SM OU Dual Screens Koko + Gyarados Z-Bounce, Hyper Offense - 1750 ELO

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Introduction

My second RMT and another Hyper Offensive build, my last RMT got me to 1600 but felt too predictable and using very common Pokémon meant a lot of people were well prepped going to mid-ladder. So this time I wanted to use a couple of lesser used Pokémon and sets. I'm struggling to get miuch further up the ladder, so I may have to look at Bulky Offense next, for now, here is a Screens Koko Offense!.
DO NOT BE SHY WITH SUGGESTIONS! If you want to suggest replacing 4 Pokémon I will not be insulted!
I am trying to improve my building skills so I would like to hear the reasoning.

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I needed Rocks like every team does, this breaks opposing Sashes and provides chips to ease KO’s. Landorus is also great at providing momentum to get teammates in safely.
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I’d been looking to use Screens Koko for some time and its not hard to see why Gyarados appreciates the support so much. Gyarados suffers from being just too weak to break the bulkiest walls at +1 and just to slow and frail to take on a lot of common scarfers 1v1. However, behind screens this thing can often get to +2, which is when the havoc really begins.
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Tapu Lele has great Special Defense, particularly under screens, which also patches up its middling defense. Terrain prevents priority and boosts Medicham’s Zen Headbutt.
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I wanted a good wallbreaker that doesn’t rely on boosts to stop Unaware mons walling my whole team, its also a great balance breaker and packs some awesome STAB.
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During my previous efforts building (with teams now scrapped), I had tacked Gyarados on the end to experiment, this thing is heavily underrated and I have 6-0’d many teams with this alone, so I wanted to build around it.
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I needed to bolster my attacking options, with Gyarados needing Screens I knew I would have to preserve Koko, meaning Terrain would be up a lot, Hawlucha is just incredibly threatening and between Roost at Screens it is very easy to set-up.
The Team

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Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Explosion
- Swords Dance


I went with Suicide Landorus because it is just so effective at getting Rocks up and generating momentum, Explosion KO’s or puts huge chunks in any switch-ins, particularly at +2. Earthquake is really spammable against anything not immune, this usually just sets up Rocks, Swords Dance and dies.

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Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 44 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Volt Switch
- Taunt


Koko is a reliable Screens setter despite being pretty frail, Volt Switch allows to get some momentum (EV’s underspeed opposing Koko looking to Volt Switch but outspeeds Weavile). Taunt stops Defog on the Screens and other tech that can be annoying.


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Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Hidden Power [Fire]
- Focus Blast


Great speed control thanks to removing priority, which is a major threat to the above sweepers, good all around coverage and I needed to add a special attacker as everything on my team was physical, which is great, as soon as Chansey and AV users are removed Tapu Lele can decimate teams.

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Medicham @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt


I was struggling a lot with balance (I had Alakazam here before), particularly things like Celesteela I would struggle with, I can overwhelm thanks to Medicham’s incredible damage output. Fake Out is great to chip at offensive threats and get damage while preventing Burns, Toxic, Rocks etc. Ice Punch for Landorus.

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Gyarados @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Bounce
- Earthquake
- Dragon Dance


Sleeper threat of the team after 2 boosts this thing is pretty much unstoppable, even at no Dragon Dances and 1 Moxie boost this thing is a menace to defensive teams and Flyinium Z is just amazing for neutral and super-effective coverage.

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Hawlucha @ Electric Seed
Ability: Unburden
EVs: 152 HP / 252 Atk / 8 SpD / 96 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost


I went with Electric Seed as Lele tends to come in most often last or very late game, whereas Koko often comes in multiple times to set-up. Again following the theme use screens to mindlessly hit high damage moves. I needed more speed control between the slow Medicham and Gyarados.

Conclusion

Honestly there isn’t much to say about this team, as long as you identify your win condition early, just set rocks and screens and send everything else out until the opponent is weak enough for the clean. Threats include Koko, OHKO’ing Gyarados through Screens and Zapdos which my only way to break is Ice Punch on Medicham (fuck Static), Zapdos walls both Gyarados and Hawlucha, just super annoying. Currently I’m struggling to climb further up the ladder, due to this teams difficulty to break more bulky teams without a boost and Bulky Offense teams can often tank attacks and deal heavy damage back even through screens, I’m also lacking hazard removal.

Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 44 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Volt Switch
- Taunt


Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Hidden Power [Fire]
- Focus Blast


Medicham @ Medichamite
Ability: Telepathy
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt


Gyarados @ Flyinium Z
Ability: Moxie
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Bounce
- Earthquake
- Dragon Dance


Hawlucha @ Electric Seed
Ability: Unburden
Shiny: Yes
EVs: 152 HP / 252 Atk / 8 SpD / 96 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Roost


Landorus-Therian @ Focus Sash
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Explosion
- Swords Dance

https://replay.pokemonshowdown.com/gen7ou-720135060
https://replay.pokemonshowdown.com/gen7ou-720182506
https://replay.pokemonshowdown.com/gen7ou-720184800
https://replay.pokemonshowdown.com/gen7ou-720186082
https://replay.pokemonshowdown.com/gen7ou-720190153
 
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Hey, man, cool team. I don't have a ton to say because I don't know if I'm a great teambuilder, I rock shit like SD ferro half the time, but one thing that I picked up from another thread is the option of Imprison > Swords Dance on lando. Imprison allows you to stop opposing rocks setters, which can be important for gyarados as you have no removal and psychic terrain doesn't affect him. I don't know how often you get to set up SDs with him, but it could be a cool tech to protect angry water dragon. Allows you to eat another fake out from medi if the opps pulling the 'hit him with fake out and sac a few times til its dead' routine.
 
Hey, man, cool team. I don't have a ton to say because I don't know if I'm a great teambuilder, I rock shit like SD ferro half the time, but one thing that I picked up from another thread is the option of Imprison > Swords Dance on lando. Imprison allows you to stop opposing rocks setters, which can be important for gyarados as you have no removal and psychic terrain doesn't affect him. I don't know how often you get to set up SDs with him, but it could be a cool tech to protect angry water dragon. Allows you to eat another fake out from medi if the opps pulling the 'hit him with fake out and sac a few times til its dead' routine.
Thanks for the rate my friend! I thought for sure this was dead lol. The idea of Imprison Landorus was something I was toying around with, but I actually hadn't thought of it with this team! Thanks, will definitely try, it tends to be 50/50 if I get SD up, usually anything but Koko, Gren or Lando leads I can SR, SD and boom, but this tech looks like a really fun and effective way to prevent rocks and you're absolutely rigth I have been struggling woth repeated Fake Outs and Rocks with Gyarados.
 
I'm going to start this rate by saying that this a very fun team to play with, but I think that you should make some changes to optimize it
You have problems with hitting hard without a boost, and set-up can be challenging if your opponent can offensively pressure, so let's make some changes

MAJOR Changes
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->
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I'm going to be frank. Hawlucha barely brings any worth to the table on this team. Other than the fact that Hawlucha and Tapu Koko are very highly prepped for in the ladder, all of Lucha's counters now don't have to worry about Koko, and can just precede to wall it. Hawlucha's problem arises from the fact that none of the pokemon Medicham and Gyarados efficiently break wall it, meaning that its presence can be redundant on this team. To remedy this, I would suggest a Zygarde who can not only break past some of the mons preventing Gyarados and Medicham from running wild, but also provides a solid ground resist for those pesky Tapu Kokos and Zapdos, while also being able to utilize Screens to get to dangerous levels of power and power through some of its checks. Any set will do, but sub coil ddance is probably the best for this type of playstyle

Other Changes

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Earthquake -> Taunt

Doing this change would effectively give you a chance to gimp many of the top defensive pokemon who would otherwise have no trouble with this team, such as Hippowdon. You can also use Taunt to set up on Celesteela fairly safely as well. Losing Earthquake may seem bad at first thanks to Toxapex, but Taunt turns it into set-up, and Z-Bounce can cleanly OHKOes the Pex at +1, so you don't have to worry about it.

