
Name: Turtonator
Stats: 70 / 88 / 135 / 101 / 90 / 36 (520)
Typing: Fire / Dragon
Abilities: Multiscale / Toxic Boost / Intimidate
Movepool Additions: Earth Power, Fire Lash, Burn Up, Flame Burst, Clear Smog, Sludge Bomb, Pursuit
Custom Elements: Shell Trap - 75 BP | 5 PP | 100% Accuracy | Power Doubles if user is hit with a contact move and sets a layer of spikes.
Flame Burst - 40 BP | 15 PP | 100% Accuracy | +1 Priority |
How does this fulfill the concept?:

Name: Medicham
Stats: 65 / 60 / 95 / 85 / 75 / 85 (465)
Typing: Fighting / Psychic
Abilities: Pure Power / Regenerator / Technician
Movepool Additions: Psychic Terrain, Aura Sphere, Mach Punch, Dizzy Punch, Future Sight, Teleport
Movepool Removals: Fake Out
Custom Elements: Pure Power -
Dizzy Punch - Type Psychic | 95 BP | 15 PP | 100% Accuracy |
Telaport - Psychic volt switch
Dream Eater - 65 BP | 15 PP | 100% Accuracy | Power doubles if target is asleep and user gains 1/2 HP inflicted.
How does this fulfill the concept?:

Name: Drampa
Stats: 78 / 60 / 85 / 135 / 96 / 66 (520)
Typing: Dragon / Normal
Abilities: No Guard / Unaware / Berserk
Movepool Additions: Coil, Mystical Fire, Dragon Dance,
Custom Elements: Berserk - Special Moxie
How does this fulfill the concept?:
Last edited: