Hey everyone, I'm looking for some help with a few casual mono-steel teams I'm making. The first is a no restriction team, where everything. The second one is one legendary but no box legendaries, so I use Heatran. The last one is a no legendary team, however I haven't been able to make any progress with this seeing how the fire weakness is huge and unanswered. Any help or suggestions would be appreciated!
No Restriction Team
One Legendary Team
No Legendary Team
I haven't been able to come up with anything worthwhile for this. Without Heatran, the team struggles with its Fire weakness and doesn't have any good answers. Any help with this would be immensely appreciated.
No Restriction Team
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
I considered including Mega Metagross here but its coverage and power was redundant. I went with bulky Scizor to help with tanking and setup.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran seems irreplaceable, both with its Fire immunity and its trapping, though that does put a lot of pressure on it. I was originally running Stone Edge over SR but the damage really wasn't coming through. While Excadrill is supposed to be the one getting the rocks up at the beginning, Heatran does serve as a backup.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Stealth Rock
Excadrill's sole purpose is getting rocks up at the start. I was running Choice Scarf originally but that forced me to either switch out immediately after setting rocks or not lead with him, which which meant waiting on the hazards.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Heavy Slam
- Leech Seed
- Toxic
- Protect
Celesteela serves as a physical wall but I have been switching it in on anything it can check. Throwing out Leech Seed can catch a switch or just let me stall with Protect and Toxic.
Necrozma-Dusk Mane @ Solganium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Sunsteel Strike
- Earthquake
Not much to say here, a real powerhouse. I wasn't running Double Dance originally but, without Ultranecrozium Z not being an option, his Speed was lacking and needed the Rock Polish. Losing out on Stone Edge does hurt sometimes, especially with Ho-Oh depending on the set. In those cases, it just comes down to how much damage I've already dealt, whether SR are up or not and if I can use the Z move to kill or catch on the switch. If Heatran still has its Balloon, then that also is an option.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 224 SpD / 36 Spe
Sassy Nature
- Fleur Cannon
- Iron Head
- Focus Blast
- Volt Switch
With Necrozma taking the Z-crystal, I had to go for an AV set. So far, the extra bulk has been quite helpful and can help switch into Necrozma for setup, tank hits or cleanup. Unfortunately, I couldn't get HP Fire on Magearna, so I had to settle for Focus Blast.
Ability: Light Metal
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
I considered including Mega Metagross here but its coverage and power was redundant. I went with bulky Scizor to help with tanking and setup.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran seems irreplaceable, both with its Fire immunity and its trapping, though that does put a lot of pressure on it. I was originally running Stone Edge over SR but the damage really wasn't coming through. While Excadrill is supposed to be the one getting the rocks up at the beginning, Heatran does serve as a backup.
Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Stealth Rock
Excadrill's sole purpose is getting rocks up at the start. I was running Choice Scarf originally but that forced me to either switch out immediately after setting rocks or not lead with him, which which meant waiting on the hazards.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Heavy Slam
- Leech Seed
- Toxic
- Protect
Celesteela serves as a physical wall but I have been switching it in on anything it can check. Throwing out Leech Seed can catch a switch or just let me stall with Protect and Toxic.
Necrozma-Dusk Mane @ Solganium Z
Ability: Prism Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Sunsteel Strike
- Earthquake
Not much to say here, a real powerhouse. I wasn't running Double Dance originally but, without Ultranecrozium Z not being an option, his Speed was lacking and needed the Rock Polish. Losing out on Stone Edge does hurt sometimes, especially with Ho-Oh depending on the set. In those cases, it just comes down to how much damage I've already dealt, whether SR are up or not and if I can use the Z move to kill or catch on the switch. If Heatran still has its Balloon, then that also is an option.
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 224 SpD / 36 Spe
Sassy Nature
- Fleur Cannon
- Iron Head
- Focus Blast
- Volt Switch
With Necrozma taking the Z-crystal, I had to go for an AV set. So far, the extra bulk has been quite helpful and can help switch into Necrozma for setup, tank hits or cleanup. Unfortunately, I couldn't get HP Fire on Magearna, so I had to settle for Focus Blast.
