I was really tempted to choose a different title
Bull's Eye
Tapu Bulu has gotten really, really good recently. I remember how just several months ago, it was using an Assault Vest set with Wood Hammer. Now that the Specially Defensive Swords Dance set has become so popular it outclassed AV and became its main set, Tapu Bulu is sitting at A+. I was really excited to try out Tapu Bulu, but I haven't until I made this team a couple of weeks ago. While I do like how it's turning out, it really needs a few more tweaks.
The Team:
Tapu Bulu
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis
Tapu Bulu is used as a wallbreaker, and I often like to use them to soak up hits. I chose this EV spread because 248 HP, 252 Special Defense, and a Careful nature helps Bulu survive super effective hits, like Heatran's Magma Storm and Tornadus-T's Hurricane. I didn't maximize the HP because 248 HP gives you more recovery from Leftovers and Grassy Surge. (I don't know how the math works, I'm just repeating what people told me in the chatroom) I put the rest into Defense. I'm using Leftovers because it heps keep Tapu Bulu healthy by providing passive recovery, and it recovers quite a bit when in Grassy Terrain! Swords Dance helps Tapu Bulu break past Clefable and Reuniclus. Horn Leech is a good move that does a good amount of damage under the terrain, and recovers a nice amount of HP. Superpower is for dealing with Steel types like Heatran and Ferrothorn. Because 4 recovery options isn't enough, Synthesis is for more reliable recovery, especially when it forces something to switch out.
Heatran
Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran forms a nice core with Tapu Bulu, as it can absorb any Poison or Fire moves that come their way. Heatran is also able to trap the opponent and damage them a little each turn. This can be useful when facing stall. Earth Power is used to hit other Heatran, as well as Toxapex. Taunt shuts down passive walls like Toxapex and Chansey, making them easier to deal with. Stealth Rock, well, duh. The 252 Speed EVs is used to outspeed Timid Magearna and speed tie most other Heatran. I'm using Firium Z to fire off a poweful Inferno Overdrive, which KOs Mega Sableye after Magma Storm damage and OHKO Tangrowth before it can pull off an Earthquake.
Kartana
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off
I've been loving Kartana lately! I chose them because they formed a nice core with Tapu Bulu. Because of Kartana's already sky high attack stat and good STAB move, Grassy Terrain turns it into a monster! Kartana also blocks any Poison moves like Sludge Wave. Beast Boost also makes it a devastating sweeper. Leaf Blade is Kartana's best STAB move, especially with its high crit rate. Sacred Sword compliments this because it can hit Heatran, Ferrothorn, and other Steel types and it ignores stat changes. Smart Strike is used to hit opposing Tapu Bulu and Clefable. Knock Off is used to cripple Pokemon that wall Kartana, like Zapdos and Celesteela. I’ve been using Choice Scarf because I kept having scenarios where I wished I was scarfed, particularly when facing one of my bigger threats in Mega Lopunny.
Sacred Sword vs. 0 HP / 0 Def Lopunny-Mega: 266-314 (98.1 - 115.8%) -- guaranteed OHKO after Stealth Rock
And, surprise surprise, Lopunny can OHKO with HJK, so Scarf really helps out here.
I was also recommended Scarf Victini and Zapdos, but I wasn’t really feeling the latter and I still gotta try Victini. I wanna know what you guys think!
Tornadus-T
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Tornadus is meant to be a pivot. He’s meant to help with Lopunny, especially when it comes to their strong physical attacks. Rocky Helmet is meant to punish these attackers and U-Turn users like Landorus or Mega Scizor. It also hurts Bulu and Kartana. Hurricane is meant to hit Kartana, Tapu Bulu, and Mega Medicham. Knock Off cripples Pokemon that resist Hurricane and would otherwise wall Tornadus, like Celesteela, Zapdos, and Heatran. U-Turn helps Tornadus serve as a pivot and bring in teammates safely. Maximum HP investment allows Tornadus to take hits from Kartana, Tapu Bulu, and non-Stone Edge Landorus-T.
Ash Greninja
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Ash Greninja is a very versatile mon that can be a sweeper, wallbreaker, or cleaner. I'm using Hydro Pump because it is a powerful move that lets Ash Greninja grab more KO's than a move like Surf, though I have to pray to RNGesus that it hits. Water Shuriken is a powerful, 3-hit priority move that helps it revenge kill. Dark Pulse is meant to hit Pokemon that resist Hydro Pump, like Toxapex (sort of, it's still a hard matchup), Tapu Fini, and Gastrodon. It also deals with non-Scarfed variants of Kartana. While both Hydro Pump and Dark Pulse secure the OHKO, do you really wanna miss a Hydro Pump against a Kartana? Spikes is really helpful to wear down the opposing team and helps to grab KOs, most noticeably, it puts Toxapex into a 2HKO range from Dark Pulse. Choice Specs significantly boosts Greninja's attacking power, and it doesn't come with the Life Orb recoil penalty.
Some people (neomon) have also recommended Protean Greninja. It's a bit of an untraditional set, but they recommended this set:
Mega Medicham
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Mega Medicham is used as a wallbreaker. Fake Out is used to deal chip damage, finish off weakened threats like Ash Greninja, Mega Alakazam, and Tapu Koko, and it's good for scouting to see if the opponent will switch or not. High Jump Kick is a hard hitting STAB Fighting move, which is deadly since Medicham has Pure Power. Zen Headbutt hits Toxapex, Amoonguss, and Mega Venusaur. Ice Punch is used to provide a good amount of coverage alongside High Jump Kick, being able to super effectively hit Landorus, Tornadus, Zapdos, and the Mega Lati Twins. Most noticeably, it can 2HKO Mega Latias. I'm using a Jolly nature to outspeed Kyurem-B, Tapu Lele, and Landorus-T. Telepathy is used over Pure Power in its base form because it stops Ditto from abusing Pure Power before Medicham mega evolves. While this is a rare case, there is no reason for Medicham to stay in its base form anyway.
Threats
Mega Lopunny
Tangrowth
Zapdos
Mega Medicham
Stall
Stall teams are a really bad match up for me. Pokemon like Alomomola, and the aforementioned Tangrowth and Zapdos really make it hard for me. These Pokemon just don't die...
Rotom Wash
I know I have 2 Grass types, but they're both physical and I'm afraid of Will-o-Wisp.
Also Kartana has absolute garbage special defense.
Bull's Eye
Tapu Bulu has gotten really, really good recently. I remember how just several months ago, it was using an Assault Vest set with Wood Hammer. Now that the Specially Defensive Swords Dance set has become so popular it outclassed AV and became its main set, Tapu Bulu is sitting at A+. I was really excited to try out Tapu Bulu, but I haven't until I made this team a couple of weeks ago. While I do like how it's turning out, it really needs a few more tweaks.
The Team:
Tapu Bulu
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis
Tapu Bulu is used as a wallbreaker, and I often like to use them to soak up hits. I chose this EV spread because 248 HP, 252 Special Defense, and a Careful nature helps Bulu survive super effective hits, like Heatran's Magma Storm and Tornadus-T's Hurricane. I didn't maximize the HP because 248 HP gives you more recovery from Leftovers and Grassy Surge. (I don't know how the math works, I'm just repeating what people told me in the chatroom) I put the rest into Defense. I'm using Leftovers because it heps keep Tapu Bulu healthy by providing passive recovery, and it recovers quite a bit when in Grassy Terrain! Swords Dance helps Tapu Bulu break past Clefable and Reuniclus. Horn Leech is a good move that does a good amount of damage under the terrain, and recovers a nice amount of HP. Superpower is for dealing with Steel types like Heatran and Ferrothorn. Because 4 recovery options isn't enough, Synthesis is for more reliable recovery, especially when it forces something to switch out.
Heatran
Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran forms a nice core with Tapu Bulu, as it can absorb any Poison or Fire moves that come their way. Heatran is also able to trap the opponent and damage them a little each turn. This can be useful when facing stall. Earth Power is used to hit other Heatran, as well as Toxapex. Taunt shuts down passive walls like Toxapex and Chansey, making them easier to deal with. Stealth Rock, well, duh. The 252 Speed EVs is used to outspeed Timid Magearna and speed tie most other Heatran. I'm using Firium Z to fire off a poweful Inferno Overdrive, which KOs Mega Sableye after Magma Storm damage and OHKO Tangrowth before it can pull off an Earthquake.
Kartana
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off
I've been loving Kartana lately! I chose them because they formed a nice core with Tapu Bulu. Because of Kartana's already sky high attack stat and good STAB move, Grassy Terrain turns it into a monster! Kartana also blocks any Poison moves like Sludge Wave. Beast Boost also makes it a devastating sweeper. Leaf Blade is Kartana's best STAB move, especially with its high crit rate. Sacred Sword compliments this because it can hit Heatran, Ferrothorn, and other Steel types and it ignores stat changes. Smart Strike is used to hit opposing Tapu Bulu and Clefable. Knock Off is used to cripple Pokemon that wall Kartana, like Zapdos and Celesteela. I’ve been using Choice Scarf because I kept having scenarios where I wished I was scarfed, particularly when facing one of my bigger threats in Mega Lopunny.
Sacred Sword vs. 0 HP / 0 Def Lopunny-Mega: 266-314 (98.1 - 115.8%) -- guaranteed OHKO after Stealth Rock
And, surprise surprise, Lopunny can OHKO with HJK, so Scarf really helps out here.
I was also recommended Scarf Victini and Zapdos, but I wasn’t really feeling the latter and I still gotta try Victini. I wanna know what you guys think!
Tornadus-T
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Tornadus is meant to be a pivot. He’s meant to help with Lopunny, especially when it comes to their strong physical attacks. Rocky Helmet is meant to punish these attackers and U-Turn users like Landorus or Mega Scizor. It also hurts Bulu and Kartana. Hurricane is meant to hit Kartana, Tapu Bulu, and Mega Medicham. Knock Off cripples Pokemon that resist Hurricane and would otherwise wall Tornadus, like Celesteela, Zapdos, and Heatran. U-Turn helps Tornadus serve as a pivot and bring in teammates safely. Maximum HP investment allows Tornadus to take hits from Kartana, Tapu Bulu, and non-Stone Edge Landorus-T.
Ash Greninja
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Ash Greninja is a very versatile mon that can be a sweeper, wallbreaker, or cleaner. I'm using Hydro Pump because it is a powerful move that lets Ash Greninja grab more KO's than a move like Surf, though I have to pray to RNGesus that it hits. Water Shuriken is a powerful, 3-hit priority move that helps it revenge kill. Dark Pulse is meant to hit Pokemon that resist Hydro Pump, like Toxapex (sort of, it's still a hard matchup), Tapu Fini, and Gastrodon. It also deals with non-Scarfed variants of Kartana. While both Hydro Pump and Dark Pulse secure the OHKO, do you really wanna miss a Hydro Pump against a Kartana? Spikes is really helpful to wear down the opposing team and helps to grab KOs, most noticeably, it puts Toxapex into a 2HKO range from Dark Pulse. Choice Specs significantly boosts Greninja's attacking power, and it doesn't come with the Life Orb recoil penalty.
Some people (neomon) have also recommended Protean Greninja. It's a bit of an untraditional set, but they recommended this set:
Greninja @ Expert Belt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power Fire
- Spikes
Well, they just mentioned the moves and the item. I just took the EV spread and nature from the traditional Protean set. It's meant to help against stall.
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Hidden Power Fire
- Spikes
Well, they just mentioned the moves and the item. I just took the EV spread and nature from the traditional Protean set. It's meant to help against stall.
Mega Medicham
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Mega Medicham is used as a wallbreaker. Fake Out is used to deal chip damage, finish off weakened threats like Ash Greninja, Mega Alakazam, and Tapu Koko, and it's good for scouting to see if the opponent will switch or not. High Jump Kick is a hard hitting STAB Fighting move, which is deadly since Medicham has Pure Power. Zen Headbutt hits Toxapex, Amoonguss, and Mega Venusaur. Ice Punch is used to provide a good amount of coverage alongside High Jump Kick, being able to super effectively hit Landorus, Tornadus, Zapdos, and the Mega Lati Twins. Most noticeably, it can 2HKO Mega Latias. I'm using a Jolly nature to outspeed Kyurem-B, Tapu Lele, and Landorus-T. Telepathy is used over Pure Power in its base form because it stops Ditto from abusing Pure Power before Medicham mega evolves. While this is a rare case, there is no reason for Medicham to stay in its base form anyway.
Threats
Mega Lopunny
Tangrowth
Zapdos
Mega Medicham
Stall
Stall teams are a really bad match up for me. Pokemon like Alomomola, and the aforementioned Tangrowth and Zapdos really make it hard for me. These Pokemon just don't die...
Rotom Wash
I know I have 2 Grass types, but they're both physical and I'm afraid of Will-o-Wisp.
Also Kartana has absolute garbage special defense.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis
Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis
Heatran @ Firium Z
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Knock Off
Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Defog
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Ice Punch
Replays
Wins:
https://replay.pokemonshowdown.com/gen7ou-864451495
http://replay.pokemonshowdown.com/gen7ou-864457471
Losses:
Attachments
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