Let's Play! Herman Gigglethorpe's Pokemon Solo Playthroughs

Pokemon Fire Red Solo Jigglypuff: Roid Rage


Four Island was nothing more than a town and a cave. The town was significant, however, because Lorelei lived there. She kept a variety of dolls in her house including a. . .Wigglytuff? She has no taste! Icefall Cave was where Jigglypuff encountered her first Johto Pokemon, Swinub. After that, I used Max Repels and navigated the ice sliding puzzles to get the Waterfall HM. My starter Squirtle now knows Strength, Surf, Rock Smash, and Waterfall. It’ll win the “Most Surprisingly Useful Character” award for being a good HM Mule.


Team Rocket was at the top of the waterfall, and Lorelei scolded them for being Pokemon poachers because they sold what they caught in the cave. One Grunt responded “Who says we can’t do what we want with the Pokemon we catch?” I have to admit he had a point! Several of Team Rocket’s activities weren’t illegal at all. There’s no law prohibiting fossil hunting or running a casino in this region, so why not selling Pokemon that they legally caught?


After a battle with Zubats and a Golbat in the high 30s, Lorelei threatened to attack them with her Lapras. The Grunts said the Pokemon were moved to a warehouse on Five Island.


Five Island’s meadow was full of Team Rocket Grunts, which Jigglypuff beat into submission. But I couldn’t enter their warehouse yet because I didn’t have the second password. The correct answer should have been “Body Slam”, but even OG PUFF didn’t have the power to defeat event flags. The only option left was to beat up the remaining trainers and go to another island. The Ladies provided a lot of money when defeated. I’ll need some of that to buy X items for the final battles.


Six Island’s gimmick was the Dotted Hole ruins. Many Hikers and other mountain trainers were there to fight Jigglypuff. A battle against one Juggler leveled her to 95, so I used all of my Rare Candies to max out OG PUFF’s stats. From now on, battles could only provide personal satisfaction and cash.


Swimmer Samir said “Don’t be hatin’” when he thought I was sick of seeing Swimmers. Jigglypuff was nothing if not a “hater”, so she Body Slammed his Gyarados to death. After the battle, he said “I couldn’t lift the stigma of being a Swimmer. . .”. That’s what he deserves for being in a stingy trainer class!


Seven Island had a Trainer Tower, which Jigglypuff felt obligated to enter. It didn’t go well. She lost on the first fight to a level 100 Feraligatr, but at least she managed to paralyze it and send it into yellow health with a few Body Slams first!


Death Count: 6


Jigglypuff beat the last remnants of Team Rocket in the warehouse on Five Island, mostly with Psychics and the occasional Brick Break. Why must Team Rocket build conveyor belts to nowhere? It must be hard for them to get around. Then OG PUFF beat up the scientist who stole the Sapphire from Green, and could finally upgrade Celio’s computer. This allowed me to challenge an upgraded Elite Four.




Lorelei’s Dewgong was now level 64, and set up with the dreaded Double Team when I started using X Attacks. One Brick Break managed to get through and kill it. I used another X Attack while Cloyster was out, but paid for it when its Ice Beam froze the ‘Puff. Several powerful Ice Beams and Surfs later, OG PUFF smashed its shell with a Brick Break. Piloswine got in an Earthquake when I had to heal with a Max Potion, but even OG PUFF could outspeed it and finish it off with Brick Break. I got a very bad roll with a Jynx Psychic, and OG PUFF had her Special Defense lowered. This was enough to put her in 2HKO range, and there wasn’t much I could do.



Death Count: 7



Dewgong used Double Teams like before, but Jigglypuff saw through the illusions and hit with her first Brick Break. The trick to winning Lorelei Round 2 was to set up X Speeds on Cloyster. It could still hit hard with its Water and Ice attacks, but Jigglypuff was safe (as long as there weren’t any criticals). I didn’t use enough X Attacks for Jigglypuff to finish it off in one hit, so 2 Body Slams did the job. Piloswine didn’t get to attack at all, and Jynx died to a single Body Slam. OG PUFF’s steroids allowed her to outspeed Lapras and karate chop it with Brick Break.



Bruno evolved his Onixes for Round 2 instead of getting more Fighting types for some reason. Still no Poliwrath, Hitmontop, or even a Heracross? Steelix wasn’t good setup fodder for X Speed because it still knew Rock Tomb. It was good for other X items, though. Steelix used Rock Tomb, missed an Iron Tail, and fell in love after using Crunch. A critical Brick Break destroyed it with one blow. Hitmonchan went last despite my Speed debuffs and fell to Psychic. Did it use a negative priority move? I didn’t use enough X Specials to get through Machamp’s bulky defenses, so it got a few turns to use Cross Chop. Machamp fell in love, but that resulted in OG PUFF being KOd by a critical hit.



Death Count: 8 (Random critical hits are why permadeath solo runs are stupid, kids!)



Right before Take 2, I realized “Wait a minute. I have Guard Spec!” Guard Spec prevented Rock Tomb from lowering the ‘Puff’s Speed, so I could set up all I wanted. The Steelixes were the only difficult part of the fight because of their lopsided Defense stat. All the Fighting types from Hitmonchan to Machamp collapsed under the mental strain of Psychic.



Agatha was less difficult than the first two Elite Four members. She led with a level 66 Gengar that used Hypnosis and then Psychic. Jigglypuff took several X Speeds and an X Special or two and responded with her own Psychics. Level 70 Gengar died in one Psychic too. I healed with a Max Potion when Arbok came out, but it wasn’t good for setup because it loved using Double Team like Lorelei’s Dewgong. Another Psychic broke the cobra’s back. Ice Beam was stronger against Crobat and her last Pokemon. Agatha swapped out Haunter for the one Johto Ghost type, and Misdreavus didn’t have a Psychic weakness to exploit. Two boosted Ice Beams were enough, however.


Lance’s Gyarados could take advantage of Dragon Dance now to increase both its Attack and Speed. This was a scary move, especially when combined with Earthquake. Gyarados became too tough to stop after about 2 Dragon Dances, and 2HKOd OG PUFF.


Death Count: 9


The same thing happened again, except Gyarados was frozen for a couple of turns thanks to a lucky Ice Beam.


Death Count: 10


Jigglypuff was lucky with the AI on the next round. Gyarados used Thunder Wave and Earthquake on occasion instead of Dragon Dance, and a Body Slam paralysis rendered it unable to act for a few turns. Then Kingdra came out, and it was a Dragon Dancer too. A Surf and Hyper Beam later, and OG PUFF was toast.


Death Count: 11


The next attempt was finally successful. Jigglypuff got a lucky paralysis with Body Slam on Gyarados again, but not before being paralyzed herself with Thunder Wave. Kingdra set up with Dragon Dance, but used Surf instead of Hyper Beam and was Body Slammed. Dragonite 1 was level 66 and mostly used Dragon Claw, but once opted for Flamethrower. This was good setup for X items, especially after a Dragon Claw caused Dragonite to become infatuated with OG PUFF’s Cute Charm. Aerodactyl outsped Jigglypuff and hit with a critical Earthquake, but OG PUFF responded in kind with a critical Ice Beam. By the time the level 72 Dragonite appeared, I was paranoid and used a Max Potion instead of going for the KO. It used Hyper Beam, and Jigglypuff retalitated with an Ice Beam. OG PUFF ended the battle with 178/376 HP.



Gary led with Heracross, a terrible opponent for a Normal type like Jigglypuff. It started with Counter, which failed because I used the special Psychic. Megahorn caused it to fall in love with OG PUFF. Insert your own dirty joke here, because I’m not going to do it for you. Alakazam came out next, and outsped Jigglypuff to KO it with Psychic


Death Count: 12


I realized after that loss that Heracross was the perfect setup bait despite being a Fighting type. Its moves were Rock Tomb, Megahorn, and Counter, none of which could hit for super effective damage. Being male was its downfall, because it fell in love with Megahorn this time too. After many X items and a Guard Spec, Jigglypuff responded to Heracross’s flirtations with Psychic.


Alakazam may have had a strong mind, but it had a weak body and could be Body Slammed. Tyranitar was Rock/Dark and was especially vulnerable to Brick Break. Its Sand Stream passive ability damaged both sides of the field permanently until the weather was changed. (Though Tyranitar itself was immune like all Rock/Ground/Steel types.)


Gyarados and Arcanine couldn’t Intimidate OG PUFF when Guard Spec was up, and were promptly Body Slammed. Gary’s final Pokemon, a level 75 Venusaur, didn’t get to strike at all. It used Sunny Day to blow away the Sand Stream, and ate a Sitrus Berry when Ice Beam sent it into red health. OG PUFF destroyed Gary’s starter with a critical Ice Beam after the fact, and won the final boss fight!


But there was one challenge remaining. A Pokemon in Cerulean Cave claimed to be the strongest in Kanto, and OG PUFF did not tolerate upstarts. She climbed down through the mazelike tunnels and reached the genetically engineered Mewtwo. But Jigglypuff needed no such enhancements. Mewtwo began with Safeguard, while OG PUFF Body Slammed continuously. The one attack it used was the pathetic Swift. When it got low on health, Mewtwo repeatedly used Recover. But it wasn’t enough. Mewtwo’s AI routine used Safeguard again, and that gave Jigglypuff the opportunity she needed to go for the kill. OG PUFF ended her final battle with 321/376 HP.


Jigglypuff stood triumphantly on Mewtwo’s former “throne” and ruled Cerulean Cave from then on. That was a fun challenge! I never expected a gender and “contact” restricted ability like Cute Charm to be so useful, but strange things happened when so many physical Pokemon were programmed as male. OG PUFF had weak stats, but she certainly had a better selection of moves than SEJUNPARK the Pachirisu. Kanto’s non-linear layout helped her gain a lot of levels quickly, as did Jigglypuff’s “Fast” experience classification. OG PUFF needed only 800,000 EXP to reach level 100, while the slowest group Fluctuating requires 1,640,000. Like all solo runs with weak Pokemon, it required heavy use of healing and buff items.


OG PUFF Final Stats



HP: 376
Attack: 131
Defense: 91
Special Attack: 109
Special Defense: 66
Speed: 82



Final Moveset


Ice Beam
Brick Break
Body Slam
Psychic


EDIT: You may have noticed the lack of held items in my updates. That's because I hardly used any at all! That wasn't part of my challenge restrictions. Fire Red seems to have a barren selection of items to use in the single player game. Berries aren't present until you find the trash cans on the S.S. Anne, and you can't get any more until the Sevii Islands if I'm not mistaken. Other held items require a certain amount of Pokemon to acquire, and some are random drops (e.g. Lucky Egg is only found on Chansey in the Safari Zone.)
 
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Pokemon X Solo: Defying Destiny

It's time for yet another solo run with a silly Pokemon. There's a story behind it. . .


To start off, I picked the dark-haired female trainer and named her Paloma. I always play 6th and 7th generation Pokemon games in Spanish to maintain my language skills, so I thought I'd give her a Spanish name. Why Paloma? I had the telenovelas "En nombre del amor" and "Aventuras en el tiempo" on the brain, and both those shows had Palomas. Her rivals would call her EQUIS. I had to include a reference to the version I was playing, and the robot played by Wendy González in "Aventuras en el tiempo" was named Equis. . .

Pokemon X may have its flaws, but you can't criticize its selection of Pokemon. There was a wide variety to choose from before the first major city. I'll try to list them here by family:

Starters: Froakie, Chespin, Fennekin
Bugs: Scatterbug, Weedle, Caterpie, Burmy
Birds: Fletchling, Pidgey
Normal: Bidoof, Zigzagoon, Azurill, Bunnelby
Monkeys: Panpour, Pansage, Pansear

I was so overwhelmed that it took me a while to pick the one I wanted. I caught several Pokemon while paralyzed with indecision. It seemed my destiny was clear when Paloma caught a shiny Pikachu in Viridian Forest Santalune Forest ("Bosque de Novarte"=Novarte Forest). But Pikachu was too popular for my tastes and would be a bit too similar to my Pachirisu playthrough. My true solo Pokemon is. . .*drumroll*




DUNSPARCE!


Dunsparce is the ultimate troll Pokemon. It looks like an awkward snake with wings, so it'll always be fun to see on the battlefield. But that's not all. Dunsparce can come with the ability Serene Grace that doubles the chance of secondary effects happening with attacks. For example, Rock Slide is twice as likely to cause flinches. Combine this with its 100% accurate paralysis move Glare, and you'll have a lot of fun. Serene Grace is "Dicha" in Spanish, or "Good Fortune". A much more appropriate name for a luck-based ability!


Dunsparce's Initial Stats


HP: 26
Attack: 10
Defense: 13
Special Attack: 12
Special Defense: 12
Speed: 9

Nature: Modest (Modesta)
Characteristic: Likes to eat (Le encanta comer)

Moves

Defense Curl
Rollout
Rage


La Chica Nuria in Santalune Forest was Dunsparce's first victim. (Unless you count a random wild Pansage.) Or would have been, if her level 2 Weedle hadn't poisoned Dunsparce! Rollout wasn't quite strong enough to beat both Weedle and her level 4 Bunnelby before succumbing to gradual damage.


Death Count: 1 (On the first trainer battle too! That's a bad omen. . .)


Dunsparce had better luck in the next attempt. Weedle failed to inject venom with Poison Sting, and Dunsparce used the same Defense Curl and Rollout combo that helped OG PUFF in the Fire Red solo.

After the fight, Nuria said "I had forgotten that Potions can also be used in combat. What a head I have. . ." (If I see an expression that sounds weird in English, I'll be sure to include it in my translation.) Pokemon X has a Spain Spanish script, which sounds funny to me. One thing that struck me is that the preterite indicative is barely used at all. Present perfect is preferred.

Joven Edu was another miserable fight. His Scatterbug wasn't too much trouble other than using String Shot constantly. ("Delay Shot" in Spanish). Rollout ("Unroll" or "Unwind") missed more than a move with 90% accuracy should. Fletchling was another matter altogether. Even though it was two levels lower than Dunsparce, it abused Growl to reduce Dunsparce's already subpar Attack. I used Rage, hoping for Attack buffs when Fletchling Tackled me, or at least a critical hit that ignored debuffs. By the end of that battle, Rage ("Fury") was down to 9/20 PP! Edu used the classic expression "a mucha honra" to indicate how proud he was of his Pokemon after he was defeated.

Now that all the trainers in Santalune Forest were defeated, the only place left to go was north.
 
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Pokemon X Solo Dunsparce: Joven Richi Should Have Been the Gym Leader

Dunsparce mugged a couple of Preschoolers without too much trouble. Then he met La Estudiante Sarita. Her level 6 Bidoof had weirdly high Defense for something this early, and its Tackle could deal significant damage to Dunsparce. It took 2 Potions to get through this fight, and Dunsparce won with only 6 HP left even with that.

El Estudiante Isaac had all 3 elemental monkeys at level 3, which were defeated with a Defense Curl and Rollout combo.

Santalune City (Novarte City) had several noteworthy places. The first was a hiker who offered to trade a Bunnelby for a Farfetch'd. The Pokemon Center offered X items, which was extremely early compared to Fire Red.


La Patinadora Ruth was waiting outside the Gym with her level 7 Zigzagoon, but its Growl couldn't stop the Defense Curl and Rollout momentum. She gave me the Skates (Patines) after Dunsparce's victory. These were sort of a replacement for the Running Shoes from earlier games.

One man at the trainer's school gave me 3 X Attacks and 3 X Defends for free. No wonder Pokemon X has a reputation for being easy: characters give you powerful stuff early on.

Joven Richi inside the Gym had a level 10 Ledyba, which should have been easy to defeat with a 4X Rock weakness, right? Wrong! Dunsparce must have been cursed. Ledyba's Supersonic confused Dunsparce (55% chance), and my solo Pokemon then whiffed 2 Rollouts in a row. He hurt himself in confusion after getting a critical Rollout, and then had to snap out of confusion to finish off the overgrown ladybug. Dunsparce ended the fight with 10/35 HP thanks to Comet Punches.

The other trainers weren't too bad, and used Spewpa, Kakuna, and Combee. (At least that Combee was female and could become Vespiquen one day. . .)

Violet (Violeta, another "Aventuras en el tiempo" name) was the Gym Leader, and was a photographer in addition to being a Bug specialist. Her first Pokemon was a level 10 Surskit that was clearly designed to counter players who expected a clean sweep with Fennekin or other Fire types. It was Bug/Water, and used Water Sport (field effect that weakens Fire) and Bubble on Dunsparce. Its first move was Quick Attack. Surskit was perfect setup bait for Defense Curl and Rollout.

Violeta's star Pokemon, a level 12 Vivillon, only had time to Harden once before being crushed by Rollout's momentum. It's sad when a random trainer's Ledyba was tougher than the Gym Leader's whole team! The reward for winning was a TM for Infestation ("Harassment"), a Bug type trapping move. This was useless for Dunsparce, but at least he gained some easy experience.


Dunsparce Stats

HP: 45
Attack: 18
Defense: 22
Special Attack: 20
Special Defense: 21
Speed: 15

Moves

Rage (Furia)
Defense Curl (Rizo Defensa)
Rollout (Desenrollar)
Pursuit (Persecución)
 
Pokemon X Solo Dunsparce: My Saint is Leaving Me for Heaven


After rolling over Violet's Bug Gym, Dunsparce headed east to Route 22 and began beating up the local trainers. Most weren't memorable and were easy experience fodder. La Chica Elsa (the one with a Flabebe) said "Me importa un rábano los combates", which literally means something like "battles matter as much to me as a radish". This sort of expression seems to be common in Spanish, and there's a variant involving "bledo" (amaranth) too.


Violet's sister Alexa (Alexia) blocked the path north to Lumiose City until I got the 1st badge. Her Spanish dialogue contained one of my favorite expressions in the game: "Perdona, que se me va el santo al cielo y ni siquiera me he presentado". If you're going with a literal translation, this is "Forgive me. My saint is leaving me for heaven and I haven't even introduced myself". It's the equivalent of "I'm losing my train of thought".


Route 4 to the north of Santalune City was a garden with a huge fountain in the middle. The trainers there were mostly preschoolers, roller skaters, and gardeners who were easily defeated. Jardinero Romerales said "Mi técnica está más pulida que la plata de ley", or "My technique is more polished than the silver of the law". I had no idea what "silver of the law" meant until I got home and looked it up. "Plata de ley" is the phrase used for "sterling silver".


Professor Sycamore's assistants Dexio and Sina appeared at the south entrance to Lumiose City and handed over a TM for Return. A 102 base power Normal move for Dunsparce? No wonder everyone talks about NPCs handing out overpowered stuff for free! Well, it might not be 102 power yet because Return varies based on the hidden "friendship" stat. Since this is a solo playthrough, Dunsparce will fight every battle and gain friendship quickly.


Lumiose City was difficult to navigate, mostly due to the awful camera that switched directions every time I tried to move. If not-Paris had a top-down perspective, much fewer people would have complained about it. Much of the city was blocked off because of a blackout, so the only option was to go to Professor Sycamore's lab and then head southwest.


Professor Sycamore was much more lenient than Professor Oak, so he let his aides give prizes based on the amount of Pokemon seen rather than the number of Pokemon caught. He was also willing to give away a Kanto starter if I could beat his level 10 team of Bulbasaur, Squirtle, and Charmander. With the help of Return, the fight was easy. Bulbasaur got in one Vine Whip. Squirtle took 3 hits since it used Withdraw to buff its Defense on the first turn, and managed to strike with Water Gun. Charmander was the hardest because of its Smokescreen accuracy debuff. It also used Ember and Growl.


I chose Squirtle because Squirtle was such a good HM mule in my Fire Red solo. Sycamore gave me an unnecessary Blastoise Mega Stone too. The Kalos games are the only generation that has Mega Evolutions in the main story, and Sun and Moon probably had a good reason to restrict them to the postgame. Mega Evolution gives Pokemon a huge stat boost and possibly a new passive ability, but only for the duration of the battle. Another restriction is that only one Pokemon on a team can Mega Evolve. (All you Smogonites already know this, but some of my Realms Beyond viewers haven't played some of the later Pokemon games, and I plan on posting this playthrough there.)


Before going to the southwest exit of the city, I explored some areas of the city. One person in an office building asked me if "septentrional" meant "norte", and if "meridional" meant "sur", and I answered "Sí". "Septentrional" and "meridional" are old-fashioned words for "north" and "south", and have mostly been replaced in modern Spanish with "norte" and "sur". This whole conversation was so distinctively Spanish that I wondered what that character said in English or Japanese.


Paloma was kicked out of one shop for not being stylish enough. I'll assure you that my player character is stylish enough for anyone in Kalos, and Dunsparce will bludgeon anyone who disagrees!


Another shop in southern Lumiose City was a Furfrou groomer. Furfrou is a gimmick Normal type poodle that can have many different hairstyles. GameFreak must have wanted to show off their fancy new 3D graphics at the time. Vivillon has many variant colors that people trade online too. (Then again, GameFreak already did this sort of thing with Spinda spot patterns in the Hoenn games.)


A woman in another building gave me the Quick Claw, an item that randomly gave Dunsparce a chance to go first if he had lower Speed. For lack of any better hold items to use, and because it fit Dunsparce's theme of luck, I made sure to equip it.


The actress Diantha and Lysandre talked about making a "beautiful world". This was about as much development as Diantha would receive for the entire game. Diantha is usually cited as the most forgettable Champion for a reason.


I played around with the Pokemon Amie minigames a bit while in Lumiose City. It's similar to the Affection stuff in my Butterfree solo in Moon.


One man in the southwestern gate house gave me the first O Powers. O Powers are an ingame gimmick for X and Y that give stat buffs when applied, but only for a few minutes. Supposedly, O Powers are similar to a feature in Black 2 and White 2, but I never played those games.


On Route 5, Benigno (i.e. the "fat dancing kid" who's more memorable and likable than the main rival) challenged me with a level 12 Corphish. This Water type didn't have any tricks to deal with Return and died quickly. I was surprised to learn that his name is "Tierno" in English. No wonder they changed it, because "tierno" means "tender" in Spanish!


The next stop was Camphrier Town (Pueblo Vánitas). Its castle was mostly empty, but one guy in there told me to go to Route 7 to the west. There was a house with what must have been a giant computer, and one person inside gave me a Thief TM. I couldn't go past Route 7 because Snorlax was blocking the path much like it did in Kanto.


Dunsparce wouldn't have to fight through a bunch of ghosts and Team Rocket members like OG PUFF, though. All it took to get a Poke Flute was completing an annoying minigame involving cornering a Furfrou in the Parfum Palace gardens.


Route 6 had a "shorts kid" just like the old Pokemon games. Joven Manolito said "Correr y cortar el viento vestido con mis pantalones cortos. ¡Es mi pasión!" before fighting me with a level 12 Venipede and a level 12 Scraggy. In English, his dialogue reads "Running and cutting the wind dressed in my shorts. It's my passion!" (Anyone with the name "Manolito" makes me think of the Mafalda character with brush-like hair.)


Mochilero Fabio's Bunnelby taught me that Quick Claw does NOT have priority over Quick Attack.


An NPC outside of Parfum Palace (Palacio Cénit) said it was built in "el año catapún" (or possibly "catapum"). This expression is odd even to many Spanish speakers, as I found out while looking up the phrase on the WordReference forums. It supposedly came from a song popular in the 1920s called "Polichinela".


Looking around Versailles Parfum Palace led me to a valuable item in front of the fireplace: the Amulet Coin. This would double my prize money if equipped. I probably won't need it for a while because Pokemon X is generous with money, but it's nice to have it if I'm running short on cash.


Parfum Palace celebrated Xana and Paloma's capture of the Furfrou by holding a fireworks show. The game called fireworks "artifical fire" in Spanish, which sounds funny to me.


The Snorlax was only level 15 when it woke up, and all it did was buff its Special Defense with Amnesia. This didn't protect it from Return at all.


A special building known as the Battle Chateau (Bastión Batalla) was located on Route 7. It had the gimmick of noble titles that would be granted upon defeating the trainers inside. By the end of this part, Paloma became a "Vizcondesa".


The Battle Chateau was also the only place I've seen where anyone uses the formal "usted" pronoun. This informality must be a Spain Spanish thing, because I think I heard a random character call Ulfric Stormcloak "tú" in Skyrim once. Mexican telenovelas maintain a sharp distinction between "tú" and "usted", while the Colombian show "Yo soy Betty la fea" has Betty call her brother "usted" for reasons I don't understand. Regional variations are difficult for any second language learner!


The last notable battle I fought was a Doubles match with Kalm (the bland male rival) as my partner vs. Tierno and Trevor (Trovato). Tierno had his Corphish as before, and Trevor sent out Pikachu and Flabebe. Return beat all the opponents, while Kalm's Fletchling had weak attacks. I saved before exploring Connecting Cave (Gruta Tierraunida) and took a break from the game.


Dunsparce Stats

Level 23 @ Quick Claw (Garra Rápida)

HP: 84
Attack: 34
Defense: 42
Special Attack: 39
Special Defense: 39
Speed: 28


Moves

Return (Retribución)
Defense Curl (Rizo Defensa)
Ancient Power (Poder Pasado)
Pursuit (Persecución)
 
Pokemon X Solo Dunsparce: Implausible Roadblocks


Where we last left off, Dunsparce was about to go into Connecting Cave. It turned out the place was much shorter than I remembered, and wasn't anywhere near as long as Mt. Moon or Rock Tunnel from OG PUFF's Kanto adventure.


