[OVERVIEW]
Dusclops differentiates itself from other stall staples by being one of the bulkiest walls in the metagame due to Eviolite. This bulk allows Dusclops to check several Pokemon in one slot such as Z-Me First Pinsir, Silvally-Dragon, and Swanna. Dusclops also has access to Pressure, which allows it to outlast several of its foes by draining their PP, forcing them to Struggle. This is great for bulkier teams that would otherwise have a rough matchup with the aforementioned wallbreakers. However, Dusclops doesn't sport any useful resistances to complement its fantastic bulk; in fact, its weakness to Dark exacerbates Dusclops' heavy reliance on Eviolite to maintain its bulk, compounded by the prevalence of Knock Off users such as Leafeon and Pawniard. Dusclops also doesn't have access to any reliable recovery options outside of Rest, meaning it has to rely on Sleep Talk pulling out the correct moves. Lastly, Dusclops also has to rely on Seismic Toss to deal significant damage to foes, further hampering its matchup versus Ghost-types such as Gourgeist-XL and opposing Dusclops, showcasing its overall passivity.
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Will-O-Wisp
move 4: Seismic Toss
item: Eviolite
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Atk
[SET COMMENTS]
Moves
========
Rest allows Dusclops to keep itself healthy enough to check foes throughout the entire match and is useful for stalling out foes. Sleep Talk allows Dusclops to potentially use Will-O-Wisp or Seismic Toss while asleep, somewhat circumventing its passivity . Will-O-Wisp burns physical attackers such as Pinsir, Electivire, and Silvally-Fighting and provides means of dealing residual damage against them. Will-O-Wisp also acts as a deterrent for Dark-types such as Pawniard from directly switching in. Seismic Toss bypasses Dusclops' awful offensive stats with a fixed damage output attack that 4HKOs the majority of the metagame.
Set Details
========
Dusclops' maximum HP and Defense EVs alongside its Bold nature allows it to check physical attackers such as Golem and Pinsir lacking Knock Off. Eviolite boosts Dusclops’ Defense and Special Defense, giving it a discernible defensive niche over Dusknoir. Pressure uses up two PP for every one attack unleashed against Dusclops, allowing Dusclops to easily drain Pokemon out of moves that have low PP such as Floatzel's Liquidation and Golem's Stone Edge.
Usage Tips
========
Dusclops should be used to primarily check special attackers such as Silvally-Water, Silvally-Dragon, and Choice Scarf Chatot, although it can still check physical attackers such as Z-Me First Pinsir and Silvally-Fighting by virtue of its typing. Rest is Dusclops' only means of somewhat reliable recovery and should consider when the most opportune time to use Rest is. Using Rest too early can use up PP faster than expected and force Dusclops to passively rely on Sleep Talk to pull the correct moves. Dusclops should use Will-O-Wisp against common physical attackers such as Electivire and Z-Me First Pinsir. Knocking Off Dusclops is the most common way to cripple Dusclops, as by removing its Eviolite, Dusclops becomes easier to beat. Dusclops should always scout for Knock Off from common users such as Komala by going into a dedicated Knock Off resist such as Silvally-Fighting Secondarly, Toxic users such as Bronzor and Cradily can all force Dusclops to Rest prematurely, so Dusclops should switch out into a Toxic-immune Pokemon such as Muk or Mawile. Lastly, Pursuit users such as Silvally-Dark can trap a weakened Dusclops, so double-switching is the most optimal play.
Team Options
========
Pokemon who check common threats such as Leafeon and Electivire, like Altaria and Avalugg, complement Dusclops very well, forming a solid defensive core. Pokemon that can absorb Knock Off such as Silvally-Fighting and Z-Toxic and Z-Spite variants of Pyukumuku make great teammates, as Dusclops tends to draw the attention of Knock Off users such as Komala and Pawniard due to its Dark weakness and reliance on its Eviolite for bulk. Pyukumuku is also notable for checking several setup sweepers such as Focus Blast Simipour and Swords Dance Pinsir due to its fantastic ability Unaware, a crucial element of the stall archetypes Dusclops fits best on. Pokemom such as Lickilicky and Komala are important teammates, as opposing Ghost-types such as Gourgeist-XL are immune to Seismic Toss and don't really care about Will-O-Wisp. They don't appreciate being Leech Seeded as they switch into Gourgeist-XL, however. Dusclops fits primarily on stall teams, which necessitate both entry hazards and entry hazard control. Bulky Pokemon that have access to Stealth Rock and Spikes such as Golem, Bronzor, and Quilladin are crucial for chipping away at the opposing team's health, while Rapid Spin and Defog users such as Komala, Altaria, and Vibrava ensure Dusclops' own team doesn't get worn down too quickly.
