Pet Mod Fusion Evolution V6 - The End of an Era (Not open for further submissions)

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Cookie Butter

formerly the someone
Original Thread by Eevee General
OP copied from G-Luke,
that shamelessly copied it from
rhydreigon

151124

(art by imas234 and sprite by Tuthur1)​

Hello everyone! Welcome to Fusion Evolution V6! This is a Pet Mod that revolves around using science to create new fusions of powerful Pokemon to be used in a brand new metagame. This Pet Mod also had some lore to go with it, which can be seen in the original thread if you're interested. (Also, for returning veterans, there will be some new stuff here so do give this post a skim read).

The Council:
This project will be managed by a team of Fusion Evolution veterans, who are myself, Reviloja753, AquaticPanic, Mygavolt and KirbyRider1337. We will do things such as start/end phases and introduce new rules. G-Luke and rhydreigon also help out from time to time, although they are not currently a part of the council.

The Discord:
This project has a nice and friendly Discord server with a place to discuss Fusion Evolution. The server can be found right here.

Rules:
- General:
This thread revolves around a 3-phase system, starting with Submissions, where you can submit up to 6 fusions in the format below, then Voting, where you can vote for up to 10 submissions to be added to the Hall of Fame victors (we normally choose 5 at minimum with more selected in the event of a tie) and then discussion, where we talk about possible uses and sets for the victorious Pokemon. When submitting, please only have one post per submission phase and edit all your fusions for that round into that post.

We will generally try to keep the length of each phase to the following guideline (subject to change):

Submissions: 4-7 days
Voting: 1-3 Days
Discussion: 1-2 days

Rules of Fusion:
Fusions fall into two different categories, regular and DNA:

  • In a regular fusion, any two Pokemon that can be of different gender and have a shared egg group are selected to be fused
  • In a DNA fusion two Pokemon, with at least one being genderless or in the Undiscovered Egg Group and neither with a BST of 670 or more are fused, regardless of gender or egg group.
  • However, if one desires to make a DNA fusion with a mon of a BST 670 or higher, the partnering fusee must have a BST of 475 or lower.
You still with me? Good.
When submitting, please use the following format:

Parents: Pokemon X + Pokemon Y
Shared Egg Group: If a normal fusion, state which egg group the two parents share. If a DNA Fusion, just skip this line or put "DNA".
Offspring Name: The name of the new Pokemon, a portmanteau of the two parents' names (just put them together in whatever sounds good to you).
New type: To create the new Pokemon's type, you take one type from each parent. Therefore, a fusion between Heracross and Scizor could be Bug/Steel, Bug/Fighting, Steel/Fighting or pure Bug (the latter of which would be given by taking Bug-type from both parents).
New base stats: OK here's where things get a bit tricky. For a regular fusion the each of its new stats is the average of both of its parents' stat plus 10. So that HP stat of our Heracross + Scizor fusion would be (80+70)/2 + 10 = 85 [(Heracross' HP stat + Scizor's HP stat)/2 + 10 = New Pokemon's HP stat).
On the other hand, for a DNA fusion, you just use the raw average of each stat without the +10, but you can add a total of 40 BST to any of the new Pokemon's stats, with no more than 20 in each stat.
New ability and desc:
This is where you can create a new, custom ability for your fusion. This is done by selecting one ability from each parent and combining elements of them (do try to be creative with this, not just sticking two effects together, and please try and make them somewhat balanced). Our Scizor/Heracross could have a fusion between Swarm and Technician, which could boost the power of Bug-type moves by 50%. (You don't need to use colours like I did, and you can see better examples of fused abilities in the archives below). Furthermore, if you combine two abilities that are the same (Swarm + Swarm or Huge Power + Pure Power), they do not stack and just become the original ability, but if this is done, it gets a +5 boost to all stats to compensate. So if a Heracross/Scizor used Swarm + Swarm, its ability would be Swarm, but its HP stat would be 85 + 5 = 90. On the topic of Hidden Abilities, they are allowed! You can also now use two hidden abilities when fusing!
Notable Moves:
A fusion gets access to both of its parent's entire legal movepools, including TMs and Tutor moves, so list any notable moves this Pokemon could use here (Minor note: Smeargle Fusions can only learn Sketch once).
Role identification: Talk about what your fusion could do in battle! Hype it up here, and explain to everyone why your fusion is so great and why they should vote for it.
For your convience, you can use the Fusion Evolution tool.
For making submissions and coding easier
- Fill in the specifications, hit Tab and Enter, copy the BB code below and paste.
- Be sure to hit Generate in the end.
- The Text input box takes the thing which is written under a submission in italics, didn't know what to name that.
- For stats you'll see four columns.
- The second one contains the stats of Pokemon 1, third one Pokemon 2, fourth average of the two.
- The stats in the first column will be the stats of the fusion which has pre-loaded average stats which can be changed by you.

FusionPokemon 1Pokemon 2Average
- Manually change the stats for bonuses (+10 to all stats if regular Fusion, or +40 BST if DNA Fusion)


- After pasting the BB Code you can fill Notable Moves, Role Identification, Shared Egg Group and specify the Fusion Type (DNA Donor/Parents) here.

You can also use the template, it's up to you.
Fill in As and Bs with the parents and the rest with the guides above and below
Code:
[IMG]http://play.pokemonshowdown.com/sprites/xyani/a.gif[/IMG][IMG]http://play.pokemonshowdown.com/sprites/xyani/b.gif[/IMG][hide=AB][B]DNA Donors:[/B] A / B
[B]Offspring name:[/B] AB
[B]New Type:[/B] A / B
[B]Base Stats:[/B] 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
[B]New ability and desc:[/B] [I]Ab[/I] (A + B) - Aaabbb.
[B]Notable Moves:[/B] Aabb
[B]Role Identification:[/B] Aaabbb[/hide]

[IMG]http://play.pokemonshowdown.com/sprites/xyani/a.gif[/IMG][IMG]http://play.pokemonshowdown.com/sprites/xyani/b.gif[/IMG]
[hide=AB][B]Parents:[/B] A / B
[B]Shared egg group:[/B] C
[B]Offspring name:[/B] AB
[B]New type:[/B] A / B
[B]New base stats:[/B] 0 / 0 / 0 / 0 / 0 / 0
[B]New ability and desc:[/B] [I]Ab[/I] (A + B) - Aaabbb.
[B]Notable moves:[/B] Aaabbb
[B]Role Identification:[/B] Aaabbb
Here is a list of Egg Groups for your own convenience.
And DNA only Pokemon
Arceus
Arctovish
Arctozolt
Articuno
Azelf
Baltoy
Beldum
Blacephalon
Bronzong
Bronzor
Buzzwole
Carbink
Celebi
Celesteela
Claydol
Cobalion
Cosmoem
Cosmog
Cryogonal
Darkrai
Normal Deoxys
Attack Deoxys
Defense Deoxys
Speed Deoxys
Dialga
Diancie
Ditto
Dracovish
Dracozolt
Electrode
Entei
Eternatus
Falinks
Genesect
Giratina
Giratina-Origin
Golett
Golurk
Greninja-Ash (Battle Bond only, regular Greninja does NOT count as a DNA fusion)
Groudon
Guzzlord
Heatran
Ho-Oh
Hoopa
Jirachi
Kartana
Keldeo
Klang
Klink
Klinklang
Kyogre
Kyurem
Kyurem-Black
Kyurem-White
Landorus-Incarnate
Landorus-Therian
Lugia
Lunala
Lunatone
Magearna
Magnemite
Magneton
Magnezone
Manaphy
Marshadow
Meloetta
Melmetal
Meltan
Mesprit
Metagross
Metang
Mew
Mewtwo
Moltres
Naganadel
Necrozma
Necrozma-Dawn Wings
Necrozma-Dusk Mane
Nidoqueen
Nidorina
Nihilego
Palkia
Phione
Pheromosa
Poipole
Polteageist
Porygon
Porygon2
Porygon-Z
Raikou
Rayquaza
Regice
Regigigas
Regirock
Registeel
Reshiram
Rotom
Rotom-Fan
Rotom-Frost
Rotom-Heat
Rotom-Mow
Rotom-Wash
Shaymin
Shaymin-Sky
Shedinja
Silvally
Solgaleo
Solrock
Stakataka
Starmie
Staryu
Starter Eevee
Starter Pikachu

Suicune
Tapu Bulu
Tapu Fini
Tapu Koko
Tapu Lele
Terrakion
Thundurus-Incarnate
Thundurus-Therian
Tornadus-Incarnate
Tornadus-Therian
Type: Null
Unown
Uxie
Victini
Virizion
Volcanion
Voltorb
Xerneas
Xurkitree
Yveltal
Zacian
Zacian-Crowned
Zamazenta
Zamazenta-Crowned
Zapdos
Zekrom
Zygarde

Some other rules:

Fusions can now use eviolite, thick club and light ball, but only if both parents could as well.

The mechanic of Mega Evolution is coming back to Fusion Evolution in Gen 8! Fusions can use Mega Stones that their parents can use, and when Mega Evolving, Mix 'n' Mega rules apply. For each one of your fusions megas, use the same format as above for the mega as well as the base form. Our Heracross/Scizor Fusion (which I'll name Scizacross) could use Scizorite or Heracronite to create Mega Scizacross S and Mega Scizacross H (although you can use X and Y for fusions with mutiple megas if you so desire, so long as you differentiate). All mega stones are fair game!

Z-Moves are NOT coming back in FE V6. However, Ultra forms are still available. A new item called Depleted Ultranecrozmium Z will be added, which functions exactly like a Mega Stone, for Ultra Necrozma fusions only. They'll change the Pokemon to their Ultra forms, but won't allow for Light That Burns the Sky to be used. You can only Ultra Burst one Pokemon per battle, but it doesn't take the Mega slot.

Form Guide
Also, we now have a Form Guide to make clear how to fuse certain Pokemon.
Origin and Crowned
Nothing happens when you give Griseous Orb to Altered Giratina fusions, or Rusted Shield/Sword to base Zamazenta/Zacian forms. You can use those forms separately for fusions (Pikachu + Crowned Zacian, for example).

Mega Evolutions
As has been stated, use Mix 'n' Mega rules, so Mega Fused Pokemon get the same stat buffs that their parent would, and the custom ability is overwritten with the Mega's ability. Also the SECONDARY type changes accordingly.

Greninja -> Greninja-Ash
A/B/C/D/E/F becomes A/B(+50)/C/D(+50)/E/F(+10)

Eiscue -> Noice Eiscue
A/B/C/D/E/F becomes A/B/C(-40)/D/E(-40)/F(+80)

Darmanitan -> Darmanitan-Zen
Stat out with its base form, the pure Fire type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/D/(C+50)/B/(E+50)/(F-40) and secondary type becomes Psychic (even if there was no secondary type).

Galarian Darmanitan -> Galarian Darmanitan-Zen
Stat out with its base form, the pure Ice type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/B(+20)/C/D/E/F(+40) and secondary type becomes Fire (even if there was no secondary type).

