Resource SwSh OU Bazaar

Make sure you calc 170 BP if you calc Fishious Rend. Also, Seismitoad still has to be wary of Outrages and Claws, which do significant damage to you on the switch. Also:

252 Atk Choice Band Strong Jaw Dracovish Fishious Rend vs. 0 HP / 0 Def Flapple: 145-171 (51.6 - 60.8%) -- guaranteed 2HKO
i just calced it with the most common set. jolly with scarf. and thats still 40%. and ofc you have to be aware of the fact that he could predict. but if he does and locks himself in outrage you can easily switch into a fairy mon without any risk.
 
All good bro.

No particular reason why Appletun has 8 SpD EVs. Just dumped the remaining 8 EVs into it. Probably should've put 252 EVs in HP, so you can do 252 HP/ 252 SpA/4 SpD if you want, doesn't affect the build.

Bisharp doesn't often abuse Trick Room. Bisharp has enough base speed to justify investing into it to outspeed as much as possible that could threaten Hatt. Meanwhile, Hatt's speed is so low that there's a reason for her to abuse TR to the fullest. In that sense, it's better to have Bisharp outspeed as much as possible without relying on Hatt to set up TR or having it become overly reliant on Sucker Punch if setting up TR isn't possible.
I see, thank you for answering!
 
:sm/charizard: :sm/hawlucha: :sm/umbreon: :sm/excadrill: :sm/aegislash: 949.png

Aegislash (M) @ Air Balloon
Ability: Stance Change
Shiny: Yes
Happiness: 160
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- King's Shield
- Shadow Ball
- Flash Cannon
- Shadow Sneak

Charizard (M) @ Choice Scarf
Ability: Solar Power
Shiny: Yes
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Hurricane
- Dragon Pulse

Hawlucha (M) @ White Herb
Ability: Unburden
Shiny: Yes
Happiness: 160
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Close Combat
- Roost

Umbreon (M) @ Leftovers
Ability: Synchronize
Shiny: Yes
Happiness: 160
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Sunny Day
- Wish
- Foul Play

Excadrill (M) @ Focus Sash
Ability: Mold Breaker
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Tomb

Corsola-Galar (M) @ Eviolite
Ability: Cursed Body
Happiness: 160
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Strength Sap
- Stealth Rock
- Night Shade

Wanted to play a team with my 4 favorites Mons (Umbreon, Zard, Aegislash and Hawlucha)
Charizard is my main dynamax candidat since its allow him to put sun and do a large amount of dmg to most of OU's Mons.

Unmbreon is a solid special wall. I put Sunny Day as 4th move so i'm not forced to dynamax Charizard in order to put Sun. Not really sure about that tho, still testing.

I then added Excadrill wich can set SR and remove them. And with Chrizard in my team i really need to remove them.
And last i went for G-Corsola. Since i already had a special wall i wanted a physical one.

This team still have some problem like it can't deal with Dracovish or strong water Mons.

I won't remove Charizard / Hawlucha / Umbreon / Aegislash obviously

Any recommendation on how to make this better ?
 
279 (1).png847.png882.png5.png6.png849-l.png

First post and first Gen 8 team I have made, so just looking for some help on my team. I've found a fair bit of success with it. However whenever I run into a corsola i have some difficulty killing it. I've thought about adding a sp attacking Dragapult887.png, but I don't know who to drop between Dracovish882.png or Barraskewda847.png, so I want to hear what yall have to say.

https://pokepast.es/5149eab7f08e6c43 <---Pokepaste of the Current Team
 
View attachment 211328View attachment 211324View attachment 211318View attachment 211321View attachment 211322View attachment 211325

First post and first Gen 8 team I have made, so just looking for some help on my team. I've found a fair bit of success with it. However whenever I run into a corsola i have some difficulty killing it. I've thought about adding a sp attacking DragapultView attachment 211338, but I don't know who to drop between DracovishView attachment 211318 or BarraskewdaView attachment 211324, so I want to hear what yall have to say.

