Hi guys,
back here after loooong time, I decided to breed again and go into competitive with my Pokemon Sword.
In the past I reached +1850 in BW Smogon metagame with a sun team featuringGOD Jumpluff with Sword Dance and Chlorophyll and decided to do another weather team.
This time it is rain team (kinda of...)
IT'S RAINING 'MONS, ALLELUJA!
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Hurricane
- U-turn
- Roost
Not too much to say, really.
Standard set for the rain setter of the team. U-turn to gain momentum, Scald for STAB, burn, and threat/makes pression on Excadrill. Hurricane because I miss flying moves but Knock Off could be a replace. Roost is for recovery due to the lack of leftovers in favor of damp rock to extend the rain time.
---
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fishious Rend
- Crunch
- Psychic Fangs
- Ice Fangs
First rain abuser and cleaner and revenge killer and whateveryouwillswitchiwillbiteyou.
Crunch is there for the water absorbers like Jellicent or Seismitoad. Ice Fangs in place of a dragon move is both for the dragons and to not be walled by fairies. Psychic Fangs for Toxapex. Jolly over Adamant to outspeed the most possible (maybe adamant? Did not see too much the speed calcs for the tier). The lack of power I do not have by nature is filled by rain by the way. If played carefully he can take the fire moves directed to Ferrothorn easily, force the switch and punish very hard with his jaws. Great typin, awful design, great 'mon at all.
---
Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Crunch
The 'mon where all is started. Wonderful design and so extreme, I decided to create a team where it could fit in. Glass cannon, as someone said, is the perfect description for this monster. Outstanding speed also with admant nature and very destructive power. Choice band is the natural item for it. Thanks to the dynamax mechanics, also if locked into a move, once dynamaxed, you can switch move to have perfect coverage. Dyna-fight to boost attack, dyna-water to summon rain, dyna-psychic to summon the field to avoid priority moves, very useful for a 'mon with so poor defence. It's the cleaner of my team or, if needed, it starts something Dragovish will finish with its bite.
---
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Power Whip
- Gyro Ball
- Knock Off
- Stealth Rock
Ferrothorn is a must inevery a rain team, EVs on physical defence to wall better Gyarados or opponent Dracovish, both very scary. Power Whip is there to destroy Seismitoad so the sweep for Dracovish or Barraskewda can be on the way. Gyro Ball damages hard the fast 'mons. Stealth Rock because, you know... And not so sure about Knock Off, it can be very useful on the switch when you wall something but Toxic is an option too, like T.Wave... Not sure about this 4th move, an advice would be appreciated.
---
Kommo-o @ Throat Spray
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Clanging Scales
- Flash Cannon
- Boomburst
- Clangorous Soul
After all those physical attacker I needed a special one and my choice went on Kommo-o.
All EVs in speed with timid nature for sure. Throat Spray is a fantastic item for this mon, and with Clangerous Soul it gives 2x boost in Sp. Atk and 1x boost in all the other stats at the cost of 33% of HP. Clanging Scales is natural STAB and very powerful while Boomburst is neutral big shoot. Both these two moves would benefit of the spray with continuous boosts. Aura Sphere could be a possibility instead of Boomburst. Flash Cannon is to deal with fairies. I do not run Flamethrower because under the rain, but it can be considered yet because I am walled by opponent Ferrothorn. I choose Soundproof to face Ditto without fear, taking an opportunity to setup with Clangerous Soul and become unstoppable (I hope).
---
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Last but not least, Excadrill is my spinner and Special wall, besides this is a role you do not usually see for him. EVs are distributed for its bulkness and leftovers for recover. Rapid Spin is mandatory gaining also a boost in speed in this metagame, Iron Head and Eq are STAB and, with the Mold Breaker, it punishes Rotom-W. Rock Slide is for additional coverage and OHKO on Centiskorch and Charizard.
It takes special attacks very well, unless the water ones, but for those it is covered by the other 'mons of the team.
---
I know team is not perfect, any advice is appreciated if well motivated. Thanks in advance to all guys.
back here after loooong time, I decided to breed again and go into competitive with my Pokemon Sword.
In the past I reached +1850 in BW Smogon metagame with a sun team featuring
This time it is rain team (kinda of...)
IT'S RAINING 'MONS, ALLELUJA!

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Hurricane
- U-turn
- Roost
Not too much to say, really.
Standard set for the rain setter of the team. U-turn to gain momentum, Scald for STAB, burn, and threat/makes pression on Excadrill. Hurricane because I miss flying moves but Knock Off could be a replace. Roost is for recovery due to the lack of leftovers in favor of damp rock to extend the rain time.
---

Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fishious Rend
- Crunch
- Psychic Fangs
- Ice Fangs
First rain abuser and cleaner and revenge killer and whateveryouwillswitchiwillbiteyou.
Crunch is there for the water absorbers like Jellicent or Seismitoad. Ice Fangs in place of a dragon move is both for the dragons and to not be walled by fairies. Psychic Fangs for Toxapex. Jolly over Adamant to outspeed the most possible (maybe adamant? Did not see too much the speed calcs for the tier). The lack of power I do not have by nature is filled by rain by the way. If played carefully he can take the fire moves directed to Ferrothorn easily, force the switch and punish very hard with his jaws. Great typin, awful design, great 'mon at all.
---

Barraskewda @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Liquidation
- Close Combat
- Psychic Fangs
- Crunch
The 'mon where all is started. Wonderful design and so extreme, I decided to create a team where it could fit in. Glass cannon, as someone said, is the perfect description for this monster. Outstanding speed also with admant nature and very destructive power. Choice band is the natural item for it. Thanks to the dynamax mechanics, also if locked into a move, once dynamaxed, you can switch move to have perfect coverage. Dyna-fight to boost attack, dyna-water to summon rain, dyna-psychic to summon the field to avoid priority moves, very useful for a 'mon with so poor defence. It's the cleaner of my team or, if needed, it starts something Dragovish will finish with its bite.
---

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Power Whip
- Gyro Ball
- Knock Off
- Stealth Rock
Ferrothorn is a must in
---

Kommo-o @ Throat Spray
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Clanging Scales
- Flash Cannon
- Boomburst
- Clangorous Soul
After all those physical attacker I needed a special one and my choice went on Kommo-o.
All EVs in speed with timid nature for sure. Throat Spray is a fantastic item for this mon, and with Clangerous Soul it gives 2x boost in Sp. Atk and 1x boost in all the other stats at the cost of 33% of HP. Clanging Scales is natural STAB and very powerful while Boomburst is neutral big shoot. Both these two moves would benefit of the spray with continuous boosts. Aura Sphere could be a possibility instead of Boomburst. Flash Cannon is to deal with fairies. I do not run Flamethrower because under the rain, but it can be considered yet because I am walled by opponent Ferrothorn. I choose Soundproof to face Ditto without fear, taking an opportunity to setup with Clangerous Soul and become unstoppable (I hope).
---

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Last but not least, Excadrill is my spinner and Special wall, besides this is a role you do not usually see for him. EVs are distributed for its bulkness and leftovers for recover. Rapid Spin is mandatory gaining also a boost in speed in this metagame, Iron Head and Eq are STAB and, with the Mold Breaker, it punishes Rotom-W. Rock Slide is for additional coverage and OHKO on Centiskorch and Charizard.
It takes special attacks very well, unless the water ones, but for those it is covered by the other 'mons of the team.
---
I know team is not perfect, any advice is appreciated if well motivated. Thanks in advance to all guys.