OptiMons [Slate 22: Gen 4] {Voting}

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Name: Eelektross [Optimized]
Stats: 85/130/95/105/80/66 (+15 Atk, +15 Def, +16 Spe, BST 515)
Ability: Levitate
Typing:

New Moves: Hydro Pump, Ice Beam, Recover, Scald


Name: Beartic [Optimized]
Stats: 80/130/80/70/80/96 (-20 HP, +46 Spe, BST 531)
Ability: Snow Cloak/Slush Rush (HA: Swift Swim)
Typing:

New Moves: Earthquake, Ice Shard, Stealth Rock, Thunder Punch


Name: Garbodor [Optimized]
Stats: 100/111/97/60/92/66 (+20 HP, +16 Atk, +15 Def, +10 SpD, -9 Spe, BST 526)
Ability: Mold Breaker/Weak Armor (HA: Aftermath)
Typing:

New Moves: Crunch, Knock Off, Leech Seed, Poison Jab, Pursuit, Taunt


Name: Stoutland [Optimized]
Stats: 95/110/90/45/100/100 (+10 HP, +10 SpD, +20 Spe, BST 500)
Ability: Intimidate/Sand Rush (HA: Scrappy)
Typing:

New Moves: Bulldoze, Close Combat, Swords Dance​
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Voting time!

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Eelektross [Optimized]
Abilities
: Levitate / Strong Jaw / Sheer Force (HA)
Stats: 105 HP / 115 Atk / 90 Def / 105 SpA / 90 SpD / 50 Spe | BST: 555
Added Moves: Fire Fang, Ice Fang, Gunk Shot, Sludge Bomb, Sludge Wave
Summary of Changes: +20 HP, +10 Defense, +10 Special Defense
While its new typing cancels the no weaknesses aspect by giving it a Psychic weakness, Levitate covers the 4x Ground weakness on defensive sets and the new STAB gives it some edge on offensive sets. Strong Jaw boosts coverage moves like the elemental fangs and Crunch, but it's mostly there for flavor, and Sheer Force buffs important moves like Thunder, Gunk Shot and Flamethrower.

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Beartic [Optimized]
Abilities
: Tough Claws / Slush Rush / Swift Swim (HA)
Stats: 95 HP / 130 Atk / 80 Def / 60 SpA / 80 SpD / 100 Spe | BST: 555
Added Moves: Ice Shard, Mach Punch, Close Combat
Summary of Changes: -10 Special Attack, +50 Speed
Beartic is made to excel in weather teams with a really high boosted speed, good attack and a solid STAB combination, but it could also see some use as a wallbreaker with Tough Claws and Choice Scarf. Its defensive stats leave much to be desired, though, and its type combination is quite bad defensively, so it's definitely a glass cannon.

Normal / Fairy
Stoutland [Optimized]
Abilities
: Intimidate / Sand Rush / Scrappy (HA)
Stats: 105 HP / 120 Atk / 100 Def / 45 SpA / 90 SpD / 95 Spe | BST: 555
Added Moves: Head Charge, Quick Attack
Summary of Changes: +20 HP, +10 Attack, +10 Defense, +15 Speed
Stoutland is a potent Sand sweeper and Choice Band wallbreaker. Its high bulk for an offensive mon allows it to handle punishment and retaliate in kind.

Name: Eelektross [Optimized]
Stats: 85/130/95/105/80/66 (+15 Atk, +15 Def, +16 Spe, BST 515)
Ability: Levitate
Typing:

New Moves: Hydro Pump, Ice Beam, Recover, Scald


Name: Beartic [Optimized]
Stats: 80/130/80/70/80/96 (-20 HP, +46 Spe, BST 531)
Ability: Snow Cloak/Slush Rush (HA: Swift Swim)
Typing:

New Moves: Earthquake, Ice Shard, Stealth Rock, Thunder Punch


Name: Garbodor [Optimized]
Stats: 100/111/97/60/92/66 (+20 HP, +16 Atk, +15 Def, +10 SpD, -9 Spe, BST 526)
Ability: Mold Breaker/Weak Armor (HA: Aftermath)
Typing:

New Moves: Crunch, Knock Off, Leech Seed, Poison Jab, Pursuit, Taunt


Name: Stoutland [Optimized]
Stats: 95/110/90/45/100/100 (+10 HP, +10 SpD, +20 Spe, BST 500)
Ability: Intimidate/Sand Rush (HA: Scrappy)
Typing:

New Moves: Bulldoze, Close Combat, Swords Dance​


Garbodor [Optimized]
Abilities:
Corrosion / Aftermath / Regenerator
Stats: 110 HP / 95 Atk / 102 Def / 76 SpA / 102 SpD / 85 Spe | BST: 570
Added Moves: Poison Jab, Iron Head, Flash Cannon, Stone Edge, Rock Slide, Earthquake, Thunder, Recover
Summary of Changes: +30 HP, +20 Def, +16 SpA, +20 Def, +10 Spe
Two things about Garbodor have always bothered me: it doesn't get Poison Jab, and it has no form of recovery despite being literal garbage. I mean there's no way that it can't heal itself by absorbing nearby trash. Of course, neither of those would be problems with my Optimized Garbodor. It even sports the always-useful Regenerator for AV sets or (Toxic) Spikes stacking sets. Great new Steel typing gives it all the great resistances that come with it. Has to watch out for Ground-types, as their STAB moves utterly destroy it no matter how much bulk it's packing.​


Eelektross [Optimized]
Abilities
: Levitate / Strong Jaw / Triage (HA)
Stats: 85 HP / 115 Atk / 80 Def / 115 SpA / 80 SpD / 80 Spe | BST: 555
Added Moves: Thunder Fang, Fire Fang, Ice Fang, Leech Life, Parabolic Charge, Bug Buzz, Drain Shock*
Summary of Changes: +10 SpA, +30 Spe

Drain Shock - Electric-type Leech Life

Eelektross can abuse Triage with Leech Life, Parabolic Charge, Drain Punch, Giga Drain, and its new signature move Drain Shock. Coil is a good set up move for it, boosting its attack while making it more difficult to take down physically. It doesn't get actual reliable recovery, however, so it is dependent on damaging its opponent to sustain itself.



Beartic [Optimized]
Abilities
: Snow Cloak / Slush Rush / Swift Swim (HA)
Stats: 95 HP / 130 Atk / 80 Def / 70 SpA / 80 SpD / 90 Spe | BST: 545
Added Moves: Drain Punch, Ice Shard, Liquidation, U-turn
Summary of Changes: +40 Spe

Beartic abuses either hail or rain with its high attack stat that can be boosted with Swords Dance. It gains Ice Shard for STAB priority and Liquidation which gets boosted in the rain and helps against Fire-types.



Garbodor [Optimized]
Abilities
: Poison Point / Corrosion / Aftermath (HA)
Stats: 100 HP / 105 Atk / 97 Def / 60 SpA / 97 SpD / 75 Spe | BST: 534
Added Moves: Stealth Rock, Poison Jab, Earthquake, Earth Power, Rock Slide, Stone Edge, Recover
Summary of Changes: +20 HP, +10 Atk, +15 Def, +15 SpD

Garbodor's bulk gets increased, and it can now threaten grounded Steel-types and Poison-types with Earthquake. It also gets Recover and Stealth Rock for more utility. Corrosion allows it to Toxic things like Celesteela and Skarmory, which it otherwise can't deal with, while Aftermath punishes contact attackers.



Stoutland [Optimized]
Abilities
: Intimitate / Sand Rush / Scrappy (HA)
Stats: 85 HP / 125 Atk / 100 Def / 45 SpA / 100 SpD / 80 Spe | BST: 535
Added Moves: Quick Attack
Summary of Changes: +15 Atk, +10 Def, +10 SpD

Stoutland gains Quick Attack for priority, it already had three good abilities, and its attack stat is boosted further.​
Vote for your favourite subs!
 
Eelektross: Kazami, Origin0, God of Llamas
Beartic: Kazami, Origin0, God of Llamas
Garbodor: Jamis361, God of Llamas, Origin0
Stoutland: G-Luke, Origin0, God of Llamas
 
Eelektross: Kazami, Origin0, God of Llamas
Beartic: Kazami, Origin0, God of Llamas
Garbodor: Origin0, Jamis361, God of Llamas
Stoutland: Origin0, G-Luke, God of Llamas
 
Eelektross: Origin0, Kazami, God of Llamas
Beartic: God of Llamas, Kazami, Origin0
Garbodor: Jamis361, Origin0, God of Llamas
Stoutland: Origin0, G-Luke, God of Llamas
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Eelektross: Kazami, Origin0, God of Llamas
Beartic: Kazami, God of Llamas, Origin0
Garbodor: Origin0, Jamis361, God of Llamas
Stoutland: G-Luke, God Of Llamas, Origin0
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Winners!