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Focus Blast -> Nature's Madness

Similar to how Hawlucha can be redundant on this team, Focus Blast also finds itself on the redundant side. Only Heatran, Magnezone, and Tyranitar( who is hit by Moonblast) are hit hard by this, all of which are set-up fodder for Gyarados and Zygarde respectively. Nature's madness on the other hand, can be helpful to chip down bulky mons without recovery like Magearna or to put something into the range of another one of your mons. It also helps with match-ups where Lele isn't doing much, by softening up walls for a sweep, or forcing them to use recovery.
 
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I'm going to start this rate by saying that this a very fun team to play with, but I think that you should make some changes to optimize it
You have problems with hitting hard without a boost, and set-up can be challenging if your opponent can offensively pressure, so let's make some changes

MAJOR Changes
View attachment 108415 -> View attachment 108416

I'm going to be frank. Hawlucha barely brings any worth to the table on this team. Other than the fact that Hawlucha and Tapu Koko are very highly prepped for in the ladder, all of Lucha's counters now don't have to worry about Koko, and can just precede to wall it. Hawlucha's problem arises from the fact that none of the pokemon Medicham and Gyarados efficiently break wall it, meaning that its presence can be redundant on this team. To remedy this, I would suggest a Zygarde who can not only break past some of the mons preventing Gyarados and Medicham from running wild, but also provides a solid ground resist for those pesky Tapu Kokos and Zapdos, while also being able to utilize Screens to get to dangerous levels of power and power through some of its checks. Any set will do, but sub coil ddance is probably the best for this type of playstyle

Other Changes

View attachment 108414
Earthquake -> Taunt

Doing this change would effectively give you a chance to gimp many of the top defensive pokemon who would otherwise have no trouble with this team, such as Hippowdon. You can also use Taunt to set up on Celesteela fairly safely as well. Losing Earthquake may seem bad at first thanks to Toxapex, but Taunt turns it into set-up, and Z-Bounce can cleanly OHKOes the Pex at +1, so you don't have to worry about it.

View attachment 108417
Focus Blast -> Nature's Madness

Similar to how Hawlucha can be redundant on this team, Focus Blast also finds itself on the redundant side. Only Heatran, Magnezone, and Tyranitar( who is hit by Moonblast) are hit hard by this, all of which are set-up fodder for Gyarados and Zygarde respectively. Nature's madness on the other hand, can be helpful to chip down bulky mons without recovery like Magearna or to put something into the range of another one of your mons. It also helps with match-ups where Lele isn't doing much, by softening up walls for a sweep, or forcing them to use recovery.

Hey bro, thanks for the rate! I agree with the minor changes and Hawlucha for Zyagrd sounds great, which set are you thinking of? Obviously Gyarados needs the Z move.
 
Hey bro, thanks for the rate! I agree with the minor changes and Hawlucha for Zyagrd sounds great, which set are you thinking of? Obviously Gyarados needs the Z move.
The sedertz set in the sample team, I'm on phone so I can't link it, but just go to sample teams for the Dual Screen offense, and the set is there
 
Hey! Nice team, first of all.

Have you considered running Stone Edge on Lucha over Roost? With Screens up, I think running Roost isn't as important as a move to hit Zap, which you've said is a problem for your team. I looked through the replays you linked, and the one time you click Roost it didn't really matter, cos you could have just clocked Stone Edge and taken out Zap. I haven't played with the team, so I don't know how this will mess with the balance, but it's certainly something to try, especially since both your sweepers are electric weak.
 
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