Huh. I thought Glalie was genderless for some reason. Whoops.Speaking of illegal fusions...
This one is definitely illegal. Flygon and Glalie can both breed with not Ditto and are of different egg groups.
Huh. I thought Glalie was genderless for some reason. Whoops.Speaking of illegal fusions...
This one is definitely illegal. Flygon and Glalie can both breed with not Ditto and are of different egg groups.
Round down.Hey, are we rounding down with the average stats? I've been rounding up by mistake, if that's the case. It's a quick fix, so if somebody could let me know real quick I can change it.
/fuse poke1,poke2
command on DragonHeaven, keeping in mind that boosts are not applied.Got it. I'll fix them now. Thanks!Round down.
If in doubt, use the/fuse poke1,poke2
command on DragonHeaven, keeping in mind that boosts are not applied.
I've finished the description for all of the fusions I plan to do for this session. Frozerade will have a sprite up soon, but for now, I'd love to hear some feedback for my fusions. Also, I'll be making shiny sprites for all of them. Because I can.View attachment 105599
Parents: Gabite / Palkia
DNA Fusion
Offspring Name: Galakta Knite
New Type: Dragon/Water
New Base Stats: 79 / 120 (+15) / 81 / 105 (+5) / 87 / 111 (+20)
New Ability and Description: Galactic Instinct (Rough Skin + Telepathy) - If an opponent's move makes contact, delivers a counterattack of 1/8 of the opponent's max HP, even if this Pokemon is behind a Substitute. If any move misses or fails because of Substitute, the user will deliver an attack that deals 1/4 of the foe's max HP automatically.
Notable Moves: Hone Claws, Aqua Tail, Dual Chop, Dragon Rush, Substitute, Liquidation, Earthquake, Iron Head, Bulk Up, Outrage, Stealth Rock, Spacial Rend, Hydro Pump, Brick Break, Dragon Claw
Role Identification: This is a mon that is meant to punish passive play by use of Substitute. The basic idea is that, while it can be used to sweep via Hone Claws and strong moves to take advantage of powerful STABs, it can also punish Pokemon that use certain passive moves by chunking their HP via use of Substitute. It can also discourage risky play from low-accuracy moves.It's also a Kirby reference
View attachment 105612
Parents: Delphox / Zoroark
Egg Group: Field
Offspring Name: Zelphoax
New Type: Fire/Dark
New Base Stats: 77 / 97 / 76 / 127 / 90 / 114
New Ability and Description: Dark Magician (Illusion + Magician) - Copies the effect of the item of the Pokemon in your last slot, and applies it as this ability as long as this Pokemon is on the field. If the Pokemon in the last slot has no item or the item is a Mega Stone, Z Crystal, or otherwise has no effect on this Pokemon, this ability acts as Illusion.
Notable Moves: Flamethrower, Fire Blast, Calm Mind, Psychic, Psyshock, Dazzling Gleam, Heat Wave, Signal Beam, Foul Play, Focus Blast, Sludge Bomb, Dark Pulse, Knock Off, Nasty Plot, Taunt, U-Turn
Role Identification: Highly similar to Houndoom-Mega, surprisingly. With the same STAB, access to Nasty Plot, and nearly the exact same Speed stat, this thing acts like Mega Houndoom most of the time. However, the difference between the two is that Zelphoax has the power to effectively hold two items OR disguise itself as a teammate, depending on the situation. Zoroark struggled to take advantage of Nasty Plot/Illusion sweeping due to its single STAB option and somewhat shallow coverage options, as well as being in a speed tier only just above average. Delphox's coverage lacked a bit as well, and it didn't possess an ability or setup move that could make up for it. Combined, they do Mega Houndoom proud.
View attachment 105602
Parents: Arbok / Mewtwo
DNA Fusion
Offspring Name: Mewdeuca
New Type: Poison/Psychic
New Base Stats: 89 (+1 HP) / 120 (+13 Attack) / 89 (+5 Defense) / 115 (+1 Special Attack) / 89 / 130 (+20 Speed)
New Ability and Description: Unnerve (Unnerve*2) - Bonus +5 to All Base Stats
Notable Moves: Gunk Shot, Poison Jab, Zen Headbutt, Crunch, Throat Chop, Sucker Punch, Sludge Wave, Sludge Bomb, Dark Pulse, Shadow Ball, Drain Punch, Elemental Punches, Mewtwo's Special Coverage, Psystrike, Earthquake, Coil, Glare, Haze, Recover
Role Identification: Thanks to now having both Hidden Abilities unlocked, these two can fuse with +5 in all of their stats. In particular, Mewdeuca is a balanced attacker, with a wide variety of coverage for both sides. With a unique dual STAB in Poison and Psychic moves, as well as ways to abuse them on both fronts (Gunk Shot and Zen Headbutt for Physical, Sludge Wave and Psystrike for Special), it can dish out a lot of punishment. It even has both Calm Mind and Coil, for multiple setup options.
View attachment 105600
Parents: Arbok / Mewtwo-Mega-X
DNA Fusion
Offspring Name: Mewdeuca-Mega-X
New Type: Poison/Fighting
New Base Stats: 89 / 200 / 99 / 115 / 99 / 130
Mega Ability: Steadfast
Notable Moves: See Mewdeuca
Role Identification: With the sheer power of Mega Mewtwo X increased even further, the typing of Toxicroak, and a slew of fantastic options to attack with, this Mega is packing some strong hits. Coil, Gunk Shot, and Drain Punch are all especially notable for this mega. Additionally, thanks to being neutral to Psychic in its base form, it can feel much more safe about setting up a Coil before going mega to bruise them with Crunch or even Sucker Punch, or take advantage of its own Psychic STAB in its base form to threaten other potential things. And, even though its Special Attack stat is near entirely eclipsed, it can still be used to catch the foe's defensive walls off guard.
View attachment 105769
Parents: Arbok / Mewtwo-Mega-Y
DNA Fusion
Offspring Name: Mewdeuca-Mega-Y
New Type: Poison/Psychic
New Base Stats: 89 / 160 / 69 / 155 / 119 / 140
Mega Ability: Insomnia
Notable Moves: See Mewdeuca
Role Identification: This balanced attacking version of Mewtwo can now actually take advantage of getting balanced boosts to its offenses from its Mega-Y form. Does everything regular Mewdeuca did even better, with an ability that could be useful when fighting things that like Sleep.
View attachment 105603
Parents: Haxorus / Necrozma
DNA Fusion
Offspring Name: Hexocruzma
New Type: Dragon/Psychic
New Base Stats: 86 / 147 (+20) / 95 / 93 / 84 (+5) / 103 (+15)
New Ability and Description: Diamond Axe (Mold Breaker + Prism Armor) - Abilities do not affect this Pokemon when attacking or defending, even by other Mold Breaker variants.
Notable Moves: Photon Geyser, Knock Off, Earthquake, Dragon Claw, Outrage, Iron Head, Poison Jab, Stone Edge, X-Scissor, Brick Break, Dragon Dance, Swords Dance, Rock Polish, Stealth Rock, Taunt
Role Identification: Counters shenanigans when attacking AND defending. Pretty much just functions like Haxorus, but with an ability that blocks other abilities (any ability that affects how Hexocruzma attacks or defends is made null). Perfect for a meta where many Pokemon thrive by bypassing Mold Breaker using abilities that hinder their foe.
(Image in Progress)
Parents: Froslass / Roserade
Egg Group: Fairy
Offspring Name: Frozerade
New Type: Ghost / Poison
New Base Stats: 75 / 85 / 77 / 102 / 97 / 110
New Ability and Description: Natural Curse (Natural Cure + Cursed Body) - When this Pokemon switches out, the last move the opponent used is disabled for 4 turns or until they switch out. If the opposing Pokemon has not used a move, this ability does nothing.
Notable Moves: Shadow Ball, Sludge Bomb, Leaf Storm, Ice Beam, Blizzard, Dazzling Gleam, Thunderbolt, Psychic, Hex, Signal Beam, Aromatherapy, Leech Seed, Sleep Powder, Synthesis, Destiny Bond, Spikes, Toxic Spikes, Taunt, Thunder Wave, Toxic, Will-O-Wisp, Trick, Substitute, Protect
Role Identification: Froslass and Roserade, two Pokemon that often set up Spikes to support their team. One has good offense, the other is in a better speed tier. One has the diverse tools of a Ghost type, and the other has the unique tools of a Grass type. So why not put them together? With a better offensive stat than Froslass, it can do the same things Froslass does without requiring SE or STAB hits to deal reliable damage. This helps, of course, when using one of the many coverage moves it has access to. Of course, the main draw of this Pokemon is the utility it pulls from the combo of moves. It can use four notable moves dedicated to status conditions, those being Will-O-Wisp, T-Wave, Toxic, and Sleep Powder. It can Taunt opponents, set up both types of Spikes, and Destiny Bond as a parting gift. Leech Seed and Aromatherapy add even further to this Pokemon's versatility. The cherry on top to this fantastic support Pokemon is its ability, which can be combined with Substitute or Protect to scout for and shut down moves, which not only hurts Choice-locked Pokemon, but can also help teammates by removing a potential coverage move that hurts them and/or can help to grant a free switch.And the name pun was just too good to pass up
Brings Ghost or Steel or Rock-type.thoughts on this weird fusion?
Makes a half decent prediction and kills something elseBrings Ghost or Steel or Rock-type.
Zoroark / Liepard cannot be done as a DNA fusion. The parents aren't genderless and neither are in the Undiscovered egg groupI got kinda bored, but now boredom has come to this.
Parents: Tangrowth / Necrozma
Egg Group: DNA
Name: Lanceleech
Type: Grass / Psychic
Stats: 118/103/113/118/89/64 (+20 hp and special defense)
Ability and Description: Regenerator + Prism Armor = NATURE PROTECTOR - When hit with a super-effective move, take 3/4 of the initial damage and regenerate 1/3 of the damage done (does not activate if its substitute takes damage or if this mon dies).
Notable Moves: Leech Seed, Giga Drain, Knock Off, Pain Split????, Toxic, Swords Dance, Curse, Infestation, Psych Up, Calm Mind, Light Screen, Stealth Rock, Energy Ball, Moonlight, Morning Sun, Photon Geyser
Playstyle: Suprisingly good defensive and offensive stats. Its ability makes it such an annoying tank to kill. Now Grass / Psychic is a great defensive typing for this pokemon because it has 6 resistances and its ability activates on 7 more types. Tangrowth offers so many useful supporting and survival moves, which makes this one of the best tanks out there!
Parents: Arceus / Azumarill
Egg Group: DNA
Name: Zaedfreud
Type: Normal / Water
Stats: 110/90/110/90/110/100 (+10 special defense and defense, +5 attack, +15 speed)
Ability and Description: Multitype + Thick Fat = SUPPRESS - This pokemon's type changes to the type of plate or Z-crystal it is holding. Takes halved damage against its current type(s).
Notable Moves: Belly Drum, Extreme Speed, Magic Coat, Perish Song, Stealth Rock, Earthquake, Recover, Swords Dance, Trick?????, Tailwind, Toxic, Will-o-Wisp, Encore, Knock Off, Seismic Toss, Curse
Playstyle: This guy is very situational, but does its job well when the time comes. Although the ability sounds basic, it is actually pretty good. Arceus has such a wide movepool ranging from attacks to support moves. Azumarill gets Belly Drum and Arceus gets Extreme Speed, which can lead to sweeps. Tankiness is already nice. It's especially good for endgame; it has a fixed halved damage effect against its current type (s).
Parents: Liepard / Zoroark
Egg Group: DNA
Name: Kraftark
Type: Dark
Stats: 82/116/55/104/55/105 (+20 hp and 20 attack)
Ability and Description: Unburden + Illusion = ASSASSINATE - Upon switch-in, this pokemon appears as the last pokemon in the party until it takes direct damage (before I had it as "for 1 turn," which might be more balanced) and becomes immune to the first hit of damage. When disguised as another pokemon, attack and speed are doubled.
