SS OU Trick Room

Hi all.
This is my first time ever building a trick room team. I think it's nothing you never saw around, i faced these pokemon so many times lately that i want to try them fo myself. So here it is:

Hatterene @ Life Orb
Nature: Quite
Ability: Magic Bounce
IV: 0 speed
252 Spa, 252 HP, 4 SpD

- Trick room
- Dazzling gleam
- Psychic
- Magic flame

So she is my main trick room setter, easily throw out with her best friend indeedee who can cast follow me while hattarene sets the room. What I love the most is that hattarene is not just a trick room setter, she also an abuser thanks to her insane special attack boosted by the Indeedee's helping hand in the second turn (if she survive the follow me ofc).
Psychic and dazzling are STAB while I choose fire over protect to cover some grass treat which I think is one of the major weakness of the team (ferrothorn can you hear me?) and also 1HKO excadrill which is also a huge treat. I don't think she needs choice specs cause of the psychic terrain already boosting her psychic while the life orb let me use magic flame or dazzling in case I need her to.

Indeedee @ colbur berry
Nature: Bold
252 HP, 252 Def, 4 SpD
Ability: Psychic surge

- Psychic
- Helping hand
- Follow me
- Protect

I think she is the best partner for hatterene: follow me + trick room is an almost guaranteed combo that only a few mon can counter.
Her hidden ability allows Indeedee to sets the psychic terrain as she enter the battlefield, which is a huge help for the whole team; she gave some extra support with helping hand allowing to 1HKO every mon that are not bulky enough, and she can also deal some good damage.
Colbur berry is for her weakness to darkness, allowing Indeedee to survive while hattarene kills everything 2nd turn. The sinergy between my two ladies is crazy so indeedee has to be in this team.

Rhyperior @ WeaKness polyci
Ability: solid Rock
Brave nature
252 hp, 108 att, 68 def, 80 Sdef
IV: 0 speed

- Rock slide
- Hammer arm
- Protect
- High horsepower

I was so happy to see that rhyperior was back in the game. He is the one pokemon I Dnamax the most: insane HP, solid rock allows him to survive super effective moves, the dynamax earth gives the special defence boost he and hattarene were starving for while he can hit like a truck once the weaknees policy is activated.
High horsepower over earthquake cause I don't have any levitate/ flying. Rock slide is aoe STAB. Hammer arm let him being faster in the trick room without losing any attack or defence. This is a very classic rhyperior and it works really good.

Gastrodon @ Leftovers
Ability: storm drain
Calm nature
252 Hp, 108 Def 148 Spd
IV: 0 speed
- Scald
- Ice beam
- Recover
- Protect

I think gastrodon is a really good pokemon. Now that Dracovish is out there he gain even more value thanks to his ability storm drain that completely nullify the water damage while giveing gastrodon a +1 in special attack. Without him in my party, dracovish could easily O1KO almost every mon in this team so he has to be there just in case. But that not his only purpose: while he can protect rhyperior from water moves he is also a very reliable defensive pokemon with his access to recover, his immunity to lightning and ofc his unique ability.
Scald is a STAB that can also burn. scald over geopower because I feel I have already to many earth moves in the team; ice beam for grass and dragon, protect and recover to make him live forever.

Conkeldurr @ Flame orbs
Ability: guts
Nature: Brave
252 hp , 252 att , 4 def
IV: 0 speed

- Hammer arm
- Thunder punch
- High horsepower
- Match punch

I think conkeldurr works really well in the TR, hitting treats like excadrill, tyranittar and so on. He also has access to match punch, which gives him some priority even if the trick room goes off.
Off course I play him with guts + flame orbs not only for the 50% gain in attack, but also to counter all those annoying hypnosis and sleeping powder I am facing lately. Thunder punch is for gyarados while I am still not really sure about horsepower, which is there mainly for the dynamax buff.
He is a very strong pokemon and a fighting type in the team is always a plus.

Mimikyu @ Babiri Berry
Ability: Disguise
248 HP , 252 Atk , 8 Def
Nature: Brave
IV: 0 Speed

- Play Rough
- Shadow Claw
- Shadow Sneak
- Trick Room

I wasn't really sure of my sixth pokemon. I think mymikyu can works fine setting the trick room later in the game thanks to disguise, which make him immune to the first hit. He's also able to do some good old damage while keeping priority in the trick room thanks to shadow sneak.
His movepool is not avant-garde at all but it works really good.
I am open to suggestion on this one cause I am not seeing him making the difference here. I was thinking chandelure for the grass mon out there or bronzong.

That's it. Hope you can help me improve this.
 
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Welcome to Smogon! I'm locking your RMT for the time being as the forum rules require that you provide at least 3 lines of descriptions for each Pokemon to explain their roles. Please read the rules carefully and take a look at Team Showcase to see the level of detail we require. PM me with updated descriptions and I'll be happy to unlock this. If you need help with the explanations, you can visit the OU forum and look at the individual pokemon threads for help.

Edit: unlocked!
 
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I am Remi, a mimikyu and trick room pro. Nice to meet ya! I patched up a lot on your team with a showdown user called team rocket ace. (Im remi mimikyu on showdown btw).

1. Mimikyu Should NOT be changed.
this is not a personal opinion, but a fact. mimikyu could be a switch in whenever a Pokémon is sweeping your team (Dracovish? Gyarados? Or even, FROSMOTH?), after you sack(faint a mon by purpose), mimikyu could come in and set up trick room. You should also change the mimikyu set into this;

Mimikyu (F) @ Babiri Berry
Ability: Disguise
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Play Rough
- Shadow Claw
- Destiny Bond
- Trick Room

this set allows you to withstand an iron head from a Mold breaker exca and set up Trick Room. I also recommend shadow sneak->Destiny bond for destroying sweepers (not Dynamaxed) that tries to kill Mimikyu after busting off its rags.

2. Replace helping hand, Protect and follow me-> Shadow Ball, Dazzling Gleam and Mystic fire.
The moves helping hand and follow me will not help you unless it’s a double battle, which ss ou is not. I highly suggest you changing it to these three moves that are more viable. Dazzling gleam is used against dark types. Mystic fire is for steel types that wall your team, like Corvinight and Ferrothorn and Shadow ball is for Dragapults and Mimikyu (Hi!).

3. Change the Conkeldurr set.
I think Close Combat or Drain punch is better than hammer arm, because of 2 reasons. First, Hammer Arm has lower accuracy than both close combat and drain punch, and has lower power than close combat. Conkeldurr is already a slow Pokemon, so I think It does not need and more speed drops. If you think power is more important, use close combat, while if you prefer stability, use Drain punch. I also suggest EQ->ICe Punch because Conkeldurr will suffer in front of Dragapult.


4. Change the Rhyperior set.
I think the move set should be EQ, Stealth rocks, Fire punch and Rock Blast. EQ is a stronger option than High Horsepower. Fire Punch is for things like Corviknight and Ferrothorn. Stealth Rocks can be used to hazard the opponent, and finally Rock Blast is used for breaking through substitutes that Corviknight makes and Mimikyu's Disguise.(not to mention out side of trick room, Rock Slide's secondary effect will be pretty useless due to Rhyperiors slow speed).

5. CURSE Gastrodon
For physical attackers.

6. use the import/export button on team builder.
No need to explain.

I love this team, and I think its awesome! I really like how you also love trick room. I hope you can continue rating on showdown!
-Remi mimikyu

Hatterene-Gmax @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Dazzling Gleam
- Mystical Fire
- Trick Room

Indeedee-F @ Colbur Berry
Ability: Psychic Surge
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Mystical Fire
- Dazzling Gleam
- Shadow Ball

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 HP / 108 Atk / 68 Def / 80 SpD
Brave Nature
- Rock Blast
- Stealth Rock
- Fire Punch
- Earthquake

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 108 Def / 148 SpD
Careful Nature
- Waterfall
- Earthquake
- Recover
- Curse

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Drain Punch
- Thunder Punch
- Mach Punch
- Ice Punch

Mimikyu (F) @ Babiri Berry
Ability: Disguise
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Play Rough
- Shadow Claw
- Destiny Bond
- Trick Room

 
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I am Remi, a mimikyu and trick room pro. Nice to meet ya! I patched up a lot on your team with a showdown user called team rocket ace. (Im remi mimikyu on showdown btw).

1. Mimikyu Should NOT be changed.
this is not a personal opinion, but a fact. mimikyu could be a switch in whenever a Pokémon is sweeping your team (Dracovish? Gyarados? Or even, FROSMOTH?), after you sack(faint a mon by purpose), mimikyu could come in and set up trick room. You should also change the mimikyu set into this;

Mimikyu (F) @ Babiri Berry
Ability: Disguise
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Play Rough
- Shadow Claw
- Destiny Bond
- Trick Room

this set allows you to withstand an iron head from a Mold breaker exca and set up Trick Room. I also recommend shadow sneak->Destiny bond for destroying sweepers (not Dynamaxed) that tries to kill Mimikyu after busting off its rags.

2. Replace helping hand, Protect and follow me-> Shadow Ball, Dazzling Gleam and Mystic fire.
The moves helping hand and follow me will not help you unless it’s a double battle, which ss ou is not. I highly suggest you changing it to these three moves that are more viable. Dazzling gleam is used against dark types. Mystic fire is for steel types that wall your team, like Corvinight and Ferrothorn and Shadow ball is for Dragapults and Mimikyu (Hi!).

3. Change the Conkeldurr set.
I think Close Combat or Drain punch is better than hammer arm, because of 2 reasons. First, Hammer Arm has lower accuracy than both close combat and drain punch, and has lower power than close combat. Conkeldurr is already a slow Pokemon, so I think It does not need and more speed drops. If you think power is more important, use close combat, while if you prefer stability, use Drain punch. I also suggest EQ->ICe Punch because Conkeldurr will suffer in front of Dragapult.


4. Change the Rhyperior set.
I think the move set should be EQ, Stealth rocks, Fire punch and Rock Blast. EQ is a stronger option than High Horsepower. Fire Punch is for things like Corviknight and Ferrothorn. Stealth Rocks can be used to hazard the opponent, and finally Rock Blast is used for breaking through substitutes that Corviknight makes and Mimikyu's Disguise.(not to mention out side of trick room, Rock Slide's secondary effect will be pretty useless due to Rhyperiors slow speed).

5. CURSE Gastrodon
For physical attackers.

6. use the import/export button on team builder.
No need to explain.

I love this team, and I think its awesome! I really like how you also love trick room. I hope you can continue rating on showdown!
-Remi mimikyu

Hatterene-Gmax @ Life Orb
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Dazzling Gleam
- Mystical Fire
- Trick Room

Indeedee-F @ Colbur Berry
Ability: Psychic Surge
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Mystical Fire
- Dazzling Gleam
- Shadow Ball

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 HP / 108 Atk / 68 Def / 80 SpD
Brave Nature
- Rock Blast
- Stealth Rock
- Fire Punch
- Earthquake

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 108 Def / 148 SpD
Careful Nature
- Waterfall
- Earthquake
- Recover
- Curse

Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Drain Punch
- Thunder Punch
- Mach Punch
- Ice Punch

Mimikyu (F) @ Babiri Berry
Ability: Disguise
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Play Rough
- Shadow Claw
- Destiny Bond
- Trick Room


Wow that was really helpfull. Thank you so much!

Edit: what should i replace cutrse with?
 
I've little question

When u do trick room did u directly change ur pokemon ?

Or u wait he die
what are your basic choice for 3v3
 
I've little question

When u do trick room did u directly change ur pokemon ?

Or u wait he die
what are your basic choice for 3v3
duh, change to the mon that is apropriate, or attack using the TR mon
(Im a TR pro, I obviously know these stuff)
waiting the tr mon to die not only is time consuming and cruel, but also time consuming (only 4 turns for TR)
TR is a hard playstyle, but its worth it once you know how to use it!
 
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