Typing: The Mod

Status
Not open for further replies.
I could easily argue Heart > Electric as Heart is a pulse, and oversurging Electric types... not gonna work out for them sparkies.
Well, there is actually a more logical reason to say Heart > Electric, and it's called a defibrilator. So yeah, this matchup is definitively possible.
 
Well, there is actually a more logical reason to say Heart > Electric, and it's called a defibrilator. So yeah, this matchup is definitively possible.

I could honestly be okay if it was a 2way SE vs each other dealie.

Anyway, here's my crazy list of thought process for type design.


I'm gonna list my grand goals:
  • New type or 2 SE vs Electric that doesn't share much with ground SE wise (IE a type SE vs Electric, Fire and Poison only would be a weaker ground)
  • New type Poison is SE
  • New type Dragon SE vs that also isn't weak to ice and fairy. This gives its a 4x niche vs some type combo even if that combo doesn't quite yet exist.
  • No type should hit more than 5 SEs unless you balance by say, having 2 types immune to it as an example. Anything over 6 is pushing it.
  • Help differentiate Dark and Ghost as actual coverage.
  • Nothing should gain SE vs Grass or Rock. Give those types more resistances, but keep Ferrothorn in mind as he'll benefit the most.
  • Normal gain an SE hit? Not a must, but certainly possible
  • A type that naturally resists major attack combos like resisting Ice/Elec, Ghost/Fight, Dragon/Fire, Ground/Fairy or Ground/Rock. If not outright then say for example a ghost resistant type that isn't Fight weak.
  • Don't let Grass or bug be further resisted. What does Gamefreak hate bugs so much?! Make Parasect great again at long last!
  • Ice... let it resist all the things! Throw it a weakness if it resists too many.
  • More relations like bug and Fight that resist each other, or even the reverse, are weak vs. each other, would be fun.
 
Last edited:
Official post

Typing: The Mod {Slate #1 (Heart Type) - Distribution phase}
Woops, I'm late.
Anyway, let's start the districution phase. This slate is special because it's only a voting. You mention the pokemons that should get the moves/ability, and it will count as a vote.

Example:
All fire typed pokemons, Blitzle line, Genesect, Gourgeist line, Pikipek line, Mew, Celesteela, Solgaleo, Type:Null line, Fletchinder line

If you wish to change the distribution of a re-typed move, you can do as well. With that, let's begin.
 
Are the Pokemon that had their stats changed or abilities replaced with non-custom abilities accepted with the proposed changes?
 
Gravity Monkey it looks like you only put down 4 abilities as winning? Did you forget to put one down or am I missing something?
There is only 4 winnings ability. I don't take the 5 most voted, I take all abilities that had more than 2/3 of total votes.

Are the Pokemon that had their stats changed or abilities replaced with non-custom abilities accepted with the proposed changes?
I guess, since it's only the case for Mega-Altaria.
 
To hopefully make things a little easier, I gathered the new moves, retyped moves, new abilities, and retyped Pokemon here:
Medicine Throw
Typing
:
1526660130557-png.116273

Category:
physical.png

Base Power: 80
Accuracy: 100
Power Points: 10 (max 16)
Effect: Heals allies instead of damaging based on type effectiveness. Damage/Healing doubles if target has a major status condition. Cures that target of status. Contact.
Z-Move: 160 BP
Target: Selected target
Explanation/Niche: All about curing status and healing allies, and punishing enemies for having status. Probably works well with Toxic Spikes.

Healing Stones
Typing
:
1526660130557-png.116273

Category:
other.png

Base Power: --
Accuracy: --
Power Points: 20 (max 32)
Effect: Sets healing stones on the user's side, healing Pokemon that switch in for 1/8th of their max HP. Technically not a hazard, but removed by Splintered Stormshards, Defog, or the foe hitting a Pokemon on your side with Rapid Spin. Considered a healing move, can be Snatched, blocked by Heal Block.
Z-Move: +1 Def
Target: Allied side
Explanation/Niche: An entry "hazard" that you set on your side to help your team whenever they switch in. It can be especially useful for countering health loss from damaging hazards, gains +3 priority if used by something with Triage, and isn't affected by Magic Bounce/Coat like other hazard moves.

Sedation
Typing
:
1526660130557-png.116273

Category:
physical.png

Base Power: 20
Accuracy: 90
Power Points: 20 (max 32)
Effect: The user stabs the target with a sedative. Causes the target to become drowsy, falling asleep the next turn. If used on a teammate, has the same effect with the added effect of restoring half of their max HP.
Z-Move: 100 BP
Target: Selected target
Explanation/Niche: Provides a way for healers to support their team, can stop set up by forcing a switch, and not blocked by Taunt. Generally inferior to something like Heal Pulse when used on teammates, but the main use is to put the foe to sleep.

Soul Blast
Typing
:
1526660130557-png.116273

Category:
special.png

Base Power: 95
Accuracy: 100
Power Points: 15 (max 24)
Effect: The user concentrates energy from its positive emotions and blasts the opponent. 30% chance to lower the target's Atk by 1 stage.
Z-Move: 175 BP
Target: Selected target
Explanation/Niche: A strong Heart-type special attack.

Fake Medics
Typing
:
1526660130557-png.116273

Category:
other.png

Base Power: --
Accuracy: 90
Power Points: 20 (max 32)
Effect: Inflict necrosis (deals 1/16 damage per turn, necrosed pokemon can't heal).
Z-Move: +1 Def
Target: Selected target
Explanation/Niche: The user gives fake medicine to the opponent, which gives him necrosis. Healer is obviously a defensively oriented move — maybe even stall oriented. To counter that, here's a new status condition that blocks healing.

Vital Wave
Typing
:
1526660130557-png.116273

Category
:
special.png

Base Power: 60
Accuracy: 95
Power Points: 10 (max 16)
Effect: Deal damage to both opponents. Heals ally by the number of damage it would have dealt instead.
Z-Move: 140 BP
Target: All adjacent Pokemon
Explanation/Niche: A move to be used in duos. It would be interesting to have pokemon deliberately weak to healer so they can get more health from that move.

Quick Fix
Typing
:
1526660130557-png.116273

Category:
other.png

Base Power: --
Accuracy: --
Power Points: 10 (max 16)
Effect: +1 Priority. Heal the target's HP by 33%.
Z-Move: +1 Speed
Target: Selected target
Explanation/Niche: Only useful in Doubles (unless you want to troll your opponent), but useful when you want your healer to heal the partner without having it plundered by non-Priority moves. Not useful in Psychic Terrain. Speaking off...

Healing Terrain
Typing
:
1526660130557-png.116273

Category:
other.png

Base Power: --
Accuracy: --
Power Points: 10 (max 16)
Effect: For 5 turns (or 8 turn with Terrain Extender), any Pokémon that switches out will have their HP healed by 25% (no effect on Pokémon with Regenerator, which heals by 33% as usual), and Dark Status Moves with a Priority of 0 or greater will have -1 Priority. Camouflage transform the user into a Healing Type, Nature Power becomes Pressure Point, and Secret Power will have a 30% chance to decrease the target's Special Defense by 1 stage. Fails if the current Terrain is Healing Terrain.
Z-Move: +1 Defense
Target: Field
Explanation/Niche: A double-edged terrain; useful supporting move when making sure that switching will heal your main wall or stall a wee bit, but it also cause Parting Shot and Taunt to lose traction. If your wall and stall need extra healing and Dark Status delaying support, this Terrain may help.

Catharsis
Typing
:
1526660130557-png.116273

Category:
physical.png

Base Power: 130
Accuracy: 85
Power Points: 5 (max 8)
Effect: No additional effect, makes contact
Z-Move: 190 BP
Target: All adjacent Pokemon
Explanation/Niche: Signature move of Marowak.

Warm Glow
Typing:
1526660130557-png.116273

Category
:
special.png

Base Power: 40
Accuracy: 100
Power Points: 10 (max 16)
Effect: Cures the user's Major and Minor Status Ailments. Aura move.
Z-Move: 100 BP
Target: Selected target
Explanation/Niche: This thaws the user and can be used through a Flinch effect.

