Comments from me, generally a bit more technical in nature - Movepools are perhaps the most technical flavour step ^^;
(Oh, and I'm stealing people's ideas as I go. Fair is fair :P)
wadusher: You might want to read my
post on Heart Scale and Level 1 moves, since at the moment yours might need a bit of a padding out. You're probably going to want a legality check on
Healing Wish since that's quite a competitive option, though I do very much apreciate the flavour there. I do think that 9 Egg Moves is pushing it a smidgen though, given that the current G7 starters have 6/7/6 egg moves respectively. Finally, I'm not able to spot any sort of LU Pattern - it feels a bit random in terms of when Snael is learning stuff atm ^^;.
LucarioOfLegends: Again, just a head's up, you need 4 Level One moves before you can go into HS moves - at the moment your movepool only has t'three. I'd be tempted to swap Water Gun and the Level 1 Leer, and then add a Level 1 copy of Withdraw if you don't want to meddle around with the rest of your setup. I'm going to be interested to hear where you're developing the idea of Crunch from in particular.
icy_hot: Interesting to see that you're one of the few people that's opted for the Bug Egg-Group - you'd be right in pointing out that most Bugs do fall in the group, with the exceptions being Shedinja (Mineral), the Armaldo line (Water 3 ????), and then Buzzwole/Genesect/Pheromosa. I don't think I'm changing mine personally - Snael doesn't feel as 'Buggish' as, say, Drapion/Flygon/Gliscor (aka the non-Bug Bug egg groupers) - but it's a perfectly sound call. Beyond that nothing massive is screamin' at me here beyond your starting LU moves - whilst I'm glad to see four L1 moves, usually starters duplicate two moves, which means there's a part of me that's being a bit thrown by just the one move being echoed.
Madsi6: You're probably going to need to call for legality checks on a few moves there -
Yawn in particular is standing out to me as a move that is competitively relevant, as is
Knock Off. I'd also advise another look-over of your early moves - I'm noting in particular you're lacking anything like
Pound or
Tackle (standard starter moves), and your Heart Scale moves (aka relearner moves) aren't yet Heart Scale moves - because you've only got the two moves at Level 1.
Frostbiyt: Obviously you're still in a WIP stage (esp. given the LU Levels), so I'll go a bit more flavour focussed here. Sandstorm is a pretty interesting choice in the TMs, and I'm also curious as to the sheer volume of Poison-typed flavour - I understand where you're going from Poison Heal, but you have got a
lot of potentials there for a movepool which has a size limit, especially when you consider that even Breloom only had the 4 Poison-typed moves ^^;.
G-Luke: "Explanation: Whenever Final Subs are ready" is a mood. This is a solid submission, and whilst I think we're going to be told "no." on certain options (Ice Punch), and I'm not entirely sure I'd have Water Pulse and Brine that way around (feels like they should be swapped around to a degree?), this should do well once you get your explanations up.
iFeedback: Working from the WIP posted later (you can probably delete the one you posted earlier ^^;). I'm noticing that you've got a lot of your Psychic flavour tied away in your Pre-Vo exclusives, which feels a bit odd (especially since your Psychic flavour tends to come in quite late) - for instance, which move do you imagine Snaelstrom's prevos not learning, with Confusion in their place? Obviously you don't need to make those decisions, but make sure that you leave some space for the prevo movepool makers to be able to make sensible changes. As an example, look at
how Vikavolt basically subs out some of Charjabug's moves - Guillotine on Vikavolt is Crunch on Charjabug, etc.. Beyond that, at a personal level in t'Egg moves I'm not hugely fond of Spider Web, especially when Block does much of a muchness, and neither is actually required as far as we're aware.
Reiga: Your ability to consistently make movepools that look pulled straight from the game is genuinely impressive. I'm not personally fond of Dragon Claw, but that's like my only niggle here - beyond any legality check on Megahorn and Baneful Bunker.
Granny Pie: Obviously you're going to have to trim back your moves (85 Move Limit, 105 Moves Currently), but 15 Egg Moves goes beyond stretching it, and then some ^^;. There is a bit of weirdness in the LU movepools - you go from Level 33 Bug Bite, to 42 Magic Coat - a 9 level hop that early on is a bit of a stange 'un. I'm not entirely sure how I feel on the distribution of your moves - your standard strong options in Zen Headbutt, Scald, and Leech Life are all really early on, with Leech Life in particular standing out - as of SM, the lowest level the move is learnt is at Level 29 (Placing it at Level 10 would be similar to Rowlet learning Drill Peck at that level, for instance). Last point of interest is Water Gun/Bubble - you have Bubble listed in your L1 moves, then Water Gun at L6 marked as a repeat... I think you've swapped one but not t'other? Beyond that, a lot is waiting on explanations (Hurricane, Thunder), so I suspect you still have edits t'get to...