https://pokepast.es/5149eab7f08e6c43 <---Pokepaste of the Current Team
Just a newb's idea: Ludicolo as rain sweeper instead. Also helps vs bulky waters.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Knock Off
- Hydro Pump
- Ice Beam
- Giga Drain
0- Atk Life Orb Ludicolo Knock Off (97.5 BP) vs. 252 HP / 252+ Def Eviolite Corsola-Galar: 60-73 (18.5 - 22.5%) -- possible 5HKO lol, but you get something out of the turn anyway
252+ SpA Life Orb Ludicolo Hydro Pump vs. 252 HP / 4 SpD Corsola-Galar in Rain: 298-352 (91.9 - 108.6%) -- 56.3% chance to OHKO with no Eviolite. And if they don't Strength Sap the turn you knocked you always KO (provided you connect). Low roll -> pray for no Cursed Body proc and try again - now you always OHKO (... provided you connect), it doesn't sap to full health.
252+ SpA Life Orb Ludicolo Surf vs. 252 HP / 0 SpD Corsola-Galar in Rain: 247-292 (76.2 - 90.1%) -- guaranteed 2HKO
Assuming lowest roll: Corsola is left with 77 HP, saps 158 HP, has 235 and it clapped by the next Surf.
Assuming you got Curse Bodied: You Giga Drain it down next, diminishing sap returns and you healing LO recoil and having crit chances mean you win the war of nutrition.
Maybe 252 SpA / 248 Spe / 8 HP for 301 HP, so you could survive another Night Shade. Or is there anything where those 1-2 points Spe matter?
Energyball > Giga Drain could be an option, too, but not sure against what that'd help and justify the lack of recovery.
 
Just a newb's idea: Ludicolo as rain sweeper instead. Also helps vs bulky waters.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Knock Off
- Hydro Pump
- Ice Beam
- Giga Drain
0- Atk Life Orb Ludicolo Knock Off (97.5 BP) vs. 252 HP / 252+ Def Eviolite Corsola-Galar: 60-73 (18.5 - 22.5%) -- possible 5HKO lol, but you get something out of the turn anyway
252+ SpA Life Orb Ludicolo Hydro Pump vs. 252 HP / 4 SpD Corsola-Galar in Rain: 298-352 (91.9 - 108.6%) -- 56.3% chance to OHKO with no Eviolite. And if they don't Strength Sap the turn you knocked you always KO (provided you connect). Low roll -> pray for no Cursed Body proc and try again - now you always OHKO (... provided you connect), it doesn't sap to full health.
252+ SpA Life Orb Ludicolo Surf vs. 252 HP / 0 SpD Corsola-Galar in Rain: 247-292 (76.2 - 90.1%) -- guaranteed 2HKO
Assuming lowest roll: Corsola is left with 77 HP, saps 158 HP, has 235 and it clapped by the next Surf.
Assuming you got Curse Bodied: You Giga Drain it down next, diminishing sap returns and you healing LO recoil and having crit chances mean you win the war of nutrition.
Maybe 252 SpA / 248 Spe / 8 HP for 301 HP, so you could survive another Night Shade. Or is there anything where those 1-2 points Spe matter?
Energyball > Giga Drain could be an option, too, but not sure against what that'd help and justify the lack of recovery.
Jeez... I actually tried Weather Ball Ludicolo... In rain, the power of Weather Ball is 100 and also gets the STAB.. And it is more accurate than a Hydro Pump, and is stronger than a Surf. Though it need rain to function, as it is Normal-type and 50 base power without rain....
 
View attachment 211328View attachment 211324View attachment 211318View attachment 211321View attachment 211322View attachment 211325

First post and first Gen 8 team I have made, so just looking for some help on my team. I've found a fair bit of success with it. However whenever I run into a corsola i have some difficulty killing it. I've thought about adding a sp attacking DragapultView attachment 211338, but I don't know who to drop between DracovishView attachment 211318 or BarraskewdaView attachment 211324, so I want to hear what yall have to say.

https://pokepast.es/5149eab7f08e6c43 <---Pokepaste of the Current Team

Hi, if you're having issues with Corsola an easy fix is to tweak your Rotom-W set to use Scarf + Trick instead of dual status
 
Hi, if you're having issues with Corsola an easy fix is to tweak your Rotom-W set to use Scarf + Trick instead of dual status

Corsola is the main issue, but in general offensive things that resist water and can deal with barraswekda and Dracovish pose issues, like gastrodon
 