Meloetta Aria -> Meloetta Pirouette
Meloetta's form changes are the same as its normal forms, and you create the fusion as if it were fusing with Meloetta Aria form, and then it can transform with Relic Song. This causes the secondary typing to become Fighting (even if there was no 2nd type before). Also, the stats are swapped, not calculated again. If the base form has stats A/B/C/D/E/F, the Fighting-type form has stats of A/D/F/B/C/E (call these forms whatever you like).

Aegislash Shield -> Aegislash Blade
Aegislash works similarly to Meloetta, with you creating the Fusion with the Shield form, and then changing forms with King's Shield or by attacking (i.e. How Stance Change works) and the stats swap like such: A/B/C/D/E/F becomes A/C/B/E/D/F.

Minior Meteor -> Minior
This one is similar to Aegislash in how it should be fused. Start out with Shield Form then the Stats swap as A/B/C/D/E/F to A/C/B/E/D/(F+60)

School Wishiwashi -> Solo Wishiwashi
This one is very tricky, but I found a solution.
It goes as follows:
  1. Calculate the raw stats (and apply DNA boosts when applicable) of the other parent and Wishiwashi-School.
  2. To find the stats of Solo form, do the following:
    • Multiply Attack by 1/7
    • Multiply Defense by 1/6
    • Multiply Special Attack and Special Defense by 1/5
    • add 10 points to speed
    • round all stats down when applicable

Zygarde-10% -> Zygarde-100%
A/B/C/D/E/F becomes (A+162)/B/(C+50)/(D+30)/(E+10)/(F-30).

Zygarde-50% -> Zygarde-100%
A/B/C/D/E/F becomes (A+108)/B/C/(D+10)/E/(F-10).

Dawn Wings and Dusk Mane Necrozma -> Ultra Necrozma
This is how Stitch98 figured out the form change process:
Just like Giratina Origin and Black&White Kyurem, this forms are considered as independent from regular Necrozma, since they are obtainable outside of the battle. Having an higher that 670 BST, these forms can only DNA fuse with Pokémons that have less than or equal to 475 BST (see above for Fusion Categories). DNA Fusions that come from any of the two can transform into their Ultra form if holding the Depleted UltraNecrozmium Z, similarly to Mega Evolutions. Ultra form's characteristics are defined as follows:
  1. Calculate base form's stats as usual, making averages between Necrozma DW/DM's and other DNA donors's stats and adding a total of +40 base points.
  2. After adding the +40 bonus, select the highest attacking stat between Attack and Special Attack and the highest defensive stat between Defense and Special Defense.
  3. The stat spread of the Ultra form is calculated like this:
    • Attack and Special Attack are equal to the highest attacking stat chosen before, +10 base points.
    • Defense and Special Defense are equal to the highest defensive stat chosen before, -30 base points.
    • Speed is equal to base form's Speed, +52 base points.
    • HP are the same as base form's.
  4. Secondary type of the Ultra form becomes Dragon (even if there was no secondary type).
  5. The ability of the Ultra form becomes Neuroforce.


Eternamax Eternatus
Eternamax is both unobtainable and an in-battle form change that is only triggered in story, so it can't be used in any way.

So get out there and get creating! Try some new combinations! Maybe you'll make something to rival the destructive power of Mega Hazard X, Heratana and Harem, or wall sturdier than even the likes of Oxybliss-Defense, Dialcatty and Cofagreelix!

A spreadsheet of all existing fusions exists here.

Well have fun, and create fun fusions!
 
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Welcome back everyone! I’m gonna make this clear before anyone tries it: Eternamax Eternatus is banned. It’s unobtainable in the game, and unlike Eternal Floette, it’s a form change. Sorry folks.
 

A hard rain's gonna come...
Parents: Vikavolt + Frosmoth
Shared egg group: Bug
Offspring name: Hailstorm
New type: Electric/Ice
New base stats: 83/77/85/145/92/64 (BST: 546)
New ability and desc: Snowfield (Levitate + Ice Scales): Two abilities combined.
Notable moves: BoltBeam, Dazzling Gleam, Flash Cannon, Blizzard, Quiver Dance, Tailwind, Defog, Aurora Veil
Role Identification: With low bulk and a weird defensive typing, this fusion doesn't seem very durable... right up until you look at the ability. A type immunity is one thing, but straight up ignoring damage from half the attacks in the game is another. Switch in on a boosted special attacker, force them to switch out, take the free setup, and have at whoever comes in! STAB BoltBeam is pretty fantastic coverage, though the other options are a bit less exciting, but you get Quiver Dance and that can cover a multitude of sins. It's also a fusion that can work well in hail with its access to Aurora Veil, though I'll be the first to admit that dodging 50% damage from special attacks isn't super synergistic with the ability. =]

Galarian stereotypes...
Parents: Slaking + Cinderace
Shared egg group: Field
Offspring name: Anglicised
New type: Normal/Fire
New base stats: 125/148/97/90/80/119 (BST: 659)
New ability and desc: English Reserve (Truant + Libero): Once every other turn, this Pokémon's primary type changes to a random type based on the moves it knows.
Notable moves: Pyro Ball, Return, High Jump Kick, Shadow Claw
Role Identification: Heavy-duty physical attacker with a bunch of attacking power and great coverage options. The ability is not exactly stellar but the statline absolutely is, with a great mix of attacking power, speed, and bulk. It suffers against Priority attackers and Atespeeders, though, so be careful when putting it in against those. =]

Because why should Hoenn lose out?
Parents: Linoone + Obstagoon
Shared egg group: Field
Offspring name: Obstagoon-Hoenn
New type: Normal/Dark
New base stats: 95/90/91/65/81/107 (BST: 529)
New ability and desc: Hangry (Gluttony + Guts): This Pokémon eats its held Berry at 50% HP. Upon consuming its held Berry, this Pokémon's raw Attack stat is increased by 50% and it is cured of any Status Effects. This Pokémon's Attack stat cannot be lowered by Burn.
Notable moves: Belly Drum, Extreme Speed, Knock Off, Shadow Claw, Close Combat
Role Identification: BellySpeeder, obviously. With an effective x6 multiplier to its Attack after a Drum usage courtesy of its ability, its Extreme Speed hits like the speeding bus this fusion is probably faster than. Knock Off (or any other Dark-type attack) is really only there for coverage against Normal/Ghosts and/or targets you know are slower and/or don't have access to priority of their own. Of if you're out of Extreme Speed PP. You can also run either Shadow Claw or Close Combat if you wanna beat the hell out of even more stuff, but you do run the risk of getting bopped by other priority abusers. Still, it's a fun new Drummer with an ability that incentivises that strategy. =]

Get rolled.
Parents: Absol + Inteleon
Shared egg group: Field
Offspring name: Ballotine
New type: Water/Dark
New base stats: 77/117/72/110/72/107 (BST: 555)
New ability and desc: Roll Up, Roll Up! (Super Luck + Sniper): This Pokémon's moves have their critical hit ratio doubled. This Pokémon's critical hits deal 2.25x damage instead of 1.5x.
Notable moves: Night Slash, Shadow Claw, Liquidation, Aqua Jet, Ice Shard, Stone Edge, Megahorn, Snipe Shot, Dark Pulse, BoltBeam, Hone Claws, Swords Dance, Focus Energy, Work Up, Nasty Plot
Role Identification: Critmon with a brutal mixed attacking statline and pretty awesome speed. It's a little-known fact that Super Luck doubles a move's critical hit ratio rather than simply adding +1 to it - meaning that moves with a crit ratio of 2 go to 4 on a mon with Super Luck. This means that Night Slash and Stone Edge are both automatic crits, as is Snipe Shot on the special side of things. This means you have a couple of options. Either you run a mixed set with a boosting move like Work Up, a fully physical set with Hone Claws for better Stone Edges or Swords Dance for more attack, or even a full Special set with BoltBeam, Snipe Shot, and Nasty Plot or Focus Energy. Critical hits are incredibly powerful, but they're not the only powerful thing in the game, and Ballotine is fragile enough that it can fall prey to getting set up on if you're setting up. Of course, you can go for a full mixed set with Choice Scarf to blitz through opponents, but Scope Lens or Razor Claw are options for moves that aren't guaranteed crits if you wanna set up with Focus Energy and use moves like Aqua Jet or various coverage moves. The choice is yours! =]
===
Offspring name: Mega Ballotine @ Absolite
New type: Water/Dark
New base stats: 77/137/72/150/72/147 (BST: 655)
New ability and desc: Magic Bounce
Notable moves: Dark Pulse, BoltBeam, Hydro Pump, Nasty Plot
Role Identification: Special-based Mega Absol with a boatload more speed. Is it worth a Mega slot? IDK maybe.

Search for the right moves
Parents: Gogoat + Rillaboom
Shared egg group: Field
Offspring name: Boogaloo Trail
New type: Grass
New base stats: 121/122/86/88/85/86 (BST: 588)
New ability and desc: Grass Dancer (Grass Pelt + Grassy Surge): This Pokémon's Defence stat is increased by 50% while on Grassy Terrain. Upon entering the field, this Pokémon sets up Grassy Terrain.
Notable moves: Horn Leech, High Horsepower, Rock Slide, Acrobatics, Leech Seed, Milk Drink, Worry Seed, Toxic
Role Identification: It's a surprisingly decent physical wall with an array of options, most of which involve setting up and tanking the absolute hell out of any physical assailants. Grass might not be the best defensive typing in the world and the various Fur Coat fusions might be better, but this is still a fun fusion with cool options for tanking courtesy of its litany of support moves and healing sources. High Horsepower is preferred over EQ because Grassy Terrain actually lowers Earthquake's power by 50%. This could see great use on a rain team to dampen the hopes of Fire-type attackers. Give it a shot! =]

How green was my valley...
Parents: Salamence
Shared egg group: Dragon
Offspring name: Pastureland
New type: Dragon/Flying
New base stats: 101/137/87/115/87/131 (BST: 658)
New ability and desc: Wolf On The Fold (Intimidate + Infiltrator): This Pokémon's attacks are unaffected by the opponent's positive stat changes, Reflect, Light Screen, Safeguard, and Substitute. Upon entering the field, this Pokémon will lower any and all opponents' Attack stats by 1 combat stage, regardless of whether or not they have an ability that would otherwise prevent it.
Notable moves: Dragon Darts, Acrobatics, EdgeQuake, Sucker Punch, Shadow Claw, Brick Break, Dragon Dance
Role Identification: Very fast, very hard-hitting physical attacker with a hell of a lot of stat power. There's options for a fun Berry set involving Acrobatics, but it's minor compared to the basic set of Dragon Darts, Edge Quake, and Dragon Dance. At +1 it's gonna outspeed a bunch of stuff, and it'll be hitting like a truck. Of course, that's not the only thing you can do with it...
===
Offspring name: Mega Pastureland @ Salamencite
New type: Dragon/Flying
New base stats: 101/147/137/125/97/151 (BST: 758)
New ability and desc: Aerilate
Notable moves: Dragon Darts, Return, EdgeQuake, Quick Attack, Last Resort, Dragon Dance
Role Identification: There's a couple of options here. First, there's the normal set involving Earthquake or Stone Edge, Dragon Darts, Return, and Dragon Dance. There's also options like Quick Attack, giving high-speed boosted STAB Priority that can mangle opponents courtesy of its leviathan Attack stat. Lastly, there's an interesting gimmick set running Dragon Dance and Last Resort. Aerilate boosting that is... slightly scary. It's not as nasty as a Boomburst set, but whatever.
 
