Pokemon Fire Red Solo Jigglypuff: Roid Rage
Four Island was nothing more than a town and a cave. The town was significant, however, because Lorelei lived there. She kept a variety of dolls in her house including a. . .Wigglytuff? She has no taste! Icefall Cave was where Jigglypuff encountered her first Johto Pokemon, Swinub. After that, I used Max Repels and navigated the ice sliding puzzles to get the Waterfall HM. My starter Squirtle now knows Strength, Surf, Rock Smash, and Waterfall. It’ll win the “Most Surprisingly Useful Character” award for being a good HM Mule.
Team Rocket was at the top of the waterfall, and Lorelei scolded them for being Pokemon poachers because they sold what they caught in the cave. One Grunt responded “Who says we can’t do what we want with the Pokemon we catch?” I have to admit he had a point! Several of Team Rocket’s activities weren’t illegal at all. There’s no law prohibiting fossil hunting or running a casino in this region, so why not selling Pokemon that they legally caught?
After a battle with Zubats and a Golbat in the high 30s, Lorelei threatened to attack them with her Lapras. The Grunts said the Pokemon were moved to a warehouse on Five Island.
Five Island’s meadow was full of Team Rocket Grunts, which Jigglypuff beat into submission. But I couldn’t enter their warehouse yet because I didn’t have the second password. The correct answer should have been “Body Slam”, but even OG PUFF didn’t have the power to defeat event flags. The only option left was to beat up the remaining trainers and go to another island. The Ladies provided a lot of money when defeated. I’ll need some of that to buy X items for the final battles.
Six Island’s gimmick was the Dotted Hole ruins. Many Hikers and other mountain trainers were there to fight Jigglypuff. A battle against one Juggler leveled her to 95, so I used all of my Rare Candies to max out OG PUFF’s stats. From now on, battles could only provide personal satisfaction and cash.
Swimmer Samir said “Don’t be hatin’” when he thought I was sick of seeing Swimmers. Jigglypuff was nothing if not a “hater”, so she Body Slammed his Gyarados to death. After the battle, he said “I couldn’t lift the stigma of being a Swimmer. . .”. That’s what he deserves for being in a stingy trainer class!
Seven Island had a Trainer Tower, which Jigglypuff felt obligated to enter. It didn’t go well. She lost on the first fight to a level 100 Feraligatr, but at least she managed to paralyze it and send it into yellow health with a few Body Slams first!
Death Count: 6
Jigglypuff beat the last remnants of Team Rocket in the warehouse on Five Island, mostly with Psychics and the occasional Brick Break. Why must Team Rocket build conveyor belts to nowhere? It must be hard for them to get around. Then OG PUFF beat up the scientist who stole the Sapphire from Green, and could finally upgrade Celio’s computer. This allowed me to challenge an upgraded Elite Four.
Lorelei’s Dewgong was now level 64, and set up with the dreaded Double Team when I started using X Attacks. One Brick Break managed to get through and kill it. I used another X Attack while Cloyster was out, but paid for it when its Ice Beam froze the ‘Puff. Several powerful Ice Beams and Surfs later, OG PUFF smashed its shell with a Brick Break. Piloswine got in an Earthquake when I had to heal with a Max Potion, but even OG PUFF could outspeed it and finish it off with Brick Break. I got a very bad roll with a Jynx Psychic, and OG PUFF had her Special Defense lowered. This was enough to put her in 2HKO range, and there wasn’t much I could do.
Death Count: 7
Dewgong used Double Teams like before, but Jigglypuff saw through the illusions and hit with her first Brick Break. The trick to winning Lorelei Round 2 was to set up X Speeds on Cloyster. It could still hit hard with its Water and Ice attacks, but Jigglypuff was safe (as long as there weren’t any criticals). I didn’t use enough X Attacks for Jigglypuff to finish it off in one hit, so 2 Body Slams did the job. Piloswine didn’t get to attack at all, and Jynx died to a single Body Slam. OG PUFF’s steroids allowed her to outspeed Lapras and karate chop it with Brick Break.