Just a newb's idea: Ludicolo as rain sweeper instead. Also helps vs bulky waters.
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Knock Off
- Hydro Pump
- Ice Beam
- Giga Drain
0- Atk Life Orb Ludicolo Knock Off (97.5 BP) vs. 252 HP / 252+ Def Eviolite Corsola-Galar: 60-73 (18.5 - 22.5%) -- possible 5HKO lol, but you get something out of the turn anyway
252+ SpA Life Orb Ludicolo Hydro Pump vs. 252 HP / 4 SpD Corsola-Galar in Rain: 298-352 (91.9 - 108.6%) -- 56.3% chance to OHKO with no Eviolite. And if they don't Strength Sap the turn you knocked you always KO (provided you connect). Low roll -> pray for no Cursed Body proc and try again - now you always OHKO (... provided you connect), it doesn't sap to full health.
252+ SpA Life Orb Ludicolo Surf vs. 252 HP / 0 SpD Corsola-Galar in Rain: 247-292 (76.2 - 90.1%) -- guaranteed 2HKO
Assuming lowest roll: Corsola is left with 77 HP, saps 158 HP, has 235 and it clapped by the next Surf.
Assuming you got Curse Bodied: You Giga Drain it down next, diminishing sap returns and you healing LO recoil and having crit chances mean you win the war of nutrition.
Maybe 252 SpA / 248 Spe / 8 HP for 301 HP, so you could survive another Night Shade. Or is there anything where those 1-2 points Spe matter?
Energyball > Giga Drain could be an option, too, but not sure against what that'd help and justify the lack of recovery.

I just dont know who to replace. Pelipper, excadrill, toxtircity, and to a lesser extent Rotom-W im not changing, but i dont know who to drop between swift swim barraswekda and screw toxapex/ferrothorn Dracovish
 
I just dont know who to replace. Pelipper, excadrill, toxtircity, and to a lesser extent Rotom-W im not changing, but i dont know who to drop between swift swim barraswekda and screw toxapex/ferrothorn Dracovish
Specs Toxtricity destroys Toxapex. Banded Barra CC destroys Ferro. You could also put Fire Punch on Toxtricity to bait Ferro and hit it hard, but the fact that you use a rain team makes this less viable. Would drop Dracovish even though he's pretty good. If you pick a defensive partner, I'd recommend Ferro. It's a staple on rain teams. And it hits waters hard due to Powerwhip.

252 SpA Choice Specs Toxtricity Overdrive vs. 252 HP / 4 SpD Toxapex: 264-312 (86.8 - 102.6%) -- 12.5% chance to OHKO after Black Sludge recovery (this is without Punk Rock, I've no idea how to substitute that. Volt Switch is also 75% min. Boomburst also devours it.)

252+ Atk Choice Band Barraskewda Close Combat vs. 252 HP / 4 Def Ferrothorn: 328-386 (93.1 - 109.6%) -- 93.8% chance to OHKO after Stealth Rock and Leftovers recovery
 
(this is without Punk Rock, I've no idea how to substitute that.
Sorry, should have checked that before posting.
Anyway, Punk Rock boosts the power of sound based moves by 30%, hence, turning the 80 base power Overdrive into 104 BP.
Now, change the Overdrive's BP from 80 to 104 in the PS! claculator.
Here is the example- Can't show the base power of Overdrive but I changed it to 104..
252 SpA Choice Specs Toxtricity Overdrive vs. 252 HP / 4 SpD Toxapex: 342-404 (112.5 - 132.8%) -- guaranteed OHKO
 
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I just dont know who to replace. Pelipper, excadrill, toxtircity, and to a lesser extent Rotom-W im not changing, but i dont know who to drop between swift swim barraswekda and screw toxapex/ferrothorn Dracovish

Consider running Gyara over Barraskewda?

Just as good a rain abuser who threatens Seismitoed/Gastrodon instead of getting walled by them
 
Hi, well, let's get to the point. Some of you may have seen my post in the cores thread which consisted of a core of Sirfetch'd+Duggy+Grimmsnarl. This right here is a team based around that very core.

https://pokepast.es/77b1ff4a774f2ff6

I initially ran Duggy over Aegis and Jellicent over Toad before realizing I have no rocker besides Duggy and we all know Duggy isn't too great of a rocker. Anyway, I still wanted a rocker that abused Pex and realized Toad was perfect, only to realize earthquake is a 3HKO if it runs max def. And so the weird spread which allows Toad to 2HKO pex with earth power. I also initially had no defogger and so decided to run Corvi considering its the only defogger that can still take a hit from the beast that is banded darm. Anyways, the team itself is a simple bulky offense with a pretty simple concept. Sirfetch'd punches holes, Grimmsnarl abuses it and cleans late game with a pretty solid defensive backbone that only gets dismantled by something like banded darm and even then, Ditto and Aegis can deal with it and if you're desperate, Thunder Wave Grimmsnarl can slow it down to the point where Sirfetch'd freely clicks cc vs it. One can change Thunder Wave with Spirit Break on Grimmsnarl though U Turn Corviknight into Ditto deals with it just as well. The only major weakness it has is specs Toxtricity, which one can play around with Aegis and Seismitoad. Anyway, that's enough of this shitshow of a team. Hopefully I worded everything right.
 
