Fusion Evolution V4

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105401
Parents: Gabite / Palkia
DNA Fusion
Offspring Name: Galakta Knite
New Type: Dragon/Water
New Base Stats: 79 / 120 (+15) / 82 / 105 (+5) / 88 / 111 (+20)
New Ability and Description: Galactic Instinct (Rough Skin + Telepathy) - If an opponent's move makes contact, delivers a counterattack of 1/8 of the opponent's max HP, even if this Pokemon is behind a Substitute. If any move misses or fails because of Substitute, the user will deliver an attack that deals 1/4 of the foe's max HP automatically.
Notable Moves: Hone Claws, Aqua Tail, Dual Chop, Dragon Rush, Substitute, Liquidation, Earthquake, Iron Head, Bulk Up, Outrage, Stealth Rock, Spacial Rend, Hydro Pump, Brick Break, Dragon Claw
Role Identification: This is a mon that is meant to punish passive play by use of Substitute. The basic idea is that, while it can be used to sweep via Hone Claws and strong moves to take advantage of powerful STABs, it can also punish Pokemon that use certain passive moves by chunking their HP via use of Substitute. It can also discourage risky play from low-accuracy moves. It's also a Kirby reference


105485
Parents: Delphox / Zoroark
Egg Group: Field
Offspring Name: Zelphoax
New Type: Fire/Dark
New Base Stats: 78 / 97 / 76 / 127 / 90 / 115
New Ability and Description: Dark Magician (Illusion + Magician) - Copies the effect of the item of the Pokemon in your last slot, and applies it as this ability as long as this Pokemon is on the field. If the Pokemon in the last slot has no item or the item is a Mega Stone, Z Crystal, or otherwise has no effect on this Pokemon, this ability acts as Illusion.
Notable Moves: Flamethrower, Fire Blast, Calm Mind, Psychic, Psyshock, Dazzling Gleam, Heat Wave, Signal Beam, Foul Play, Focus Blast, Sludge Bomb, Dark Pulse, Knock Off, Nasty Plot, Taunt, U-Turn
Role Identification: Highly similar to Houndoom-Mega, surprisingly. With the same STAB, access to Nasty Plot, and the exact same Speed stat, this thing acts like Mega Houndoom most of the time. However, the difference between the two is that Zelphoax has the power to effectively hold two items OR disguise itself as a teammate, depending on the situation. Zoroark struggled to take advantage of Nasty Plot/Illusion sweeping due to its single STAB option and somewhat shallow coverage options, as well as being in a speed tier only just above average. Delphox's coverage lacked a bit as well, and it didn't possess an ability or setup move that could make up for it. Combined, they do Mega Houndoom proud.


105505
Parents: Arbok / Mewtwo
DNA Fusion
New Type: Poison/Psychic
New Base Stats: 90 (+2 HP) / 120 (+12 Attack) / 90 (+5 Defense) / 116 (+1 Special Attack) / 90 / 130 (+20 Speed)
New Ability and Description: Unnerve (Unnerve*2) - Bonus +5 to All Base Stats
Notable Moves: Gunk Shot, Poison Jab, Zen Headbutt, Crunch, Throat Chop, Sucker Punch, Sludge Wave, Sludge Bomb, Dark Pulse, Shadow Ball, Drain Punch, Elemental Punches, Mewtwo's Special Coverage, Psystrike, Earthquake, Coil, Glare, Haze, Recover
Role Identification: Thanks to now having both Hidden Abilities unlocked, these two can fuse with +5 in all of their stats. In particular, Mewdeuca is a balanced attacker, with a wide variety of coverage for both sides. With a unique dual STAB in Poison and Psychic moves, as well as ways to abuse them on both fronts (Gunk Shot and Zen Headbutt for Physical, Sludge Wave and Psystrike for Special), it can dish out a lot of punishment. It even has both Calm Mind and Coil, for multiple setup options.

105522
Parents: Arbok / Mewtwo-Mega-X
DNA Fusion
New Type: Poison/Fighting
New Base Stats: 90 / 200 / 100 / 116 / 100 / 130
Mega Ability: Steadfast
Notable Moves: See Mewdeuca
Role Identification: With the sheer power of Mega Mewtwo X increased even further, the typing of Toxicroak, and a slew of fantastic options to attack with, this Mega is packing some strong hits. Coil, Gunk Shot, and Drain Punch are all especially notable for this mega. Additionally, thanks to being neutral to Psychic in its base form, it can feel much more safe about setting up a Coil before going mega to bruise them with Crunch or even Sucker Punch, or take advantage of its own Psychic STAB in its base form to threaten other potential things. And, even though its Special Attack stat is near entirely eclipsed, it can still be used to catch the foe's defensive walls off guard.

(Image in Progress)
Parents: Arbok / Mewtwo-Mega-Y
DNA Fusion
New Type: Poison/Psychic
New Base Stats: 90 / 160 / 70 / 156 / 120 / 140
Mega Ability: Insomnia
Notable Moves: See Mewdeuca
Role Identification: This balanced attacking version of Mewtwo can now actually take advantage of getting balanced boosts to its offenses from its Mega-Y form. Does everything regular Mewdeuca did even better, with an ability that could be useful when fighting things that like Sleep.
Now that I have all of my fusions out of the way for now, I am open to receiving feedback. Does anyone have anything to say?
 
If anyone has already posted this, I apologise. Couldn't find it looking through the thread.



DNA Donors: Rotom-Heat / Heatran
Offspring name: Rotran
New Type: Electric / Steel
Base Stats: 90 / 77 / 116 / 117 / 116 / 81 (+20 HP, +0 Atk, +10 Def, +0 SpA, +10 SpD, +0 Spe) 597 BST
New ability and desc: Thermal Currents (Levitate + Flash Fire) - Immune to Fire and Ground type moves. Fire type moves boosted by 50%
Notable Moves:
: Foul Play
: Overheat, Magma Storm, Fire Blast, Earth Power, Dark Pulse, Flash Cannon, Hidden Power, Thunderbolt, Discharge, Volt Switch, Signal Beam
: Defog, Substitute, Pain Split, Thunder Wave, Toxic, Trick, Will-o-Wisp, Sunny Day, Stealth Rock, Taunt
Role Identification: There are 18 types in Pokémon. With Thermal Currents, Rotran is resistant or immune to 14 of them and hit super-effectively by 1. Combine that with a decent support movepool, a trapping move in Magma Storm, an okay healing move in Pain Split, high Special Attack and an ability that effectively gives it a third STAB and you have a bulky attacker capable of giving stall a major headache.



DNA Donors: Eelektross / Heatran
Offspring name: Eeleltran
New Type: Electric / Steel
Base Stats: 100 / 110 / 103 / 117 / 103 / 63 (+12 HP, +8 Atk, +10 Def, +0 SpA, +10 SpD, +0 Spe) 596 BST
New ability and desc: Thermal Currents (Levitate + Flash Fire) - Immune to Fire and Ground type moves. Fire type moves boosted by 50%
Notable Moves:
: Superpower, Crunch, Throat Chop, Iron Tail, Aqua Tail, Wild Charge, Drain Punch, U-Turn, Knock Off, Dragon Tail, Acrobatics, Earthquake, Stone Edge, Iron Head
: Overheat, Magma Storm, Fire Blast, Earth Power, Dark Pulse, Flash Cannon, Hidden Power, Thunderbolt, Discharge, Volt Switch, Signal Beam, Grass Knot, Giga Drain, Acid Spray, Charge Beam
: Substitute, Thunder Wave, Toxic, Will-o-Wisp, Sunny Day, Stealth Rock, Taunt, Coil, Hone Claws, Light Screen, Roar
Role Identification: Similar to the above, yet at the same time completely different, Eelektran prefers to use its mad amount of resistances to set up a substitute on weakened stall teams and pick apart the walls with high power, three STABs, boosting moves and much better Physical Attack then the more defensive Rotran.



DNA Donors: Suicune / Kyurem
Offspring name: Kyune
New Type: Water / Dragon
Base Stats: 127 / 107 / 122 / 115 / 122 / 95 (+10 HP, +0 Atk, +15 Def, +0 SpA, +15 SpD, +0 Spe)
New ability and desc: Pressure (+5)
Notable Moves:
: Outrage, Stone Edge, Zen Headbutt, Dragon Claw, Iron Head, Iron Tail, Waterfall, Extremespeed
: Draco Meteor, Ice Beam, Psychic, Earth Power, Dragon Pulse, Focus Blast, Flash Cannon, Signal Beam, Shadow Ball, Hydro Pump, Surf, Scald, Air Slash
: Hone Claws, Rest, Roost, Substitute, Sleep Talk, Toxic, Calm Mind, Curse, Tailwind
Role Identification:
+1 252+ Atk Tough Claws Crematoria-Sem-Mega-X Dragon Claw vs. 252 HP / 252+ Def Kyune: 458-540 (100 - 117.9%) -- guaranteed OHKO
252+ Atk Tough Claws Crematoria-Sem-Mega-X Outrage vs. 252 HP / 252+ Def Kyune: 458-542 (100 - 118.3%) -- guaranteed OHKO
+2 252+ SpA Crematoria-Mega-Y Dazzling Gleam vs. 252 HP / 4 SpD Kyune: 428-504 (93.4 - 110%) -- 62.5% chance to OHKO after Leftovers recovery
+3 252+ SpA Crematoria-Mega-Y Dazzling Gleam vs. 252 HP / 252+ SpD Kyune: 398-470 (86.8 - 102.6%) -- 18.8% chance to OHKO after Leftovers recovery
+3 252+ SpA Crematoria-Mega-Y Psyshock vs. 252 HP / 4 Def Kyune: 400-472 (87.3 - 103%) -- 18.8% chance to OHKO after Leftovers recovery
Your not one-shotting it without a super-effective STAB move or boosts, especially not if your hitting it on the invested side. Meanwhile, it can boost up before hitting back with high attacking stats and the almost unresisted water-type STAB once immunities are removed.



Parents: Kingler / Crawdaunt
Shared egg group: Water 3
Offspring name: Crawking
New type: Water / Dark
New base stats: 69 / 135 / 110 / 80 / 62 / 75
New ability and desc: King's Strength (Hyper Cutter + Adaptability) - Physical moves have their power doubled.
Notable moves:
: Superpower, Frustration, Crabhammer, Liquidation, X-Scissor, Body Slam, Knock Off, Rock Slide, Crunch, Aerial Ace, Aqua Jet
: Dragon Dance, Hone Claws, Switcheroo, Swords Dance, Taunt, Toxic, Agility, Curse, Haze
Role Identification: 135 Attack + Dragon Dance + Life Orb + King's Strength = Lots of damage, quite quickly. After a Dragon Dance you pretty much need resistances or immunity to survive a hit, and I don't think there is a single pokémon that can take everything Crawking can dish out, even with this metagame.