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A hard rain's gonna come...
Parents: Vikavolt + Frosmoth
Shared egg group: Bug
Offspring name: Hailstorm
New type: Electric/Ice
New base stats: 83/77/85/145/92/64 (BST: 546)
New ability and desc: Snowfield (Levitate + Ice Scales): This Pokémon takes no damage from Ground-type moves or Special moves.
Notable moves: BoltBeam, Dazzling Gleam, Flash Cannon, Blizzard, Quiver Dance, Tailwind, Defog, Aurora Veil
Role Identification: With low bulk and a weird defensive typing, this fusion doesn't seem very durable... right up until you look at the ability. A type immunity is one thing, but straight up ignoring damage from half the attacks in the game is another. Switch in on a boosted special attacker, force them to switch out, take the free setup, and have at whoever comes in! STAB BoltBeam is pretty fantastic coverage, though the other options are a bit less exciting, but you get Quiver Dance and that can cover a multitude of sins. It's also a fusion that can work well in hail with its access to Aurora Veil, though I'll be the first to admit that dodging 50% damage from special attacks isn't super synergistic with the ability. =]
Yeah, uh... No. We're still cracking down on OP abilities, and that is no exception. A strong SE physical move will bring it down, but QD will help it set up on Special Attackers before a physical attacker could strike it down. Sorry, but this is likely to be DQ'd for the submission slate if there aren't any changes made to its ability.
 

Cookie Butter

formerly the someone

Parents: Dragapult / Banette
Shared egg group: Amorphous
Offspring name: Draganette
New type: Ghost / Dragon
New base stats: 91 / 132 / 85 / 106 / 84 / 118 (616)
New ability and desc: Cursed Body
Notable moves: WIP
Role Identification: WIP

Parents: Dragapult / Mega Banette
Form name: Mega Draganette
Form type: Ghost / Dragon
Form stats: 91/182/95/116/104/128 (716)
New ability and desc: Prankster
Notable moves: WIP
Role Identification: WIP


Parents: Eiscue / Ursaring
Shared egg group: Field
Offspring name: Eisring
New type: Ice / Normal
New base stats: 92 / 115 / 102 / 80 / 92 / 62 (543)
New base stats (Noose): 92/115/62/80/52/142 (543)
New ability and desc: Cold in the Belly (Ice Face + Guts) - The Pokémon's ice bellly can take a physical attack as a substitute, but the attack also changes the Pokémon's form into its Noose form. The ice will be restored when it hails. Burn's physical damage halving is ignored. If this Pokemon is in its Noose form, its Attack is multiplied by 1.5.
Notable moves: Belly Drum, Taunt, Icicle Crash, Return, Close Combat, Crunch, Play Rough, Gunk Shot, Liquidation, Iron Head, Thunder Punch, Fire Punch, Zen Headbutt, Earthquake, Stone Edge, Seed Bomb
Role Identification: Kinda shit in base form, but a deadly physical attacker in Noose form.
 


*falls onto your Pokémon, killing it on accident*
DNA Donors/ Parents: Buzzwole / Steelix
Shared Egg Group:
Offspring Name: Steezzoll
New Types:

New Base Stats: 110 / 112 / 180 / 54 / 69 / 54 [BST: 579] (+19 HP / +0 Atk / +11 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability and Desc: Beast Boost + Sturdy = Standing Threat: If this Pokemon is at full HP, it survives one hit with at least 1 HP, then its Pokemon's highest stat is raised by 1. Immune to OHKO.
Notable Moves: Roost, Iron Defense, Bulk Up, Ice Punch, Stealth Rock, Iron Head, Earthquake, Stone Edge, Automotize. B o d y P r e s s
Role Identification: Iron Defense. Body Press.

DNA Donors/ Parents: Buzzwole / Mega Steelix
Shared Egg Group:
Offspring Name: Mega Steezzolll
New Types:

New Base Stats: 110 / 152 / 210 / 54 / 99 / 54 [BST: 579] (+19 HP / +0 Atk / +11 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability and Desc: Sand Force
Notable Moves: Roost, Iron Defense, Bulk Up, Ice Punch, Stealth Rock, Iron Head, Earthquake, Stone Edge, Automotize. B o d y P r e s s
Role Identification: Iron Defense. Body Press. Now with 210 Attack Defense.

steezzoll: {
num: 75000###,
types:["Fighting", "Steel"],
species: "Steezzoll",
id: "steezzoll",
baseStats: {hp: 110, atk: 112, def: 180, spa: 54, spd: 69, spe: 54}
abilities: {0: "Standing Threat"},
weightkg: 366.8,
fusion: ["Buzzwole", "Steelix"],
},




What the hell would this look like that isn't an abomination
Parents: Grimmsnarl / Hatterene
Shared egg group: Fairy
Offspring name: Gramma
New type: Fairy/Dark
New base stats: 86 / 115 / 90 / 125 / 99 / 54
New ability and desc: Jokes On You (Prankster + Magic Bounce) - Bounces status moves and gives +1 priority to it’s own status moves, those can’t be affected by Magic Bounce.
Notable moves: Bulk Up, Calm Mind, Nasty Plot, Swords Dance, Thunder Wave, Taunt, Dazzling Gleam, Dark Pulse, Giga Drain, Mystical Fire, Focus Blast, Psychic, False Surrender, Sucker Punch, Play Rough, Power Whip, Shadow Claw, Psycho Cut, Spirit Break, Hammer Arm, Superpower, Darkest Lariat.
Role Identification: Not super great for FE standards, in honesty. 86/90/99 Bulk is kinda trash, while it’s offenses are nothing better. It’s main cool thing is that it can easily run either a Physical or Special set super easily, meaning it may be a little hard to read what this Pokémon is gonna have. It’s Ability is really sick too, basically allowing for easy setup on mons that aren’t so offensive. Priority Bulk Up/Calm Mind can help you tank incoming attacks as well, and Life Dew exists if it is ever needed. It’s disruptive game with its status moves is kinda garbage, but not being affected by Magic Bounce is super cool.



Cold Bug
Parents: Frosmoth / Scizor
Shared egg group: Bug
Offspring name: Motizoom
New type: Bug/Steel
New base stats: 80 / 107 / 90 / 100 / 95 / 75
New ability and desc: Light-Up Scales (Ice Scales + Technician) - This Pokémon’s Special Defense is doubled, and so is the power of it’s <=60 BP moves.
Notable moves: Defog, Swords Dance, Quiver Dance, U-Turn, Bullet Punch, Pursuit, Quick Attack, Bug Bite, Roost, Superpower, Rock Smash, Brutal Swing, Vaccuum Wave, Fairy Wind, Icy Wind, Avalanche, Icicle Spear, Struggle Bug, Play Rough, Giga Drain, Stun Spore.
Role Identification: Setup attacker with QD access and a good Special Defense stat. It’s wide variety of under 60 BP moves is actually really good, and things like Bullet Punch have Espeed’s Power now, making it threatening on that end. It’s coverage is quite powerful, too, with Icy Wind, Fairy Wind (lmao), and even Rock Smash/Vaccuum Wave being good for it. Got a neat mega too.

Parents: Frosmoth / Mega Scizor
Shared egg group: Bug
Offspring name: Motizoom-Mega
New type: Bug/Steel
New base stats: 80 / 127 / 130 / 110 / 115 / 85
New ability and desc: Technician
Notable moves: Defog, Swords Dance, Quiver Dance, U-Turn, Bullet Punch, Pursuit, Quick Attack, Bug Bite, Roost, Superpower, Rock Smash, Brutal Swing, Vaccuum Wave, Fairy Wind, Icy Wind, Avalanche, Icicle Spear, Struggle Bug, Play Rough, Giga Drain, Stun Spore, Bug Buzz, Ice Beam, Iron Head.
Role Identification: Not as good, due to technically lost Special Defense and power of it’s moves, but it is slightly faster and much more physically defensive, plus it’s increased Attack and Special Attack give it more reason to use moves like U-Turn, Superpower, and Giga Drain or Ice Beam.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
zoobat.png

Ah yes the annoying weak LC from Kanto
DNA Donors/ Parents: Blaziken / Swoobat
Shared Egg Group: Field
Offspring Name: Zoobat
New Types:

New Base Stats: 83 / 98 / 72 / 103 / 72 / 107 [BST: 535]
Mega: 83 / 138 / 82 / 123 / 82 / 127
New Ability and Desc: Speed Boost + Simple = Adrenaline Rush: Speed Boost + Simple combined
Notable Moves:
: HJK, Brick Break, PuP, Psychic Fangs, Flare Blitz, Flame Charge, Blaze Kick, Brave Bird, Acrobatics, Earthquake, Poison Jab, Knock Off, Stone Edge, U-Turn
: Focus Blast, Vacuum Wave, Psychic, Psyshock, Stored Power, Flamethrower, Heat Wave, Air Slash, Giga Drain, Energy Ball, Shadow Ball, Hidden Power
: WoW, Thunder Wave, Taunt, Tailwind, Roost, Work Up, Hone Claws, Swords Dance, Bulk Up, Nasty Plot, Calm Mind, Agility
Role Identification: Ok so at first you might look at this thing and wonder why the hell I subbed it. However, a quick look at its pool should clear things out. It has every stat-boosting move it could ever wish. Want to go Physical? SD is there and you can abuse Hone Claws. Special? Nasty Plot. Mixed? Work Up. CM and BU coupled with its ability makes it able to boost literally every stat. You can even be the weirdo running Hone Claws to not miss Focus Blast, whatever. Then after these boosts you Mega and go wreck the world.
zoobat: {
num: 75000###,
types:["Psychic", "Fighting"],
species: "Zoobat",
id: "zoobat",
baseStats: {hp: 83, atk: 98, def: 72, spa: 103, spd: 72, spe: 107}
abilities: {0: "Adrenaline Rush"},
weightkg: 31.25,
fusion: ["Blaziken", "Swoobat"],
},



1575666598453.png
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Let the flatness consume thee
Parents: Stunfisk / Stunfisk-Galar
Shared egg group: Water 1, Amorphous
Offspring name: Stunfisk-Prime
New type: Electric / Steel
New base stats: 119 / 83 / 101 / 83 / 101 / 42
New ability and desc: One With The Earth (Sand Veil + Mimicry) - Primary type changes according to terrain, Secondary changes according to weather.
Notable moves:
: Earthquake, Stone Edge, Foul Play, Aqua Tail, Counter, Crunch, Sucker Punch, Ice Fang, Snap Trap
: Thunder, Sludge Wave, Steel Beam, Earth Power, Surf, Flash Cannon, Scald, Thunderbolt, Infestation
: Curse, Pain Split, SR, Thunder Wave
Role Identification: Slap it on your team for anti-weather and anti-terrain. Most of the time you will be resisting the currently active field effect, with a pretty good bulk and some interesting stall moves. Its got a pretty big variety of types that it can become too, so you can abuse that to your will.