I've never built a competitive team before in my life and could use some help. I want to use Aegislash, and even already have one fully hyper and EV trained and ready to go. My next consideration was Life Orb Clefable, but only because the Aegislash set I was reading suggested pairing the two. Then I thought that since Aegislash is Steel and Clefable has Magic Guard, I could turn it into a sandstorm team by adding in Tyranitar, but I'm not entirely sold on that idea yet because I would like to include Toxtricity and/or Appletun because they've been my main babes throughout the entire game.

IDK. pls assist
 
I've never built a competitive team before in my life and could use some help. I want to use Aegislash, and even already have one fully hyper and EV trained and ready to go. My next consideration was Life Orb Clefable, but only because the Aegislash set I was reading suggested pairing the two. Then I thought that since Aegislash is Steel and Clefable has Magic Guard, I could turn it into a sandstorm team by adding in Tyranitar, but I'm not entirely sold on that idea yet because I would like to include Toxtricity and/or Appletun because they've been my main babes throughout the entire game.

IDK. pls assist
you probably should try making the team on pokemon showdown. Most people play competitive mons (singles anyway) there. If you want to build a team you should consider making one or two mons your center piece and build a cohesive well rounded team from that.
 
you probably should try making the team on pokemon showdown. Most people play competitive mons (singles anyway) there. If you want to build a team you should consider making one or two mons your center piece and build a cohesive well rounded team from that.
Funny enough, I did end up going to showdown last night and building the team I wanted. I won a whopping 0 out of 7 matches. So, obviously, it went well.
 
Wanted to share a team i've been using the last 2 weeks. Rip gmax grimsnarl, very cool mon imo. https://pokepast.es/f3fcc383559e52f1 .
Analysis:
Dracovish is decent speed control and allows the team to put up more pressure
Jellicent+ferrothorn is a nice deffensive core especially with rotom-h
Rotom is a second scarfer , faster then dragapult(even though it only does 30%), free momentum with volt switch really helps. Sub lefties dracozolt is a problem, lead rotom and trick it.
Grimsnarl counters dragapult and non flash cannon hydreigon, and was the main max abuser
Hatterne gives some kinda hazard control. AV allows you to 1v1 ditto and other hat, while also alowing you to get supprise kills on special dragapult

P.S i use these bazaars all the time, thought i would contribute a bit
 
Greetings, so over the past while I have been trying to create a decent hail team and this is the team I have had the most success with.

https://pokepast.es/068560b284c6ba64

This team is mainly built around using Avalugg's ice body ability along with it's insane defense stats, aurora veil, recover, hazards, and leftovers, to wall any and all physical attackers while slowly whittling them away or just killing them outright with body press. It is designed to be one of the main win conditions this team is designed to reach.

When comparing the hail setters, I was tempted to use Vanilluxe due to it's higher BST and better overall stats but having two mono-ice Pokemon on my team would be a bad defensive play and Abomasnow has the better overall matchup against weather setters trying to switch in and reset the weather, and has better resistances. It was a close call but I had to go for Abomasnow. While yes icy rock would be a good item to lengthen the duration of hail, I have found that Assault Vest was better for enabling Abomasnow to swap in more over the match and allow it to take hits better.

Jellicent is a great partner for Abomasnow, it has Water Absorb to deal with Dracovish and any predicted water attacks from opposing choiced mons (Barraskewda, Crawdaunt, etc) while it's Ghost typing lets it block threatening fighting type moves or rapid spins. It's will-o-wisp is great for further emboldening my teams bulk, strength sap is good for letting it heal back up, hex and taunt are self explanatory.

