SM OU new to competitive pokemon, threw a team together, can you point flaws for me?

A Descriptive Team Name That Means Alot
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heatran.gif
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latios.gif
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mantine.gif
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tapubulu.gif
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porygon-z.gif



Introduction

Hey, just started playing yesterday, and honestly I don't have too much idea what am I doing, I did lurk on the forum a bit though
I would be appreciated if you could point major weaknesses in my team and ways to handle specific threats.

Teambuilding Process

I threw something quiet random in the start, and than changed some pokemons when I felt I need to handle something, and ended up with this

The Team

diancie-mega.gif

Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Diamond Storm
- Protect
- Moonblast

That's my lead I guess. tried a lot of things until I got to her, Araquanid and Smeargle for spinning webs, than Gliscor, and Mega Sableye who was actually fun, I Faked Out at the start without mega evolving to bait an hazard
But she seems more reliable. I generally get to set up the Stealth Rock, and if I don't know what to expect from the enemy lead I start with Protect She is also a great switch on dragons which otherwise I lack means to handle



heatran.gif

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Flash Cannon
- Lava Plume
- Earth Power
- Taunt

Heatran is just a general solid pokemon to my team. He can handle fire moves and disrupt sweepers from setting up, I mainly took him because I struggled with Tornadus Therian, Ferrothorn and opposite Heatran
I am not sure about the Shuca Berry, tried Air Balloon but I found out that it is popped way before someone earthquake me, so Shuca Berry allows me to survive like 30% of them


latios.gif

Latios @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Ice Beam
- Defog
- Psychic

Initially, I took Latios as a defogger, but He is really useful at handling threats that even though I got another defogger, I kept him on the team
He is great for checking Zapdos, Keldeo, Chansey and Clefable
I didn't go for Calm Mind and Recover, and instead opted for Choice Specs, because I found out that I don't really have him for more than 1 turn, I always switch him in, drop a Draco against favorable match-ups, and switch out
So Instead I gave him more coverage with Ice Beam against fellow dragons. and just tacked Choice Specs
I kept Defog on him, because my main defogger struggles hard with Stealth Rock


mantine.gif

Mantine @ Rocky Helmet
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Roost
- Toxic
- Scald
- Defog

My defogger and wall of choice
He is a superb specal wall in my experience, He checks ground, water, fire. He mainly is here to handle Heatran, Mega Charizard Y, Battle Bond Greninja and especially Volcarona
He is my defogger of choice, I don't really mind getting some Spike damage on him with roost. and he can really cripple some pokemons with Toxic and Scald burn


tapubulu.gif

Tapu Bulu @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Horn Leech
- Wood Hammer
- Zen Headbutt
- Superpower

He punches things, hard
My tapu is mainly a wallbreaker, with maximum speed investment and pretty great attack, with 120 power STAB Wood Hammer, he can punch very respectable holes in the enemies
Horn Leech is here because I pulled some sweeps with him using Horn Leeches, if the enemies can't handle grass at all, he can wipe them all with that
Zen Headbutt and Superpower are here mainly againt Celesteela, Skarmory, Amoonguss and Mega Venusaur


porygon-z.gif

Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Ice Beam
- Conversion

My sweeper I guess?
Look, I'm really not sure about him, on the right game he can do some serious damage, but generally I find it almost impossible to pull off. I find out that generally my main winning condition is Tapu Bulu
If I manage to set him up, a priority adaptability STAB Shadow Ball is amazing, and the ghost typing gives him immunity from Quick Attack, which otherwise I always struggle with him against
Before I opted for Recover, but with Thunderbolt and Ice Beam, there is no pokemon that resist all of his attacks. so it is basically a full coverage
If someone has an idea for something more reliable than him, I would be happy


Conclusion
I have concluded, I don't know what to say here, it isn't a themed team and I am almost certain it has major flaws, overall I have general success with it. I would like to know what I can do better

Also, if the thread is not compliant with the guidelines, please let me know, I would happily edit, I'm here to get constructive criticism and I would not want you to struggle understanding my reasoning behind things
And last thing, My English isn't native, so excuse me for bad phrasing

Thank you for taking your time examining my team, as a new player who have very little idea what am I doing :)​
 
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Hey there, CheesyCore. Mantine is a pretty cool Pokemon, and I think that this team has potential. There are some things I would change, however, but I will try to keep the general idea the same.

I was unsure of having Latios as a Defogger, as it means that you cannot win the hazard war against Clefable. For this reason, I propose switching it for a bulky Excadrill. This will also help you somewhat against the Psychic types, while also being able to spread Toxic.

As the team is very anti-hazards, I thought why not go with Volcarona instead of Porygon-Z? You said you were not really sure about it, and I think that Volcarona is a far more potent sweeper in the metagame right now, and your team has all the tools to support it.

I also made some set changes.
I changed the Mantine EV spread so that it would allow you to switch in on Ash Greninja (even if Stealth Rocks are up).
I changed the Tapu Bulu set to allow you to take on the Psychics better and to be able to take on Zygarde.
I also changed the Heatran set to a more viable one. This one allows you to keep it alive for longer while being able to get valuable chip damage off.
I also changed the Diancie to have Earth Power instead of Protect to deal with Heatran better, but in hindsight, Protect may actually be better as the team is incredibly slow, so you are able to scout Choiced users.

I was a little busy so I passed the team to a friend who got some battles for me. Here they are:
Here is the importable:
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Diamond Storm
- Earth Power
- Moonblast

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 36 Def / 220 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Scald
- Defog
- Toxic

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bulk Up
- Horn Leech
- Superpower
- Protect

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 248 HP / 204 SpD / 56 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic

Volcarona @ Psychium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Psychic
- Bug Buzz

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
 
Hey there, CheesyCore. Mantine is a pretty cool Pokemon, and I think that this team has potential. There are some things I would change, however, but I will try to keep the general idea the same.

I was unsure of having Latios as a Defogger, as it means that you cannot win the hazard war against Clefable. For this reason, I propose switching it for a bulky Excadrill. This will also help you somewhat against the Psychic types, while also being able to spread Toxic.

As the team is very anti-hazards, I thought why not go with Volcarona instead of Porygon-Z? You said you were not really sure about it, and I think that Volcarona is a far more potent sweeper in the metagame right now, and your team has all the tools to support it.

I also made some set changes.
I changed the Mantine EV spread so that it would allow you to switch in on Ash Greninja (even if Stealth Rocks are up).
I changed the Tapu Bulu set to allow you to take on the Psychics better and to be able to take on Zygarde.
I also changed the Heatran set to a more viable one. This one allows you to keep it alive for longer while being able to get valuable chip damage off.
I also changed the Diancie to have Earth Power instead of Protect to deal with Heatran better, but in hindsight, Protect may actually be better as the team is incredibly slow, so you are able to scout Choiced users.

I was a little busy so I passed the team to a friend who got some battles for me. Here they are:
Here is the importable:
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Diamond Storm
- Earth Power
- Moonblast

Mantine @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 36 Def / 220 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Scald
- Defog
- Toxic

Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bulk Up
- Horn Leech
- Superpower
- Protect

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 248 HP / 204 SpD / 56 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic

Volcarona @ Psychium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Psychic
- Bug Buzz

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic
Oh wow, thanks alot
About Volcarona, I actually was so focused on dealing with him, that I forgot that I can also use him on my team
Magma Storm I initially ran on Heatran, but I missed so many attacks with it that lost me games, that I got frustrated and instead opted for lava plume

Latios wasn't meant to be a defogger, I got defog on him to handle stealth rock because mantine loses a lot of healths for that


Anyway thanks a lot for the criticism, I would definitely take it in mind
 
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