Parents: Staraptor / Altaria
Shared egg group: Flying
Offspring name: Altaraptor
New type: Flying / Dragon
New base stats: 90 / 105 / 90 / 70 / 92 / 100
New ability and desc: Shake Off (Reckless + Natural Cure) - When this pokémon uses a recoil move, it has its major status condition cured.
Notable moves:
: Outrage, Dragon Claw, Double Edge, Iron Tail Earthquake, Play Rough, Steel Wing, Brave Bird, Close Combat, U-Turn
: Draco Meteor, Final Gambit
: Agility, Cotton Guard, Dragon Dance, Haze, Heal Bell, Hone Claws, Perish Song, Roost, Toxic, Tailwind, Defog, Whirlwind
Role Identification: On its own, Altaraptor isn't very good. You want the Mega. If you had to use it though, you could probably run an alright bulky booster set with Brave Bird, Dragon Dance, Roost and your choice of Coverage.



Parents: Staraptor / Altaria
Shared egg group: MEGA
Offspring name: Altaraptor-Mega
New type: Flying / Fairy
New base stats: 90 / 145 / 110 / 110 / 92 / 100
New ability and desc: Pixilate
Notable moves:
: Outrage, Dragon Claw, Return, Double Edge, Iron Tail Earthquake, Steel Wing, Brave Bird, Close Combat, U-Turn
: Draco Meteor, Final Gambit, Fire Blast, Ice Beam, Dragon Pulse, Hyper Voice
: Agility, Cotton Guard, Dragon Dance, Haze, Heal Bell, Hone Claws, Perish Song, Roost, Toxic, Tailwind, Defog, Whirlwind
Role Identification: Bulky booster with high power STABs in the form of Brave Bird and Double Edge/Return, enough coverage to be hard to predict and actually usable Special Attack.



DNA Donors: Charizard / Kyurem
Offspring name: Charem
New Type: Fire / Dragon
Base Stats: 101 / 127 / 84 / 119 / 87 / 117 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe)
New ability and desc: Searing Heat (Pressure + Blaze) - When this pokémon uses a Fire-type move, all moves of the target pokémon lose 2 PP
Notable Moves:
: Outrage, Dragon Claw, Flare Blitz, Earthquake, Crunch, Stone Edge, Zen Headbutt, Iron Head
: Draco Meteor, Fire Blast, Dragon Pulse, Earth Power, Focus Blast, Air Slash, Solar Beam, Ice Beam, Flash Cannon, Shadow Ball, Signal Beam, Psychic
: Belly Drum, Curse, Defog, Dragon Dance, Roar, Roost, Swords Dance, Tailwind, Toxic, Will-o-Wisp, Hone Claws, Substitute
Role Identification: Powerful, fast and with plenty of coverage, Charem has an answer for everything but is limited by the fact that it can only carry four moves at once, meaning it has to give up coverage if it wants to boost its power, heal or support the team.



DNA Donors: Charizard / Kyurem
Offspring name: Charem-Mega-X
New Type: Fire / Dragon
Base Stats: 101 / 173 / 117 / 140 / 87 / 117 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe)
New ability and desc: Tough Claws
Notable Moves:
: Outrage, Dragon Claw, Flare Blitz, Earthquake, Crunch, Stone Edge, Zen Headbutt, Iron Head
: Draco Meteor, Fire Blast, Dragon Pulse, Earth Power, Focus Blast, Air Slash, Solar Beam, Ice Beam, Flash Cannon, Shadow Ball, Signal Beam, Psychic
: Belly Drum, Curse, Defog, Dragon Dance, Roar, Roost, Swords Dance, Tailwind, Toxic, Will-o-Wisp, Hone Claws, Substitute
Role Identification: Charem-Mega-X is a straight power-up for physical Charem, boosting the power through the roof while also giving it decent bulk on the physical side and enough Special Attack to lay the hurt on most physical walls. It plays pretty much the same as Charem.



DNA Donors: Charizard / Kyurem
Offspring name: Charem-Mega-Y
New Type: Fire / Dragon
Base Stats: 101 / 147 / 84 / 169 / 117 / 117 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe)
New ability and desc: Drought
Notable Moves:
: Outrage, Dragon Claw, Flare Blitz, Earthquake, Crunch, Stone Edge, Zen Headbutt, Iron Head
: Draco Meteor, Fire Blast, Dragon Pulse, Earth Power, Focus Blast, Air Slash, Solar Beam, Ice Beam, Flash Cannon, Shadow Ball, Signal Beam, Psychic
: Belly Drum, Curse, Defog, Dragon Dance, Roar, Roost, Swords Dance, Tailwind, Toxic, Will-o-Wisp, Hone Claws, Substitute
Role Identification: The most out and out offensive Charem compared to the more Dragon Dance happy regular and X form, Charem-Mega-Y just uses its high Special Attack to blast through anything that doesn't resist fire while the suns out, before switching out so it can set it back up. If you want you could run a physical attack or even a full Dragon Dance set, but in this meta 147 is quite weak without a boost.
 
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Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall"

Parents: Ho-Oh + Sandslash-Alola
Shared egg group: DNA (Legendary)
Offspring name: Honoka
New type: Fire/Steel
New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack)
New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage.
Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost
Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though! Has excellent synergy with Ninetales-Prime, both activating its Hail ability and boosting its Sacred Fire.

Honoka @ Leftovers
Ability: Melody of the Heart
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sacred Fire
- Iron Head
- Earthquake
- Icicle Crash / Rapid Spin



Poison/Ice boi
Parents: Salazzle + Kyurem
Shared egg group: DNA
Offspring name: Kyule
New type: Poison/Ice
New base stats: 96/97/75/140/75/126 (609) (+20 Sp.A, +20 Speed)
New ability and desc: G-Corrode (Corrosion + Pressure): Ignores immunities to poison status and Poison-type moves used by the user. If a target would normally be immune to such a move, they lose 1 PP on all of their moves.
Notable moves: Sludge Wave, Ice Beam, Nasty Plot, Flamethrower, Shadow Ball, Earth Power, Flash Cannon
Role identification: Poison/Ice has no fusions, and for good reason, given the clash of its types. Regardless, I tried to make this work. G-Corrode allows Poison to not be as shit offensively, so Kyule won't be walled by mere steel. G-Corrode also fucks over Steel-type walls further by tearing away at their PP.



No, YOU have Sneaky Pebbles on your field!
Parents: Raichu + Hippowdon
Shared egg group: Field
Offspring name: Raidon
New type: Electric/Ground
New base stats: 94/111/96/89/86/88 (564)
New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1, and is immune. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1, and again is immune.
Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge
Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls EdgeQuake, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.

Raidon @ Leftovers
Ability: Lightning Stream
EVs: 252 HP / 252 Atk / 4 Def
- Slack Off
- Volt Tackle
- Earthquake / Stealth Rock
- Nuzzle / Yawn / Stealth Rock



A true legend.
Parents: Kyurem + Aerodactyl
Shared egg group: DNA
Offspring name: Kyurodactyl
New type: Dragon/Rock
New base stats: 107/142/82/100/87/137 (655) (+20 Attack, +20 Speed)
New ability and desc: Pressure (+5)
Notable moves: Dragon Claw, Outrage, Stone Edge, Iron Head, Earthquake, Crunch, Aqua Tail, Shadow Claw, Zen Headbutt, Roost
Role identification: With excellent speed and power, and good bulk, Kyurodactyl is a very powerful threat that can find places on teams even in base form. But what you want is the Mega.

Parents: Kyurem + Aerodactyl-Mega
Shared egg group: MEGA
Offspring name: Kyurodactyl
New type: Dragon/Rock
New base stats: 107/172/102/110/107/157 (755)
New ability and desc: Tough Claws
Notable moves: See above + Ice Fang, Thunder Fang, Fire Fang
Role identification: Oh my god, oh my god, oh my god. It's nearly as strong as Crematoria-S-X, but it's also as fast as Dark Electrode, and is perfectly able to take a hit. This thing is a top threat even by FE standards.
 

The most colorful fusion...
Parents: Grumpig / Manectric
Shared egg group: Field
Offspring name: Pigment
New type: Psychic / Electric
New base stats: 85 / 70 / 72 / 107 / 95 / 102
New ability and desc: Food Coloring (Gluttony + Minus) - This Pokemon eats certain berries earlier. If a Pokemon on this team (including itself) is holding a berry, this Pokemon has 1.5x Special Attack.
Notable moves: Psychic, Thunder(bolt), Focus Blast, Grass Knot, Energy Ball, Shadow Ball, Signal Beam, Dischaarge, Volt Switch, Overheat, Amnesia, Calm Mind, Heal Bell, Light Screen, Reflect, Recycle, Taunt, Thunder Wave, Torment, Toxic, Whirlwind, Eerie Impulse, Magnet Rise
Role Identification: This Pokemon has a great ability to pair with any number of berry abusers, from Dedede to Kahoot. It also has a fittingly colorful moveset. It can run a berry itself or run Scarf paired with berry abusers. Of course, if you want something more conventional...

Racial equality for all! (Cause skin pigment)
Parents: Grumpig / Manectric
Shared egg group: Field
Offspring name: Pigment
New type: Psychic / Electric
New base stats: 85 / 70 / 92 / 137 / 115 / 132
New ability and desc: Intimidate
Notable moves: Same as base
Role Identification: The mega is a fantastic defensive option. Fast, bulky and extremely powerful. You can't really go wrong with this colorful combination.


Basculin needs more love.
DNA Donors: Basculin / Kyurem-White
Offspring name: Bascure
New Type: Water / Dragon
Base Stats: 102 / 111 / 85 / 144 / 85 / 121 (+0 HP, +0 Atk, +3 Def, +14 SpA, +3 SpD, +20 Spe)
New ability and desc: Turboblaze (Mold Breaker + Turboblaze) [+5 Bonus]
Notable Moves: Aabb
Role Identification: Aaabbb
am I wrong or doesn't the +5 bonus only apply to regular fusions?
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
am I wrong or doesn't the +5 bonus only apply to regular fusions?
Hello everyone! This slate, two things are happening.

1. DNA Fusions with the same ability get +5 to all of their stats, on top of their DNA boosts. Think of it as like egg fusions, just now DNA can get in on it too. This is permanent.

2. Two hidden abilities on a fusion are allowed! After some discussion, we decided to allow this for now. This MAY be permanent, but it depends on how this slate goes.

Of course, submissions are open!
 

Parents: Bidoof +Loppuny
Shared egg group: Field
Offspring name: Lord Bidoof
New type: Normal
New base stats: 72/70/72/54/78/78
New ability and desc: God's Will ~ This Pokémon's held Item has its effect doubled (and yes, you guessed it, mega stones will unfortunetly count for this, meaning its mega now gets +120 atk, +20 def, and +60 speed :D)
Notable moves: return/frustration, fake out, hjk, sr, sd, taunt, Ice Punch, Superpower, Quick Attack, encore
Role identification mega or die.


Parents: Bidoof + Mega Loppuny
Shared egg group: Field
Offspring name: Mega Lord Bidoof
New type: Normal/Fighting
New base stats: 72/190/92/54/78/138 with Ability or 72/130/62/54/78/108 w/o ability.
New ability and desc: Scrappy
Notable moves: return/frustration, fake out, hjk, sr, sd, taunt, Ice Punch, Superpower, Quick Attack, encore
Role identification decent I guess. just wanted a good bidoof fusion.




Parents: latios / latias
Shared egg group: DNA
Offspring name: Latis
New type: Dragon
New base stats:
New ability and desc:
Notable moves:
Role identification
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

Parents: Bidoof +Loppuny
Shared egg group: Field
Offspring name: Lord Bidoof
New type: Normal
New base stats: 72/70/72/54/78/78
New ability and desc: God's Will ~ This Pokémon's held Item has its effect doubled (and yes, you guessed it, mega stones will unfortunetly count for this, meaning its mega now gets +120 atk, +20 def, and +60 speed :D)
Notable moves: return/frustration, fake out, hjk, sr, sd, taunt, Ice Punch, Superpower, Quick Attack, encore
Role identification mega or die.


Parents: Bidoof + Mega Loppuny
Shared egg group: Field
Offspring name: Mega Lord Bidoof
New type: Normal/Fighting
New base stats: 72/190/92/54/78/138 with Ability or 72/130/62/54/78/108 w/o ability.
New ability and desc: God's Will ~ This Pokémon's held Item has its effect doubled (and yes, you guessed it, mega stones will unfortunetly count for this, meaning its mega now gets +120 atk, +20 def, and +60 speed :D)
Notable moves: return/frustration, fake out, hjk, sr, sd, taunt, Ice Punch, Superpower, Quick Attack, encore
Role identification decent I guess. just wanted a good bidoof fusion.
Cool fusion, but shouldn't the Mega have Scrappy?
 

Aunt Lurr did not come to play for this family reunion.
Parents:Purugly / Stantler
Shared egg group: Field
Offspring name: Aunt Lurr
New type: Normal
New base stats:
82 / 99 / 73 / 85 / 72 / 109
New ability and desc: Hairball Boost (Intimidate + Defiant) - This Pokemon lowers the foe(s) attack by 1, for each lowered stat on the opposing Pokemon, this Pokemon gains a 2x boost in its attack.
Notable moves: Attacking - Fake Out, Return, Jump Kick, Knock Off, Play Rough, U-Turn, Sucker Punch, Earthquake, Wild Charge, Megahorn, Quick Attack.
Status - Charm, Thunder Wave, Taunt, Roar
Role Identification: OML, a pun mon that's also absolutely broken?!? Would be an AMAZING sticky web sweeper, or just a regular attacker in general. With access to good priority moves, a very diverse move pool, and momentum, it is a fearsome force that can be countered by very few mons (...dangit Dialcatty). Seriously this mon is broken with a 594 attack stat on switch-in, and 109 base speed, including priority like fake out and sucker punch.



Snatching crowns since it was seeded.
DNA Donors:[/B] Bellsprout / Necrozma-Dawn-Wings
Offspring name: Zella-Crown-Sprout
New Type: Poison / Ghost
Base Stats:
81 / 100 / 72 / 134 / 80 / 65 (+7 HP, +6 Atk, +0 Def, +20 SpA, +1 SpD, +5 Spe)
New ability and desc: Adrenaline Rainbow (Chlorophyll + Prism Armor) - This Pokemon's Speed is increased by 75%, and its Super-Effective moves' power are doubled.
Notable Moves: Attacking - Moongeist Beam, Sludge Bomb, Heat Wave, Photon Geyser, Earth Power, Flash Cannon, Power Gem, Power Whip, Energy Ball, Knock Off, Stone Edge, Sucker Punch, Sludge Bomb
Status - Swords Dance, Calm Mind, Rock Polish, Stealth Rock, Moonlight
Role Identification: Sweeper/Wall Breaker - Seriously though, 439 max speed, with this move pool and ability that increased its super effective attacks?? Set up a calm mind and beat down everything with your high speed stat, high special attack, and wide move pool.



I didn't see this in the matrix...
DNA Donors: Thundurus-Therian / Tornados-Therian
Offspring name: Dothurius-Neo
New Type: Electric / Flying
Base Stats:
80 / 106 / 75 / 140 / 90 / 130 (+1 HP, +3 Atk, +0 Def, +12 SpA, +5 SpD, +19 Spe)
New ability and desc: Light Switch (Volt Absorb + Regenerator) - This Pokemon's Electric moves do 1.25x their normal damage, when switched out, this Pokemon heals 1/3 of its max HP, rounded down, and also has an Electric Immunity.
Notable Moves: Attacking - Thunderbolt, Volt Switch, Hurricane, Air Slash, Focus Blast, Heat Wave, Grass Knot, Knock Off, Sludge Wave, Superpower, U-turn
Status - Nasty Plot, Bulk Up, Taunt, Defog
Role Identification: Finally, a Thundurus with a flying move it can use. With decent bulk, a high speed and special attack stat, this Pokemon is volt-turn heaven. Imagine Tornados, on steroids and speed. Also thanks to its ability, it can stop volt switch and deal massive damage with electric moves.



Haha, you can't touch me! (like literally)
Parents: Lopunny / Medicham
Shared Egg Group - Human Like
Offspring name: Dieyuna
New Type: Normal / Fighting
Base Stats: 73 / 78 / 90 / 67 / 96 / 103
New ability and desc: Clumsy Curb (Klutz + Telepathy) - This Pokemon takes no damage if the foe has a held item.
Notable Moves:Attacking - Fake Out, Return, High Jump Kick, Elemental Punches, Drain Punch, Poison Jab
Status - Heal Bell, Recover, Encore, Thunder Wave, Switch, Rest
Role Identification: Offense Shutdown - Unless Mold Breaker comes into play, this Pokemon cannot be killed because of heal bell, rest, recover, and encore. Honestly there is really no point in mentioning its move pool, as you'd probably just see heal bell, recover, drain punch, toxic.

in lop's mega form, its just a slightly slower, slightly stronger mega lop, no real discussion



Definitely the male stripper of FE.
DNA Donors: Whiscash / Buzzwole
Offspring name: Swolecash
New Type: Ground / Fighting
Base Stats:
110 / 120 / 106 / 65 / 80 / 80 (+1 HP, +11 Atk, +0 Def, +0 SpA, +18 SpD, +10 Spe)
New ability and desc: Muscle Mass (Hydration + Beast Boost) - This Pokemon cannot be statuses, if hit by a status move, its highest stat is raised by 1, if this Pokemon knocks out the opposing Pokemon, its highest stat is raised by 1.
Notable Moves: Attacking - Earthquake, Stone Edge, Drain Punch, Superpower, Ice Punch, Iron Head, Thunder Punch
Status - Roost, Dragon Dance, Bulk Up, Roost, Taunt
Role Identification: Sweeper that can absorb status. With this ability and dragon dance, this mon can easily sweep. With no threat from pesky status moves, this Pokemon has the freedom to sweep. Forces prediction from opponent, because if the mon gets a boost, it can be quickly over.



Lol, it only has a 278 base stat t-... OH
DNA Donors: Riolu / Azurill
Offspring name: Lulua
New Type: Fighting / Normal
Base Stats:
60 / 65 / 45 / 28 / 40 / 40 (+15 HP, +20 Atk, +5 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Play Fight (Prankster + Huge Power) - This Pokemon's attack stat is doubled, all moves that use this Pokemon's attack stat are given +1 priority.
Notable Moves: Attacking - High Jump Kick, Drain Punch, Meteor Mash, Ice Punch, Poison Jab, Earthquake, Double Edge, Return, Knock Off, Quick Attack
Status - Belly Drum, Swords Dance
Role Identification: Wall Breaker / Sweeper - UmmMm, have you ever seen a baby mon this broken? Seriously 502 adamant mon with priority HJK, basically just Medicham on steroids. Also to outshine, this move has SD and BD, two of the greatest set up moves, get up an aurora veil, bd, and sweep basically.
 
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Haha, you can't touch me! (like literally)
Parents: Lopunny / Medicham
Shared Egg Group - Human Like
Offspring name: Dieyuna
New Type: Normal / Fighting
Base Stats: 73 / 78 / 90 / 67 / 96 / 103
New ability and desc: Clumsy Curb (Klutz + Telepathy) - This Pokemon takes no damage if the foe has a held item.
Notable Moves:Attacking - Fake Out, Return, High Jump Kick, Elemental Punches, Drain Punch, Poison Jab
Status - Heal Bell, Recover, Encore, Thunder Wave, Switch, Rest
Role Identification: Offense Shutdown - Unless Mold Breaker comes into play, this Pokemon cannot be killed because of heal bell, rest, recover, and encore. Honestly there is really no point in mentioning its move pool, as you'd probably just see heal bell, recover, drain punch, toxic.

in lop's mega form, its just a slightly slower, slightly stronger mega lop, no real discussion
This thing is so broken it would get banned from FE Anything Goes what the fuck omg
 

T.I.A.

formerly Ticktock
Note: I want to named them to my own liking, so screw name rules.

Here comes the brigade.


Parents: Golisopod / Archeops (Water 3)
Offspring name: Asahina
New Type: Rock / Bug
Base Stats: 85 / 142 / 112 / 96 / 87 / 85 [BST: 607]
New ability and desc: Brigade Soul: MKR (Emergency Exit + Defeatist) - When brought down to below 1/2th of its max HP, switches the target out and lowers the opponent's Attack and Special Attack by 50% for as long this Pokemon isn't fainted or afflicted by a status condition.
Notable Moves:
- STAB: First Impression, Head Smash, Stone Edge, U-Turn, Leech Life
- Coverage: Heat Wave, Knock Off, Dragon Tail, Earthquake, Aqua Jet, Iron Head, Ice Beam, Sucker Punch, Poison Jab
- Status: Agility, Roost, Defog, Switcheroo, Stealth Rock, Swords Dance, Taunt, Spikes
- Other: Endeavor
Role Identification: The supportive one. A solid bulky attacker with a pretty titanic 142 Attack and good 85/112/87 bulk, especially coming off a Bug/Rock type. Access to First Impression, Sucker Punch, and Aqua Jet can help migrate its middling Speed or punish attackers. However, it's more or less a great punisher for the target's side, consider it can switch out a sweep AND ruin any future attempts as long as its alive, even when its not on the field. Its nice status movepool, including Roost, Defog, and even both Spikes and Stealth Rock, means that this rocky flying bug samurai thing will make its team have one hell of a time. It can also be a suicide lead if you want it to be.



Parents: Pangoro / Beheeyem (Human-like)
Offspring name: Kyon
New Type: Psychic / Fighting
Base Stats: 95 / 109 / 86 / 107 / 93 / 59 [BST: 549]
New ability and desc: Brigade Soul: KYON (Scrappy + Analytic) - If it moves last, the user's moves will by increased by 30% in power as well as bypassing immunities. Normal and Fighting-type moves will have their power increased by 60%.
Notable Moves:
- STAB: Circle Throw, Hammer Arm, Focus Blast, Superpower, Zen Headbutt, Psychic, Psyshock
- Coverage: Bullet Punch, Earthquake, Return, Sludge Bomb, Stone Edge, Gunk Shot, Fire Punch, Ice Punch, Hyper Voice, Knock Off, Thunderbolt, Shadow Ball
- Status: Parting Shot, Taunt, Swords Dance, Psychic Terrain, Recover, Thunder Wave, Disable, Nasty Plot, Magic Coat
Role Identification: The protagonist. Pretty average aside from speed, which is bad, but actually plays into its role as a slow wallbreaker. With its Brigade Soul providing a 30% boost (double the boost with Normal and Fighting-type moves) and immunity penetration if it moves last, it can deal damaging blows, use Parting Shot to switch it out safely, and, if it stays on the field, work all around its surprisingly deep coverage and tools. Boosting, support, recovery, paralysis, terrain, even hazard counter. Psychic/Fighting is also a decent type offensively and defensively, which its decent bulk can help take a resisted or weak neutral hit.



DNA Donors: Blacephalon / Mamoswine
Offspring name: Koizumi
New Type: Fire / Ice
Base Stats: 81 / 128 / 66 / 130 / 69 / 113 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) [BST: 587]
New ability and desc: Brigade Soul: ITK (Thick Fat + Beast Boost) - Decreases the power of Fire and Ice-type moves by 50% directed at the wielder of this Ability. When it gets hit, its own Fire and Ice type moves are powered up by 50% and increases its highest stat by 1 stage.
Notable Moves:
- STAB: Fire Blast, Mind Blown, Ice Beam, Icicle Crash, Icicle Spear, Ice Shard, Freeze-Dry
- Coverage: Shadow Ball, Knock Off, Psychic, Earthquake, Stone Edge, Superpower
- Status: Magic Coat, Calm Mind, Trick, Will-O-Wisp, Stealth Rock
- Other: Endeavor, Explosion, Night Shade
Role Identification: The dispelling one. A powerful mixed attacker with a solid STAB combination and decent Speed for the Pokemon its fused with. It also has solid coverage to cover the dreaded weaknesses it has, with Freeze-Dry for Water types, Psychic for Fighting types, and Earthquake for Rock and Steel-types. Such a shame for that 4x weakness to Stealth Rock.



DNA Donors: Hariyama / Klinklang
Offspring name: Nagato
New Type: Steel / Fighting
Base Stats: 102 / 130 / 87 / 55 / 72 / 90 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe) [BST: 536]
New ability and desc: Brigade Soul: YK (Sheer Force + Clear Body) - Cannot be inflicted with stat drops from neither itself or from the target. If it uses an attack with either self-inflicted stat drops or a secondary effect, it sacrifices it for a 30% power increase to those moves.
Notable Moves:
- STAB: Close Combat/Superpower, Drain Punch, Iron Head, Gear Grind, Heavy Slam, Bullet Punch
- Coverage: Earthquake, Rock Slide, Poison Jab, Elemental Punches, Throat Chop, Volt Switch
- Status: Whirlwind, Belly Drum, Shift Gear
- Other: Fake Out, Counter
Role Identification: The quiet, yet deadly one. Boosting a solid 130 Attack and access to Belly Drum can really damage your day. The fact that its ability also negates the stat drops from Close Combat means that it can that and Bullet Punch all day. Its decent bulk and typing can also make running Shift Gear not much of a problem, setting one up and spamming Close Combat and Gear Grind for days. Whirlwind can also force switches, Volt Switch for safe pivoting, coverage, priority, you name it. It has it all!



DNA Donors: Camerupt / Minior
Offspring name: Suzumiya
New Type: Ground / Rock
Base Stats: Calm Form: 65 / 80 / 105 / 82 / 97 / 60 (+0 HP, +0 Atk, +20 Def, +0 SpA, +10 SpD, +10 Spe) [BST: 489]
Angry Form: 65 / 105 / 80 / 97 / 82 / 120 (+0 HP, +20 Atk, +0 Def, +10 SpA, +0 SpD, +10 Spe) [BST: 549]
New ability and desc: Brigade Soul: HRH (Shields Down + Anger Point) - Starts off in Calm Form, which is immune to status conditions. However, it hit with a critical hit or brought down to 50% half HP, it changes to Angry Form and maximizes its own Attack.
Notable Moves:
- STAB: Stone Edge, Earthquake
- Coverage: Iron Head, U-turn, Dazzling Gleam, Fire Blast, Flamethrower, Zen Headbutt
- Status: Stealth Rock, Shell Smash, Light Screen, Reflect, Roar, Will-O-Wisp
- Other: Explosion
Role Identification: The leader. While not having the best type in the world, its bulk is enough to take neutral hits, as well as useful immunities to status. However, if struck down to below half or by a critical hit, it becomes a physical monster. STAB EdgeQuake provides great coverage as usual, and with the maximized Attack, makes even resisted targets take massive damage. It can also run Shell Smash if you want to have a clean route. However, this is not done yet...




DNA Donors: Camerupt / Minior
Offspring name: Mega Suzumiya
New Type: Ground / Rock
Base Stats: Celestial Form: 65 / 100 / 135 / 122 / 127 / 40 (+0 HP, +0 Atk, +20 Def, +0 SpA, +10 SpD, +10 Spe) [BST: 589]
Warrior Form: 65 / 125 / 110 / 137 / 112 / 100 (+0 HP, +20 Atk, +0 Def, +10 SpA, +0 SpD, +10 Spe) [BST: 649]
New ability and desc: Sheer Force
Notable Moves:
- STAB: Rock Slide, Earthquake, Earth Power, Ancient Power, Power Gem
- Coverage: Iron Head, Flash Cannon, U-turn, Dazzling Gleam, Fire Blast, Flamethrower, Zen Headbutt, Psychic
- Status: Stealth Rock, Shell Smash, Light Screen, Reflect, Roar, Will-O-Wisp, Cosmic Power, Calm Mind
- Other: Explosion
Role Identification: Now, the leader has truly been reborn. When Mega Evolved, its play styles become even more different, one resulting in a very bulky, specially offensive tank, the other resulting in a powerful, pretty fast attacker...that has decent bulk for its kind. Anyway, when in Celestial Form, its average defenses become even more fortified and a developed Special Attack means its not complete Taunt bait with access to Stealth Rock, Screens, Roar, and Will-O-Wisp. Warrior Form loses some speed from its Angry Form, but makes it up for having a even higher Attack and bulk, meaning any non-super effective hit wouldn't outright OHKO it. It's also more specially orientated here, but you'll probably still use physical attacks.
Note: The form will not change when Mega Evolved, meaning its stuck in what ever form it was before.
Here's my creations. Any feedback? (And knowing how to fix the double spoiler?)
EDIT: Found out that italics and color don't mix in a spoiler tag, making the double spoiler.
EDIT EDIT: PLEASE JUDGE ME!
 
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IMG_0787.PNG

Parents: Gabite / Palkia
DNA Fusion
Offspring Name:
Galakta Knite
New Type: Dragon/Water
New Base Stats: 79 / 120 (+15) / 81 / 105 (+5) / 87 / 111 (+20)
New Ability and Description: Galactic Instinct (Rough Skin + Telepathy) - If an opponent's move makes contact, delivers a counterattack of 1/8 of the opponent's max HP, even if this Pokemon is behind a Substitute. If any move misses or fails because of Substitute, the user will deliver an attack that deals 1/4 of the foe's max HP automatically.
Notable Moves: Hone Claws, Aqua Tail, Dual Chop, Dragon Rush, Substitute, Liquidation, Earthquake, Iron Head, Bulk Up, Outrage, Stealth Rock, Spacial Rend, Hydro Pump, Brick Break, Dragon Claw
Role Identification: This is a mon that is meant to punish passive play by use of Substitute. The basic idea is that, while it can be used to sweep via Hone Claws and strong moves to take advantage of powerful STABs, it can also punish Pokemon that use certain passive moves by chunking their HP via use of Substitute. It can also discourage risky play from low-accuracy moves. It's also a Kirby reference

IMG_0788.PNG

Parents: Delphox / Zoroark
Egg Group: Field
Offspring Name: Zelphoax
New Type: Fire/Dark
New Base Stats: 77 / 97 / 76 / 127 / 90 / 114
New Ability and Description: Dark Magician (Illusion + Magician) - Copies the effect of the item of the Pokemon in your last slot, and applies it as this ability as long as this Pokemon is on the field. If the Pokemon in the last slot has no item or the item is a Mega Stone, Z Crystal, or otherwise has no effect on this Pokemon, this ability acts as Illusion.
Notable Moves: Flamethrower, Fire Blast, Calm Mind, Psychic, Psyshock, Dazzling Gleam, Heat Wave, Signal Beam, Foul Play, Focus Blast, Sludge Bomb, Dark Pulse, Knock Off, Nasty Plot, Taunt, U-Turn
Role Identification: Highly similar to Houndoom-Mega, surprisingly. With the same STAB, access to Nasty Plot, and nearly the exact same Speed stat, this thing acts like Mega Houndoom most of the time. However, the difference between the two is that Zelphoax has the power to effectively hold two items OR disguise itself as a teammate, depending on the situation. Zoroark struggled to take advantage of Nasty Plot/Illusion sweeping due to its single STAB option and somewhat shallow coverage options, as well as being in a speed tier only just above average. Delphox's coverage lacked a bit as well, and it didn't possess an ability or setup move that could make up for it. Combined, they do Mega Houndoom proud.