Heart Pulse
Typing:
1526660130557-png.116273

Category
:
special.png

Base Power: 85
Accuracy: 95
Power Points: 10 (max 16)
Effect: Heals for 50% of the damage dealt. Pulse move.
Z-Move: 160 BP
Target: Selected target
Explanation/Niche:

Care Package
Typing:
1526660130557-png.116273

Category
:
other.png

Base Power: --
Accuracy: --
Power Points:
Effect
: -1 priority. Switches the user out. If the user is holding a Berry- or Herb-based consumable item, the incoming Pokémon gains its effects (for example, if the user is holding an Oran Berry, the incoming Pokémon is healed for 10 HP). Using this move does not expend the user's Berry.
Z-Move: Heals the user for 50% of its max HP
Target: Self
Explanation/Niche:
Heal Bell
Healing Wish
Heart Stamp
Heart Swap
Softboiled
Recover
Wish
Floral Healing (unmodified)
Acupressure
Heal Pulse
Helping Hand
Lovely Kiss
Sweet Kiss
Fleur Cannon
Lunar Dance
Milk Drink
Present
Attract
Captivate
Compassionate
Effect:
Increases the power of Normal-type moves by 20%. It then changes those moves to Heart-type.
Explanation/Niche: An -ate ability for the Heart-type.

Heartless
Effect:
The Pokemon is immune to Heart-type moves. When hit by one, its Atk is raised by 1 stage.
Explanation/Niche: Fits flavor-wise for truly evil Pokemon. Competitively, it helps prevent Heart-type spam.

Nightingale Pledge
Effect
: This Pokemon is immune to Dark-type moves and the effects of Taunt, Embargo and Torment.
Explanation/Niche:

Healing Surge
Effect
: Summons Healing Terrain for 5 turns (or 8 turns if holding a Terrain Extender) upon switch-in.
Explanation/Niche:
Luvdisc:
water.gif
/
1526660130557-png.116273

Alomomola:
water.gif
/
1526660130557-png.116273

Meganium line:
grass.gif
/
1526660130557-png.116273

Mesprit:
1526660130557-png.116273

Swablu:
1526660130557-png.116273
/
flying.gif

Altaria and Altaria-Mega:
1526660130557-png.116273
/
dragon.gif

Kangaskhan:
normal.gif
/
1526660130557-png.116273

Milotic:
water.gif
/
1526660130557-png.116273

Comfey:
grass.gif
/
1526660130557-png.116273

Magearna:
steel.gif
/
1526660130557-png.116273

Marowak line:
ground.gif
/
1526660130557-png.116273

Swoobat line:
1526660130557-png.116273
/
flying.gif

Shaymin:
grass.gif
/
1526660130557-png.116273

Aromatisse:
fairy.gif
/
1526660130557-png.116273

Blissey line:
1526660130557-png.116273

Audino:
1526660130557-png.116273

Audino-Mega:
1526660130557-png.116273
/
fairy.gif

Manaphy:
water.gif
/
1526660130557-png.116273
 
Last edited:
Compassionate: Marowak
Heartless: Hydreigon line, Yveltal, Giratina
Healing Surge: Make a new tapu for this tbh. But since we probably can't do that: Magearna
Nightingale Pledge: All the Tapus, Comfey, Audino, Aromatisse
 
Moves:
Medicine Throw

Audino, Blissey line, Wigglytuff line, Aromatisse, Comfey, Kangaskhan, Magearna

Healing Stones
All Heart-type Pokemon, Starmie line, Aurorus line, Solrock, Lunatone, Carbink, Diancie

Sedation
Audino, Blissey line, Wigglytuff line, Nihilego, Mesprit, Cresselia, Magearna

Soul Blast
All Heart-type Pokemon, Gardevoir, Florges, Primarina, Mew, Mewtwo, Lucario, Cresselia, Darkrai, Cobalion, Virizion, Terrakion, Keldeo, Latias, Latios, Celebi, Jirachi, Victini, Gothitelle line

Fake Medics
Alomomola, Luvdisc, Audino, Blissey line, Wigglytuff line, Comfey, Swoobat line, Aromatisse, Kangaskhan, Nihilego, Mismagius line, Cofagrigus line, Gourgeist line,

Vital Wave
Alomomola, Luvdisc, Comfey, Nihilego, Florges, Cresselia, Latias, Latios, Altaria line, Swoobat line, Milotic, Manaphy, Magearna, Meganium line

