hazard and status damage. Clustrodon can be an offensive Trick Room setter or a defensive wall.

Clustrodon @ Leftovers
Ability: Power Absorption
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Scald
- Ice Beam / Psyshock

Clustrodon @ Leftovers
Ability: Power Absorption
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Ice Beam / Psyshock / Knock Off

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DNA donors: Xurkitree / Octillery
Offspring name: Octix
New type:

New base stats:
79 HP / 97 Atk / 83 Def / 139 SpA / 83 SpD / 84 Spe (+10 Def +10 SpD +20 Spe) (BST: 565)
New ability and desc: Quick Charge (Beast Boost + Moody) - This Pokemon's highest stat is raised by 1 at the end of every turn.
Notable moves: Hydro Pump, Surf, Scald, Water Spout, Thunderbolt, Thunder, Ice Beam, Fire Blast, Flamethrower, Energy Ball, Protect, Tail Glow, Z-Hypnosis, Z-Rain Dance
Role Identification: Octix is a scary sweeper and wallbreaker that just keeps getting stronger and stronger thanks to its ability. It can utilize Z-Hypnosis or Z-Rain Dance to boost its Speed and then snowball through unprepared teams. Protect is also very useful.

Octix @ Psychium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Hydro Pump
- Thunderbolt
- Ice Beam

A Z-Hypnosis sweeper set.

Octix @ Waterium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Thunder
- Ice Beam

A Z-Rain Dance sweeper set.

Octix @ Leftovers / Waterium Z
Ability: Quick Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Hydro Pump
- Thunderbolt
- Ice Beam

A wallbreaker set.

New fusions:
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Parents: Dugtrio / Togedemaru
Shared egg group: Field
Offspring name: Togetrio
New type:

New base stats:
60 HP / 109 Atk / 66 Def / 55 SpA / 81 SpD / 118 Spe (BST: 489)
New ability and desc: Quick Trap (Arena Trap + Lightning Rod) - Prevents adjacent foes from choosing to switch unless they are Electric type.
Notable moves: Earthquake, Zing Zap, Nuzzle, Stone Edge, Sucker Punch, Pursuit, Fake Out, Reversal, U-turn, Super Fang, Final Gambit, Stealth Rock, Encore, Memento, Hone Claws, Thunder Wave, Spiky Shield, Electric Terrain, Gravity
Role Identification: Togetrio is a trapping Pokemon similar to Dugtrio, but better. It is quite fast, has a nice typing and a good movepool. It can utilize weird strategies such as Super Fang or Sash+Endeavor to get rid of different threats that could trouble your team. Also it is going to be a real bitch with Encore ;)

Togetrio @ Focus Sash
Ability: Quick Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Zing Zap
- Endeavor
- Sucker Punch / Stealth Rock / Encore

Togetrio @ Groundium Z
Ability: Quick Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Substitute
- Gravity
- Encore / Zing Zap / Endeavor

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DNA donors: Suicune / Shuckle
Offspring name: Sushi
New type:

New base stats:
80 HP / 42 Atk / 172 Def / 70 SpA / 172 SpD / 45 Spe (+20 HP +20 SpA) (BST: 581)
New ability and desc: Nasty Slime (Pressure + Sturdy) - If this Pokemon is KOed by an attack, the attack loses all of its PP.
Notable moves: Scald, Hydro Pump, Infestation, Ice Beam, Earth Power, Knock Off, Final Gambit, Sticky Web, Stealth Rock, Shell Smash, Calm Mind, Encore, Rest, Toxic, Roar, Aqua Ring
Role Identification: Sushi is a bulky annoying Pokemon. It can work as a lead with Sticky Web and Stealth Rock and it can cripple the foe with its ability if the foe decides to kill it. It has got Shell Smash, so it can maybe work as an offensive Pokemon too.

Sushi @ Leftovers / Mental Herb
Ability: Nasty Slime
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Scald
- Knock Off / Encore / Final Gambit

Sushi @ Waterium Z / White Herb
Ability: Nasty Slime
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Ice Beam
- Sticky Web

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DNA donors: Xurkitree / Beheeyem
Offspring name: Xerkeeyem
New type:

New base stats:
99 HP / 82 Atk / 73 Def / 169 SpA / 83 SpD / 61 Spe (+20 HP +20 SpA) (BST: 567)
New ability and desc: Upgrade (Beast Boost + Analytic) - This Pokemon's highest stat is multiplied by 1.3.
Notable moves: Tail Glow, Trick Room, Thunderbolt, Psyshock, Psychic, Volt Switch, Energy Ball, Shadow Ball, Dazzling Gleam, Trick, Hypnosis
Role Identification: Xerkeeyem is a strong Trick Room sweeper that has got 624 Special Attack if fully invested (thanks to its ability). And this monstrous Special Attack can be further boosted by Tail Glow.

Xerkeeyem @ Electrium Z / Focus Sash
Ability: Upgrade
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Thunderbolt
- Psyshock
- Energy Ball / Tail Glow
 
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This time, I know what I'm doing (inspiration comes from here: https://en.m.wikipedia.org/wiki/Wu_Xing )

DNA Donors: Torterra, Tapu Lele
Offspring name: Apou Terro
New Type: Grass / Fairy
Base Stats
: 92 / 97 / 100 / 122 / 100 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Wooded Surge (Overgrow + Psychic Surge) - Summons Wooded Terrain for five turns (eight if holding Terrain Extender). In Wooded Terrain, Grass-Type moves receive 1.5× power, and all grounded non-Grass non-Psychic Pokémons' abilities only function when they are below 1/3 HP. When the terrain fades, the ability functions like Overgrow.
Notable Moves: Aabb
Role Identification: Aaabbb


DNA Donors: Flareon, Tapu Fini
Offspring name: Apou Flaro
New Type: Fire / Fairy
Base Stats
: 77 / 102 / 97 / 115 / 120 / 75 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Fiery Surge (Flash Fire + Misty Surge) - Summons Fiery Terrain for five turns eight if holding Terrain Extender). In Fiery Terrain, Fire-Type moves recieve 1.5× power and no grounded Pokémon can be damaged by moves which can inflict a status unless the move is Fire-Type. When the terrain fades, the ability functions like Flash Fire.
Notable Moves: Aabb
Role Identification: Aaabbb


DNA Donors: Hippowdon, Tapu Lele
Offspring name: Apou Hippo
New Type: Ground / Fairy
Base Stats
: 99 / 98 / 106 / 119 / 93 / 71 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Sandy Surge (Sand Force + Psychic Terrain) - Summons Sandy Terrain for five turns (eight if holding Terrain Extender). In Sandy Terrain, Ground-Type moves get 1.5× power, and moves which are not of the Ground, Rock, Steel, or Psychic types deal 3/4 damage unless the move user is one of those four types. When the terrain fades, the ability functions like Sand Force
Notable Moves: Aabb
Role Identification: Aaabbb


DNA Donors: Probopass, Tapu Koko
Offspring name: Apou Probo
New Type: Steel / Fairy
Base Stats
: 85 / 85 / 115 / 105 / 112 / 85 (+20 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Magnetic Surge (Magnet Pull + Electric Surge) - Summons Magnetic Terrain for five turns (eight if holding Terrain Extender). In Magnetic Terrain, Steel-Type moves get 1.5× power and all grounded non-Steel non-Electric Pokémon are unable to switch out every other turn. When the terrain fades, the ability functions like Magnet Pull.
Notable Moves: Aabb
Role Identification: Aaabbb


DNA Donors: Vaporeon, Tapu Bulu
Offspring name: Apou Vapo
New Type: Water / Fairy
Base Stats
: 110 / 97 / 97 / 117 / 95 / 67 (+10 HP, +0 Atk, +10 Def, +20 SpA, +0 SpD, +0 Spe)
New ability and desc: Aquatic Surge (Hydration + Grassy Surge) - Summons Aquatic Terrain for five turns (eight if holding Terrain Extenter). In Aquatic Terrain, Water-Type moves gain 1.5× power and all grounded Water and Grass type Pokémon gain 1/16 HP back each turn and cannot be inflicted with statuses. When the terrain fades, the ability functions like Hydration.
Notable Moves: Aabb
Role Identification: Aaabbb
Before I write up the Notable Moves and Role Identification sections, I'd like some input for these fusions. I'm a bit scared they are a tad bit too similar though.

EDIT: whoops Apou Probo is supposed to have 112 special defense not 110.
 
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Before I write up the Notable Moves and Role Identification sections, I'd like some input for these fusions. I'm a bit scared they are a tad bit too similar though.

EDIT: whoops Apou Probo is supposed to have 112 special defense not 110.
I like how the terrain effects are unique combinations of the component abilities, I especially like Apou Terro, Apou Flaro, and Apou Vapo. Good job with the inspiration too :)
 

Parents: Charizard / Turtonator
Shared egg group: Monster and Dragon
Offspring name: Chartonator
New type: Fire / Dragon
New base stats: 79 / 91 / 116 / 110 / 95 / 78 | 569 BST
New ability and desc: Solar Shell (Solar Power + Shell Armor) - Under sun, the user takes 2/3 direct damage but deals 7/8 direct damage.
Notable moves:
Flare Blitz, Dragon Claw, Earthquake, Head Smash, Thunder Punch, Dragon Tail, Seismic Toss
Fire Blast, Dragon Pulse, Focus Blast, Solar Beam
Roost, Shell Smash, Dragon Dance, Swords Dance, Will-O-Wisp
Role Identification: With sun support, its defenses become equivalent to 79/180/152 uninvested. This comes at the price of not being able to hit as hard, but at least it can set up (such as with Shell Smash) in preparation to wreak havoc in one of its Mega forms.


Mega Evolution: Mega Chartonator X (Charizardite X)
Type: Fire / Dragon
Base Stats: 79 / 137 / 146 / 131 / 95 / 78 | 669 BST
Ability: Tough Claws
Notable Moves: see base; emphasis on contact moves
Role Identification: The physical Mega. Like standard M-Zard X but tankier and with Head Smash (and Shell Smash).


Mega Evolution: Mega Chartonator Y (Charizardite Y)
Type: Fire / Dragon
Base Stats: 79 / 111 / 116 / 160 / 125 / 78 | 669 BST
Ability: Drought
Notable Moves: see base; emphasis on special attacks
Role Identification: The special Mega. Like standard M-Zard Y but tankier and with usable secondary STAB (and did I mention Shell Smash?).




Parents: Floatzel / Seismitoad
Shared egg group: Water 1
Offspring name: Floatoad
New type: Water / Ground
New base stats: 105 / 110 / 75 / 95 / 72 / 104 | 561 BST
New ability and desc: Scalding Touch (Water Veil + Poison Touch) - The user's contact moves have a 30% chance of causing burn.
Notable moves:
Liquidation, Stomping Tantrum, Poison Jab, Ice Punch, Drain Punch, Facade, Knock Off, Pursuit, Aqua Jet, Quick Attack
Grass Knot
Stealth Rock, Taunt
Role Identification: Imagine if a Pokémon could have multiple types of Scald in multiple moveslots. That's this thing right here. And guess what? It has a reason to use Stomping Tantrum.



DNA Donors: Shedinja / Regigigas
Offspring name: Shedigigas
New Type: Bug / Normal
Base Stats: 75 / 140 / 77 / 55 / 75 / 70 (+20 HP, +15 Atk, +5 SpD) | 492 BST
New ability and desc: Temporary Guard (Wonder Guard + Slow Start) - The user is immune to non-super-effective attacks for the first 5 turns after it is sent out.
Notable Moves:
Return, Leech Life, Knock Off, Earthquake, Stone Edge, elemental punches, Superpower / Drain Punch, Sucker Punch
Swords Dance, Rock Polish, Will-O-Wisp, Thunder Wave
Role Identification: Fifteen immunities for five turns. Use that timing window to spread status, set up, and/or deal damage. Shedigigas here may seem crazy, but it has fairly low stats overall, vulnerability to hazards, and not that great a typing or movepool.



Parents: Salazzle / Seviper
Shared egg group: Dragon
Offspring name: Salaviper
New type: Poison
New base stats: 80 / 92 / 70 / 115 / 70 / 101 | 528 BST
New ability and desc: Unrivaled Poison (Corrosion + Infiltrator) - The user's Poison-type moves are unhindered by Steel or Poison typing.
Notable moves:
Gunk Shot, Poison Jab, Earthquake, Aqua Tail, Knock Off
Sludge Wave, Fire Blast, Dark Pulse, Giga Drain, Dragon Pulse
Nasty Plot, Swords Dance, Toxic, Taunt, Will-O-Wisp, Encore, Glare, Coil
Role Identification: What Corrosion should have been, on a decent offensive Poison-type with setup options and adequate coverage for both sides of the spectrum. (Between Dark coverage and Aqua Tail / Giga Drain, the rest of Poison's resistances are covered.)

(minor edit: somehow didn't realize that Regigigas gets Rock Polish)
 
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Resubs:

Parents: Blaziken / Floatzel
Shared egg group: Field
Offspring name: Blazel
New type: Fire/Water
New base stats: 92/122/72/107/70/107
New ability and desc: Heat Seeker (Blaze + Swift Swim) - When this Pokemon is at 33.3% of its health or less, its Speed and the power of its Fire-type moves go up by 1.5x. When in rain, its speed and power of Fire moves is doubled (which essentially means that its Fire-type moves ignore the rain debuff.)
Notable moves: Flare Blitz, Liquidation, Waterfall, High Jump Kick, Knock Off, Thunder Punch, Ice Punch, Earthquake, Stone Edge, Swords Dance, Bulk Up, Crunch, Taunt, Roar, Aqua Jet, Scald, Surf, Hydro Pump, Flamethrower, Fire Blast, Blaze Kick, Defog, Brave Bird, Poison Jab, Will-O-Wisp, Endure, Reversal
Role identification: The only thing this really has over its Mega is a killer Sash + Reversal set when combined with the ability (Reversal/Aqua Jet/Swords Dance/Filler). Otherwise...

Parents: Mega Blaziken / Floatzel
Shared egg group: Field
Offspring name: Mega Blazel
New type: Fire/Water
New base stats: 92/162/82/127/80/127
New ability and desc: Speed Boost
Notable moves: See above list
Role identification: What if Mega Blaziken traded in its good offensive typing for another good offensive typing that doesn't overlap? It comes at the cost of now having a Stealth Rock weakness, but with so many Defoggers running around, that all of a sudden became less of a problem. Also, what if Mega Blaziken was initially much faster? Or had a better movepool? Or had better bulk (+12 HP can make a difference)? All of this encompasses what Mega Blazel is. And Mega Blaziken is a REALLY good Mega, so.... have fun.


New subs on a mission, kill the competition, sell the next edition:

Hear this boy go pa rum pum pum pum
DNA Donors: Linoone / Xerneas
Offspring name: Linear
New Type: Normal/Fairy
Base Stats: 110 / 110 / 79 / 110 / 79 / 100 (+8 HP, +10 Atk, +20 SpA, +1 Def, +1 Spe)
New ability and desc: Berry Rush (Gluttony + Fairy Aura) - This Pokemon eats berries early and will have the power of its moves boosted by 1.33x after eating a berry.
Notable Moves:
This mon has two distinct sets, so let's run down the moves for both:
Belly Drum - Belly Drum, Extreme Speed, Play Rough, Close Combat, Throat Chop, Stomping Tantrum, Rock Slide, Zen Headbutt, Megahorn, Ingrain, Horn Leech, Double-Edge
Geomancy - Geomancy, Hyper Voice, Moonblast, Ice Beam, Thunderbolt, Focus Blast, Flash Cannon, Surf, Grass Knot, Psychic/shock, Ingrain
Other - Roar, Thunder Wave, Defog, Super Fang, Trick/Switcheroo, Body Slam, Endeavor, Reflect, Light Screen, Aromatherapy
Role Identification: WIP


Hydration is important
Parents: Reuniclus / Palossand
Shared egg group: Amorphous
Offspring name: Reunissand
New type: Psychic/Ground
New base stats: 107/80/102/122/90/42
New ability and desc: Compact Atoms (Magic Guard + Water Compaction) - This Pokemon is immune to indirect damage and Water-type moves. When hit by a Water-type move or indirect damage, this Pokemon's defense goes up by 1 stage instead.
Notable moves: Psychic/shock, Earth Power, Energy Ball, Shadow Ball, Calm Mind, Shore Up/Recover, Giga Drain, Focus Blast, Magic Coat, Stealth Rock, Reflect, Light Screen, Thunder Wave, Trick Room, Endeavor, Sludge Bomb, Destiny Bond
Role identification: WIP


NINJA GENIE WOO
DNA Donors: Accelgor / Landorus-Incarnate
Offspring name: Accelorus-Incarnate
New Type: Bug/Ground
Base Stats: 84/102/70/137/70/133 (+20 SpA, +5 Def, +5 Atk, +10 Spe)
New ability and desc: Violent Cleansing (Hydration + Sheer Force) - This Pokemon's moves with a secondary effect have their power boosted by 1.3x and instead of having their normal secondary effects, they will heal the user's status instead.
Notable Moves: Earth Power, Bug Buzz, Sludge Wave, Psychic, Focus Blast, Energy Ball, Rock Slide, U-Turn, Swords Dance, Agility/Rock Polish, Calm Mind, Earthquake, Leech Life, Knock Off, Water Shuriken, Pursuit, Final Gambit, Encore, Recover, Toxic Spikes, Spikes, Stealth Rock, Explosion, Defog
Role Identification: WIP


SMASHING
DNA Donors: Sudowoodo / Porygon-Z
Offspring name: Sudogon-Z
New Type: Rock/Normal
Base Stats: 87/90/112/82/80/70 (+10 HP, +20 Def, +10 SpD, +10 Spe)
New ability and desc: Crash Dummy (Rock Head + Adaptability) - This Pokemon's recoil moves have their power doubled and their recoil negated; does not boost the damage increase from Life Orb or prevent Life Orb recoil.
Notable Moves: Head Smash, Double-Edge, Wood Hammer, Earthquake, Fire Punch, Ice Punch, Sucker Punch, Thunder Punch, Zen Headbutt, Curse, Trick Room, Stealth Rock, Agility/Rock Polish, Low Kick, Taunt, Power-Up Punch, Sharpen, (Z-)Conversion, Explosion
Role Identification: WIP


Poison is supposed to help you, right?
Parents: Gliscor / Heracross
Shared egg group: Bug
Offspring name: Heracor
New type: Ground/Fighting
New base stats: 87/120/110/52/95/100
New ability and desc: Poison Power Trip (Poison Heal + Guts) - When Poisoned, this Pokemon heals 12.5% of its HP every turn and has its Attack boosted 1.5x.
Notable moves: Earthquake, Close Combat, Megahorn, Sky Uppercut, Stone Edge, Fire Fang, Ice Fang, Knock Off, Poison Jab, Agility, Aqua Tail, Quick Attack, U-Turn, Swords Dance, Stealth Rock, Taunt, Roost, Defog, Facade, Fling, Protect, Pursuit, Bullet Seed, Low Kick, Rock Slide, Aerial Ace, Bulk Up
Role identification: WIP


Parents: Gliscor / Heracross
Shared egg group: Bug
Offspring name: Heracor
New type: Ground/Fighting
New base stats: 87/180/145/52/105/90
New ability and desc: Skill Link
Notable moves: Above list + Rock Blast, Pin Missile, Arm Thrust, - Fling
Role identification: WIP
 
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Ay! Happy to see this back!

Juno
DNA Donors: Artcuno & Jynx

Ability: Primary Pressure (Pressure & Forewarn) - Doubles the power of the user's move with highest Base Power.
Stats: 77 HP (±0) / 70 Atk (+3) / 73 Def (+6) / 110 SpA (+5) / 120 SpD (+10) / 96 Spe (+16)- 546 BST

Notable Moves: Ice Beam, Psychic, Energy Ball, Blizzard, Hurricane
Role Identification: Good Luck switching into 180BP Ice Beams, Psychis and Energy Balls! Or 220 BP Blizzards and Hurricanes if you're feeling accurate.


Eldos
DNA Donors: Zapdos & Electabuzz

Ability: Secondary Pressure (Pressure & Static) - Doubles the power of the user's move with a chance to Paralyze.
Stats: 77 HP (±0) / 90 Atk (+4) / 73 Def (+2) / 130 SpA (+20) / 90 SpD (+3) / 113 Spe (+11) - 573 BST

Notable Moves: Thunderbolt
Role Identification: Good Luck switching into 180BP Thunderbolts! It also has pretty good base 113 Speed.


Magtres
DNA Donors: Moltres & Magmar

Ability: Tertiary Pressure (Pressure & Flame Body) - Doubles the power of the user's move with a chance to Burn.
Stats: 77 HP (±0) / 110 Atk (+13) / 73 Def (±0) / 120 SpA (+8) / 90 SpD (+5) / 105 Spe (+14)- 575 BST

Notable Moves: Fire Blast, Flare Blitz
Role Identification: Good Luck switching into 220 BP Fire Blasts! Or 240 BP Flare Blitz, Pick your poison!


Tyette-Eternal
DNA Donors: Tyrantrum & Floette-Eternal

Ability: Rocky Veil (Rock Head & Flower Veil) - Prevents Recoil Damage, Status Conditions, and lowering it's stats.
Stats: 80 HP (+2) / 113 Atk (+20) / 93 Def (±0) / 113 SpA (+16) / 93 SpD (±0) / 83 Spe (+2) - 575 BST

Notable Moves: Light of Ruin, Draco Meteor, Head Smash, Earthquake, Dragon Dance, Rock Polish
Role Identification: This Pokémon takes drawback moves such as Draco Meteor, Light of Ruin, and Head Smash and completely removes their negative aspects. I've always wanted some type of mixed Wallbreaker and I think this Pokémon is exactly it. It can also be a set up sweeper with Rock Polish or Dragon Dance.
On Eldos and Magtres, where did power come from? Did Juno that?
 

No problem if you kill me, somebody else will continue my job of screweing ya =^]
Parents: Golem/Celebi
Shared egg group: DNA
Offspring name: Golebi
New type:

New base stats:
100 Hp (+10)/115 Atk (+5)/116 Def (+1)/80 SpA (+3)/100 SpD (+18)/75 Spe (+3)=586 BST (+60)
New ability and desc: Heritage Guardian (Sturdy + Natural Cure)->
This Pokemon is inmune to every move with a chance to inflict Status. On switch-in, the wielder cannot be KOed. When it faints, the next ally switching in gains the effects of this ability.
Notable moves:
-Physical:
Stone Edge, Rock Slide, Seed Bomb, Elemental Punches, Earthquake, Superpower, Hammer Arm, Sucker Punch, U-turn, Zen Headbutt, Heavy Slam, Gyro Ball.
-Special: Giga Drain, Energy Ball, Leaf Storm, Ancient Power, Ice Beam, Focus Blast, Fire Blast, Flamethrower, Earth Power, Dazzling Gleam, Psychic, Psyshock.
-Status: Stealth Rock, Recover, Swords Dance, Leech Seed, Taunt, Thunder Wave, Roar, Trick Room, Trick, Nasty Plot, Calm Mind, Curse, Heal Bell.
Role Identification: As some of the FEs of below, is such a really versatile mon due to its surpringly huge both supportive and offensive movepool, with tools like Stealth Rock and Recover, or offensive movepool like Giga Drain or Flamethrower. But what makes it unique is its great abiliy wich makes it inmune to almost every Ice ande Fire move and also letting it to pivot into everything on switch-in. Oh yeah, don't worry if it faints, because in that case another Pokemon of your team will gain this ability =^]

Turning your favourite song into Reggaeton is the most evil thing this boi does >=]
Parents: Garchomp/Kommo-o
Shared egg group: Dragon
Offspring name: Chompo-o
New type:

New base stats:
101 Hp/130 Atk/120 Def/100 SpA/105 SpD/103 Spe=659 BST (+60)
New ability and desc: Painful Echo (Soundproof + Rough Skin)->
Unaffected by sound moves. Deals 1/8 recoil damage when the opponent uses a sound move or makes contact.
Notable moves:
-Physical:
Earthquake, Close Combat, Drain Punch, Stone Edge, Rock Slide, Elemental Punches, Poison Jab, Iron Head, Crunch, Shadow Claw, X-Scissor, Acua Tail, Dragon Tail.
-Special: Earth Power, Focus Blast, Flamethrower, Fire Blast, Flash Cannon, Surf.
-Status: BELLY DRUM, Dragon Dance, Swords Dance, Stealth Rock, Taunt, Bulk Up, Roar, Autotomize, Work Up.
Role Identification: Due to its well rounded stats, great movepool and good typing this thing is pretty damn versatile: It can be a physical sweeper usin either DDance, Swords Dance or even a Belly Drum/Autotomize set, all supported with a high 130 Atk and great offensive typing on Ground/Fighting; a supportive role with Roar/Dtail, Stealth Rock, Taunt and STAB. The last role is hinderd a bit by the fact that its typing is AWFUL defensibly, but an inmunity to conmon Hyper Voice/Boomburst spammers can help it a bit, and it can also be a pain on the butt for VolTurn cores. And then we have the mega, I guess...

Parents: Garchomp-Mega/Kommo-o
Shared egg group: Dragon
Offspring name: Chompo-o
New type:

New base stats:
101 Hp/170 Atk (+40)/140 Def (+20)/140 SpA (+40)/115 SpD (+10)/93 Spe (-10)=759 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role Identification: It might be worse than the regular form, but it can be a decent choice for a mega if used correctly: It has a huge 170 Atk stat, great 101/140/115 bulk and a great offensive typing. It can even put in work its special coverage with its 140 SpA. Yeah, its slower and has a much worse ability, but, hey, it can abuse its bulk to set up easier with DDance to fix its underwhelming speed and it can REALLY do lots of damage with STAB Earthquake under sand. Not the best mega ever, but still usable =^]

He tancc, he attacc, but most important, he THICC
Parents: Mamoswine/Necrozma
Shared egg group: DNA
Offspring name: Mazma
New type:

New base stats:
103 Hp/131 Atk (+13)/97 Def (+7)/103 SpA (+5)/89 SpD (+15)/79 Spe=602 BST (+40)
New ability and desc: Thick Armor (Thick Fat + Prism Armor)->
This Pokemon only takes 25% damage from super effective hits and this Pokemon's super effective attacks deals 75% more damage. This ability cannot be ignored.
Notable moves:
-Physical:
Earthquake, Stone Edge, Rock Slide, Ice Shard, Icicle Crash, Superpower, Knock Off, Iron Head, X-Scissor, Shadow Claw, Gyro Ball.
-Special: Photon Geyzer, Earth Power, Focus Blast, Freezy-Dry, Ice Beam, Heat Wave, Power Gem, Dark Pulse.
-Status: Swords Dance, Stealth Rock, Moonlight, Morning Sun, Rock Polish, Trick Room, Roar.
Role Identification: A really versatile mon thanks to its ability Thick Armor, wich turns its large amount of weaknesses into resistances, making it really hard to take down mon. To complement this, it also has access to 2 forms of recovery on Moonlight and Morning Sun and another support moves like Stealth Rock and Thunder Wave. Its also very good offensibly due to its good mixed 131/103 offenses, access to a much better Neuro Force, great STABs on Photon Geyzer and Earthquake and more offensive movepool like SD or Stone Edge.

Let's forget for a while that Necroqua exists, OK?
Parents: Araquanid/Stakataka
Shared egg group: DNA
Offspring name: Araquataqua
New type:

New base stats:
79 Hp (+15)/120 Atk (+20)/151 Def/53 SpA (+2)/117 SpD (+1)/29 Spe (+2)=549 BST (+40)
New ability and desc: Bubble Booster (Water Bubble + Beast Boost)->
This Pokemon's highest non-hp stat and Water-type moves are doubled. The wielder cannot be burned and the damage of Fire-type moves is halved on it.
Notable moves:
-Physical:
Liquidation, Waterfall, Gyro Ball, Heavy Slam, Earthquake, Stone Edge, Rock Slide, Superpower, Leech Life, Lunge, X-Scissor, Poison Jab, Crunch, Zen Headbutt.
-Special: Whut?
-Status: Trick Room, Stealth Rock, Sticky Web, Magic Coat, Wide Guard, Aqua Ring, Reflect, Light Screen.
Role Identification: It can be a really good supportive mon thanks to its good 79/151/117 bulk, defensive typing and access to good supportive tools like Stealth Rock and the rare Sticky Web, but the thing this guy do the best is being a f*cking hard to wall wallbreaker (lul) thanks to its ability which is basically Huge Power (depending on the mon)+Water Bubble, making its Liquidations a pain on the butt to deal with. But that's not all, remember that Stakatakatakata's special "skill" is to spam Gyro Balls due to its stupidly low speed? Well, this thing is a bit faster, but hits much harder, has better defensive typing and it can set up its own Trick Room too.

Because Blacephalon didn't look girly enough...
Parents: Gardevoir/Blacephalon
Shared egg group: DNA
Offspring name: Gardelon
New type:

New base stats: 61 Hp (+1)/103 Atk (+7)/61 Def (+2)/151 SpA (+13)/97 SpD/110 Spe (+17)=583 BST (+40)
New ability and desc: Disease Boost (Synchronize + Beast Boost)->
Its highest non-Hp stat is increased 50% when afflicted by a non-volatile status. Ignores Burns attack drop and Paralysis speed drop. Its highest non-hp stat is raised by 1 stage if it attacks and KOes another Pokemon. Steals statused foes' stat boosts.
Notable moves:
-Physical:
Shadow Sneak, Shadow Claw, Knock Off, Elemental Punches, Zen Headbutt, Facade, EXPLOSION, Flame Charge.
-Special: Moonblast, Shadow Ball, Fire Blast, Flamethower, Overheat, Mind Bown, Focus Blast, Psychic, Psyshock, Thunderbolt, Energy Ball, Grass Knot, Draining Kiss.
-Status: Trick, Calm Mind, Taunt, Healing Wish, Will-O-Wisp, Destiny Bond, Thunder Wave, Disable, Heal Bell.
Role Identification: Great special or even mixed (103 Atk+priority on Shadow Sneak is no joke) wallbreaker thanks to its ability Disease Boost, which is basically a special Guts version (depending on the Pokemon, of course) + Beast Boost, letting it to not have to rely on Choice Specs or LO for having firepower. You can even run it with W-o-W or a Pokemon with Tspikes for screweing opposing sweepers, or even run it with Gardevoirite and get this thing:

Parents: Gardevoir-Mega/Blacephalon
Shared egg group: DNA
Offspring name: Gardelon-Mega
New type:

New base stats: 61 Hp/123 Atk (+20)/61 Def/191 SpA (+40)/117 SpD (+20)/130 Spe (+20)=683 BST (+100)
New ability and desc: Pixilate
Notable Moves:
Same as above + Hyper Voice, Return & Double Edge.
Role Identification: This thing is a MONSTER even without Disease boost: huge 191 SpA alongside almost unresisted Fairy/Ghost STABs with Pixilate boosted Hyper Voices, high 130 Speed, and decent 123 Atk with priority STAB Shadow sneak and OP Pixilate boosted Explosions and better special bulk. Thanks to god that its only set up move is Calm Mind and it has wet-paper-thin Defense stat.

Fakespeed and Edgequake are for losers.
Parents: Ambipom & Excadrill
Shared egg group: Field
Offspring name: Amber
New type:

New base stats:
102 Hp/127 Atk/73 Def/65 SpA/75 SpD/111 Spe=553 BST (+60)
New ability and desc: Tech Rush (Technician + Sand Rush)->
The power of this Pokemon's moves with 60 BP or less are doubled. Everytime it uses one of these moves its speed is raised by 1 stage.
Notable moves:
-Physical:
Fake Out, Tail Slap, Bulldoze, Rock Tomb, Power-Up Punch, U-turn, Aerial Ace, Elemental Punches, Knock Off, Thief, Rapid Spin, Beat Up, Gunk Shot & Poison Jab.
-Special: Hidden Power?
-Status: Swords Dance, Stealth Rock, Taunt, Switcheroo, Hone Claws & Thunder Wave.
Role identification: Wallbreaker that abuses weak moves: I'm pretty sure you'll find this af stupid, but if you realise that Bullldoze now has 120 BP, Fake Out has 80 Bp and Tail Slap now does 50 damage per hit you'll now find this scary. But that's not all, it also has more weak and useful moves, it also gets more and more speed each time it uses one of these. What does this means? Be ready for walling a STAB Tail Slap wich does 100 BP as minimum damage and 250 BP if hits 5 times and boosts its speed to stupidly high levels (the former has shitty accuracy, but you can always use Hone Claws). You could also use it as a Suicide SR setter with access to Taunt, 40 BP Rapid Spin and offensive presence.

Gamera and Tyrannosaurus are waiting for ya
Parents: Charizard & Tyranitar
Shared egg group: Monster
Offspring name: Rodan
New type:

New base stats:
99 Hp (+10)/119 Atk (+10)/104 Def (+10)/112 SpA (+10)/102 SpD (+10)/90 Spe (+10)=626 BST (+60)
New ability and desc: Hellfire (Blaze + Sand Stream)->
While this Pokemon is active, Fire-type Pokemon have their Fire Attacks and Special Defense boosted by 50%, but Rock-type Pokemon will have their Rock Attacks and Special Defense halved.
Notable moves:
-Physical:
Flare Blitz, Crunch, Pursuit, Earthquake, Stone Edge, Rock Slide, Elemental Punches, Superpower, Flame Charge, Acua Tail, Iron Head, Outrage, Dragon Claw, Shadow Claw, Power-Up Punch
-Special: Fire Blast, Flamethrower, Dark Pulse, Ice Beam, Focus Blast, Thunderbolt, Earth Power, Surf, Dragon Pulse.
-Status: Dragon Dance, Swords Dance, Roost, Stealth Rock, Taunt, Defog, Hone Claws, Will-O-Wisp, Thunder Wave, Roar, Tailwind.
Role identification: Really versatile mon that can perform lots of roles thanks to its stupidly huge movepool (seriously, look at the list of above) and cool ability. Come on, it can even hold 3 damm Mega stones!!!

Parents: Charizard-Mega-X & Tyranitar
Shared egg group: Monster
Offspring name: Rodan-Mega-X
New type:

New base stats:
99 Hp/165 Atk (+46)/137 Def (+33)/133 SpA (+21)/102 SpD/90 Spe=726 BST (+100)
New ability and desc: Tough Claws
Notable moves:
Same as above, focus on contact and Dragon-Type moves.
Role identification: While it hates losing STAB on Flare Blitz and being x4 weak to Fairy, it can still abuse some of the toys that Dark-type offers, like being able to trap Pokemon which are weak to dark with a powerful, STAB and Tough Claws boosted Pursuit, and now it doesn't have a crippeling weakness to Stealth Rock.

Parents: Charizard-Mega-Y & Tyranitar
Shared egg group: Monster
Offspring name: Rodan-Mega-Y
New type:

New base stats:
99 Hp/139 Atk (+20)/104 Def/162 SpA (+50)/132 SpD (+30)/90 Spe=726 BST (+100)
New ability and desc: Drought
Notable moves:
Same as above + Solar Beam
Role identification: Well, 2 things that make Zard Y trash are being hard walled by Tpex, having a massive weakness to SR and more things i'm too lazy to list. Well, now those problems are solved! Now it has a really spalshable typing on Dark/Fire, lots of coverage options for breaking past things that could overwhise hard wall it and, while it's slower than regular Zard Y, now it has a way to boosts its average speed with Rock Polish.

Parents: Charizard & Tyranitar-Mega
Shared egg group: Monster
Offspring name: Rodan-Mega-Z
New type:

New base stats:
99 Hp/149 Atk (+30)/144 Def (+40)/112 SpA /122 SpD (+20)/100 Spe (+10)=726 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role identification: Nope, nothing to do here.

Nope, totally not a reference to that Disney movie =^]
Parents: Manaphy/Zeraora
Offspring name: Moana
New Type:

Base Stats: 100 Hp (+6)/120 Atk (+14)/90 Def (+3)/115 SpA (+14)/90 SpD/124 Spe (+3)=639 BST (+40)
New ability and desc: Storm Crafter (Hydration + Volt Absorb)->
Provides inmunity to Electric moves. Heals 25% HP, cures status and summons Rain when uses or hit by an Electric-type attack.
Notable Moves:
-Physical:
Plasma Fists, Waterfall, Liquidation, Close Combat, Drain Punch, Fire Punch, Knock Off, U-Turn, Throat Chop, Outrage, Double Chop.
-Special: Thunderbolt, Surf, Scald, Volt Switch, Ice Beam, Focus Blast, Signal Beam, Energy Ball, Grass Knot, Psychic, Shadow Ball, Dazzling Gleam.
-Status: TAIL GLOW BOIS, Bulk Up, Calm Mind, Taunt, Heal Bell, Work Up, Heart Swap, Reflect, Light Screen.
Role Identification: The only thing that you have to know about this girl is that after using Tail Glow and any electric move is basically unstoppable, because, well, what can take a +3 special attacker with Water(x1.5 boosted under rain)/Electric(Thunder never fails under rain)/Ice unresisted coverage moves with 115 SpA and 124 Spe? It isn't limited being a special sweeper, it can be a Physical sweeper/revenge killer or something like that due to its access to decent physical moves like STABs on Plasma Fists and Liquidation and coverage moves like Close Combat and Z Bounce, but it's usually better as a Special set up sweeper with Tail Glow
I don't have any more ideas for more FEs, sooooooooooooooooooooo, thoughts?
 

No problem if you kill me, somebody else will continue my job of screweing ya =^]
Parents: Golem/Celebi
Shared egg group: DNA
Offspring name: Golebi
New type:

New base stats:
100 Hp (+10)/115 Atk (+5)/116 Def (+1)/80 SpA (+3)/100 SpD (+18)/75 Spe (+3)=586 BST (+60)
New ability and desc: Heritage Guardian (Sturdy + Natural Cure)->
This Pokemon is inmune to every move with a chance to inflict Status. On switch-in, the wielder cannot be KOed. When it faints, the next ally switching in gains the effects of this ability.
Notable moves:
-Physical:
Stone Edge, Rock Slide, Seed Bomb, Elemental Punches, Earthquake, Superpower, Hammer Arm, Sucker Punch, U-turn, Zen Headbutt, Heavy Slam, Gyro Ball.
-Special: Giga Drain, Energy Ball, Leaf Storm, Ancient Power, Ice Beam, Focus Blast, Fire Blast, Flamethrower, Earth Power, Dazzling Gleam, Psychic, Psyshock.
-Status: Stealth Rock, Recover, Swords Dance, Leech Seed, Taunt, Thunder Wave, Roar, Trick Room, Trick, Nasty Plot, Calm Mind, Curse, Heal Bell.
Role Identification: As some of the FEs of below, is such a really versatile mon due to its surpringly huge both supportive and offensive movepool, with tools like Stealth Rock and Recover, or offensive movepool like Giga Drain or Flamethrower. But what makes it unique is its great abiliy wich makes it inmune to almost every Ice ande Fire move and also letting it to pivot into everything on switch-in. Oh yeah, don't worry if it faints, because in that case another Pokemon of your team will gain this ability =^]

Turning your favourite song into Reggaeton is the most evil thing this boi does >=]
Parents: Garchomp/Kommo-o
Shared egg group: Dragon
Offspring name: Chompo-o
New type:

New base stats:
101 Hp/130 Atk/120 Def/100 SpA/105 SpD/103 Spe=659 BST (+60)
New ability and desc: Painful Echo (Soundproof + Rough Skin)->
Unaffected by sound moves. Deals 1/8 recoil damage when the opponent uses a sound move or makes contact.
Notable moves:
-Physical:
Earthquake, Close Combat, Drain Punch, Stone Edge, Rock Slide, Elemental Punches, Poison Jab, Iron Head, Crunch, Shadow Claw, X-Scissor, Acua Tail, Dragon Tail.
-Special: Earth Power, Focus Blast, Flamethrower, Fire Blast, Flash Cannon, Surf.
-Status: BELLY DRUM, Dragon Dance, Swords Dance, Stealth Rock, Taunt, Bulk Up, Roar, Autotomize, Work Up.
Role Identification: Due to its well rounded stats, great movepool and good typing this thing is pretty damn versatile: It can be a physical sweeper usin either DDance, Swords Dance or even a Belly Drum/Autotomize set, all supported with a high 130 Atk and great offensive typing on Ground/Fighting; a supportive role with Roar/Dtail, Stealth Rock, Taunt and STAB. The last role is hinderd a bit by the fact that its typing is AWFUL defensibly, but an inmunity to conmon Hyper Voice/Boomburst spammers can help it a bit, and it can also be a pain on the butt for VolTurn cores. And then we have the mega, I guess...

