Hello! I am CSPDR4, MadeOutOfCake on Showdown. I have posted other RMT’s long ago. I wasn’t as good as I am now, and I thought I’d post the team I have been using here in order to receive some hints and tips to continue to climb above 1500. I’ve never been this high, and I still haven’t been on losing streaks. I have a winning streak and then I miss a Play Rough in one of the games and it is game over for me.
You don’t need to tell me my team is not super creative, because I know, and this is OU.
I might have forgotten the exact RMT protocol so if I am doing something wrong please tell me.
Mawile-Mega (F) @ Mawilite
Ability: Intimidate
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Focus Punch
- Thunder Punch
The always elusive Mawile. Last gen, she was in Ubers, and almost thrived there, I loved using her as well, so when I saw she got placed in OU I had to make a team for her.
Let me explain why I use this moveset.
Play Rough is for obvious reasons - STAB.
Sucker Punch is a basic pick for Mawile as well. I think this is why she is in OU now, because Sucker Punch got a nerf last gen, BP 90 —> BP 70. Still, I cannot think of a Mawile set without it. The priority is great because Mawile is generally slow, and it takes out Ghost and Psychic types that are otherwise hard to hit. It KO’s the Latii with ease, for example.
Focus Punch might be a strange choice. But it’s sheer power makes it a threat to everyone and an unaware opponent might switch into it. It’s perfect against threats like Ferrothorn, Heatran that switches in, anything that switches into it with either super-effective or neutral damage because of Mawile’s insane attack.
Thunder Punch, so it doesn’t get hard-countered by Toxapex, a very popular ‘mon, and has a chance against Celesteela, Skarmory, and Tapu Fini.
I will explain the strange EV spread.
Obviously, maximize attack.
I gave it some speed EV’s to outspeed uninvested Celesteela and uninvested Tyranitar, which would otherwise be able to check or kill Mawile. Now you can take the enemy by surprise, outspeed, and KO.
Hawlucha (M) @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- High Jump Kick
- Stone Edge
- Swords Dance
Hawlucha is a very popular choice, and for a reason. It has a great niche in becoming so blindingly fast, that it outspeeds some Choice Scarfers (eg Excadrill, Lando-T, and even Pokemon with a higher speed tier and a scarf such as Greninja and Ash-Greninja).
Acrobatics is for STAB, same goes for HJK.
I don’t know about Stone Edge. What should I change it into?
Swords Dance so it can setup against Stall Teams and perhaps sweep?
It’s already extremely quick so I choose to maximize attack so it deals more damage. Hawlucha is unfortunately not too strong by nature.
Electric Seed is a basic choice for a team with a Koko I guess?
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Outrage
Kyu-B, a beast. It’s power with Life Orb is insane, and unless you are Steel or Fairy, you will take insane damage of the Outrage.
Kyu-B gets hard-checked and countered by Mega Scizor, which is annoying.
Another Hard Check would be Garchomp, but I got Mawile with which I can switchpredict.
Ice Beam is for STAB and to kill Lando-T, Zygarde without locking into Outrage. It 50-50’s with Max Spe Zygarde but on DDance Zygarde sets they usually run maximum attack, so Zygarde can usually not switch in.
Earth Power gives it a means to OHKO Heatran which would otherwise be a viable switch-in, it even damages Defence or uninvested Magearna. If it is low it is a good choice. It also damages Excadrill.
Fusion Bolt deals a lot of damage and cripples Toxapex, which cannot survive with HP under the 75% (when spdef set).
Outrage is STAB. And it hits hard. Very hard.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Surf
- Dark Pulse
- Extrasensory
Specs-Ash-Gren is one of my favourite sets. When I built it I didn’t know it was a popular set.
The double STAB seems like a bad idea, but just Hydro Pump makes it unreliable and Surf makes it less powerful so I took both. I want opinions on this for sure. Should I do Ice Beam instead of Pump?
Dark Pulse is STAB, and the Flinch does regularly kick in giving me free wins.
Extrasensory so it doesnt get walled by Toxapex, and so it can damage Fighting types.
The EV spread is basic.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Explosion
Kind of a suicide Lead, but it is actually not always my lead. It depends on the other team’s possible leads.
EQ for STAB.
Knock Off for utility.
SR for utility.
Explosion so I hopefully get a free kill for my almost dead Lando.
I prefer HP Lando with this set, so it actually gets to setup rocks and maybe survive a hit. Maybe Explode with a little bit of hp left.
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Volt Switch
- U-turn
- Brave Bird
Koko is the switcher. My fastest mon without stat boosts on my team with scarf, it outspeeds all scarfers with less base speed, and still manages to cripple weaker ‘mon or even kill mon that do not resist it’s Wild Charge. It can still hit like a tank with Electric Terrain.
Wild Charge is the main STAB.
U-Turn for utility. Use when Volt Switch is resisted.
Volt Switch for utility and when U-Turn is resisted.
Brave Bird to outspeed and kill Mega Lopunny, which would otherwise sweep a lot of my team if Hawl is dead.
EV spread is basic again.
Checks
Scarf Garchomp: Scarf Garchomp can kill a lot of my team: unboosted Hawlucha, Greninja, Kyurem-B. Mawile is only a good switch in when it is locked into Outrage.
Mega Lopunny: M-Lop kills Greninja, Kyu-B and Lando-T with ease and it can cripple the other members of my team. I do have Hawlucha that can outspeed when unburdened, and the BB from Koko, but if those are dead, Lop has free play.
Mega Medicham: M-Medi can Fake Out & Switch a lot of my team because they do not resist it. Only Mawile can, but will get easily killed by a HJK.
Kyu-B: Other Kyu’s can check some ‘mon in my team: It can threaten Mawile and KO if it is low, it takes Ash-Gren’s D-Pulse and KO’s in return, OHKO’s Lando-T and threatens my Koko as well. My only means of fighting back is a Kyu-B 50-50 or a Hawlucha HJK.
Check & Counter
Mega Scizor (any set): Because my team lacks Fire types this one ‘mon has basically free play. Insane bulk, insane attack and a good ability makes it check Kyu-B extremely hard. Ash-Gren and the Pump come to the rescue. Unless it is SpDef invested, and Pump doesn’t miss, it has no chance against Ash-Gren. But otherwise it’s a very powerful beast, threatening a lot in my team with setting up and sweeping.
Counters
Ferrothorn: Ferrothorn can Paralyze Mawile when she is focusing for a FP, spread Rocks and Spikes while taking hits. My team lacks Fire completely so Ferro has almost free play, only needing to watch out for Hawlucha and Mawile.
Mega Sableye: Mega Sableye is not susceptible for anything in my team except for Mawile’s Play Rough. It hard-counters Hawlucha and burns it, burns Kyu-B after taking an Outrage, and burns Koko because Koko doesn’t deal enough damage. Then it recovers them out or spam Wisp to burn anything switching in.
Well that’s it. I would love tips, I crave them. I am sure this team is not very good and nowhere near optimal. I am very bad at choosing the right EV spreads. Thanks in advance!
You don’t need to tell me my team is not super creative, because I know, and this is OU.
I might have forgotten the exact RMT protocol so if I am doing something wrong please tell me.
Mawile-Mega (F) @ Mawilite
Ability: Intimidate
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Focus Punch
- Thunder Punch
The always elusive Mawile. Last gen, she was in Ubers, and almost thrived there, I loved using her as well, so when I saw she got placed in OU I had to make a team for her.
Let me explain why I use this moveset.
Play Rough is for obvious reasons - STAB.
Sucker Punch is a basic pick for Mawile as well. I think this is why she is in OU now, because Sucker Punch got a nerf last gen, BP 90 —> BP 70. Still, I cannot think of a Mawile set without it. The priority is great because Mawile is generally slow, and it takes out Ghost and Psychic types that are otherwise hard to hit. It KO’s the Latii with ease, for example.
Focus Punch might be a strange choice. But it’s sheer power makes it a threat to everyone and an unaware opponent might switch into it. It’s perfect against threats like Ferrothorn, Heatran that switches in, anything that switches into it with either super-effective or neutral damage because of Mawile’s insane attack.
Thunder Punch, so it doesn’t get hard-countered by Toxapex, a very popular ‘mon, and has a chance against Celesteela, Skarmory, and Tapu Fini.
I will explain the strange EV spread.
Obviously, maximize attack.
I gave it some speed EV’s to outspeed uninvested Celesteela and uninvested Tyranitar, which would otherwise be able to check or kill Mawile. Now you can take the enemy by surprise, outspeed, and KO.
Hawlucha (M) @ Electric Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- High Jump Kick
- Stone Edge
- Swords Dance
Hawlucha is a very popular choice, and for a reason. It has a great niche in becoming so blindingly fast, that it outspeeds some Choice Scarfers (eg Excadrill, Lando-T, and even Pokemon with a higher speed tier and a scarf such as Greninja and Ash-Greninja).
Acrobatics is for STAB, same goes for HJK.
I don’t know about Stone Edge. What should I change it into?
Swords Dance so it can setup against Stall Teams and perhaps sweep?
It’s already extremely quick so I choose to maximize attack so it deals more damage. Hawlucha is unfortunately not too strong by nature.
