Approved by G-Luke
There are currently over 800 Pokemon, with 441 fully evolved Pokemon and even some interesting NFEs. Despite this, A couple of games of OU will show a very centralized metagame, based around a few key Pokemon such as Toxapex, Lando-T, and Tapu Koko, to name a few. This leaves a lot of Pokemon with very interesting concepts in theory (such as Salazzle, a Poison Type that isnt afraid of Steel Types) woefully under-explored and under-utilized.
Enter Metamons.
Firstly, we are starting with a blank metagame. No existing Pokemon are usable in this hypothetical metagame, and as such it has no banlist, just the Sleep Clause Mod and the Species Clause.
I essentially want the submissions and Pokemon we make to form a completely new metagame of 50+ Pokemon, like OU but a bit more focused on niches and under-utilized strategies. Over time, I would like for the submissions to get more metagame centric, relating not to OU but to the metagame we are building here.
Submissions:
Every week there will a slate of 3 Pokemon and the basic concept they fulfill. You have ~five days to completely redesign this Pokemon, including giving it new stats, changing its typing, abilities and even alter its movepool. However, there are a few restrictions to how you may design this Pokemon:
- With a blank metagame, I want to get rid of the power creep, so please make sure you dont make your submissions overly bulky/strong. If I feel your submission is a little out of hand, I will ask you to nerf it bit.
- Refer to the spreadsheet linked below to see the power level of the meta.
- You may include custom abilities and moves, but only if you provide code for them or they are a clone of an existing ability/move.
Name:
Stats:
Typing:
Abilities:
Movepool Additions:
Movepool Removals:
Custom Elements:
How does this fulfill the concept?:
Sample Sets:
Stats:
Typing:
Abilities:
Movepool Additions:
Movepool Removals:
Custom Elements:
How does this fulfill the concept?:
Sample Sets:
You will vote for your top 3 choices in descending order. First vote counts for 3 points, Second for 2, and Third for 1.
Self-Voting is allowed, but only once per slate, and only in the third slot.
Other Important Stuff:
The first thing of note in this Pet Mod are a few mechanics changes, made to provide a metagame that I believe will be much more fun to play. Mechanics changes are down below, and if you have any to suggest please PM me.
- Explosion works like it did back in Gen 4, halving defense before damage calculations.
- There is a new item, Room Extender. It extends the duration of Trick Room, Wonder Room, and Magic Room by 3 turns.
- Moonlight now has 16PP.
The council is show below.
Ardy
Yung Dramps
Demon Dragon
Yung Dramps
Demon Dragon
We also have a discord server! I highly encourage you all to join. The server can be found here.
The Current Slate will (usually) be found in the space below:
Archeops
Concept: Extremely powerful Pokemon balanced by a hindering ability.
Restrictions:
-Must retain Defeatist as its sole ability, which cannot be buffed in any way.
Decidueye
Concept: Physical Grass attacker that relies on a trapping move.
Restrictions:
-Must have 534 BST to line up with Swampert and Delphox.
-Must retain Spirit Shackle or another powerful trapping move and have its exploitation be its primary niche.
-Must be part Grass type.
Necrozma
Concept: Psychic type all-rounder.
Restrictions:
-Must be at least part Psychic type.
Past winners of the slates will be found below:
Name: Ampharos
Stats: 90/70/95/110/95/50
Typing: Electric/Fairy
Abilities: Static/Thick Fat
Movepool Changes(if any): +Moonlight, +Moonblast, +Dazzling Gleam
Other Modifications?: Moonlight has 16 PP
How does this fulfill the concept?: While its movepool leaves some to be desired, Ampharos has a nice defensive typing and ability, and can provide slow pivoting and cleric support.
Sample Sets:
Ampharos @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Moonblast
- Heal Bell
- Moonlight
- Volt Switch
Stats: 90/70/95/110/95/50
Typing: Electric/Fairy
Abilities: Static/Thick Fat
Movepool Changes(if any): +Moonlight, +Moonblast, +Dazzling Gleam
Other Modifications?: Moonlight has 16 PP
How does this fulfill the concept?: While its movepool leaves some to be desired, Ampharos has a nice defensive typing and ability, and can provide slow pivoting and cleric support.
Sample Sets:
Ampharos @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Moonblast
- Heal Bell
- Moonlight
- Volt Switch
Name: Aurorus
Typing: Ice / Rock
Stats: 180 / 120 / 95 / 65 / 55 / 45
Abilities: Sap Sipper / Pressure | Snow Warning (HA)
Movepool Changes(if any): +Slack Off, +Superpower
Other Modifications?:
How does this fulfill the concept?: Absurd physical bulk, an ability that negates one weakness, and great offensive presence should be enough to make up for the fact that half of the opponent's team will be able to do double if not quadruple damage to it. It's still got bad SpD so it won't completely dominate every attacker that doesn't have a type advantage.
Name: Avalugg
Stats: 103 / 112 / 140 / 44 / 73 / 48 (525)
Typing: Ice
Abilities: Sturdy, Heatproof, Fortress
Fortress: User takes half damage from Fighting and Rock type moves (Thick Fat clone)
Movepool Changes(if any): +Heavy Slam, Icicle Crash, Icicle Spear
How does this fulfill the concept?: With its immensely improved Special Defenses and ability catalogue, Avalugg is now a mighty wall that is only really held back by its bad typing. Nonetheless, its new abilities let it somewhat circumvent this, especially Fortress.
Name: Banette
Stats: 88 / 120 / 80 / 72 / 76 / 84 (515)
Typing: Ghost / Dark
Abilities: Insomnia, Intimidate, Unnerve
Movepool Changes(if any): +Bulk Up, Drain Punch, Memento
Other Modifications?: Shadow Claw: 90 BP, 20% chance to lower foe's Defense
How does this fulfill the concept?: Now that it doesn't have piss weak Ghost STAB, it can really exploit that 120 base Attack. Intimidate lets it set up with its typing and Bulk Up. i promise i didn't steal demon dragons' typing with similar stats
Name: Bastiodon
Stats: 65/47/148/47/148/45 (500 BST)
Typing: Steel
Abilities: Filter/Sand Stream
Other Modifications: N/A
Movepool Changes(if any): +Seismic Toss, +Slack Off
How does this fulfill the concept?: Bastiodon's versatility comes from its ability to support the team with sand, chipping many other walls, setting rocks, and phazing.
Sample Set:
Bastiodon @ Smooth Rock / Leftovers
Ability: Sand Stream / Filter
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Seismic Toss
- Stealth Rock
- Slack Off
- Toxic / Roar
Stats: 65/47/148/47/148/45 (500 BST)
Typing: Steel
Abilities: Filter/Sand Stream
Other Modifications: N/A
Movepool Changes(if any): +Seismic Toss, +Slack Off
How does this fulfill the concept?: Bastiodon's versatility comes from its ability to support the team with sand, chipping many other walls, setting rocks, and phazing.
Sample Set:
Bastiodon @ Smooth Rock / Leftovers
Ability: Sand Stream / Filter
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Seismic Toss
- Stealth Rock
- Slack Off
- Toxic / Roar
Name: Bronzong
Stats: 70 / 70 / 85 / 125 / 125 / 55 (525)
Abilities: Heatproof, Heavy Metal, Analytic
Movepool Changes(if any): +Ice Beam, Calm Mind, Energy Ball, Heal Bell
Other Modifications?: Steel/Ghost
How does this fulfill the concept?: It has a great typing and stats and movepool adequate for the role it performs, but it loses the almighty Levitate and its physical bulk, while not terrible, does leave a bit to be desired.
Sample Sets:
Bronzong @ Air Balloon
Ability: Heatproof
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Trick Room
- Calm Mind
- Ice Beam
- Shadow Ball / Flash Cannon
Ability: Heatproof
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Trick Room
- Calm Mind
- Ice Beam
- Shadow Ball / Flash Cannon
Type: Fire/Psychic
Stats: 75/69/72/114/100/104 (534 BST)
Abilities: Blaze/Regenerator
Movepool Changes(if any): +Focus Blast, +U-Turn
Other Modifications?: N/A
How does this fulfill the concept?: Can use Choice Specs, Choice Scarf, Life Orb, Z-Crystals, and Assault Vest well.
Name: Electrode
Stats: 50/90/50/90/50/150
Typing: Electric/Dark
Abilities: Soundproof/Aftermath/Bulletproof
Movepool Changes(if any): +Knock Off, +Pursuit, +Zing Zap, +Dark Pulse, +Nasty Plot
Other Modifications?:
How does this fulfill the concept?: Electrode can Pursuit trap Psychics and Ghosts, even those with Focus Blast.
Sample Sets:
Electrode @ Choice Band
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Soe
Jolly Nature
- Zing Zap
- Pursuit
- Knock Off
- Volt Switch
Electrode @ Darkinium Z
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Soe
Timid Nature
- Nasty Plot
- Thunderbolt
- Dark Pulse
- Hidden Power [Ice]
Stats: 50/90/50/90/50/150
Typing: Electric/Dark
Abilities: Soundproof/Aftermath/Bulletproof
Movepool Changes(if any): +Knock Off, +Pursuit, +Zing Zap, +Dark Pulse, +Nasty Plot
Other Modifications?:
How does this fulfill the concept?: Electrode can Pursuit trap Psychics and Ghosts, even those with Focus Blast.