After that was the two-part Route 8. At first, I could only walk on the cliffs at the top of the mountain to go to Ambrette Town (Pueblo Petróglifo) on the southwest coast of Kalos. None of the trainers were worth mentioning here.


Kalm and Paloma investigated the local fossil lab in Ambrette Town, and were told to find a scientist in Glittering Cave (Cueva Brillante) who could help them. One woman in town wanted to see a Pokemon with more than 147 Speed. Why that specific? I have no clue.


One NPC gave me the Rocky Helmet, an item that inflicts damage when hit by a contact move. This is sometimes combined with Ferrothorn's Iron Barbs ability in multiplayer to give physical attackers serious headaches. It would still be useful for Dunsparce even without competitive minmaxing.


After a slow ride on a tank control Rhyhorn, Paloma and Dunsparce arrived at Glittering Cave. The abysmal zoomed in 3D camera struck again. The cave itself was mostly a straight line, but there were several branching paths with items. Occasionally, wild Pokemon would appear in the darkness, such as Machop and Solrock. I ran away from most of those fights except for the Solrock, which was too fast to escape.


Team Flare waited for me in the section of the cave with the normal camera. There were also mine carts, so I was dreading a mine cart puzzle similar to the one in Dragon Quest 5. Fortunately, they were only there for decoration. Team Flare was even less competent than Team Rocket. Their Houndours and Zubats succumbed to Return, no matter how stylish their trainers may have been.


The final battle in the cave was a Double Battle with Kalm as an ally. I hit one Grunt's Croakgunk with Return, while Kalm's Espurr used Light Screen. This Special Defense buff was pointless, because the other Grunt's Scraggy smashed Dunsparce with Brick Break and dispelled it. Another Return finished off the Scraggy, and Kalm and Paloma finally got to meet the scientist.


I was given the choice of an Amaura or a Tyrunt, and I went with the former. Not that it mattered, since it was a solo run anyway. The developers were generous enough to put an Escape Rope in the final room, though I already had a few. One thing I noticed was that different characters had different color text boxes. For example, Kalm had a blue text box when he talked. Was this purely to show off graphics, or was it meant to be a substitute for the different Japanese speech patterns that wouldn't translate well?


Now that I got the fossil, I could walk north past the beach on Route 8. Before I finished that subplot, an NPC was blocking the path while looking for something she lost. She gave me the Itemfinder (Zahorí, or "Water Diviner") as an apology of sorts.


Cyllage City (Ciudad Relieve) wasn't too remarkable, except for the bike shop and artificial cave Gym. Paloma chose the green bike and went through several houses and the hotel. The hotel had two NPCs that gave me both the Rest and Sleep Talk TMs. If you ever wanted to sleep through the main story while selecting your moves randomly, Pokemon X is the game for you! (That may be an idea for a joke playthrough one day. . .)


But before confronting the Gym, I decided to go north to Route 10 and fight the trainers near the menhirs. Turista Aida had a surprising team for this point in the game. Her Skiploom outsped Dunsparce and made him snooze with Sleep Powder. But Dunsparce had a secret weapon: Ancient Power. Ancient Power is an odd 60 base power special Rock attack that normally has a 10% chance of buffing most stats except for HP, accuracy, and evasion. With Serene Grace, this can reach 20%, making using a 5 PP move to roll for buffs a viable tactic. Dunsparce's increased stats allowed it to kill Azumarill and a rival Dunsparce with Return without a fuss. For whatever reason, the tourist had many letters replaced with "z" in her Spanish dialogue. Did other languages give her an accent too?


Turista Aline was another random trainer with a surprisingly decent team. She lead with Drifloon, a Ghost/Flying type that I could only harm with Ancient Power. Then she sent out Hippopotas, who could survive one Return and Yawn. Combined with Hippopotas's automatic sandstorm ability, this became annoying quickly. Her final Pokemon was a Pachirisu that Charmed away Dunsparce's Attack stat. More Returns finished off the squirrel.


Geosenge Town (Pueblo Crómlech) didn't have much for me to do at the moment. A tour group of backpackers blocked the eastern exit, and the western ruins hadn't opened yet. The only thing left to do was to return to Cyllage City and get the 2nd badge. One thing that makes me wonder about Pokemon X's development is the large gap between the first and second Gyms. It's not like the rest of the game has this sort of pacing.


Cyllage City's Gym had a Rock theme, because the developers love that type. At least they didn't go with the cliche of making it the first Gym (see Kanto, Hoenn, and Sinnoh). There was at least a diverse range of Rock families for the trainers to pick from.


Entrenador Promesa Pol had a Dwebble that hit 5 times with one Rock Blast, and his Relicanth knew Yawn. Rock Smash debuffed their Defense to a low enough point where even a Normal type could fight them effectively.


Another trainer whose name I've forgotten had the Rock/Psychic duo Solrock and Lunatone. Dunsparce learned Glare ("Dazzle") earlier, and having a 100% accurate paralysis move helped a lot in this fight. One Ancient Power buffed Dunsparce, and his opponents lost turns when they were fully paralyzed.


Montañero Samuel had a Nosepass and an Onix. Ancient Power's secondary effect kicked in again while fighting Nosepass, while Rock Smash was the trick to finishing off the rock snake.


Gym Leader Grant (Lino) used both fossil Pokemon from Glittering Cave against me, and I was only a few levels higher too. Dunsparce didn't have the advantage of Fire Red sequence breaking, and was in the 1,000,000 EXP to level 100 group rather than OG PUFF's 800,000.


I probably could have finished off Amaura quickly with Rock Smash thanks to its 4X weakness to Fighting, but I wanted Ancient Power buffs. Four uses got me nothing. Amaura attacked with Rock Tomb and Take Down, and Grant healed it once with a potion. After beating Amaura, Dunsparce gained a level and replaced Rock Smash with Dig. Tyrunt was a very unlucky fight. Dunsparce flinched 3 times in a row from Bite! I was justified using a Super Potion after that, and even then, Dunsparce barely held on with 9/110 HP. Dig combined with Rocky Helmet damage defeated the mini T-rex. Grant gave me a Rock Tomb TM when I won, much like Fire Red Brock.


After that, it was a good time to save and take a break.

Dunsparce Stats

Level 31 @ Rocky Helmet (Casco Dentado)

HP: 110
Attack: 45
Defense: 55
Special Attack: 52
Special Defense: 52
Speed: 36


Moves

Return (Retribución)
Dig (Excavar)
Ancient Power (Poder Pasado)
Glare (Deslumbrar)
 
Pokemon X Solo Dunsparce Mini-Update: Return of the Death Count


This was a much shorter play session, so the update will be brief.


Dunsparce fought several Team Flare Grunts who were now investigating the menhirs on Route 10. Paloma caught a glimpse of one of them going to the northwestern ruins in Geosenge Town, but she couldn't do much about that now. Doing all this triggered an event flag that removed the backpacker tourists who were blocking the way east. But there was a much more dangerous foe ahead. . .


Korrina! (Corelia in Spanish)


The Gym Leader of Shalour City tried to cut Dunsparce's journey short by siccing 2 level 25 Lucarios on him! For those not accustomed to the later Pokemon games, Lucario is a Fighting/Steel type that's powerful enough to be a multiplayer staple. Sending them out vs. a Dunsparce before the 3rd Gym is rather cruel of GameFreak! One advantage of linearity is that enemy levels can be scaled accordingly. Dunsparce didn't have the luxury of traipsing around the region mugging bikers like OG PUFF did, so he was only level 32 at this point.


Both Lucario's had Power Up Punch, a mediocre power Fighting move that also buffs Attack by 1 stage. So there was no way Dunsparce could get through this match with X Defend doping. I used Glare to paralyze the first Lucario, then attacked with Dig. Lucario was bulky enough to require two hits to KO. Then the second Lucario came out and used Power Up Punch. Just as I was about to finish it off with a Dig, it used Feint (Amago) for the KO.

Death Count: 2


Take 2 required a bit of luck and a Super Potion. Paralysis made the second Lucario lose a turn and allowed me to heal. The first Lucario used Metal Sound late in the fight instead of an attack. This was the toughest battle of the playthrough so far, and I wonder what'll happen once I get to the dreaded Fighting gym. . .
 
Pokemon X Solo Dunsparce: The Cave of Despair


After defeating Korrina, Dunsparce realized that there were only going to be more Fighting types to come. There weren't nearly as many in Kanto as there were in Kalos. To get to Shalour City (Ciudad Yantra) and the next Gym, Dunsparce had to fight his way through Reflection Cave (Cueva Reflejos).


Many of the trainers in and around the cave would qualify as boss fights for this variant. Luchadora Mariona on Route 11 used a single level 28 Mienfoo. Its Force Palm hit hard and paralyzed Dunsparce with its side effect. Dunsparce lost 2 turns to paralysis, and not even Super Potions could save him.


Death Count: 3


I went back to town and bought Hyper Potions, then returned and fought Mariona again. This time, I managed to hit Mienfoo with Return. Mienfoo's 2nd Force Palm got both a critical hit and the paralysis effect, but it died to Rocky Helmet's recoil damage.


Luchadora Diana's Throh was a judo master that used. . .Vital Throw. This was a base 70 Fighting move with negative turn order priority. I miscalculated the amount of damage that I would do with Return and ended up leaving Throh with a small amount of health left. It KOd Dunsparce with Return, and it was knocked out at the same time from Rocky Helmet recoil.


Death Count: 4


Round 2 with Luchadora Diana went more smoothly, especially with Glare and healing potions. Her second Pokemon was a Karate Chopping Hawlucha that was weaker than Throh, but still a threat. Return ended up defeating the luchador bird.



Entrenadora Guay Gilda's Doduo and Helioptile had low Defense and could be killed with Return, but the Fairy type Granbull required a different tactic. Its Intimidate ability debuffed Dunsparce's Attack, and it used Charm to lower it further. Thank goodness Ancient Power used Special Attack! Rocky Helmet helped too.


Karateka Bruce had a level 28 Sawk that used the relatively weak Fighting move Double Kick. Double Kick also had the dubious advantage of activating Rocky Helmet damage twice. Return worked as usual. (You can assume that I use Glare on any dangerous Pokemon that isn't immune to paralysis.)


Entrenador Guay Eugenio had an Absol with Taunt that disabled Glare for a few turns. Its Bite caused Dunsparce to flinch once. His second Pokemon was a Pinsir that knew the Fighting moves Brick Break and Vital Throw. It was pure Bug, so it didn't get the same type attack bonus, but super effective hits were still threatening. Pinsir fainted after hitting itself on the Rocky Helmet. That item gets me a surprising amount of kills!


I considered teaching Dunsparce Coil when it was about to learn it through level up, but decided against it. +1 to Attack, Defense, and Accuracy would help, but not if it means sacrificing type coverage.


Paloma found her way out of the cave at last and made it to Shalour City. I saved and then stopped playing for the night.


Dunsparce Stats

Level 37 @ Rocky Helmet (Casco Dentado)

HP: 130
Attack: 54
Defense: 65
Special Attack: 62
Special Defense: 61
Speed: 43


Moves

Return (Retribución)
Dig (Excavar)
Ancient Power (Poder Pasado)
Glare (Deslumbrar)
 
Pokemon X Solo Dunsparce: I Am En El Sofá


Professor Sycamore charged Paloma with discovering the secret of Mega Evolution, and now she was finally about to learn about it. But first, there was an obligatory rival battle with Kalm to earn the right to Mega Evolve.


Kalm led with Meowstic, a Psychic type Pokemon whose gender restricts which moves it can learn. Kalm's was male, so it relied more on support moves than special attacks. It used Fake Out to automatically make Dunsparce flinch, and then went with Light Screen to buff the party's Special Defense. Dunsparce's only special move was Ancient Power, which was situational at best anyway.


Next came Absol, which was more threatening. Its Dark type combined with high Attack made its Bites powerful, and they made Dunsparce flinch twice in a row. Sometimes I wonder if Serene Grace also boosts the enemy's secondary effect chance. Whatever the game mechanics may be, I had to use a Hyper Potion and then hit with Return. Kalm's last Pokemon was the Grass starter Quilladin. Fortunately for me, it hadn't evolved into Chesnaught and gained a Fighting type. It used Bite and a Grass move, and I used Glare to paralyze it before opting for Return.


Now that Kalm was defeated, the Gym was no longer blocked. This was dedicated to Fighting types, the worst matchup for Dunsparce. I got lucky with most of the trainers' late 20s to early 30s Pokemon here.


Patinador Marcos's Throh lost two turns to paralysis and was finished off by Rocky Helmet recoil. Patinador Jordi had a Heracross that wasted its first few turns on Counter and the Normal recoil attack Take Down. I don't know how the trainer AI routines work, but they must be pretty bad if they don't use same type attack bonus super effective moves often! Heracross's last move was Brick Break, which left Dunsparce with 6/137 HP.


Patinadora Romina's Sawk used Low Sweep and fainted from Rocky Helmet recoil. Hariyama was her second Pokemon, but it didn't seem to use Fighting moves. It instead Knocked Off the Rocky Helmet and then used the obscure Normal attack Smelling Salts (translated as "Estímulo").


Korrina didn't have her Lucarios to help this time. She led with a level 28 Mienfoo, who used Power Up Punch and then died to Rocky Helmet after a Return. A level 32 Hawlucha appeared and buffed its Attack and Accuracy with Hone Claws. I paralyzed it with Glare and then started using Return. Hawlucha finally attacked with its signature move Flying Press. . .which Dunsparce survived with 1 HP thanks to Affection. Pokemon Amie bonuses don't seem to activate as often for Dunsparce as the Pokemon Moon counterpart did for Firestorm the solo Butterfree, so I was surprised to see this happen. This was all for nothing. A Hyper Potion healed Hawlucha, and Dunsparce's luck ran out when he was hit with another boosted Flying Press.


Death Count: 5


For Round 2, I decided to use an X Attack while the relatively weak Mienfoo was out. This paid off. Hawlucha wasted its time buffing with Hone Claws instead of attacking with Flying Press this time. Korrina's final Pokemon was a Machoke. A lucky Glare made it fully paralyzed for a turn, and Machoke could only watch helplessly as Dunsparce KOd it with a boosted Return.


With all those battles done, Paloma could reach the top of the Tower of Mastery and get the Mega Ring. Now I could Mega Evolve Pokemon, but I would only use it once. "But Dunsparce can't evolve!", you might say. That's correct, but there was one scripted battle with Korrina's Mega Lucario. I had to use a Mega Lucario of my own in this match. It was a brief Power Up Punch boxing match.


Fans of Pokemon complain about pandering to Kanto Pokemon, but there's some bias towards Sinnoh as well. At least if you count having Lucario be the first Mega Evolution featured, as well as the giant Lucario statue in the Tower of Mastery.


Now that all those pointless cutscenes were over, I could use Surf and go east. One NPC in the gatehouse said "Mi Pokemon is in the Poke Ball. Yo estoy on the couch." in a bit of Spanglish worthy of the show "La rosa de Guadalupe". Does this character mix other languages in different versions?


Dunsparce Stats

Level 40 @ Rocky Helmet (Casco Dentado)

HP: 140
Attack: 61
Defense: 71
Special Attack: 68
Special Defense: 65
Speed: 47


Return (Retribución)
Dig (Excavar)
Ancient Power (Poder Pasado)
Glare (Deslumbrar. I think the Spanish translators used "Glare" as in "solar glare" by mistake.)
 
Pokemon X Solo Dunsparce: Affection is Overpowered

Before advancing to the next route in northwestern Kalos, I backtracked a bit to push boulders with Strength and look for a few items and trainers with Surf. Not much happened.


Route 12 was fairly uneventful. One girl in a house gave me the Attract TM. Making other Pokemon fall in love was OG PUFF's signature move, not Dunsparce's! Pescador Adrián was the mandatory 6 Magikarp joke trainer. The fight wasn't a total waste of time because Dunsparce leveled up and learned Drill Run. Drill Run is a rare Ground type attack that has 95% accuracy and 80 base power, but has a higher critical hit rate.


Coumarine City (Ciudad Témpera) was an odd coastal city that was split into two parts. To get from one side of the city to another, I had to talk to the monorail operators. Was this because the city was too big to load all at once or something? Many useful items could be found here, including various Incense hold items and the EXP doubling Lucky Egg.


I equipped the Lucky Egg for a little bit, then decided to remove it before fighting another battle. Why? Pokemon X doesn't use the Unova/Alola experience system, so Dunsparce would already gain sufficient experience on his own. Enemy trainers need to have a chance for the game to be interesting, and Dunsparce has better base stats than Jigglypuff. (Although they still range from mediocre to subpar.) I prefer to get through battles with tactics and abusing items.


Kalm waited outside the Gym to challenge me to another battle. His male Meowstic was the same as before. Absol once made Dunsparce flinch with Bite, but he dodged 2 Quick Attacks in a row thanks to Affection bonuses. Quilladin was fully paralyzed after a Glare, and whiffed a Needle Arm after another successful Affection roll. I said before that Affection doesn't seem to do much in X, but I was clearly wrong. Dunsparce benefits from it as much as Firestorm the Butterfree.


Coumarine's Gym wasn't Water like you might expect from the city's name. It was instead a Grass Gym where Paloma swung on vines and climbed ropes. They had a decent variety of Pokemon thanks to Kalos's generous distribution.


Silvio sent out a Ferroseed, causing Dunsparce to take recoil damage from its ability Iron Barbs. Dunsparce's Rocky Helmet had claimed many victims, and now it was payback time. Drill Run was the most effective move, so I used it a couple of times. Ferroseed switched out to Carnivine right before the final blow. For anyone who knows Pokemon AI, this is very unusual! I paralyzed Carnivine, but this was pointless because one Return knocked it out anyway. (Carnivine has to be one of the most obscure 4th generation Pokemon. Who'd have thought it would appear in a 6th generation Gym?) Lombre got a token Fake Out flinch, then died to Return.


Pokemon Ranger Helen had the Bug/Grass variety of Wormadam, and it seemed to know Hidden Power Fighting. I know this because it was the only type that could be super effective against a pure Normal type like Dunsparce.


Another trainer had a Gloom and an Exeggutor. Gloom used Stun Spore, which Dunsparce evaded because of Affection. Gloom just barely survived a Return, so I finished it off with Ancient Power in hopes of getting the buff. It worked. A +1 Attack Return killed Exeggutor in one hit.


Ramos (Amaro) was one of the older Gym Leaders in the series. I guess he reminded me of Pryce from Johto. He led with a level 30 Jumpluff, a fast Grass/Flying type infamous for its status ailment attacks. What did Ramos do with it? Why use Acrobatics for minimal damage, of course! The second Acrobatics missed because of an Affection roll. Return wasn't enough to KO it before Ramos used a Hyper Potion, so I used Ancient Power.


The next Pokemon was a level 37 Gogoat. For whatever reason it used Bulldoze, a Ground type move that lowers Speed, instead of a physical Grass attack. After paralyzing it, Dunsparce started hitting it with Return. It only took 2 to beat Ramos's strongest Pokemon. Ramos's final Grass type was a level 31 Weepinbell. Maybe he couldn't afford a Leaf Stone to evolve it? Weepinbell used Acid right before being murdered by Return. Dunsparce did very well in this fight and survived with 95/157 HP. Clearly I don't need to use the Lucky Egg.


Dunsparce Stats

Level 45 @ Lax Incense (Incienso Suave, "Soft Incense")

HP: 157
Attack: 69
Defense: 79
Special Attack: 77
Special Defense: 74
Speed: 54

Moves

Return (Retribución)
Drill Run (Taladradora)
Ancient Power (Poder Pasado)
Glare (Deslumbrar)
 
Pokemon X Solo Dunsparce: Eiffel Tower Gym

Defeating Ramos's Gym allowed me to go southeast to the rocky Route 13. But first, I ran a few errands. This included getting the traded Farfetch'd from Santalune City to use as an HM Mule for Fly and Cut. The Farfetch'd's nickname is a pun for Spanish speakers: "Sr. Puerró". It means "Mr. Leek", but the stress on the last syllable is a reference to Agatha Christie's detective Hercule Poirot. I think the trainer who gave it to me was even named "Poireau" to ensure I couldn't miss the joke.


Dunsparce needed a nickname for this playthrough to be complete, so the Name Rater dubbed him HUBRIS. The whole affair of rejecting a shiny Pikachu in favor of a random Dunsparce is an act of hubris towards the RNG.


On Route 13, Paloma learned that the Lumiose City blackout wasn't due to natural disasters or plugging in one too many dancing Santas. It was Team Flare siphoning electricity in order to power up a super weapon. You'd think the Kalos police or army would intervene in a case of terrorists cutting off power to a major city, but no, the Pokemon world has to rely on a kid with an implausibly high level Dunsparce. Come on, Kalos! At least Unova had its Gym Leaders fighting Team Plasma at the end of SeeNoEvil the Simipour's quest!


Team Flare used mostly mediocre or terrible Dark and Poison types. These included Houndoom, Golbat, Scraggy, Croagunk, and Liepard. None of them could stand up to Dunsparce's Returns and Drill Runs, including the administrators wearing Star Trek visors.


Now that Paloma and her Dunsparce saved the Kalos region from its ineptitude, Lumiose City's central and northern portions opened up. The 5th Gym was in the Eiffel Tower Prism Tower. As you might expect, it had an Electric theme. Pokemon X added several new traits to various types, and Electric received an immunity to paralysis. One of Dunsparce's most important moves was now useless.


However, Electric types tend not to have a wide selection moves, and their defenses are usually poor. Despite the lack of paralysis, HUBRIS defeated the trainers with relative ease. None of them except for the Gym Leader thought to bring more than 1 Pokemon. Dedenne the Electric/Fairy was possibly the worst attempt to clone Pikachu yet. Raichu was a little better, but was still weak to Drill Run. The level 36 Ampharos was the bulkiest one, but even that couldn't take two Drill Runs.


Gym Leader Clemont (Lem) put up a better fight than his minions. He led with a level 35 Electric/Flying Emolga that immediately Volt Switched out to a level 35 Magneton. I used Ancient Power against Emolga hoping to roll a buff, but that didn't work. It did take off enough health to prevent it from surviving a fatal blow with Sturdy, in case Magneton had that ability instead of Magnet Pull. One Drill Run missed, letting Magneton set up Electric Terrain. Stupid 95% accuracy! A second Drill Run hit and eviscerated the Magneton with 4X damage.


Next came Clemont's level 37 Heliolisk, a Pokemon with an odd Normal/Electric typing. It's Thunderbolt wasn't too strong even with Electric Terrain's 50% boost. HUBRIS's Drill Run was just weak enough to leave Heliolisk with red health. A second Drill Run led to Clemont healing Heliolisk with a Hyper Potion yet again. The terrain wore off quickly, and HUBRIS could finish off Clemont's star Pokemon with Drill Run.


Emolga returned and started using Volt Switch again. One missed due to Affection evasion. A couple of Returns KOd Flying Squirrelachu, and Clemont conceded his badge and the Thunderbolt TM. Dunsparce can actually learn this move for a change, but I'm not sure I want to replace any existing move with it. Maybe Ancient Power could go, but I plan on teaching Dunsparce Rock Slide later.


Professor Sycamore told me to go to Lysandre's cafe right after I left the Gym, so that will be the next stop for Dunsparce.


HUBRIS the Dunsparce Stats

Level 50 @ Rocky Helmet

HP: 174
Attack: 78
Defense: 88
Special Attack: 86
Special Defense: 82
Speed: 63

Moves

Return (Retribución)
Drill Run (Taladradora)
Ancient Power (Poder Pasado)
Glare (Deslumbrar)
 
Pokemon X Solo Dunsparce: In the Times of Maricastaña. . .


Lysandre had a brief conversation with Paloma and Sycamore in his café about his plans for making the world beautiful by preventing human and Pokemon overpopulation. He might as well have had a sign saying “VILLAIN” flashing over his head.



Kalm challenged me at the beginning of Route 14 to the north of Lumiose City. His team wasn’t too different from before, and still only had 3 Pokemon. What a crummy rival! Meowstic and Absol were similar to before, but Absol preferred Slash to Bite this time. Kalm’s new trick was evolving Quilladin into the Grass/Fighting Chesnaught. To avoid taking any chances, I used Glare. But Chesnaught didn’t take advantage of its new element and simply used Seed Bomb over and over. By the end of the fight, I had to use 1 Hyper Potion, but it wasn’t too bad otherwise.



Route 14 was a rainy swamp with abandoned playground equipment lying around. Paloma’s rivals/friends went to a house where a man told them a ghost story about faceless people. They didn’t buy it. (You’d think characters in the Pokemon world would be less skeptical about this sort of thing because Ghosts are a proven fact. . .)



La Bruja Sarah said "Tú y yo estabamos predestinadas a encontrarnos desde los tiempos de Maricastaña" when she challenged me to a fight. This literally meant “You and I were predestined to meet since the time of Maricastaña”. The first time I saw this quote, I had to look up the reference. Maricastaña was a medieval Spanish folk heroine, but by Cervantes’s time, her name had already become used in expressions to the effect of “When dinosaurs walked the earth”. She had a Litwick that was defeated with Drill Run, and a Haunter which required Ancient Power due to being a Ghost type with Levitate.


