I confess to this being my first RMT so forgive me if this isn't like everyone else.
Chansey:
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell
Uses:
-Cleric: Healing support for Mega Venusaur, Zapdos, Jirachi, and Tyranitar.
-Spdef Wall: Renders Volcarona, Magearna, Zapdos, Spatk Victini, and Tapu Koko, and Magnezone severely restricted in sweeping capabilities. Baits Z-Freezeshock from Kyurem-black and effectively takes all else from it after pp stalling out its fusion bolt.
-Status absorber: Natural Cure allows Chansey to absorb status moves such as thunder wave and hypnosis, and switch into a more effective attacker.
Tyranitar:
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Rock Slide
- Earthquake
- Crunch
-Psychic Switch-in: Full immunity to psychic attacks directed at Mega Venusaur
-Pursuit trapper: intended to crush the Lati@s, Hoopa, Blacephalon, which threaten most or all of the pokemon on my team.
-Scarf for revenge killing various targets such as Excadrill, Heatran, and Tapu Lele
-Natural defenses: able to survive Tapu Lele Moonblast on 1/3 health, Heatran Earth power, Magnezone Flash Cannon, every non-Icium-Z attack from Kyurem-black, and Flyininum Z from both Landorus and Tornadus
Jirachi:
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 12 Atk / 224 SpD / 24 Spe
Careful Nature
- Body Slam
- Iron Head
- Stealth Rock
- U-turn
-Landorus-T bait: Favored Body Slam above thunder wave in order to chance paralysis against Landorus, crippling its control of the battlefield.
-Spatk wall: Walls Alakazam-Mega, Tapu Lele, Magearna, and threatens to body slam them back.
-Stealth Rocks: Spawns stealth rocks on the opposing side, allows for flying types that threaten Venusaur to be damaged on entry.
-Natural Defenses: 100/100/100 is hugely reliable and allows Jirachi to survive even boosted neutral attacks.
-Pivot: U-Turn allows Jirachi to escape Magnezone, Scout Psychic switch-outs, threaten Landorus-T out with Ash Greninja, and hurt other psychic and dark types when necessary.
Zapdos:
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Heat Wave
- Discharge
-Hazard remover: Defog is a must-have for this team. It's the only pokemon capable of removing hazards.
-Landorus-T switch-in: Roost and Defog shut down the ability for Landorus-T to do significant damage to both Zapdos and the rest of the team. Absorbs Flyinium Z directed towards Mega Venusaur.
-Defensive wall: Roost promotes longevity
-PP Stall: Pressure and roost are immensely useful to forcing the opponent to waste its
Greninja(Ash):
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Water Shuriken
- U-Turn
- Hydro Pump
- Dark Pulse
-Priority Revenge Killer: Water Shuriken allows special-attack priority that can seriously harm even Kartana.
-Force-switcher: Opponents always try and avoid battlebond activation, and when they aren't packing pokemon like Tapu Fini or Toxapex, is immensely threatening.
-Fast Attacker: The fastest pokemon on my team, outspeeding Mega Pidgeot, Tornadus-T
-Scout: Decided to run U-turn in favor of Ice Beam in order to pull out opponents that have good matchups against Ash-Greninja.
-Cleaner: This pokemon tends to end games after all its checks and counters have been chipped down into inability to respond to it.
Venusaur(Mega):
-Defensive tank:
-All-Around Bait: Allows my attackers to damage opposing team without threat, as they can switch into this Venusaur.
-natural Defenses: immense 80/123/120 and Thick Fat allows it to survive even a +1 Flare blitz from Mega Charizard X.
-Toxic Spikes Remover:
-Knock off absorber: Due to immense defense and megastone, knockoff is rendered near ineffective against Mega Venusaur. Pokemon such as Toxapex, Landorus-T, and Tapu Fini require specific movesets that can challenge Venusaur's defenses.
Threats:
Banditar: Choice band stone edge is at least 2hko on my entire team except Jirachi, which cannot take a prediction-Crunch. The only pokemon I can use in response is Ash Greninja, which is either after a KO or a prayer that stone edge misses.
Landorus-T: It's hella annoying, and I have nothing that can switch in and outspeed it, remove its rocks, take its attacks, and OHKO it all at once. Zapdos is close but you have to choose between speed or bulk.
Heatran: The only pokemon on my team set to deal with Heatran is my Tyranitar, which switches in and scares it off with scarf and Earthquake. However, in a metagame of Landorus-T's over-dominance, Heatran has easy switch outs.
metagame with Landorus-T leading it, it's near impossible to successfully pull it off. Otherwise, it torments my Jirachi, Chansey, and Zapdos. Also, neither pokemon that has a good matchup against Heatran, Tyranitar and Greninja, can enjoy switching in because they both lack reliable recovery.
Tapu Fini: Solid switch-in to Ash-Greninja, when hazards are put up on my side Tapu Fini puts intense pressure on this defensive team.
Hazards: This team is susceptile to wearing down by rocks and spikes. Any opponent that tries hard enough to put hazards on the field could potentially do so with little ability for me to prevent it all the time.
What I need:
A pokemon with reliable recovery, can survive a Heatran Z-magma storm, doesn't get checked/countered by Landorus-T or Tapu Fini, can OHKO Heatran, optional immunity to toxic.
Another effective win condition, one that can handle the trifecta of landorus-t, Magearna, and either Heatran or Ferrothorn.
Alternate movesets to handle diffferent threats. Particularly, I want to optimize the Jirachi as Landorus-T bait role, while still being able to respond to psychic types like Mega Alakazam.
Best spikers user?
What pokemon on this team do you guys believe is the "weakest link in the chain" per say?
A reminder that I have been spent a long time working on this, I'm hoping that the time spent on this will yield results i am satisfied with.
Chansey:
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell
Uses:
-Cleric: Healing support for Mega Venusaur, Zapdos, Jirachi, and Tyranitar.
-Spdef Wall: Renders Volcarona, Magearna, Zapdos, Spatk Victini, and Tapu Koko, and Magnezone severely restricted in sweeping capabilities. Baits Z-Freezeshock from Kyurem-black and effectively takes all else from it after pp stalling out its fusion bolt.
-Status absorber: Natural Cure allows Chansey to absorb status moves such as thunder wave and hypnosis, and switch into a more effective attacker.
Tyranitar:
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Rock Slide
- Earthquake
- Crunch
-Psychic Switch-in: Full immunity to psychic attacks directed at Mega Venusaur
-Pursuit trapper: intended to crush the Lati@s, Hoopa, Blacephalon, which threaten most or all of the pokemon on my team.
-Scarf for revenge killing various targets such as Excadrill, Heatran, and Tapu Lele
-Natural defenses: able to survive Tapu Lele Moonblast on 1/3 health, Heatran Earth power, Magnezone Flash Cannon, every non-Icium-Z attack from Kyurem-black, and Flyininum Z from both Landorus and Tornadus
Jirachi:
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 12 Atk / 224 SpD / 24 Spe
Careful Nature
- Body Slam
- Iron Head
- Stealth Rock
- U-turn
-Landorus-T bait: Favored Body Slam above thunder wave in order to chance paralysis against Landorus, crippling its control of the battlefield.
-Spatk wall: Walls Alakazam-Mega, Tapu Lele, Magearna, and threatens to body slam them back.
-Stealth Rocks: Spawns stealth rocks on the opposing side, allows for flying types that threaten Venusaur to be damaged on entry.
-Natural Defenses: 100/100/100 is hugely reliable and allows Jirachi to survive even boosted neutral attacks.
-Pivot: U-Turn allows Jirachi to escape Magnezone, Scout Psychic switch-outs, threaten Landorus-T out with Ash Greninja, and hurt other psychic and dark types when necessary.
Zapdos:
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Defog
- Heat Wave
- Discharge
-Hazard remover: Defog is a must-have for this team. It's the only pokemon capable of removing hazards.
-Landorus-T switch-in: Roost and Defog shut down the ability for Landorus-T to do significant damage to both Zapdos and the rest of the team. Absorbs Flyinium Z directed towards Mega Venusaur.
-Defensive wall: Roost promotes longevity
-PP Stall: Pressure and roost are immensely useful to forcing the opponent to waste its
Greninja(Ash):
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Water Shuriken
- U-Turn
- Hydro Pump
- Dark Pulse
-Priority Revenge Killer: Water Shuriken allows special-attack priority that can seriously harm even Kartana.
-Force-switcher: Opponents always try and avoid battlebond activation, and when they aren't packing pokemon like Tapu Fini or Toxapex, is immensely threatening.
-Fast Attacker: The fastest pokemon on my team, outspeeding Mega Pidgeot, Tornadus-T
-Scout: Decided to run U-turn in favor of Ice Beam in order to pull out opponents that have good matchups against Ash-Greninja.
-Cleaner: This pokemon tends to end games after all its checks and counters have been chipped down into inability to respond to it.
Venusaur(Mega):
-Defensive tank:
-All-Around Bait: Allows my attackers to damage opposing team without threat, as they can switch into this Venusaur.
-natural Defenses: immense 80/123/120 and Thick Fat allows it to survive even a +1 Flare blitz from Mega Charizard X.
-Toxic Spikes Remover:
-Knock off absorber: Due to immense defense and megastone, knockoff is rendered near ineffective against Mega Venusaur. Pokemon such as Toxapex, Landorus-T, and Tapu Fini require specific movesets that can challenge Venusaur's defenses.
Threats:
Banditar: Choice band stone edge is at least 2hko on my entire team except Jirachi, which cannot take a prediction-Crunch. The only pokemon I can use in response is Ash Greninja, which is either after a KO or a prayer that stone edge misses.
Landorus-T: It's hella annoying, and I have nothing that can switch in and outspeed it, remove its rocks, take its attacks, and OHKO it all at once. Zapdos is close but you have to choose between speed or bulk.
Heatran: The only pokemon on my team set to deal with Heatran is my Tyranitar, which switches in and scares it off with scarf and Earthquake. However, in a metagame of Landorus-T's over-dominance, Heatran has easy switch outs.
metagame with Landorus-T leading it, it's near impossible to successfully pull it off. Otherwise, it torments my Jirachi, Chansey, and Zapdos. Also, neither pokemon that has a good matchup against Heatran, Tyranitar and Greninja, can enjoy switching in because they both lack reliable recovery.
Tapu Fini: Solid switch-in to Ash-Greninja, when hazards are put up on my side Tapu Fini puts intense pressure on this defensive team.
Hazards: This team is susceptile to wearing down by rocks and spikes. Any opponent that tries hard enough to put hazards on the field could potentially do so with little ability for me to prevent it all the time.
What I need:
A pokemon with reliable recovery, can survive a Heatran Z-magma storm, doesn't get checked/countered by Landorus-T or Tapu Fini, can OHKO Heatran, optional immunity to toxic.
Another effective win condition, one that can handle the trifecta of landorus-t, Magearna, and either Heatran or Ferrothorn.
Alternate movesets to handle diffferent threats. Particularly, I want to optimize the Jirachi as Landorus-T bait role, while still being able to respond to psychic types like Mega Alakazam.
Best spikers user?
What pokemon on this team do you guys believe is the "weakest link in the chain" per say?
A reminder that I have been spent a long time working on this, I'm hoping that the time spent on this will yield results i am satisfied with.