Star Rush
Typing:
Category: Physical
Base Power: 90
Accuracy: 100
Power Point: 10 (max 16)
Effect: 10% chance to decrease the target's Defense by 1 stage.
Z-Effect: 175 BP
Explanation/Niche: Standard Space physical Attack.
Meteor Kick
Typing:
Category: Physical
Base Power: 130
Accuracy: 90
Power Point: 10 (max 16)
Effect: If this attack is not successful, the user loses half of its maximum HP, rounded down, as crash damage. Pokemon with the Ability Magic Guard are unaffected by crash damage.
Z-Effect: 195 BP
Explanation/Niche: A High Jump Kick Space-type attack, and since it is a kicking move, it could also have a good coverage distribution (if possible).
Cosmos Vacuum
Typing:
Category: Special
Base Power: 80
Accuracy: 100
Power Point: 10 (max 16)
Effect: Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.
Z-Effect: 160 BP
Explanation/Niche: There is a thing as space vacuum, so a way to trap the target could do. I would advice to leave a few distribution.
Viral Wormhole
Typing:
Category: Special
Base Power: 120
Accuracy: 100
Power Point: 5 (max 8)
Effect: 33% recoil from damage done after a successful hit. 10% chance to render the target confused.
Z-Effect: 190 BP
Explanation/Niche: A strong Special move at the cost of Recoil damage, and the rare 10% confusion chance allows it to get it boosted by Sheer Force.
Star Shot
Typing:
Category: Special
Base Power: 40
Accuracy: 100
Power Point: 20 (max 32)
Effect: +1 Priority
Z-Effect: 100 BP
Explanation/Niche: We got very few Special priority, so why not a new one? This allows a few slow Special Attacker to finish off faster targets.
Spacial Terrain
Typing:
Category: Status
Base Power: --
Accuracy: --
Power Point: 10 (max 16)
Effect: For 5 turns (or 8 turns with Terrain Extender), the terrain becomes Spatial Terrain. During the effect, the power of Space-type attacks made by grounded Pokemon is multiplied by 1.5 and Speed of all grounded Pokémon remains normal during the effect as the Speed changes are ignored (including Choice Scarf and Abilities like Shift Swim). Camouflage transforms the user into a Space type, Nature Power becomes <Standard Special Space Move>, and Secret Power has a 30% chance to inflict a Gravity effect to the target. Fails if the current terrain is Spatial Terrain.
Z-Effect: 1+ SpA
Explanation/Niche: I can't help it making new Terrains, okay? (Time have their own "field effect" called Trick Room, and Gravity is pretty much too situational) This allows Speed control by preventing Choice Scarf from working and take down Pokémon relent on weather-based Ability like Shift Swim and Chlorophyll (RIP Mega Swampert) and give an extra oomph for Space-type moves.
Stargaze Shield
Typing:
Category: Status
Base Power: --
Accuracy: --
Power Point: 10 (max 16)
Effect: The user is protected from most attacks made by other Pokemon during this turn, and Pokemon trying to use non-contact with the user have their Special Attack lowered by 2 stages. Non-damaging moves go through this protection. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails or if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, Wide Guard, Stargaze Shield or other similar moves. Fails if the user moves last this turn.
Z-Effect: Clears the user's negative stat boosts
Explanation/Niche: A counterpart to King's Shield, and a good way to control Special Attackers. Remember that non-damaging moves can go through this protection, so don't use it to save yourself from Taunt.