Parents: Garchomp-Mega/Kommo-o
Shared egg group: Dragon
Offspring name: Chompo-o
New type:

New base stats:
101 Hp/170 Atk (+40)/140 Def (+20)/140 SpA (+40)/115 SpD (+10)/93 Spe (-10)=759 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role Identification: It might be worse than the regular form, but it can be a decent choice for a mega if used correctly: It has a huge 170 Atk stat, great 101/140/115 bulk and a great offensive typing. It can even put in work its special coverage with its 140 SpA. Yeah, its slower and has a much worse ability, but, hey, it can abuse its bulk to set up easier with DDance to fix its underwhelming speed and it can REALLY do lots of damage with STAB Earthquake under sand. Not the best mega ever, but still usable =^]

He tancc, he attacc, but most important, he THICC
Parents: Mamoswine/Necrozma
Shared egg group: DNA
Offspring name: Mazma
New type:

New base stats:
103 Hp/131 Atk (+13)/97 Def (+7)/103 SpA (+5)/89 SpD (+15)/79 Spe=602 BST (+40)
New ability and desc: Thick Armor (Thick Fat + Prism Armor)->
This Pokemon only takes 25% damage from super effective hits and this Pokemon's super effective attacks deals 75% more damage. This ability cannot be ignored.
Notable moves:
-Physical:
Earthquake, Stone Edge, Rock Slide, Ice Shard, Icicle Crash, Superpower, Knock Off, Iron Head, X-Scissor, Shadow Claw, Gyro Ball.
-Special: Photon Geyzer, Earth Power, Focus Blast, Freezy-Dry, Ice Beam, Heat Wave, Power Gem, Dark Pulse.
-Status: Swords Dance, Stealth Rock, Moonlight, Morning Sun, Rock Polish, Trick Room, Roar.
Role Identification: A really versatile mon thanks to its ability Thick Armor, wich turns its large amount of weaknesses into resistances, making it really hard to take down mon. To complement this, it also has access to 2 forms of recovery on Moonlight and Morning Sun and another support moves like Stealth Rock and Thunder Wave. Its also very good offensibly due to its good mixed 131/103 offenses, access to a much better Neuro Force, great STABs on Photon Geyzer and Earthquake and more offensive movepool like SD or Stone Edge.

Let's forget for a while that Necroqua exists, OK?
Parents: Araquanid/Stakataka
Shared egg group: DNA
Offspring name: Araquataqua
New type:

New base stats:
79 Hp (+15)/120 Atk (+20)/151 Def/53 SpA (+2)/117 SpD (+1)/29 Spe (+2)=549 BST (+40)
New ability and desc: Bubble Booster (Water Bubble + Beast Boost)->
This Pokemon's highest non-hp stat and Water-type moves are doubled. The wielder cannot be burned and the damage of Fire-type moves is halved on it.
Notable moves:
-Physical:
Liquidation, Waterfall, Gyro Ball, Heavy Slam, Earthquake, Stone Edge, Rock Slide, Superpower, Leech Life, Lunge, X-Scissor, Poison Jab, Crunch, Zen Headbutt.
-Special: Whut?
-Status: Trick Room, Stealth Rock, Sticky Web, Magic Coat, Wide Guard, Aqua Ring, Reflect, Light Screen.
Role Identification: It can be a really good supportive mon thanks to its good 79/151/117 bulk, defensive typing and access to good supportive tools like Stealth Rock and the rare Sticky Web, but the thing this guy do the best is being a f*cking hard to wall wallbreaker (lul) thanks to its ability which is basically Huge Power (depending on the mon)+Water Bubble, making its Liquidations a pain on the butt to deal with. But that's not all, remember that Stakatakatakata's special "skill" is to spam Gyro Balls due to its stupidly low speed? Well, this thing is a bit faster, but hits much harder, has better defensive typing and it can set up its own Trick Room too.

Because Blacephalon didn't look girly enough...
Parents: Gardevoir/Blacephalon
Shared egg group: DNA
Offspring name: Gardelon
New type:

New base stats: 61 Hp (+1)/103 Atk (+7)/61 Def (+2)/151 SpA (+13)/97 SpD/110 Spe (+17)=583 BST (+40)
New ability and desc: Disease Boost (Synchronize + Beast Boost)->
Its highest non-Hp stat is increased 50% when afflicted by a non-volatile status. Ignores Burns attack drop and Paralysis speed drop. Its highest non-hp stat is raised by 1 stage if it attacks and KOes another Pokemon. Steals statused foes' stat boosts.
Notable moves:
-Physical:
Shadow Sneak, Shadow Claw, Knock Off, Elemental Punches, Zen Headbutt, Facade, EXPLOSION, Flame Charge.
-Special: Moonblast, Shadow Ball, Fire Blast, Flamethower, Overheat, Mind Bown, Focus Blast, Psychic, Psyshock, Thunderbolt, Energy Ball, Grass Knot, Draining Kiss.
-Status: Trick, Calm Mind, Taunt, Healing Wish, Will-O-Wisp, Destiny Bond, Thunder Wave, Disable, Heal Bell.
Role Identification: Great special or even mixed (103 Atk+priority on Shadow Sneak is no joke) wallbreaker thanks to its ability Disease Boost, which is basically a special Guts version (depending on the Pokemon, of course) + Beast Boost, letting it to not have to rely on Choice Specs or LO for having firepower. You can even run it with W-o-W or a Pokemon with Tspikes for screweing opposing sweepers, or even run it with Gardevoirite and get this thing:

Parents: Gardevoir-Mega/Blacephalon
Shared egg group: DNA
Offspring name: Gardelon-Mega
New type:

New base stats: 61 Hp/123 Atk (+20)/61 Def/191 SpA (+40)/117 SpD (+20)/130 Spe (+20)=683 BST (+100)
New ability and desc: Pixilate
Notable Moves:
Same as above + Hyper Voice, Return & Double Edge.
Role Identification: This thing is a MONSTER even without Disease boost: huge 191 SpA alongside almost unresisted Fairy/Ghost STABs with Pixilate boosted Hyper Voices, high 130 Speed, and decent 123 Atk with priority STAB Shadow sneak and OP Pixilate boosted Explosions and better special bulk. Thanks to god that its only set up move is Calm Mind and it has wet-paper-thin Defense stat.

Fakespeed and Edgequake are for losers.
Parents: Ambipom & Excadrill
Shared egg group: Field
Offspring name: Amber
New type:

New base stats:
102 Hp/127 Atk/73 Def/65 SpA/75 SpD/111 Spe=553 BST (+60)
New ability and desc: Tech Rush (Technician + Sand Rush)->
The power of this Pokemon's moves with 60 BP or less are doubled. Everytime it uses one of these moves its speed is raised by 1 stage.
Notable moves:
-Physical:
Fake Out, Tail Slap, Bulldoze, Rock Tomb, Power-Up Punch, U-turn, Aerial Ace, Elemental Punches, Knock Off, Thief, Rapid Spin, Beat Up, Gunk Shot & Poison Jab.
-Special: Hidden Power?
-Status: Swords Dance, Stealth Rock, Taunt, Switcheroo, Hone Claws & Thunder Wave.
Role identification: Wallbreaker that abuses weak moves: I'm pretty sure you'll find this af stupid, but if you realise that Bullldoze now has 120 BP, Fake Out has 80 Bp and Tail Slap now does 50 damage per hit you'll now find this scary. But that's not all, it also has more weak and useful moves, it also gets more and more speed each time it uses one of these. What does this means? Be ready for walling a STAB Tail Slap wich does 100 BP as minimum damage and 250 BP if hits 5 times and boosts its speed to stupidly high levels (the former has shitty accuracy, but you can always use Hone Claws). You could also use it as a Suicide SR setter with access to Taunt, 40 BP Rapid Spin and offensive presence.