Pokemon Ranger’s Robbie Fraxure used Dragon Dance, then. . .False Swipe?! A move that’s used to capture Pokemon because it can’t reduce an enemy’s HP below 1? His idol must have been Ash from the cartoon.


At the end of the route was Laverre City (Ciudad Romantis), a nature-themed place with a Gym inside a tree. Several people there gave me a Gengar Mega Stone and a few other items.


Laverre City’s Gym showcased the then-new Fairy type. For those who haven’t played Pokemon in years, Fairy was designed to counter an overpowered type much like Dark and Steel were in the Johto games. Only Steel resisted Dragon attacks in the previous games, and they otherwise had perfect neutral or super effective attack coverage. Fairy is immune to Dragon, and resistant to Dark, Fighting, and Bug. (Why did they need to weaken Bug? That was already a bad type. . .) Fairy attacks deal double damage to Fighting, Dark, and Dragon types. Fairies are weak to Steel and Poison attacks, which previously had the worst coverage. GameFreak must have really hated the competitive metagame of the past generation to design a new element like this.


The Gym itself wasn’t too hard. I had planned for it by replacing Ancient Power with Poison Jab from a TM. This move dealt super effective damage to most of the Fairies, from Dedenne to Aromastisse to the retconned Kirlia, Azumarill, and Granbull. (Magnemite and Magneton were given Steel types in the second generation, but the sixth generation changed far more Pokemon into Fairies.) Klefki the key ring was Steel/Fairy and therefore immune to Poison Jab, but that was nothing Drill Run couldn’t handle.


Gym Leader Valerie (Valeria) led with a level 38 Mawile (a retcon), which I expected to have Intimidate. It had Hyper Cutter instead, so HUBRIS’s Attack was unaffected. HUBRIS avoided its Crunch with his Affection evasion. Next came a level 39 Mr. Mime (yet another retcon), which was actually female. The translators for the original games must have screamed when they learned Pokemon other than Nidoran would get genders in the second generation!


“Mrs.” Mime’s invisible wall animation with her creepy stare made me realize why people hate mimes. My opponent used Light Screen, which was pointless since HUBRIS didn’t even have a token special attack anymore. One Poison Jab sent it into Hyper Potion range, and a second Poison Jab’s 60% chance poison side effect finished off the mime. Thanks, Serene Grace!


Valerie’s star Pokemon was a level 42 Sylveon, the final evolution branch for Eevee. It used Charm, but the Attack debuff didn’t hurt as much as you’d expect. The first Poison Jab poisoned it, and the second one got a critical hit that ignored the stat drop. Valerie gave me her badge and a Dazzling Gleam TM after being defeated. One of Paloma’s generic friends told her to go north to visit the Poke Ball Factory as soon as she got out of that pesky teleporter maze. (Was Valerie’s Gym meant to be a reference to Sabrina’s from Kanto? If so, it doesn’t make a lot of sense considering she has a different type specialty. . .)



All of Paloma’s friends except for Kalm ran away from a Team Flare Grunt of all things when they visited the Poke Ball Factory. The first Team Flare Grunt inside the building said he was so new, even his coworkers didn’t know who he was. He said “Grunt” would suffice. His Toxicroak was slightly more memorable than he was because it used Swagger to confuse HUBRIS. The confusion only lasted for one turn where HUBRIS hit himself, then he snapped out of it and used a +2 Drill Run to finish it off.



The other members of Team Flare used the usual Poison and Dark types, including several Mightyenas, a Swalot, and a Golbat. Even the Commander was stuck with an unevolved Scraggy (!) and a Houndoom, both of which died in one hit. Caléndula and Begonia were a bit more interesting because they forced a Double Battle with Kalm as my ally. They had a Liepard and a Manectric, and both ganged up on Meowstic with Dark moves and took it out on the first turn. A Drill Run sent Manectric into red health, and then it KOd itself with a Thunder Fang via Rocky Helmet damage. HUBRIS flinched that turn, but a Rocky Helmet kill was worth it! Return finished off the Liepard.


As a reward for saving him, the factory owner offered me a choice of a Master Ball or a Big Nugget. I may be the only player in history who chose the Big Nugget. But then he also gave me a Master Ball anyway. Boo! I want the freedom to make terrible decisions in video games!


On the next update, Paloma and HUBRIS the Dunsparce will go to eastern Kalos and hopefully encounter the Team Flare Grunt who says my favorite Spanish idiom this game has to offer.



HUBRIS Stats


Level 56 @ Rocky Helmet


HP: 195
Attack: 90
Defense: 99
Special Attack: 97
Special Defense: 92
Speed: 72

Moves

Return (Retribución)
Drill Run (Taladradora)
Poison Jab (Puya Nociva)
Glare (Deslumbrar)
 
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Pokemon X Solo Dunsparce: Uninspired Level Design

The last Gym Leaders were in eastern Kalos, so Paloma and her Dunsparce went through Routes 15 and 16 to beat up the local trainers. Many were Pokemon Rangers who hopped out of the leaves and attacked, but were quickly defeated. There was also a Lost Hotel where several Punk Guys and Punk Girls hung out.

One memorable moment involved a Scrafty killing itself with Hi Jump Kick recoil because HUBRIS dodged the attack with Affection bonuses. Another Punk Guy had a rival Dunsparce that attacked with Drill Run, but mine was a much higher level and could kill it with two Returns.

Both routes ended at Dendemille Town, a snowy and dull place. Paloma couldn't go east through Route 17 because only Mamoswine could take her through the blizzard, and it was at the Frost Cavern.

The Frost Cavern had a variety of trainers, and a surprising amount of Fighting types to cause trouble. The dungeon itself was a generic ice cave from a template.

A Double Battle with Cuerpo y Mente Carl and Cleto proved fatal. I tried knocking out my own Pokemon, but this gave Hariyama time to use Wake Up Slap. Grumpig inflicted supplemental damage with Psyshock. But the end of the fight was my fault because I expected Rocky Helmet to take out Hariyama before it could finish off HUBRIS. I attacked Grumpig with Return instead That was a case of, well, hubris.

Death Count: 6

I do allow a sort of exemption to the solo run in case of a Double Battle, so I allowed it here. Farfetch'd and Squirtle made sure to waste their turns by trying to attack HUBRIS, while Grumpig knocked them out with Power Gem and Psyshock. An Affection critical by HUBRIS avenged his death to Hariyama.


A few Team Flare members were trying to capture Abomasnow at the end of the cave to take advantage of its power to create hail. They were no more competent than before. One Drill Run KOd their boss's Houndoom. After they left the cave, Abomasnow gave Paloma the Abomasnow Mega Stone.


Route 17 was exactly the same as riding the Rhyhorn from before. I had to control a slow Pokemon with tank controls to go through a route and break boulders. I think the developers were running out of ideas at this point.


Anistar City (Ciudad Fluxus) had an NPC that told me HUBRIS's Hidden Power type: Fire.


Kalm challenged me again in front of the seventh Gym, and he thought to bring along a fourth Pokemon this time. His Meowstic rolled a Special Defense debuff with Psychic, which could have been dangerous. Poison Jab poisoned Chesnaught, which used Seed Bomb instead of a Fighting move. Vaporeon whiffed a Quick Attack when Dunsparce rolled an Affection dodge, and Absol died to 1 Return. (Quick Attack? Really? A base 40 power move using Vaporeon's low Attack without the same type attack bonus. . .)


Anistar City's Gym was meant to look like a combination of the night sky and the inside of a Poke Ball. It was Psychic themed, and had yet another teleporter maze. The trainers weren't too tough. One funny moment was when Exeggutor defeated itself when it used Wood Hammer. Recoil damage + Rocky Helmet=Death.

Olympia (Ástrid) had only 3 Pokemon despite being the 7th Gym Leader. This was not a good sign of the state of French Pokemon battling. She led with a level 44 Sigilyph. It set up a Light Screen because every Psychic type in Kalos seemed to think it was a good idea to guard against attacks Dunsparce didn't use. HUBRIS stared it down with Glare and then pounded on the weird bird with Return. A Psychic from Sigilyph got the Special Defense drop, and Dunsparce returned the favor with an Affection critical Return after Olympia healed with a Hyper Potion.

Next came a level 45 Slowking. She should have used Slowpoke's alternate evolution Slowbro instead because it has better Defense. It Yawned to put HUBRIS to sleep, but it didn't take effect until after Dunsparce got another critical Return. Her last Pokemon was a level 48 female Meowstic. This was the offensively oriented Meowstic, but it still didn't deal much damage with Psychic. Meowstic took the hint and started buffing with Calm Mind. Dunsparce beat up the cat with Returns until Olympia conceded her badge and the Calm Mind TM.

After Paloma left the Gym, Lysandre announced his evil plan via hologram to kill everyone except for Team Flare with the "ultimate weapon" from 3000 years ago. Kalm and several Team Flare Grunts hinted that the place to investigate was Lysandre's cafe in Lumiose City.


HUBRIS Stats

Level 66 @ Rocky Helmet (Casco Dentado)

HP: 232
Attack: 108
Defense: 119
Special Attack: 116
Special Defense: 109
Speed: 87


Moves


Return (Retribución)
Drill Run (Taladradora)
Poison Jab (Puya Nociva)
Glare (Deslumbrar)
 
Pokemon X Solo Dunsparce: Bored Like an Oyster


Team Flare was stupid enough to make "Open Sesame" the password for the hideout in the basement of their Lumiose City cafe. (At least, that's the case in the Spanish script. . .)

This dungeon was similar to the Team Rocket Hideout in the Celadon Game Corner. There were many tiles that spun Paloma in a particular direction, and getting to the end of the dungeon required finding an elevator key.

What made this different from the Fire Red playthrough was that Team Flare's boss Lysandre attacked me at the beginning of the dungeon rather than waiting for me at the end like Giovanni. He led with a fragile Mienfoo which was killed with Return. Gyarados was trickier because of its high Defense and HP combined with the passive Intimidate debuff. It hit HUBRIS hard with Aqua Tail, while I had to resort to Hyper Potions and Return to beat it.

Pyroar's Fire Blasts weren't much less dangerous. Drill Run was more effective against this Fire type than Return. His last Pokemon was a Murkrow. For a while, Murkrow was infamous in competitive play for its priority status and recovery moves combined with the defense-enhancing Eviolite item. Lysandre didn't know about this, so one Return could rip through its paper-thin Defense.

The Grunts used the usual evil team stuff like Toxicroak, Liepard, Mightyena, Manectric, Houndoom, and Swalot. One nameless opponent said one of my favorite quotes in the game: "Me aburro como una ostra de tanto escuchar las conversaciones de los demás en el Holomisor”. In English, that's something like "I'm bored like an oyster from having to listen to so many holographic conversations with the others". When I first played this game, I was surprised to learn that "bored like an oyster" is a real Spanish idiom. For this second language learner, it's a silly Pokemon phrase on par with "top percentage of Rattata" or "I like shorts! They're comfy and easy to wear!" It sure beats the English expression "happy as a clam".


When I got the elevator key, Paloma descended to a lower level and found a long exposition scene. AZ explained the truth about the war in Kalos 3000 years ago and the circumstances behind Lysandre's ultimate weapon. AZ had built it to avenge his Floette after it was killed. The weapon resurrected Floette and gave it eternal life by killing massive numbers of Pokemon. This ended the war, but Floette abandoned AZ afterwards.


No matter which button Paloma pushed, the ultimate weapon rose out of the ground and destroyed much of Geosenge Town after opening like a flower. This was obviously the next stop.


Lysandre challenged HUBRIS once again in the basement under Geosenge Town. He evolved his Mienfoo into a Mienshao, but he still didn't bother to use any Fighting moves for some reason. It attacked with the Flying move Acrobatics instead. Return pounded it to death. Gyarados was pretty much the same as before, with an exchange of Aqua Tails and Returns.

Pyroar abused Fire Blast, and one inflicted a burn. A Hyper Potion and a Burn Heal later, Dunsparce started using Drill Run. (I didn't think to use a Full Restore. . .). Murkrow was now a Honchkrow, and mainly used the Dark move Night Slash. Returns dealt most of the damage, but it fainted due to Rocky Helmet recoil.


The next part of the dungeon involved Double Battles with Kalm's Meowstic. Meowstic made a good distraction at least, and once KOd a Toxicroak with a 4X damage Psychic.


At the end of the path, the Fairy type legendary deer Xerneas broke out of a machine and fought HUBRIS. On the first round, it used Moonblast, and Dunsparce retaliated with a Poison Jab that poisoned it. Xerneas wasted its second turn using the charge-up buff Geomancy, and another Poison Jab knocked it out. Unfortunately, this was a case of railroading by the plot. Xerneas came back to life and forced me to catch it to advance. I threw a Master Ball to avoid any more trouble.


