RU Garbodor [GP 2/2]

Mavis

Banned deucer.
[OVERVIEW]

Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain entry hazard-stacking teams, as its pure Poison typing and respectable defensive stats give Garbodor many points of entry against enemy Fighting-, Fairy-, and Steel-types such as Virizion, Machamp, Toxicroak, Florges, and Registeel, which it can serve as a check to while laying down Spikes. Its ability in Aftermath ensures substantial chip damage on many of these Pokemon as Garbodor faints. Its access to a 100% accurate Toxic makes it an annoyance for many potential entry hazard removers like Mega Blastoise, Mandibuzz, and even Donphan to switch into, allowing it to keep Spikes on the field in longer battles. However, Garbodor has a nasty weakness to Psychic-types such as Necrozma and Slowbro. In addition to this, Garbodor's Poison typing does it no favors against RU's multitude of specially attacking Poison-types such as Salazzle, Nidoqueen, and Roserade, which can force it out thanks to their strong attacks. Garbodor hates taking residual damage of any sort, as between a lack of Black Sludge recovery and Pain Split's unreliability, Garbodor can be hard-pressed to keep itself healthy. Compounding this, it's also vulnerable to all forms of entry hazards besides Toxic Spikes, dislikes Scald burns, and detests having its Rocky Helmet removed.

[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========


Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice chance to poison them. Toxic can be used to chip away at bulky walls that do not mind Gunk Shot or are immune to Spikes as they switch in, such as Cresselia and Mandibuzz. Garbodor is an effective user of Spikes due to its good bulk and typing, and Toxic allows it to have a good matchup against many common forms of entry hazard removal such as Mandibuzz and Mega Blastoise. Pain Split allows Garbodor to recover HP against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong.

Set Details
========


Maximum Defense investment alongside an Impish nature is used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers such as Virizion, Passimian, and Golisopod and set Spikes against them. Rocky Helmet can be used to further punish these contact attackers and weaken them into range of being KOed by one of Garbodor's teammates. Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening to take away 25% of their maximum HP if they KO Garbodor.

Usage Tips
========


Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on attacks it resists like Fighting- and Grass-type ones. Opposing Fighting-types make reliable points of entry for Garbodor, as foes like Virizion and Machamp often struggle to damage it and fear Gunk Shot damage and poison. Using Toxic on opposing entry hazard removers such as Mandibuzz, Mega Blastoise, and Donphan puts a lot of pressure on them, making them unable to consistently remove Garbodor's Spikes, as Mandibuzz struggles to fit Taunt alongside Defog. Garbodor should not stay in on physical attackers that carry Earthquake such as Flygon and Donphan, which can remove its Spikes as well as threaten a clean 2HKO. Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower and force it out with their strong STAB attacks. Espeon and Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes with Magic Bounce, but they need to be wary of taking Gunk Shot on the switch.

Team Options
========


Garbodor fits well on entry hazard-stacking teams in need of some cushion against Fighting-types. Teammates such as Calm Mind Necrozma and Choice Band Metagross appreciate entry hazard support, which helps them to break through foes. Garbodor's Toxic can also assist in breaking down sturdy walls like Mandibuzz and Slowbro, further enabling these wallbreakers to function. Bronzong works very well with Garbodor, being able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a check to Poison-types, most notably Nidoqueen. Due to the nature of entry hazard-stacking teams, Rapid Spin users are preferred over Defog users to remove entry hazards from Garbodor's side of the field. Mega Blastoise fulfills this role well, being able to threaten Psychic-types that scare Garbodor off with its powerful Dark Pulse. Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates. Teammates that can handle Psychic-types like Honchkrow, Escavalier, and Golisopod also work well alongside Garbodor, and they appreciate its Spikes support for their own wallbreaking purposes. Flygon makes for a good partner as well, as it's able to switch in on Nidoqueen sets that lack Ice Beam as well as draw in Pokemon that Garbodor can set Spikes against like Florges, Golisopod, and Mandibuzz. Pursuit users such as Metagross and Drapion can work well to alleviate pressure from enemy Psychic-types, namely Bronzong and Sigilyph.

[STRATEGY COMMENTS]
Other Options
=============


Stomping Tantrum can be used over Pain Split to pressure grounded Poison-types, but Garbodor will sorely miss the recovery Pain Split provides. Toxic Spikes can be used over Pain Split, but the synergy between Toxic and normal Spikes means Pain Split is often not worth giving up. Moreover, many of the tier's Poison-types, like Salazzle and Nidoqueen, can already switch into Garbodor easily. Black Sludge can be used as the held item, but Garbodor loses out on its utility of chipping away at contact attackers, making this option inferior to Rocky Helmet.

Checks and Counters
===================


**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon and Xatu, in particular, can bounce back Garbodor's Spikes and do not fear Toxic.

**Ground-type Attacks**: Many physical attackers carry Ground-type attacks and resist Gunk Shot, such as Donphan, Metagross, Rhyperior, and Zygarde-10%, and can force Garbodor out. Some Fighting-types that Garbodor is supposed to check, like Passimian and Hariyama, can surprise it by carrying Earthquake as well.

**Entry Hazard Removers**: Certain Rapid Spin and Defog users such as Donphan and Golbat care very little about anything Garbodor can do to them, can remove its Spikes, and, in Donphan's case, can threaten Garbodor with Earthquake. Mandibuzz takes no damage from Spikes and can use Taunt on Garbodor, use Defog to remove its Spikes, and then switch to a Ground-type teammate to take its Gunk Shot. Sigilyph fears Gunk Shot, but it threatens Garbodor with a powerful Psychic and can use Defog to remove its Spikes while not fearing Toxic at all thanks to Magic Guard.

**Residual Damage**: Garbodor hates having to take additional damage, as it has issues keeping itself healthy as is. Entry hazard damage, Scald burns, and attacks after its Rocky Helmet has been removed are all detrimental to its longevity.

[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[MrAldo, 227521], [roman, 396169], [EviGaro, 296852]]
- Grammar checked by: [[Empress, 175616], [deetah, 297659]]
 
Last edited:

JustoonSmitts

I draw stuff for a living
is a Top Artistis a Contributor to Smogon
Hey. You know me. Also, I don't know why this wasn't all black because the silver parts made it very hard to read. I fixed it for you here, but in the future please just write everything in black.
[OVERVIEW]
  • Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain hazard-stacking teams.
  • Pure Poison typing with respectable defensive stats give Garbodor many points of entry to lay Spikes against prominent RU threats, such as Roserade, Machamp, Virizion, Golisopod, and Registeel. I would honestly just combine this with the first bullet.
  • Garbodor's Spikes setting is further augmented by its good matchup against many of the tier's Defog users, like Mantine, Mandibuzz, and Florges, able to use Toxic on them and set Spikes up as they switch out. Florges, I get, but Mandibuzz can just Taunt Garbodor and Gunk Shot only has a chance to 4HKO Mandibuzz. It's a 50/50, since Mandibuzz doesn't switch into Toxic. Is that what you meant?
  • However, Garbodor faces stiff competition as a Poison-type Spikes user from Roserade, who's able to fit on a wider variety of teams and exert far greater offensive pressure, but it cannot take on physical attackers in the same way Garbodor can. I would much rather you compare Garbodor to Golisopod as a Spike setter because Golisopod actually resists Ground-type moves and exerts a superior offensive presence since it beats Psychics.
  • Additionally, Garbodor is weak to the ubiquitous Earthquake, which many physical attackers it's supposed to check, like Passimian and Hariyama, can carry. Its Special Defense is also nothing special, with its Psychic weakness causing it to flee from common foes such as Slowbro and Necrozma.
[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split / Stomping Tantrum
item: Rocky Helmet / Black Sludge
ability: Aftermath
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
  • Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice change to poison them.
  • Toxic can be used to chip away at bulky walls that do not mind Gunk Shot and/or are immune to Spikes, such as Cresselia or Mandibuzz. Might want to "add as they switch in".
  • Garbodor's good matchup against Defoggers is what allows it to function as an effective Spikes setter, able to lay Spikes against foes such as Mandibuzz and Florges.
  • Pain Split is the primary option, allowings for allows Gabodor to recovery against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong. Stomping Tantrum can be used for a more offensive approach, dealing hefty damage to grounded Poison-types that could threaten Garbodor out, such as Salazzle and Nidoqueen, as well as Registeel. This needs its own bullet.
Set Details
========
  • Maximum Defense investment alongside an Impish nature are used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers and set Spikes against them, such as Virizion, Toxicroak, and Golisopod.
  • Rocky Helmet can be used to further punish these contact attackers and force them out, providing free turns for Garbodor to set more Spikes.
  • Black Sludge can be used instead for recovery at the cost of not immediately threatening contact attackers with Rocky Helmet's damage.
  • Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening them with 25% of their maximum HP in damage if they KO Garbardor.
Usage Tips
========
  • Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on types it resists, like Fighting and Grass.
  • Opposing Fighting-types make reliable points of entry for Garbodor, as foes like Virizion and Toxicroak can often struggle to damage it, and fear Gunk Shot and Stomping Tantrum respectively.
  • Many passive Defoggers, like Mandibuzz and Florges, can also be used to set Spikes against, threatening them with Toxic and, in Florges's case, Gunk Shot. Same as above.
  • Garbodor fears physical attackers that commonly carry Earthquake, such as Metagross, Flygon, and Donphan, the latter of which can remove its Spikes as well as threaten a clean 2HKO with its powerful Earthquake.
  • Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower it and force Garbodor out with their strong STAB attacks. Espeon and fellow Magic Bounce user Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes, but need to be wary of Gunk Shot on the switch.
Team Options
========
  • Since Garbodor fits well on hazard-stacking teams in need of some cushion against Fighting-types, teammates who appreciate entry hazard support to break through foes, such as Calm Mind Necrozma or Choice Band Metagross, appreciate Garbodor's ability to lay Spikes.
  • Bronzong works very well with Garbodor, able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a backup check to Poison-types if Garbodor is not running Stomping Tantrum.
  • Due to the nature of hazard-stacking teams, Rapid Spin is preferred over Defog to remove hazards from Garbodor's side of the field. Mega Blastoise fills this role well, able to threaten away Psychic-types that scare Garbodor with its powerful Dark Pulse. Donphan, too.
  • Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates for Garbodor, as they can wallbreak much more freely with some of their biggest checks being threatened.
  • Teammates who can handle Psychic-types, like Honchkrow, Escavalier, and Golisopod, also work well alongside Garbodor, and appreciate its Spikes for their own wallbreaking purposes.
  • Flygon makes for a good partner as well, able to switch in on Nidoqueen that lack Ice Beam, as well as bring in Pokemon Garbodor can set Spikes against, like Florges, Golisopod, and Mandibuzz.
  • This section is good. Just wanted to say that.
[STRATEGY COMMENTS]
Other Options
=============
Toxic Spikes can be used in the fourth move slot, but Toxic Spikes setting is usually done better by Dragalge or Roserade, who exert far greater offensive pressure, as well as having ways to deal good damage to grounded Poison-types. An offensive set utilizing attack investment and a Toxic Plate can be used to threaten solid damage on switch-ins, but Garbodor will keel over incredibly fast without defensive investment and will usually fail to do its primary job of setting up Spikes. Garbodor's great matchup against contact attackers may make Weak Armor seem appealing, but the defense drop makes Garbodor much more shaky against the Fighting-types its meant to check. This needs to be in bullets.