Eelektross [Optimized]
Abilities
: Levitate / Strong Jaw / Sheer Force (HA)
Stats: 105 HP / 115 Atk / 90 Def / 105 SpA / 90 SpD / 50 Spe | BST: 555
Added Moves: Fire Fang, Ice Fang, Gunk Shot, Sludge Bomb, Sludge Wave
Summary of Changes: +20 HP, +10 Defense, +10 Special Defense



Beartic [Optimized]
Abilities
: Tough Claws / Slush Rush / Swift Swim (HA)
Stats: 95 HP / 130 Atk / 80 Def / 60 SpA / 80 SpD / 100 Spe | BST: 555
Added Moves: Ice Shard, Mach Punch, Close Combat
Summary of Changes: -10 Special Attack, +50 Speed




Garbodor [Optimized]
Abilities:
Corrosion / Aftermath / Regenerator
Stats: 110 HP / 95 Atk / 102 Def / 76 SpA / 102 SpD / 85 Spe | BST: 570
Added Moves: Poison Jab, Iron Head, Flash Cannon, Stone Edge, Rock Slide, Earthquake, Thunder, Recover
Summary of Changes: +30 HP, +20 Def, +16 SpA, +20 Def, +10 Spe



Normal / Fairy
Stoutland [Optimized]
Abilities
: Intimidate / Sand Rush / Scrappy (HA)
Stats: 105 HP / 120 Atk / 100 Def / 45 SpA / 90 SpD / 95 Spe | BST: 555
Added Moves: Head Charge, Quick Attack
Summary of Changes: +20 HP, +10 Attack, +10 Defense, +15 Speed


Time for Generation 4!!



Big Y E E T
(Don't make Porygon Z borked plz)
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor


Dusknoir [Optimized]
Abilities: Pressure / Frisk / Iron Fist
Stats: 65/135/100/45/135/45 (525 BST)
Added Moves: Shadow Claw, Bulk Up, Drain Punch
Summary of Changes: +20 HP, +35 Atk, -35 Def, -20 SpA
Strong Trick Room attacker balanced by its low BP moves and physical bulk.



Toxicroak [Optimized]
Abilities: Anticipation / Dry Skin / Poison Touch
Stats: 83/131/55/55/96/115 (535 BST)
Added Moves: Close Combat
Summary of Changes: +25 Atk, -10 Def, -31 SpA, +31 SpD, +30 Spe
Formidable Rain check (especially Greninja-Ash) and decent scarfer. Easily revenge killed without scarf.



Spiritomb [Optimized]
Abilities: Pressure / Infiltrator / Sheer Force
Stats: 70/112/108/112/108/35 (545 BST)
Added Moves: Night Daze, Strength Sap, Phantom Force, Swords Dance
Summary of Changes: +20 HP, +20 Atk, +20 SpA
Bulky setup sweeper/Trick Room attacker.



Probopass [Optimized]
Abilities: Sturdy / Magnet Pull / Levitate
Stats: 70/45/130/125/130/40 (540 BST)
Added Moves: Trick Room, Roar, Rapid Spin, Focus Blast
Summary of Changes: +10 HP, -10 Atk, -15 Def, +50 SpA, -20 Def
Trick Room setter, Steel trapper, or a tank, all in one.



Porygon-Z [Optimized]
Abilities: Adaptability / Download / Analytic
Stats: 85/70/70/125/75/110 (535 BST)
Added Moves: Hyper Voice, Focus Blast
Summary of Changes: -10 Atk, -10 SpA, +20 Spe
Slightly nerfed Special Attack to encourage use of Nasty Plot, Choice Specs, or Choice Scarf.​
 
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Dusknoir [Optimized]
Abilities:
Levitate / Unaware / Fighting Spirit
Fighting Spirit:
Powers up Fighting-type moves by 50% (Steelworker clone).
Stats: 100/100/135/65/135/35 | BST: 570
Added Moves: Drain Punch, Superpower, Knock Off, Bulk Up, Soul Leech
Soul Leech: 80BP, 100% acc, 10PP, Ghost-type, Physical, contact, leeches 50% damage dealt (Leech Life clone).
Summary of Changes: +55 HP, -10 Spe
Competitive: I know a lot of these Dusknoir submissions are either going to be Ghost-Fighting or Ghost-Dark, so I thought, why not both? This Optimized Dusknoir has the defensive utility of the Dark-type and the offensive prowess of the Fighting-type. Drain Punch and Soul Leech make Assault Vest sets very enticing, but Bulk Up and Unaware make a nice combo as well. Knock Off provides more utility (why this thing with giant-ass hands didn't already get the move is beyond me) and Superpower is mostly for flavor (but never underestimate the power of Choice Band). All this and more for only a tiny decrease in speed. A pretty good trade-off, if you ask me.​