Gamera and Tyrannosaurus are waiting for ya
Parents: Charizard & Tyranitar
Shared egg group: Monster
Offspring name: Rodan
New type:

New base stats:
99 Hp (+10)/119 Atk (+10)/104 Def (+10)/112 SpA (+10)/102 SpD (+10)/90 Spe (+10)=626 BST (+60)
New ability and desc: Hellfire (Blaze + Sand Stream)->
While this Pokemon is active, Fire-type Pokemon have their Fire Attacks and Special Defense boosted by 50%, but Rock-type Pokemon will have their Rock Attacks and Special Defense halved.
Notable moves:
-Physical:
Flare Blitz, Crunch, Pursuit, Earthquake, Stone Edge, Rock Slide, Elemental Punches, Superpower, Flame Charge, Acua Tail, Iron Head, Outrage, Dragon Claw, Shadow Claw, Power-Up Punch
-Special: Fire Blast, Flamethrower, Dark Pulse, Ice Beam, Focus Blast, Thunderbolt, Earth Power, Surf, Dragon Pulse.
-Status: Dragon Dance, Swords Dance, Roost, Stealth Rock, Taunt, Defog, Hone Claws, Will-O-Wisp, Thunder Wave, Roar, Tailwind.
Role identification: Really versatile mon that can perform lots of roles thanks to its stupidly huge movepool (seriously, look at the list of above) and cool ability. Come on, it can even hold 3 damm Mega stones!!!

Parents: Charizard-Mega-X & Tyranitar
Shared egg group: Monster
Offspring name: Rodan-Mega-X
New type:

New base stats:
99 Hp/165 Atk (+46)/137 Def (+33)/133 SpA (+21)/102 SpD/90 Spe=726 BST (+100)
New ability and desc: Tough Claws
Notable moves:
Same as above, focus on contact and Dragon-Type moves.
Role identification: While it hates losing STAB on Flare Blitz and being x4 weak to Fairy, it can still abuse some of the toys that Dark-type offers, like being able to trap Pokemon which are weak to dark with a powerful, STAB and Tough Claws boosted Pursuit, and now it doesn't have a crippeling weakness to Stealth Rock.

Parents: Charizard-Mega-Y & Tyranitar
Shared egg group: Monster
Offspring name: Rodan-Mega-Y
New type:

New base stats:
99 Hp/139 Atk (+20)/104 Def/162 SpA (+50)/132 SpD (+30)/90 Spe=726 BST (+100)
New ability and desc: Drought
Notable moves:
Same as above + Solar Beam
Role identification: Well, 2 things that make Zard Y trash are being hard walled by Tpex, having a massive weakness to SR and more things i'm too lazy to list. Well, now those problems are solved! Now it has a really spalshable typing on Dark/Fire, lots of coverage options for breaking past things that could overwhise hard wall it and, while it's slower than regular Zard Y, now it has a way to boosts its average speed with Rock Polish.

Parents: Charizard & Tyranitar-Mega
Shared egg group: Monster
Offspring name: Rodan-Mega-Z
New type:

New base stats:
99 Hp/149 Atk (+30)/144 Def (+40)/112 SpA /122 SpD (+20)/100 Spe (+10)=726 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role identification: Nope, nothing to do here.

Nope, totally not a reference to that Disney movie =^]
Parents: Manaphy/Zeraora
Offspring name: Moana
New Type:

Base Stats: 100 Hp (+6)/120 Atk (+14)/90 Def (+3)/115 SpA (+14)/90 SpD/124 Spe (+3)=639 BST (+40)
New ability and desc: Storm Crafter (Hydration + Volt Absorb)->
Provides inmunity to Electric moves. Heals 25% HP, cures status and summons Rain when uses or hit by an Electric-type attack.
Notable Moves:
-Physical:
Plasma Fists, Waterfall, Liquidation, Close Combat, Drain Punch, Fire Punch, Knock Off, U-Turn, Throat Chop, Outrage, Double Chop.
-Special: Thunderbolt, Surf, Scald, Volt Switch, Ice Beam, Focus Blast, Signal Beam, Energy Ball, Grass Knot, Psychic, Shadow Ball, Dazzling Gleam.
-Status: TAIL GLOW BOIS, Bulk Up, Calm Mind, Taunt, Heal Bell, Work Up, Heart Swap, Reflect, Light Screen.
Role Identification: The only thing that you have to know about this girl is that after using Tail Glow and any electric move is basically unstoppable, because, well, what can take a +3 special attacker with Water(x1.5 boosted under rain)/Electric(Thunder never fails under rain)/Ice unresisted coverage moves with 115 SpA and 124 Spe? It isn't limited being a special sweeper, it can be a Physical sweeper/revenge killer or something like that due to its access to decent physical moves like STABs on Plasma Fists and Liquidation and coverage moves like Close Combat and Z Bounce, but it's usually better as a Special set up sweeper with Tail Glow
Hey, hey. Reminder that this thread has a new rule:
1. The resubmitting slots are gone.
I know it’s sad, but we have to do what must be done.
That means no more than 6 submissions per slate, period.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
About Mazma, it doesn't turn weaknesses into resistances. SE hits still do more than neutral, just not as much

Also was the ability inspired by Necrogarde? It looks really simillar.
 
About Mazma, it doesn't turn weaknesses into resistances. SE hits still do more than neutral, just not as much

Also was the ability inspired by Necrogarde? It looks really simillar.
If you take a better look to Mazma's ability i wrote that it only takes 25% of the original damage from super effective hits, wich means that they're reduced by 75%. I think i've posted the reservation of Mazma before you posted Zygarde/Necrozma, but they're both admitedly similar :p
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
If you take a better look to Mazma's ability i wrote that it only takes 25% of the original damage from super effective hits, wich means that they're reduced by 75%. I think i've posted the reservation of Mazma before you posted Zygarde/Necrozma, but they're both admitedly similar :p
Oh, I misread the entire thing, my bad. I thought its not-very-effective moves dealt more damage rather than Super-Effective
 


Lunadew
DNA Donors: Lunala & Dewott

Ability: Shadow Current (Shadow Shield & Torrent) - At 100% HP or less, this Pokémon takes halved damage from attacks, and has it's own Water-Type moves boosted by 1.5x
Stats: 106 HP (±0) / 94 Atk (±0) / 94 Def (+20) / 120 SpA (+10) / 93 SpD (+10) / 78 Spe (±0) - 585 BST

Notable Moves: Scald, Roost, Taunt, Calm Mind, Magic Coat, Night Shade, Thunder Wave, WoW, Cosmic Power, Confuse Ray, Moongeist Beam
Role Identification: Yain't taking this down. Your only hope to defeat it is passive damage, because damn is it bulky. And if you think you can just be there wearing it down until it dies with no worries, it shoots a really powerful Water move at you (Which may very well be Scald and burn you). Not only as it can also set up freely, it can use things like Roost and Night Shade.
Uuuhhhh, what is this thing's typing?
 

Not going down any time soon
Parents: Drifblim + Jellicent
Shared egg group: Amorphous
Offspring name: Drillicent
New type: Ghost/Flying
New base stats: 135/80/67/97/89/80 (548)
New ability and desc: Afterlife (Aftermath + Water Absorb): Before taking damage that would KO it, recovers 25% of its max HP
Notable moves: DESTINY BOND, Defog, Haze, Night Shade, Will-o-Wisp, Recover, Tailwind, Scald, Hex, Shadow Ball, Taunt, Dark Pulse, Dazzling Gleam, Giga Drain, Ice Beam
Role identification: Fusion Evolution has a lot of OP offensive mons. To compensate, here's an OP defensive 'mon. Drillicent specializes in sticking around for a damn long time, bothering its opponents the whole way through. While it's physical bulk isn't outstanding, an attack has to to more than 25% of its HP to even dream of getting rid of it.



nice EdgeQuake nerd
Parents: Raichu + Hippowdon
Shared egg group: Field
Offspring name: Raidon
New type: Electric/Ground
New base stats: 94/111/96/89/86/88 (564)
New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1
Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge
Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls StoneEdge, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.