Checks and Counters
===================
**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon in particular, as well as Xatu, can bounce back Garbodor's Spikes and do not fear Toxic.

**Ground-type attacks**: Many physical attackers also carrying Earthquake, such as Metagross, Rhyperior, or Zygarde-10%, can crush Garbodor or force it out. Some Fighting-types that Garbodor is supposed to check, like Bewear, Passimian, and Hariyama, can surprise Garbodor by carrying Earthquake as well. Bewear doesn't run Earthquake anymore. Also, mention Ground-types in genereal. While they don't like being poisoned, they resist Gunk Shot and always force Garbodor out.

**Entry hazard removal**: Certain Rapid Spin or Defog users, such as Donphan and Golbat, care very little for anything Garbodor can do to it, and can remove its Spikes, and in Donphan's case, threaten Garbodor with Earthquake. Mega Blastoise can outspeed Garbodor and threaten it with Dark Pulse, but has to be wary of Toxic. I think the Mega Blastoise mention is weird because Garbodor 3HKOs with Gunk Shot while Dark Pulse only 4HKOs and it only winds if it gets a flinch or two. I would also add Mandibuzz here because, again, it can shut down Garbodor with Taunt, is 4HKOd by Gunk Shot, and it can simply heal the damage dealt.

[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:

Mavis

Banned deucer.
Hey. You know me. Also, I don't know why this wasn't all black because the silver parts made it very hard to read. I fixed it for you here, but in the future please just write everything in black.
[OVERVIEW]
  • Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain hazard-stacking teams.
  • Pure Poison typing with respectable defensive stats give Garbodor many points of entry to lay Spikes against prominent RU threats, such as Roserade, Machamp, Virizion, Golisopod, and Registeel. I would honestly just combine this with the first bullet.
  • Garbodor's Spikes setting is further augmented by its good matchup against many of the tier's Defog users, like Mantine, Mandibuzz, and Florges, able to use Toxic on them and set Spikes up as they switch out. Florges, I get, but Mandibuzz can just Taunt Garbodor and Gunk Shot only has a chance to 4HKO Mandibuzz. It's a 50/50, since Mandibuzz doesn't switch into Toxic. Is that what you meant?
  • However, Garbodor faces stiff competition as a Poison-type Spikes user from Roserade, who's able to fit on a wider variety of teams and exert far greater offensive pressure, but it cannot take on physical attackers in the same way Garbodor can. I would much rather you compare Garbodor to Golisopod as a Spike setter because Golisopod actually resists Ground-type moves and exerts a superior offensive presence since it beats Psychics.
  • Additionally, Garbodor is weak to the ubiquitous Earthquake, which many physical attackers it's supposed to check, like Passimian and Hariyama, can carry. Its Special Defense is also nothing special, with its Psychic weakness causing it to flee from common foes such as Slowbro and Necrozma.
[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split / Stomping Tantrum
item: Rocky Helmet / Black Sludge
ability: Aftermath
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========
  • Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice change to poison them.
  • Toxic can be used to chip away at bulky walls that do not mind Gunk Shot and/or are immune to Spikes, such as Cresselia or Mandibuzz. Might want to "add as they switch in".
  • Garbodor's good matchup against Defoggers is what allows it to function as an effective Spikes setter, able to lay Spikes against foes such as Mandibuzz and Florges.
  • Pain Split is the primary option, allowings for allows Gabodor to recovery against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong. Stomping Tantrum can be used for a more offensive approach, dealing hefty damage to grounded Poison-types that could threaten Garbodor out, such as Salazzle and Nidoqueen, as well as Registeel. This needs its own bullet.
Set Details
========
  • Maximum Defense investment alongside an Impish nature are used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers and set Spikes against them, such as Virizion, Toxicroak, and Golisopod.
  • Rocky Helmet can be used to further punish these contact attackers and force them out, providing free turns for Garbodor to set more Spikes.
  • Black Sludge can be used instead for recovery at the cost of not immediately threatening contact attackers with Rocky Helmet's damage.
  • Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening them with 25% of their maximum HP in damage if they KO Garbardor.
Usage Tips
========
  • Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on types it resists, like Fighting and Grass.
  • Opposing Fighting-types make reliable points of entry for Garbodor, as foes like Virizion and Toxicroak can often struggle to damage it, and fear Gunk Shot and Stomping Tantrum respectively.
  • Many passive Defoggers, like Mandibuzz and Florges, can also be used to set Spikes against, threatening them with Toxic and, in Florges's case, Gunk Shot. Same as above.
  • Garbodor fears physical attackers that commonly carry Earthquake, such as Metagross, Flygon, and Donphan, the latter of which can remove its Spikes as well as threaten a clean 2HKO with its powerful Earthquake.
  • Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower it and force Garbodor out with their strong STAB attacks. Espeon and fellow Magic Bounce user Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes, but need to be wary of Gunk Shot on the switch.
Team Options
========
  • Since Garbodor fits well on hazard-stacking teams in need of some cushion against Fighting-types, teammates who appreciate entry hazard support to break through foes, such as Calm Mind Necrozma or Choice Band Metagross, appreciate Garbodor's ability to lay Spikes.
  • Bronzong works very well with Garbodor, able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a backup check to Poison-types if Garbodor is not running Stomping Tantrum.
  • Due to the nature of hazard-stacking teams, Rapid Spin is preferred over Defog to remove hazards from Garbodor's side of the field. Mega Blastoise fills this role well, able to threaten away Psychic-types that scare Garbodor with its powerful Dark Pulse. Donphan, too.
  • Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates for Garbodor, as they can wallbreak much more freely with some of their biggest checks being threatened.
  • Teammates who can handle Psychic-types, like Honchkrow, Escavalier, and Golisopod, also work well alongside Garbodor, and appreciate its Spikes for their own wallbreaking purposes.
  • Flygon makes for a good partner as well, able to switch in on Nidoqueen that lack Ice Beam, as well as bring in Pokemon Garbodor can set Spikes against, like Florges, Golisopod, and Mandibuzz.
  • This section is good. Just wanted to say that.
[STRATEGY COMMENTS]
Other Options
=============
Toxic Spikes can be used in the fourth move slot, but Toxic Spikes setting is usually done better by Dragalge or Roserade, who exert far greater offensive pressure, as well as having ways to deal good damage to grounded Poison-types. An offensive set utilizing attack investment and a Toxic Plate can be used to threaten solid damage on switch-ins, but Garbodor will keel over incredibly fast without defensive investment and will usually fail to do its primary job of setting up Spikes. Garbodor's great matchup against contact attackers may make Weak Armor seem appealing, but the defense drop makes Garbodor much more shaky against the Fighting-types its meant to check. This needs to be in bullets.

Checks and Counters
===================
**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon in particular, as well as Xatu, can bounce back Garbodor's Spikes and do not fear Toxic.

**Ground-type attacks**: Many physical attackers also carrying Earthquake, such as Metagross, Rhyperior, or Zygarde-10%, can crush Garbodor or force it out. Some Fighting-types that Garbodor is supposed to check, like Bewear, Passimian, and Hariyama, can surprise Garbodor by carrying Earthquake as well. Bewear doesn't run Earthquake anymore. Also, mention Ground-types in genereal. While they don't like being poisoned, they resist Gunk Shot and always force Garbodor out.

**Entry hazard removal**: Certain Rapid Spin or Defog users, such as Donphan and Golbat, care very little for anything Garbodor can do to it, and can remove its Spikes, and in Donphan's case, threaten Garbodor with Earthquake. Mega Blastoise can outspeed Garbodor and threaten it with Dark Pulse, but has to be wary of Toxic. I think the Mega Blastoise mention is weird because Garbodor 3HKOs with Gunk Shot while Dark Pulse only 4HKOs and it only winds if it gets a flinch or two. I would also add Mandibuzz here because, again, it can shut down Garbodor with Taunt, is 4HKOd by Gunk Shot, and it can simply heal the damage dealt.

[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
the "all black and silver parts" can likely be attributed to my using smogon dark, and forgetting to remove formatting because it doesn't show up as any different for me. either way thanks for changes :blobthumbsup:
 

roman

Banned deucer.
* plz just remove all mentions of defog florges in this analysis, half the times you talk about it you group it with mandi or mantine talking about toxic being useful which doesnt even make sense because it has gunk shot and florges is a fairy and its a shit defogger that should never be used just remove it *

[OVERVIEW]
  • Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain hazard-stacking teams, as its pure Poison typing and respectable defensive stats give Garbodor many points of entry to lay Spikes against prominent RU threats, such as Roserade, Machamp, Virizion, Golisopod, and Registeel. you can take out roserade here, garb can get 2hkod by lo fire w. rocks and garb is getting chipped as hell anyway + sleep powder.. yeah
  • Garbodor's Spikes setting is further augmented by its good matchup against many of the tier's Defog users, like Mantine and Florges, able to use Toxic on them and set Spikes up as they switch out. change this and just talk about removal in general, 100% acc toxic is a pain for literally every remover, even things like donphan struggle to hard switch into garbodor and lose out eventually in long games once toxic'd. also remove florges as an example because it doesn't make sense given the context and its a shit remover
  • ik u kinda hazed over it in 1st bullet but add another bullet about unique defensive typing (fi resist fight resist etc) and aftermath utility against physical attackers
  • However, Garbodor faces stiff competition as a Spikes user from Golisopod, who has it's Earthquake resistance as opposed to a weakness, as well as not being weak to common Psychic-types. i would just remove this, garbodor fits a very specific niche that isn't comparable to much else.. if anything you could compare it to synthesis spikes roserade maybe? but i would just take it out
  • Additionally, Garbodor is weak to the ubiquitous Earthquake, which many physical attackers it's supposed to check, like Passimian and Hariyama, can carry. Its Special Defense is also nothing special, with its Psychic weakness causing it to flee from common foes such as Slowbro and Necrozma. meh kind of contradictory with the 2nd point as you call garbodor's stats respectable earlier and it has equal spdef and def stats, i would just remove that part and mention other weaknesses
  • talk about how it struggles w. residual damage- scald burns, losing item, any chip in general hurts it a lot and mention unreliable recovery between lack of lefties and unreliable pain split
[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split / Stomping Tantrum stomping tantrum down to oo, the main reasons to run it is preventing things like queen and salazzle from coming in, but salazzle is about 2hko'd by gunk shot with rocks up anyhow and nidoqueen is 3hkod by stomping tantrum. in the case of nidoqueen coming in clicking spikes is just as beneficial with ST only 3hkoing so like.. i guess you can mention more offensive spreads utilizing stomping tantrum down there
item: Rocky Helmet / Black Sludge down to oo, you can talk about why it's inferior because helmet chip is much more useful for handling threats. for example, just 2 rounds of rocky helmet + aftermath does over half of foes hp which makes them much easier to handle later on (struggle a lot more to switch into weak attacks etc)
ability: Aftermath
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

  • Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice change to poison them.
  • Toxic can be used to chip away at bulky walls as they switch in that do not mind Gunk Shot and/or are immune to Spikes, such as Cresselia or Mandibuzz.
  • Garbodor's good matchup against Defoggers is what allows it to function as an effective Spikes setter, able to lay Spikes against foes such as Mandibuzz and Florges.
replace that with this: Garbodor is an effective Spikes setter thanks to its typing, bulk, and Toxic that allow it to have a good matchup against the tier's hazard removers, notably x example and y example.
  • Pain Split allows Garbodor to recover against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong.
  • Stomping Tantrum can be used for a more offensive approach, dealing hefty damage to grounded Poison-types that could threaten Garbodor out, such as Salazzle and Nidoqueen, as well as Registeel.
Set Details
========

  • Maximum Defense investment alongside an Impish nature are used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers and set Spikes against them, such as Virizion, Toxicroak, and Golisopod.
  • Rocky Helmet can be used to further punish these contact attackers and force them out, providing free turns for Garbodor to set more Spikes. rocky helmet doesnt rly force out attackers, just talk about why the chip is useful, i alluded to it earlier
  • Black Sludge can be used instead for recovery at the cost of not immediately threatening contact attackers with Rocky Helmet's damage. oo
  • Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening them with 25% of their maximum HP in damage if they KO Garbardor.
Usage Tips
========

  • Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on types it resists, like Fighting and Grass.
  • Opposing Fighting-types make reliable points of entry for Garbodor, as foes like Virizion and Toxicroak can often struggle to damage it, and fear Gunk Shot and Stomping Tantrum respectively. replace toxicroak example and remove ST from this, only moves from set are used in usage tips
  • Many passive Defoggers, like Mandibuzz and Florges, can also be used to set Spikes against, threatening them with Toxic and, in Florges's case, Gunk Shot. However, Mandibuzz needs to be predicted as it comes in so it can be hit with Toxic, as it can Taunt Garbodor and prevent it from laying Spikes. mandi doesnt rly need to be hit on switchin, defog has a ton of trouble fitting taunt anyway and even if it is it's going to be pressured to remove, pressured by gunk shot poison, and has to taunt, which is like nearly always gonna be a net gain for u
  • Garbodor fears physical attackers that commonly carry Earthquake, such as Metagross, Flygon, and Donphan, the latter of which can remove its Spikes as well as threaten a clean 2HKO with its powerful Earthquake. i would say latter 2, flygon runs defog on scarf and non scarf roost defog eq u-turn has gained a bit of traction recently
  • Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower it and force Garbodor out with their strong STAB attacks. Espeon and fellow Magic Bounce user Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes, but need to be wary of Gunk Shot on the switch.
Team Options
========

  • Since Garbodor fits well on hazard-stacking teams in need of some cushion against Fighting-types, teammates who appreciate entry hazard support to break through foes, such as Calm Mind Necrozma or Choice Band Metagross, appreciate Garbodor's ability to lay Spikes. talk about toxic helping wear down checks and counters to them. you can talk about mandibuzz for necrozma and slowbro for metagross
  • Bronzong works very well with Garbodor, able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a backup check to Poison-types if Garbodor is not running Stomping Tantrum. specifically mention queen
  • Due to the nature of hazard-stacking teams, Rapid Spin is preferred over Defog to remove hazards from Garbodor's side of the field. Mega Blastoise fills this role well, able to threaten away Psychic-types that scare Garbodor with its powerful Dark Pulse.
  • Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates for Garbodor, as they can wallbreak much more freely with some of their biggest checks being threatened.
  • Teammates who can handle Psychic-types, like Honchkrow, Escavalier, and Golisopod, also work well alongside Garbodor, and appreciate its Spikes for their own wallbreaking purposes.
  • Flygon makes for a good partner as well, able to switch in on Nidoqueen that lack Ice Beam, as well as bring in Pokemon Garbodor can set Spikes against, like Florges, Golisopod, and Mandibuzz.
[STRATEGY COMMENTS]
Other Options
=============

  • Toxic Spikes can be used in the fourth move slot, but Toxic Spikes setting is usually done better by Dragalge or Roserade, who exert far greater offensive pressure, as well as having ways to deal good damage to grounded Poison-types. roserade? bitch remove, just talk about how toxic + regular spikes has great synergy already and a lot of the poison types in this tier come into garbodor easily, so it's not very effective
  • An offensive set utilizing attack investment and a Toxic Plate can be used to threaten solid damage on switch-ins, but Garbodor will keel over incredibly fast without defensive investment and will usually fail to do its primary job of setting up Spikes.
  • Garbodor's great matchup against contact attackers may make Weak Armor seem appealing, but the defense drop makes Garbodor much more shaky against the Fighting-types its meant to check. remove

Checks and Counters
===================

**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon in particular, as well as Xatu, can bounce back Garbodor's Spikes and do not fear Toxic.

**Ground-type attacks**: Many physical attackers also carrying Earthquake, such as Metagross, Rhyperior, or Zygarde-10%, can crush Garbodor or force it out. Some Fighting-types that Garbodor is supposed to check, like Passimian and Hariyama, can surprise Garbodor by carrying Earthquake as well. Ground-types in general, namely Donphan and Rhyperior, trouble Garbodor, as they resist Gunk Shot and can force Garbodor out.

**Entry hazard removal**: Certain Rapid Spin or Defog users, such as Donphan and Golbat, care very little for anything Garbodor can do to it, and can remove its Spikes, and in Donphan's case, threaten Garbodor with Earthquake. Mandibuzz takes no Spikes damage and can Taunt Garbodor, Defog away its Spikes, and switch to a Ground-type teammate to take a Gunk Shot.


**residual damage**

[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[MrAldo, 227521], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
tag me after you're done (don't write it up) and i'll check it again for 2/3
 

EviGaro

is a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Battle Simulator Staff Alumnus
RU Leader
[OVERVIEW]

Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain entry hazard stacking teams, as its pure Poison typing and respectable defensive stats give Garbodor many points of entry against enemy Fighting-, Fairy-, and Steel-types, such as Registeel, Virizion, Machamp, Passimian, and Bronzong, which it can serve as a serviceable check to while laying down Spikes. Against many of these Fighting-types, its Aftermath ability ensures substantial chip damage on them as Garbodor faints. Its access to a 100% accurate Toxic makes it an annoyance for many potential hazard removers, like Mega Blastoise, Mandibuzz, and even Donphan to switch into, allowing it to keep Spikes on the field in longer battles by having enemy hazard removal weakened by Toxic. However, Garbodor has a nasty weakness to Psychic-types, as many such as Necrozma and Slowbro are able to exploit this. Specially attacking Poison-types such as Roserade and Nidoqueen also fear very little from Garbodor and can easily dispatch it with a Hidden Power Fire or Earth Power, respectively. Finally, Garbodor hates taking residual damage of any sort, as between a lack of Black Sludge and Pain Split's unreliability, Garbodor can be hard-pressed to keep itself healthy. Compounding this, it's also vulnerable to all forms of entry hazards besides Toxic Spikes, dislikes Scald burns, and detests having its Rocky Helmet removed.

- It's not really a serviceable check to Bronzong, yes pain split can be annoying but you are incapable of killing and at risk of psywave rolls, remove that here you talking about pain split being annoying later on is fine
- "Specially attacking Poison-types such as Roserade and Nidoqueen also fear very little from Garbodor and can easily dispatch it with a Hidden Power Fire or Earth Power, respectively." not really true, Roserade takes a ton, Salazzle struggles with hard switches. I would change that to mention how the poison typing doesn't do it any favour defensively against the very popular specially attacking poisons, like Roserade / Nidoqueen / Salazzle. What makes Nidoqueen different is talked about later on too


[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 4 SpD / 252 Def

[SET COMMENTS]
Moves
========


Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice change to poison them. Toxic can be used to chip away at bulky walls as they switch in that do not mind Gunk Shot and/or are immune to Spikes, such as Cresselia or Mandibuzz. Garbodor is an effective user of Spikes due to its good bulk, typing, and Toxic allowing it have a good matchup against many common forms of hazard removal, such as Mandibuzz and Mega Blastoise. Pain Split allows Garbodor to recover HP against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong.

Set Details
========


Maximum Defense investment alongside an Impish nature are used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers and set Spikes against them, such as Virizion, Toxicroak (you need Stomping Tantrum for that one, either remove or put it in the things that move hits in oo), and Golisopod. Rocky Helmet can be used to further punish these contact attackers and weaken them into range of being KOed by one of Garbodor's teammates. Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening them with 25% of their maximum HP in damage if they KO Garbardor.

Usage Tips
========


Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on types it resists, like Fighting and Grass.
Opposing Fighting-types make reliable points of entry for Garbodor, as foes like Virizion and Machamp can often struggle to damage it, and fear Gunk Shot damage and poison. Using Toxic on opposing entry hazard removers such as Tsareena (? You wall and beat that anyway), Mega Blastoise, and Donphan puts a lot of pressure on them to consistently remove Garbodor's Spikes, as Defoggers like Mandibuzz struggle to fit Taunt alongside Defog. Garbodor fears physical attackers that commonly carry Earthquake, such as Flygon and Donphan, which can remove its Spikes as well as threaten a clean 2HKO with their powerful Earthquakes. Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower it and force Garbodor out with their strong STAB attacks. Espeon and fellow Magic Bounce user Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes, but need to be wary of Gunk Shot on the switch.

Team Options
========


Since Garbodor fits well on hazard-stacking teams in need of some cushion against Fighting-types, teammates who appreciate entry hazard support to break through foes, such as Calm Mind Necrozma or Choice Band Metagross, appreciate Garbodor's ability to lay Spikes. Garbodor's Toxic can also assist in breaking down strong walls like Mandibuzz and Slowbro, further enabling these wallbreakers to function. Bronzong works very well with Garbodor, able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a backup check to Poison-types, most notably Nidoqueen. Due to the nature of hazard-stacking teams, Rapid Spin is preferred over Defog to remove hazards from Garbodor's side of the field. Mega Blastoise fills this role well, able to threaten away Psychic-types that scare Garbodor with its powerful Dark Pulse. Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates for Garbodor, as they can wallbreak much more freely with some of their biggest checks being threatened. Teammates who can handle Psychic-types, like Honchkrow, Escavalier, and Golisopod, also work well alongside Garbodor, and appreciate its Spikes for their own wallbreaking purposes. Flygon makes for a good partner as well, able to switch in on Nidoqueen that lack Ice Beam, as well as bring in Pokemon Garbodor can set Spikes against, like Florges, Golisopod, and Mandibuzz.