You_Doodle+_2018-03-15T01_40_21Z.png

Parents: Arbok / Mewtwo
DNA Fusion
Offspring Name:
Mewdeuca
New Type: Poison/Psychic
New Base Stats: 89 (+1 HP) / 120 (+13 Attack) / 89 (+5 Defense) / 115 (+1 Special Attack) / 89 / 130 (+20 Speed)
New Ability and Description: Unnerve (Unnerve*2) - Bonus +5 to All Base Stats
Notable Moves: Gunk Shot, Poison Jab, Zen Headbutt, Crunch, Throat Chop, Sucker Punch, Sludge Wave, Sludge Bomb, Dark Pulse, Shadow Ball, Drain Punch, Elemental Punches, Mewtwo's Special Coverage, Psystrike, Earthquake, Coil, Glare, Haze, Recover
Role Identification: Thanks to now having both Hidden Abilities unlocked, these two can fuse with +5 in all of their stats. In particular, Mewdeuca is a balanced attacker, with a wide variety of coverage for both sides. With a unique dual STAB in Poison and Psychic moves, as well as ways to abuse them on both fronts (Gunk Shot and Zen Headbutt for Physical, Sludge Wave and Psystrike for Special), it can dish out a lot of punishment. It even has both Calm Mind and Coil, for multiple setup options.

You_Doodle+_2018-03-15T08_44_39Z.png

Parents: Arbok / Mewtwo-Mega-X
DNA Fusion
Offspring Name:
Mewdeuca-Mega-X
New Type: Poison/Fighting
New Base Stats: 89 / 200 / 99 / 115 / 99 / 130
Mega Ability: Steadfast
Notable Moves: See Mewdeuca
Role Identification: With the sheer power of Mega Mewtwo X increased even further, the typing of Toxicroak, and a slew of fantastic options to attack with, this Mega is packing some strong hits. Coil, Gunk Shot, and Drain Punch are all especially notable for this mega. Additionally, thanks to being neutral to Psychic in its base form, it can feel much more safe about setting up a Coil before going mega to bruise them with Crunch or even Sucker Punch, or take advantage of its own Psychic STAB in its base form to threaten other potential things. And, even though its Special Attack stat is near entirely eclipsed, it can still be used to catch the foe's defensive walls off guard.

You_Doodle+_2018-03-17T21_06_58Z.png

Parents: Arbok / Mewtwo-Mega-Y
DNA Fusion
Offspring Name:
Mewdeuca-Mega-Y
New Type: Poison/Psychic
New Base Stats: 89 / 160 / 69 / 155 / 119 / 140
Mega Ability: Insomnia
Notable Moves: See Mewdeuca
Role Identification: This balanced attacking version of Mewtwo can now actually take advantage of getting balanced boosts to its offenses from its Mega-Y form. Does everything regular Mewdeuca did even better, with an ability that could be useful when fighting things that like Sleep.

You_Doodle+_2018-03-15T21_21_09Z.png

Parents: Haxorus / Necrozma
DNA Fusion
Offspring Name:
Hexocruzma
New Type: Dragon/Psychic
New Base Stats: 86 / 147 (+20) / 95 / 93 / 84 (+5) / 103 (+15)
New Ability and Description: Diamond Axe (Mold Breaker + Prism Armor) - Abilities do not affect this Pokemon when attacking or defending, even by other Mold Breaker variants.
Notable Moves: Photon Geyser, Knock Off, Earthquake, Dragon Claw, Outrage, Iron Head, Poison Jab, Stone Edge, X-Scissor, Brick Break, Dragon Dance, Swords Dance, Rock Polish, Stealth Rock, Taunt
Role Identification: Counters shenanigans when attacking AND defending. Pretty much just functions like Haxorus, but with an ability that blocks other abilities (any ability that affects how Hexocruzma attacks or defends is made null). Perfect for a meta where many Pokemon thrive by bypassing Mold Breaker using abilities that hinder their foe.


You_Doodle+_2018-03-18T10_31_39Z.png

Parents: Froslass / Roserade
Egg Group: Fairy
Offspring Name: Frozerade
New Type: Ghost / Poison
New Base Stats: 75 / 85 / 77 / 102 / 97 / 110
New Ability and Description: Natural Curse (Natural Cure + Cursed Body) - When this Pokemon switches out, the last move the opponent used is disabled for 4 turns or until they switch out. If the opposing Pokemon has not used a move, this ability does nothing.
Notable Moves: Shadow Ball, Sludge Bomb, Leaf Storm, Ice Beam, Blizzard, Dazzling Gleam, Thunderbolt, Psychic, Hex, Signal Beam, Aromatherapy, Leech Seed, Sleep Powder, Synthesis, Destiny Bond, Spikes, Toxic Spikes, Taunt, Thunder Wave, Toxic, Will-O-Wisp, Trick, Substitute, Protect
Role Identification: Froslass and Roserade, two Pokemon that often set up Spikes to support their team. One has good offense, the other is in a better speed tier. One has the diverse tools of a Ghost type, and the other has the unique tools of a Grass type. So why not put them together? With a better offensive stat than Froslass, it can do the same things Froslass does without requiring SE or STAB hits to deal reliable damage. This helps, of course, when using one of the many coverage moves it has access to. Of course, the main draw of this Pokemon is the utility it pulls from the combo of moves. It can use four notable moves dedicated to status conditions, those being Will-O-Wisp, T-Wave, Toxic, and Sleep Powder. It can Taunt opponents, set up both types of Spikes, and Destiny Bond as a parting gift. Leech Seed and Aromatherapy add even further to this Pokemon's versatility. The cherry on top to this fantastic support Pokemon is its ability, which can be combined with Substitute or Protect to scout for and shut down moves, which not only hurts Choice-locked Pokemon, but can also help teammates by removing a potential coverage move that hurts them and/or can help to grant a free switch. And the name pun was just too good to pass up
 
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View attachment 105599
Parents: Gabite / Palkia
DNA Fusion
Offspring Name:
Galakta Knite
New Type: Dragon/Water
New Base Stats: 79 / 120 (+15) / 82 / 105 (+5) / 88 / 111 (+20)
New Ability and Description: Galactic Instinct (Rough Skin + Telepathy) - If an opponent's move makes contact, delivers a counterattack of 1/8 of the opponent's max HP, even if this Pokemon is behind a Substitute. If any move misses or fails because of Substitute, the user will deliver an attack that deals 1/4 of the foe's max HP automatically.
Notable Moves: Hone Claws, Aqua Tail, Dual Chop, Dragon Rush, Substitute, Liquidation, Earthquake, Iron Head, Bulk Up, Outrage, Stealth Rock, Spacial Rend, Hydro Pump, Brick Break, Dragon Claw
Role Identification: This is a mon that is meant to punish passive play by use of Substitute. The basic idea is that, while it can be used to sweep via Hone Claws and strong moves to take advantage of powerful STABs, it can also punish Pokemon that use certain passive moves by chunking their HP via use of Substitute. It can also discourage risky play from low-accuracy moves. It's also a Kirby reference

View attachment 105612
Parents: Delphox / Zoroark
Egg Group: Field
Offspring Name: Zelphoax
New Type: Fire/Dark
New Base Stats: 78 / 97 / 76 / 127 / 90 / 115
New Ability and Description: Dark Magician (Illusion + Magician) - Copies the effect of the item of the Pokemon in your last slot, and applies it as this ability as long as this Pokemon is on the field. If the Pokemon in the last slot has no item or the item is a Mega Stone, Z Crystal, or otherwise has no effect on this Pokemon, this ability acts as Illusion.
Notable Moves: Flamethrower, Fire Blast, Calm Mind, Psychic, Psyshock, Dazzling Gleam, Heat Wave, Signal Beam, Foul Play, Focus Blast, Sludge Bomb, Dark Pulse, Knock Off, Nasty Plot, Taunt, U-Turn
Role Identification: Highly similar to Houndoom-Mega, surprisingly. With the same STAB, access to Nasty Plot, and the exact same Speed stat, this thing acts like Mega Houndoom most of the time. However, the difference between the two is that Zelphoax has the power to effectively hold two items OR disguise itself as a teammate, depending on the situation. Zoroark struggled to take advantage of Nasty Plot/Illusion sweeping due to its single STAB option and somewhat shallow coverage options, as well as being in a speed tier only just above average. Delphox's coverage lacked a bit as well, and it didn't possess an ability or setup move that could make up for it. Combined, they do Mega Houndoom proud.


View attachment 105602
Parents: Arbok / Mewtwo
DNA Fusion
Offspring Name:
Mewdeuca
New Type: Poison/Psychic
New Base Stats: 90 (+2 HP) / 120 (+12 Attack) / 90 (+5 Defense) / 116 (+1 Special Attack) / 90 / 130 (+20 Speed)
New Ability and Description: Unnerve (Unnerve*2) - Bonus +5 to All Base Stats
Notable Moves: Gunk Shot, Poison Jab, Zen Headbutt, Crunch, Throat Chop, Sucker Punch, Sludge Wave, Sludge Bomb, Dark Pulse, Shadow Ball, Drain Punch, Elemental Punches, Mewtwo's Special Coverage, Psystrike, Earthquake, Coil, Glare, Haze, Recover
Role Identification: Thanks to now having both Hidden Abilities unlocked, these two can fuse with +5 in all of their stats. In particular, Mewdeuca is a balanced attacker, with a wide variety of coverage for both sides. With a unique dual STAB in Poison and Psychic moves, as well as ways to abuse them on both fronts (Gunk Shot and Zen Headbutt for Physical, Sludge Wave and Psystrike for Special), it can dish out a lot of punishment. It even has both Calm Mind and Coil, for multiple setup options.

View attachment 105600
Parents: Arbok / Mewtwo-Mega-X
DNA Fusion
Offspring Name:
Mewdeuca-Mega-X
New Type: Poison/Fighting
New Base Stats: 90 / 200 / 100 / 116 / 100 / 130
Mega Ability: Steadfast
Notable Moves: See Mewdeuca
Role Identification: With the sheer power of Mega Mewtwo X increased even further, the typing of Toxicroak, and a slew of fantastic options to attack with, this Mega is packing some strong hits. Coil, Gunk Shot, and Drain Punch are all especially notable for this mega. Additionally, thanks to being neutral to Psychic in its base form, it can feel much more safe about setting up a Coil before going mega to bruise them with Crunch or even Sucker Punch, or take advantage of its own Psychic STAB in its base form to threaten other potential things. And, even though its Special Attack stat is near entirely eclipsed, it can still be used to catch the foe's defensive walls off guard.