1575667353839.png
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darmanitan-prime.png
darmanitan-prime-Zen.png

DK! Darmanitan Krime! ...wait no
Parents: Darmanitan / Darmanitan-Galar
Shared egg group: Field
Offspring name: Darmanitan-Prime
New type: Ice / Fire
New base stats: 115 / 150 / 65 / 40 / 65 / 105 ---> 115 / 170 / 65 / 40 / 65 / 145
New ability and desc: Inner Peace (Sheer Force + (Galar) Zen Mode) - Combined effects.
Notable moves:
: Flare Blitz, Icicle Crash, Earthquake, Iron Head, Stone Edge, U-Turn, Superpower
: Belly Drum
Role Identification: self-explanatory lol


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Aquamoth.png

The floppy floppy spider of the sea
DNA Donors: Araquanid / Frosmoth
Offspring name: Aquamoth
New Type: Water / Bug
Base Stats: 79 / 77 / 86 / 97 / 121 / 63
New ability and desc: Water Wings (Water Bubble + Ice Scales) - Combined effect of both.
Notable Moves:
: Ice Beam, Surf, Hydro Pump, Bug Buzz, Giga Drain, Dazzling Gleam, Hurricane, Hidden Power, Mirror Coat, Infestation
: Sticky Webs, Spider Web, Quiver Dance, Roost
Role Identification: Switch against something that can't harm you and start dancing.



1575731482574.png
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corsoligon2-galar.png

What if you put a rubber duck under climate change?
Parents: Porygon2 / Corsola-Galar
Shared egg group: DNA
Offspring name: Corsoligon2-Galar
New type: Normal / Ghost
New base stats: 72 / 67 / 115 / 85 / 117 / 45
New ability and desc: Honk (Trace + Cursed Body) - On Switch-In, copies foes ability and then disables it.
Notable moves: wip
Role Identification: Strong Eviolite user



1575731408172.png
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A distant cousin of Tall Steel Egg
Parents: Celesteela / Appletun
Shared egg group: DNA
Offspring name: Tall Steel Apple
New type: Steel / Grass
New base stats: 123 / 93 / 101 / 103 / 100 / 45
New ability and desc: Harvester's Delight (Beast Boost + Ripen) - Doubles the effect of Berries and boosts highest stat after eating one.
Notable moves: Wip
Role Identification: Very versatile bulky mon
 
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Parents: Cofagrigus / Runerigus
Shared egg groups: Mineral / Amorphous
Offspring name: Crufearigus
New type: Ghost / Ground
New base stats: 68 / 82 / 155 / 82 / 115 / 40
New ability and desc: Vengeful Curse (Mummy + Wandering Spirit) - When struck with a contact move, this Pokemon gets the attacker's ability and the attacker has their ability set to Mummy.
Notable moves: Toxic Spikes, Toxic, Trick, Trick Room, Stealth Rock, Will-O-Wisp, Body Press, Haze, Iron Defense, Nasty Plot, Earthquake, Earth Power, Zen Headbutt, Psychic, Stone Edge, Taunt, Hex, Sand Tomb, Infestation, Disable
Role Identification: Yay, ability suppression! Anyways, smack it with contact. It now has your ability, which FE is notorious for breaking. Have fun.

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DNA Donors: Swoobat / Polteageist
Offspring name: Teabat
New Type: Ghost / Psychic
Base Stats: 63 / 61 / 80 / 105 / 80 / 92 (+20 Def, +20 SpD)
New ability and desc: Simply Fragile (Simple + Weak Armor) - Combines effects. Weak Armor half is affected by Simple half.
Notable Moves: Shell Smash, Stored Power, whatever else exists
Role Identification: Step 1: Shell Smash. Step 2: EVERYTHING FUCKING DIES


DNA Donors: Stakataka / Arctovish
Offspring name: Stakavish
New type: Water / Rock
New base stats: 95 (+20) / 130 (+20) / 155 / 66 / 95 / 34
New ability and desc: Snowball Effect (Ice Body + Beast Boost) - Combines effects.
Notable moves: Trick Room, Fishious Rend, Gyro Ball, EdgeQuake, Ice Shard, Icicle Crash, Psychic Fangs, Crunch
Role Identification: Broke: Trick Room Gyro Ball
Woke: Trick Room Fishious Rend
 
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Yeah, uh... No. We're still cracking down on OP abilities, and that is no exception. A strong SE physical move will bring it down, but QD will help it set up on Special Attackers before a physical attacker could strike it down. Sorry, but this is likely to be DQ'd for the submission slate if there aren't any changes made to its ability.
I do see your point, but I don't necessarily agree given its lacklustre physical bulk. It's weak to a slew of very common physical attacking types - Fighting- and Rock-type attacks in particular are incredibly common coverage options in the meta - and with only 85 Defence and 83 HP, it's not gonna stand up to the big hitters. It's also got a very awkward speed tier - it's too slow for normal sweeping even with a QD boost, but it's also not slow enough for anything involving Trick Room. FE is littered with physical attackers that eat it for breakfast, even if you go for a super defensive build on this thing with Aurora Veil and a hail team, which requires building the whole team around it and frankly there's not a huge amount of point.
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
I do see your point, but I don't necessarily agree given its lacklustre physical bulk. It's weak to a slew of very common physical attacking types - Fighting- and Rock-type attacks in particular are incredibly common coverage options in the meta - and with only 85 Defence and 83 HP, it's not gonna stand up to the big hitters. It's also got a very awkward speed tier - it's too slow for normal sweeping even with a QD boost, but it's also not slow enough for anything involving Trick Room. FE is littered with physical attackers that eat it for breakfast, even if you go for a super defensive build on this thing with Aurora Veil and a hail team, which requires building the whole team around it and frankly there's not a huge amount of point.
invalidating literally half of all pokemon in game is broken. It's like a shedinja on crack, just because it's beatable doesn't mean it's balanced
 
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DNA Donors: Wimpod / Zacian-Crowned
Offspring name: Wiccan-Powned
New Type: Fairy/Water
Base Stats: 58/122/77/50/72/134 (513) (+20 Attack, +20 Speed)
New ability and desc: Wimp Sword (Wimp Out + Intrepid Sword): Intrepid Sword + gains another stage of Attack when falling below 50%
Notable Moves: Play Rough, Waterfall, Aqua Jet, Close Combat, Behemoth Blade, Sacred Sword, Leech Life, Crunch, Wild Charge
Role Identification: kill thing


DNA Donors: Dartrix / Zamazenta-Crowned
Offspring name: Zamatrix-Darned
New Type: Steel/Grass
Base Stats: 95/112/120/75/117/90 (609) (+10 HP, +10 Atk, +10 Def, +10 SpD)
New ability and desc: Overshield (Overgrow + Dauntless Shield): Dauntless Shield + gains another stage of Defense when falling below 33%
Notable Moves: Roost, Defog, Leaf Blade, Behemoth Bash, swords dance maybe? idk figure it out yourself
Role Identification: survive thing


DNA Donors: Dracovish / Dracozolt
Offspring name: Dracodraco
New Type: Dragon
Base Stats: 95/110/110/80/80/100 (575) (+10 Attack, +10 Defense, +20 Speed)
New ability and desc: Sand Rush (Sand Rush + Sand Rush): +5
Notable Moves: Fishous Rend, Bolt Beak, Outrage, Dragon Claw, a bunch of other attacking moves
Role Identification: It gets both Fishous Rend and Bolt Beak, and the speed to abuse them, especially with its ability. However, while being more reliable, it lacks a boosting ability or STAB for these moves, meaning that it can't match its components' sheer power even with its higher Attack.
 
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865.png


A Knight of the Eight Regions
Parents: Sirfetch'd / Flareon
Shared egg group: Field
Offspring name: Sir Flare
New type: Fire/Fighting
New base stats: 73 / 142 / 87 / 91/ 106 / 75 (BST: 574)
New ability and desc: Fast Fire (Steadfast + Flash Fire): Boosts the user's speed by 1 stage when hit by a Fire-type move. User also gains immunity to Fire-type moves.
Notable moves: Close Combat, Flare Blitz, Leaf Blade, Swords Dance, Knock Off, Brave Bird, Poison Jab, Defog, First Impression, Wish, Protect, Superpower
Role Identification: Switch in to the metagame's common Fire-type attackers and start sweeping with a boosted Speed stat and 120BP STABs off a 142 Attack stat. It also has coverage moves to hit its checks such as Leaf Blade and Knock Off. It can also be a decent defog user thanks to its Stealth Rock neutrality and the ability tp force out Rock- and Steel-types.


*Sirfetch'd sprite credits to Serebii
 

DNA Donors: Carkol + Falinks
Offspring Name: Carlinks
New Type: Fighting/Fire
Base Stats: 72/90/100/65/80/72 (+10 Atk, +5 Def, +15 SpD +10 Spe) BST: 479
New Ability: Mine Train (Steam Engine + Defiant): Upon being hit by a Fire or Water type move, gain +2 Attack and +6 Speed.
Notable Moves:
Physical- Close Combat, Flare Blitz, Rapid Spin, Stone Edge, Iron Head
Special- Don't Use
Status- No Retreat, Swords Dance, Spikes, Stealth Rock, Will-O-Wisp, Protect
Role Identification: While it starts off slow, both literally and figuratively, after being hit by a Fire/Water type move and using No Retreat, it can really go wild. The boosts you gain from the aforementioned combo are +3 Attack, +1 Defense, +1 Special Attack, +1 Special Defense, and +6 Speed. It will most likely use it's dual STABs, Close Combat and Flare Blitz for damage. Rather than all around boosts, it can also opt for Swords Dance, to give it +4 Attack and +6 Speed.

edit: changed Carlinks from an egg group fusion to a DNA Fusion
 
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Welcome back everyone! I’m gonna make this clear before anyone tries it: Eternamax Eternatus is banned. It’s unobtainable in the game, and unlike Eternal Floette, it’s a form change. Sorry folks.
Oh, yeah… Eternal Floette. They should have brought that back. Maybe that's what will happen in the next establishment… (i.e. finally adding Pokémon Z) I wonder if AZ is a Dynamaxed human…

I have a lot of subs to go through…
680 to be exact.
IT WOULD BE REALLY HELPFUL IF CHARIZARD8888 COULD UPDATE THE CODE GENERATOR GITHUB


Is the stat bonus worth it? Or would it be better to have less bulk and greater move power or Regenerator? I was considering doing Grapploct + Poliwrath, since both are Water 1 and made of pure muscle. Toxapex + Stunfisk is much bulkier, but less powerful.
DNA Donors/ Parents: Toxapex / Grapploct
Shared Egg Group: Water 1
Offspring Name: Suplexelpus
New Types:

New Base Stats: 80 / 105 / 136 / 76 / 126 / 53 [BST: 576] (+55 HP / +74 Atk / +60 Def / +50 SpA / +55 SpD / +36 Spe)
New Ability: Limber
Notable Moves:
Poison Jab, Payback, Pin Missile, Liquidation, Cross Poison, Knock Off, Spike Cannon, Feint, Superpower, Reversal, Close Combat, Ice Punch, Revenge, Retaliate, Drain Punch, Dive, Dig, Sucker Punch, Circle Throw, Seismic Toss, Stomping Tantrum, Power-Up Punch
Venoshock, Brine, Hex, Infestation, Frost Breath, Scald, Ice Beam, Sludge Bomb, Sludge Wave, Octazooka
Octolock, Baneful Bunker, Toxic Spikes, Recover, Substitute, Snatch, Pain Split, Magic Coat, Block, Taunt, Bulk Up, Topsy-Turvy, Work Up, Soak
Role Identification: Bulky Powerhouse (that locks them down and nerfs them down, then beats them down and never lets up).
suplexelpus: {
num: 75000###,
types:["Water", "Fighting"],
species: "Suplexelpus",
id: "suplexelpus",
baseStats: {hp: 80, atk: 105, def: 136, spa: 76, spd: 126, spe: 53}
abilities: {0: "Limber"},
weightkg: 7.25,
fusion: ["Toxapex", "Grapploct"],
},



Built-in Bide + conditional Destiny Bond.
DNA Donors/ Parents: Pyukumuku / Cursola
Shared Egg Group:
Offspring Name: Cthulhu
New Types:

New Base Stats: 67 / 87 / 100 / 97 / 140 / 27 [BST: 518] (+40 HP / +57 Atk / +35 Def / +82 SpA / +75 SpD / +25 Spe)
New Ability and Desc: Innards Out + Perish Body = Forbidden Destiny: At the end of every third turn that this Pokémon is active, all active Pokémon lose HP equal to the amount of contact-attack (only) damage dealt to opposing Pokémon. If a contact move faints this Pokémon, that move's user also faints.
Notable Moves:
Counter, Mirror Coat, Bide, Leech Life, Pin Missile, Icicle Spear, Rock Blast, Revenge, Liquidation, Throat Chop, Stomping Tantrum, Stone Edge, Head Smash
Hex, Power Gem, Night Shade, Blizzard, Giga Drain, Hydro Pump, Shadow Ball, Scald, Psychic, Surf, Brine, Earth Power, Ice Beam
Gastro Acid, Toxic, Purify, Venom Drench, Curse, Recover, Pain Split, Strength Sap, Soak, Substitute, Taunt, Reflect, Light Screen, Baton Pass, Recycle, Block, Mud Sport, Bestow, Endure, Perish Song, Disable, Grudge, Spite, Calm Mind, Amnesia, Iron Defense, Rest, Stealth Rock, Will-O-Wisp, Destiny Bond, Nature Power, Haze, Confuse Ray
Role Identification:
cthulhu: {
num: 75000###,
types:["Water", "Ghost"],
species: "Cthulhu",
id: "cthulhu",
baseStats: {hp: 67, atk: 87, def: 100, spa: 97, spd: 140, spe: 27}
abilities: {0: "Forbidden Destiny"},
weightkg: 0.6,
fusion: ["Pyukumuku", "Cursola"],
},



Solo stats: 63 / 21 / 17 / 22 / 20 / 103
Parents: Wishiwashi-School / Barraskewda
Shared Egg Group: Water 2
Offspring Name: Warraskewl
New Types:

New Base Stats: 63 / 141 / 105 / 110 / 102 / 93 [BST: 614] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Schooling + Swift Swim = Sea of Students: If this Pokémon is a Warraskewl, it changes to Solo form when the weather is Heavy Rain. When this Pokémon's HP drops to 1/4 maximum or less, its speed stat is doubled.
Notable Moves:
Beat Up, Endeavor, Earthquake, Liquidation, U-Turn, Waterfall, Iron Tail, Peck, Slash, Thrash, Night Slash, Poison Jab, Ice Fang, Drill Run, Dive, Close Combat, Bounce, Throat Chop, Crunch, Aqua Jet, Double-Edge
Hydro Pump, Scald, Brine, Muddy Water, Surf, Ice Beam, Uproar
Aqua Ring, Soak, Tearful Look, Endure, Mist, Water Sport, Accupressure, Substitute, Agility, Focus Energy
Role Identification:
warraskewl: {
num: 75000###,
types:["Water"],
species: "Warraskewl",
id: "warraskewl",
baseStats: {hp: 63, atk: 141, def: 105, spa: 110, spd: 102, spe: 93}
abilities: {0: "Sea of Students"},
weightkg: 39.3,
fusion: ["Wishiwashi-School", "Barraskewda"],
},



Mega: Sand Force: 113 / 162 / 179 / 82 / 122 / 45
Parents: Steelix / Copperajah
Shared Egg Group: Mineral
Offspring Name: Steelajah
New Types:

New Base Stats: 113 / 122 / 149 / 82 / 82 / 45 [BST: 593] (+15 ALL STATS)
New Ability: Sheer Force
Notable Moves:
Body Press, Gyro Ball, Crunch, Fire Fang, Thunder Fang, Ice Fang, Iron Tail, Iron Head, Heavy Slam, Rock Slide, Play Rough, Superpower, Heat Crash, Outrage, Power Whip, Zen Headbutt, Fling, Earthquake, Rollout, Payback
Earth Power, Dark Pulse, Flash Cannon, Dragon Breath, Belch
Nature Power, Curse, Magnet Rise, Iron Defense, Stealth Rock, Whirlwind, Defense Curl
Role Identification:
steelajah: {
num: 75000###,
types:["Steel"],
species: "Steelajah",
id: "steelajah",
baseStats: {hp: 113, atk: 122, def: 149, spa: 82, spd: 82, spe: 45}
abilities: {0: "Sheer Force"},
weightkg: 200,
fusion: ["Steelix", "Copperajah"],
},



Imagine its trunk becomes this huge mouth thing.
Mega: 101 / 142 / 132 / 82 / 115 / 55 - Huge Power
Parents: Mawile / Copperajah
Shared Egg Group: Field
Offspring Name: Mawiage
New Types:

New Base Stats: 101 / 122 / 92 / 82 / 75 / 55 [BST: 527] (+15 HP / +15 Atk / +15 Def / +15 SpA / +15 SpD / +15 Spe)
New Ability: Sheer Force
Notable Moves:
Play Rough, Iron Head, Superpower, High Horsepower, Power Whip, Outrage, Earthquake, Crunch, Payback, Sucker Punch, Seismic Toss, Fire Fang, Last Resort, Knock Off, Metal Burst, Poison Fang, Super Fang, Counter, Thunder Punch, Psychic Fangs, Ice Punch, Astonish
Flash Cannon, Earth Power, Shadow Ball, Sludge Bomb, Fire Blast, Ice Beam, Focus Blast, Draining Kiss, Dark Pulse
Iron Defense, Taunt, Curse, Stealth Rock, Whirlwind, Sweet Scent (+ Fissure), Magnet Rise, Snatch, Psych Up, Captivate, Swords Dance, Guard Swap, Fake Tears, Stockpile (+ Swallow/Spit Up)
Role Identification:
mawiage: {
num: 75000###,
types:["Fairy", "Steel"],
species: "Mawiage",
id: "mawiage",
baseStats: {hp: 101, atk: 122, def: 92, spa: 82, spd: 75, spe: 55}
abilities: {0: "Sheer Force"},
weightkg: 5.75,
fusion: ["Mawile", "Copperajah"],
},



Originally because Aegislash knows Head Smash and Steelix knows as little as Aerodactyl does.
Now that Steelix finally also knows Head Smash and Gyro Ball (good move there, GF), it's because Aegislash wants its buffs back.
Mega Shield: Sand Force - 77 / 117 / 210 / 62 / 142 / 55
Mega Blade: Sand Force - 77 / 220 / 107 / 112 / 92 / 55
Parents: Aegislash / Steelix
Shared Egg Group: Mineral
Offspring Name: Slithaxeges
New Types:

New Base Stats: 77 / 77 / 180 / 62 / 112 / 55 [BST: 563] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Stance Change + Rock Head = Head Change: No changes, except that if this Pokemon uses a move with recoil, it changes back to Shield before it would take the recoil (even though it won't lose HP).
Notable Moves:
Head Smash, Gyro Ball, Body Press, Payback, Sacred Sword, Shadow Sneak, Earthquake, Heavy Slam, Crunch, Psychic Fangs, Solar Blade, Shadow Claw, Pursuit (past gen only), Psycho Cut, Close Combat, Night Slash
Steel Beam
King's Shield, Swords Dance, Dragon Dance?, Nature Power (past gen only), Mimic (past gen only), Aqua Tail (past gen only), Iron Defense, Rock Polish, Curse, Magnet Rise, Power Trick, Destiny Bond
Role Identification:
slithaxeges: {
num: 75000###,
types:["Ghost", "Steel"],
species: "Slithaxeges",
id: "slithaxeges",
baseStats: {hp: 77, atk: 77, def: 180, spa: 62, spd: 112, spe: 55}
abilities: {0: "Head Change"},
weightkg: 226.5,
fusion: ["Aegislash", "Steelix"],
},


DNA Donors: Tapu Bulu / Rillaboom
Shared Egg Group: DNA
Offspring Name: Tapu Boomer
New Types:

New Base Stats: 102 / 133 / 118 / 88 / 90 / 88 [BST: 619] (+67 HP / +68 Atk / +61 Def / +46 SpA / +43 SpD / +51 Spe)
New Ability: Grassy Surge
Notable Moves:



Role Identification:
tapu boomer: {
num: 75000###,
types:["Fairy", "Grass"],
species: "Tapu Boomer",
id: "tapu boomer",
baseStats: {hp: 102, atk: 133, def: 118, spa: 88, spd: 90, spe: 88}
abilities: {0: "Grassy Surge"},
weightkg: 22.75,
fusion: ["Tapu Bulu", "Rillaboom"],
},



Ha, you're slow and weak now, loser.
DNA Donors: Regigigas / Yamask-Galar
Shared Egg Group: DNA
Offspring Name: Yemisikar
New Types:

New Base Stats: 74 / 107 / 97 / 55 / 87 / 65 [BST: 485] (+0 HP / +12 Atk / +0 Def / +-12 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Slow Start + Wandering Spirit = Slow Spirit: No changes.
Notable Moves:



Role Identification:
yemisikar: {
num: 75000###,
types:["Normal", "Ghost"],
species: "Yemisikar",
id: "yemisikar",
baseStats: {hp: 74, atk: 107, def: 97, spa: 55, spd: 87, spe: 65}
abilities: {0: "Slow Spirit"},
weightkg: 210.75,
fusion: ["Regigigas", "Yamask-Galar"],
},



Parents: Gardevoir / Lucario
Shared Egg Group: Human-Like
Offspring Name: Lugardeo
New Types:

New Base Stats: 79 / 97 / 77 / 130 / 102 / 95 [BST: 580] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Synchronize + Justified = Chronified: If this Pokémon receives a status condition, it raises its Attack by 1 stage. When this Pokémon is damaged by a Dark-type attack, it immediately deals equal damage to the move's user.
Notable Moves:



Role Identification:
lugardeo: {
num: 75000###,
types:["Psychic", "Steel"],
species: "Lugardeo",
id: "lugardeo",
baseStats: {hp: 79, atk: 97, def: 77, spa: 130, spd: 102, spe: 95}
abilities: {0: "Chronified"},
weightkg: 51.2,
fusion: ["Gardevoir", "Lucario"],
},


It's literally just Sirfetch'd riding on horseback. The only addition is equestrian gear, and the leek has electric charge. I considered using Rapidash or Galarian Rapidash, but it didn't do much good for speed. Better bulk, though… sorta.
DNA Donors/ Parents: Zebstrika / Sirfetch'd
Shared Egg Group: Field
Offspring Name: Sirstrik'd
New Types:

New Base Stats: 78 / 127 / 89 / 89 / 82 / 100 [BST: 565] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Lightning Rod + Scrappy = Lance Charge: This Pokémon's Electric-type moves can deal damage to Ground type Pokémon. This Pokémon draws Normal- and Fighting-type moves to itself to increase its Special Attack by 1 stage.
Notable Moves:



Role Identification:
sirstrik'd: {
num: 75000###,
types:["Electric", "Fighting"],
species: "Sirstrik'd",
id: "sirstrik'd",
baseStats: {hp: 78, atk: 127, def: 89, spa: 89, spd: 82, spe: 100}
abilities: {0: "Lance Charge"},
weightkg: 39.75,
fusion: ["Zebstrika", "Sirfetch'd"],
},



Zen Mode: +Psychic 120 / 65 / 110 / 155 / 110 / 110
Parents: Darmanitan / Darmanitan-Galar
Shared Egg Group: Field
Offspring Name: Darmanitan-Prime
New Types:

New Base Stats: 120 / 155 / 70 / 45 / 70 / 110 [BST: 570] (+15 HP / +15 Atk / +15 Def / +15 SpA / +15 SpD / +15 Spe)
New Ability and Desc: Zen Mode + Doubility = Zen Mode: Stat out with its base form, the pure Fire type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/D/(C+50)/B/(E+50)/(F-40) and secondary type becomes Psychic (even if there was no secondary type). Stat out with its base form, the pure Ice type, as the basis of the fusion. Then the stats are made as A/B/C/D/E/F to A/B(+20)/C/D/E/F(+40) and secondary type becomes Fire (even if there was no secondary type).
Notable Moves:



Role Identification: Better than Aquatic's version, imo.

darmanitan-prime: {
num: 75000###,
types:["Fire", "Ice"],
species: "Darmanitan-Prime",
id: "darmanitan-prime",
baseStats: {hp: 120, atk: 155, def: 70, spa: 45, spd: 70, spe: 110}
abilities: {0: "Zen Mode"},
weightkg: 92.9,
fusion: ["Darmanitan", "Darmanitan"],
},
Araquanid-Eiscue
Cramorant-Eiscue
Araquanid-Cramorant
Regice-Eiscue
Tyrantrum-Drednaw
Drednaw-Kabutops
Torterra-Drednaw
Dracovish-Drednaw
Dracozolt-Zeraora

Body Press STAB.
DNA Donors: Torkoal / Zamazenta-Crowned
Shared Egg Group: DNA
Offspring Name: Torzelta-Cloud
New Types:

New Base Stats: 84 / 112 / 160 / 84 / 112 / 84 [BST: 636]
New Ability and Desc: Shell Armor + Dauntless Shield = Dauntless Shell: This Pokémon's stat stage changes cannot be ignored (including by critical hits) when calculating damage against this Pokémon's Defense stat. Critical Hit ratio is raised by 1 on switch-in.
Notable Moves:
Body Press


Role Identification:
torzelta-cloud: {
num: 75000###,
types:["Fire", "Fighting"],
species: "Torzelta-Cloud",
id: "torzelta-cloud",
baseStats: {hp: 84, atk: 112, def: 160, spa: 84, spd: 112, spe: 84}
abilities: {0: "Dauntless Shell"},
weightkg: 40.2,
fusion: ["Torkoal", "Zamazenta-Crowned"],
},



Noice: 100/120/52/57/42/162; Zen: 100/140/92/57/82/122 +Fire; Noice-Zen: 100/140/52/57/42/202 +Fire
Parents: Darmanitan-Galar / Eiscue
Shared Egg Group:
Offspring Name: Derminstunce-Galar
New Types:

New Base Stats: 100 / 120 / 92 / 57 / 82 / 82 [BST: 533] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Zen Mode + Ice Face = Zen Face: No changes.
Notable Moves:



Role Identification:
derminstunce-galar: {
num: 75000###,
types:["Ice"],
species: "Derminstunce-Galar",
id: "derminstunce-galar",
baseStats: {hp: 100, atk: 120, def: 92, spa: 57, spd: 82, spe: 82}
abilities: {0: "Zen Face"},
weightkg: 46.45,
fusion: ["Darmanitan-Galar", "Eiscue"],
},

Noice: 100/120/52/57/42/162; Zen: 100/57/142/120/132/42 +Psychic; Noice-Zen: 100/57/102/120/92/122 +Psychic
Parents: Darmanitan / Eiscue
Shared Egg Group:
Offspring Name: Derminstunce
New Types:

New Base Stats: 100 / 120 / 92 / 57 / 82 / 82 [BST: 533] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Zen Mode + Ice Face = Zen Face: No changes.
Notable Moves:



Role Identification:
derminstunce: {
num: 75000###,
types:["Fire", "Ice"],
species: "Derminstunce",
id: "derminstunce",
baseStats: {hp: 100, atk: 120, def: 92, spa: 57, spd: 82, spe: 82}
abilities: {0: "Zen Face"},
weightkg: 46.45,
fusion: ["Darmanitan", "Eiscue"],
},
 
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Parents: Sirfetch'd / Corviknight
Shared egg group: Flying
Offspring name: Sir Corvid
New Type:

Base Stats: 90/121/110/70/98/76 (565 BST)
New ability and desc: Crow Courage (Scrappy + Mirror Armor): This Pokemon's moves that may reduce the target or the user's stats ignore type-based immunities. Bounces back any Fighting, Normal or Ghost-type attacks that may lower the user's stats but still takes damage. This Pokemon's attack stat may not be lowered.
Notable Moves:
-Physical: Close Combat, Body Press, Revenge, Superpower, Brick Break, Reversal, Iron Head, Steel Wing, Heavy Slam, Knock Off, Throat Chop, Power Trip, Assurance, First Impression, U-turn, Brave Bird, Drill Beak, Leaf Blade, Body Slam, Quick Attack, Poison Jab.
-Special: Final Gambit idk
-Status: Swords Dance, Substitute, Endure, Bulk Up, Detect, Curse, Defog, Roost, Tailwind, Iron Defense, Taunt, Hone Claws, Agility, Light Screen, Reflect.
Role Identification: Regular Corviknight but stronger, faster, with STAB on Body press and all around more annoying.

Parents: Milotic / Appletun
Shared egg group: Dragon
Offspring name: Mitten
New Type:

Base Stats: 112/82/89/110/112/65 (570 BST)
New ability and desc: Marvel Glove (Marvel Scale + Ripen): The user's defense will be increased by x1.5 while weilding a berry. Ripens Berries and doubles their effect. After eating a berry the user's defense will be doubled for the rest of the battle.
Notable Moves:
-Physical: Breaking Swipe, Dragon Tail.
-Special: Scald, Hydro Pump, Surf, Whirlpool, Muddy Water, Apple Acid, Giga Drain, Energy Ball, Ice Beam, Icy Wind, Mirror Coat, Dragon Pulse, Draco Meteor.
-Status: Recover, Synthesis, Leech Seed, Haze, Mirror Coat, Iron Defense.
Role Identification: Just sit there and spread burns and regain health, the fuck is gonna kill you anyways.

DNA Donors: Dragapult / Polteageist
Offspring name: Drug Pot
New Type:

Base Stats: 79(+5)/97(+5)/75(+5)/142(+25)/99(+5)/131(+25) (623 BST)
New ability and desc: Cursed Body
Notable Moves:
-Physical: Sucker Punch, Dragon Darts, U-turn, Psychic Fangs, Phantom Force
-Special: Draco Meteor, Dragon Pulse, Shadow Ball, Hex, Fire Blast, Flamethower, Giga Drain, Psychic, Psyshock, Stored Power, Thunderbolt, Thunder, Hydro Pump, Surf, Infestation.
-Status: S h e l l S m a s h, Strength Sap, Thunder Wave, Light Screen, Reflect, Trick, Will-o-Wisp, Memento.
Role Identification: Click Shell Smash and try not to die.

Parents: Centiskorch / Araquanid
Shared egg group: Bug
Offspring name: Karate
New Type:

Base Stats: 94/102/88/80/121/63 (548 BST)
New ability and desc: Martial Arts (Flash Fire + Water Bubble): Increases power of Water and Fire-type moves used by the Pokémon by 100% before adding STAB. Provides inmunity to Water and Fire-type moves. If hit by a Fire or Water-type move, this Pokémon's own Water and Fire-type moves will deal 1.5 times damage.
Notable Moves:
-Physical: Liquidation, Waterfall, Fire Lash, Flare Blitz, Heat Charge, Power Whip, Thunder Fang, Leech Life, Lunge, Knock Off, Crunch, Poison Jab.
-Special: Scald, Hydro Pump, Surf, Fire Blast, Flamethrower, Mystical Fire, Overheat, Ice Beam, Icy Wind, Giga Drain, Bug Buzz, Mirror Coat.
-Status: Sticky Web, Coil, Will-o-Wisp.
Role Identification: Click Liquidation and Fire Lash, maybe Power Whip or Thunder Fang if you're a pussy.

DNA Donors: Dracozolt / Durant
Offspring name: Dracoant
New Type:

Base Stats: 93(+19)/115(+11)/109(+8)/69(+5)/69(+10)/109(+17) (564 BST)
New ability and desc: Hustle
Notable Moves:
-Physical: Bolt Beak, Dragon Claw, Outrage, Dragon Claw, Iron Head, Earthquake, Stomping Tantrum, Superpower, Low Kick, Fire Fang, Stone Edge, Rock Slide, Rock Tomb, First Impression, X-scissor, Crunch, Shadow Claw, Aerial Ace.
-Special: Don't use.
-Status: Hone Claws, Agility, Thunder Wave.
Role Identification: Click Hone Claws or Agility, then kill shit with Bolt Beak even tho you don't get STAB from it.

DNA Donors: Marshadow / Melmetal
Offspring name: Mortal
New Type:

Base Stats: 112/145 (+11)/112(+1)/85/85(+8)/99(+20) (638 BST)
New ability and desc: Punching Expertees (Technician + Iron Fist): Punching moves and moves with a base power of 60 or less are boosted in power by 50%.
Notable Moves:
-Physical: Double Iron Bash, Spectral Thief, Shadow Punch, Shadow Sneak, Elemental Punches, Drain Punch, Earthquake.
-Special: Hidden Power.
-Status: Bulk Up, Will-o-Wisp, Thunder Wave.
Role Identification: Click any punching move and Shadow Sneak.
 
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What a wonderful day to submit an atrocity of great proportions.

