
[OVERVIEW]
- Drampa is an adequately powerful wallbreaker by virtue of its impressive base 135 Special Attack and gargantuan movepool.
- Additionally, its offensive dual typing alone is unresisted by the majority of Pokemon in the tier bar Steel-types and Diancie.
- Its powerful selection of moves allows Drampa to pressure an abundance of passive Pokemon including Slowbro, Steelix, and Garbodor.
- Sap Sipper offers a slight augmentation to Drampa's offensive prowess, allowing it to freely pivot into passive Grass-types such as Vileplume and Ferroseed.
- However, Drampa is plagued with a sluggish speed stat which makes it susceptible to common revenge killers such as Sneasel and Passimian, which break through its merely okay defenses.
- Contrary to its vast movepool, Drampa can be left vulnerable if locked into a specific move. Using Draco Meteor harshly drops Drampa's Special Attack, which can invite setup sweepers such as Mismagius and Incineroar to use it as setup fodder. Similarly, Pokemon like Diancie and Klingklang resist most of Drampa's primary attacks, often pressuring Drampa on what move it should use.
- Drampa's defensive typing leaves it weak to the numerous Ice-, Fairy- and Fighting-type Pokemon that populate the tier like Vanilluxe, Whimsicott and Medicham, which can pressure it quite easily.
- Lastly, Drampa receives competition from Guzzlord, which has a better offensive typing, bulk, and can additonally threaten Mega Audino with Sludge Bomb.
[SET]
name: Choice Specs
move 1: Draco Meteor
move 2: Hyper Voice
move 3: Fire Blast
move 4: Surf / Energy Ball / Roost
item: Choice Specs / Life Orb
ability: Sap Sipper / Berserk
nature: Modest
evs: 136 HP / 252 SpA / 120 Spe
[SET COMMENTS]
Moves
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- Draco Meteor is an incredibly powerful move backed by Drampa's sky-high Special Attack stat, though the steep drop in power from consecutive uses makes this rather risky to use.
- Hyper Voice is an additional STAB move that hits Fairy-type Pokemon neutrally, comfortably 2HKO'ing Aromatisse and Comfey.
- Fire Blast scorches Steel-types that resist Drampa's dual STAB, including Steelix, Klingklang and Silvally-Steel.
- Surf and Energy Ball fill in the last slot for their ability to hit Pokemon that can tank Drampa's other moves such as Diancie and Gigalith, but both moves have their own perks; Surf hits Fire- types like Delphox and Incineroar especially hard, while Energy Ball can 2HKO Assault Vest Slowking.
Set Details
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- A Modest nature in tandem with Choice Specs and 252 Special Attack EV's lets Drampa apply as much offensive pressure as possible.
- Alternatively, Life Orb with three attacks and Roost alongside Berserk is plausible, as Drampa can constantly boost its Special Attack by having its HP drop below 50% and subsequently using Roost, as well as having the freedom to switch between moves.
- 120 Speed EV's lets Drampa outpace uninvested base 50's including Vileplume, Piloswine and Hariyama, as well as letting it speed tie with Guzzlord.
- The remaining EV's are thrown into HP for some added bulk.
- Sap Sipper lets Drampa pivot into certain Grass-type moves like choice-locked Whimsicott, Vivillon's Sleep Powder, and Ferroseed's Leech Seed.
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- Early-Mid game breaker
- Bring it in safely
- Be cautious of draco stat drops
Team Options
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- Drampa's ability to punch through walls is appreciated by late-game cleaners such as Sneasel and Passimian; in return, these Pokemon can wear down special walls like Type:Null and Golbat by crippling them with Knock Off, and in Passimian's case, pressure Ice-types like Vanilluxe and Cryagonal.
- Fast Steel-types like Klingklang and Silvally-Steel put immense pressure on the Ice- and Fairy-type Pokemon that threaten Drampa. Silvally-Steel can additionally bring Drampa on the field safely with Parting Shot.
- Wish support from Pokemon like Vaporeon and Mega Audino patch up Drampa if it's brought low, giving it a second chance.
- Drampa thrives on getting free switch-ins to start wallbreaking, so gaining momentum from Pokemon like Silvally-Steel and Mesprit are great for luring bulky Pokemon in, and giving Drampa an opportunity to wallbreak. A VoltTurn core can wear down the opposing team while bringing Drampa in safely; Scyther and Togedemaru lure in physically bulky Pokemon like Steelix and Rhydon, while Rotom and Vikavolt can force in Grass- types such as Ferroseed and Vileplume.
- Rocks
[STRATEGY COMMENTS]
Other Options
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- Dragonium Z can be run over Life Orb to provide Drampa with a 195 Base Power STAB Devastating Drake that can obliterate even the sturdiest of special walls.
- Dragon Pulse is a more consistent STAB option, t the drop in power over Draco Meteor is severe, as it misses out on crucial OHKOs and 2HKOs, thus limiting its wallbreaking capabilities.
- Focus Blast 2HKOs Type: Null, but otherwise serves little purpose.
- Finally, a Calm Mind set is usable, but having to drop two useful coverage options for Calm Mind and Roost is less than ideal.
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**Fighting-Types**:
Although only Assault Vest Hariyama can reliably switch in directly into an attack, Fighting-type Pokemon like Passimian, Medicham and Hitmonlee threaten to OHKO Drampa with their powerful STAB moves. Toxicroak in particular can use Drampa switching out as an opportunity to set up with Swords Dance.
**Ice-Types**: Vanilluxe, Sneasel and Aurorus are all Pokemon that can hit Drampa hard with their super-effective attacks. Piloswine can outspeed and revenge kill Drampa with Ice Shard if it's weakened enough.
**Specially Defensive Walls**: Despite its respectable offensive prowess, Drampa struggles to break past specially bulky Pokemon such as Type:Null, Mega Audino and Assault Vest Slowking. Mega Audino is never 2HKO'd by any attack Drampa throws at it even after Stealth Rock damage, and threatens to stall it out with Toxic or remove its Choice Specs with Knock Off.
**Offensive Pressure**: Drampa's paltry speed and weaknesses to common types leave it constantly pressed by Pokemon like
**Insert Threat Here**: Describe why the Pokemon is a threat.
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