Probopass [Optimized]
Abilities:
Levitate / Magnet Pull / Steelworker
Stats: 100/60/135/95/140/40 | BST: 570
Added Moves: Recover, Rapid Spin, Calm Mind
Summary of Changes: +40 HP, +5 Atk, -10 Def, +20 SpA, -10 SpD
Competitive: I couldn't resist making these guys counterparts; it was too perfect. Again, great defensive utility of the Electric-type, bringing great resistances to the table in exchange for an increased weakness (which is nullified by one of its new abilities, hint hint). Movepool is already fantastic; all it needed was instant recovery, but I went ahead and threw in Rapid Spin for even more role compression. Calm Mind is fun but unlike Noir no Unaware to truly abuse it. It takes a small hit in both defenses, but the HP increase balances it out.​
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus



Dusknoir [Optimized]
Abilities:
Cursed Body / Frisk / Intimidate
Stats: 85 / 130 / 110 / 65 / 120 / 55 | BST: 565
Moves Added: Zen Headbutt, Superpower, Knock Off, Bulk Up, Psychic, Psyshock, Phantom Force, Shadow Claw, Glare
Summary of Changes: +40 HP, +30 Atk, -25 Def, -15 SpD, +10 Spe



Toxicroak [Optimized]
Abilities:
Anticipation / Dry Skin / Poison Touch
Stats: 83 / 126 / 65 / 71 / 75 / 115 | BST: 535
Moves Added: Close Combat, Mach Punch
Summary of Changes: +20 Atk, -10 SpA, +10 SpD, +30 Spe



Spiritomb [Optimized]
Abilities:
Pressure / Infiltrator / Dark Aura
Stats: 70 / 112 / 108 / 112 / 108 / 45 | BST: 555
Added Moves: Phantom Force, Swords Dance, Power Trip, Throat Chop
Summary of Changes: +20 HP, +20 Atk, +20 SpA, +10 Spe



Probopass [Optimized]
Abilities:
Sturdy / Magnet Pull / Levitate
Stats: 70 / 45 / 135 / 105 / 140 / 65 | BST: 560
Moves Added: Shore Up
Summary of Changes: +10 HP, -10 Atk, -10 Def, +30 SpA, -10 SpD, +15 Spe

Explanations later
 
dusknoir.gif

Dusknoir [Optimized]
Type:
Ghost/Fighting
Abilities: Intimidate / Frisk / Iron Fist
Stats: 95/110/135/55/135/45 | BST: 575
Added Moves: Drain Punch, Superpower, Bulk Up, Spirit Shackle, Shadow Bone
Summary of Changes: +50 HP, +10 Attack, -10 Special Attack
Ghost/Fighting Dusknoir is a cliche at this point, but it's a fitting type combination that's unseen outside of Ubers. Its STABs give it perfect coverage and its stat changes focus on Dusknoir's biggest weakness, its low HP stat for a tank. Intimidate makes it even better defensively and Iron Fist gives it some extra strength. The new Ghost-type moves may seem like odd choices, but Spirit Shackle fits with its grim reaper theme and, while Shadow Bone doesn't exactly fit Dusknoir, it certainly fits Duskull.

probopass.gif

Probopass [Optimized]
Type:
Rock/Electric
Abilities: Magnet Pull / Levitate / Electric Surge
Stats: 80/55/145/100/150/40 | BST: 570
Added Moves: Focus Blast, Shore Up
Summary of Changes: +20 HP, +25 Special Attack
Probopass needed more offensive potential, a typing with less crippling weaknesses and more HP to be able to function. While Rock/Electric gives it an additional Grass weakness, it also reduces its Fighting weakness to a more manageable 2x and keeps a Steel neutrality for Magnet Pull shenanigans. Levitate can cover its Ground weakness, making it more effective defensively, and Electric Surge can make it support its team with terrain while also making its new STAB much stronger.

porygonz.gif

Porygon-Z [Optimized]
Type:
Normal/Psychic
Abilities: Adaptability / Download / Analytic
Stats: 85/60/70/135/75/110 | BST: 535
Added Moves: Focus Blast
Summary of Changes: -20 Attack, +20 Speed
Porygon-Z doesn't need much to be improved. Its abilities and Special Attack were already quite good, but it was way too slow for a Pokémon with basically no bulk and lacked a secondary STAB to use Adaptability with. Normal/Psychic is a rather underrated type combination and Porygon-Z already learns a bunch of Psychic moves, so it makes sense.
 