Pokemon: Araquanid + Dracovish (Aracavish)
DNA Fusion
Type: Water
Ability: Water in its Mouth (Strong Jaw + Water Absorb): This Pokemon’s jaw moves have a 1.5* boost to their power, and when using a Water type move, the user regains 12.5% of its maximum HP.
Stats: 106/80/106/60/106/71
Notable Moveset: Fishious Rend, Sticky Web, Leech Life, Toxic, Aqua Ring
Overview: If this is still broken, I can resub it with a different ability. And when I say still, I mean it. This thing went through three ability revisions and I’ve come up with two more to lower its strength. Regardless, if it goes first, something is taking a chunk of damage from Fishious Rend. It does like 40 to 46 on fully defensive Mega Aggralugg with Life Orb. And the healing from using Water moves gives it pretty solid longevity, especially when you consider that Aqua Ring is a Water type move. However, its has no coverage for other Water types that aren’t hurt by its available coverage (Crunch, Psychic Fangs, Ice Fang, and EQ), and if your foe. is faster or you need to use a different move, you don’t exactly have the highest damage output with just 80 Attack.


Pokemon: Lucario + Gallade (Richter)
Egg Group: Human-Like
Type: Fighting/Steel
Ability: Justified (+5 to all stats)
Stats: 84/132/82/105/107/100
Stats (Lucario-Mega): 84/167/100/130/107/122
Stats (Gallade-Mega): 84/172/112/105/107/130
Notable Moveset: Close Combat, Meteor Mash, Bullet Punch, Shadow Sneak, Psycho Cut, Zen Headbutt, Ice Punch, Fire Punch, Thunder Punch, Rock Slide, Thunder Wave, Will-o-Wisp, Swords Dance, Leaf Blade, Knock Off, Earthquake, Destiny Bond, Light Screen, Reflect, Blaze Kick, ExtremeSpeed, Nasty Plot, Shadow Claw, High Jump Kick, Poison Jab
Overview: Vanquish the crap out of some pocket monsters with the power of your divine attack stat. Lucario-Mega might be banned, but it can make do with the Gallade version, especially with Inner Focus now ignoring Intimidate.
 
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T.I.A.

formerly Ticktock
Shiny Sprite
Normal Sprite

Parents: Gardevoir + Toxricity-Amped
Shared egg group: Human-Like
Offspring name: Gardecity-Tamper
New Type: Poison/Fairy
Base Stats: 81/91/77/129/102/87 (BST: 567) Mega: 81/111/77/169/122/107 (BST: 667)
New ability and desc: Alchemist (Synchronize + Punk Rock): If the target has poison, burn, or paralysis on it, this Pokemon deals 30% more damage and takes 50% less damage. Also passes on the status to it if this Pokemon has it. (Mega: Pixilate)
Notable Moves: Sludge Wave, Moonblast, Psychic, Thunderbolt, Mystical Fire, Shadow Ball, Focus Blast, Boomburst, Will-O-Wisp, Thunder Wave, Toxic, Sludge Bomb, Shift Gear
Role Identification: In honor of blessing Gardevoir with Human-like, this thing popped up: a special attacker with a unique way to abuse status. If a target is statused, it becomes more powerful and a bit harder to wear down. When Mega Evolving, you just spam Boomburst.

Normal Sprite
Normal Sprite

DNA Donors: Lunala + Frosmoth
Offspring name: Lunamoth
New Type: Ghost/Ice
Base Stats: 103/89/74/151 (+20)/98/101 (+20) (BST: 616)
New ability and desc: Shadow Scales (Ice Scales + Shadow Shield): Takes 50% damage at full HP. When below full HP, takes 50% damage from special moves. Cannot be bypassed.
Notable Moves: Moongeist Beam, Ice Beam, Quiver Dance, Moonblast, Night Daze, Focus Blast, Thunderbolt, Blizzard, Thunder, Roost, Defog, U-Turn, Heat Wave, Psyshock, Will-O-Wisp, Hail, Aurora Veil,
Role Identification: The end of all hell. A Quiver Dance user of extreme proportions, and pretty OP ability, but Rocks do not make it like.

Normal Sprite
Normal Sprite

DNA Donors: Kartana + Eiscue
Offspring name: Eirtaka
New Type: Grass/Ice
Base Stats: Sheathed: 67/130/120/62/80 (+20)/99 (+20) (BST: 558) Unsheathed: 67/130/80/62/40 (+20)/179 (+20) (BST: 558)
New ability and desc: 冷凍ブレード (Ice Face + Beast Boost): Starts off in Sheathed Form, and when upon KOing a target or getting hit with a physical attack, it turns into Unsheathed Form and raises its highest stat by 1. Further KOs also raise its highest stat by 1. It also nullified the damage of the physical hit as well.
Notable Moves: Swords Dance, Icicle Crash, Leaf Blade, Sacred Sword, Knock Off, Liquidation, Zen Headbutt, Iron Head, Belly Drum.
Role Identification: Here's a list of what to do.
Step 1: Switch in to Choice Band user.
Step 2: Use Swords Dance before or after the hit.
Step 3: Cut everything down and try to avoid priority/special moves.
Optional: Use Belly Drum to be a more high-risk, high-reward type.

Normal Sprite
Normal Sprite

DNA Donors: Kyurem + Wishiwashi
Offspring name: Washkyui
New Type: Water/Dragon
Base Stats: Behemoth Form: 105 (+20)/135/110/135/112/82 (+20) (BST: 669) Brain Form: 105 (+20)/40/44/67/56/92 (+20) (BST: 404)
New ability and desc: Mastermind's Way (Pressure + Schooling): When above 25% HP, it's in Behemoth Form, but turns into Brain Form when below that. Both forms abduct double PP from the target.
Notable Moves: Draco Meteor, Hydro Pump, Outrage, Dragon Claw, Earthquake, Ice Beam, Earth Power, U-Turn, Focus Blast, Stone Edge, Psychic, Dragon Dance, Body Press, Shadow Ball, Zen Headbutt, Flash Cannon, Iron Head, Liquidation, Freeze-Dry
Role Identification: A really powerful all-rounder, with a decent typing, sizeable coverage, and several ways to deal with typing. If you become a brain, though, U-Turn as fast as you can.

Normal Sprite
Normal Sprite

Parents: Copperajah + Donphan
Shared egg group: Field
Offspring name: Copperphan
New Type: Ground/Steel
Base Stats: 116/135/104/80/74/50 (BST: 559)
New ability and desc: Elephant Power (Sturdy + Sheer Force): Nullifies secondary effects for moves on both sides. Can survive hits from full HP at 1 HP, and powers up its own moves with secondary effects by 33%.
Notable Moves: Earthquake, Heavy Slam, Body Press, Heat Crash, Play Rough, Gunk Shot, Ice Shard, Stone Edge, Curse, Stealth Rock, Superpower, Knock Off, Rapid Spin, Power Whip,
Role Identification: Taking the wheel elephant and its replacement, we got something pretty useful-looking. An Attack stat as good as Excadrill's, good bulk, a bizzare and colorful movepool of coverage, and a mediocre but useable ability, It's a good throwback to good old days.

Normal Sprite
Normal Sprite

Parents: Ferrothorn + Runerigus
Shared egg group: Mineral
Offspring name: Rune Thorns
New Type: Grass/Ground
Base Stats: 76/104/148/62/110/35 (BST: 535)
New ability and desc: Artifact Curse (Wandering Spirit + Iron Barbs): When hit with a contact move, it swaps abilities with the target and they lose 1/8th of their HP each turn.
Notable Moves: Power Whip, Earthquake, Leech Seed, Spikes, Stealth Rock, Destiny Bond, Haze, Body PRess, Thunder Wave, Will-O-Wisp, Bullet Seed,
Role Identification: Great Bulk and such that helps a decent typing. Its Ability is also really nice to screw over anyone at all. However, You don't got much offensively, but great support moves.

Normal Sprite
Normal Sprite
(it launches Victini's out of its holes)
DNA Donors: Dragapult + Victini
Offspring name: Victagard
New Type: Fire/Dragon
Base Stats: 94/130 (+20)/87/100/87/141 (+20) (BST: 639)
New ability and desc: Lucky Strikes (Infiltrator + Victory Star): Moves will ignore accuracy checks and ignore barriers (but not protective moves).
Notable Moves: V-Create, Bolt Strike, Dragon Darts, Dragon Dance, U-Turn, Sucker Punch, Psychic Fangs, Double Edge
Role Identification: Something created to abuse the power of V-Create and Dragon Darts. Its also fast and it never misses, so it got that.

Normal Sprite
Normal Sprite

Parents: Eiscue + Slaking
Shared egg group: Field
Offspring name: Ice King
New Type: Normal/Ice
Base Stats: Ice King Form: 122/130/115/80/87/85 (BST: 619)
Simon Form: 122/130/75/80/47/165 (BST: 619)
New ability and desc: Wishing Crown (Ice Face + Truant): Starts off in Ice King form, being immune to 1 hit of a physical hit, but takes 1 turn off every other turn. When he's hit with a physical move, the crown is knocked off and he reverts to Simon form unless under hail, and the 1 turn penalty is removed.
Notable Moves: Belly Drum, Double-Edge, Icicle Crash, Play Rough, Iron Head, Earthquake, Superpower, Liquidation, Gunk Shot, Fire Punch, Thunder Punch, Pursuit, Slack Off,
Role Identification: Adventure Time reference thing. Basically, it turns from a somewhat useless thing, but at least enough to pull off Belly Drum, and then you literally plow your way with its insane 165 Speed. Its typing and bad special bulk, and special moves not really be affected by Wishing Crown, so be wary.

Normal Sprite
Normal Sprite

DNA Donors: Zacian-Crowned + Breloom
Offspring name: Zaciloom-Yellow
New Type: Fairy/Fighting
Base Stats: 96 (+20)/150/97/70/87/129 (+20) (BST: 629)
New ability and desc: Toxic Blade (Intrepid Sword + Poison Heal): On switch-in, it raises Attack by 1. If poisoned, instead heals for 1/8th of its max HP per turn and raises Attack by 1 when it gets poisoned the 1st time.
Notable Moves: Close Combat, Play Rough, Behemoth Blade, Mach Punch, Drain Punch, Psychic Fangs, Swords Dance, Wild Charge, Spore, Stone Edge,
Role Identification: OK, this may be a bit broken. 150 Attack with the ability to boost its Attack by 2 on the 1st turn, immunity to status and better leftovers, 129 Speed and Spore, a great STAB combination, and good enough coverage to deal at least neutral coverage, this thing is going to shred through teams.