Lysandre challenged Paloma to one last battle after she caught Xerneas. For a case of even more railroading, my lead Pokemon was now Xerneas instead of HUBRIS. That forced me to waste a turn switching to my solo Pokemon. It's like they were trying to repeat the drama of the Reshiram/Zekrom battle from Unova, but they weren't as successful.

Mienshao still refused to use Fighting attacks and went with Acrobatics. It made sense the first time because Xerneas resisted Fighting, but not using a Fighting move against a Normal type? That's a case of awful AI. Pyroar used Fire Blast as usual. One got a critical hit as well. A Return and a Drill Run finished off the lion after I used a Hyper Potion to heal.


Honchkrow gave me another opportunity to heal with a Hyper Potion. Its Night Slash wasn't particularly strong. Murkrow actually loses Speed when it evolves, so even a Dunsparce could outspeed it and go for the Return KO.


Gyarados was the closest thing to a legendary that my opponent had. It still had Intimidate, and could now Mega Evolve into a stronger Water/Dark type. I made sure to Glare it before attacking. That paid off once when Mega Gyarados lost a turn to paralysis, and the Speed drop was nice too. It spent the whole fight swiping at HUBRIS with Aqua Tail. Mega Gyarados's contact attack habit made it another victim of Rocky Helmet recoil after a few Returns.

Lysandre screamed and activated the ultimate weapon one last time. It destroyed the weapon once and for all, and buried him alive under a pile of boulders. All of Paloma's friends suggested going to Anistar City after that. The only things left to do were getting the last badge and defeating the Champion of the Pokemon League.


HUBRIS Stats

Level 73 @ Rocky Helmet



HP: 256

Attack: 120

Defense: 131

Special Attack: 128

Special Defense: 121

Speed: 96



Moves

Return (Retribución)

Drill Run (Taladradora)

Poison Jab (Puya Nociva)

Glare (Deslumbrar)
 
Pokemon X Solo Dunsparce: Wulfric Stormcloak

With Team Flare defeated, the main plot came to an end. All Paloma needed to do was get the final badge and become the Champion of the Kalos Pokemon League.


The remaining trainers worked harder to prevent that than the villains ever did. The optional area Resolution Cave (Gruta Desenlace) had a trainer with a Toxicroak and a Sawk. Toxicroak managed to hit with Focus Blast (ironically named Accurate Wave in Spanish) before dying to a Drill Run. The level 50 Sawk clobbered Dunsparce with the base 120 power Fighting move Close Combat.


Death Count: 7


It wasn't worth it to go back in Resolution Cave, although I could have cleared it with X item buffs if I really wanted to. By this point, I wanted to press on.


Couriway Town was a small village without much to interest Paloma. When she tried to leave through the south exit, Professor Sycamore stopped her and started a battle. He was a worthy opponent with 3 fully evolved Kanto starters at level 50. HUBRIS made sure to paralyze the Venusaur with Glare before attacking. Venusaur first used Petal Blizzard, then the contact move Petal Dance. One Return left it at low health, so Paloma was free to heal HUBRIS with a Hyper Potion right before a second Petal Dance made Venusaur commit Rocky Helmet suicide.


HUBRIS paralyzed Blastoise before pounding it with Return. Blastoise had just enough time to launch a Water Pulse before dying. It lost one turn due to Glare. Charizard hit with 2 Fire moves. I remember one of them was Flamethrower. An Affection critical Return defeated Charizard in one blow. It took a few Hyper Potions to get through the fight, but Dunsparce prevailed.


Further south of town was a long bridge leading west. Stepping on it triggered a boss rush with all of Paloma's rivals who weren't named "Kalm". Shauna's (Xana) Pokemon ranged in level from 49-51. HUBRIS whacked Delcatty with Return before it could do anything. Goodra was sturdy enough to take two Returns to kill, and it retaliated with Dragon Pulse. Delphox, the final form of the Fire starter, set up with Calm Mind, but extra Special Defense meant nothing to an Affection critical Drill Run.


Tierno started with a Talonflame that used Acrobatics. Return activated Talonflame's contact burn ability right before it died. I didn't want to deal with 1/2 Attack when fighting Roserade, so HUBRIS ate a Full Restore before hitting the plant with Return. Like Sycamore's Venusaur, Roserade took Rocky Helmet damage by using Petal Dance. HUBRIS healed with a Hyper Potion when his last Pokemon Crawdaunt was out. Crawdaunt boosted its Attack with Swords Dance, but HUBRIS dodged its Crabhammer with Affection bonuses.


Trevor was a good sport who healed my Pokemon before fighting. At least he had a sense of fair play, unlike Tierno! His Raichu kept using Thunderbolt, and it paralyzed Dunsparce once. The first Drill Run missed because 95% accuracy always lets you down. Florges couldn't survive a single Poison Jab, but it at least could hit with Moonblast before dying. Aerodactyl's Supersonic confused HUBRIS, of course. There was no way I was going forward without curing paralysis and confusion, so another Full Restore was necessary. A Poison Jab failed to poison, so then I just went with Return. An Affection critical Return finished off the fossil.


West of the long bridge was Snowbelle City. There wasn't much to see here because the developers were running out of ideas. The Gym Leader Wulfric took a trip to the Pokemon Village in the woods south of town, so I had to make a brief detour. The woods were similar to the Lost Woods from Zelda games, but somewhat easier to navigate. As soon as I got to the Pokemon Village, Wulfric agreed to return to his Gym to challenge me.


The trainers inside the Gym weren't exciting, but they did use a decent variety of Ice types, such as Jynx, Weavile, Beartic, and Piloswine. Their leader, on the other hand. . .


Wulfric (Édel) was one of the toughest Gym Leaders around, which surprised me quite a bit. He still only had three Pokemon like every other Kalos trainer, but they were tough. He led with a level 56 Abomasnow, which had the auto-hail ability Snow Warning. This made HUBRIS lose 1/16 of his health at the end of each turn for 5 turns. HUBRIS's Glare made it lose a turn to paralysis. Poison Jab was the most effective attack because Abomasnow was also a Grass type. Abomasnow's preferred move was Ice Beam.


The level 55 Cryogonal was surprisingly fast for an Ice type, and Wulfric used this to his advantage. Two Ice Beams managed to freeze HUBRIS, forcing me to heal with Full Restores. Its Confuse Rays made Dunsparce hit himself several times too. Fortunately, Cryogonal had low Defense, so a single Return was enough once HUBRIS was finally allowed to attack.


Wulfric's last Pokemon was a level 59 Avalugg. GameFreak had an odd fixation on trying to make bulky Pokemon with the worst defensive typing, and Avalugg was no exception. Dunsparce only had physical moves, and none of them were super effective against Ice. HUBRIS wasn't going to do much damage on his own, so I clicked Poison Jab and hoped the status ailment would take effect. It did. After that, I used healing potions while trying to hit with a Drill Run critical.


Avalugg was ready for a long battle too. Wulfric gave Avalugg a Hyper Potion at one point, and it buffed its Attack and Defense with Curse. HUBRIS survived one boosted Avalanche with 1 HP thanks to Affection, but his luck couldn't hold out. All the X Defends in the world wouldn't stop a critical hit Avalanche.


Death Count: 8


For Round 2, I had a plan. Using 2 X Attacks and a Dire Hit while the relatively weak Abomasnow was out would give me a chance against Cryogonal and Avalugg. This paid off. All three enemy Pokemon were KOd with critical Poison Jab or Return, but the message for those said it was because of HUBRIS's Affection instead of the Dire Hit buff. Oh well! I'll take it.


Wulfric's TM was Ice Beam, which Dunsparce could use if he wanted to. However, I had other plans for HUBRIS. Now that I could finally use Waterfall outside of battle, I went back to Couriway Town and picked up the Rock Slide TM. It was surprising to see how late this move was available compared to other Pokemon games. For comparison, you can get Rock Slide from a tutor at the end of Rock Tunnel in Fire Red after you have the Cut HM and Misty's badge.


Why Rock Slide? It has good type coverage when combined with the Ground type Drill Run, and it has a 30% base flinch chance that becomes 60% with Serene Grace. Combine that with Glare's 25% full paralysis, and enemies won't get to move often. In competitive play, the Normal type Headbutt tends to be used as Dunsparce's flinching move, but HUBRIS can never learn that because it can only be acquired through breeding.



HUBRIS Stats


Level 80 @ Rocky Helmet


HP: 279

Attack: 131

Defense: 143

Special Attack: 140

Special Defense: 132

Speed: 105



Moves

Return (Retribución)

Drill Run (Taladradora)

Rock Slide (Avalancha. The English “Avalanche” is “Alud”)

Glare (Deslumbrar)
 
Pokemon X Solo Dunsparce: Pokemon Amie Omnia Vincit


Victory Road was nothing too special for the most part. Even the most advanced random trainers in Kalos seldom had more than two Pokemon or so. The exception was Kalm's final battle. HUBRIS conked Meowstic on the head with 2 critical hit Rock Slides after a Glare. Chesnaught learned a Fighting move for a change and karate chopped Dunsparce with Brick Break. Glare followed by 2 Returns defeated Kalm's starter.


Poor Vaporeon was on the receiving end of Serene Grace. It suffered two flinches from Rock Slide and lost another turn to paralysis. Altaria fired Dragon Pulses before going down to a Rock Slide and Glare combo. I healed with a Hyper Potion when Absol appeared, and this allowed it to set up with Swords Dance. It was still as frail as ever and died when Dunsparce thought about using Return.


Much like in SeeNoEvil the Simipour's journey through Unova and Firestorm the Butterfree's romp in Alola, HUBRIS the Dunsparce had the luxury of fighting the Elite Four in any order he wanted. He started with Wikstrom (Tileo) the Steel specialist.


Wikstrom led with a Klefki, a Pokemon known more for its annoying status attacks than its attack power. So I took the opportunity to set up with X Attacks while it launched weak Dazzling Gleams. A boosted Drill Run took it out, but not before it could use Torment to prevent HUBRIS from using the same move consecutively. This was a minor problem for the rest of the fight.


Aegislash had the Stance Change gimmick ability to switch from a defensive form to an offensive form. When it used King’s Shield, any contact move would cause an Attack debuff. I didn’t want to play around with that, so I set up with a Guard Spec. Drill Runs dropped Aegislash into critical health, which led to Wikstrom using a Full Restore on it. A Rock Slide followed by a Drill Run disarmed the haunted sword and shield for good.


Before trying to finish off Probopass, HUBRIS hit it with a weak Return to avoid activating Sturdy at 1 HP. Drill Run did the rest to this Rock/Steel opponent. A Glare + an Affection critical Rock Slide crushed Wikstrom’s final Pokemon Scizor.


Siebold (Narciso, another "Aventuras en el tiempo" name) the Water master was next on the list. He led with a Clawitzer, a powerful Water type with the Fighting move Aura Sphere and an ability to boost it. I learned that the hard way after trying to set up with an X Attack. Glare combined with a Rock Slide flinch and Return did the trick. Barbaracle tried to smash HUBRIS with Cross Chop, but missed thanks to Affection. One Rock Slide got both a flinch and a critical hit, and another one defeated the ugly Water/Rock type.


Gyarados’s Intimidate debuffed HUBRIS, but that still couldn’t stop Glare and Rock Slide. It buffed with Dragon Dance instead of attacking. Starmie’s Defense wasn’t too great at this point, so two Returns were enough.


Drasna (Drácena) was third. She was a Dragon specialist, and led with the rare Poison/Dragon Dragalge. Its main attack was Sludge Bomb. This was a good opportunity to buff with X Attacks. A Drill Run finished it off once I was done setting up. Druddigon was so slow and weak a single boosted Return sent it back to its Poke Ball.


Drasna's Altaria was more difficult. It decided to Sing HUBRIS to sleep and then increase its Defense with Cotton Guard. Glare and Rock Slide eventually defeated it. Noivern was sort of like a Dragon version of Crobat: it was very fast, but had mediocre attack power and couldn’t take a hit. Return sent the bat dragon to its grave.


Malva the former Team Flare member was the final member of the Elite Four. She was a Fire master, as you might have expected from the Team Flare connection. Pyroar wasn’t too strong, so it was good fodder for X Attack and X Speed buffing. Rock Slide knocked out Pyroar after it used weak Flamethrowers and a Hyper Voice. Talonflame was fast enough to get in a Brave Bird before succumbing to its fatal Rock Slide allergy. Drill Run pierced Torkoal and Chandelure before they could attack.


HUBRIS’s final obstacle before becoming the Kalos Champion was the actress Diantha. She started with Hawlucha, which was probably the most fearsome Pokemon she could have picked. It buffed its Attack with Swords Dance, and using Glare made me realize in horror that it had the paralysis immunity ability Limber. I used an X Defend to be on the safe side, and one of its Flying Presses missed due to Affection. HUBRIS started pounding away with Return, and Hawlucha finished itself off with Rocky Helmet recoil when it used Flying Press.


Goodra must have been the unluckiest opponent HUBRIS has ever had. It lost four turns to paralysis while I fed HUBRIS X items! A Return killed the gooey dragon. The fossil Pokemon Tyrantrum and Aurorus each fell to one Drill Run. Rock Slide was the go-to move for Gourgeist, since it resisted Ground and was immune to Normal. One “Halloween” missed, and I still have no idea what that move does. Diantha’s last Pokemon was a level 68 Gardevoir. It Mega Evolved, but HUBRIS still outsped it and KOd the final Pokemon League enemy with one Return.



Right before the credits rolled, AZ appeared and challenged Paloma with. . .3 Pokemon. Not even a 3000 year old king could have more than 3, I guess. Torkoal was X item buff bait, while it used Lava Plume. It took a Full Restore to heal a burn once. X Speed paid off against Sigilyph, which fell to one Rock Slide before it could act. My final opponent of the main story was Golurk, a Ground/Ghost golem. Drill Run was the only good option here. But that wasn’t what killed Golurk. The Rocky Helmet struck again after it used some punching move on HUBRIS! It was fitting that Dunsparce’s favorite item won the game for him.


Before shutting off the game for the last time, HUBRIS had to follow the solo run tradition of killing legendaries. First was Mewtwo in a small cave in the Pokemon Village. It buffed its Defense with Barrier and once used Psychic, but many Rock Slide flinches knocked out the genetic experiment.


Zygarde was located in the same cave north of Couriway Town where HUBRIS died to Karateka Taro’s Sawk. Now it was time for revenge. A level 90 Dunsparce was more than a match for Toxicroak and Sawk, and the latter didn’t even get to move thanks to a Rock Slide flinch. Zygarde the Ground/Dragon legendary was tougher than Mewtwo. Drill Run didn’t do much damage to it at first, while Zygarde could retaliate with powerful Earthquakes and Dragon Pulses. It took a Max Potion to get through this fight.


Then Zygarde was stupid and Camouflaged its type into Rock, which was weak to Drill Run. Now that Zygarde was defeated, Dunsparce’s trek was over. It was a fun playthrough, but I’ll probably quit Pokemon solos for a while to avoid burning out.


HUBRIS the Dunsparce's Final Stats


Level 91 @ Rocky Helmet (Casco Dentado)



HP: 316

Attack: 149

Defense: 162

Special Attack: 159

Special Defense: 149

Speed: 118



Moves

Return (Retribución)

Drill Run (Taladradora)

Rock Slide (Avalancha)

Glare (Deslumbrar)
 
These runs are somewhat entertaining but they'd be much more meaningful without X-item abuse

I thought about this sort of thing towards the end of the Dunsparce playthrough. Do you pick something weak that requires item support, or a Pokemon that's strong enough to survive on its own? The latter option has the problem of making the game too easy via high stats rather than items.

What makes solo runs difficult in other RPGs is that you have multiple enemies targeting your character at once, or using instant kill attacks/ailments. Pokemon still follows the Dragon Quest 1 battle system, with the exception of Totem battles in Alola. Solo Pokemon therefore have all the experience benefits without the drawback of having 5 attacks hit you per round.
 
Imo pick a game and Mon that has a flexible move pool, it's much more interesting to see a game plan borne out by strategy and swapped utility for a given challenge rather than smashing two stat blocks at each other and seeing which is bigger. Like if you did Clefairy instead of Jigglypuff there's a situation where something like Cosmic Power is valuable without X abuse
 
Imo pick a game and Mon that has a flexible move pool, it's much more interesting to see a game plan borne out by strategy and swapped utility for a given challenge rather than smashing two stat blocks at each other and seeing which is bigger. Like if you did Clefairy instead of Jigglypuff there's a situation where something like Cosmic Power is valuable without X abuse

So healing items in battle would be fine, then? Any weak Pokemon is going to need a lot of those. Buff moves would be balanced by taking up a move slot and following regular turn order priority, I suppose.

Whatever the case, it'll probably be a while before I begin another Pokemon playthrough. Too much Pokemon would cause burnout. There are some PS1 Classics on my PS3 that I want to try out first.
 
Pokemon Crystal Solo Slowpoke Part 1: Cheibriados Appreciates the Change of Pace


After a while spent playing other RPGs, it was time to return to Pokemon. But I had already done solos for the games that I owned at the time. For about $10, I bought Pokemon Crystal from the 3DS Eshop. The second generation of Pokemon has always been my favorite, despite some of its flaws like an odd enemy level curve. I played Gold and Silver in 2000, but never got the Crystal version. So seeing some of the differences will be interesting for me.

To start out, I picked the female trainer and unimaginatively named her CRYSTAL. She had a much more interesting sprite design than the boring male trainer. Cyndaquil was the starter, mostly because he could breeze through the early game until I found the solo Pokemon I wanted.

Cyndaquil fought so many Pidgeys that he automatically consumed his healing "Berry" after running through too many grass patches . I like the simpler berry names in Crystal better than the weird ones from later generations like "Oran Berry".

One difference from Gold and Silver that I noticed quickly was some of the wild Pokemon distribution. I don't remember seeing Grass/Flying Hoppips this early, but here they were on Route 29. They were easy to beat because all they could do at low levels was use the useless Splash like Magikarp.

In Cherrygrove Town, the old man near the Pokemon Center gave out a map after giving CRYSTAL a tour of the town. This "Card" went into her Pokegear.

The rival ??? had earlier been seen skulking around outside the laboratory in the starter location New Bark Town. Once CRYSTAL returned from her errand with Mr. Pokemon and Professor Oak, he was ready for a fight. His level 5 Totodile used Leer to lower Cyndaquil's Defense and then started Scratching. Cyndaquil's held Berry activated. At least one Tackle missed. Come on, GameFreak! Why did you give starter Pokemon an attack that has less than 100 Accuracy? ??? lost and CRYSTAL returned to New Bark Town to investigate Professor Elm's panic phone call.

??? had stolen his Totodile from Professor Elm, and the police asked CRYSTAL to identify him. Ordinarily, this is where you name the rival, but CRYSTAL was an honest girl and answered ???. After all, that was how the red-haired rival introduced himself! The second generation was the last to have a mean rival, and I like that ??? is different from Blue from the first generation. Blue is cocky, sure, but he takes pride in his own achievements and would never steal a Pokemon. After all, how can you brag about your Pokedex unless you catch them yourself? ??? is a criminal who mainly has contempt for other people being "weak".

Youngster Mikey near Mr. Pokemon's house was the first non-rival trainer battle. His level 2 Pidgey and level 4 Rattata were no match for Cyndaquil's Tackle and higher level.

CRYSTAL couldn't go south of Violet City because an NPC was blocking the way until she beat the first Gym. The advice guy inside the Gym said that Grass was weak to Flying. He should have said "Johto has a serious bias against plants. Most Gym Leaders have Pokemon that either deal super effective damage against Grass or at least resist its attacks. Give it up if you picked Chikorita as your starter."

Cyndaquil fought the Normal/Flying Pidgey and Spearow line inside. Before facing Falkner the Gym Leader, CRYSTAL took Cyndaquil to Sprout Tower. The monk trainers sent out the Grass/Poison Bellsprout, and occasionally the Normal/Flying Hoothoot. One weird thing about this game is that Cyndaquil doesn't learn its first Fire move (Ember) until level 12. That's surprisingly late for a Pokemon that evolves at level 14. By the time Cyndaquil cleared Sprout Tower and got the Flash HM, he had already evolved into Quilava.

Quilava defeated Falkner with ease. He outsped and charred his level 7 Pidgey with Ember before it could even make a move. The level 9 Pidgeotto only took two Embers. At least it got in a 5 damage Gust before croaking. CRYSTAL received her first badge and the Mud Slap TM. Mud Slap allows the user to damage an opponent for 20 base power Ground damage and inflict a -1 Accuracy debuff if it hits. 20 base power is pathetic even at single digit levels, so chances are most players won't use it much ingame. (Unless they're desperate while fighting Whitney and her Miltank, I guess.)

The trainer that blocked the path south of town moved out of the way and gave CRYSTAL a Miracle Seed, a held item that slightly improves Grass attacks. I guess it's GameFreak's apology for Johto's anti-Grass bias.

CRYSTAL made sure to sneak past most of the trainers here and in Union Cave so her chosen Pokemon could level up with them instead. One strange man near the Pokemon Center offered to sell a Slowpoke Tail for 1 million Poke Dollars. CRYSTAL was appalled by his behavior and said no. The Old Rod was available in the Pokemon Center, not that it would do CRYSTAL much good.

In Azalea Town, Team Rocket members were up to no good in the Slowpoke Well. They were cutting off the Pokemons' tails and selling them as a delicacy. The best revenge for their species was for CRYSTAL to catch a Slowpoke and have her defeat Team Rocket by herself!

CHEIBRIADS the Slowpoke Starting Stats

Level 6

HP: 27
Attack: 13
Defense: 13
Special Attack: 10
Special Defense: 10
Speed: 8

I named the Slowpoke "CHEIBRIADS" after the Dungeon Crawl Stone Soup god Cheibriados. Cheibriados grants stat bonuses and special moves to followers in that game at the cost of a large speed debuff. Whenever a follower of this god kills a faster enemy, a message appears saying "Cheibriados appreciates the change of pace". An appropriate nickname for a slow Pokemon that starts out depending on the Curse buff (+1 Attack and Defense, -1 Speed).
 
Pokemon Crystal Solo Slowpoke Part 2: Come On, Step it Up!

Now it's time for me to explain why Slowpoke is the solo Pokemon. A Smogon user called Texas Cloverleaf wanted to see me do a playthrough without using items like X Attack or X Speed. To accomplish this, the Pokemon had to be weak enough to make for an interesting challenge, yet be strong or versatile enough to not have to rely on buff items. One of their suggestions was Slowpoke. Slowbro has solid stats except for Speed. Using a slow Pokemon has the added challenge of giving enemies more chances to attack, because turn order is decided by Speed barring a few exceptions. Slowpoke is also my first Psychic type solo, though my second Water type.

Slowpoke's viable moves at this level were Curse and Tackle. No Water or Psychic moves to work with. This would prove to be a problem when dealing with several trainers.

The first fight was against a trainer with a level 9 Vulpix in Union Cave. CHEIBRIADS must have been jinxed, because the first Ember burned her. This decreased her Attack by half and drained 1/8 of her HP per turn. Burn status was a major handicap in this battle, and it took around 4 Potions to win. (If you seriously think I'm not going to use healing items in this playthrough, then you're mistaken. X items are banned, but not other battle items.) Vulpix's Quick Attack dealt much less damage because it didn't have the same type attack bonus and it targeted Slowpoke's buffed Defense. (Crystal is before the "physical/special split", so all attacks of a particular type are designated as either physical or special.)

Slowpoke barely survived her first fight with 4 HP, and she didn't even get enough experience for a level. Hiker Anthony outside of Azelea Town crushed CHEIBRIADS with a level 11 Geodude Rock Throw critical. 6 Curse buffs couldn't save Slowpoke from an attack that ignored defensive stat modifiers.

Death Count: 1

In Union Cave, Hiker Daniel had a level 11 Onix. Fortunately for Slowpoke, Onix's base Attack was abysmal and it mainly attacked with the weak trapping move Bind. Its high Defense meant Tackle was weak after 6 Curses. Several Potions were required, but Slowpoke managed to beat a higher level Pokemon with an attack type disadvantage. Good job, CHEIBRIADS!

On the way back to Violet City, Slowpoke almost died while trying to run away from a level 7 wild Bellsprout that was Vine Whipping her. Speed also determines the success rate of fleeing from wild Pokemon, so I'll have to spend a lot of money on Repel items to avoid unnecessary fights. Slow Pokemon are money sinks because you'll have to buy extra healing items too. Hopefully CRYSTAL's mom will save enough money to prevent the game from being unwinnable without grinding. . .

Bug Catcher Wade fought CRYSTAL with level 2 Caterpies and a higher level Weedle. As luck would have it, the Weedle poisoned Slowpoke with the first Poison Sting.

Youngster Joey told CRYSTAL "You look weak!" before challenging Slowpoke with a level 4 Rattata. CHEIBRIADS killed the rat with 2 Tackles with only 3 HP lost. No Curses required. For the sake of the meme, CRYSTAL registered his number so he could pester her with "top percentage of Rattata" calls. I'll keep a count in the playthrough.

CHEIBRIADS the Slowpoke Stats

Level 9 @ Nothing

HP: 37
Attack: 18
Defense: 17
Special Attack: 13
Special Defense: 13
Speed: 10

Moves

Curse
Tackle
Growl
 
Pokemon Crystal Solo Slowpoke Part 3: You're Too Slow!

CHEIBRIADS wasn't quite ready to face Team Rocket and Bugsy of Azalea Town's Gym, so CRYSTAL took her on a leveling tour of eastern Johto. Youngster Albert south of Violet City was more of a headache than I thought he would be. His level 8 Zubat confused Slowpoke with Supersonic and kept making her damage herself instead of Tackling. Leech Life was also super effective because it was a Bug type move against my Water/Psychic Pokemon. With the help of several Potions, the confusion wore off and Zubat failed to inflict it again.

After that battle, CRYSTAL's Mom called and said she spent her money on a "useful item". This turned out to be a Super Potion, which was legitimately useful. Mom is infamous for spending the player character's money on frivolous items in this game, but this was an exception.

Mom Spending Count: 1

A couple of trainers had male and female Nidorans. One quirk of Pokemon Crystal is that the Nidorans' gender is listed twice because they were the only Pokemon that had genders in the first generation games.

Youngster Gordon's level 10 Wooper was so pathetic that CHEIBRIADS could outspeed it on the first turn while setting up her first Curse. It wasted its turns using Tail Whip to lower Slowpoke's physical Defense when the only attacking move it had was the special Water Gun.

The Fishermen were good sources of experience and money. The only real danger was the possibility of Fisherman Ralph's level 10 Goldeen using Supersonic, but it never landed. The other trainers had weak Poliwags and Magikarps. After defeating Fisherman Henry, Youngster Joey requested a rematch.

Youngster Joey Call Count: 1

I backtracked to Youngster Joey to see if he improved at all. He hadn't. His Rattata was still at level 4.

CRYSTAL then battled the trainers in Union Cave and made sure to use Repels. Their low level Geodudes and Koffings were no match for Slowpoke. Pokemaniac Larry decided to fight back with his own level 10 Slowpoke. Its Tackle failed to do more than scratch CHEIBRIADS. The basement of this cave had the TM for Swift, which Slowpoke could learn. Its base 60 power and perfect accuracy made for a better Normal attack than Tackle.

When CRYSTAL took the south exit in Union Cave, she challenged Hiker Anthony to a rematch. The Death Count had to be avenged. 6 Curses, 2 Potions, and 2 Swifts killed the level 11 Geodude. The level 11 Machop's Low Kick made CHEIBRIADS flinch twice in a row. Another problem with using low Speed Pokemon is the added possibility of losing turns to moves like Headbutt.

Now that CRYSTAL and Slowpoke had beaten all available trainers, it was time to punish Team Rocket for its crimes against CHEIBRIADS's species.


CHEIBRIADS the Slowpoke Stats

Level 15 @ Nothing

HP: 56
Attack: 28
Defense: 27
Special Attack: 20
Special Defense: 20
Speed: 14


Moves

Curse
Water Gun
Growl
Swift
 
Pokemon Crystal Solo Slowpoke Part 4: Why Does a Gym Leader Use Metapod?

CHEIBRIADS's quest to save her fellow Slowpokes from Team Rocket's cruelty was easier than I expected. They mostly had Rattatas and Zubats, with the occasional Ekans. All of those were in the level 7-11 range. The Zubats typically attacked with Leech Life rather than attempting to confuse Slowpoke.

The "leader", another nameless Rocket Grunt, had a single level 14 Koffing. Its Poison Gas failed to inflict a status ailment, but its Smog attack succeeded. It was no match for repeated Swifts in the end. Kurt thanked CRYSTAL and offered her Apricorns. These are specialized Poke Balls that only exist in Johto.

Azalea City Gym wasn't much tougher. The trainers inside were mostly small children with various Bug types in the level 7-13 range. They included Spinarak, Ledyba, Caterpie, Weedle, and Kakuna. One trainer had a Beedrill, which even the Gym Leader failed to include in his lineup. Slowpoke was poisoned and paralyzed several times, so CRYSTAL typically took her back to the Pokemon Center after each fight.

Bugsy led with a level 14 Metapod, also known as the perfect setup bait. It could do nothing but Tackle or Harden as CHEIBRIADS buffed herself with Curse 6 times. A couple of Swifts later, and a level 16 Scyther came out of its Poke Ball. The Bug/Flying praying mantis had base stats like this:

HP: 70
Attack: 110
Defense: 80
Special Attack: 55 (irrelevant)
Special Defense: 80
Speed: 105

Compare these to Slowpoke's:

HP: 90
Attack: 65
Defense: 65
Special Attack: 40
Special Defense: 40
Speed: 30 15 (I made a mistake in the original post. Outspeeding so many trainer Pokemon with a base 15 Speed stat is pathetic. ??? is right about them being wimps!)

You can see why it was worth using so many turns buffing in advance. Scyther used Fury Cutter twice in a row, and the second got a critical hit. Slowpoke was weak to Fury Cutter, and every hit would increase the move's base power. Two Swifts killed Bugsy's star Pokemon, and only a level 14 Kakuna remained. It used Harden, and two more Swifts gave CRYSTAL her second badge. No Potions were required, but Slowpoke ate a Berry after the Fury Cutter critical.

I did wonder why Bugsy never bothered to evolve his Metapod and Kakuna. They should have been a Butterfree and Beedrill by now.


CHEIBRIADS the Slowpoke Stats

Level 19 @ Nothing

HP: 68
Attack: 34
Defense: 33
Special Attack: 24
Special Defense: 24
Speed: 17
 
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Pokemon Crystal Solo Slowpoke Part 5: Anticlimactic Whitney Battle

On the way to Ilex Forest to the west of Azalea Town, ??? challenged CRYSTAL to another fight. He led with a level 12 Gastly that was immune to Swift, so the only option was Water Gun coming from Slowpoke's lower Special Attack. Gastly's Hypnosis succeeded and sent Slowpoke to slumberland. Gastly was still fragile and a few drops of water sent it back to the graveyard.

A level 16 Zubat appeared in its place and started using the Dark type Bite. Slowpoke took twice as much damage as normal because she was Psychic type. One Bite resulted in a flinch, and eventually CHEIBRIADS was at dangerously low health. I used a Super Potion to heal. Zubat's Supersonic missed, and Swift killed it. The stolen level 16 Croconaw stuck to using Water Gun. This was more dangerous than a resisted move might seem, because ??? got two critical hits in a row. By the end of this rival battle, CHEIBRIADS was at 13/68 HP.


Ilex Forest and Route 34 all had crummy trainers. It was a bit sad that the strongest one had a single level 14 Psyduck.

CRYSTAL explored Goldenrod City before challenging the Gym. She received Bill's phone number at his house, found a Coin Case for the Game Corner, and fought a few trainers in the Underground. The trainers ranged from levels 7-11, with Magnemites, Grimers, Lickitungs, and Slowpokes. Pokemaniac Donald said Hiker Anthony was a "good guy". Anyone following this challenge run will know why that's false.


As soon as CRYSTAL left the bike shop, Youngster Joey said this: "Oh yeah, I took down a CATERPIE in the wild the other day. It was a cakewalk. Well, I guess it can’t be helped, us being so tough.”

Youngster Joey Call Count: 2 (I bet that Rattata is still at level 4)

Goldenrod City Gym had a Normal type theme. They ranged from levels 9-18, including Snubbull, Sentret, Jigglypuff, and Meowth. Meowth was the hardest because it knew Bite. None of the Jigglypuffs followed OG PUFF's training regimen, or else the playthrough would have ended here.

Many fans of the Johto games talk about how difficult Whitney is. Her Miltank knows Rollout, a Rock type move that increases in power with successive hits, and the 50% max HP recovery move Milk Drink. On top of that, its base stats are these:

HP: 95
Attack: 80
Defense: 105
Special Attack: 40
Special Defense: 70
Speed: 100

Overall a sturdy Pokemon that was probably competitively viable at the time. But CHEIBRIADS the Slowpoke wasn't intimidated.

Whitney led with a level 18 Clefairy. CHEIBRIADS Cursed 6 times to power up and then KOd it with one Swift. The Clefairy used the following moves:

Metronome turned into Amnesia (+2 Special Defense)
Mimic to copy Slowpoke's Curse
Metronome became Seismic Toss (fixed damage attack based on level)
Doubleslap
Metronome into a failed Conversion2 (type changing move)
Metronome resulting in Pain Split (didn't have much an effect when Slowpoke's HP was lower)
Curse


Whitney's star Pokemon was the level 20 Miltank. One advantage I had going into this fight was that my Slowpoke was female and therefore immune to Miltank's Attract. (Read the Fire Red solo Jigglypuff playthrough if you want to see how debilitating "immobilized by love" status can be.) I did not plan for this and simply caught the first Slowpoke I could without having Whitney in mind. Miltank's Rollout hit twice, and two Swifts from CHEIBRIADS got me a new badge and the Attract TM. Slowpoke had 50/85 HP by the end of the battle. No Berries or Super Potions needed.


CHEIBRIADS the Slowpoke Stats

Level 24 @ Nothing

HP: 85
Attack: 43
Defense: 41
Special Attack: 30
Special Defense: 30
Speed: 22

Moves

Curse
Swift
Water Gun
Confusion (learned in Ilex Forest at level 20)
 
Pokemon Crystal Solo Slowpoke Part 6: Rival Pokemon Soloists

This segment began with a battle with Officer Keith and his Growlithe at night. Since it had Bite and good Special Attack, it dealt significant damage to CHEIBRIADS. Shortly after my victory, Mom said she found a "useful item".

Mom Spending Count: 2


On a route north of Goldenrod City, CRYSTAL had the misfortune to step into two trainers' lines of sight at once. The first one had two Magmars that poisoned Slowpoke with Smog, and the second had a succession of Voltorbs with the lowest one being level 2. (Eggs hatch at level 5. How did he get one that weak?)


Before moving on to the next city, CRYSTAL took a detour to the National Park and battled the trainers there. At least one NPC's dialogue was a poorly disguised commercial for the Game Boy Printer, a now-obscure peripheral. A level 14 Raichu almost resulted in a loss. Its Thundershock and Thunderbolt left CHEIBRIADS with 7/91 HP. The Quick Claw was here too, but the interesting part of this variant is being slower than the opponent, so I deposited the item in the PC without using it.


When CRYSTAL found the Rollout TM on Route 35, Youngster Joey asked for another battle.


Youngster Joey Call Count: 3


Bird Keeper Bryan had a level 12 Pidgey and a level 14 Pidgeotto, so he was stronger than Falkner. But Slowpoke outsped and killed them with 1 Swift each. Overleveling can make even the lowest stats seem good.


To fulfill the solo challenge trend of killing as many unique Pokemon as possible, CHEIBRIADS defeated Sudowoodo the fake tree with 2 Water Guns. Its only move was to Mimic Slowpoke's attack. Getting Sudowoodo out of the way unlocked a quick way back to Violet City.

Youngster Joey's Rattata was now at level 15, but it only got in one Tackle before Slowpoke's Swift sent it back to its Poke Ball.

One encounter had the confusingly named twins Ann and Anne. Their favorite show is probably "Anne with an E". They had a Clefairy and a Jigglypuff.


When CRYSTAL arrived at the Ecruteak City Pokemon Center, Bill appeared and told her about his diabolical time travel experiments. It was a way to transfer Pokemon to the first generation games, but no new moves or items could be sent. Attempting to do so would make the PC in the past have "a breakdown". Bill must have underestimated the consequences of time paradoxes. He was the guy who accidentally turned himself into a Pokemon once after all. (That, and making Twitch release Pokemon accidentally.)


Immediately after the conversation with Bill ended, Youngster Joey had this to say: "My RATTATA’s raring to go, just like always. It’s the only one I have. I’m going to become a great trainer with it! Oh, yeah, I saw a wild POLIWAG! I thought about going for it, but I decided to work with my one-and-only right to the extreme end." CRYSTAL isn't the only trainer in Johto with a passion for solo challenges.

Youngster Joey Call Count: 4


The next stop was the dance hall. If CRYSTAL beat all the Kimono Girls in Pokemon battles, she would get the HM for Surf. Each Kimono Girl had a different evolution for Eevee at level 17. Umbreon's Pursuits left CHEIBRIADS at 41/101 HP. Another fight with a Jolteon resulted in Slowpoke having 56/101 HP.


Mom spent CRYSTAL's money on a "useful item" when CHEIBRIADS defeated the Flareon.


Mom Spending Count: 4 (Does she have any income of her own?)


Surf is the preferred Water attack in Crystal, and Slowpoke will have it in her moveset until the end. Not bad for a move learned before the 4th Gym.


CHEIBRIADS the Slowpoke Stats

Level 30 @ Nothing

HP: 105
Attack: 54
Defense: 52
Special Attack: 38
Special Defense: 38
Speed: 27
 
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