[STRATEGY COMMENTS]
Other Options
=============
Night Shade is comparative to Seismic Toss in that it deals fixed damage to Ghost-types such as Gourgeist-XL and Misdreavus that Dusclops wouldn't be able to hit otherwise. However, being able to hit Normal-types such as Kecleon and Silvally is way more important. Furthermore, without Seismic Toss, Heal Bell Lickilicky, Substitute variants of Bouffalant and Vigoroth, as well as Comatose Komala would otherwise be able to fully wall Dusclops. Dusclops may seem to be a fantastic PP stall with Pressure and the combination of Spite and Mean Look. However, Pyukumuku is better in this role despite lacking Pressure due to its inability to be overcome by Pokemon such as Simisear that can set up against Dusclops thanks to Unaware or its weakness and susceptibility to Knock Off. Toxic can be used over Will-O-Wisp to gain more residual damage against foes and also hits Fire-types such as Rapidash and Combusken. However, the utility of halving a foe's Attack stat is too meaningful for the specially-invested Dusclops. A set consisting of Calm Mind, Ice Beam, Rest, and Sleep Talk could allow Dusclops to take on the role of a bulky win-con. However, Dusclops is incredibly prone to being Knocked Off while asleep, compromising its bulk and therefore underperforming as a bulky win-con compared to other Pokemon such as Curse Muk.
Checks and Counters
===================
**Eviolite Removal**: Knock Off, Trick, and Switcheroo such as Komala, Choice Scarf Rotom-S, and Choice Specs Floatzel can remove Dusclops’ Eviolite, significantly compromising its bulk, and, in the case of the latter two, can completely cripple Dusclops for the rest of the game.
**Dark-types**: Dark-types such as Pawniard and Silvally-Dark all threaten to either 2HKO or 3HKO Dusclops. The former two in particular are notable for their access to STAB Knock Off, removing Dusclops’ Eviolite and making it easier to KO. They all do not appreciate being burned by Will-O-Wisp, however.
**Setup Sweepers and Wallbreakers**: Pokemon such as Simisear, Choice Specs Beheeyem, and Rampardos can overcome Dusclops’ immense bulk through means of setting up or their sheer strength.
**Ghost-types**: Ghost-types such as special Gourgeist-XL and Misdreavus are immune to Seismic Toss, are unfazed by Will-O-Wisp, and will either wear it down over time with Leech Seed and Foul Play or threaten to 2HKO it with Hex while asleep from Dusclops using Rest.
**Taunt users**: Taunt users such as Floatzel and Fraxure can prevent Dusclops from inducing burn status against its foes and restoring its health, shutting down its walling capabilities considerably.
[CREDITS]
- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[5gen, 296755], [BloodAce0107, 435539], [, ]]
- Grammar checked by: [[, ], [, ]]
Dusclops differentiates itself from other stall staples by being one of the bulkiest walls in the metagame due to Eviolite. This bulk allows Dusclops to check several Pokemon in one slot such as Z-Me First Pinsir, Silvally-Dragon, and Swanna. Dusclops also has access to Pressure, which allows it to outlast several of its foes by draining their PP, forcing them to Struggle. This is great for bulkier teams that would otherwise have a rough matchup with the aforementioned wallbreakers. However, Dusclops doesn't sport any useful resistances to complement its fantastic bulk; in fact, its weakness to Dark exacerbates Dusclops' heavy reliance on Eviolite to maintain its bulk, compounded by the prevalence of Knock Off users such as Leafeon and Pawniard. Dusclops also doesn't have access to any reliable recovery options outside of Rest, meaning it has to rely on Sleep Talk pulling out the correct moves. Lastly, Dusclops also has to rely on Seismic Toss to deal significant damage to foes, further hampering its matchup versus Ghost-types such as Gourgeist-XL and opposing Dusclops, showcasing its overall passivity.
[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Will-O-Wisp
move 4: Seismic Toss
item: Eviolite
ability: Pressure
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Atk
[SET COMMENTS]
Moves
========
Rest allows Dusclops to keep itself healthy enough to check foes throughout the entire match and is useful for stalling out foes. Sleep Talk allows Dusclops to potentially use Will-O-Wisp or Seismic Toss while asleep, somewhat circumventing its passivity . Will-O-Wisp burns physical attackers such as Pinsir, Electivire, and Silvally-Fighting and provides means of dealing residual damage against them. Will-O-Wisp also acts as a deterrent for Dark-types such as Pawniard from directly switching in. Seismic Toss bypasses Dusclops' awful offensive stats with a fixed damage output attack that 4HKOs the majority of the metagame.
Set Details
========
Dusclops' maximum HP and Defense EVs alongside its Bold nature allows it to check physical attackers such as Golem and Pinsir lacking Knock Off. Eviolite boosts Dusclops’ Defense and Special Defense, giving it a discernible defensive niche over Dusknoir. Pressure uses up two PP for every one attack unleashed against Dusclops, allowing Dusclops to easily drain Pokemon out of moves that have low PP such as Floatzel's Liquidation and Golem's Stone Edge.