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porygonz.gif

Porygon-Z [Optimized]
Type:
Normal
Abilities: Adaptability / Download (Surge Surfer)
Stats: 85 / 80 / 70 / 135 / 105 / 100 | BST: 575
Added Moves: Focus Blast, Hyper Voice, Volt Switch
Summary of Changes: + 30 SpDef, + 10 Spe
Porygon-Z already has a (bad) niche in OU, what it needs is more than one trick up its sleeve. It finally gains serviceable special bulk and a better speed tier, in tandem with Focus Blast which serves as fantastic coverage to hit steels (and tyranitar) who resist it's normal STAB. Sure of which, Techno Blast is much more powerful than Tri Attack and has the gimmick of being a coverage move if Porygon wants to forfeit it's item. Surge Surfer may seem odd given that Porygon lacks electric STAB, but a Nasty Plot set would be able to take advantage of the speed boost as well as boosted thunderbolts.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
koista12 as great flavourfully as it is, Techno Blast on your Porygon-Z won't fly, since it makes for an extremely difficult switch in, nearing STABmons Porygon-Z in power.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Ok, time for votes!



Dusknoir [Optimized]
Abilities: Pressure / Frisk / Iron Fist
Stats: 65/135/100/45/135/45 (525 BST)
Added Moves: Shadow Claw, Bulk Up, Drain Punch
Summary of Changes: +20 HP, +35 Atk, -35 Def, -20 SpA
Strong Trick Room attacker balanced by its low BP moves and physical bulk.



Toxicroak [Optimized]
Abilities: Anticipation / Dry Skin / Poison Touch
Stats: 83/131/55/55/96/115 (535 BST)
Added Moves: Close Combat
Summary of Changes: +25 Atk, -10 Def, -31 SpA, +31 SpD, +30 Spe
Formidable Rain check (especially Greninja-Ash) and decent scarfer. Easily revenge killed without scarf.



Spiritomb [Optimized]
Abilities: Pressure / Infiltrator / Sheer Force
Stats: 70/112/108/112/108/35 (545 BST)
Added Moves: Night Daze, Strength Sap, Phantom Force, Swords Dance
Summary of Changes: +20 HP, +20 Atk, +20 SpA
Bulky setup sweeper/Trick Room attacker.



Probopass [Optimized]
Abilities: Sturdy / Magnet Pull / Levitate
Stats: 70/45/130/125/130/40 (540 BST)
Added Moves: Trick Room, Roar, Rapid Spin, Focus Blast
Summary of Changes: +10 HP, -10 Atk, -15 Def, +50 SpA, -20 Def
Trick Room setter, Steel trapper, or a tank, all in one.



Porygon-Z [Optimized]
Abilities: Adaptability / Download / Analytic
Stats: 85/70/70/125/75/110 (535 BST)
Added Moves: Hyper Voice, Focus Blast
Summary of Changes: -10 Atk, -10 SpA, +20 Spe
Slightly nerfed Special Attack to encourage use of Nasty Plot, Choice Specs, or Choice Scarf.​


Dusknoir [Optimized]
Abilities:
Levitate / Unaware / Fighting Spirit
Fighting Spirit:
Powers up Fighting-type moves by 50% (Steelworker clone).
Stats: 100/100/135/65/135/35 | BST: 570
Added Moves: Drain Punch, Superpower, Knock Off, Bulk Up, Soul Leech
Soul Leech: 80BP, 100% acc, 10PP, Ghost-type, Physical, contact, leeches 50% damage dealt (Leech Life clone).
Summary of Changes: +55 HP, -10 Spe
Competitive: I know a lot of these Dusknoir submissions are either going to be Ghost-Fighting or Ghost-Dark, so I thought, why not both? This Optimized Dusknoir has the defensive utility of the Dark-type and the offensive prowess of the Fighting-type. Drain Punch and Soul Leech make Assault Vest sets very enticing, but Bulk Up and Unaware make a nice combo as well. Knock Off provides more utility (why this thing with giant-ass hands didn't already get the move is beyond me) and Superpower is mostly for flavor (but never underestimate the power of Choice Band). All this and more for only a tiny decrease in speed. A pretty good trade-off, if you ask me.​



Probopass [Optimized]
Abilities:
Levitate / Magnet Pull / Steelworker
Stats: 100/60/135/95/140/40 | BST: 570
Added Moves: Recover, Rapid Spin, Calm Mind
Summary of Changes: +40 HP, +5 Atk, -10 Def, +20 SpA, -10 SpD
Competitive: I couldn't resist making these guys counterparts; it was too perfect. Again, great defensive utility of the Electric-type, bringing great resistances to the table in exchange for an increased weakness (which is nullified by one of its new abilities, hint hint). Movepool is already fantastic; all it needed was instant recovery, but I went ahead and threw in Rapid Spin for even more role compression. Calm Mind is fun but unlike Noir no Unaware to truly abuse it. It takes a small hit in both defenses, but the HP increase balances it out.​



Dusknoir [Optimized]
Abilities:
Cursed Body / Frisk / Intimidate
Stats: 85 / 130 / 110 / 65 / 120 / 55 | BST: 565
Moves Added: Zen Headbutt, Superpower, Knock Off, Bulk Up, Psychic, Psyshock, Phantom Force, Shadow Claw, Glare
Summary of Changes: +40 HP, +30 Atk, -25 Def, -15 SpD, +10 Spe



Toxicroak [Optimized]
Abilities:
Anticipation / Dry Skin / Poison Touch
Stats: 83 / 126 / 65 / 71 / 75 / 115 | BST: 535
Moves Added: Close Combat, Mach Punch
Summary of Changes: +20 Atk, -10 SpA, +10 SpD, +30 Spe



Spiritomb [Optimized]
Abilities:
Pressure / Infiltrator / Dark Aura
Stats: 70 / 112 / 108 / 112 / 108 / 45 | BST: 555
Added Moves: Phantom Force, Swords Dance, Power Trip, Throat Chop
Summary of Changes: +20 HP, +20 Atk, +20 SpA, +10 Spe



Probopass [Optimized]
Abilities:
Sturdy / Magnet Pull / Levitate
Stats: 70 / 45 / 135 / 105 / 140 / 65 | BST: 560
Moves Added: Shore Up
Summary of Changes: +10 HP, -10 Atk, -10 Def, +30 SpA, -10 SpD, +15 Spe

Explanations later
View attachment 150445
Dusknoir [Optimized]
Type:
Ghost/Fighting
Abilities: Intimidate / Frisk / Iron Fist
Stats: 95/110/135/55/135/45 | BST: 575
Added Moves: Drain Punch, Superpower, Bulk Up, Spirit Shackle, Shadow Bone
Summary of Changes: +50 HP, +10 Attack, -10 Special Attack
Ghost/Fighting Dusknoir is a cliche at this point, but it's a fitting type combination that's unseen outside of Ubers. Its STABs give it perfect coverage and its stat changes focus on Dusknoir's biggest weakness, its low HP stat for a tank. Intimidate makes it even better defensively and Iron Fist gives it some extra strength. The new Ghost-type moves may seem like odd choices, but Spirit Shackle fits with its grim reaper theme and, while Shadow Bone doesn't exactly fit Dusknoir, it certainly fits Duskull.

View attachment 150446
Probopass [Optimized]
Type:
Rock/Electric
Abilities: Magnet Pull / Levitate / Electric Surge
Stats: 80/55/145/100/150/40 | BST: 570
Added Moves: Focus Blast, Shore Up
Summary of Changes: +20 HP, +25 Special Attack
Probopass needed more offensive potential, a typing with less crippling weaknesses and more HP to be able to function. While Rock/Electric gives it an additional Grass weakness, it also reduces its Fighting weakness to a more manageable 2x and keeps a Steel neutrality for Magnet Pull shenanigans. Levitate can cover its Ground weakness, making it more effective defensively, and Electric Surge can make it support its team with terrain while also making its new STAB much stronger.

View attachment 150447
Porygon-Z [Optimized]
Type:
Normal/Psychic
Abilities: Adaptability / Download / Analytic
Stats: 85/60/70/135/75/110 | BST: 535
Added Moves: Focus Blast
Summary of Changes: -20 Attack, +20 Speed
Porygon-Z doesn't need much to be improved. Its abilities and Special Attack were already quite good, but it was way too slow for a Pokémon with basically no bulk and lacked a secondary STAB to use Adaptability with. Normal/Psychic is a rather underrated type combination and Porygon-Z already learns a bunch of Psychic moves, so it makes sense.
View attachment 151884
Porygon-Z [Optimized]
Type:
Normal
Abilities: Adaptability / Download (Surge Surfer)
Stats: 85 / 80 / 70 / 135 / 105 / 100 | BST: 575
Added Moves: Focus Blast, Hyper Voice, Volt Switch
Summary of Changes: + 30 SpDef, + 10 Spe
Porygon-Z already has a (bad) niche in OU, what it needs is more than one trick up its sleeve. It finally gains serviceable special bulk and a better speed tier, in tandem with Focus Blast which serves as fantastic coverage to hit steels (and tyranitar) who resist it's normal STAB. Sure of which, Techno Blast is much more powerful than Tri Attack and has the gimmick of being a coverage move if Porygon wants to forfeit it's item. Surge Surfer may seem odd given that Porygon lacks electric STAB, but a Nasty Plot set would be able to take advantage of the speed boost as well as boosted thunderbolts.
Vote for your favs
 
Dusknoir: Anaconja, Jamis361, Kazami
Toxicroak: Anaconja, G-Luke
Spiritomb: G-Luke, Anaconja
Probopass: Jamis361, Kazami, Anaconja
Porygon-Z: koista12, Kazami, Anaconja

Probably won’t be able to submit for a little while, but some of the ideas are really good!
 
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Dusknoir: Jamis361, Kazami, Anaconja
Toxicroak: G-Luke, Anaconja
Spiritomb: Anaconja, G-Luke
Probopass: Kazami, G-Luke, Jamis361
Porygon-Z: Kazami, Anaconja, koista12
 
Dusknoir: Jamis361, Kazami, G-Luke
Toxicroak: G-Luke, Anaconja
Spiritomb: Anaconja, G-Luke
Probopass: Jamis361, Kazami, G-Luke
Porygon-Z: koista12, Kazami, Anaconja
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Winners




Dusknoir [Optimized]
Abilities:
Levitate / Unaware / Fighting Spirit
Fighting Spirit:
Powers up Fighting-type moves by 50% (Steelworker clone).
Stats: 100/100/135/65/135/35 | BST: 570
Added Moves: Drain Punch, Superpower, Knock Off, Bulk Up, Soul Leech
Soul Leech: 80BP, 100% acc, 10PP, Ghost-type, Physical, contact, leeches 50% damage dealt (Leech Life clone).
Summary of Changes: +55 HP, -10 Spe



Probopass [Optimized]
Abilities:
Levitate / Magnet Pull / Steelworker
Stats: 100/60/135/95/140/40 | BST: 570
Added Moves: Recover, Rapid Spin, Calm Mind
Summary of Changes: +40 HP, +5 Atk, -10 Def, +20 SpA, -10 SpD



Toxicroak [Optimized]
Abilities:
Anticipation / Dry Skin / Poison Touch
Stats: 83 / 126 / 65 / 71 / 75 / 115 | BST: 535
Moves Added: Close Combat, Mach Punch
Summary of Changes: +20 Atk, -10 SpA, +10 SpD, +30 Spe



Spiritomb [Optimized]
Abilities: Pressure / Infiltrator / Sheer Force
Stats: 70/112/108/112/108/35 (545 BST)
Added Moves: Night Daze, Strength Sap, Phantom Force, Swords Dance
Summary of Changes: +20 HP, +20 Atk, +20 SpA

Porygon-Z [Optimized]
Type:
Normal
Abilities: Adaptability / Download (Surge Surfer)
Stats: 85 / 80 / 70 / 135 / 105 / 100 | BST: 575
Added Moves: Focus Blast, Hyper Voice, Volt Switch
Summary of Changes: + 30 SpDef, + 10 Spe

On mobile so I'll get sprites later, but the next slate is

Mightyeena
Grumpig
Hariyama
Cacturne
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor


Mightyena [Optimized]
Abilities: Intimidate / Guts / Moxie
Stats: 80/110/80/60/80/110 (520 BST)
Added Moves: Earthquake, Stomping Tantrum, Pursuit
Summary of Changes: +10 HP, +20 Atk, +10 Def, +20 SpD, +40 Spe
Description: Can choose to be a Pursuit trapper, revenge killer, stallbreaker, or sweeper, depending on the ability.



Grumpig [Optimized]
Abilities: Thick Fat / Own Tempo / Filter
Stats: 110/45/65/110/110/50
Added Moves: Wish, Knock Off, U-Turn
Summary of Changes: +30 HP, +20 SpA, -30 Spe
Description: Specially defensive wall that takes less damage from SE attacks and can pass big Wishes.



Hariyama [Optimized]
Abilities: Thick Fat / Guts / Gluttony
Stats: 144/140/60/40/60/40
Added Moves: none
Summary of Changes: +20 Atk, -10 Spe
Description: Very powerful Trick Room sweeper, being able to either switch in on status or pull off a Belly Drum sweep.



