Introduction
Until I made this team, I never saw the merits of running a hyper offense team. "No defensive Pokemon?" I thought. "No thank you." That is, until I decided to try one out. This is not only one of the most successful teams I've created, but also some of the most fun I've had with a team in a while. As such, I felt compelled to share it with the world, so here goes nothing.Teambuilding Process
Smeargle was the obvious and obligatory choice for a suicide lead.
Tsareena was chosen for a pivot due to its access to both U-turn and Rapid Spin, allowing for emergency hazard removal.
I wanted some way to keep the hazards Smeargle sets on the field, and so I needed something to deal with Defog. Thus, I chose Primeape for its access to Defiant. I chose it over Braviary due to its higher speed and better movepool.
The next hazard removal move I had to take care of was Rapid Spin, which mandated a Ghost Type. Since I already had two physical attackers, I decided to go for a special attacker, so I chose Hoopa.
Next, I needed a sweeper. I wanted something that didn't need a lot of set up so that I could get to attacking as soon as possible, and the obvious choice was a Moxie user. Honchkrow immediately comes to mind, but after finding out the Pinsir has better bulk and speed, I went with that instead.
The last thing I needed was speed control, and Jolteon fits the bill well. I considered Yanmega, but it didn't hit hard enough for my liking. I went with a more unorthodox yet effective set for this one.
The Team
Suicide Lead
Suicide Lead
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Spore
- Destiny Bond
- Sticky Web
- Stealth Rock
Pivot
Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- U-turn
- Rapid Spin
- Power Whip
- Knock Off
Physical Wallbreaker
Primeape @ Icium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Gunk Shot
- Throat Chop
- Ice Punch
Special Wallbreaker
Hoopa @ Expert Belt
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Focus Blast
- Energy Ball
Easily the best Pokemon on this team. Expert Belt is used over Life Orb to provide it with longevity. I opt for Energy Ball in order to hit common Rapid Spinners like Donphan and Blastoise. It also murders Quagsire and Rhyperior. Psyshock allows Hoopa to get past Florges. Even without Nasty Plot, this thing hits like a truck.Hoopa @ Expert Belt
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Focus Blast
- Energy Ball
Sweeper
Pinsir @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Quick Attack
- X-Scissor
- Knock Off
- Close Combat
Speed control
Jolteon @ Flame Orb
Ability: Quick Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Shadow Ball
- Protect
- Hidden Power [Ice]
Threat List
Linoone
Linoone is easily the most threatening Pokemon for my team. Hoopa is really the only one who can adequately deal with it after it sets up. Tsareena doesn't out-speed it, limiting its checking abilities.Linoone
Choice Scarf (or anything faster)
While not as difficult to deal with as Linoone, it still can be a problem. Most Pokemon on my team aren't the fastest, and even with Stick Web they can be out-sped by Choice Scarf users. Anything naturally faster than my team in general can also pose a threat
Espeon
This is less because Espeon is a prominent threat to my team (although it can pose a massive problem offensively) and more because it is a major annoyance. Due to Magic Bounce, Smeargle can't even put it to sleep, let alone set up hazards. They aren't a major necessity, but they help quite a lot when it comes to putting on offensive pressure.
Conclusion
This team is more fun than it has any right to be. Sweeping teams, surprising opponents, and clutch plays are norm. Using more unorthodox sets is also a load of fun, and they are surprisingly and immensely effective. Of course, no team is perfect, and I am open to suggestions.
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Spore
- Destiny Bond
- Sticky Web
- Stealth Rock
Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- U-turn
- Rapid Spin
- Power Whip
- Knock Off
Primeape @ Icium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Gunk Shot
- Throat Chop
- Ice Punch
Hoopa @ Expert Belt
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Focus Blast
- Energy Ball
Pinsir @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Quick Attack
- X-Scissor
- Knock Off
- Close Combat
Jolteon @ Flame Orb
Ability: Quick Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Shadow Ball
- Protect
- Hidden Power [Ice]
Ability: Own Tempo
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 0 Def / 0 SpD
- Spore
- Destiny Bond
- Sticky Web
- Stealth Rock
Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- U-turn
- Rapid Spin
- Power Whip
- Knock Off
Primeape @ Icium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Gunk Shot
- Throat Chop
- Ice Punch
Hoopa @ Expert Belt
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Shadow Ball
- Focus Blast
- Energy Ball
Pinsir @ Life Orb
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Quick Attack
- X-Scissor
- Knock Off
- Close Combat
Jolteon @ Flame Orb
Ability: Quick Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Shadow Ball
- Protect
- Hidden Power [Ice]
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