Toxapex is, and will always be, a gigantic wall to absorb toxic spikes, remove stat boosts with haze, nearly never die and spread toxic throughout the opposing team. While I am here, I might as well explain how important toxic and burns are to this teams functioning. Assuming the opponent is taking residual damage from a burn from Jellicent (It does less than toxic so it is the worse option for securing KO's. However, it is the better one for dealing with hard hitting physical Pokemon, but this point is on how statuses are vital to securing KO's so the less damaging one is used in this example), when combined with hail is 12.5% of the opponents health which is dealt before leftovers, which reduces the damage thresholds to KO any Pokemon from 100% of their HP without any weather/status to 87.5% of their HP. This makes spreading burns and toxic a requirement for this team to function, making Toxapex one of the most important Pokemon on this team.

Mandibuzz is a bit of a simpler Pokemon for this team, it's access to defog is invaluable for dealing with opposing screens and hazards (Because I am running defog, I decided to go with Toxic instead of Toxic Spikes on Toxapex, if you want you can run Toxic Spikes for similar results.) Taunt is good for dealing with bulky walls (hello corsala-galar/ferro/pex/bulky clef/whatever bulky 'mon you can think of). Knock off is good for crippling annoying Pokemon such as Corsola-G, Ferro, Rotom-H and Clefable, and I don't need to explain why Roost is needed or why Overcoat is the best ability for Mandibuzz on a HAIL team.

Clefable is the glue that helps hold this team together, Stealth Rock is a solid option for adding extra hazards damage on-top of hail and either burn or toxic from Jellicent or Toxapex respecitvely. Moonblast is always a solid choice for dealing with Dragapult, Kommo-o, Hydregion, etc. With the tried and true Wish+Protect combination for reliable healing of both itself and other Pokemon.

Overall, while this team can be challenging to play, I have found it quite enjoyable to make and play with this team and possible improvements that could be made are welcomed. With the likely onset of Weather Wars after the Dynamax ban, Hail will probably be sidelined in favour of Rain and Sand teams (both possibly packing Dracovish) with Sun teams a bit further behind the two front-runners, but it is always nice to try out this under-appreciated weather instead of just leaving it out in the cold.

(Sorry for the pun...)
 
Hey guys, wanted to share this cool HO team I've had decent success with, getting up to about ~1700. It was supposed to built around Kommo-o, but it kinda lost its focus and turned into a decent HO team.

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rotom-heat.png


HO typically runs suicide leads, and I chose Excadrill as mine. I chose Exca over Mew because of Exca's ability to prevent rocks from going up, its ability to set up rocks on Hatterene, and fire off a few early game moves.
Standard Trick Room Hatterene. Metronome allows Hatterene to get past its usual checks, such as Corviknight and fat fairies. 23 speed IVs allow it to outspeed Ferrothorn by 1 point, while still being as slow as possible.
I chose Cloyster for its ability to check somewhat check G-Darmanitan and Dracovish. 208 HP allows Cloyster to not get 2hko'd by scarf Darm's Flare Blitz.
Kommo-o is a very good wallbreaker atm, since it is able to set up a Clangorous Soul on a plethora of pokemon, such as Rotom-Appliance, Tyranitar, Ferrothorn, etc. It hits insanely after a Clangorous Soul.
Physical Dragapult is often forgotten because of its more common special counterpart. Dragapult offers my team some sort of speed control, as it is able to outspeed much of the meta. Max speed to speedtie other Dragapult. 52 spa EVs ensures Fire Blast 2hkos Corv, and the rest is dumped into attk to hit as hard as possible
Rotom-H helps with the Corviknight and Clefable matchups, as well as acts as a secondary G-Darm check. 12 speed EV's helps with the Rotom mirror, and 104 defense EV's + Bold allows Rotom to survive 4 G-Darm Icicle Crashes. The rest are thrown in to Sp.D to help with Clefable.

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

Hatterene (Hatterene-Gmax) @ Metronome
Ability: Magic Bounce
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 23 Spe
- Psychic
- Dazzling Gleam
- Mystical Fire
- Trick Room

Cloyster @ King's Rock
Ability: Skill Link
EVs: 208 HP / 48 Atk / 252 Spe
Jolly Nature
- Liquidation
- Icicle Spear
- Rock Blast
- Shell Smash

Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Flash Cannon
- Flamethrower
- Clangorous Soul

Dragapult @ Expert Belt
Ability: Infiltrator
EVs: 204 Atk / 52 SpA / 252 Spe
Adamant Nature
- Dragon Darts
- Steel Wing
- Fire Blast
- Dragon Dance

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 104 Def / 140 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Volt Switch
- Nasty Plot

Threats:
hatterene.png
-This mon 6-0s if its able to set up a Trick Room. Thankfully, its easily overwhelmed, and if worse comes to worse I usually trade Hatterenes.
toxtricity.png
- I've considered Soundproof Kommo-o to better deal with this mon, but found Bulletproof too valuable. Dragapult can check in a pinch.
clefable.png
- Both LO and Bulkier sets are annoying. LO kills everything but Rotom-h, and bulkier sets are tough to break through.
excadrill.png
- Mold Breaker hits everything on my team hard. Cloyster is usually able to handle it if its not at +2.
 
