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NOC The Mafia Invitational (Game Thread) [D2 Deadline: Friday, March 2nd, 6 PM EST]

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im not thrilled that josh went WELL FINE MS DOESNT LIKE MY FV PLAN I'LL BE BACK ONLY IF PEOPLE DO, or at least thats what it felt like he said when he huffed off

like bruh just deal with everyone else in the game if ms is griefing u lol
 
I'm pretty sure the worst thing about mafia is when you're making a post and you're opening up other tabs to check stuff then you post and suddenly you have 6 tabs open from the same thread
 
So... paperblade... who is scum? Nobody is scum? Afk lurkers are scum?

I’ve never played with you before and I never read meta on past games as my policy

but from your own self description you said when you are scum you have difficulty generating scumreads on players because you know they are town... :psynervous:

please give us something to work with instead of “everyone is town”
 
also walrein should be between koc and metal sonic in the general order, I originally had him in lowposter because he was when I started that post and I changed his category but just appended him at the bottom without thinking
i don't see koc in your post

am i losing my mind or are you
 
Metal Sonic the whole middle section are potential scum candidates as are the bottom, +my reads on the top might change because it's Day 1 and I only made that post because Yeti asked for my thoughts on players, I think most likely to change is FH since he's only there because I gave him a free pass because he's busy with another game

if twin doesn't stop doing nothing but make potshots I'm pretty happy lynching him
 
So in this set up we need basically 7 villagers to lynch a scum or some busser(s).

My thought while I was gone was that I wanted a strong secondary wagon to go against twin but idk it feels weird with that mechanic
 
So in this set up we need basically 7 villagers to lynch a scum or some busser(s).

My thought while I was gone was that I wanted a strong secondary wagon to go against twin but idk it feels weird with that mechanic

I don’t understand what you are saying here?

Yes, we need 7 to lynch, in a 13 player game. Was there a point you were trying to make? On ms.net this is perfectly normal stuff so I don’t find anything unusual, sorry
 
wagons that tie each other at like 4-4 5-5 6-6 will have the problem that ppl need to switch to one or no lynch, and if someone(s) are off-wagon and afk at eod you cant actually have two equally strong wagons or you wont be able to get maj

you have to be like welp we gotta jettison the one that more ppl are willing to move off for maj
 
pblade's current reads seem fine to me, i might argue specific placement or strength in my own but i don't think anything he said there is out of order
 
wagons that tie each other at like 4-4 5-5 6-6 will have the problem that ppl need to switch to one or no lynch, and if someone(s) are off-wagon and afk at eod you cant actually have two equally strong wagons or you wont be able to get maj

you have to be like welp we gotta jettison the one that more ppl are willing to move off for maj

yeah this.

makes wagonomics harder to build.
 
I'd love to have a tense EoD-esque thing with like twin vs formerhope or KoC or something but we just have to settle on a weird consensus idea and sift through people's reasoning for voting while they're probably the only option
 
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