Quick Fix
Alomomola, Luvdisc, Comfey, Florges, Magearna, Mesprit, Meganium line

Healing Terrain
All Heart-type Pokemon, Gardevoir, Florges, Mew, Celebi

Catharsis
Marowak line

Warm Glow
Mesprit, Uxie, Azelf, Cresselia, Starmie line, Carbink, Diancie, Latias, Latios, Celebi, Jirachi, Victini, Magearna

Heart Pulse
Audino, Blissey line, Alomomola, Luvdisc, Meganium line, Mesprit, Altaria line, Milotic, Magearna, Shaymin, Manaphy, Florges, Comfey, Swoobat line, Latias, Latios, Clawitzer, Blastoise

Care Package
Blissey line, Audino, Wigglytuff line, Shaymin, Kangaskhan, Swoobat line, Mesprit, Delibird, Florges

Recover
Audino, Mesprit, Wigglytuff line, Aromatisse line, Cresselia, Magearna, Comfey, Jirachi, Victini, Meganium line, Alomomola, Luvdisc, Florges line

Wish
Mesprit, Cresselia, Magearna, Celebi, Altaria line, Luvdisc

Healing Wish
Meganium line, Magearna, Florges

Heal Pulse
Mesprit, Altaria line, Milotic, Blastoise, Manaphy, Magearna, Alomomola, Luvdisc

Heart Stamp
Mesprit, Wigglytuff line, Alomomola, Altaria line, Manaphy, Kangaskhan

Heart Swap
Mesprit, Shaymin

Abilities:
Compassionate
Mesprit, Altaria-Mega (replace Pixilate)

Heartless
Bisharp (replace Pressure), Gyarados-Mega (replace Mold Breaker), Hydreigon, Tyranitar, Yveltal, Giratina (both forms)

Nightingale Pledge
Marowak (replace Battle Armor), Kangaskhan (replace Early Bird), Florges, Diancie, Aromatisse

Healing Surge
Mesprit, Meganium, Audino-Mega (replace Healer)
 
Last edited:
To hopefully make things a little easier, I gathered the new moves and abilities here:
Medicine Throw
Typing
:
1526660130557-png.116273

Category:
physical.png

Base Power: 80
Accuracy: 100
Power Points: 10 (max 16)
Effect: Heals allies instead of damaging based on type effectiveness. Damage/Healing doubles if target has a major status condition. Cures that target of status. Contact.
Z-Move: 160 BP
Target: Selected target
Explanation/Niche: All about curing status and healing allies, and punishing enemies for having status. Probably works well with Toxic Spikes.

Healing Stones
Typing
:
1526660130557-png.116273

Category:
other.png

Base Power: --
Accuracy: --
Power Points: 20 (max 32)
Effect: Sets healing stones on the user's side, healing Pokemon that switch in for 1/8th of their max HP. Technically not a hazard, but removed by Splintered Stormshards, Defog, or the foe hitting a Pokemon on your side with Rapid Spin. Considered a healing move, can be Snatched, blocked by Heal Block.
Z-Move: +1 Def
Target: Allied side
Explanation/Niche: An entry "hazard" that you set on your side to help your team whenever they switch in. It can be especially useful for countering health loss from damaging hazards, gains +3 priority if used by something with Triage, and isn't affected by Magic Bounce/Coat like other hazard moves.

Sedation
Typing
:
1526660130557-png.116273

Category:
physical.png

Base Power: 20
Accuracy: 90
Power Points: 20 (max 32)
Effect: The user stabs the target with a sedative. Causes the target to become drowsy, falling asleep the next turn. If used on a teammate, has the same effect with the added effect of restoring half of their max HP.
Z-Move: 100 BP
Target: Selected target
Explanation/Niche: Provides a way for healers to support their team, can stop set up by forcing a switch, and not blocked by Taunt. Generally inferior to something like Heal Pulse when used on teammates, but the main use is to put the foe to sleep.

Soul Blast
Typing
:
1526660130557-png.116273

Category:
special.png

Base Power: 95
Accuracy: 100
Power Points: 15 (max 24)
Effect: The user concentrates energy from its positive emotions and blasts the opponent. 30% chance to lower the target's Atk by 1 stage.
Z-Move: 175 BP
Target: Selected target
Explanation/Niche: A strong Heart-type special attack.

Fake Medics
Typing
:
1526660130557-png.116273

Category:
other.png

Base Power: --
Accuracy: 90
Power Points: 20 (max 32)
Effect: Inflict necrosis (deals 1/16 damage per turn, necrosed pokemon can't heal).
Z-Move: +1 Def
Target: Selected target
Explanation/Niche: The user gives fake medicine to the opponent, which gives him necrosis. Healer is obviously a defensively oriented move — maybe even stall oriented. To counter that, here's a new status condition that blocks healing.

Vital Wave
Typing
:
1526660130557-png.116273

Category
:
special.png

Base Power: 60
Accuracy: 95
Power Points: 10 (max 16)
Effect: Deal damage to both opponents. Heals ally by the number of damage it would have dealt instead.
Z-Move: 140 BP
Target: All adjacent Pokemon
Explanation/Niche: A move to be used in duos. It would be interesting to have pokemon deliberately weak to healer so they can get more health from that move.

Quick Fix
Typing
:
1526660130557-png.116273

Category:
other.png

Base Power: --
Accuracy: --
Power Points: 10 (max 16)
Effect: +1 Priority. Heal the target's HP by 33%.
Z-Move: +1 Speed
Target: Selected target
Explanation/Niche: Only useful in Doubles (unless you want to troll your opponent), but useful when you want your healer to heal the partner without having it plundered by non-Priority moves. Not useful in Psychic Terrain. Speaking off...

Healing Terrain
Typing
:
1526660130557-png.116273

Category:
other.png

Base Power: --
Accuracy: --
Power Points: 10 (max 16)
Effect: For 5 turns (or 8 turn with Terrain Extender), any Pokémon that switches out will have their HP healed by 25% (no effect on Pokémon with Regenerator, which heals by 33% as usual), and Dark Status Moves with a Priority of 0 or greater will have -1 Priority. Camouflage transform the user into a Healing Type, Nature Power becomes Pressure Point, and Secret Power will have a 30% chance to decrease the target's Special Defense by 1 stage. Fails if the current Terrain is Healing Terrain.
Z-Move: +1 Defense
Target: Field
Explanation/Niche: A double-edged terrain; useful supporting move when making sure that switching will heal your main wall or stall a wee bit, but it also cause Parting Shot and Taunt to lose traction. If your wall and stall need extra healing and Dark Status delaying support, this Terrain may help.

Catharsis
Typing
:
1526660130557-png.116273

Category:
physical.png

Base Power: 130
Accuracy: 85
Power Points: 5 (max 8)
Effect: No additional effect, makes contact
Z-Move: 190 BP
Target: All adjacent Pokemon
Explanation/Niche: Signature move of Marowak.

Warm Glow
Typing:
1526660130557-png.116273

Category
:
special.png

Base Power: 40
Accuracy: 100
Power Points: 10 (max 16)
Effect: Cures the user's Major and Minor Status Ailments. Aura move.
Z-Move: 100 BP
Target: Selected target
Explanation/Niche: This thaws the user and can be used through a Flinch effect.

Heart Pulse
Typing:
1526660130557-png.116273

Category
:
special.png

Base Power: 85
Accuracy: 95
Power Points: 10 (max 16)
Effect: Heals for 50% of the damage dealt. Pulse move.
Z-Move: 160 BP
Target: Selected target
Explanation/Niche:

Care Package
Typing:
1526660130557-png.116273

Category
:
other.png

Base Power: --
Accuracy: --
Power Points:
Effect
: -1 priority. Switches the user out. If the user is holding a Berry- or Herb-based consumable item, the incoming Pokémon gains its effects (for example, if the user is holding an Oran Berry, the incoming Pokémon is healed for 10 HP). Using this move does not expend the user's Berry.
Z-Move: Heals the user for 50% of its max HP
Target: Self
Explanation/Niche:
Compassionate
Effect:
Increases the power of Normal-type moves by 20%. It then changes those moves to Heart-type.
Explanation/Niche: An -ate ability for the Heart-type.

Heartless
Effect:
The Pokemon is immune to Heart-type moves. When hit by one, its Atk is raised by 1 stage.
Explanation/Niche: Fits flavor-wise for truly evil Pokemon. Competitively, it helps prevent Heart-type spam.

Nightingale Pledge
Effect
: This Pokemon is immune to Dark-type moves and the effects of Taunt, Embargo and Torment.
Explanation/Niche:

Healing Surge
Effect
: Summons Healing Terrain for 5 turns (or 8 turns if holding a Terrain Extender) upon switch-in.
Explanation/Niche:

You are doing god’s work my friend
 
Medicine Throw: Blissey line, Audino, Aromatisse, Comfey, Muk line, Medicham line, Roserade line, Qwilfish line
Healing Stone: Meganium line, Marowak line, Magearna, Shaymin, Starmie line, Corsola, Steelix line, Aurorus line, Solrock, Lunatone, Carbink, Diancie
Sedation: Meganium, Mesprit, Altaria line, Comgey, Shaymin, Aromatisse, Audino, Blissey line, Vileplume/Bellssom line, Nihilego
Soul Blast: Meganium line, Mesprit, Altaria line, Milotic, Comfey, Magearna, Aromatisse, Audino, Manaphy, Lati@s, Medicham line, Sylveon, Cresselia, Darkrai
Fake Medics: Alomomola, Meganium line, Altaira line, Kangaskhan, Aromatisse, Mr. Mime, Nihilego
Vital Wave: Alomomola, Milotic, Altaria line, Swoobat line, Shaymin, Aromatisse line, Manaphy, Audino, Starmie, Solrock, Lunatone
Quick Fix: Comfey, Manaphy, Shaymin, Audino, Mr. Mime
Healing Terrain: All Heart type Pokemon, Florges
Catharis: Marowak line
Warm Glow: Mesprit, Manaphy, Necrozma, Volcanion
Heart Pulse: Alomomola, Meganium, Mesprit, Altaria line, Milotic, Magearna, Shaymin, Manaphy, Clawitzer, Blastoise
Care Package: Blissey line, Audino, Shaymin, Kangaskhan, Swoobat, Delibird
Compassionate: Mega Altaria (replaces Pixilate)
Heartless: Gengar (HA), Spritomb (2nd slot), Tentacruel (replaces Rain Dish as HA)
Nightingale Pledge: Meganium (replaces Leaf Guard as HA), Aromatisse (Aroma Veil becomes 2nd slot, Nightingale Pledge become HA)
Healing Surge: Mesprit (HA)
 
My votes:
Medicine Throw
Audino, Blissey line, Wigglytuff line, Aromatisse, Comfey, Alomomola, Roserade line, Medicham line

Healing Stones
Magearna, Meganium, Marowak line, Mesprit, Starmie line, Aurorus line, Solrock, Lunatone, Carbink, Diancie, Corsola,

Sedation
Audino, Blissey line, Wigglytuff line, Nihilego, Mesprit, Cresselia, Magearna, Villeplume/Bellossom line, Aromatisse

Soul Blast
All Heart-type Pokemon, Gardevoir, Florges, Primarina, Mew, Mewtwo, Lucario, Cresselia, Latias, Latios, Celebi, Jirachi, Victini, Sylveon, Medicham line

Fake Medics
Alomomola, Luvdisc, Audino, Blissey line, Wigglytuff line, Comfey, Swoobat line, Aromatisse, Mr. Mime, Nihilego, Mismagius line, Cofagrigus line, Gourgeist line, Meganium line

Vital Wave
Alomomola, Luvdisc, Comfey, Florges, Cresselia, Latias, Latios, Altaria line, Swoobat line, Milotic, Manaphy, Magearna, Meganium line, Starmie

Quick Fix
Alomomola, Luvdisc, Comfey, Manaphy, Magearna, Shaymin, Mr. Mime, Audino

Healing Terrain
All Heart-type Pokemon, Gardevoir, Florges, Mew, Celebi

Catharsis
Marowak line

Warm Glow
Mesprit, Uxie, Azelf, Cresselia, Starmie line, Carbink, Diancie, Latias, Latios, Celebi, Jirachi, Victini, Magearna, Necrozma, Volcanion, Manaphy

Heart Pulse
Every heart-type mons except Kangaskhan and Marowak line, Latias, Latios, Clawitzer, Blastoise

Care Package
Blissey line, Audino, Wigglytuff line, Shaymin, Kangaskhan, Swoobat line, Mesprit, Delibird

Compassionate
Altaria-Mega (replace Pixilate), Marowak (replace Lightning Rod)

Heartless
Hydreigon, Giratina (both forms, HA), Tentacruel (replaces HA), Spiritomb

Nightingale Pledge
Marowak (replace Battle Armor), Kangaskhan (replace Early Bird), Aromatisse, Comfey

Healing Surge
Magearna, Audino-Mega (replace Healer)

I'll make a post real quick to count the votes and to start the next phase, sorry for triple posting :x
 
Last edited:
Official post

Here are the distributions!
Medicine Throw
Audino, Blissey line, Wigglytuff line, Aromatisse, Comfey, Alomomola, Roserade line, Medicham line

Healing Stones
Magearna, Meganium, Marowak line, Mesprit, Starmie line, Aurorus line, Solrock, Lunatone, Carbink, Diancie, Corsola, Shaymin

Sedation
Audino, Blissey line, Wigglytuff line, Nihilego, Mesprit, Cresselia, Magearna, Villeplume/Bellossom line, Aromatisse

Soul Blast
All Heart-type Pokemon, Gardevoir, Florges, Primarina, Mew, Mewtwo, Lucario, Cresselia, Latias, Latios, Celebi, Jirachi, Victini, Sylveon, Medicham line, Darkrai

Fake Medics
Alomomola, Luvdisc, Audino, Blissey line, Wigglytuff line, Comfey, Swoobat line, Aromatisse, Mr. Mime, Nihilego, Mismagius line, Cofagrigus line, Gourgeist line, Meganium line

Vital Wave
Alomomola, Luvdisc, Comfey, Florges, Cresselia, Latias, Latios, Altaria line, Swoobat line, Milotic, Manaphy, Magearna, Meganium line, Starmie

Quick Fix
Alomomola, Luvdisc, Comfey, Manaphy, Magearna, Shaymin, Mr. Mime, Audino

Healing Terrain
All Heart-type Pokemon, Gardevoir, Florges, Mew, Celebi

Catharsis
Marowak line

Warm Glow
Mesprit, Uxie, Azelf, Cresselia, Starmie line, Carbink, Diancie, Latias, Latios, Celebi, Jirachi, Victini, Magearna, Necrozma, Volcanion, Manaphy

Heart Pulse
Audino, Blissey line, Alomomola, Luvdisc, Meganium line, Mesprit, Altaria line, Milotic, Magearna, Shaymin, Manaphy, Florges, Comfey, Swoobat line, Latias, Latios, Clawitzer, Blastoise

Care Package
Blissey line, Audino, Wigglytuff line, Shaymin, Kangaskhan, Swoobat line, Mesprit, Delibird
Compassionate
Altaria-Mega (replace Pixilate), Marowak line (replace Lightning Rod)

Heartless
Hydreigon, Yveltal, Giratina (both forms, HA), Tentacruel (replace Rain Dish), Spiritomb

Nightingale Pledge
Marowak (replace Battle Armor), Kangaskhan (replace Early Bird), Aromatisse, Comfey,

Healing Surge
Mesprit, Magearna, Audino-Mega (replace Healer)
...now, let's move on to... [*insert drumrolls*]

Slate #2 (Balance + Heart Matchup) - Distribution phase

Now, it's time to get all those crappy types a chance to shine! Refers to the OP to know what you can do! We will also be discussing about heart type matchups. We will do a final vote for it at the end of the slate, but this time, we'll have a lot more time to debate.

Also, a spreadsheet is coming, I'm not sure when I'll have the time to finish it, though, so, stay tuned(?)!
 
When we think of balancing a poor type, the first one we think of is Ice. It’s offensive matchups are good, but I’ll try to give it some resists that make sense. Since it should still remain an offensive type imo, I’ll only give it 2 additional resistances. Ice should keep its offensive matchups.

New Ice Type Resists
1. Ice no need to change his
2. Heart hearts will beat slower and less powerfully in cold weather
3: Flying: First of all, flying is already a broken offensive type, but this resist makes sense. Birds cannot fly as quickly in cold weather since they are warm blooded and must conserve energy to survive.
 
When we think of balancing a poor type, the first one we think of is Ice. It’s offensive matchups are good, but I’ll try to give it some resists that make sense. Since it should still remain an offensive type imo, I’ll only give it 2 additional resistances. Ice should keep its offensive matchups.

New Ice Type Resists
1. Ice no need to change his
2. Heart hearts will beat slower and less powerfully in cold weather
3: Flying: First of all, flying is already a broken offensive type, but this resist makes sense. Birds cannot fly as quickly in cold weather since they are warm blooded and must conserve energy to survive.
I agree with Ice resisting Flying. It also makes sense since Steel and Rock also resist Flying as they are also hard substances. Also I believe Ice already resists Heart type in this mod.

Poison super effective against Heart: While Heart being super effective against and immune to Poison types made sense when called Healing type, I believe that it would make more sense that if they were both super effective against each other. This will keep the intrinsic healing property of Heart type while also offensively buffing Poison types. This will help balance Poison types, giving it a total three offensive type advantages rather than its sixth disadvantage and second immunity. Flavour wise this makes sense as poison is associated with death and used to stop hearts beating.
 
Last edited:
Heart and Electric SE vs Each Other: Controversial? Maybe. But Heart and Electric are very linked in one way: pulse.

So an Electric type getting surged by Heart could overload and short-circuit, and a Heart oversurged with Electricity could go into arrest. Besides giving Electric a new weakness, it gives a type match-up a unique interaction of being on even footing.
 
When we think of balancing a poor type, the first one we think of is Ice. It’s offensive matchups are good, but I’ll try to give it some resists that make sense. Since it should still remain an offensive type imo, I’ll only give it 2 additional resistances. Ice should keep its offensive matchups.

New Ice Type Resists
1. Ice no need to change his
2. Heart hearts will beat slower and less powerfully in cold weather
3: Flying: First of all, flying is already a broken offensive type, but this resist makes sense. Birds cannot fly as quickly in cold weather since they are warm blooded and must conserve energy to survive.
Also add Ground in my opinion. Ice is already advantageous against Ground, and Ground is an even more broken offensive type.

Rock should resist itself. This could serve to nerf it as coverage and buff it defensively at the same time. It could also use a reliable STAB - but one reserved for mostly Rock-types, while others are mostly restricted to the old, unreliable moves. How about a clone of Crunch, named something like Fossil Fang? This would help both Mega Aerodactyl and Tyrantrum.
 
Flying should hit Grass neutrally and instead hit Ground super effectively. This removes one of Grass' 5 weaknesses and adds another weakness for Ground, which hit 5 types super effectively while being weak against only 3 types. This helps strengthen Flying's advantage against Ground and also removes one of the 4x weaknesses of Bug/Grass.

Bug is terrible offensively, hitting 3 types super effectively but being resisted by 7 types. I think Bug should hit Fairy, Poison, and Ghost neutrally. Fairy already had only 2 weaknesses with 3 resistances and 1 immunity, so this should help balance its defensive capabilities. Poison still has 4 other resistances, and Ghost still has 2 immunities and 1 resistance with 2 weaknesses, so these changes shouldn't be too huge. But Bug should be a bit happier, still being resisted by Fire, Fighting, Flying, and Steel.

While Flying is a decent offensive type, I think it actually needs better offensive moves. Many physical Flying-types lack a good STAB move, with having only a 60 BP physical Flying-type move to use. Acrobatics requires being itemless to be useful, which is not a situation most Pokemon want to be in (except a flying luchador). On the other hand, Brave Bird has recoil which prevents it from being spammable, and its distribution is restricted just to birds and the Crobat line. Drill Peck has an even smaller distribution. Maybe we could create a strong physical Flying-type move that isn't restricted to birds and has no drawbacks. The move I have in mind has 80 or 90 BP and is called Air Strike, which has a generic enough name so that the user doesn't have to have wings, beaks, or even limbs to use it.

Ghost also needs stronger reliable STAB options, especially physical. Shadow Claw's 70 BP just isn't enough, and there are some physical Ghost-types that don't even get that. We should create a move for this, one with 85 or 90 BP named Spectral Gash.
 
Last edited:
Status
Not open for further replies.
Back
Top