I'm assembling and training this team still, so I'm open to changes. Let me know what you guys think I can do to make this better. I know I could use some advice on item choices, I noticed while making this list that there is a disproportionate amount of attackers over special attackers, but again this is just my potential plan and definitely could use some work. Dragapult on the team is non-negotiable because he's my baby. Maybe a replace of Dracozolt and Grimmsnarl with Toxicity and Corviknight respectively would be a good idea. I also have a shiny 6IV Salazzle in SuMo I can bring over once Pokemon Home is here.
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic Spikes
- Recover
- Scald
- Haze
Purpose: Special Attacker, Defense, Tank. Sets up hazards like Toxic Spikes or Toxic. The only special attacker that is really on this team with Scald.
Aegislash @ Air Balloon
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Iron Head
- Sacred Sword
- King's Shield
- Shadow Claw
Purpose: Serves as my tank. Standard "Attack second, then do the king's shield to go back into shield forme" method. Waiting out 2 of the 3 dynamax moves if timed correctly, also with attack rather than SpA to surprise counters.
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- Earthquake
- U-turn
Purpose: The OP/Broken mon of the current meta. I need advice on which Choice item would be better for this team, and if used for dynamaxing I can take advtanage of the choice-item reset.
Dracozolt @ Leftovers
Ability: Hustle
EVs: 252 HP / 88 Atk / 20 SpD / 148 Spe
Adamant Nature
- Substitute
- Bolt Beak
- Fire Fang
- Dragon Claw
Purpose: Standard DPS/Wallbreaker. Substitute to stall, and Fire Fang to defend against counters like Ferrothorn.
Dragapult @ Power Herb
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunderbolt
- Dragon Darts
- Phantom Force
- U-turn
Purpose: On team because he is shiny, 6IV, and my favorite mon of this generation. Every guide said to put him as a Special Attacker, but his base stats make me feel otherwise. The con here is Phantom Force is the only only physical ghost move he can learn. Scope Lens with Dragon Darts has been helpful in-game when the Critical Hit comes in then it comes in twice (and in doubles, on both enemies). Power Herb allows Phantom Force to only take one move.
Grimmsnarl (Grimmsnarl-Gmax) (M) @ Assault Vest
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Sucker Punch
- Superpower
- Spirit Break
- Stomping Tantrum
Purpose: Attacker. Biggest threat is Aegislash, so Sucker Punch works as a counter move while having Stomping Tantrum in the back pockedt in case it fails. Superpower is to break down the many steel and dark type pokemon that are in the current meta, and Spirit Break for the dragons.
Wins:
https://replay.pokemonshowdown.com/gen8ou-1023536424
https://replay.pokemonshowdown.com/gen8ou-1023587382
Losses:
https://replay.pokemonshowdown.com/gen8ou-1023581693
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic Spikes
- Recover
- Scald
- Haze
Purpose: Special Attacker, Defense, Tank. Sets up hazards like Toxic Spikes or Toxic. The only special attacker that is really on this team with Scald.
Aegislash @ Air Balloon
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Iron Head
- Sacred Sword
- King's Shield
- Shadow Claw
Purpose: Serves as my tank. Standard "Attack second, then do the king's shield to go back into shield forme" method. Waiting out 2 of the 3 dynamax moves if timed correctly, also with attack rather than SpA to surprise counters.
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- Earthquake
- U-turn
Purpose: The OP/Broken mon of the current meta. I need advice on which Choice item would be better for this team, and if used for dynamaxing I can take advtanage of the choice-item reset.
Dracozolt @ Leftovers
Ability: Hustle
EVs: 252 HP / 88 Atk / 20 SpD / 148 Spe
Adamant Nature
- Substitute
- Bolt Beak
- Fire Fang
- Dragon Claw
Purpose: Standard DPS/Wallbreaker. Substitute to stall, and Fire Fang to defend against counters like Ferrothorn.
Dragapult @ Power Herb
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunderbolt
- Dragon Darts
- Phantom Force
- U-turn
Purpose: On team because he is shiny, 6IV, and my favorite mon of this generation. Every guide said to put him as a Special Attacker, but his base stats make me feel otherwise. The con here is Phantom Force is the only only physical ghost move he can learn. Scope Lens with Dragon Darts has been helpful in-game when the Critical Hit comes in then it comes in twice (and in doubles, on both enemies). Power Herb allows Phantom Force to only take one move.
Grimmsnarl (Grimmsnarl-Gmax) (M) @ Assault Vest
Ability: Prankster
EVs: 4 HP / 252 Atk / 252 Def
Adamant Nature
- Sucker Punch
- Superpower
- Spirit Break
- Stomping Tantrum
Purpose: Attacker. Biggest threat is Aegislash, so Sucker Punch works as a counter move while having Stomping Tantrum in the back pockedt in case it fails. Superpower is to break down the many steel and dark type pokemon that are in the current meta, and Spirit Break for the dragons.
Wins:
https://replay.pokemonshowdown.com/gen8ou-1023536424
https://replay.pokemonshowdown.com/gen8ou-1023587382
Losses:
https://replay.pokemonshowdown.com/gen8ou-1023581693
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