Sample Sets:
Electrode @ Choice Band
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Soe
Jolly Nature
- Zing Zap
- Pursuit
- Knock Off
- Volt Switch
Electrode @ Darkinium Z
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Soe
Timid Nature
- Nasty Plot
- Thunderbolt
- Dark Pulse
- Hidden Power [Ice]
Name: Pheromosa
Concept: Glass Cannon
Stats: 71 / 122 / 37 / 122 / 37 / 121 (510)
Typing: Bug/Fighting
Abilities: Wonder Skin, Limber
Movepool Changes(if any): -Drill Run, Ice Beam
Other Modifications?:
How does this fulfill the concept?: With these changes, Pheromosa can now be beaten more easily by scarfers, as well as getting walled pretty handily by Salazzle and Bulk Up Swellow. The loss of Beast Boost also prevents dumb snowballing scenarios. Despite this, its speed and strength are still way above average, and it can make the foe second-guess as to whether its physical or specially-based.
Type: Normal
Ability: Technician / Quick Feet | Gluttony ( HA )
Stats: 90 / 92 / 52 / 88 / 78 / 115
Movepool: +Fake Out, +Coil, +U-turn, +Bulldoze, +Nasty Plot, -Belly Drum
Reasoning: Priority lovers eat your heart out. It even outspeeds Rapidash and hits it with Bulldoze, though it will need it weakened a bit to OHKO. The buffed Shadow Claw is another coverage option that it ( all Linoone subs ) gets. Fake Out / Extremespeed / Bulldoze / U-turn @ Silk Scarf or Life Orb is probably the most likely set. However, it has quite a few coverage moves it could use, as well as a few gimmick options with its other abilities.
Rapidash
Type: Fire / Ground
Concept: Fast Fire-type physical attacker
Stats: 85 / 100 / 70 / 80 / 60 / 110
Abilities: Flame Body / Rattled | Dazzling (HA)
Movepool: +Extremespeed, +U-turn, +Earth Power
Reasoning: This Rapidash is a powerful revenge killer; with great dual STAB of Flare Blitz and High Horsepower, Extremespeed, and Dazzling, it can stop many sweeps in their tracks. The speed tier is above most of the current attackers, but still leaves plenty of room for other things. Salazzle, Tyrantrum, Smeargle and Delphox all are bulkier, more powerful ( except Smeargle ), and have other outstanding traits, so this seems reasonable to me.
Name: Salazzle
Stats: 81 / 82 / 101 / 109 / 63 / 109
Type: Poison / Water
Abilities: Flash Fire / Corrosion | Light Runner*
*Light Runner - This pokemon takes 50% from Ground-type attacks.
Movepool Changes(if any): +Hydro Pump, +Surf, +Scald, -Flame Charge, -Will-o-Wisp, -Overheat
Other Modifications?: None
How does this fulfill the concept?: The problem that Fire/Poison Salazzle has when it comes to countering Steel types is being 4x weak to their most common coverage move, Earthquake. The only type that resists Steel and isn't weak to Ground is Water, so I went with that. The custom ability allows it to at least be neutral to Ground, and because it has solid physical bulk, it should have the ability to switch into defensive Steel types quite easily and set up. It retains a neutral STAB and Fire coverage for checking any other kind of Steel type.
Name: Smeargle
Stats: 85 / 100 / 85 / 100 / 85 / 100 ( 555 BST)
Typing: Normal / Fairy
Abilities: Trace / Technician | Protean (HA)
Other Modifications: Sketch works the same in battle but reverts back to Sketch at the end ( no longer allows it to learn every move ). Z-Sketch still boosts all stats 1 stage.
Movepool Additions:
How does this fulfill the concept?: This Smeargle is an offensive pivot and has several traits that help it hold a team together. First, it has revenge-killing ability thanks to strong coverage and prioirity. It can also serve as a win condition with Swords Dance or Z-Sketch. It has decent bulk to check faster attackers, although it's more focused on revenge killing than switching in. Finally, it has Stealth Rock and Taunt to let it serve as a hazard setter or hazard lead, and Healing Wish for a possible Protean Scarf set.
Stats: 85 / 100 / 85 / 100 / 85 / 100 ( 555 BST)
Typing: Normal / Fairy
Abilities: Trace / Technician | Protean (HA)
Other Modifications: Sketch works the same in battle but reverts back to Sketch at the end ( no longer allows it to learn every move ). Z-Sketch still boosts all stats 1 stage.
