Green Kush
The Team






Click the team for the importable
I wanted to build a team around Tapu Bulu (a pokemon I had never used before) with teammates who could abuse the Grassy Terrain it provides. My first pick was Scarf Serperior (from gaasaa's team) because, while it starts off pretty weak, the additional power from Grassy Terrain helps it get that first unboosted KO to start snowballing.
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Zapdos brings utility as my main defogger and physical check. Static+Rocky Helmet is an amazing combination which wears down physical attackers.
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Ferrothorn is the second half of my defensive core, acting as my rock setter and special wall. Static on Zapdos and Thunder-Wave on Ferrothorn create a ParaHax core.
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Lastly, Charizard X and Zygarde are my sweepers and crucial x4 fire resists. Zygarde plays an essential role on the team countering Heatran.
Set Descriptions
Serperior @ Choice Scarf
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Hidden Power [Fire]
- Defog
As I said in the teambuilding section, I took this set from gaasaa's team and it lives up to the hype.
Although there are many pokemon in the tier that x4 resist grass, once they are removed you can often sweep with your ridiculous 535 speed and boosted Leaf Storms. This thing provides amazing speed control, outspeeding and OHKOing Swampert-Mega in rain and crippling set-up-sweepers with Glare, and even serving as an emergency defogger in case Zapdos gets taken out. The main thing I have to add to gaasaa's description is that Grassy Terrain helps Serperior get certain unboosted KO's that it otherwise lacks the power to get.
Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Horn Leech
- Superpower
- Stone Edge
Bulu sets Grassy Terrain to support the rest of the team, but ironically I often find it to be dead weight. I'd love suggestions for sets that would make better use of Bulu for this team (terrain extender?). I chose this Sub-LO set over AV because I found myself missing the added power from LO and that AV Bulu was redundant with Ferrothorn. Moreover, Substitute allows Bulu to take advantage of passive opponents who try and status it, and it allows Bulu to scout and rely less on prediction. LO boosted horn leech more than makes up for the HP lost to substitute, and Superpower and Stone Edge are for maximum coverage (a theme of this team).
Zapdos @ Rocky Helmet
Ability: Static
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
Honestly, this pokemon is evil. Zapdos' purpose is to paralyze opposing threats with either Static or Discharge, to keep rocks off the field for Charizard X, and to serve as a blanket counter for some of the tiers top physical threats (Lando-T, Kartana, Hawlucha, Medicham-Mega, Lopunny-Mega, Scizor-Mega, Pinsir-Mega). You really don't miss leftovers recovery because you're clicking Roost so often anyways. Discharge is your main attack for ParaHax, and Heat Wave is for Kartana, Ferrothorn, and Scizor-Mega, Magnezone, Tangrowth, and other Grass resists which block Serperior from setting up. Because Zapdos is your main defogger, its really important to keep it alive until the opposing hazard setters are gone, because relying on Serperior for defog hands momentum over to the opponent.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Stealth Rock
- Leech Seed
- Knock Off
- Thunder Wave
Back to the theme of abusing grassy terrain, Ferrothorn benefits in two major ways: additional passive recovery and weakened Earthquakes. Between Leftovers, Grassy Terrain, and Leech Seed, Ferrothorn has a max 24% passive recovery if played right. Grassy terrain makes a big difference in matchups against pokemon that rely on Earthquake (notably Landorus-T and Excadrill). Ferrothorn is also my Koko and Greninja check.
I often lead with Ferrothorn because it is normally the safest matchup against common leads, and because I can often paralyze an opponent early. I don't need to run Power Whip because I already have 2 strong grass attackers, and Knock Off and Thunder Wave provide key utility.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flame Charge
- Dragon Claw
- Thunder Punch/Swords Dance
- Roost
Charizard-X is the first of my late game cleaners. Its main benefits from Grassy Terrain are reduced damage taken from Earthquake and passive recovery.
I use this unconventional Flame Charge set because Flare Blitz kills momentum by requiring constant Roost recovery and Dragon Dance reduces the number of coverage moves. Grassy Terrain combined with not using Flare Blitz allows me to keep Charizard-X healthy throughout the game. Charizard-X provides secondary speed control because it often acts as a revenge killer with Flame Charge (speed tying with +1 base 100s), though because it lacks the power of DD or Flare Blitz sets it is better used as a cleaner than a breaker. Swords Dance can be used over Thunder Punch if you want, but I prefer the extra coverage for dealing with Toxipex, Greninja, Tornadus-T, and Tapu Fini. Defensively, Charizard-X serves as my burn immunity, Ground immunity pre-mega, and x4 fire resist for a team that is very weak to fire.
Zygarde @ Dragonium Z
Ability: Aura Break
EVs: 240 Atk / 56 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Iron Tail
- Outrage
Zygarde is a bulky sweeper and Heatran check. Thousand Arrows is your main STAB, Iron Tail is for fairies, and Z-Outrage is a nuke mainly for dealing with bulky grass pokemon like Venusaur-Mega and Tangrowth that give this team problems. The EV spread is to from the OU creative sets thread, with speed EVs to outspeed Heatran.
Threats:
Volcarona: Volcarona can run through my team if allowed to boost, but I have some ways of checking it. Volcarona will often switch in and try to set up on Ferrothorn, which can paralyze it with Thunder Wave and then switch to Charizard-X. The back up solution is for Serperior to paralyze it with Glare before it gets to +2, and then let Charizard-X or Zygarde finish it off.
Kyurem-B: 4 of my pokemon are weak to ice, and 2 take neutral damage. Ice generally is a problem for this team.
Lati@s: My only answers to the Lati's are my own dragons, who when are outsped when unboosted. Scarf Latios fucks me up.
Ninetales-Alola Veil: I don't have any lead that can stop Ninetales-Alola from setting up Aurora Veil up, although at +1 Zygarde can outspeed and OHKO with Iron Tail if it tries to set up a second time.

The Team






Click the team for the importable


I wanted to build a team around Tapu Bulu (a pokemon I had never used before) with teammates who could abuse the Grassy Terrain it provides. My first pick was Scarf Serperior (from gaasaa's team) because, while it starts off pretty weak, the additional power from Grassy Terrain helps it get that first unboosted KO to start snowballing.



Zapdos brings utility as my main defogger and physical check. Static+Rocky Helmet is an amazing combination which wears down physical attackers.




Ferrothorn is the second half of my defensive core, acting as my rock setter and special wall. Static on Zapdos and Thunder-Wave on Ferrothorn create a ParaHax core.






Lastly, Charizard X and Zygarde are my sweepers and crucial x4 fire resists. Zygarde plays an essential role on the team countering Heatran.
Set Descriptions


Serperior @ Choice Scarf
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Glare
- Hidden Power [Fire]
- Defog
As I said in the teambuilding section, I took this set from gaasaa's team and it lives up to the hype.
Although there are many pokemon in the tier that x4 resist grass, once they are removed you can often sweep with your ridiculous 535 speed and boosted Leaf Storms. This thing provides amazing speed control, outspeeding and OHKOing Swampert-Mega in rain and crippling set-up-sweepers with Glare, and even serving as an emergency defogger in case Zapdos gets taken out. The main thing I have to add to gaasaa's description is that Grassy Terrain helps Serperior get certain unboosted KO's that it otherwise lacks the power to get.
With Grassy Terrain:
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Nidoking in Grassy Terrain: 280-330 (92.4 - 108.9%) -- 56.3% chance to OHKO after Grassy Terrain recovery
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Landorus-Therian in Grassy Terrain: 267-315 (83.6 - 98.7%) -- 68.8% chance to OHKO after Stealth Rock
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Medicham-Mega in Grassy Terrain: 253-298 (96.9 - 114.1%) -- 81.3% chance to OHKO after Grassy Terrain recovery
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Lopunny in Grassy Terrain: 229-270 (84.5 - 99.6%) -- 75% chance to OHKO after Stealth Rock and Grassy Terrain recovery
252 SpA Serperior Leaf Storm vs. 248 HP / 0 SpD Rotom-Wash in Grassy Terrain: 420-494 (138.6 - 163%) -- guaranteed OHKO
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Diancie in Grassy Terrain: 312-368 (129.4 - 152.6%) -- guaranteed OHKO
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Alakazam-Mega in Grassy Terrain: 213-252 (84.8 - 100.3%) -- 81.3% chance to OHKO after Stealth Rock and Grassy Terrain recovery
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Gyarados-Mega in Grassy Terrain: 354-416 (106.9 - 125.6%) -- guaranteed OHKO
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Weavile in Grassy Terrain: 253-298 (90 - 106%) -- 37.5% chance to OHKO after Grassy Terrain recovery
Without Grassy Terrain:
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Nidoking: 186-220 (61.3 - 72.6%) -- guaranteed 2HKO
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Landorus-Therian: 178-210 (55.7 - 65.8%) -- guaranteed 2HKO after Stealth Rock
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Medicham-Mega: 169-199 (64.7 - 76.2%) -- guaranteed 2HKO
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Lopunny: 153-180 (56.4 - 66.4%) -- guaranteed 2HKO after Stealth Rock
252 SpA Serperior Leaf Storm vs. 248 HP / 0 SpD Rotom-Wash: 278-330 (91.7 - 108.9%) -- 50% chance to OHKO
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Diancie: 206-246 (85.4 - 102%) -- 12.5% chance to OHKO
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Alakazam-Mega: 142-168 (56.5 - 66.9%) -- guaranteed 2HKO after Stealth Rock
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Gyarados-Mega: 236-278 (71.2 - 83.9%) -- guaranteed 2HKO
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Weavile: 169-199 (60.1 - 70.8%) -- guaranteed 2HKO
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Nidoking in Grassy Terrain: 280-330 (92.4 - 108.9%) -- 56.3% chance to OHKO after Grassy Terrain recovery
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Landorus-Therian in Grassy Terrain: 267-315 (83.6 - 98.7%) -- 68.8% chance to OHKO after Stealth Rock
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Medicham-Mega in Grassy Terrain: 253-298 (96.9 - 114.1%) -- 81.3% chance to OHKO after Grassy Terrain recovery
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Lopunny in Grassy Terrain: 229-270 (84.5 - 99.6%) -- 75% chance to OHKO after Stealth Rock and Grassy Terrain recovery
252 SpA Serperior Leaf Storm vs. 248 HP / 0 SpD Rotom-Wash in Grassy Terrain: 420-494 (138.6 - 163%) -- guaranteed OHKO
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Diancie in Grassy Terrain: 312-368 (129.4 - 152.6%) -- guaranteed OHKO
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Alakazam-Mega in Grassy Terrain: 213-252 (84.8 - 100.3%) -- 81.3% chance to OHKO after Stealth Rock and Grassy Terrain recovery
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Gyarados-Mega in Grassy Terrain: 354-416 (106.9 - 125.6%) -- guaranteed OHKO
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Weavile in Grassy Terrain: 253-298 (90 - 106%) -- 37.5% chance to OHKO after Grassy Terrain recovery
Without Grassy Terrain:
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Nidoking: 186-220 (61.3 - 72.6%) -- guaranteed 2HKO
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Landorus-Therian: 178-210 (55.7 - 65.8%) -- guaranteed 2HKO after Stealth Rock
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Medicham-Mega: 169-199 (64.7 - 76.2%) -- guaranteed 2HKO
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Lopunny: 153-180 (56.4 - 66.4%) -- guaranteed 2HKO after Stealth Rock
252 SpA Serperior Leaf Storm vs. 248 HP / 0 SpD Rotom-Wash: 278-330 (91.7 - 108.9%) -- 50% chance to OHKO
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Diancie: 206-246 (85.4 - 102%) -- 12.5% chance to OHKO
252 SpA Serperior Leaf Storm vs. 0 HP / 0 SpD Alakazam-Mega: 142-168 (56.5 - 66.9%) -- guaranteed 2HKO after Stealth Rock
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Gyarados-Mega: 236-278 (71.2 - 83.9%) -- guaranteed 2HKO
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Weavile: 169-199 (60.1 - 70.8%) -- guaranteed 2HKO


Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Horn Leech
- Superpower
- Stone Edge
Bulu sets Grassy Terrain to support the rest of the team, but ironically I often find it to be dead weight. I'd love suggestions for sets that would make better use of Bulu for this team (terrain extender?). I chose this Sub-LO set over AV because I found myself missing the added power from LO and that AV Bulu was redundant with Ferrothorn. Moreover, Substitute allows Bulu to take advantage of passive opponents who try and status it, and it allows Bulu to scout and rely less on prediction. LO boosted horn leech more than makes up for the HP lost to substitute, and Superpower and Stone Edge are for maximum coverage (a theme of this team).


Zapdos @ Rocky Helmet
Ability: Static
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
Honestly, this pokemon is evil. Zapdos' purpose is to paralyze opposing threats with either Static or Discharge, to keep rocks off the field for Charizard X, and to serve as a blanket counter for some of the tiers top physical threats (Lando-T, Kartana, Hawlucha, Medicham-Mega, Lopunny-Mega, Scizor-Mega, Pinsir-Mega). You really don't miss leftovers recovery because you're clicking Roost so often anyways. Discharge is your main attack for ParaHax, and Heat Wave is for Kartana, Ferrothorn, and Scizor-Mega, Magnezone, Tangrowth, and other Grass resists which block Serperior from setting up. Because Zapdos is your main defogger, its really important to keep it alive until the opposing hazard setters are gone, because relying on Serperior for defog hands momentum over to the opponent.


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Stealth Rock
- Leech Seed
- Knock Off
- Thunder Wave
Back to the theme of abusing grassy terrain, Ferrothorn benefits in two major ways: additional passive recovery and weakened Earthquakes. Between Leftovers, Grassy Terrain, and Leech Seed, Ferrothorn has a max 24% passive recovery if played right. Grassy terrain makes a big difference in matchups against pokemon that rely on Earthquake (notably Landorus-T and Excadrill). Ferrothorn is also my Koko and Greninja check.
I often lead with Ferrothorn because it is normally the safest matchup against common leads, and because I can often paralyze an opponent early. I don't need to run Power Whip because I already have 2 strong grass attackers, and Knock Off and Thunder Wave provide key utility.


Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flame Charge
- Dragon Claw
- Thunder Punch/Swords Dance
- Roost
Charizard-X is the first of my late game cleaners. Its main benefits from Grassy Terrain are reduced damage taken from Earthquake and passive recovery.
I use this unconventional Flame Charge set because Flare Blitz kills momentum by requiring constant Roost recovery and Dragon Dance reduces the number of coverage moves. Grassy Terrain combined with not using Flare Blitz allows me to keep Charizard-X healthy throughout the game. Charizard-X provides secondary speed control because it often acts as a revenge killer with Flame Charge (speed tying with +1 base 100s), though because it lacks the power of DD or Flare Blitz sets it is better used as a cleaner than a breaker. Swords Dance can be used over Thunder Punch if you want, but I prefer the extra coverage for dealing with Toxipex, Greninja, Tornadus-T, and Tapu Fini. Defensively, Charizard-X serves as my burn immunity, Ground immunity pre-mega, and x4 fire resist for a team that is very weak to fire.


Zygarde @ Dragonium Z
Ability: Aura Break
EVs: 240 Atk / 56 SpD / 212 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Iron Tail
- Outrage
Zygarde is a bulky sweeper and Heatran check. Thousand Arrows is your main STAB, Iron Tail is for fairies, and Z-Outrage is a nuke mainly for dealing with bulky grass pokemon like Venusaur-Mega and Tangrowth that give this team problems. The EV spread is to from the OU creative sets thread, with speed EVs to outspeed Heatran.
Threats:
Volcarona: Volcarona can run through my team if allowed to boost, but I have some ways of checking it. Volcarona will often switch in and try to set up on Ferrothorn, which can paralyze it with Thunder Wave and then switch to Charizard-X. The back up solution is for Serperior to paralyze it with Glare before it gets to +2, and then let Charizard-X or Zygarde finish it off.
Kyurem-B: 4 of my pokemon are weak to ice, and 2 take neutral damage. Ice generally is a problem for this team.
Lati@s: My only answers to the Lati's are my own dragons, who when are outsped when unboosted. Scarf Latios fucks me up.
Ninetales-Alola Veil: I don't have any lead that can stop Ninetales-Alola from setting up Aurora Veil up, although at +1 Zygarde can outspeed and OHKO with Iron Tail if it tries to set up a second time.
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