(Image in Progress)
Parents: Arbok / Mewtwo-Mega-Y
DNA Fusion
Offspring Name:
Mewdeuca-Mega-Y
New Type: Poison/Psychic
New Base Stats: 90 / 160 / 70 / 156 / 120 / 140
Mega Ability: Insomnia
Notable Moves: See Mewdeuca
Role Identification: This balanced attacking version of Mewtwo can now actually take advantage of getting balanced boosts to its offenses from its Mega-Y form. Does everything regular Mewdeuca did even better, with an ability that could be useful when fighting things that like Sleep.

View attachment 105603
Parents: Haxorus / Necrozma
DNA Fusion
Offspring Name:
Hexocruzma
New Type: Dragon/Psychic
New Base Stats: 87 / 147 (+20) / 96 / 94 / 85 (+5) / 103 (+15)
New Ability and Description: Diamond Axe (Mold Breaker + Prism Armor) - Abilities do not affect this Pokemon when attacking or defending, even by other Mold Breaker variants.
Notable Moves: Photon Geyser, Knock Off, Earthquake, Dragon Claw, Outrage, Iron Head, Poison Jab, Stone Edge, X-Scissor, Brick Break, Dragon Dance, Swords Dance, Rock Polish, Stealth Rock, Taunt
Role Identification: Counters shenanigans when attacking AND defending. Pretty much just functions like Haxorus, but with an ability that blocks other abilities (any ability that affects how Hexocruzma attacks or defends is made null). Perfect for a meta where many Pokemon thrive by bypassing Mold Breaker using abilities that hinder their foe.
Does anybody have any feedback? I would appreciate any thoughts that anyone has.
 
Guys, I need your help. Would a Druddigon/Scrafty fusion be stronger as a Dragon/Fighting-type, or as a Dragon/Dark-type?
Fighting offers strong STABs like High Jump Kick and Drain Punch, while Dragon/Dark gives it to useful moves like Sucker Punch, Knock Off and Pursuit. Both are double weak to Fairy, they have the exact same number of weaknesses, but Dragon/Dark has 1 immunity, while Dragon/Fighting has 1 more reistance. Consider it would be very bulky with 81/112/112 defenses.
 

T.I.A.

formerly Ticktock
Guys, I need your help. Would a Druddigon/Scrafty fusion be stronger as a Dragon/Fighting-type, or as a Dragon/Dark-type?
Fighting offers strong STABs like High Jump Kick and Drain Punch, while Dragon/Dark gives it to useful moves like Sucker Punch, Knock Off and Pursuit. Both are double weak to Fairy, they have the exact same number of weaknesses, but Dragon/Dark has 1 immunity, while Dragon/Fighting has 1 more reistance. Consider it would be very bulky with 81/112/112 defenses.
I'd go for Dragon/Dark considering the amount of Psychic types in this metagame now, its good to have more Dark types that (hopefully) counter it back. That and STAB Pursuit is always nice.
 
Thoughts on these?
I think Ornament is pretty cool. Regenerator on a fast offensive 'mon is something not seen very often, plus it has a wide movepool with almost everything it could want. Zygaes has the stats Zygarde-Complete wishes it had.
EDIT: Microbee- Fire/Fairy typing is nice offensively, Quiver Dance + Fire/Fairy/Psychic attacks gives almost perfect coverage, and who doesn't love a Volcarona fusion?
Does anybody have any feedback? I would appreciate any thoughts that anyone has.
Besides the cool sprites, I like Zelphoax because Illusion hasn't been done too much, even among fusions. The way you gave its ability two possible functions is also really creative, it allows for more strategic team builds which is always nice.

Now then, does anyone have any comments on my fusions?

Parents: Altaria / Dragalge
Shared egg group: Dragon
Offspring name: Altalgia
New type:
/

New base stats: 80 / 82 / 100 / 93 / 124 / 72 | BST: 551
New ability and desc: Cloud Block (Cloud Nine + Adaptability) – The Pokemon's STAB is increased from 1.5x to 2x, and opposing Pokemons' STABs are negated.
Notable moves: Moonblast, Ice Beam, Roost, Fire Blast, Haze, Draco Meteor, Heal Bell, Sludge Bomb/Wave, Hydro Pump, Thunderbolt, Focus Blast, Scald, Toxic Spikes, Dragon Dance, Gunk Shot, Play Rough, Dragon Claw, Outrage, Earthquake
Role identification: Somewhat bulky with reliable recovery, a usable special attack stat, and relatively low speed. Its ability allows its STAB Draco Meteor and Sludge Bomb to do much more damage while also weakening the opponent's moves that would otherwise get STAB, further augmenting its bulk. Poison/Dragon/Fire coverage hits everything at least neutrally, and it also has access to Toxic Spikes for hazards. While its attack stat is lower, it has Dragon Dance with usable physical moves as well.

Mega name: Altalgia-Mega
New type:
/

New base stats: 80 / 122 / 120 / 133 / 124 / 72 | BST: 651
New ability and desc: Pixilate
Notable moves: Same as above, plus Hyper Voice, Return
Role identification: Has good mixed bulk and mixed offenses, though still somewhat slow. Potentially a good bulky attacker.


Parents: Arcanine / Espeon
Shared egg group: Field
Offspring name: Arceon
New type:
/

New base stats: 87 / 97 / 80 / 125 / 97 / 112 | BST: 598
New ability and desc: Magic Mirror (Justified + Magic Bounce) – Non-attacking moves and Dark-type moves targeting this Pokemon increase its Attack by 1 stage and are reflected back to the opponent.
Notable moves: Fire Blast, Overheat, Will-O-Wisp, Extreme Speed, (Z-)Solar Beam, Morning Sun, Dragon Pulse, Psychic, Psyshock, Shadow Ball, Dazzling Gleam, Grass Knot, Wish, Yawn, Signal Beam, Heal Bell, Flare Blitz, Zen Headbutt, Close Combat, Crunch, Wild Charge
Role identification: Decently fast special attacker whose ability effectively removes one of its weaknesses and can boost its attack should it reflect something. Can't be normally Pursuit-trapped or hit with Sucker Punches and Knock Offs, which is always nice for a Psychic-type. While lower, its Attack is potentially usable with options like Extreme Speed, Flare Blitz, Zen Headbutt, and Close Combat. It has decent bulk with recovery as well, and it can spread burns with Will-O-Wisp or threaten sleep with Yawn.


Parents: Goodra / Dragonite
Shared egg group: Dragon
Offspring name: Goonite
New type:

New base stats: 100 / 127 / 92 / 115 / 135 / 90 | BST: 659
New ability and desc: Sticky Scales (Gooey + Multiscale) – Reduces damage taken by 50% if at full health. If this Pokemon is hit by a move when at full health or by a contact move, the attacker's Speed is reduced by 1 stage.
Notable moves: Outrage, Muddy Water, Power Whip, Ice Beam, Thunderbolt, Fire Blast, Earthquake, Sludge Bomb/Wave, Focus Blast, Dragon Tail, Thunder Punch, Fire Punch, Ice Punch, Superpower, Hurricane, Dragon Dance, (Z-)Fly, Stone Edge, Extreme Speed, Draco Meteor, Iron Head, Roost
Role identification: Great special bulk and good mixed offensive stats. Its ability reduces damage taken when at full health and can ruin opposing attackers that depend on their speed or contact moves. It can use Roost to help maintain its Sticky Scales, and it has a very wide movepool with many physical and special options, including priority in Extreme Speed and Dragon Dance for boosting.


Parents: Clefable / Landorus-Incarnate
Shared egg group: DNA
Offspring name: Cleforus-Fable
New type:
/

New base stats: 102 / 97 / 91 / 125 / 85 / 80 | BST: 580 (+10 HP, +10 Def, +20 SpA)
New ability and desc: Zero Awareness (Unaware + Sheer Force) – Increases power of moves with secondary effects by 30%. Ignores the opponent's stat boosts and their moves' secondary effects.
Notable moves: Ice Beam, Thunderbolt, Fire Blast, Psychic, Shadow Ball, Focus Blast, Moonblast, Wish, Soft-boiled, Heal Bell/Aromatherapy, Stealth Rock, Earth Power, Sludge Bomb/Wave, Rock Polish, U-turn, Gravity, Calm Mind
Role identification: Bulky special attacker with a great offensive typing, very wide movepool, and an ability that boosts its power further. It can boost with Calm Mind, has access to reliable recovery, Stealth Rock, and can even act as an offensive cleric with Wish and Heal Bell.


Parents: Pidgeot / Thundurus-Therian
Shared egg group: DNA
Offspring name: Pidgeus-Avian
New type:
/

New base stats: 81 / 92 / 72 / 127 / 75 / 121 | BST: 568 (+20 SpA, +20 Spe)
New ability and desc: Thunder Pecks (Big Pecks + Volt Absorb) – The Pokemon heals up to 25% of its max hitpoints when hit by an Electric-type move or any move that has a chance to reduce its Defense stat. Immune to those moves.
Notable moves: Hurricane, Thunder, Focus Blast, Heat Wave, Dark Pulse, Psychic, Sludge Bomb/Wave, Volt Switch, Flash Cannon, Nasty Plot, Agility, Roost, U-turn
Role identification: Noticed Thundurus-Therian had no winning fusions, which is strange because look at that luscious hair! Anyway, Pidgeus-Therian has good speed and special attack along with an ability that also grants it recovery and immunity to moves like Liquidation and Crunch. But you should probably use its Mega...


Mega name: Pidgeus-Therian-Mega
New type:
/

New base stats: 81 / 92 / 77 / 192 / 85 / 141 | BST: 668
New ability and desc: No Guard
Notable moves: Same as above
Role identification: Base 192 Special Attack with base 141 Speed, No Guard with access to STAB Hurricane and Thunder with Focus Blast and Heat Wave for amazing coverage, can boost further with Nasty Plot or Agility, and it can pivot with U-turn or a very hard hitting Volt Switch. Good thing it doesn't get the Electric Terrain boost, right?


Parents: Kommo-o / Tornadus-Incarnate
Shared egg group: DNA
Offspring name: Kommodos-O
New type:
/

New base stats: 91 / 125 / 97 / 125 / 92 / 98 | BST: 628 (+14 HP, +13 Atk, +13 SpA)
New ability and desc: Sound Spirit (Soundproof + Defiant) – The Pokemon's Attack stat is increased by 2 stages when its stats are lowered or if hit by sound-based moves. Immune to sound-based moves.
Notable moves: Clanging Scales, Dragon Dance, Outrage, Close Combat, Earthquake, Focus Blast, Swords Dance, Rock Slide, Poison Jab, Flash Cannon, Iron Head, Elemental Punches, Drain Punch, Stealth Rock, Hurricane, Sludge Bomb/Wave, Acrobatics, Heat Wave, Knock Off, U-turn
Role identification: Great mixed offensive stats with decent bulk and speed as well, it has a very wide movepool with lots of physical and special options. Its ability gives it immunity to the -ate Hyper Voices while boosting its Attack at the same time, which can be increased by its own moves like Dragon Dance or Swords Dance. This allows it to become a powerful physical attacker, if only it had a reliable physical Flying-type attack.
 
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Question: do fusions with renamed abilities (e.g: Prism Armor/Solid Rock) get the +5 boost? Anyways, reserving Zygarde/Aegislash, Tornadus-Therian/Mienshao, Stakatakatakatakataka/Buzzwole, Hawlucha/Blacephalon, Regigigas/Quagsire.

And native from Australia, here comes the sturdiest UB.
DNA Donors: Buzzwole / Stakataka
Offspring name: Walkabout
New Type:

Base Stats: 101 Hp/147 Atk/181 Def/59 SpA/97 SpD/53 Spe (+12 HP, +7 Atk, +1 Def, +1 SpA, +15 SpD, +2 Spe)
New ability and desc: Beast Boost
Notable Moves:
-Physical:
Drain Punch, Hammer Arm, Gyro Ball, Superpower, Iron Head, Earthquake, Ice Punch, Thunder Punch, Stone Edge, Rock Slide, Zen Headbutt, Leech Life, Lunge, Poison Jab, Power-Up Punch, Fell Stinger, Counter, Low Sweep, Dual Chop, Outrage, Reversal, Rock Tomb, Bulldoze, Endeavor.
-Status: Roost, Stealth Rock, Bulk Up, Trick Room, Taunt, Autotomize, Rock Polish, Wide Guard, Reflect, Light Screen, Magic Coat.
Role Identification: Aaabbb

Fast offensive mon with Regenerator:smogthink:
DNA Donors: Mienshao / Tornadus-Therian
Offspring name: Ornament
New Type:

Base Stats: 80 Hp/130 Atk/80 Def/114 SpA/80 SpD/130 Spe (+3 HP, +13 Atk, +5 Def, +7 SpA, +12 Spe)
New ability and desc: Regenerator
Notable Moves:
-Physical:
High Jump Kick, Drain Punch, Superpower, Aerial Ace, Acrobatics, Knock Off, Poison Jab, U-Turn, Stone Edge, Rock Slide, Fake Out, Low Sweep, Foul Play, Brick Break, Hammer Arm, Fly.
-Special: Hurricane, Aura Sphere, Air Slash, Focus Blast, Sludge Wave, Sludge Bomb, Dark Pulse, Icy Wind, Heat Wave, Grass Knot, Extrasensory.
-Status: Bulk Up, Taunt, Defog, Agility, Calm Mind, Work Up, Tailwind.
Role Identification: Aaabbb

Any suicide attemp when facing or using this fusion will be my fault.
DNA Donors: Aegislash / Zygarde
Offspring name: Zygaes-Shield
New Type:

Base Stats: 100 Hp/75 Atk/135 Def/75 SpA/135 SpD/78 Spe (+16 HP, +10 SpA, +13 SpD, +1 Spe)
New ability and desc: Godly Assembly (Stance Change + Power Construct) - Only affects Zygaes. If this Pokemon uses a Physical or Special move, it changes to Blade forme. If this Pokemon uses King's Shield, it changes to Shield forme. If Shield forme, changes to Complete if at 1/2 max HP or less at end of turn. If this Pokemon uses a Physical or Special move when Complete forme, it changes to Mjolnir forme. If this Pokemon uses King's Shield when Mjolnir forme, it changes to Complete forme.
Notable Moves:
-Physical:
Outrage, Gyro Ball, Iron Head, Thousand Arrows, Thousand Waves, Sacred Sword, Head Smash, Stone Edge, Rock Slide, Extreme Speed, Superpower, Pursuit, Crunch, Iron Tail, Shadow Sneak, Shadow Claw, Dragon Tail, Bulldoze, Rock Tomb.
-Special: Core Enforcer, Flash Cannon, Draco Meteor, Earth Power, Focus Blast, Shadow Ball, Grass Knot, Sludge Wave.
-Status: Swords Dance, King's Shield, Coil, Dragon Dance, Glare, Autotomize, Wide Guard, Pain Split, Magnet Rise, Reflect, Light Screen.
Role Identification: God awful dammit, what the heck did I do...

Any suicide attemp when facing or using this fusion will be my fault.
DNA Donors: Aegislash-Blade / Zygarde
Offspring name: Zygaes-Blade
New Type:

Base Stats: 100 Hp/135 Atk/75 Def/135 SpA/75 SpD/78 Spe (+16 HP, +10 SpA, +13 SpD, +1 Spe)
New ability and desc: Godly Assembly (Stance Change + Power Construct) - Only affects Zygaes. If this Pokemon uses a Physical or Special move, it changes to Blade forme. If this Pokemon uses King's Shield, it changes to Shield forme. If Shield forme, changes to Complete if at 1/2 max HP or less at end of turn. If this Pokemon uses a Physical or Special move when Complete forme, it changes to Mjolnir forme. If this Pokemon uses King's Shield when Mjolnir forme, it changes to Complete forme.
Notable Moves:
-Physical:
Outrage, Gyro Ball, Iron Head, Thousand Arrows, Thousand Waves, Sacred Sword, Head Smash, Stone Edge, Rock Slide, Extreme Speed, Superpower, Pursuit, Crunch, Iron Tail, Shadow Sneak, Shadow Claw, Dragon Tail, Bulldoze, Rock Tomb.
-Special: Core Enforcer, Flash Cannon, Draco Meteor, Earth Power, Focus Blast, Shadow Ball, Grass Knot, Sludge Wave.
-Status: Swords Dance, King's Shield, Coil, Dragon Dance, Glare, Autotomize, Wide Guard, Pain Split, Magnet Rise, Reflect, Light Screen.
Role Identification: God awful dammit, what the heck did I do...


Any suicide attemp when facing or using this fusion will be my fault.
DNA Donors: Aegislash / Zygarde-Complete
Offspring name: Zygaes-Complete
New Type:

Base Stats: 208 Hp/75 Atk/135 Def/85 SpA/135 SpD/68 Spe (+16 HP, +10 SpA, +13 SpD, +1 Spe)
New ability and desc: Godly Assembly (Stance Change + Power Construct) - Only affects Zygaes. If this Pokemon uses a Physical or Special move, it changes to Blade forme. If this Pokemon uses King's Shield, it changes to Shield forme. If Shield forme, changes to Complete if at 1/2 max HP or less at end of turn. If this Pokemon uses a Physical or Special move when Complete forme, it changes to Mjolnir forme. If this Pokemon uses King's Shield when Mjolnir forme, it changes to Complete forme.
Notable Moves:
-Physical:
Outrage, Gyro Ball, Iron Head, Thousand Arrows, Thousand Waves, Sacred Sword, Head Smash, Stone Edge, Rock Slide, Extreme Speed, Superpower, Pursuit, Crunch, Iron Tail, Shadow Sneak, Shadow Claw, Dragon Tail, Bulldoze, Rock Tomb.
-Special: Core Enforcer, Flash Cannon, Draco Meteor, Earth Power, Focus Blast, Shadow Ball, Grass Knot, Sludge Wave.
-Status: Swords Dance, King's Shield, Coil, Dragon Dance, Glare, Autotomize, Wide Guard, Pain Split, Magnet Rise, Reflect, Light Screen.
Role Identification: God awful dammit, what the heck did I do...

Any suicide attemp when facing or using this fusion will be my fault.
DNA Donors: Aegislash-Blade / Zygarde-Complete
Offspring name: Zygaes-Mjolnir
New Type:

Base Stats: 208 Hp/135 Atk/75 Def/135 SpA/85 SpD/68 Spe (+16 HP, +10 SpA, +13 SpD, +1 Spe)
New ability and desc: Godly Assembly (Stance Change + Power Construct) - Only affects Zygaes. If this Pokemon uses a Physical or Special move, it changes to Blade forme. If this Pokemon uses King's Shield, it changes to Shield forme. If Shield forme, changes to Complete if at 1/2 max HP or less at end of turn. If this Pokemon uses a Physical or Special move when Complete forme, it changes to Mjolnir forme. If this Pokemon uses King's Shield when Mjolnir forme, it changes to Complete forme.
Notable Moves:
-Physical:
Outrage, Gyro Ball, Iron Head, Thousand Arrows, Thousand Waves, Sacred Sword, Head Smash, Stone Edge, Rock Slide, Extreme Speed, Superpower, Pursuit, Crunch, Iron Tail, Shadow Sneak, Shadow Claw, Dragon Tail, Bulldoze, Rock Tomb.
-Special: Core Enforcer, Flash Cannon, Draco Meteor, Earth Power, Focus Blast, Shadow Ball, Grass Knot, Sludge Wave.
-Status: Swords Dance, King's Shield, Coil, Dragon Dance, Glare, Autotomize, Wide Guard, Pain Split, Magnet Rise, Reflect, Light Screen.
Role Identification: God awful dammit, what the heck did I do...

Sadly this isn't going to be the smallest fusion :'[
Parents: Volcarona / Ribombee
Shared egg group: Bug
Offspring name: Microbee
New type:

New base stats: 82 Hp/67 Atk/72 Def/125 SpA/97 SpD/122 Spe
New ability and desc: Dwarfed Nemesis (Swarm + Shield Dust) - If the foe has a type-boosting ability, the user will be inmune to moves affected by said abilities.
Notable moves:
-Physical:
U-Turn.
-Special: Fire Blast, Moonblast, Flamethrower, Energy Ball, Giga Drain, Fiery Dance, Overheat, Heat Wave, Draining Kiss, Psychic, Hurricane, Dazzling Gleam, Pollen Puff, Bug Buzz, Struggle Bug.
-Status: QUIVER DANCE, Roost, Sticky Web, Defog, Will-O-Wisp, Aromatherapy, Trick, Baton Pass, Light Screen, Reflect, Tailwind.
Role Identification:
RESUBS

You know this thing is weird just looking at its name.
DNA Donors: Regigigas / Quagsire
Offspring name: RegigigeR
New Type:

Base Stats: 107 Hp/127 Atk/107 Def/72 SpA/107 SpD/67 Spe (+5 HP, +5 Atk, +10 Def, +20 SpD)
New ability and desc: Shabby Aura (Slow Start + Unaware) - While this Pokemon is active, none of the oppontents can boost its stats. On switch-in, resets the foe's stat boosts.
Notable Moves:
-Physical:
Return, Double Edge, Frustration, Waterfall, Aqua Tail, Knock Off, Elemental Punches, Earthquake, Bulldoze, Superpower, Drain Punch, Stone Edge, Rock Slide, Zen Headbutt, Heavy Slam, Iron Head, Rock Tomb, Power-Up Punch.
-Special: Scald.
-Status: Recover, Encore, Thunder Wave, Curse, Stockpile, Wide Guard.
Role Identification: Sweepers doesn't exist.