Movepool Additions:
Physical: Play Rough, Double Edge, Quick Attack, U-turn, Brick Break, Throat Chop, Shadow Claw,
Special: Hyper Voice, Moonblast, Shadow Ball, Aura Sphere, Vacuum Wave, Psychic
Status: Swords Dance, Stealth Rock, Taunt, Healing Wish
Special: Hyper Voice, Moonblast, Shadow Ball, Aura Sphere, Vacuum Wave, Psychic
Status: Swords Dance, Stealth Rock, Taunt, Healing Wish
Name: Swampert
Stats: 103 / 105 / 95 / 65 / 108 / 58 (534)
Typing: Water/Ground
Abilities: Torrent, Water Absorb
Movepool Changes(if any): -
How does this fulfill the concept?: Unlike Throh, Swampert is more of a special wall, in particular being just about the best check to Salazzle there is, although he still takes hits fine on the physical end. Other than that it does much the same things it has always done, set rocks, eat hits, you know the drill. The lack of reliable recovery is still a bummer for it though, and it does not want to face Whimsicott, Energy Ball Bronzong or even Salazzle with HP Grass.
Name: Swellow
Stats: 100/100/90/80/90/40 (500)
Typing: Normal / Flying
Abilities: Guts / Scrappy
Movepool Changes(if any): +Bulk Up, -Boomburst
Other Modifications?: None
How does this fulfill the concept?: Rather than exploiting Guts for being a faster breaker, this Swellow build aims to be a bulkier wallbreaker that uses Guts + Flame Orb as an easy way to absorb status. Its Attack stat isn't the best but I think having base 120 power and base 140 power STAB moves will more than make up for it.
Stats: 100/100/90/80/90/40 (500)
Typing: Normal / Flying
Abilities: Guts / Scrappy
Movepool Changes(if any): +Bulk Up, -Boomburst
Other Modifications?: None
How does this fulfill the concept?: Rather than exploiting Guts for being a faster breaker, this Swellow build aims to be a bulkier wallbreaker that uses Guts + Flame Orb as an easy way to absorb status. Its Attack stat isn't the best but I think having base 120 power and base 140 power STAB moves will more than make up for it.
Name: Throh
Stats: 120/100/85/50/85/40 (480 BST)
Typing: Fighting
Abilities: Persistence/Guts/Mold Breaker
Movepool Changes(if any):+Drain Punch
Other Modifications?: Persistence: Marvel Scale clone
How does this fulfill the concept?: Throh can utilize a RestTalk set to be incredibly physically bulky while phazing with Circle Throw and crippling with either Knock Off or Toxic. It can also use a wallbreaking set with Guts.
Sample Sets:
Throh (M) @ Leftovers
Ability: Persistence
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rest
- Sleep Talk
- Circle Throw
- Knock Off / Toxic / Bulk Up
Name: Tyrantrum
Stats: 82 / 115 / 89 / 69 / 61 / 104 (520)
Abilities: Rock Head, Reckless, No Guard
Movepool Changes(if any): +Dragon Rush, Swords Dance, Wild Charge
Other Modifications?: n/a
How does this fulfill the concept?: It may be marginally weaker and way less physically bulky than its vanilla counterpart, but the immense boost to its speed (hopefully) more than makes up for that. Its trademark Head Smash now has a slew of new ways to be exploited. Pick your choice: No recoil, a further boost to its absurd damage output, or 100% accuracy alongside other neat coverage like Dragon Rush, Iron Tail and even Stone Edge for those Rock-weak foes that you don't need to expend HP on?
Name: Whimsicott
Stats: 70/57/115/77/95/116 (530)
Typing: Grass/Fairy
Abilities: Prankster/Infiltrator/Chlorophyll
Movepool Changes(if any): +Synthesis
How does this fulfill the concept?: This Whimsicott aims to be a fast support Pokemon with a little bit of longevity to it. The big thing here is that I can't make it too similar to Electrode, and I think I don't think I need to change much to make it good while keeping that in mind. Whimsicott already has a bunch of stuff to work with in its movepool, including Taunt, Memento, Encore, Knock Off, U-Turn, and if you really want to, Tailwind or Trick Room. I gave it enough bulk that it could likely choose to invest in one or the other and do okay on that end, but not as well on the other end.
Stats: 70/57/115/77/95/116 (530)
Typing: Grass/Fairy
Abilities: Prankster/Infiltrator/Chlorophyll
Movepool Changes(if any): +Synthesis
How does this fulfill the concept?: This Whimsicott aims to be a fast support Pokemon with a little bit of longevity to it. The big thing here is that I can't make it too similar to Electrode, and I think I don't think I need to change much to make it good while keeping that in mind. Whimsicott already has a bunch of stuff to work with in its movepool, including Taunt, Memento, Encore, Knock Off, U-Turn, and if you really want to, Tailwind or Trick Room. I gave it enough bulk that it could likely choose to invest in one or the other and do okay on that end, but not as well on the other end.
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