Usage Tips
========
Dusclops should be used to primarily check special attackers such as Silvally-Water, Silvally-Dragon, and Choice Scarf Chatot, although it can still check physical attackers such as Z-Me First Pinsir and Silvally-Fighting by virtue of its typing. Rest is Dusclops' only means of somewhat reliable recovery and should consider when the most opportune time to use Rest is. Using Rest too early can use up PP faster than expected and force Dusclops to passively rely on Sleep Talk to pull the correct moves. Dusclops should use Will-O-Wisp against common physical attackers such as Electivire and Z-Me First Pinsir. Knocking Off Dusclops is the most common way to cripple Dusclops, as by removing its Eviolite, Dusclops becomes easier to beat. Dusclops should always scout for Knock Off from common users such as Komala by going into a dedicated Knock Off resist such as Silvally-Fighting Secondarly, Toxic users such as Bronzor and Cradily can all force Dusclops to Rest prematurely, so Dusclops should switch out into a Toxic-immune Pokemon such as Muk or Mawile. Lastly, Pursuit users such as Silvally-Dark can trap a weakened Dusclops, so double-switching is the most optimal play.
Team Options
========
Pokemon who check common threats such as Leafeon and Electivire, like Altaria and Avalugg, complement Dusclops very well, forming a solid defensive core. Pokemon that can absorb Knock Off such as Silvally-Fighting and Z-Toxic and Z-Spite variants of Pyukumuku make great teammates, as Dusclops tends to draw the attention of Knock Off users such as Komala and Pawniard due to its Dark weakness and reliance on its Eviolite for bulk. Pyukumuku is also notable for checking several setup sweepers such as Focus Blast Simipour and Swords Dance Pinsir due to its fantastic ability Unaware, a crucial element of the stall archetypes Dusclops fits best on. Pokemom such as Lickilicky and Komala are important teammates, as opposing Ghost-types such as Gourgeist-XL are immune to Seismic Toss and don't really care about Will-O-Wisp. They don't appreciate being Leech Seeded as they switch into Gourgeist-XL, however. Dusclops fits primarily on stall teams, which necessitate both entry hazards and entry hazard control. Bulky Pokemon that have access to Stealth Rock and Spikes such as Golem, Bronzor, and Quilladin are crucial for chipping away at the opposing team's health, while Rapid Spin and Defog users such as Komala, Altaria, and Vibrava ensure Dusclops' own team doesn't get worn down too quickly.
[STRATEGY COMMENTS]
Other Options
=============
Night Shade is comparative to Seismic Toss in that it deals fixed damage to Ghost-types such as Gourgeist-XL and Misdreavus that Dusclops wouldn't be able to hit otherwise. However, being able to hit Normal-types such as Kecleon and Silvally is way more important. Furthermore, without Seismic Toss, Heal Bell Lickilicky, Substitute variants of Bouffalant and Vigoroth, as well as Comatose Komala would otherwise be able to fully wall Dusclops. Dusclops may seem to be a fantastic PP stall with Pressure and the combination of Spite and Mean Look. However, Pyukumuku is better in this role despite lacking Pressure due to its inability to be overcome by Pokemon such as Simisear that can set up against Dusclops thanks to Unaware or its weakness and susceptibility to Knock Off. Toxic can be used over Will-O-Wisp to gain more residual damage against foes and also hits Fire-types such as Rapidash and Combusken. However, the utility of halving a foe's Attack stat is too meaningful for the specially-invested Dusclops. A set consisting of Calm Mind, Ice Beam, Rest, and Sleep Talk could allow Dusclops to take on the role of a bulky win-con. However, Dusclops is incredibly prone to being Knocked Off while asleep, compromising its bulk and therefore underperforming as a bulky win-con compared to other Pokemon such as Curse Muk.
Checks and Counters
===================
**Eviolite Removal**: Knock Off, Trick, and Switcheroo such as Komala, Choice Scarf Rotom-S, and Choice Specs Floatzel can remove Dusclops’ Eviolite, significantly compromising its bulk, and, in the case of the latter two, can completely cripple Dusclops for the rest of the game.
**Dark-types**: Dark-types such as Pawniard and Silvally-Dark all threaten to either 2HKO or 3HKO Dusclops. The former two in particular are notable for their access to STAB Knock Off, removing Dusclops’ Eviolite and making it easier to KO. They all do not appreciate being burned by Will-O-Wisp, however.
**Setup Sweepers and Wallbreakers**: Pokemon such as Simisear, Choice Specs Beheeyem, and Rampardos can overcome Dusclops’ immense bulk through means of setting up or their sheer strength.
**Ghost-types**: Ghost-types such as special Gourgeist-XL and Misdreavus are immune to Seismic Toss, are unfazed by Will-O-Wisp, and will either wear it down over time with Leech Seed and Foul Play or threaten to 2HKO it with Hex while asleep from Dusclops using Rest.
**Taunt users**: Taunt users such as Floatzel and Fraxure can prevent Dusclops from inducing burn status against its foes and restoring its health, shutting down its walling capabilities considerably.
[CREDITS]
- Written by: [[Aaronboyer, 239454]]
- Quality checked by: [[5gen, 296755], [BloodAce0107, 435539], [, ]]
- Grammar checked by: [[, ], [, ]]
Last edited: