SM OU Ditto the god, and his followers

Is this a solid team?

  • Yes

    Votes: 4 33.3%
  • No

    Votes: 5 41.7%
  • Yes but.....

    Votes: 3 25.0%

  • Total voters
    12
> Ditto the god, and his followers <

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When I started to build this team, I wanted a team that uses a few mons that are not seen commonly. After thinking about it for a while, I decided to go with ditto.
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With ditto added, my team already checks most set-up sweepers. Ditto also pressures the opponents team by just being alive, knowing this I wanted to add more mons that also pressure my opponents team. I also wanted priority and a mon that weakens the opponents team so when ditto transforms, everything can get cleaned by it.
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Because of those reasons I chose mega medi. With medicham added, I wanted to be able to bring in this monster as much as I can. Because of this I decided to have a few mons with volt switch/u-turn to gain momentum.
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I added the best volt switcher in the game, Tapu koko. With koko I added offensive pressure on the special side. I also added a very fast mon that helps with my teams speed tier. Although with adding koko, my team is looking very frail.
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Because of that I added Suicune. I have always been a fan of this mon just because of what it can do. Adding this also helps increase my teams overall bulk, but it also gives me a win con for late game with calm mind. This mon does struggle to check hard hitting attackers though, so the next 2 members I added were to help that.
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I added AV mag and defensive lando to be a defensive back bone to this team. This also gives me a lot of momentum with volt-switch and u-turn. Lando provides rocks as well as a solid blanket check to a ton of physical attackers, while Magearna provides powerful attacks and a solid check to some very powerful special attackers.
The Team

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I Am Me (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform

Ditto is running choice scarf so when I transform into my opponents I am able out outspeed them and hopefully KO. The ivs are for hidden power ice, that combined with the nature helps in the ever so rare ditto v ditto matchup, so we transform 2nd and win vs struggle. The evs also help tanking struggles. There isn't much to be said about this mon, everyone knows its job and knows what it does.

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Blaziken for OU (Medicham-Mega) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Zen Headbutt
- High Jump Kick
- Ice Punch

Mega medicham provides me with a powerful breaker and decent priority. I am running jolly over adamant so I can outspeed offensive lando, and so I can speed tie other base 100s. I chose ice punch over thunder punch on this set mainly because I want to eliminate grass types so suicune can win late game. It also is useful for taking out zygarde & lando which could give my team problems due to my lando not having hp ice. Zen is there to kill toxapex and as a reliable stab that won't kill medicham if it misses. HJK is mandatory on medicham so not much to explain there.

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Zekrom for OU (Tapu Koko) @ Shuca Berry
Ability: Electric Surge
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def / 30 SpA
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Roost

Tapu koko was added to start a volt-turn core. Because of this I opted to have both thunderbolt & volt switch. I chose to use shuca over choice specs in order to bait out ground types and kill them to free up my magearna & medicham. I am running roost on this set to give this thing some form of recovery. I believe that this is really important for this team because of hawlucha. Hawlucha is able to avoid ditto copying it due to unburden therefor I needed to have a dedicated check to it. Originally I had defog over roost on this set, but after facing a few hawluchas, I opted to replace it.

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Kyogre for OU (Suicune) @ Leftovers
Ability: Pressure
EVs: 252 HP / 16 SpD / 240 Spe
Timid Nature
- Scald
- Substitute
- Calm Mind
- Protect

Suicune was added as a win con, and as a bulky mon that can take hits throughout the game. The hp investment allows suicune to make 101 hp subs, which allows it to set up on chansey and other mons that rely on seismic toss to do damage. The speed evs allows me to outspeed adamant mimikyu and below, the rest is in sp.def. with sub+protect combined with pressure, I am able to pp stall my opponents out of their offensive moves that touch suicune. For example, I can switch this in on a greninja's hydro pump and stall it out of 2 pp, then proceed to sub and stall it out of another 2 if it stays in, if it doesn't then I have a suicune behind a sub. Calm mind allows suicune to set up late game after things that resist scald dies and potentially win.

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Xerneas for OU (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch

Magearna was added to be a blanket check to special attackers. With max sp.def & assault vest it takes little from most special attacks and the ones that do damage it a lot can be pp stalled by suicune. Having a slow volt switch from magearna is great for getting in mega medi. Fleur cannon from magearna, even uninvested, still hits very hard. I chose to run hp fire over other things to deal with ferrothorn & skarmory, which otherwise could be problematic to deal with. Iron head was picked over flash cannon to deal with cm clefable, who if unaware would beat ditto 1v1. While it isnt the largest threat in the world because suicune can pp stall it, this helps a lot. Iron head also hits specially defensive fairys for a decent amount, such as Mega gardevoir.

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Pdon for OU (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Defog
- U-turn

I chose defensive lando because I wanted a blanket check to physical attackers. This is the standard defensive lando set with an exception, I replaced hp ice with defog. This does leave my team weaker to stuff like zygarde & opposing landorus, which is why I run bait koko. I felt like defog was more important then hp ice due to spikes & toxic spikes becomming more popular. This does put more pressure on lando because it has both gets rocks off the field, and get them back up. Due to this I normally don't use defog unless my opponent has lots of hazards up. I am also running less speed then standard defensive lando so I can get momentum if we both go for u-turn. Thats about all I have to say for this set.

Importable

Replays
Suicune pp stalling toxapex
Show casing how threatening zygarde can be, with cune winning at the end
Ditto sweeping a dual screen team
Suicune setting up on chansey
vs Mega bee & honecalws Kyub
 
Ditto is really fun in this set-up to win meta and this team uses it well for a non-stall, but there is one change I would suggest
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Give this Flash Cannon over Iron Head

Other than Flash Cannon doing more damage to every other pokemon out there, Iron Head is only useful for opposing set-up Magearna, but that in itself is a good thing for your team, as set-up Gears is a great way for you to swap in with Ditto and grab some fun boosts to threaten it out.

Also, there is no reason for your Tapu Koko's IVs to have 30 in defense or 30 in SpA as both are vital to have max 31.
 
Ditto is really fun in this set-up to win meta and this team uses it well for a non-stall, but there is one change I would suggest
View attachment 108043 Give this Flash Cannon over Iron Head

Other than Flash Cannon doing more damage to every other pokemon out there, Iron Head is only useful for opposing set-up Magearna, but that in itself is a good thing for your team, as set-up Gears is a great way for you to swap in with Ditto and grab some fun boosts to threaten it out.

Also, there is no reason for your Tapu Koko's IVs to have 30 in defense or 30 in SpA as both are vital to have max 31.
Thank you, I didnt notice that koko's ivs were off. I will also make the magearna changes
 
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