Normal Sprite
Normal Sprite

DNA Donors: Melmetal + Arctozolt
Offspring name: Arctometal
New Type: Steel/Electric
Base Stats: 132 (+20)/121/116/105 (+20)/72/44 (BST: 590)
New ability and desc: Shock Absorbers (Iron Fist + Volt Absorb): Powers up fist moves and Electric-type moves by 20% and is immune to those moves, healing for 1/4th of its max HP when hit by one.
Notable Moves: Double Iron Bash, Bolt Beak, Thunder Punch, Superpower, Ice Punch, Icicle Crash, Freeze-Dry, Earthquake, Darkest Lariat, Stone Edge, Gyro Ball, Taunt, Body Press
Role Identification: A Trick Room abuser at very much the least. Quite a few popular its immune to, including Mach Punch and Drain Punch, as well as having a ridiculously powerful STAB in the form of Bolt Beak in Trick Room. Double Iron Bash and the strong movepool it has garnered also really helps it out. Outside of it, it acts as a good tank, but without reliable recovery and Bolt Beak's power level, but Thunder Punch works.

Normal Sprite
Normal Sprite

Parents: Blastoise + Greninja
Shared egg group: Water 1
Offspring name: Blareninjoise
New Type: Water/Dark
Base Stats: 85/99/93/104/98/110 (BST: 589) Mega: 85/119/113/154/108/110 (BST: 689)
New ability and desc: Slime Body (Rain Dish + Protean): Heals for 1/16th of its max HP every time it uses a move, as well as turning into that type's move. In the rain, it can gain a 2nd type (the 1st type will be rewritten if it uses another move and so on) and heals for 1/8th max HP. (Mega: Mega Launcher)
Notable Moves: Shell Smash, Hydro Pump, Dark Pulse, Focus Blast, Dark Pulse, Aura Sphere, Dragon Pulse, Earthquake, Body Press, Water Shuriken, Spikes, Toxic Spikes, Flash Cannon, Scald, Water Pulse, Extrasensory, Ice Beam, Gunk Shot, U-Turn,
Role Identification: The fastest (natural) user of Shell Smash, that's its main draw despite the below-average stats. Slime Body is also a really good ability, being passive recovery and Protean in 1 package, and gets more powerful under rain. It also has a Mega Evolution, which does massively boost its power level.

Normal Sprite
Normal Sprite

DNA Donors: Hoopa-Unbound + Stonjourner
Offspring name: Hoojo-Reborn
New Type: Dark/Rock
Base Stats: 90/142/97/95/95 (+20)/95 (+20) (BST: 614)
New ability and desc: Midas' Power (Power Spot + Magician): Powers up all moves by 30% when holding an item.
Notable Moves: Hyperspace Fury, Knock Off, Stone Edge, Heat Crash, HEavy Slam, Superpower, Earthquake, Drain Punch
Role Identification: Pretty mediocre, but its a good Choice Scarf user thanks to getting a effective Life Orb boost behind it. Powerful STABs and a good attack stat does save it. However, be wary of knock off.
I still might add more, but more replacements. So many cool ideas.
 
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Parents: Carkol + Falinks
Egg Group: Mineral
Offspring Name: Carlinks
New Type: Fighting/Fire
Base Stats: 82/90/105/75/75/72 (+10 All) (BST: 499)
New Ability: Mine Train (Steam Engine + Defiant): Upon being hit by a Fire or Water type move, gain +2 Attack and +6 Speed.
Notable Moves:
Physical- Close Combat, Flare Blitz, Rapid Spin, Stone Edge, Iron Head
Special- Don't Use
Status- No Retreat, Swords Dance, Spikes, Stealth Rock, Will-O-Wisp, Protect
Role Identification: While it starts off slow, both literally and figuratively, after being hit by a Fire/Water type move and using No Retreat, it can really go wild. The boosts you gain from the aforementioned combo are +3 Attack, +1 Defense, +1 Special Attack, +1 Special Defense, and +6 Speed. It will most likely use it's dual STABs, Close Combat and Flare Blitz for damage. Rather than all around boosts, it can also opt for Swords Dance, to give it +4 Attack and +6 Speed.
Falinks is genderless, so do DNA boosts instead of +10 all.
 
Well, I don't really know where to find good pictures so this post is going to look a little low-effort, but oh well.

Parents: Orbeetle / Yanmega
Shared egg group: Bug
Offspring name: Megabeetle
New type: Bug / Psychic
New base stats: 83 / 70 / 108 / 108 / 98 / 102
New ability and desc: Beetle Blitz (Swarm + Speed Boost) - At the end of the turn or after using a Bug-type move, raise this Pokemon's speed by 1.
Notable moves: Sticky Web, Stored Power, Bug Buzz, U-Turn, Reflect, Light Screen, Calm Mind, Iron Defense, Body Press, Recover, Psychic, Shadow Ball, Psych Up
Role Identification: This seems like a pretty basic Pokemon at first, but it gets access to a pretty interesting combination with Beetle Blitz's speed boosts automatically powering up Stored Power, turning this Pokemon into a pretty threatening sweeper when combined with Calm Mind or Iron Defense. Iron Defense is notably a helpful option because it gives a way to get through Steels by granting a fairly powerful Body Press. Of course, since this Pokemon learns Sticky Web, it's also a pretty good option as a lead pokemon with Focus Sash, finding it very easy to get webs up and then almost always fire off an attack afterwards thanks to having +2 Speed by that point. Another option with Focus Sash is a sort of gimmicky anti set-up set, using Focus Sash + Psych Up to copy the opponent's boosts, then grab an extra speed boost and start firing off some potentially very powerful Stored Powers. Lastly, it's worth noting that with this Pokemon's many weaknesses, but good bulk and speed, Weakness Policy has a lot of potential on this Pokemon.

Parents: Perrserker / Greedent
Shared egg group: Field
Offspring name: Gerrserkent
New type: Steel / Normal
New base stats: 105 / 112 / 107 / 62 / 77 / 45
New ability and desc: Steel Healing (Steely Spirit + Cheek Pouch) - Whenever this Pokemon uses a Steel move, it is healed for 33% of its maximum health.
Notable moves:
Physical: Iron Head, Gyro Ball, Facade, Body Slam, Double-Edge, Earthquake, Body Press, Thunder/Fire/Ice/Psychic Fangs, Fake Out, U-Turn, Super Fang, Gunk Shot, Throat Chop, Play Rough, Shadow Claw, Close Combat, Seed Bomb
Special: Steel Beam, Hyper Voice, Shadow Ball, Thunderbolt
Status: Swords Dance, Belly Drum, Stuff Cheeks, Iron Defense, Taunt, Curse, Amnesia, Stockpile, Nasty Plot (lol)
Role Identification: This Pokemon is made as a sort of blanket check to many Pokemon that do not carry Fighting attacks and do not resist Steel. In the face of most physical attackers, Gerrserkent can stay perfectly healthy while either chipping away with a STAB Steel attack or setting up boosts with Iron Defense, which also powers up Body Press.
Gerrserkent's slow speed not only ensures that it uses its healing AFTER it takes damage, but also gives it the potential for a fairly powerful Gyro Ball. Its physical bulk is fairly strong and its special bulk is perfectly workable considering it's one of the only Pokemon which can reliably heal itself while carrying an Assault Vest. Still, it's vulnerable to strong special attacks, crippled by most Fighting attacks and very slow, not to mention it has to spam Steel moves, which have fairly poor coverage, in order to keep itself healthy, making it far from unbeatable.

DNA Donors: Arctovish / Toxtricity-Low Key
Offspring name: Arctox
New Type: Ice / Poison
Base Stats: 92 / 94 / 85 / 117 / 80 / 75 (+10 HP, +20 SpA, +10 Spe)
New ability and desc: Power of the Sea (Water Absorb + Technician) - This Pokemon's Water moves and moves with 60 base power or less are boosted by 50% (stacks). Immune to Water moves and >60 BP moves; when hit by either, this Pokemon is healed for 50% of its maximum Health.
Notable Moves:
Physical: Icicle Crash, Poison Jab, Gunk Shot, Fishious Rend, Thunder Punch, Nuzzle, Drain Punch, Throat Chop, Stone Edge, Psychic Fangs, Super Fang
Special: Ice Beam, Freeze Dry, Sludge Bomb, Sludge Wave, Hydro Pump, Surf, Overdrive, Thunderbolt, Discharge, Volt Switch, Boomburst, Snarl, Ancient Power
Status: Taunt, Aurora Veil
Role Identification: WIP

DNA Donors: Eternatus / Frosmoth
Offspring name: Eternamoth
New Type: Poison / Ice
Base Stats: 125 / 75 / 97 / 135 / 92 / 97 (+20 HP, +0 Atk, +20 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Eternashield (Shield Dust + Pressure) - Both effects combined. Sorry, folks, but these abilities were too hard to work with :(
Notable Moves:
Special: Ice Beam, Sludge Bomb, Sludge Wave, Venoshock, Flamethrower, Mystical Fire, Dynamax Cannon, Draco Meteor, Weather Ball, Hurricane, Shadow Ball,
Status: Quiver Dance, Aurora Veil, Light Screen, Reflect, Toxic, Toxic Spikes, Recover, Cosmic Power, Defog
Role Identification: WIP
 
Last edited:

G-Luke

Sugar, Spice and One For All
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Oh, yeah… Eternal Floette. They should have brought that back. Maybe that's what will happen in the next establishment… (finally adding Pokémon Z) I wonder if AZ is a Dynamaxed human…

I have a lot of subs to go through…
IT WOULD BE REALLY HELPFUL IF CHARIZARD8888 COULD UPDATE THE CODE GENERATOR

View attachment 210016

680 to be exact.


DNA Donors/ Parents: Gardevoir / Lucario
Shared Egg Group:
Offspring Name: Lugardeo
New Types:

New Base Stats: 79 / 97 / 77 / 130 / 102 / 95 [BST: 580] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Synchronize + Justified = Chronified: If this Pokémon receives a status condition, it raises its Attack by 1 stage. When this Pokémon is damaged by a Dark-type attack, it immediately deals equal damage to the move's user.
Notable Moves:



Role Identification:
lugardeo: {
num: 75000###,
types:["Psychic", "Steel"],
species: "Lugardeo",
id: "lugardeo",
baseStats: {hp: 79, atk: 97, def: 77, spa: 130, spd: 102, spe: 95}
abilities: {0: "Chronified"},
weightkg: 51.2,
fusion: ["Gardevoir", "Lucario"],
},



DNA Donors/ Parents: Runerigus / Mimikyu
Shared Egg Group:
Offspring Name: Mimirigus
New Types:

New Base Stats: 66 / 102 / 122 / 60 / 115 / 73 [BST: 538] (+10 HP / +32 Atk / +10 Def / +-12 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Wandering Spirit + Disguise = Spoopy Sleuth: If this Pokémon is a Mimirigus, it can only lose 1/10 of its HP at a time from attacks or confusion damage while it is in Disguise form. Its disguise is broken upon making contact with another Pokémon in an attack. Once its disguise is broken, it trades Abilities with the target of its last contact attack.
Notable Moves:



Role Identification:
mimirigus: {
num: 75000###,
types:["Ground", "Fairy"],
species: "Mimirigus",
id: "mimirigus",
baseStats: {hp: 66, atk: 102, def: 122, spa: 60, spd: 115, spe: 73}
abilities: {0: "Spoopy Sleuth"},
weightkg: 38.6,
fusion: ["Runerigus", "Mimikyu"],
},

I may be out of touch, but as far as I know both pairs of these Pokémon can breed naturally, so they shouldn't be free to DNA splice.
 
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