Cacturne [Optimized]
Abilities: Sand Rush / Rough Skin / Water Absorb
Stats: 80/125/80/125/80/80
Added Moves: Knock Off, Power Whip, Pursuit, Recover, Parting Shot
Summary of Changes: +10 HP, +10 Atk, +20 Def, +10 SpA, +20 SpD, +25 Spe
Description: Powerful sand attacker, being able to utilize either physical or special.​
 


Grumpig [Optimized]
Abilities:
Thick Fat / Gluttony / Rattled
Stats: 100/65/85/110/130/80 | BST: 570
Added Moves: Slack Off, Nasty Plot, Belly Drum, Power Trick, Dazzling Gleam
Summary of Changes: +20 to all stats except Spe
Competitive: With access to the ability Rattled, Grumpig could fulfill a yet-to-be-seen niche: a wall that takes advantages of its weaknesses by boosting its Speed. This allows it to throw off fast Toxics or T-waves, or it can run a fast but still bulky Nasty Plot set that takes advantage of U-turn pivots and stray Foul Plays. Its decent physical bulk and great Special bulk ensure that it will take plenty of super-effective hits. Slack Off is there for recovery, and Gleam just helps it deal with Dark-types. Thick Fat gives it two extra resistances if Rattled isn’t your thing, and Power Trick+Belly Drum+Gluttony is a huge meme.​
 
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Mightyena [Optimized]
Abilities
: Intimidate / Strong Jaw / Moxie (HA)
Stats: 80 HP / 110 Atk / 85 Def / 60 SpA / 75 SpD / 90 Spe | BST: 500
Added Moves: Psychic Fangs, Swords Dance, Superpower, Parting Shot, U-turn
Summary of Changes: +10 HP, +20 Atk, +15 Def, +15 SpD, +20 Spe

Mightyena is a Swords Dance sweeper, with Intimidate weakening physical threats to provide a chance to set up, Strong Jaw boosting its Crunch and its coverage moves, and Moxie allowing it to snowball.



Grumpig [Optimized]
Abilities
: Thick Fat / Magic Guard / Gluttony (HA)
Stats: 100 HP / 45 Atk / 75 Def / 100 SpA / 130 SpD / 80 Spe | BST: 530
Added Moves: Earth Power, Stealth Rock, Slack Off
Summary of Changes: +20 HP, +10 Def, +10 SpA, +20 SpD

Grumpig gains a Ground typing for a useful secondary STAB and makes Thick Fat a more enticing ability to use. Its bulk was increased considerably, especially its special bulk. Slack Off gives it the reliable recovery it always wanted, and now it can set Stealth Rock too.



Hariyama [Optimized]
Abilities
: Thick Fat / Guts / Sheer Force (HA)
Stats: 160 HP / 120 Atk / 75 Def / 40 SpA / 75 SpD / 50 Spe | BST: 520
Added Moves: Drain Punch, Recover
Summary of Changes: +16 HP, +15 Def, +15 SpD

Hariyama can run Flame Orb with Guts to become a powerful bulky attacker, now with Drain Punch and Recover for recovery.



Cacturne [Optimized]
Abilities
: Sand Veil / Sand Rush / Water Absorb (HA)
Stats: 70 HP / 120 Atk / 70 Def / 120 SpA / 70 SpD / 65 Spe | BST: 515
Added Moves: Power Whip, Wood Hammer, Leaf Blade, Knock Off, Pursuit, Throat Chop, Power Trip, Memento
Summary of Changes: +5 Atk, +10 Def, +5 SpA, +10 SpD, +10 Spe

Cacturne is a potentially deadly sand sweeper that can go physical or special with Swords Dance or Nasty Plot.​
 

Name: Mightyena [Optimized]
Stats: 80/120/80/60/70/103 (+10 HP, +30 Atk, +10 Def, + 10 SpD, + 33 Spe, BST 513)
Ability: Intimidate / Quick Feet (HA: Moxie)
Typing:

New Moves: Close Combat, Drain Punch, Knock Off, Poison Jab, Psychic Fangs, Swords Dance


Name: Grumpig [Optimized]
Stats: 100/45/80/95/140/82 (+20 HP, +15 Def, +5 SpA, +30 SpD, +2 Spe, BST 537)
Ability: Thick Fat / Fear Absorb* (HA: Gluttony)
*Fear Absorb - Volt / Water Absorb clone for Dark-type moves
Typing:

New Moves: Dazzling Gleam, Ice Beam, Recover



Name: Hariyama [Optimized]
Stats: 144/142/70/40/70/65 (+20 Atk, +10 Def, +10 SpD, + 15 Spe, BST 529)
Ability: Thick Fat / Guts / Sheer Force (HA)
Typing:

New Moves: Assurance, Automize, Drain Punch, Iron Defense, Meteor Mash, Pursuit


Name: Cacturne [Optimized]
Stats: 70/127/60/95/72/111 (+12 Atk, -20 SpA, +12 SpD +56 Spe, BST 535)
Ability: Sand Veil / Sand Rush (HA: Water Absorb)
Typing:

New Moves:
Memento, Rock Slide, Stone Edge, Stealth Rock, Toxic Spikes, U-turn
 
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