Yh thats what I meant. I was surprised it wasntEDIT: Oh wait, did you mean it's not Time type?
Yh thats what I meant. I was surprised it wasntEDIT: Oh wait, did you mean it's not Time type?
Its Hoot-Hoot thats based on the clock tho.I feel like I'd only make Noctowl Time/Flying, kinda like the Talonflame line with Fire typing.
Rock's offensive utility is counteracted by it being one of the worst defensive types in the game.
Acidic Explosion
Typing:![]()
Category:![]()
Base Power: 130
Accuracy: 90%
Power Point: 5 (8 max)
Effect: Lowers the user's SpA by 2 stages. Doesn't make conatct.
Z-Effect: 195 BP Acidic Downpur.
Explanation/Niche: Neat special poison attack that can help special wallbreakers to have a better special poison-type stab than the sludge couple.
Air Strike
Typing:![]()
Category:![]()
Base Power: 90
Accuracy: 100%
Power Point: 5 (8 max)
Effect: High critical hit ratio. Makes contact.
Z-Effect: 160 BP Supersonic Skystrike.
Explanation/Niche: Flying-type Leaf Blade.
Spectral Gash
Typing:![]()
Category:![]()
Base Power: 120
Accuracy: 85%
Power Point: 10 (16 max)
Effect: Makes contact.
Z-Effect: 190 BP Never-Ending Nightmare
Explanation/Niche: Ghost-type Megahorn.
Psycho Crash
Typing:![]()
Category:![]()
Base Power: 120
Accuracy: 100%
Power Point: 5 (8 max)
Effect: Lowers the user's Defense and Attack by one stage each. Makes Contact.
Z-Effect: 190 BP Shattered Psyche.
Explanation/Niche: Psychic-type Superpower.
Sandshot
Typing:![]()
Category:![]()
Base Power: 110
Accuracy: 70%
Power Point: 10 (16 max)
Effect: Perfect Accuracy under Sand, halved Hail. 20% chance to set Sandstorm. Doesn't make contact.
Z-Effect: 180 BP Continental Crush.
Explanation/Niche: Perfect move for Rock-type special attackers that benefit being supported by a Sand setter. Fossil Fang
Typing:![]()
Category:![]()
Base Power: 80
Accuracy: 100%
Power Point: 15 (24 max)
Effect: 20% chance to lower the target's Defense. Makes contact. Affected by Stronk Jaw.
Z-Effect: 160 BP Continental Crush.
Explanation/Niche: The 4th rock-type attack with 100% accuracy
Gojiratar is going to win a lot of those by default. If anyone has any objections with that, just say it.Air Strike
Typing:![]()
Category:![]()
Base Power: 90
Accuracy: 90
Power Points: 10 (max 16)
Effect: 20% chance to raise user's Atk by 1 stage.
Z-Move: 175 BP
Target: Selected target
Explanation/Niche: Flying-type Meteor Mash.
Spectral Gash
Typing:![]()
Category:![]()
Base Power: 90
Accuracy: 100
Power Points: 15 (max 24)
Effect: Ignores target's stat changes.
Z-Move: 175 BP
Target: Selected target
Explanation/Niche: Ghost-type Sacred Sword.
Gem Storm
Typing:![]()
Category:![]()
Base Power: 110
Accuracy: 70
Power Points: 10 (max 16)
Effect: 30% chance to induce confusion. In sand, accuracy is 100%. Damages Pokemon using Fly.
Z-Move: 185 BP
Target: Selected target
Explanation/Niche: Rock-type Hurricane.
Stone Edge
Typing:![]()
Category:![]()
Base Power: 120
Accuracy: 85%
Power Point: 10 (16 max)
Effect: No longer has an increased critical hit ratio. Doesn't make contact.
Z-Effect: 190 BP Continental Crush.
Explanation/Niche: Ik Fossil Fang will be a thing, but Stone Edge is still pretty bad for a powerful Rock attack, so fuck, why not?
Wild Charge
Typing:![]()
Category:![]()
Base Power: 120
Accuracy: 85%
Power Point: 10 (16 max)
Effect: 10% chance to paralyze its target. Makes contact.
Z-Effect: 190 BP Gigavolt Havoc.
Explanation/Niche: Stronk physical electric move.
Fire / Ice / Electric Punch
Typing:/
/![]()
![]()
Category:![]()
Base Power: 90
Accuracy: 100%
Power Point: 15 (24 max)
Effect: 10% chance to burn / freeze / paralyze its target. Makes contact.
