SM OU Please Rate my Team

Which Mega Pokemon Should I Use

  • Lopunny

    Votes: 4 40.0%
  • Sharpedo

    Votes: 1 10.0%
  • Heracross

    Votes: 0 0.0%
  • Pinsir

    Votes: 0 0.0%
  • Alakazam

    Votes: 5 50.0%
  • Scizor

    Votes: 0 0.0%

  • Total voters
    10
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Power Whip
- Gyro Ball
Ferrothorn is my switch in right after landorus because of his resistance to water. With the leftovers and leech seed I can keep Ferrothorn relatively healthy and strong. Gyro ball and power whip are both very strong attacks that can do substantial damage to opponents. The 0 Spe IVs and Sassy nature get ferrothorns speed as low as possible to make gyro ball a hard hitting attack. Spikes is a good hazard that can be layered three times for maximum damage.

Heatran @ Firium Z
Ability: Flash Fire
EVs: 252 HP / 128 SpD / 128 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran is who I switch into after ferrothorn. Because Ferrothorn is four times weak to fire, it temps my opponents to use a fire type attack, and Heatrans ability in flash fire gives him an attack boost and takes no damage from fire type attacks. Magma storm is a very good attack because of its secondary effect and inferno overdrives power. Earth power is good against other heatrans because he is a switch in to himself. Stealth Rock is another good hazard that damage pokemon and take away sturdy and focus sashes.

Zeraora @ Shuca Berry
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Grass Knot
- Volt Switch
Zeraora does a crazy good amount of damage with plasma fists and close combat. He is my main answer to swift swim teams because with Pelipper being the only viable rain set up, Plasma fist is four times effective against it. Since Mega Swampert is the most common Swift Swim used, have grass knot on this mon is very important because he can knock out Swampert in two hits. The Shuca Berry allows zeraora to be able to take an earthquake.

Lopunny-Mega @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Fake Out
- High Jump Kick
- Ice Punch
Lopunny is a very heavy hitter and with his two STAB attacks in frustration and high jump kick, he can take out most pokemon in two hits. Fake out will always go first and is helpful to get rid of focus sashes and sturdy. It also helps to scout for switch ins so you can always use the correct attack. Ice punch is helpful because it can take out landorus in one hit. Lopunny is a very good sweeper because of her speed and high attack.

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Moonblast
- Hidden Power [Fire]
Tapu Lele is my switch in for fighting attacks and the choice specs give him a very high special attack stat that can do crazy damage to most targets. Hp fire is a very good attack athat can do high damage to steel types because he is weak to steel type attacks. Psychic and Psyshock are both used depending on if the special defense or defense stat is higher. Timid nature gives Tapu Lele a higher speed stat because his Sp Atk stat is already very high.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- U-turn
- Defog
- Earthquake
- Stone Edge
Landorus-Therain is the most versatile pokemon on my team because of his Scarf that lets him move first ninety percent of the time. I usually U-Turn right out of the bat because I can see if my opponent switches. I can defog if there are too many hazards. I can switch into landorus while my opponents are using a ground attack. This will make them want to switch out next turn, so I can use U-Turn and get the type advantage again.

Thank you very much! I am open to all advice. If it seems like a pokemon is useless, or I need a specific mon, please let me know! I am also trying out different mega mons so lopunny can be changed.
 
Last edited:
Oh god this was painful to read, there's no space to differentiate between sets. If you're going to make a RTM, make sure is at least readable.


Changes (Mons)
rotom-wash.gif
<---
zeraora.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog

Rotom Wash is quite the most annoying mon to face for a lot of Ground types like Garchomp, Landorus-T, Mega Swampert, among others (except Mold Breaker Excadrill), which means it has a lot of opportunities to remove hazards away. However, it's lack of reliably recovery limits it's ability to check the aformentioned threats, and leaving it vulnerable to status as well.

alakazam-mega.gif
<---
lopunny-mega.gif

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Recover

Megazam has better synergy alongside Lele than Mega Lopunny due to it's Psychic typing and superior speed. Trace let's you revenge kill Mega Swampert/Kingdra & Sand Rush Excadrill, as well as checking non-Corkscrew Crash Heatran.

greninja.gif
<---
heatran.gif

Greninja @ Fightinium Z
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Low Kick
- Night Slash
- Ice Beam
- Night Slash/Dark Pulse

While Heatran may seem as a superior check to Steel types, physical based Greninja has the surprise factor and a better matchup against Flying-type Defoggers. Night Slash is preffered over Dark Pulse because it's bigger damage output against Jirachi, Mega Latias and other mons with better Special Defense, while Dark Pulse can be used for Slowbro.

Changes (Sets)

landorus-therian.gif

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- U-turn

This set allow Lando to better check physical attackers, while offering a slow U-turn to pair with Rotom-W's Slow Volt Switch, as well as setting up rocks. HP Ice let's you check opposing Ground types.
 
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Oh god this was painful to read, there's no space to differentiate between sets. If you're going to make a RTM, make sure is at least readable.


Changes (Mons)
rotom-wash.gif
<---
zeraora.gif

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog

Rotom Wash is quite the most annoying mon to face for a lot of Ground types like Garchomp, Landorus-T, Mega Swampert, among others (except Mold Breaker Excadrill), which means it has a lot of opportunities to remove hazards away. However, it's lack of reliably recovery limits it's ability to check the aformentioned threats, and leaving it vulnerable to status as well.

alakazam-mega.gif
<---
lopunny-mega.gif

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Recover

Megazam has better synergy alongside Lele than Mega Lopunny due to it's Psychic typing and superior speed. Trace let's you revenge kill Mega Swampert/Kingdra & Sand Rush Excadrill, as well as checking non-Corkscrew Crash Heatran.

greninja.gif
<---
heatran.gif

Greninja @ Fightinium Z
Ability: Protean
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Low Kick
- Night Slash
- Ice Beam
- Night Slash/Dark Pulse

While Heatran may seem as a superior check to Steel types, physical based Greninja has the surprise factor and a better matchup against Flying-type Defoggers. Night Slash is preffered over Dark Pulse because it's bigger damage output against Jirachi, Mega Latias and other mons with better Special Defense, while Dark Pulse can be used for Slowbro.

Changes (Sets)

landorus-therian.gif

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Earthquake
- Hidden Power [Ice]
- Stealth Rock
- U-turn

This set allow Lando to better check physical attackers, while offering a slow U-turn to pair with Rotom-W's Slow Volt Switch, as well as setting up rocks. HP Ice let's you check opposing Ground types.

Thank you for the advice. Would you even change heatran for gren . whith the immunity to fire? I just think that is more important. I am probably wrong, but am just trying to understand your reasoning.
 
Thank you for the advice. Would you even change heatran for gren . whith the immunity to fire? I just think that is more important. I am probably wrong, but am just trying to understand your reasoning.
Doesn't Rotom-W work as a fire resistance already? Nobody really mind Will-o-Wisp on the team (except Greninja) since they are more into special attack (and Lando's Earthquake is more for Ground Weaks, which rarely carry a move that burns consistently).
 
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