I'm still very new to PS and competitive in general. The first team I made was really bad and I cringe looking back at it now and surely in a few days I'll cringe at this team when I have learned more about competitive play.
Feel free to point out any flaws, inconsistencies or overall weaknesses you might find in the team or if any changes you believe would be good for the team.
I don't know which category exactly this team would fall in but it is most definitely an offensive team. I'm not very fond of hazard setting and not very good at it either I guess,so I rather just Defog opponent's hazards and keep clearing the field with my offensive team.
Anyway, here is the team.
Infernape (M) @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Gunk Shot
- Flare Blitz
Close Combat, Gunk and Flare Blitz, all three of these moves have high power and combined with Infernape's good Atk stat and Choice Band, this moves set can be very destructive towards a good variety of pokemons. When I am unsure or if I suspect my opponent knowing a move like Earthquake, I just U-turn into a Flying type (Gliscor/Articuno in this team).
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Stone Edge
Bisharp is the one I am kind of unsure about in this team. I'm thinking about switching him with an Electric type. He usually just proves to be a hard hitter with Iron Head and Sucker Punch being its main STABS, while Sucker Punch helping clear that last bit of HP on an opponent or by damaging an opponent first before Bisharp dies. I realize that a set without a safe to use Dark move like Knock Off is bad but I'd rather take that risk with Bisharp and give it a extra variety of move. Stone Edge is to stop Fire types that might show up to kill Bisharp. If a faster Fighting type shows up, I can just switch out Bisharp with Gliscor, most of the times.
Articuno @ Sitrus Berry
Ability: Snow Cloak
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Ancient Power
- Hurricane
- Defog
Articuno is my best answer to Landrous. I chose Ancient Power while sacrificing a good stab like Blizzard to cover the likes of Charizard. I don't have any direct answer to fire types other than my Gliscor's Earthquake, and Charizard-Y is immune to Earthquake. Freeze-Dry works really good as a STAB, while it's weaker than Blizzard/Ice Beam, it is still very useful because often a times I do find opponent switching into Water types like Toxapex/Greninja when I bring out Articuno, so Freeze-Dry takes care of that. I gave Defog to Articuno rather than Roost because I wanted atleast two of my Pokemons being able to Defog. So I gave Articuno a Sitrus Berry to make up for the Roost because I don't want to let it die easily either, as Landrous can destroy my team without Articuno.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 60 SpD / 196 Spe
Jolly Nature
- Earthquake
- Toxic
- Iron Tail
- Defog
Gliscor is my hazard remover. Earthquake being its main STAB. Toxic can be very helpful in breaking the opponents team. Ice types can damage Gliscor 4x, that is why I have given it Iron Tail to deal with Ice Types that are slower than him.
Mimikyu-Totem (F) @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Shadow Sneak
Mimikyu is my Z-Move user. Mimikyu proves really helpful to my team. It almost always secures a Swords Dance kill against alot of pokemons due to Disguise. Shadow Sneak helps end anyone if they survive the Z-move or if Mimikyu gets to 3x or 4x attack by SD then Shadow Sneak is often enough to OHKO some pokemons. Play Rough is a strong STAB. While Shadow Claw being the other STAB.
Mawile-Mega (F) @ Mawilite
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Swords Dance
- Crunch
- Sucker Punch
Mega-Mawile can be a beast even after a single use of SD, sometimes he works as my trump card, showing up in a losing game and stacking kill after kill and other times if I make a single mistake he dies. I tried it with Knock-Off and now trying with Crunch. While Knock-Off seems more useful than Crunch, I just use Crunch because I feel like I don't use Mawile defensively and switching around. So Knock-Off won't be used on multiple pokemons. Once I have a used SD, my strategy with Mawile is to kill or be killed, no switching. So, that's why Crunch.
WEAKNESS:
-I'm not experienced enough to recognize all threats to this team but Charizard-Y is absolutely a big threat. Even though I taught Articuno and Bisharp rock moves, they are still slower than Charizard, so he can OHKO them with a fire move.
-I also don't have any Electric/Grass move user to take care of Water types. Freeze-Dry is the only thing that is super effective against water types. But still water types don't give my team as much trouble as I would expect.
I'm not sure but I'm thinking about switching Bisharp with Tapu Koko/Zapdos because that would cover all water types and Charizard-Y.
So, what do you guys think about this team ?
Feel free to point out any flaws, inconsistencies or overall weaknesses you might find in the team or if any changes you believe would be good for the team.
I don't know which category exactly this team would fall in but it is most definitely an offensive team. I'm not very fond of hazard setting and not very good at it either I guess,so I rather just Defog opponent's hazards and keep clearing the field with my offensive team.
Anyway, here is the team.
Infernape (M) @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Gunk Shot
- Flare Blitz
Close Combat, Gunk and Flare Blitz, all three of these moves have high power and combined with Infernape's good Atk stat and Choice Band, this moves set can be very destructive towards a good variety of pokemons. When I am unsure or if I suspect my opponent knowing a move like Earthquake, I just U-turn into a Flying type (Gliscor/Articuno in this team).
Bisharp (M) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Stone Edge
Bisharp is the one I am kind of unsure about in this team. I'm thinking about switching him with an Electric type. He usually just proves to be a hard hitter with Iron Head and Sucker Punch being its main STABS, while Sucker Punch helping clear that last bit of HP on an opponent or by damaging an opponent first before Bisharp dies. I realize that a set without a safe to use Dark move like Knock Off is bad but I'd rather take that risk with Bisharp and give it a extra variety of move. Stone Edge is to stop Fire types that might show up to kill Bisharp. If a faster Fighting type shows up, I can just switch out Bisharp with Gliscor, most of the times.
Articuno @ Sitrus Berry
Ability: Snow Cloak
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Ancient Power
- Hurricane
- Defog
Articuno is my best answer to Landrous. I chose Ancient Power while sacrificing a good stab like Blizzard to cover the likes of Charizard. I don't have any direct answer to fire types other than my Gliscor's Earthquake, and Charizard-Y is immune to Earthquake. Freeze-Dry works really good as a STAB, while it's weaker than Blizzard/Ice Beam, it is still very useful because often a times I do find opponent switching into Water types like Toxapex/Greninja when I bring out Articuno, so Freeze-Dry takes care of that. I gave Defog to Articuno rather than Roost because I wanted atleast two of my Pokemons being able to Defog. So I gave Articuno a Sitrus Berry to make up for the Roost because I don't want to let it die easily either, as Landrous can destroy my team without Articuno.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 60 SpD / 196 Spe
Jolly Nature
- Earthquake
- Toxic
- Iron Tail
- Defog
Gliscor is my hazard remover. Earthquake being its main STAB. Toxic can be very helpful in breaking the opponents team. Ice types can damage Gliscor 4x, that is why I have given it Iron Tail to deal with Ice Types that are slower than him.
Mimikyu-Totem (F) @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Play Rough
- Shadow Sneak
Mimikyu is my Z-Move user. Mimikyu proves really helpful to my team. It almost always secures a Swords Dance kill against alot of pokemons due to Disguise. Shadow Sneak helps end anyone if they survive the Z-move or if Mimikyu gets to 3x or 4x attack by SD then Shadow Sneak is often enough to OHKO some pokemons. Play Rough is a strong STAB. While Shadow Claw being the other STAB.
Mawile-Mega (F) @ Mawilite
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Swords Dance
- Crunch
- Sucker Punch
Mega-Mawile can be a beast even after a single use of SD, sometimes he works as my trump card, showing up in a losing game and stacking kill after kill and other times if I make a single mistake he dies. I tried it with Knock-Off and now trying with Crunch. While Knock-Off seems more useful than Crunch, I just use Crunch because I feel like I don't use Mawile defensively and switching around. So Knock-Off won't be used on multiple pokemons. Once I have a used SD, my strategy with Mawile is to kill or be killed, no switching. So, that's why Crunch.
WEAKNESS:
-I'm not experienced enough to recognize all threats to this team but Charizard-Y is absolutely a big threat. Even though I taught Articuno and Bisharp rock moves, they are still slower than Charizard, so he can OHKO them with a fire move.
-I also don't have any Electric/Grass move user to take care of Water types. Freeze-Dry is the only thing that is super effective against water types. But still water types don't give my team as much trouble as I would expect.
I'm not sure but I'm thinking about switching Bisharp with Tapu Koko/Zapdos because that would cover all water types and Charizard-Y.
So, what do you guys think about this team ?