One Legendary Team
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Meteor Mash
- Bullet Punch
- Earthquake
- Pursuit
Initially I was running a Choice Band setup but it wasn't providing much benefit and couldn't switch in too often. Switching to AV, Metagross had a much easier time switching in and, while he wasn't hitting as hard, he could still catch switches or clean up.
Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Meteor Mash
- Bullet Punch
In all honesty, Lucario was included because I love Metagross and Lucario, but the latter doesn't do much if he isn't Mega. This set has been useful cleaning up and punching holes if it can set up. However, it is frail and, even with Adaptability, there's a lot it can't dent before being killed. I'm sure he needs replacing because it isn't the doesn't get the most value for the slot it is taking up.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran seems irreplaceable, both with its Fire immunity and its trapping, though that does put a lot of pressure on it. I was originally running Stone Edge over SR but the damage really wasn't coming through. With Excadrill not on this team, Heatran is the only member that sets up Stealth Rock, though Ferrothorn also has hazards.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Gyro Ball
- Leech Seed
- Spikes
- Protect
Ferrothorn serves as the special wall for the team and the Rain check. Though a full special wall spread does make it difficult to tank Mega Swampert's Superpower, Celesteela can handle them easily so this allows it to take on the likes of Kingdra. Apart from that, it can either throw out Spikes or Leech Seed on the switch, which comes in very handy when forcing switches with bulky members of the team.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SpA
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Pursuit
- King's Shield
I had tried the Toxic stall set initially but the team was lacking firepower and Celesteela was already Toxic stalling and doing a better job at it with Leech Seed. This set is an old one but it has been rather useful for softening things up. Pursuit catches switches and Shadow Ball+Sneak can pick off things that have already taken damage.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Heavy Slam
- Leech Seed
- Toxic
- Protect
Celesteela serves as a physical wall but I have been switching it in on anything it can check. Throwing out Leech Seed can catch a switch or just let me stall with Protect and Toxic.
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Meteor Mash
- Bullet Punch
- Earthquake
- Pursuit
Initially I was running a Choice Band setup but it wasn't providing much benefit and couldn't switch in too often. Switching to AV, Metagross had a much easier time switching in and, while he wasn't hitting as hard, he could still catch switches or clean up.
Lucario @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Meteor Mash
- Bullet Punch
In all honesty, Lucario was included because I love Metagross and Lucario, but the latter doesn't do much if he isn't Mega. This set has been useful cleaning up and punching holes if it can set up. However, it is frail and, even with Adaptability, there's a lot it can't dent before being killed. I'm sure he needs replacing because it isn't the doesn't get the most value for the slot it is taking up.
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
Heatran seems irreplaceable, both with its Fire immunity and its trapping, though that does put a lot of pressure on it. I was originally running Stone Edge over SR but the damage really wasn't coming through. With Excadrill not on this team, Heatran is the only member that sets up Stealth Rock, though Ferrothorn also has hazards.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Gyro Ball
- Leech Seed
- Spikes
- Protect
Ferrothorn serves as the special wall for the team and the Rain check. Though a full special wall spread does make it difficult to tank Mega Swampert's Superpower, Celesteela can handle them easily so this allows it to take on the likes of Kingdra. Apart from that, it can either throw out Spikes or Leech Seed on the switch, which comes in very handy when forcing switches with bulky members of the team.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 244 HP / 12 Def / 252 SpA
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Pursuit
- King's Shield
I had tried the Toxic stall set initially but the team was lacking firepower and Celesteela was already Toxic stalling and doing a better job at it with Leech Seed. This set is an old one but it has been rather useful for softening things up. Pursuit catches switches and Shadow Ball+Sneak can pick off things that have already taken damage.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Heavy Slam
- Leech Seed
- Toxic
- Protect
Celesteela serves as a physical wall but I have been switching it in on anything it can check. Throwing out Leech Seed can catch a switch or just let me stall with Protect and Toxic.
No Legendary Team
I haven't been able to come up with anything worthwhile for this. Without Heatran, the team struggles with its Fire weakness and doesn't have any good answers. Any help with this would be immensely appreciated.