- I would give Pursuit users a shout there, not necessarily anything big but with stuff like Bronzong / Sigi being very good and especially against it it's not insignificant


[STRATEGY COMMENTS]
Other Options
=============


Toxic Spikes can be used in the fourth slot, but the synergy between Toxic and normal Spikes means this is often not worth giving up. Many of the tier's Poison-types, like Toxicroak and Nidoqueen, already switch into Garbodor easily as is. Stomping Tantrum can be used over Pain Split to pressure Grounded Poison-types, but Garbodor will sorely miss the recovery. Black Sludge can be used as the held item, but Garbodor loses out on its utility of chipping contact attackers and making them easier to KO, making this inferior to Rocky Helmet. An offensive set utilizing attack investment and a Toxic Plate can be used to threaten solid damage on switch-ins, but Garbodor will keel over incredibly fast without defensive investment and will usually fail to do its primary job of setting up Spikes.

- Would move Tantrum to first oo personally, Toxic Spikes is a bit of a redundancy like you said whereas Tantrum has actual relevant uses to make Garbodor better in key matchups, as we've seen through this analysis, even though it might not be on the level of Pain Split for general usefulness
- I genuinely don't know what the offensive set is supposed to do here. The one time it was talked about in this whole thread was to point out a more useful set for Tantrum... but what does Toxic Plate do here? What "switch-ins"? That set seems horrible in this tier and your take on it is nowhere near convincing, it doesn't really need more oo than the previous threes and I think it's showing


Checks and Counters
===================


**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon in particular, as well as Xatu, can bounce back Garbodor's Spikes and do not fear Toxic.

**Ground-type attacks**: Many physical attackers also carrying Earthquake, such as Metagross, Rhyperior, or Zygarde-10%, can crush Garbodor or force it out. Some Fighting-types that Garbodor is supposed to check, like Passimian and Hariyama, can surprise Garbodor by carrying Earthquake as well. Ground-types in general, namely Donphan and Rhyperior, trouble Garbodor, as they resist Gunk Shot and can force Garbodor out.

**Entry hazard removal**: Certain Rapid Spin or Defog users, such as Donphan and Golbat, care very little for anything Garbodor can do to it, and can remove its Spikes, and in Donphan's case, threaten Garbodor with Earthquake. Mandibuzz takes no Spikes damage and can Taunt Garbodor, Defog away its Spikes, and switch to a Ground-type teammate to take a Gunk Shot.

- Not wrong, but decide on Mandibuzz, either it's a potential counter or it's something that Garbodor capitalizes on, you say both in this analysis even at one point pointing out taunt isn't relevant enough on defog but then you add it here as something problematic. I think Mandi is more of an exploitable defogger and would add Sigilyph here too, as it's rising as a defogger and threatens Garbodor cores significantly

**Residual damage**: Garbodor hates having to take additional damage, as it has issues keeping itself healthy as is. Spikes, Scald burns, and attacks after its Rocky Helmet have been removed are all detrimental to its longevity.

[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[MrAldo, 227521], [roman, 396169], [, ]]
- Grammar checked by: [[, ], [, ]]
Some small details overall, QC 3/3 when done, hit us up if there's anything unclear
 

bigtalk

Banned deucer.
AMGP check, implement what you want. (I thought this was written very cleanly btw, so nice job)

add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen; AP=add period; SC=semicolon)

[OVERVIEW]

Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain entry hazard stacking teams, as its pure Poison typing and respectable defensive stats give Garbodor many points of entry against enemy Fighting-, Fairy-, and Steel-types (RC) such as Registeel, Virizion, Machamp, and Passimian, which it can serve as a serviceable check to while laying down Spikes. (fix spacing)Against many of these Fighting-types, its Aftermath ability ensures substantial chip damage on them as Garbodor faints. Its access to a 100% accurate Toxic makes it an annoyance for many potential hazard removers (RC) like Mega Blastoise, Mandibuzz, and even Donphan to switch into, allowing it to keep Spikes on the field in longer battles by having enemy hazard removal weakened by Toxic. However, Garbodor has a nasty weakness to Psychic-types, as many such as Necrozma and Slowbro are able to exploit this. In addition to this, Garbodor's Poison typing does it no favors against RU's multitude of specially-attacking Poison-types, such as Salazzle, Nidoqueen, and Roserade, which can force it out thanks to their strong attacks. Finally, Garbodor hates taking residual damage of any sort, as between a lack of Black Sludge and Pain Split's unreliability, Garbodor can be hard-pressed to keep itself healthy. Compounding this, (you just said "finally"...) it's also vulnerable to all forms of entry hazards besides Toxic Spikes, dislikes Scald burns, and detests having its Rocky Helmet removed.

[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 4 SpD / 252 Def

[SET COMMENTS]
Moves
========


Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice chance (typo) to poison them. Toxic can be used to chip away at bulky walls as they switch in (moved) that do not mind Gunk Shot and(space)/(space)or are immune to Spikes as they switch in, such as Cresselia or Mandibuzz. Garbodor is an effective user of Spikes due to its good bulk (RC) and typing (RC) and Toxic allowing it to have a good matchup against many common forms of hazard removal, such as Mandibuzz and Mega Blastoise. Pain Split allows Garbodor to recover HP against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong.

Set Details
========


Maximum Defense investment alongside an Impish nature are is used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers and set Spikes against them, such as Virizion, Passimian, and Golisopod. Rocky Helmet can be used to further punish these contact attackers and weaken them into range of being KOed by one of Garbodor's teammates. Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening them with 25% of their maximum HP in damage if they KO Garbardor.

Usage Tips
========


Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on types attacks it resists (RC) like Fighting- and Grass-type ones. (fix spacing)Opposing Fighting-types make reliable points of entry for Garbodor, as foes like Virizion and Machamp can often struggle to damage it, and fear Gunk Shot damage and poison status. Using Toxic on opposing entry hazard removers such as Mandibuzz, Mega Blastoise, and Donphan puts a lot of pressure on them to consistently remove Garbodor's Spikes, as Defoggers like Mandibuzz struggle to fit Taunt alongside Defog. Garbodor fears physical attackers that commonly carry Earthquake, such as Flygon and Donphan, which can remove its Spikes as well as threaten a clean 2HKO with their powerful Earthquakes. Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower it and force Garbodor out with their strong STAB attacks. Espeon and fellow Magic Bounce user (didn't mention it for espeon, why mention it for xatu) Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes (if you want, add "with Magic Bounce" here), but need to be wary of Gunk Shot on the switch.

Team Options
========


Since Garbodor fits well on entry hazard(RH)stacking teams in need of some cushion against Fighting-types, teammates who appreciate entry hazard support to break through foes, such as Calm Mind Necrozma or and Choice Band Metagross, appreciate Garbodor's ability to lay Spikes. Garbodor's Toxic can also assist in breaking down strong (subjective: i would use "strong" to describe an offensive pokemon, not a wall. consider something like "sturdy" instead) walls like Mandibuzz and Slowbro, further enabling these wallbreakers to function. Bronzong works very well with Garbodor, being able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a backup check to Poison-types, most notably Nidoqueen. Due to the nature of hazard(RH)stacking teams, Rapid Spin is preferred over Defog to remove hazards from Garbodor's side of the field. Mega Blastoise fulfills this role well, being able to threaten away Psychic-types that scare Garbodor off with its powerful Dark Pulse. Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates for Garbodor, as they can wallbreak much more freely with some of their biggest checks being threatened. Teammates who that can handle Psychic-types, like Honchkrow, Escavalier, and Golisopod, also work well alongside Garbodor, and appreciate its Spikes for their own wallbreaking purposes. Flygon makes for a good partner as well, as it's able to switch in on Nidoqueen sets that lack Ice Beam (RC) as well as bring in Pokemon Garbodor can set Spikes against (RC) like Florges, Golisopod, and Mandibuzz. Pursuit users such as Metagross and Drapion can work well to alleviate pressure from enemy Psychic-types, namely Bronzong and Sigilyph.

[STRATEGY COMMENTS]
Other Options
=============


Stomping Tantrum can be used over Pain Split to pressure Grounded Poison-types, but Garbodor will sorely miss the recovery Pain Split provides.(fix period) Toxic Spikes can be used in the fourth slot over Pain Split (if the set order was changed or a new set was added, this would be ambiguous), but the synergy between Toxic and normal Spikes means this is often not worth giving up. Many of the tier's Poison-types, like Toxicroak and Nidoqueen, already switch into Garbodor easily as is. Black Sludge can be used as the held item, but Garbodor loses out on its utility of chipping away at contact attackers and making them easier to KO, making this option inferior to Rocky Helmet.

Checks and Counters
===================


**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon in particular, as well as Xatu, and Xatu in particular can bounce back Garbodor's Spikes and do not fear Toxic.

**Ground-type Attacks**: Many physical attackers that are also carrying Earthquake, such as Metagross, Rhyperior, or and Zygarde-10%, can crush Garbodor or force it out. Some Fighting-types that Garbodor is supposed to check, like Passimian and Hariyama, can surprise Garbodor it by carrying Earthquake as well. Ground-types in general, namely Donphan and Rhyperior, trouble Garbodor, as they resist Gunk Shot and can force Garbodor out.

**Entry Hazard removal Removers**: Certain Rapid Spin or and Defog users (RC) such as Donphan and Golbat (RC) care very little for anything Garbodor can do to it them, and can remove its Spikes, and, (AC) in Donphan's case, threaten Garbodor with Earthquake. Mandibuzz takes no Spikes damage and can use Taunt on Garbodor, Defog away its Spikes, and then switch to a Ground-type teammate to take a Gunk Shot. Sigilyph fears Gunk Shot, but threatens Garbodor with a powerful Psychic and can Defog its Spikes away, while not fearing Toxic at all.

**Residual Damage**: Garbodor hates having to take additional damage, as it has issues keeping itself healthy as is. Spikes, Scald burns, and attacks after its Rocky Helmet have has been removed are all detrimental to its longevity.
 

bigtalk

Banned deucer.
Made some more changes at the request of Empress, who felt I was being too conservative in my previous check. Since you already implemented it though, feel free to hold off on this one until it gets stamped/ignored by a GP member.

add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen; AP=add period; SC=semicolon)

[OVERVIEW]

Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain entry hazard stacking teams, as its pure Poison typing and respectable defensive stats give Garbodor many points of entry against enemy Fighting-, Fairy- (i noticed you don't mention any fairy-types as examples), and Steel-types such as Registeel, Virizion, Machamp, and Passimian, which it can serve as a serviceable check to while laying down Spikes. Against many of these Fighting-types, (moved) Its Aftermath ability ensures substantial chip damage on them many of these Pokemon ("Fighting-types" -> "Pokemon" since you also mention registeel) as Garbodor faints. Its access to a 100% accurate Toxic makes it an annoyance for many potential entry hazard removers like Mega Blastoise, Mandibuzz, and even Donphan to switch into, allowing it to keep Spikes on the field in longer battles by having enemy hazard removal weakened by Toxic (repetitive with "access to toxic makes..."). However, Garbodor has a nasty weakness to Psychic-types (RC) such as Necrozma and Slowbro. In addition to this, Garbodor's Poison typing does it no favors against RU's multitude of specially (RH)attacking Poison-types (RC) such as Salazzle, Nidoqueen, and Roserade, which can force it out thanks to their strong attacks. Garbodor hates taking residual damage of any sort, as between a lack of Black Sludge recovery and Pain Split's unreliability, Garbodor can be hard-pressed to keep itself healthy. Compounding this, it's also vulnerable to all forms of entry hazards besides Toxic Spikes, dislikes Scald burns, and detests having its Rocky Helmet removed.

[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 4 SpD / 252 Def 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========


Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice chance to poison them. Toxic can be used to chip away at bulky walls that do not mind Gunk Shot and/or are immune to Spikes as they switch in, such as Cresselia or and Mandibuzz. Garbodor is an effective user of Spikes due to its good bulk and typing, and Toxic allowing allows it to have a good matchup against many common forms of entry hazard removal (RC) such as Mandibuzz and Mega Blastoise. Pain Split allows Garbodor to recover HP against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong.

Set Details
========


Maximum Defense investment alongside an Impish nature is used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers and set Spikes against them, (moved) such as Virizion, Passimian, and Golisopod and set Spikes against them. Rocky Helmet can be used to further punish these contact attackers and weaken them into range of being KOed by one of Garbodor's teammates. Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening them with to take away 25% of their maximum HP in damage if they KO Garbardor.

Usage Tips
========


Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on attacks it resists like Fighting-(AH) and Grass-type ones. Opposing Fighting-types make reliable points of entry for Garbodor, as foes like Virizion and Machamp can often struggle to damage it, and fear Gunk Shot damage and poison status. Using Toxic on opposing entry hazard removers such as Mandibuzz, Mega Blastoise, and Donphan puts a lot of pressure on them, (AC) making them unable to consistently remove Garbodor's Spikes; (SC) as Defoggers like (i'm assuming mandibuzz is the only mon that has this issue?) note that Mandibuzz struggles to fit Taunt alongside Defog. Garbodor fears should not stay in on ("x fears y" is not a usage tip, "x should not stay in on y" is) physical attackers that commonly (unless flygon/donphan sometimes don't carry earthquake) carry Earthquake (RC) such as Flygon and Donphan, which can remove its Spikes as well as threaten a clean 2HKO on it with their powerful Earthquake (repetitive). Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower it and force Garbodor out with their strong STAB attacks. Espeon and Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes with Magic Bounce, but they need to be wary of taking Gunk Shot on the switch.

Team Options
========


Since (this sentence doesn't implicate the next one) Garbodor fits well on entry hazard stacking teams in need of some cushion against Fighting-types. (AP) Teammates such as Calm Mind Necrozma and Choice Band Metagross who appreciate Garbodor's entry hazard support, (AC) which helps them to break through foes, such as Calm Mind Necrozma and Choice Band Metagross (moved; the reader could think "foes" is referring to this), appreciate Garbodor's ability to lay Spikes (repetitive). Garbodor's Toxic can also assist in breaking down sturdy walls like Mandibuzz and Slowbro, further enabling these wallbreakers to function. Bronzong works very well with Garbodor, being able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a backup (does garbodor check any poison-types? if so, maybe you should mention that in the intro as well; if not, cross out "backup".) check to Poison-types, most notably Nidoqueen. Due to the nature of entry hazard stacking teams, Rapid Spin users is are preferred over Defog users to remove entry hazards from Garbodor's side of the field. Mega Blastoise fulfills this role well, being able to threaten Psychic-types that scare Garbodor off with its powerful Dark Pulse. Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates for Garbodor (repetitive), as they can wallbreak much more freely with some of their biggest checks being threatened (unnecessary). Teammates that can handle Psychic-types (RC) like Honchkrow, Escavalier, and Golisopod (RC) also work well alongside Garbodor, and appreciate its Spikes support for their own wallbreaking purposes. Flygon makes for a good partner as well, as it's able to switch in on Nidoqueen sets that lack Ice Beam as well as bring in Pokemon Garbodor can set Spikes against like Florges, Golisopod, and Mandibuzz. Pursuit users such as Metagross and Drapion can work well to alleviate pressure from enemy Psychic-types, namely Bronzong and Sigilyph.

[STRATEGY COMMENTS]
Other Options
=============


Stomping Tantrum can be used over Pain Split to pressure grounded Poison-types, but Garbodor will sorely miss the recovery Pain Split provides. Toxic Spikes can be used over Pain Split, but the synergy between Toxic and normal Spikes means this Pain Split is often not worth giving up. Many of the tier's Poison-types, like Toxicroak and Nidoqueen, already switch into Garbodor easily as is. Black Sludge can be used as the held item, but Garbodor loses out on its utility of chipping away at contact attackers and making them easier to KO (redundant with "chipping away"), making option this this option inferior to Rocky Helmet.

Checks and Counters
===================


**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon and Xatu in particular can bounce back Garbodor's Spikes and do not fear Toxic.

**Ground-type Attacks**: Many physical attackers that are also carrying carry Earthquake (zydog doesn't carry earthquake, so i would say "Ground-type coverage" instead), such as Donphan, Metagross, Rhyperior, and Zygarde-10%, resist Gunk Shot and can crush Garbodor or (repetitive; isn't having the ability to ko something the same as forcing it out?) force it Garbodor out. Some Fighting-types that Garbodor is supposed to check, like Passimian and Hariyama, can surprise it by carrying Earthquake as well. Ground-types in general, namely Donphan and Rhyperior, trouble Garbodor, as they resist Gunk Shot and can force Garbodor out. (merged with first sentence)

**Entry Hazard Removers**: Certain Rapid Spin and Defog users such as Donphan and Golbat (RC) care very little for anything Garbodor can do to them, can remove its Spikes, and (RC) in Donphan's case (RC) can (parallelism) threaten Garbodor with Earthquake. Mandibuzz takes no Spikes damage from Spikes and can use Taunt on Garbodor, Defog away use Defog to remove its Spikes, and then switch to a Ground-type teammate to take its (consistency) Gunk Shot. Sigilyph fears Gunk Shot, but threatens Garbodor with a powerful Psychic and can Defog its Spikes away use Defog to remove its Spikes (RC) while not fearing Toxic at all.

**Residual Damage**: Garbodor hates having to take additional damage, as it has issues keeping itself healthy as is. Spikes Entry hazard damage, Scald burns, and attacks after its Rocky Helmet has been removed are all detrimental to its longevity.
 

Mavis

Banned deucer.
Made some more changes at the request of Empress, who felt I was being too conservative in my previous check. Since you already implemented it though, feel free to hold off on this one until it gets stamped/ignored by a GP member.

add remove (comment)
(AC=add comma; RC=remove comma; AH=add hyphen; RH=remove hyphen; AP=add period; SC=semicolon)

[OVERVIEW]

Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain entry hazard stacking teams, as its pure Poison typing and respectable defensive stats give Garbodor many points of entry against enemy Fighting-, Fairy- (i noticed you don't mention any fairy-types as examples), and Steel-types such as Registeel, Virizion, Machamp, and Passimian, which it can serve as a serviceable check to while laying down Spikes. Against many of these Fighting-types, (moved) Its Aftermath ability ensures substantial chip damage on them many of these Pokemon ("Fighting-types" -> "Pokemon" since you also mention registeel) as Garbodor faints. Its access to a 100% accurate Toxic makes it an annoyance for many potential entry hazard removers like Mega Blastoise, Mandibuzz, and even Donphan to switch into, allowing it to keep Spikes on the field in longer battles by having enemy hazard removal weakened by Toxic (repetitive with "access to toxic makes..."). However, Garbodor has a nasty weakness to Psychic-types (RC) such as Necrozma and Slowbro. In addition to this, Garbodor's Poison typing does it no favors against RU's multitude of specially (RH)attacking Poison-types (RC) such as Salazzle, Nidoqueen, and Roserade, which can force it out thanks to their strong attacks. Garbodor hates taking residual damage of any sort, as between a lack of Black Sludge recovery and Pain Split's unreliability, Garbodor can be hard-pressed to keep itself healthy. Compounding this, it's also vulnerable to all forms of entry hazards besides Toxic Spikes, dislikes Scald burns, and detests having its Rocky Helmet removed.

[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 4 SpD / 252 Def 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========


Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice chance to poison them. Toxic can be used to chip away at bulky walls that do not mind Gunk Shot and/or are immune to Spikes as they switch in, such as Cresselia or and Mandibuzz. Garbodor is an effective user of Spikes due to its good bulk and typing, and Toxic allowing allows it to have a good matchup against many common forms of entry hazard removal (RC) such as Mandibuzz and Mega Blastoise. Pain Split allows Garbodor to recover HP against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong.

Set Details
========


Maximum Defense investment alongside an Impish nature is used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers and set Spikes against them, (moved) such as Virizion, Passimian, and Golisopod and set Spikes against them. Rocky Helmet can be used to further punish these contact attackers and weaken them into range of being KOed by one of Garbodor's teammates. Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening them with to take away 25% of their maximum HP in damage if they KO Garbardor.

Usage Tips
========


Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on attacks it resists like Fighting-(AH) and Grass-type ones. Opposing Fighting-types make reliable points of entry for Garbodor, as foes like Virizion and Machamp can often struggle to damage it, and fear Gunk Shot damage and poison status. Using Toxic on opposing entry hazard removers such as Mandibuzz, Mega Blastoise, and Donphan puts a lot of pressure on them, (AC) making them unable to consistently remove Garbodor's Spikes; (SC) as Defoggers like (i'm assuming mandibuzz is the only mon that has this issue?) note that Mandibuzz struggles to fit Taunt alongside Defog. Garbodor fears should not stay in on ("x fears y" is not a usage tip, "x should not stay in on y" is) physical attackers that commonly (unless flygon/donphan sometimes don't carry earthquake) carry Earthquake (RC) such as Flygon and Donphan, which can remove its Spikes as well as threaten a clean 2HKO on it with their powerful Earthquake (repetitive). Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower it and force Garbodor out with their strong STAB attacks. Espeon and Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes with Magic Bounce, but they need to be wary of taking Gunk Shot on the switch.

Team Options
========


Since (this sentence doesn't implicate the next one) Garbodor fits well on entry hazard stacking teams in need of some cushion against Fighting-types. (AP) Teammates such as Calm Mind Necrozma and Choice Band Metagross who appreciate Garbodor's entry hazard support, (AC) which helps them to break through foes, such as Calm Mind Necrozma and Choice Band Metagross (moved; the reader could think "foes" is referring to this), appreciate Garbodor's ability to lay Spikes (repetitive). Garbodor's Toxic can also assist in breaking down sturdy walls like Mandibuzz and Slowbro, further enabling these wallbreakers to function. Bronzong works very well with Garbodor, being able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a backup (does garbodor check any poison-types? if so, maybe you should mention that in the intro as well; if not, cross out "backup".) check to Poison-types, most notably Nidoqueen. Due to the nature of entry hazard stacking teams, Rapid Spin users is are preferred over Defog users to remove entry hazards from Garbodor's side of the field. Mega Blastoise fulfills this role well, being able to threaten Psychic-types that scare Garbodor off with its powerful Dark Pulse. Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates for Garbodor (repetitive), as they can wallbreak much more freely with some of their biggest checks being threatened (unnecessary). Teammates that can handle Psychic-types (RC) like Honchkrow, Escavalier, and Golisopod (RC) also work well alongside Garbodor, and appreciate its Spikes support for their own wallbreaking purposes. Flygon makes for a good partner as well, as it's able to switch in on Nidoqueen sets that lack Ice Beam as well as bring in Pokemon Garbodor can set Spikes against like Florges, Golisopod, and Mandibuzz. Pursuit users such as Metagross and Drapion can work well to alleviate pressure from enemy Psychic-types, namely Bronzong and Sigilyph.

[STRATEGY COMMENTS]
Other Options
=============


Stomping Tantrum can be used over Pain Split to pressure grounded Poison-types, but Garbodor will sorely miss the recovery Pain Split provides. Toxic Spikes can be used over Pain Split, but the synergy between Toxic and normal Spikes means this Pain Split is often not worth giving up. Many of the tier's Poison-types, like Toxicroak and Nidoqueen, already switch into Garbodor easily as is. Black Sludge can be used as the held item, but Garbodor loses out on its utility of chipping away at contact attackers and making them easier to KO (redundant with "chipping away"), making option this this option inferior to Rocky Helmet.

Checks and Counters
===================


**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon and Xatu in particular can bounce back Garbodor's Spikes and do not fear Toxic.

**Ground-type Attacks**: Many physical attackers that are also carrying carry Earthquake (zydog doesn't carry earthquake, so i would say "Ground-type coverage" instead), such as Donphan, Metagross, Rhyperior, and Zygarde-10%, resist Gunk Shot and can crush Garbodor or (repetitive; isn't having the ability to ko something the same as forcing it out?) force it Garbodor out. Some Fighting-types that Garbodor is supposed to check, like Passimian and Hariyama, can surprise it by carrying Earthquake as well. Ground-types in general, namely Donphan and Rhyperior, trouble Garbodor, as they resist Gunk Shot and can force Garbodor out. (merged with first sentence)

**Entry Hazard Removers**: Certain Rapid Spin and Defog users such as Donphan and Golbat (RC) care very little for anything Garbodor can do to them, can remove its Spikes, and (RC) in Donphan's case (RC) can (parallelism) threaten Garbodor with Earthquake. Mandibuzz takes no Spikes damage from Spikes and can use Taunt on Garbodor, Defog away use Defog to remove its Spikes, and then switch to a Ground-type teammate to take its (consistency) Gunk Shot. Sigilyph fears Gunk Shot, but threatens Garbodor with a powerful Psychic and can Defog its Spikes away use Defog to remove its Spikes (RC) while not fearing Toxic at all.

**Residual Damage**: Garbodor hates having to take additional damage, as it has issues keeping itself healthy as is. Spikes Entry hazard damage, Scald burns, and attacks after its Rocky Helmet has been removed are all detrimental to its longevity.
I implemented a few of the bigger ones I thought were more glaring issues (i.e. no fairies in the overview, zydog not learning eq, etc) and I'll leave the rest up to a GP. thanks for your help bigtalk :blobthumbsup:
 

Empress

Warning: may contain traces of nuts
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
bkdrew, you use split infinitives a lot. Technically, on Smogon, they're not incorrect, but I would advise against using them too much.
bigtalk: add remove (comment)
Me: add remove comment
[OVERVIEW]

Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain entry hazard stacking teams, as its pure Poison typing and respectable defensive stats give Garbodor many points of entry against enemy Fighting-, Fairy- (i noticed you don't mention any fairy-types as examples), and Steel-types such as Registeel, Virizion, Machamp, and Passimian, which it can serve as a serviceable check to while laying down Spikes. Against many of these Fighting-types, (moved) Its Aftermath ability ensures substantial chip damage on them many of these Pokemon ("Fighting-types" -> "Pokemon" since you also mention registeel) as Garbodor faints. Its access to a 100% accurate Toxic makes it an annoyance for many potential entry hazard removers like Mega Blastoise, Mandibuzz, and even Donphan to switch into, allowing it to keep Spikes on the field in longer battles by having enemy hazard removal weakened by Toxic (repetitive with "access to toxic makes..."). However, Garbodor has a nasty weakness to Psychic-types (RC) such as Necrozma and Slowbro. In addition to this, Garbodor's Poison typing does it no favors against RU's multitude of specially (RH)attacking Poison-types (RC) such as Salazzle, Nidoqueen, and Roserade, which can force it out thanks to their strong attacks. Garbodor hates taking residual damage of any sort, as between a lack of Black Sludge recovery and Pain Split's unreliability, Garbodor can be hard-pressed to keep itself healthy. Compounding this, it's also vulnerable to all forms of entry hazards besides Toxic Spikes, dislikes Scald burns, and detests having its Rocky Helmet removed.

[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 4 SpD / 252 Def 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========


Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice chance to poison them. Toxic can be used to chip away at bulky walls that do not mind Gunk Shot and/or are immune to Spikes as they switch in, such as Cresselia or and Mandibuzz. Garbodor is an effective user of Spikes due to its good bulk and typing, and Toxic allowing allows it to have a good matchup against many common forms of entry hazard removal (RC) such as Mandibuzz and Mega Blastoise. Pain Split allows Garbodor to recover HP against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong.

Set Details
========


Maximum Defense investment alongside an Impish nature is used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers and set Spikes against them, (moved) such as Virizion, Passimian, and Golisopod and set Spikes against them. Rocky Helmet can be used to further punish these contact attackers and weaken them into range of being KOed by one of Garbodor's teammates. Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening them with to take away 25% of their maximum HP in damage if they KO Garbardor.

Usage Tips
========


Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on attacks it resists like Fighting-(AH) and Grass-type ones. Opposing Fighting-types make (I thought "make for" was correct, but for once, it's not! The Fighting-types create entry points; they are not entry points themselves. Good eyes, bkdrew and bigtalk!) reliable points of entry for Garbodor, as foes like Virizion and Machamp can often struggle to damage it, (RC) and fear Gunk Shot damage and poison status. Using Toxic on opposing entry hazard removers such as Mandibuzz, Mega Blastoise, and Donphan puts a lot of pressure on them, (AC) making them unable (Nah; the sentence was fine before this) to consistently remove Garbodor's Spikes; (SC) as Defoggers like (i'm assuming mandibuzz is the only mon that has this issue?) note that Mandibuzz struggles to fit Taunt alongside Defog. Garbodor fears should not stay in on ("x fears y" is not a usage tip, "x should not stay in on y" is) physical attackers that commonly (unless flygon/donphan sometimes don't carry earthquake) carry Earthquake (RC) such as Flygon and Donphan, which can remove its Spikes as well as threaten a clean 2HKO on it with their powerful Earthquake (repetitive). Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower it and force Garbodor out with their strong STAB attacks. Espeon and Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes with Magic Bounce, but they need to be wary of taking Gunk Shot on the switch.

Team Options
========


Since (this sentence doesn't implicate the next one) Garbodor fits well on entry hazard stacking teams in need of some cushion against Fighting-types. (AP) Teammates such as Calm Mind Necrozma and Choice Band Metagross who appreciate Garbodor's entry hazard support, (AC) which helps them to break through foes, such as Calm Mind Necrozma and Choice Band Metagross (moved; the reader could think "foes" is referring to this), appreciate Garbodor's ability to lay Spikes (repetitive). Garbodor's Toxic can also assist in breaking down sturdy walls like Mandibuzz and Slowbro, further enabling these wallbreakers to function. Bronzong works very well with Garbodor, being able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a backup (does garbodor check any poison-types? if so, maybe you should mention that in the intro as well; if not, cross out "backup".) check to Poison-types, most notably Nidoqueen. Due to the nature of entry hazard stacking teams, Rapid Spin users is are preferred over Defog users to remove entry hazards from Garbodor's side of the field. Mega Blastoise fulfills this role well, being able to threaten Psychic-types that scare Garbodor off with its powerful Dark Pulse. Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates for Garbodor (repetitive), as they can wallbreak much more freely with some of their biggest checks being threatened (unnecessary). Teammates that can handle Psychic-types (RC) like Honchkrow, Escavalier, and Golisopod (RC) also work well alongside Garbodor, and they appreciate its Spikes support for their own wallbreaking purposes. Flygon makes for a good partner as well, as it's able to switch in on Nidoqueen sets that lack Ice Beam as well as bring draw (a slightly less ambiguous word; it doesn't use U-turn to bring these Pokemon in) in Pokemon Garbodor can set Spikes against like Florges, Golisopod, and Mandibuzz. Pursuit users such as Metagross and Drapion can work well to alleviate pressure from enemy Psychic-types, namely Bronzong and Sigilyph.

[STRATEGY COMMENTS]
Other Options
=============


Stomping Tantrum can be used over Pain Split to pressure grounded Poison-types, but Garbodor will sorely miss the recovery Pain Split provides. Toxic Spikes can be used over Pain Split, but the synergy between Toxic and normal Spikes means this Pain Split is often not worth giving up. Many Moreover, many of the tier's Poison-types, like Toxicroak and Nidoqueen, can already switch into Garbodor easily as is. (redundant) Black Sludge can be used as the held item, but Garbodor loses out on its utility of chipping away at contact attackers and making them easier to KO (redundant with "chipping away"), making option this this option inferior to Rocky Helmet.

Checks and Counters
===================


**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon and Xatu in particular can bounce back Garbodor's Spikes and do not fear Toxic.

**Ground-type Attacks**: Many physical attackers that are also carrying carry Earthquake and resist Gunk Shot (zydog doesn't carry earthquake, so i would say "Ground-type coverage" instead), such as Donphan, Metagross, Rhyperior, and Zygarde-10%, resist Gunk Shot and (This isn't the right place for it; I moved it earlier) can crush Garbodor or (repetitive; isn't having the ability to ko something the same as forcing it out?) force it Garbodor out. Some Fighting-types that Garbodor is supposed to check, like Passimian and Hariyama, can surprise it by carrying Earthquake as well. Ground-types in general, namely Donphan and Rhyperior, trouble Garbodor, as they resist Gunk Shot and can force Garbodor out. (merged with first sentence)

**Entry Hazard Removers**: Certain Rapid Spin and Defog users such as Donphan and Golbat (RC) care very little for about anything Garbodor can do to them, can remove its Spikes, and (RC) in Donphan's case (RC) (Nah; keep the commas) can (parallelism) threaten Garbodor with Earthquake. Mandibuzz takes no Spikes damage from Spikes and can use Taunt on Garbodor, Defog away use Defog to remove its Spikes, and then switch to a Ground-type teammate to take its (consistency) Gunk Shot. Sigilyph fears Gunk Shot, but it threatens Garbodor with a powerful Psychic and can Defog its Spikes away use Defog to remove its Spikes (RC) while not fearing Toxic at all.

**Residual Damage**: Garbodor hates having to take additional damage, as it has issues keeping itself healthy as is. Spikes Entry hazard damage, Scald burns, and attacks after its Rocky Helmet has been removed are all detrimental to its longevity.
Much better, bigtalk. GP 1/2
 
Last edited:

Mavis

Banned deucer.
bkdrew, you use split infinitives a lot. Technically, on Smogon, they're not incorrect, but I would advise against using them too much.
bigtalk: add remove (comment)
Me: add remove comment
[OVERVIEW]

Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain entry hazard stacking teams, as its pure Poison typing and respectable defensive stats give Garbodor many points of entry against enemy Fighting-, Fairy- (i noticed you don't mention any fairy-types as examples), and Steel-types such as Registeel, Virizion, Machamp, and Passimian, which it can serve as a serviceable check to while laying down Spikes. Against many of these Fighting-types, (moved) Its Aftermath ability ensures substantial chip damage on them many of these Pokemon ("Fighting-types" -> "Pokemon" since you also mention registeel) as Garbodor faints. Its access to a 100% accurate Toxic makes it an annoyance for many potential entry hazard removers like Mega Blastoise, Mandibuzz, and even Donphan to switch into, allowing it to keep Spikes on the field in longer battles by having enemy hazard removal weakened by Toxic (repetitive with "access to toxic makes..."). However, Garbodor has a nasty weakness to Psychic-types (RC) such as Necrozma and Slowbro. In addition to this, Garbodor's Poison typing does it no favors against RU's multitude of specially (RH)attacking Poison-types (RC) such as Salazzle, Nidoqueen, and Roserade, which can force it out thanks to their strong attacks. Garbodor hates taking residual damage of any sort, as between a lack of Black Sludge recovery and Pain Split's unreliability, Garbodor can be hard-pressed to keep itself healthy. Compounding this, it's also vulnerable to all forms of entry hazards besides Toxic Spikes, dislikes Scald burns, and detests having its Rocky Helmet removed.

[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 4 SpD / 252 Def 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========


Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice chance to poison them. Toxic can be used to chip away at bulky walls that do not mind Gunk Shot and/or are immune to Spikes as they switch in, such as Cresselia or and Mandibuzz. Garbodor is an effective user of Spikes due to its good bulk and typing, and Toxic allowing allows it to have a good matchup against many common forms of entry hazard removal (RC) such as Mandibuzz and Mega Blastoise. Pain Split allows Garbodor to recover HP against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong.

Set Details
========


Maximum Defense investment alongside an Impish nature is used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers and set Spikes against them, (moved) such as Virizion, Passimian, and Golisopod and set Spikes against them. Rocky Helmet can be used to further punish these contact attackers and weaken them into range of being KOed by one of Garbodor's teammates. Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening them with to take away 25% of their maximum HP in damage if they KO Garbardor.

Usage Tips
========


Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on attacks it resists like Fighting-(AH) and Grass-type ones. Opposing Fighting-types make (I thought "make for" was correct, but for once, it's not! The Fighting-types create entry points; they are not entry points themselves. Good eyes, bkdrew and bigtalk!) reliable points of entry for Garbodor, as foes like Virizion and Machamp can often struggle to damage it, (RC) and fear Gunk Shot damage and poison status. Using Toxic on opposing entry hazard removers such as Mandibuzz, Mega Blastoise, and Donphan puts a lot of pressure on them, (AC) making them unable (Nah; the sentence was fine before this) to consistently remove Garbodor's Spikes; (SC) as Defoggers like (i'm assuming mandibuzz is the only mon that has this issue?) note that Mandibuzz struggles to fit Taunt alongside Defog. Garbodor fears should not stay in on ("x fears y" is not a usage tip, "x should not stay in on y" is) physical attackers that commonly (unless flygon/donphan sometimes don't carry earthquake) carry Earthquake (RC) such as Flygon and Donphan, which can remove its Spikes as well as threaten a clean 2HKO on it with their powerful Earthquake (repetitive). Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower it and force Garbodor out with their strong STAB attacks. Espeon and Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes with Magic Bounce, but they need to be wary of taking Gunk Shot on the switch.

Team Options
========


Since (this sentence doesn't implicate the next one) Garbodor fits well on entry hazard stacking teams in need of some cushion against Fighting-types. (AP) Teammates such as Calm Mind Necrozma and Choice Band Metagross who appreciate Garbodor's entry hazard support, (AC) which helps them to break through foes, such as Calm Mind Necrozma and Choice Band Metagross (moved; the reader could think "foes" is referring to this), appreciate Garbodor's ability to lay Spikes (repetitive). Garbodor's Toxic can also assist in breaking down sturdy walls like Mandibuzz and Slowbro, further enabling these wallbreakers to function. Bronzong works very well with Garbodor, being able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a backup (does garbodor check any poison-types? if so, maybe you should mention that in the intro as well; if not, cross out "backup".) check to Poison-types, most notably Nidoqueen. Due to the nature of entry hazard stacking teams, Rapid Spin users is are preferred over Defog users to remove entry hazards from Garbodor's side of the field. Mega Blastoise fulfills this role well, being able to threaten Psychic-types that scare Garbodor off with its powerful Dark Pulse. Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates for Garbodor (repetitive), as they can wallbreak much more freely with some of their biggest checks being threatened (unnecessary). Teammates that can handle Psychic-types (RC) like Honchkrow, Escavalier, and Golisopod (RC) also work well alongside Garbodor, and they appreciate its Spikes support for their own wallbreaking purposes. Flygon makes for a good partner as well, as it's able to switch in on Nidoqueen sets that lack Ice Beam as well as bring draw (a slightly less ambiguous word; it doesn't use U-turn to bring these Pokemon in) in Pokemon Garbodor can set Spikes against like Florges, Golisopod, and Mandibuzz. Pursuit users such as Metagross and Drapion can work well to alleviate pressure from enemy Psychic-types, namely Bronzong and Sigilyph.

[STRATEGY COMMENTS]
Other Options
=============


Stomping Tantrum can be used over Pain Split to pressure grounded Poison-types, but Garbodor will sorely miss the recovery Pain Split provides. Toxic Spikes can be used over Pain Split, but the synergy between Toxic and normal Spikes means this Pain Split is often not worth giving up. Many Moreover, many of the tier's Poison-types, like Toxicroak and Nidoqueen, can already switch into Garbodor easily as is. (redundant) Black Sludge can be used as the held item, but Garbodor loses out on its utility of chipping away at contact attackers and making them easier to KO (redundant with "chipping away"), making option this this option inferior to Rocky Helmet.

Checks and Counters
===================


**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon and Xatu in particular can bounce back Garbodor's Spikes and do not fear Toxic.

**Ground-type Attacks**: Many physical attackers that are also carrying carry Earthquake and resist Gunk Shot (zydog doesn't carry earthquake, so i would say "Ground-type coverage" instead), such as Donphan, Metagross, Rhyperior, and Zygarde-10%, resist Gunk Shot and (This isn't the right place for it; I moved it earlier) can crush Garbodor or (repetitive; isn't having the ability to ko something the same as forcing it out?) force it Garbodor out. Some Fighting-types that Garbodor is supposed to check, like Passimian and Hariyama, can surprise it by carrying Earthquake as well. Ground-types in general, namely Donphan and Rhyperior, trouble Garbodor, as they resist Gunk Shot and can force Garbodor out. (merged with first sentence)

**Entry Hazard Removers**: Certain Rapid Spin and Defog users such as Donphan and Golbat (RC) care very little for about anything Garbodor can do to them, can remove its Spikes, and (RC) in Donphan's case (RC) (Nah; keep the commas) can (parallelism) threaten Garbodor with Earthquake. Mandibuzz takes no Spikes damage from Spikes and can use Taunt on Garbodor, Defog away use Defog to remove its Spikes, and then switch to a Ground-type teammate to take its (consistency) Gunk Shot. Sigilyph fears Gunk Shot, but it threatens Garbodor with a powerful Psychic and can Defog its Spikes away use Defog to remove its Spikes (RC) while not fearing Toxic at all.

**Residual Damage**: Garbodor hates having to take additional damage, as it has issues keeping itself healthy as is. Spikes Entry hazard damage, Scald burns, and attacks after its Rocky Helmet has been removed are all detrimental to its longevity.
Much better, bigtalk. GP 1/2
done and done, thanks as always :blobthumbsup:
 

deetah

Bright like a diamond
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Add Remove Comments (AH) = Add Hyphen (AC) = Add Comma

GP 2/2

garchompstamp.gif


[OVERVIEW]

Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain entry hazard-(AH)stacking teams, as its pure Poison typing and respectable defensive stats give Garbodor many points of entry against enemy Fighting-, Fairy-, and Steel-types such as Registeel, Virizion, Florges, Machamp, and Toxicroak Virizion, Machamp, Toxicroak, Florges, and Registeel (Reorder the Pokemon to match the order of the typings listed), which it can serve as a check to while laying down Spikes. Its Aftermath ability in Aftermath ensures substantial chip damage on many of these Pokemon as Garbodor faints. Its access to a 100% accurate Toxic makes it an annoyance for many potential entry hazard removers like Mega Blastoise, Mandibuzz, and even Donphan to switch into, allowing it to keep Spikes on the field in longer battles. However, Garbodor has a nasty weakness to Psychic-types such as Necrozma and Slowbro. In addition to this, Garbodor's Poison typing does it no favors against RU's multitude of specially attacking Poison-types such as Salazzle, Nidoqueen, and Roserade, which can force it out thanks to their strong attacks. Garbodor hates taking residual damage of any sort, as between a lack of Black Sludge recovery and Pain Split's unreliability, Garbodor can be hard-pressed to keep itself healthy. Compounding this, it's also vulnerable to all forms of entry hazards besides Toxic Spikes, dislikes Scald burns, and detests having its Rocky Helmet removed.

[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========


Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice chance to poison them. Toxic can be used to chip away at bulky walls that do not mind Gunk Shot and/or or (No and/or) are immune to Spikes as they switch in, such as Cresselia and Mandibuzz. Garbodor is an effective user of Spikes due to its good bulk and typing, and Toxic allows it to have a good matchup against many common forms of entry hazard removal such as Mandibuzz and Mega Blastoise. Pain Split allows Garbodor to recover HP against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong.

Set Details
========


Maximum Defense investment alongside an Impish nature is used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers such as Virizion, Passimian, and Golisopod and set Spikes against them. Rocky Helmet can be used to further punish these contact attackers and weaken them into range of being KOed by one of Garbodor's teammates. Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening to take away 25% of their maximum HP if they KO Garbardor Garbodor.

Usage Tips
========


Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on attacks it resists like Fighting- and Grass-type ones. Opposing Fighting-types make reliable points of entry for Garbodor, as foes like Virizion and Machamp often struggle to damage it and fear Gunk Shot damage and poison. Using Toxic on opposing entry hazard removers such as Mandibuzz, Mega Blastoise, and Donphan puts a lot of pressure on them, making them unable to consistently remove Garbodor's Spikes, as Mandibuzz struggles to fit Taunt alongside Defog. Garbodor should not stay in on physical attackers that carry Earthquake such as Flygon and Donphan, which can remove its Spikes as well as threaten a clean 2HKO. Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower it and force Garbodor it out with their strong STAB attacks. Espeon and Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes with Magic Bounce, but they need to be wary of taking Gunk Shot on the switch.

Team Options
========


Garbodor fits well on entry hazard-(AH)stacking teams in need of some cushion against Fighting-types. Teammates such as Calm Mind Necrozma and Choice Band Metagross appreciate entry hazard support, which helps them to break through foes. Garbodor's Toxic can also assist in breaking down sturdy walls like Mandibuzz and Slowbro, further enabling these wallbreakers to function. Bronzong works very well with Garbodor, being able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a check to Poison-types, most notably Nidoqueen. Due to the nature of entry hazard-(AH)stacking teams, Rapid Spin users are preferred over Defog users to remove entry hazards from Garbodor's side of the field. Mega Blastoise fulfills this role well, being able to threaten Psychic-types that scare Garbodor off with its powerful Dark Pulse. Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates. Teammates that can handle Psychic-types like Honchkrow, Escavalier, and Golisopod also work well alongside Garbodor, and they appreciate its Spikes support for their own wallbreaking purposes. Flygon makes for a good partner as well, as it's able to switch in on Nidoqueen sets that lack Ice Beam as well as draw in Pokemon that Garbodor can set Spikes against like Florges, Golisopod, and Mandibuzz. Pursuit users such as Metagross and Drapion can work well to alleviate pressure from enemy Psychic-types, namely Bronzong and Sigilyph.

[STRATEGY COMMENTS]
Other Options
=============


Stomping Tantrum can be used over Pain Split to pressure grounded Poison-types, but Garbodor will sorely miss the recovery Pain Split provides. Toxic Spikes can be used over Pain Split, but the synergy between Toxic and normal Spikes means Pain Split is often not worth giving up. Moreover, many of the tier's Poison-types, like Salazzle and Nidoqueen, can already switch into Garbodor easily. Black Sludge can be used as the held item, but Garbodor loses out on its utility of chipping away at contact attackers, making this option inferior to Rocky Helmet.

Checks and Counters
===================


**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon and Xatu, (AC) in particular, (AC) can bounce back Garbodor's Spikes and do not fear Toxic.

**Ground-type Attacks**: Many physical attackers carry Ground-type attacks and resist Gunk Shot, such as Donphan, Metagross, Rhyperior, and Zygarde-10%, and can force Garbodor out. Some Fighting-types that Garbodor is supposed to check, like Passimian and Hariyama, can surprise it by carrying Earthquake as well.

**Entry Hazard Removers**: Certain Rapid Spin and Defog users such as Donphan and Golbat care very little about anything Garbodor can do to them, can remove its Spikes, and, in Donphan's case, can threaten Garbodor with Earthquake. Mandibuzz takes no damage from Spikes and can use Taunt on Garbodor, use Defog to remove its Spikes, and then switch to a Ground-type teammate to take its Gunk Shot. Sigilyph fears Gunk Shot, but it threatens Garbodor with a powerful Psychic and canuse can use Defog to remove its Spikes while not fearing Toxic at all thanks to Magic Guard.

**Residual Damage**: Garbodor hates having to take additional damage, as it has issues keeping itself healthy as is. Entry hazard damage, Scald burns, and attacks after its Rocky Helmet has been removed are all detrimental to its longevity.

[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[MrAldo, 227521], [roman, 396169], [EviGaro, 296852]]
- Grammar checked by: [[Empress, 175616], [, ]]
 

Mavis

Banned deucer.
Add Remove Comments (AH) = Add Hyphen (AC) = Add Comma

GP 2/2

View attachment 207912


[OVERVIEW]

Garbodor fills a small niche as a physically defensive Spikes setter that can fit on certain entry hazard-(AH)stacking teams, as its pure Poison typing and respectable defensive stats give Garbodor many points of entry against enemy Fighting-, Fairy-, and Steel-types such as Registeel, Virizion, Florges, Machamp, and Toxicroak Virizion, Machamp, Toxicroak, Florges, and Registeel (Reorder the Pokemon to match the order of the typings listed), which it can serve as a check to while laying down Spikes. Its Aftermath ability in Aftermath ensures substantial chip damage on many of these Pokemon as Garbodor faints. Its access to a 100% accurate Toxic makes it an annoyance for many potential entry hazard removers like Mega Blastoise, Mandibuzz, and even Donphan to switch into, allowing it to keep Spikes on the field in longer battles. However, Garbodor has a nasty weakness to Psychic-types such as Necrozma and Slowbro. In addition to this, Garbodor's Poison typing does it no favors against RU's multitude of specially attacking Poison-types such as Salazzle, Nidoqueen, and Roserade, which can force it out thanks to their strong attacks. Garbodor hates taking residual damage of any sort, as between a lack of Black Sludge recovery and Pain Split's unreliability, Garbodor can be hard-pressed to keep itself healthy. Compounding this, it's also vulnerable to all forms of entry hazards besides Toxic Spikes, dislikes Scald burns, and detests having its Rocky Helmet removed.

[SET]
name: Physically Defensive Spikes
move 1: Gunk Shot
move 2: Toxic
move 3: Spikes
move 4: Pain Split
item: Rocky Helmet
ability: Aftermath
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========


Gunk Shot serves as Garbodor's main STAB move, dealing decent damage to neutral targets and having a nice chance to poison them. Toxic can be used to chip away at bulky walls that do not mind Gunk Shot and/or or (No and/or) are immune to Spikes as they switch in, such as Cresselia and Mandibuzz. Garbodor is an effective user of Spikes due to its good bulk and typing, and Toxic allows it to have a good matchup against many common forms of entry hazard removal such as Mandibuzz and Mega Blastoise. Pain Split allows Garbodor to recover HP against bulky Steel-types that do not mind Toxic or Gunk Shot, such as Registeel and Bronzong.

Set Details
========


Maximum Defense investment alongside an Impish nature is used to maximize Garbodor's physical bulk, enabling it to reliably take on certain physical attackers such as Virizion, Passimian, and Golisopod and set Spikes against them. Rocky Helmet can be used to further punish these contact attackers and weaken them into range of being KOed by one of Garbodor's teammates. Aftermath is chosen as Garbodor's ability to further bolster its matchup against contact attackers, threatening to take away 25% of their maximum HP if they KO Garbardor Garbodor.

Usage Tips
========


Garbodor can use its many good matchups to lay Spikes against the opposing team, coming in on attacks it resists like Fighting- and Grass-type ones. Opposing Fighting-types make reliable points of entry for Garbodor, as foes like Virizion and Machamp often struggle to damage it and fear Gunk Shot damage and poison. Using Toxic on opposing entry hazard removers such as Mandibuzz, Mega Blastoise, and Donphan puts a lot of pressure on them, making them unable to consistently remove Garbodor's Spikes, as Mandibuzz struggles to fit Taunt alongside Defog. Garbodor should not stay in on physical attackers that carry Earthquake such as Flygon and Donphan, which can remove its Spikes as well as threaten a clean 2HKO. Keep Garbodor away from special attackers, namely Psychic-types like Necrozma and Espeon, as they can easily overpower it and force Garbodor it out with their strong STAB attacks. Espeon and Xatu give Garbodor an especially big headache, as they aren't scared of Toxic and can bounce back Garbodor's Spikes with Magic Bounce, but they need to be wary of taking Gunk Shot on the switch.

Team Options
========


Garbodor fits well on entry hazard-(AH)stacking teams in need of some cushion against Fighting-types. Teammates such as Calm Mind Necrozma and Choice Band Metagross appreciate entry hazard support, which helps them to break through foes. Garbodor's Toxic can also assist in breaking down sturdy walls like Mandibuzz and Slowbro, further enabling these wallbreakers to function. Bronzong works very well with Garbodor, being able to cover Garbodor's Ground-type weakness as well as set up Stealth Rock, further assisting its team's wallbreaking capability. Additionally, Bronzong provides a check to Poison-types, most notably Nidoqueen. Due to the nature of entry hazard-(AH)stacking teams, Rapid Spin users are preferred over Defog users to remove entry hazards from Garbodor's side of the field. Mega Blastoise fulfills this role well, being able to threaten Psychic-types that scare Garbodor off with its powerful Dark Pulse. Wallbreakers that appreciate Fighting-types being kept in check by Garbodor, such as Rhyperior and Tyrantrum, make for good teammates. Teammates that can handle Psychic-types like Honchkrow, Escavalier, and Golisopod also work well alongside Garbodor, and they appreciate its Spikes support for their own wallbreaking purposes. Flygon makes for a good partner as well, as it's able to switch in on Nidoqueen sets that lack Ice Beam as well as draw in Pokemon that Garbodor can set Spikes against like Florges, Golisopod, and Mandibuzz. Pursuit users such as Metagross and Drapion can work well to alleviate pressure from enemy Psychic-types, namely Bronzong and Sigilyph.

[STRATEGY COMMENTS]
Other Options
=============


Stomping Tantrum can be used over Pain Split to pressure grounded Poison-types, but Garbodor will sorely miss the recovery Pain Split provides. Toxic Spikes can be used over Pain Split, but the synergy between Toxic and normal Spikes means Pain Split is often not worth giving up. Moreover, many of the tier's Poison-types, like Salazzle and Nidoqueen, can already switch into Garbodor easily. Black Sludge can be used as the held item, but Garbodor loses out on its utility of chipping away at contact attackers, making this option inferior to Rocky Helmet.

Checks and Counters
===================


**Psychic-types**: Psychic-types such as Slowbro, Necrozma, Espeon, and Sigilyph can all threaten big damage or a KO on Garbodor with their super effective STAB moves. Espeon and Xatu, (AC) in particular, (AC) can bounce back Garbodor's Spikes and do not fear Toxic.

**Ground-type Attacks**: Many physical attackers carry Ground-type attacks and resist Gunk Shot, such as Donphan, Metagross, Rhyperior, and Zygarde-10%, and can force Garbodor out. Some Fighting-types that Garbodor is supposed to check, like Passimian and Hariyama, can surprise it by carrying Earthquake as well.

**Entry Hazard Removers**: Certain Rapid Spin and Defog users such as Donphan and Golbat care very little about anything Garbodor can do to them, can remove its Spikes, and, in Donphan's case, can threaten Garbodor with Earthquake. Mandibuzz takes no damage from Spikes and can use Taunt on Garbodor, use Defog to remove its Spikes, and then switch to a Ground-type teammate to take its Gunk Shot. Sigilyph fears Gunk Shot, but it threatens Garbodor with a powerful Psychic and canuse can use Defog to remove its Spikes while not fearing Toxic at all thanks to Magic Guard.

**Residual Damage**: Garbodor hates having to take additional damage, as it has issues keeping itself healthy as is. Entry hazard damage, Scald burns, and attacks after its Rocky Helmet has been removed are all detrimental to its longevity.

[CREDITS]
- Written by: [[bkdrew, 469610]]
- Quality checked by: [[MrAldo, 227521], [roman, 396169], [EviGaro, 296852]]
- Grammar checked by: [[Empress, 175616], [, ]]
implemented, excited to get my first analysis out the door :MEGAPOGGERS:
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top