A snowy fusion perfect for the season! Though, it's not quite Ice-type...
Parents: Abomasnow + Lapras
Shared egg group: Monster
Offspring name: Laprasnow
New type: Grass/Water
New base stats: 120/98/87/98/100/70 (573)
New ability and desc: Snow Absorb (Snow Warning + Water Absorb): Summons Hail on entry. Heals 12.5% of its max HP each turn in Hail. Immune to Ice, absorbs Ice-type moves for 25% HP.
Notable moves: Energy Ball, Scald, Blizzard, Waterfall, Seed Bomb, Wood Hammer, Ice Shard, Avalanche, Earthquake, Thunderbolt, Dragon Dance
Role identification: Ever wanted your enemies to suffer the agony that is Hail without having those pesky weaknesses that the Ice-type brings? Now you finally can! It recovers more HP than Ice Body, too!



Manectite has a lot of defensive potential, y'know...
Parents: Manectric + Vaporeon
Shared egg group: Field
Offspring name: Vaporic
New type: Water/Electric
New base stats: 110/80/70/117/87/95 (559)
New ability and desc: Hydroelectric Power (Lightning Rod + Water Absorb): Draws Water and Electric moves towards itself to heal 25% of max HP and boost Special Attack by 1 stage.
Notable moves: Wish, Thunderbolt, Scald, Flamethrower, Signal Beam, Hydro Pump, Shadow Ball, Haze, Heal Bell, Yawn
Role identification: Tank? It has decent coverage and decent bulk. FE UU, probably. Mega is better.

Parents: Manectric-Mega + Vaporeon
Shared egg group: MEGA
Offspring name: Vaporic-Mega
New type: Water/Electric
New base stats: 110/80/90/147/107/125 (559)
New ability and desc: Intimidate (Manectite)
Notable moves: Wish, Volt Switch, Scald, Thunderbolt, Flamethrower, Signal Beam, Hydro Pump, Shadow Ball, Haze
Role identification: Bulky pivot with Intimidate + Scald fun to patch up its Physical bulk.



nice fire nerd
Parents: Piloswime + Necrozma-Dusk
Shared egg group: DNA (Legendary)
Offspring name: Smolitizer
New type: Ice/Steel
New base stats: 118/148/103/86/84/63 (602) (+20 HP, +20 Attack)
New ability and desc: Christmas Spirit (Thick Fat + Prism Armor): Halves super-effective damage. Halves damage from Fire and Ice-typed moves. These stack. Cannot be bypassed by Mold Breaker or similar effects.
Notable moves: Sunsteel Strike, Icicle Crash, Ice Shard, Iron Head, Morning Sun, Photon Geyser, Stealth Rock, Earthquake, Knock Off, Freeze-Dry
Role identification: It's strong, it has good bulk, and it can have all the offensive benefits of being Ice-type without the defensive baggage. In fact, it's basically only weak to Fighting, and Fighting moves are frequently wielded by Fighting-types that would rather not eat a Photon Geyser. Even Mold Breaker variants can't get around its ability. However, its isn't great at hitting Water-types. But hey, it's good and a siivagunner meme regardless.



Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall"

Parents: Ho-Oh + Sandslash-Alola
Shared egg group: DNA (Legendary)
Offspring name: Honoka
New type: Fire/Steel
New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack)
New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage.
Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost
Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though!
 
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Not going down any time soon
Parents: Drifblim + Jellicent
Shared egg group: Amorphous
Offspring name: Drillicent
New type: Ghost/Flying
New base stats: 135/80/67/97/89/80 (548)
New ability and desc: Afterlife (Aftermath + Water Absorb): If this Pokemon is KOed (even by status, recoil, or its item, but not by sacrificial moves), it recovers 25% of its max HP - if this would put it above 0 HP, it is no longer KOed. (Attack must overkill to at least -25% to actually get rid of it)
Notable moves: DESTINY BOND, Defog, Haze, Night Shade, Will-o-Wisp, Recover, Tailwind, Scald, Hex, Shadow Ball, Taunt, Dark Pulse, Dazzling Gleam, Giga Drain, Ice Beam
Role identification: Fusion Evolution has a lot of OP offensive mons. To compensate, here's an OP defensive 'mon. Drillicent specializes in sticking around for a damn long time, bothering its opponents the whole way through. While it's physical bulk isn't outstanding, an attack has to to more than 25% of its HP to even dream of getting rid of it.



nice EdgeQuake nerd
Parents: Raichu + Hippowdon
Shared egg group: Field
Offspring name: Raidon
New type: Electric/Ground
New base stats: 94/111/96/89/86/88 (564)
New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1
Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge
Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls StoneEdge, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.



A snowy fusion perfect for the season! Though, it's not quite Ice-type...
Parents: Abomasnow + Lapras
Shared egg group: Monster
Offspring name: Laprasnow
New type: Grass/Water
New base stats: 120/98/87/98/100/70 (573)
New ability and desc: Snow Absorb (Snow Warning + Water Absorb): Summons Hail on entry. Heals 12.5% of its max HP each turn in Hail. Immune to Ice, absorbs Ice-type moves for 25% HP.
Notable moves: Energy Ball, Scald, Blizzard, Waterfall, Seed Bomb, Wood Hammer, Ice Shard, Avalanche, Earthquake, Thunderbolt, Dragon Dance
Role identification: Ever wanted your enemies to suffer the agony that is Hail without having those pesky weaknesses that the Ice-type brings? Now you finally can! It recovers more HP than Ice Body, too!



Manectite has a lot of defensive potential, y'know...
Parents: Manectric + Vaporeon
Shared egg group: Field
Offspring name: Vaporic
New type: Water/Electric
New base stats: 110/80/70/117/87/95 (559)
New ability and desc: Hydroelectric Power (Lightning Rod + Water Absorb): Draws Water and Electric moves towards itself to heal 25% of max HP and boost Special Attack by 1 stage.
Notable moves: Wish, Thunderbolt, Scald, Flamethrower, Signal Beam, Hydro Pump, Shadow Ball, Haze, Heal Bell, Yawn
Role identification: Tank? It has decent coverage and decent bulk. FE UU, probably. Mega is better.

Parents: Manectric-Mega + Vaporeon
Shared egg group: MEGA
Offspring name: Vaporic-Mega
New type: Water/Electric
New base stats: 110/80/90/147/107/125 (559)
New ability and desc: Intimidate (Manectite)
Notable moves: Wish, Volt Switch, Scald, Thunderbolt, Flamethrower, Signal Beam, Hydro Pump, Shadow Ball, Haze
Role identification: Bulky pivot with Intimidate + Scald fun to patch up its Physical bulk.



nice fire nerd
Parents: Piloswime + Necrozma-Dusk
Shared egg group: DNA (Legendary)
Offspring name: Smolitizer
New type: Ice/Steel
New base stats: 118/148/103/86/84/63 (602) (+20 HP, +20 Attack)
New ability and desc: Christmas Spirit (Thick Fat + Prism Armor): Halves super-effective damage. Halves damage from Fire and Ice-typed moves. These stack. Cannot be bypassed by Mold Breaker or similar effects.
Notable moves: Sunsteel Strike, Icicle Crash, Ice Shard, Iron Head, Morning Sun, Photon Geyser, Stealth Rock, Earthquake, Knock Off, Freeze-Dry
Role identification: It's strong, it has good bulk, and it can have all the offensive benefits of being Ice-type without the defensive baggage. In fact, it's basically only weak to Fighting, and Fighting moves are frequently wielded by Fighting-types that would rather not eat a Photon Geyser. Even Mold Breaker variants can't get around its ability. However, its isn't great at hitting Water-types. But hey, it's good and a siivagunner meme regardless.
I have no idea what you're thinking, but HP can't be negative, as the lowest it can go is zero, not a negative number. Basically your first fusion is unkilable and broken and you need to change it.
 
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