Bruno evolved his Onixes for Round 2 instead of getting more Fighting types for some reason. Still no Poliwrath, Hitmontop, or even a Heracross? Steelix wasn’t good setup fodder for X Speed because it still knew Rock Tomb. It was good for other X items, though. Steelix used Rock Tomb, missed an Iron Tail, and fell in love after using Crunch. A critical Brick Break destroyed it with one blow. Hitmonchan went last despite my Speed debuffs and fell to Psychic. Did it use a negative priority move? I didn’t use enough X Specials to get through Machamp’s bulky defenses, so it got a few turns to use Cross Chop. Machamp fell in love, but that resulted in OG PUFF being KOd by a critical hit.
Death Count: 8 (Random critical hits are why permadeath solo runs are stupid, kids!)
Right before Take 2, I realized “Wait a minute. I have Guard Spec!” Guard Spec prevented Rock Tomb from lowering the ‘Puff’s Speed, so I could set up all I wanted. The Steelixes were the only difficult part of the fight because of their lopsided Defense stat. All the Fighting types from Hitmonchan to Machamp collapsed under the mental strain of Psychic.
Agatha was less difficult than the first two Elite Four members. She led with a level 66 Gengar that used Hypnosis and then Psychic. Jigglypuff took several X Speeds and an X Special or two and responded with her own Psychics. Level 70 Gengar died in one Psychic too. I healed with a Max Potion when Arbok came out, but it wasn’t good for setup because it loved using Double Team like Lorelei’s Dewgong. Another Psychic broke the cobra’s back. Ice Beam was stronger against Crobat and her last Pokemon. Agatha swapped out Haunter for the one Johto Ghost type, and Misdreavus didn’t have a Psychic weakness to exploit. Two boosted Ice Beams were enough, however.
Lance’s Gyarados could take advantage of Dragon Dance now to increase both its Attack and Speed. This was a scary move, especially when combined with Earthquake. Gyarados became too tough to stop after about 2 Dragon Dances, and 2HKOd OG PUFF.
Death Count: 9
The same thing happened again, except Gyarados was frozen for a couple of turns thanks to a lucky Ice Beam.
Death Count: 10
Jigglypuff was lucky with the AI on the next round. Gyarados used Thunder Wave and Earthquake on occasion instead of Dragon Dance, and a Body Slam paralysis rendered it unable to act for a few turns. Then Kingdra came out, and it was a Dragon Dancer too. A Surf and Hyper Beam later, and OG PUFF was toast.
Death Count: 11
The next attempt was finally successful. Jigglypuff got a lucky paralysis with Body Slam on Gyarados again, but not before being paralyzed herself with Thunder Wave. Kingdra set up with Dragon Dance, but used Surf instead of Hyper Beam and was Body Slammed. Dragonite 1 was level 66 and mostly used Dragon Claw, but once opted for Flamethrower. This was good setup for X items, especially after a Dragon Claw caused Dragonite to become infatuated with OG PUFF’s Cute Charm. Aerodactyl outsped Jigglypuff and hit with a critical Earthquake, but OG PUFF responded in kind with a critical Ice Beam. By the time the level 72 Dragonite appeared, I was paranoid and used a Max Potion instead of going for the KO. It used Hyper Beam, and Jigglypuff retalitated with an Ice Beam. OG PUFF ended the battle with 178/376 HP.
Gary led with Heracross, a terrible opponent for a Normal type like Jigglypuff. It started with Counter, which failed because I used the special Psychic. Megahorn caused it to fall in love with OG PUFF. Insert your own dirty joke here, because I’m not going to do it for you. Alakazam came out next, and outsped Jigglypuff to KO it with Psychic
Death Count: 12
I realized after that loss that Heracross was the perfect setup bait despite being a Fighting type. Its moves were Rock Tomb, Megahorn, and Counter, none of which could hit for super effective damage. Being male was its downfall, because it fell in love with Megahorn this time too. After many X items and a Guard Spec, Jigglypuff responded to Heracross’s flirtations with Psychic.
Alakazam may have had a strong mind, but it had a weak body and could be Body Slammed. Tyranitar was Rock/Dark and was especially vulnerable to Brick Break. Its Sand Stream passive ability damaged both sides of the field permanently until the weather was changed. (Though Tyranitar itself was immune like all Rock/Ground/Steel types.)
Gyarados and Arcanine couldn’t Intimidate OG PUFF when Guard Spec was up, and were promptly Body Slammed. Gary’s final Pokemon, a level 75 Venusaur, didn’t get to strike at all. It used Sunny Day to blow away the Sand Stream, and ate a Sitrus Berry when Ice Beam sent it into red health. OG PUFF destroyed Gary’s starter with a critical Ice Beam after the fact, and won the final boss fight!
But there was one challenge remaining. A Pokemon in Cerulean Cave claimed to be the strongest in Kanto, and OG PUFF did not tolerate upstarts. She climbed down through the mazelike tunnels and reached the genetically engineered Mewtwo. But Jigglypuff needed no such enhancements. Mewtwo began with Safeguard, while OG PUFF Body Slammed continuously. The one attack it used was the pathetic Swift. When it got low on health, Mewtwo repeatedly used Recover. But it wasn’t enough. Mewtwo’s AI routine used Safeguard again, and that gave Jigglypuff the opportunity she needed to go for the kill. OG PUFF ended her final battle with 321/376 HP.
Jigglypuff stood triumphantly on Mewtwo’s former “throne” and ruled Cerulean Cave from then on. That was a fun challenge! I never expected a gender and “contact” restricted ability like Cute Charm to be so useful, but strange things happened when so many physical Pokemon were programmed as male. OG PUFF had weak stats, but she certainly had a better selection of moves than SEJUNPARK the Pachirisu. Kanto’s non-linear layout helped her gain a lot of levels quickly, as did Jigglypuff’s “Fast” experience classification. OG PUFF needed only 800,000 EXP to reach level 100, while the slowest group Fluctuating requires 1,640,000. Like all solo runs with weak Pokemon, it required heavy use of healing and buff items.
OG PUFF Final Stats
HP: 376
Attack: 131
Defense: 91
Special Attack: 109
Special Defense: 66
Speed: 82
Final Moveset
Ice Beam
Brick Break
Body Slam
Psychic
EDIT: You may have noticed the lack of held items in my updates. That's because I hardly used any at all! That wasn't part of my challenge restrictions. Fire Red seems to have a barren selection of items to use in the single player game. Berries aren't present until you find the trash cans on the S.S. Anne, and you can't get any more until the Sevii Islands if I'm not mistaken. Other held items require a certain amount of Pokemon to acquire, and some are random drops (e.g. Lucky Egg is only found on Chansey in the Safari Zone.)
Four Island was nothing more than a town and a cave. The town was significant, however, because Lorelei lived there. She kept a variety of dolls in her house including a. . .Wigglytuff? She has no taste! Icefall Cave was where Jigglypuff encountered her first Johto Pokemon, Swinub. After that, I used Max Repels and navigated the ice sliding puzzles to get the Waterfall HM. My starter Squirtle now knows Strength, Surf, Rock Smash, and Waterfall. It’ll win the “Most Surprisingly Useful Character” award for being a good HM Mule.
Team Rocket was at the top of the waterfall, and Lorelei scolded them for being Pokemon poachers because they sold what they caught in the cave. One Grunt responded “Who says we can’t do what we want with the Pokemon we catch?” I have to admit he had a point! Several of Team Rocket’s activities weren’t illegal at all. There’s no law prohibiting fossil hunting or running a casino in this region, so why not selling Pokemon that they legally caught?
After a battle with Zubats and a Golbat in the high 30s, Lorelei threatened to attack them with her Lapras. The Grunts said the Pokemon were moved to a warehouse on Five Island.
Five Island’s meadow was full of Team Rocket Grunts, which Jigglypuff beat into submission. But I couldn’t enter their warehouse yet because I didn’t have the second password. The correct answer should have been “Body Slam”, but even OG PUFF didn’t have the power to defeat event flags. The only option left was to beat up the remaining trainers and go to another island. The Ladies provided a lot of money when defeated. I’ll need some of that to buy X items for the final battles.
Six Island’s gimmick was the Dotted Hole ruins. Many Hikers and other mountain trainers were there to fight Jigglypuff. A battle against one Juggler leveled her to 95, so I used all of my Rare Candies to max out OG PUFF’s stats. From now on, battles could only provide personal satisfaction and cash.
Swimmer Samir said “Don’t be hatin’” when he thought I was sick of seeing Swimmers. Jigglypuff was nothing if not a “hater”, so she Body Slammed his Gyarados to death. After the battle, he said “I couldn’t lift the stigma of being a Swimmer. . .”. That’s what he deserves for being in a stingy trainer class!
Seven Island had a Trainer Tower, which Jigglypuff felt obligated to enter. It didn’t go well. She lost on the first fight to a level 100 Feraligatr, but at least she managed to paralyze it and send it into yellow health with a few Body Slams first!
Death Count: 6
Jigglypuff beat the last remnants of Team Rocket in the warehouse on Five Island, mostly with Psychics and the occasional Brick Break. Why must Team Rocket build conveyor belts to nowhere? It must be hard for them to get around. Then OG PUFF beat up the scientist who stole the Sapphire from Green, and could finally upgrade Celio’s computer. This allowed me to challenge an upgraded Elite Four.
Lorelei’s Dewgong was now level 64, and set up with the dreaded Double Team when I started using X Attacks. One Brick Break managed to get through and kill it. I used another X Attack while Cloyster was out, but paid for it when its Ice Beam froze the ‘Puff. Several powerful Ice Beams and Surfs later, OG PUFF smashed its shell with a Brick Break. Piloswine got in an Earthquake when I had to heal with a Max Potion, but even OG PUFF could outspeed it and finish it off with Brick Break. I got a very bad roll with a Jynx Psychic, and OG PUFF had her Special Defense lowered. This was enough to put her in 2HKO range, and there wasn’t much I could do.
Death Count: 7
Dewgong used Double Teams like before, but Jigglypuff saw through the illusions and hit with her first Brick Break. The trick to winning Lorelei Round 2 was to set up X Speeds on Cloyster. It could still hit hard with its Water and Ice attacks, but Jigglypuff was safe (as long as there weren’t any criticals). I didn’t use enough X Attacks for Jigglypuff to finish it off in one hit, so 2 Body Slams did the job. Piloswine didn’t get to attack at all, and Jynx died to a single Body Slam. OG PUFF’s steroids allowed her to outspeed Lapras and karate chop it with Brick Break.
Bruno evolved his Onixes for Round 2 instead of getting more Fighting types for some reason. Still no Poliwrath, Hitmontop, or even a Heracross? Steelix wasn’t good setup fodder for X Speed because it still knew Rock Tomb. It was good for other X items, though. Steelix used Rock Tomb, missed an Iron Tail, and fell in love after using Crunch. A critical Brick Break destroyed it with one blow. Hitmonchan went last despite my Speed debuffs and fell to Psychic. Did it use a negative priority move? I didn’t use enough X Specials to get through Machamp’s bulky defenses, so it got a few turns to use Cross Chop. Machamp fell in love, but that resulted in OG PUFF being KOd by a critical hit.
Death Count: 8 (Random critical hits are why permadeath solo runs are stupid, kids!)
Right before Take 2, I realized “Wait a minute. I have Guard Spec!” Guard Spec prevented Rock Tomb from lowering the ‘Puff’s Speed, so I could set up all I wanted. The Steelixes were the only difficult part of the fight because of their lopsided Defense stat. All the Fighting types from Hitmonchan to Machamp collapsed under the mental strain of Psychic.
Agatha was less difficult than the first two Elite Four members. She led with a level 66 Gengar that used Hypnosis and then Psychic. Jigglypuff took several X Speeds and an X Special or two and responded with her own Psychics. Level 70 Gengar died in one Psychic too. I healed with a Max Potion when Arbok came out, but it wasn’t good for setup because it loved using Double Team like Lorelei’s Dewgong. Another Psychic broke the cobra’s back. Ice Beam was stronger against Crobat and her last Pokemon. Agatha swapped out Haunter for the one Johto Ghost type, and Misdreavus didn’t have a Psychic weakness to exploit. Two boosted Ice Beams were enough, however.
Lance’s Gyarados could take advantage of Dragon Dance now to increase both its Attack and Speed. This was a scary move, especially when combined with Earthquake. Gyarados became too tough to stop after about 2 Dragon Dances, and 2HKOd OG PUFF.
Death Count: 9
The same thing happened again, except Gyarados was frozen for a couple of turns thanks to a lucky Ice Beam.
Death Count: 10
Jigglypuff was lucky with the AI on the next round. Gyarados used Thunder Wave and Earthquake on occasion instead of Dragon Dance, and a Body Slam paralysis rendered it unable to act for a few turns. Then Kingdra came out, and it was a Dragon Dancer too. A Surf and Hyper Beam later, and OG PUFF was toast.
Death Count: 11
The next attempt was finally successful. Jigglypuff got a lucky paralysis with Body Slam on Gyarados again, but not before being paralyzed herself with Thunder Wave. Kingdra set up with Dragon Dance, but used Surf instead of Hyper Beam and was Body Slammed. Dragonite 1 was level 66 and mostly used Dragon Claw, but once opted for Flamethrower. This was good setup for X items, especially after a Dragon Claw caused Dragonite to become infatuated with OG PUFF’s Cute Charm. Aerodactyl outsped Jigglypuff and hit with a critical Earthquake, but OG PUFF responded in kind with a critical Ice Beam. By the time the level 72 Dragonite appeared, I was paranoid and used a Max Potion instead of going for the KO. It used Hyper Beam, and Jigglypuff retalitated with an Ice Beam. OG PUFF ended the battle with 178/376 HP.
Gary led with Heracross, a terrible opponent for a Normal type like Jigglypuff. It started with Counter, which failed because I used the special Psychic. Megahorn caused it to fall in love with OG PUFF. Insert your own dirty joke here, because I’m not going to do it for you. Alakazam came out next, and outsped Jigglypuff to KO it with Psychic
Death Count: 12
I realized after that loss that Heracross was the perfect setup bait despite being a Fighting type. Its moves were Rock Tomb, Megahorn, and Counter, none of which could hit for super effective damage. Being male was its downfall, because it fell in love with Megahorn this time too. After many X items and a Guard Spec, Jigglypuff responded to Heracross’s flirtations with Psychic.
Alakazam may have had a strong mind, but it had a weak body and could be Body Slammed. Tyranitar was Rock/Dark and was especially vulnerable to Brick Break. Its Sand Stream passive ability damaged both sides of the field permanently until the weather was changed. (Though Tyranitar itself was immune like all Rock/Ground/Steel types.)
Gyarados and Arcanine couldn’t Intimidate OG PUFF when Guard Spec was up, and were promptly Body Slammed. Gary’s final Pokemon, a level 75 Venusaur, didn’t get to strike at all. It used Sunny Day to blow away the Sand Stream, and ate a Sitrus Berry when Ice Beam sent it into red health. OG PUFF destroyed Gary’s starter with a critical Ice Beam after the fact, and won the final boss fight!
But there was one challenge remaining. A Pokemon in Cerulean Cave claimed to be the strongest in Kanto, and OG PUFF did not tolerate upstarts. She climbed down through the mazelike tunnels and reached the genetically engineered Mewtwo. But Jigglypuff needed no such enhancements. Mewtwo began with Safeguard, while OG PUFF Body Slammed continuously. The one attack it used was the pathetic Swift. When it got low on health, Mewtwo repeatedly used Recover. But it wasn’t enough. Mewtwo’s AI routine used Safeguard again, and that gave Jigglypuff the opportunity she needed to go for the kill. OG PUFF ended her final battle with 321/376 HP.
Jigglypuff stood triumphantly on Mewtwo’s former “throne” and ruled Cerulean Cave from then on. That was a fun challenge! I never expected a gender and “contact” restricted ability like Cute Charm to be so useful, but strange things happened when so many physical Pokemon were programmed as male. OG PUFF had weak stats, but she certainly had a better selection of moves than SEJUNPARK the Pachirisu. Kanto’s non-linear layout helped her gain a lot of levels quickly, as did Jigglypuff’s “Fast” experience classification. OG PUFF needed only 800,000 EXP to reach level 100, while the slowest group Fluctuating requires 1,640,000. Like all solo runs with weak Pokemon, it required heavy use of healing and buff items.
OG PUFF Final Stats
HP: 376
Attack: 131
Defense: 91
Special Attack: 109
Special Defense: 66
Speed: 82
Final Moveset
Ice Beam
Brick Break
Body Slam
Psychic
EDIT: You may have noticed the lack of held items in my updates. That's because I hardly used any at all! That wasn't part of my challenge restrictions. Fire Red seems to have a barren selection of items to use in the single player game. Berries aren't present until you find the trash cans on the S.S. Anne, and you can't get any more until the Sevii Islands if I'm not mistaken. Other held items require a certain amount of Pokemon to acquire, and some are random drops (e.g. Lucky Egg is only found on Chansey in the Safari Zone.)
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