Electric Seed is a basic choice for a team with a Koko I guess?
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Outrage
Kyu-B, a beast. It’s power with Life Orb is insane, and unless you are Steel or Fairy, you will take insane damage of the Outrage.
Kyu-B gets hard-checked and countered by Mega Scizor, which is annoying.
Another Hard Check would be Garchomp, but I got Mawile with which I can switchpredict.
Ice Beam is for STAB and to kill Lando-T, Zygarde without locking into Outrage. It 50-50’s with Max Spe Zygarde but on DDance Zygarde sets they usually run maximum attack, so Zygarde can usually not switch in.
Earth Power gives it a means to OHKO Heatran which would otherwise be a viable switch-in, it even damages Defence or uninvested Magearna. If it is low it is a good choice. It also damages Excadrill.
Fusion Bolt deals a lot of damage and cripples Toxapex, which cannot survive with HP under the 75% (when spdef set).
Outrage is STAB. And it hits hard. Very hard.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Surf
- Dark Pulse
- Extrasensory
Specs-Ash-Gren is one of my favourite sets. When I built it I didn’t know it was a popular set.
The double STAB seems like a bad idea, but just Hydro Pump makes it unreliable and Surf makes it less powerful so I took both. I want opinions on this for sure. Should I do Ice Beam instead of Pump?
Dark Pulse is STAB, and the Flinch does regularly kick in giving me free wins.
Extrasensory so it doesnt get walled by Toxapex, and so it can damage Fighting types.
The EV spread is basic.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Explosion
Kind of a suicide Lead, but it is actually not always my lead. It depends on the other team’s possible leads.
EQ for STAB.
Knock Off for utility.
SR for utility.
Explosion so I hopefully get a free kill for my almost dead Lando.
I prefer HP Lando with this set, so it actually gets to setup rocks and maybe survive a hit. Maybe Explode with a little bit of hp left.
Tapu Koko @ Choice Scarf
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wild Charge
- Volt Switch
- U-turn
- Brave Bird
Koko is the switcher. My fastest mon without stat boosts on my team with scarf, it outspeeds all scarfers with less base speed, and still manages to cripple weaker ‘mon or even kill mon that do not resist it’s Wild Charge. It can still hit like a tank with Electric Terrain.
Wild Charge is the main STAB.
U-Turn for utility. Use when Volt Switch is resisted.
Volt Switch for utility and when U-Turn is resisted.
Brave Bird to outspeed and kill Mega Lopunny, which would otherwise sweep a lot of my team if Hawl is dead.
EV spread is basic again.
Checks
Scarf Garchomp: Scarf Garchomp can kill a lot of my team: unboosted Hawlucha, Greninja, Kyurem-B. Mawile is only a good switch in when it is locked into Outrage.
Mega Lopunny: M-Lop kills Greninja, Kyu-B and Lando-T with ease and it can cripple the other members of my team. I do have Hawlucha that can outspeed when unburdened, and the BB from Koko, but if those are dead, Lop has free play.
Mega Medicham: M-Medi can Fake Out & Switch a lot of my team because they do not resist it. Only Mawile can, but will get easily killed by a HJK.
Kyu-B: Other Kyu’s can check some ‘mon in my team: It can threaten Mawile and KO if it is low, it takes Ash-Gren’s D-Pulse and KO’s in return, OHKO’s Lando-T and threatens my Koko as well. My only means of fighting back is a Kyu-B 50-50 or a Hawlucha HJK.
Check & Counter
Mega Scizor (any set): Because my team lacks Fire types this one ‘mon has basically free play. Insane bulk, insane attack and a good ability makes it check Kyu-B extremely hard. Ash-Gren and the Pump come to the rescue. Unless it is SpDef invested, and Pump doesn’t miss, it has no chance against Ash-Gren. But otherwise it’s a very powerful beast, threatening a lot in my team with setting up and sweeping.
Counters
Ferrothorn: Ferrothorn can Paralyze Mawile when she is focusing for a FP, spread Rocks and Spikes while taking hits. My team lacks Fire completely so Ferro has almost free play, only needing to watch out for Hawlucha and Mawile.
Mega Sableye: Mega Sableye is not susceptible for anything in my team except for Mawile’s Play Rough. It hard-counters Hawlucha and burns it, burns Kyu-B after taking an Outrage, and burns Koko because Koko doesn’t deal enough damage. Then it recovers them out or spam Wisp to burn anything switching in.
Well that’s it. I would love tips, I crave them. I am sure this team is not very good and nowhere near optimal. I am very bad at choosing the right EV spreads. Thanks in advance!
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