Notable Moves: Knock Off, Night Slash, U-Turn,
Playstyle: Well, it's obvious why this is good. Maybe. Just wanted a decent Zoroark fusion...
Parents: Xurkitree / Blacephalon
Egg Group: DNA
Name: Crakoptow
Type: Fire / Electric
Stats: 73/113/67/187/80/120 (+20 special attack and speed, + 5 to all stats)
Ability and Description: Beast Boost + Beast Boost = PREDATOR - Whenever a pokemon with higher special defense than your special attack switches in, gain +1 in your highest stat.
Notable Moves: Volt Switch, Dazzling Gleam, Energy Ball, Thunderbolt, Calm Mind, Tail Glow, Dark Pulse, Fire Blast, Heat Wave, MIND BLOWN!?!?!
Playstyle: I didn't want its ability to be basic. Well, very basic. So I changed it up a little. OP special attack and decent speed. Choice Scarf is definitely viable. Can melt these tanks with ease without having to kill first to get its +1 in its highest stat (which will most likely be special attack).
Please give me feedback :]
I got kinda bored, but now boredom has come to this.
Parents: Tangrowth / Necrozma
Egg Group: DNA
Name: Lanceleech
Type: Grass / Psychic
Stats: 118/103/113/118/89/64 (+20 hp and special defense)
Ability and Description: Regenerator + Prism Armor = NATURE PROTECTOR - When hit with a super-effective move, take 3/4 of the initial damage and regenerate 1/3 of the damage done (does not activate if its substitute takes damage or if this mon dies).
Notable Moves: Leech Seed, Giga Drain, Knock Off, Pain Split????, Toxic, Swords Dance, Curse, Infestation, Psych Up, Calm Mind, Light Screen, Stealth Rock, Energy Ball, Moonlight, Morning Sun, Photon Geyser
Playstyle: Suprisingly good defensive and offensive stats. Its ability makes it such an annoying tank to kill. Now Grass / Psychic is a great defensive typing for this pokemon because it has 6 resistances and its ability activates on 7 more types. Tangrowth offers so many useful supporting and survival moves, which makes this one of the best tanks out there!
Parents: Arceus / Azumarill
Egg Group: DNA
Name: Zaedfreud
Type: Normal / Fairy
Stats: 110/90/110/90/110/100 (+10 special defense and defense, +5 attack, +15 speed)
Ability and Description: Multitype + Thick Fat = SUPPRESS - This pokemon's type changes to the type of plate or Z-crystal it is holding. Takes halved damage against its current type(s).
Notable Moves: Belly Drum, Extreme Speed, Magic Coat, Perish Song, Stealth Rock, Earthquake, Recover, Swords Dance, Trick?????, Tailwind, Toxic, Will-o-Wisp, Encore, Knock Off, Seismic Toss, Curse
Playstyle: This guy is very situational, but does its job well when the time comes. Although the ability sounds basic, it is actually pretty good. Arceus has such a wide movepool ranging from attacks to support moves. Azumarill gets Belly Drum and Arceus gets Extreme Speed, which can lead to sweeps. Tankiness is already nice. It's especially good for endgame; it has a fixed halved damage effect against its current type (s).
Parents: Liepard / Zoroark
Egg Group: Field
Name: Kraftark
Type: Dark
Stats: 67/101/59/109/60/110 (+5 to all stats)
Ability and Description: Unburden + Illusion = ASSASSINATE - Upon switch-in, this pokemon appears as the last pokemon in the party until it takes direct damage (before I had it as "for 1 turn," which might be more balanced) and becomes immune to the first hit of damage. When disguised as another pokemon, attack and speed are doubled.
Notable Moves: Knock Off, Night Slash, U-Turn,
Playstyle: Well, it's obvious why this is good. Maybe. Just wanted a decent Zoroark fusion...
Parents: Gyarados / Malamar
Egg Group: Water 2
Name: Werjarkii
Type: Water / Dark
Stats: 95/113/88/69/92/82 (+5 to all stats)
Ability and Description: Moxie + Contrary = RABID - Whenever you raise stats, lower the opposing pokemon's corresponding stats by the same amount. Killing a pokemon will invert any negative stat modifiers.