Z-Effect: 160 BP Inferno Overdrive / Subzero Slammer / Gigavolt Havoc.
Explanation/Niche: Actually decent Fire / Ice / Electric stabs / coverage moves.
...except for the part where non-Rock types get Rock-type moves. Do I have to explain the concept of "coverage"? This "balancing factor" just results in 99% of all Rock-types being complete shit (the exceptions being Mega Aerodactyl, Terrakion, and Mega Diancie, who are fast enough to get around the poor defensive properties, and Tyranitar, which is... well, Tyranitar, and even then its type is a major disadvantage), while Rock-type moves continue to run around freely on basically everything else without having to deal with the bad defensive properties.Rock's offensive utility is counteracted by it being one of the worst defensive types in the game.
I think that sounds like a good idea. Water could use a little help (never thought I'd say that in my life), and while we've already given Rock a type that resists it (in the form of itself), another can't really hurt.Would it hurt to have Rock being resisted by Water? The latter have two more weaknesses (Heart and Time), the latter getting potential offensive prowess which will hurt a lot of defensive Water-type, plus Rock is one of the least resisted type despite having an impressive offensive coverage as well as getting better moves (or at least more accurate ones) in this Pet Mod iirc. I might miss anything but this is my two cents atm.
Acidic Explosion
Typing:![]()
Category:![]()
Base Power: 130
Accuracy: 90%
Power Point: 5 (8 max)
Effect: Lowers the user's SpA by 2 stages. Doesn't make conatct.
Z-Effect: 195 BP Acidic Downpur.
Explanation/Niche: Neat special poison attack that can help special wallbreakers to have a better special poison-type stab than the sludge couple.
Psycho Crash
Typing:![]()
Category:![]()
Base Power: 120
Accuracy: 100%
Power Point: 5 (8 max)
Effect: Lowers the user's Defense and Attack by one stage each. Makes Contact.
Z-Effect: 190 BP Shattered Psyche.
Explanation/Niche: Psychic-type Superpower.
Fossil Fang
Typing:![]()
Category:![]()
Base Power: 80
Accuracy: 100%
Power Point: 15 (24 max)
Effect: 20% chance to lower the target's Defense. Makes contact. Affected by Stronk Jaw.
Z-Effect: 160 BP Continental Crush.
Explanation/Niche: The 4th rock-type attack with 100% accuracy.
Stone Edge
Typing:![]()
Category:![]()
Base Power: 120
Accuracy: 85%
Power Point: 10 (16 max)
Effect: No longer has an increased critical hit ratio. Doesn't make contact.
Z-Effect: 190 BP Continental Crush.
Explanation/Niche: Ik Fossil Fang will be a thing, but Stone Edge is still pretty bad for a powerful Rock attack, so fuck, why not?
Wild Charge
Typing:![]()
Category:![]()
Base Power: 120
Accuracy: 85%
Power Point: 10 (16 max)
Effect: 10% chance to paralyze its target. Makes contact.
Z-Effect: 190 BP Gigavolt Havoc.
Explanation/Niche: Stronk physical electric move.
Fire / Ice / Electric Punch
Typing:/
/![]()
![]()
Category:![]()
Base Power: 90
Accuracy: 100%
Power Point: 15 (24 max)
Effect: 10% chance to burn / freeze / paralyze its target. Makes contact.
Z-Effect: 160 BP Inferno Overdrive / Subzero Slammer / Gigavolt Havoc.
Explanation/Niche: Actually decent Fire / Ice / Electric stabs / coverage moves.
Air Strike
Typing:![]()
Category:![]()
Base Power: 90
Accuracy: 90
Power Points: 10 (max 16)
Effect: 20% chance to raise user's Atk by 1 stage.
Z-Move: 175 BP
Target: Selected target
Explanation/Niche: Flying-type Meteor Mash.
Spectral Gash
Typing:![]()
Category:![]()
Base Power: 90
Accuracy: 100
Power Points: 15 (max 24)
Effect: Ignores target's stat changes.
Z-Move: 175 BP
Target: Selected target
Explanation/Niche: Ghost-type Sacred Sword.
Gem Storm
Typing:![]()
Category:![]()
Base Power: 110
Accuracy: 70
Power Points: 10 (max 16)
Effect: 30% chance to induce confusion. In sand, accuracy is 100%. Damages Pokemon using Fly.