Broken shit + overhyped shit=This thing
DNA Donors: Hawlucha / Blacephalon
Offspring name: Luchalon
New Type:

Base Stats: 67 Hp/127 Atk/67 Def/113 SpA/79 SpD/120 Spe (+2 HP, +18 Atk, +3 Def, +1 SpA, +8 SpD, +8 Spe)
New ability and desc: Freed Beast (Unburden + Beast Boost) - Upon using or losing item, its speed and its highest non-hp stat are doubled. Only works once, and loses the boosts upon switch out. Upon switching out or if it's holding an item, works like regular Beast Boost.
Notable Moves:
-Physical:
High Jump Kick, Drain Punch, Low Kick, Shadow Claw, Fire Punch, Thunder Punch, Acrobatics, Stone Edge, U-Turn, Rock Slide, Poison Jab, Iron Head, Brick Break, Low Kick, Knock Off, EXPLOSION, Flame Charge, Rock Tomb.
-Special: Shadow Ball, Focus Blast, Fire Blast, Flametrower, Overheat, Heat Wave, Psychic, Psyshock, Mind Blown, Stored Power, Dark Pulse.
-Status: Swords Dance, Roost, Taunt, Trick, Bulk Up, Will-O-Wisp, Hone Claws, Tailwind.
Role Identification: Give this guy a Terain seed and pair it with any Tapu Fusion and see how your foe's team is swept.
I think Ornament is pretty cool. Regenerator on a fast offensive 'mon is something not seen very often, plus it has a wide movepool with almost everything it could want. Zygaes has the stats Zygarde-Complete wishes it had.

Besides the cool sprites, I like Zelphoax because Illusion hasn't been done too much, even among fusions. The way you gave its ability two possible functions is also really creative, it allows for more strategic team builds which is always nice.

Now then, does anyone have any comments on my fusions?
Ehhm, added my last fusion, so thoughts on it are also pleased. Also:
-Altalgia looks really nice, both mega (great defensive typing with good overall stats) and regular form (it also posseses a good defensive typing, but it also posses lots of inmunities and hits hard as fuck).
-Arceon is also pretty cool, bouncing moves like Knock Off, Pursuit and others.
-Goonite seems promising as a bulky sweeper thanks to its ability and buk, with its overall good stats helping it too.
-Pidgeus-Avian-Mega will surely face strong competition from Xurkitree/Pidgeot-Mega, but this one is faster and has access to focus miss.
 
I got kinda bored, but now boredom has come to this.

Parents: Tangrowth / Necrozma
Egg Group: DNA
Name: Lanceleech
Type: Grass / Psychic
Stats: 118/103/113/118/89/64 (+20 hp and special defense)
Ability and Description: Regenerator + Prism Armor = NATURE PROTECTOR - When hit with a super-effective move, take 3/4 of the initial damage and regenerate 1/3 of the damage done (does not activate if its substitute takes damage or if this mon dies).
Notable Moves: Leech Seed, Giga Drain, Knock Off, Pain Split????, Toxic, Swords Dance, Curse, Infestation, Psych Up, Calm Mind, Light Screen, Stealth Rock, Energy Ball, Moonlight, Morning Sun, Photon Geyser
Playstyle: Suprisingly good defensive and offensive stats. Its ability makes it such an annoying tank to kill. Now Grass / Psychic is a great defensive typing for this pokemon because it has 6 resistances and its ability activates on 7 more types. Tangrowth offers so many useful supporting and survival moves, which makes this one of the best tanks out there!

Parents: Arceus / Azumarill
Egg Group: DNA
Name: Zaedfreud
Type: Normal / Fairy
Stats: 110/90/110/90/110/100 (+10 special defense and defense, +5 attack, +15 speed)
Ability and Description: Multitype + Thick Fat = SUPPRESS - This pokemon's type changes to the type of plate or Z-crystal it is holding. Takes halved damage against its current type(s).
Notable Moves: Belly Drum, Extreme Speed, Magic Coat, Perish Song, Stealth Rock, Earthquake, Recover, Swords Dance, Trick?????, Tailwind, Toxic, Will-o-Wisp, Encore, Knock Off, Seismic Toss, Curse
Playstyle: This guy is very situational, but does its job well when the time comes. Although the ability sounds basic, it is actually pretty good. Arceus has such a wide movepool ranging from attacks to support moves. Azumarill gets Belly Drum and Arceus gets Extreme Speed, which can lead to sweeps. Tankiness is already nice. It's especially good for endgame; it has a fixed halved damage effect against its current type (s).

Parents: Liepard / Zoroark
Egg Group: Field
Name: Kraftark
Type: Dark
Stats: 67/101/59/109/60/110 (+5 to all stats)
Ability and Description: Unburden + Illusion = ASSASSINATE - Upon switch-in, this pokemon appears as the last pokemon in the party until it takes direct damage (before I had it as "for 1 turn," which might be more balanced) and becomes immune to the first hit of damage. When disguised as another pokemon, attack and speed are doubled.
Notable Moves: Knock Off, Night Slash, U-Turn,
Playstyle: Well, it's obvious why this is good. Maybe. Just wanted a decent Zoroark fusion...

Parents: Gyarados / Malamar
Egg Group: Water 2
Name: Werjarkii
Type: Water / Dark
Stats: 95/113/88/69/92/82 (+5 to all stats)
Ability and Description: Moxie + Contrary = RABID - Whenever you raise stats, lower the opposing pokemon's corresponding stats by the same amount. Killing a pokemon will invert any negative stat modifiers.
Notable Moves: HAPPY HOUR, CELEBRATE, Dragon Dance, Foul Play, Knock Off, Night Slash, Superpower, PSYCH UP, SNATCH, Topsy-Turvy, Earthquake, Waterfall, Aqua Tail, Curse, Ice Fang
Playstyle: Unfortunately, no reliable recovery other than Rest, which may be the killer of this unique fusion. Pretty good stats defensively and offensively. Dragon Dance is a buff a debuff. The main perk is the Z-Happy Hour (or Z-Celebrate). Raise all stats by 1 and lower all opposing pokemon's stats by 1. This sounds op, but without reliable recovery to heal and only being +1, this balances it out. It is good for endgame, however, when the opponent can't switch out or switching out is a bad move. Situational, like my Arceus / Azumarill fusion, but works when the time comes.

Parents: Jirachi / Kartana
Egg Group: DNA
Name: Keelshank
Type: Grass / Steel
Stats: 79/140/115/79/85/124 (+20 speed and 20 special defense)
Ability and Description: Serene Grace + Beast Boost = EMPOWER - The secondary effect chances of your moves are doubled; whenever you inflict secondary effect, raise highest stat by 1 stage.
Notable Moves: Play Rough, Leaf Blade, Power-Up Punch, Stealth Rock, U-Turn, Trick
Playstyle: Some of you may be wondering why I didn't give this fusion +20 attack. I gave it +20 special defense to give it more bulk and +20 speed so that now Empower can boost speed if you want. This is viable in Frantic Fusions and even Frantic Fusions Ubers (one of my mains that i came up with). With a 60% flinch Iron Head, everything slower than it needs to fear it. It was slow in regular fusions, so I gave it a choice scarf. Now it doesn't really need it to function. It gets Meteor Mash, and if your highest stat is speed, if its secondary effect activates, you get +1 in attack and speed. You can still go choice scarf for asuper speedy build, with Iron Head boosting attack every time you inflict flinch, which is op. 6 flinches and you have +4 attack. Have fun if this gets accepted!



Please give me feedback :]
 
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Speaking of illegal fusions...

How to fuse.
DNA Donors: Glalie + Flygon
Offspring name: Nigella
New Type: Ice/Dragon
Base Stats: 80/90/80/100 (+20)/80/110 (+20) (BST: 540)
New ability and desc: Domestic Goddess (Moody + Levitate): This Pokémon is immune to Ground-type moves, moves and effects that only target grounded enemies, and Arena Trap; it is also immune to one of the types of its opponent's damaging moves. This type is randomly selected upon entry and changes at the end of every turn. Upon being hit by a move to which it is immune, a random stat of this Pokémon's is raised by two stages.
Notable Moves: The usual stuff.
Role Identification: This is actually a pretty decent wallbreaker in its base forme, with the ability to soak up a wide variety of moves. Because the ability only affects damaging moves, it can stonewall a Pokémon with only one attack, which means a lot of defensive Pokémon will be forced to switch, meaning it can boost or predict a switch and deal some nasty damage. It also helps stonewall Choiced attackers, forcing them to switch out and go from there. Of course, if you want a bit more firepower, there's always the Mega...
===
Offspring name: Mega Nigella @ Glalitite
New Type: Ice/Dragon
Base Stats: 80/130/80/140/80/130 (BST: 640)
New ability and desc: Refrigerate (A + B) - Aaabbb.
Notable Moves: As above + Boomburst
Role Identification: Say, did you know Vibrava got Boomburst as a level-up move? You didn't? Well, now ya do. AteBurst is a very powerful combination, and with 140 base Special Attack it's going to hit pretty bloody hard. Bung in Dragon Pulse or Draco Meteor for secondary STAB, Earth Power for great coverage against several threats, and Giga Drain or Freeze-Dry to deal with Water-types, and you're pretty much set. You can also plop an AteSplosion on it for damage, but I don't like this personally - it's a waste of a good Mega slot. However, it's very much your party. Just watch out for supereffective Priority like Bullet Punch or Vacuum Wave; 80/80/80 defences aren't brilliant, and you have to tread carefully. =]
This one is definitely illegal. Flygon and Glalie can both breed with not Ditto and are of different egg groups.
 

*computer explodes*
Pokemon: Stoutland / Quagsire (Field Egg Group)
Offspring name: Stoutsire
New Type: Normal/Ground
Base Stats: 100 / 107 / 97 / 65 / 87 / 67
New ability and desc: It's a Bomb! (Intimidate + Damp) - Upon switching in, this Pokemon instantly explodes. Incredible.
Notable Moves: Doesn't really matter.
Role Identification: Pack a choice band and max attack, then kill something frail whenever you want and claim a free switch afterwards! Great for stopping defog attempts. Shame it costs a teamslot but it's not bad.
thoughts on this weird fusion?
 
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