Notable Moves: HAPPY HOUR, CELEBRATE, Dragon Dance, Foul Play, Knock Off, Night Slash, Superpower, PSYCH UP, SNATCH, Topsy-Turvy, Earthquake, Waterfall, Aqua Tail, Curse, Ice Fang
Playstyle: Unfortunately, no reliable recovery other than Rest, which may be the killer of this unique fusion. Pretty good stats defensively and offensively. Dragon Dance is a buff a debuff. The main perk is the Z-Happy Hour (or Z-Celebrate). Raise all stats by 1 and lower all opposing pokemon's stats by 1. This sounds op, but without reliable recovery to heal and only being +1, this balances it out. It is good for endgame, however, when the opponent can't switch out or switching out is a bad move. Situational, like my Arceus / Azumarill fusion, but works when the time comes.
Parents: Kartana / Genesect
Egg Group: DNA
Name: Mechazinz
Type: Bug / Steel
Stats: 85/150/113/89/83/104 (+20 hp and special defense)
Ability and Description: Beast Boost + Download = CONVERT - Your attacks do damage based off your highest stat and do damage to target's lower defense stat. Gain +1 in highest stat upon switch-in if your highest stat is greater than target's highest stat.
Notable Moves: Shift Gear, Bug Buzz, Blaze Kick, Extreme Speed, Dark Pulse, Flamethrower, Technoblast (all types), Ice Beam, Gunk Shot, Giga Drain, Thunderbolt, U-Turn, X-Scissor, Zen Headbutt, Iron Head, Fell Stinger, Leaf Blade, Vacuum Wave, Air Slash, Brick Break, Knock Off, Night Slash, Sacred Sword, Psycho Cut, Swords Dance, Tailwind, Synthesis, Iron Defense
Playstyle: I may just leave out the "+1 in highest stat upon switch-in if your highest stat is greater than target's highest stat" part, but I thought I might leave it for now to see how it would play out. This guy is a true assassin. Mechazinz hits with highest stat (like in Full Potential) and does damage based on the target's lower defense stat. When you go Download, are you annoyed when you switch in and get the stat boost in the wrong attack stat? I know I was. Now you don't have to worry. Also, if you really want the overkill potential, run Shift Gear, but Choice Scarf is still nice. Genesect's good physical and special movepool can finally be used for good.
Parents: Jirachi / Kartana
Egg Group: DNA
Name: Keelshank
Type: Grass / Steel
Stats: 79/140/115/79/85/124 (+20 speed and 20 special defense)
Ability and Description: Serene Grace + Beast Boost = EMPOWER - The secondary effect chances of your moves are doubled; whenever you inflict secondary effect, raise highest stat by 1 stage.
Notable Moves: Play Rough, Leaf Blade, Power-Up Punch, Stealth Rock, U-Turn, Trick
Playstyle: Some of you may be wondering why I didn't give this fusion +20 attack. I gave it +20 special defense to give it more bulk and +20 speed so that now Empower can boost speed if you want. This is viable in Frantic Fusions and even Frantic Fusions Ubers (one of my mains that i came up with). With a 60% flinch Iron Head, everything slower than it needs to fear it. It was slow in regular fusions, so I gave it a choice scarf. Now it doesn't really need it to function. It gets Meteor Mash, and if your highest stat is speed, if its secondary effect activates, you get +1 in attack and speed. You can still go choice scarf for asuper speedy build, with Iron Head boosting attack every time you inflict flinch, which is op. 6 flinches and you have +4 attack. Have fun if this gets accepted!
Please give me feedback :]
also just so you know if you fuse two mons with the same ability, it keeps that very ability, no customs in that caseI'm just gonna end it here. Thanks AquaticPanic. Accidentally made Zoroark / Liepard a DNA fusion istead of field, but it is fixed now. Feedback is priceless.
Aww... then what'the point of the fusion ability lolalso just so you know if you fuse two mons with the same ability, it keeps that very ability, no customs in that case