Z-Move: 185 BP
Target: Selected target
Explanation/Niche: Rock-type Hurricane.
I remember thought about that type when I was younger as a distant version of Dark-type, involving more chaotic moves.CHAOS
Chaos shares some similarities to the Beast and Brutal types from past slates, but this type is reserved for Pokémon who either cause chaos either intentionally (in the case of Gengar), unintentionally (in the case of Absol), or are linked to chaos. Regarding the similarity to Dark-type, Dark is all about fighting using dishonorable methods, and Chaos is all about, well, chaos.
Gengar: Ghost/Chaos
Gyarados: Water/Chaos
Sableye (and mega): Dark/Chaos
Banette (and mega): Ghost/Chaos
Absol (and mega)*: Chaos
Darkrai: Chaos
Primal Kyogre**: Water/Chaos
Giratina (Altered & Origin): Chaos/Dragon
Yveltal: Chaos/Flying
Hoopa-U: Psychic/Chaos
Blacephalon: Fire/Chaos
*I really want to make Mega Absol either Chaos/Fairy or Chaos/Flying
**Primal Kyogre represents alpha, and in the beginning, everything was chaos.
Mewtwo: Psychic/Chaos
Glalie (and mega)/Mega Glalie only: Ice/Chaos
Pangoro: Fighting/Chaos
Incineroar: Fire/ChaosNote: I will use existing moves for comparison to these moves (so secondary effects won't take up half of the space here). Also, I know these moves aren't in the right format, but this isn't the submission slate yet, soooo
Chaos Beam (Spec)
90 BP, 100 Acc.
Comparison: Flamethrower
Energy Outburst (Spec)
130 BP, 90 Acc.
Comparison: Overheat
Frantic Blow (Phys)
40 BP, 100 Acc.
Comparison: Aqua Jet
Placeholder Name (Phys) (i need ideas)
80 BP, 100 Acc.
Comparison: Waterfall
Stabbing Frenzy (Phys)
120 BP, 100 Acc.
Comparison: Close CombatBeat Up
Brutal Swing
Dark Void
Darkest Lariat (and Malicious Moonsault)
Hyperspace Fury
wait i forgot matchups
oh well tomorrow
Wait, not magic? No, I'm gonna go thru my list of types and come to the next type in my grand design: Wood
Different than just Grass with bark (at times) just like how not all fire types are made of fire (I'm pretty sure Vulpix has blood and not ashes) and the same is true for a lot of types, Wood is both things made of timber, and things with a forest spirit/fortitude.
For instance, Kangaskhan would be Normal/Wood despite not being made of a tree, but has a barklike fortitude. And Grovyle/Sceptile being Grass/Wood is because it's a Wood Gecko. Treecko shouldn't but I got my reason.
Weak to: Fire, Bug, Steel, Ghost
Resists: Fighting, Ground, Normal, Water, Electric, Fairy, Dragon, Rock, Psychic
Immune to: Nothing
Strong Against: Fight, Ground, Water, Electric
Resisted By: Poison, Steel, Rock, Grass, Ice
No Damage to: Bug
So type-chart-wise, Wood is not your average type. It's not very grassly. I mean okay, it's weak to Fire and Bug, and resisted by Steel, Poison and Grass, and it is SE vs. Water and Ground. Beyond that, wood is its own entity with its own impact on the type chart. There wouldn't be many mons retyped from grass. Even something like an affinity for wielding or living among the woods could suffice for the typing.
Retypings:
Kangaskhan
Pinsir (Not Mega)
Exeggcutor (both formes, replaces grass)
Pineco/Foretress (Replaces Steel or Bug depending on which is more useful to take it out of Ferrothorn's shadow)
Sceptile (Not mega)
Seedot Line (replaces Grass)
Timburr Line
Cofagrius (Coffins are made of wood)
Phantump/Trevenant (replaces grass)
Axew Line
Heatmor
Xukitree
Ekans Line
Xerneas
Move Retypings:
Wood Hammer
Harden
Cut... ???
Hyper Fang - Not Retyped, but beavery teeth do SE damage vs. Wood types.
I know I know: "It's grass type! Stop wasting everyone's time again!"
Let me make this argument: Wood is to grass what Steel is to Rock is to Ground. Similar yet not the same! If it's not liked however, I'll delete and resub magic.