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Hello, this team took me to top 500 ladder (not really a big achievement, but I believe it's a good team nonetheless):
https://pokepast.es/73bfb95cb155bc5b

Most of the teams I make end up being bad, but this one stuck out of the bunch and ended up being solid. It revolves around the 4 defensive pokemon in it: Rotom-H, Sylveon, Seismitoad and Corviknight.

Rotom-H is there to easily take hits from Scarf G-Darmanitan and and take 3 hits from Banded G-Darm, it also serves as a check to things like Corviknight, Ferrothorn and Physical Aegislash.
With rotom, you'll want to be throwing wil'o'wisps around all the time, to catch and cripple the recovery of pokemon like Seismitoad, Toxapex and Hippodown, as well as cripple attackers when the opponent thinks you´re gonna Volt Switch after a already burning a Pokemon. Hex is there to deal extra damage to G-Corsola and Dragapult.

Sylveon's role is to soak up special hits and play cleric with Wish, the EV spread I put on it isn´t calced or anything, I just eyeballed it and it has served me well, being able to deal with threats like Hatterene, LO Clefable, Hydreigon (Flash Cannon 4hkos) and Dragapult. Altough, if Dragapult has Ddanced they could KO after stealth rock or if you´re weak, I've with it by chipping it with Corviknight IH and then RK with Conkeldurr EQ. Protect also allows it to scout G-Darm's moves and get HP back with Leftovers.

Seismitoad is here to take on Dracovish and Dracozolt, as well as setting up SR and throwing Toxics around. If they spam Psychic Fangs when you go into Toad, a prediction Hydreigon might net you the game, or you might lose Hydreigon to Outrage, depends on what set they're running. Just make sure to not let it die if they have the Vish on their team.

Corviknight's main role is hazard removal and dealing with Excadrill, if rocks go up, in goes corviknight. Getting SR off the field is instrumental to taking hits with Rotom-H and Sylveon. It's EV spread is eyeballed, but it lives Volt Switches from most rotoms and tbolts from clefable. Taunt is there to stop passive mons like Ferro, Pex and G-Corsola from being able to status you or put up hazards again, and U-turn to safely switch into something, usually Hydreigon if they stay in their passive mon.

I believe this defensive core to be able to deal with most threats in the metagame, while also being able to dish out some good hits.
The teams offense is Sub NP Hydreigon and Conkeldurr. Conkeldurr is there to deal with threats like Bisharp, TTar, Hydreigon and RK G-Darm or threaten it after a VS, UT, or hard predict. Mach Punch OHKOes after it's burned, Drain Punch deals with Ferro and heals Conk up, which it will need since it's taking burn damage every turn. EQ is there to deal with Pex and Things like Dragapult. Facade does heavy damage to Clefable, Hatterene and Mandibuzz. It does have trouble with Balloon Aegislash however, as Conk won't be able to touch it.

Sub NP Hydreigon isn't anything new, and it's proven to be a deadly mon to passive teams and even being able to get key kills agaisnt offensive teams if you predict right, usually after a double sub. You have to watch out for Dragapult, but Sylveon is there for it.

The main problems with the team is Toxtricity, being able to almost OHKO Toad with Specs Boomburst, and being a threat to Sylveon and Corviknight. Heavy prediction is required when dealing with it.
Twave Air Slash NP Togekiss is also a big ahole for the team, as it can hax out sylveon and deal big damage to rotom after a NP, while being able to sponge up hits and recovering with leftovers. Hydreigon's Flash Cannon can dent it, but you have to play around it very carefully.
 
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For everything (Hydreigon) @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Flash Cannon
- Dark Pulse
- Substitute

For darm (Cloyster) @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Ice Shard
- Rock Blast

For rocks (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Knock Off
- Leech Seed
- Stealth Rock
- Protect

for the hat (Corviknight) @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 80 Def / 176 SpD
Careful Nature
- Brave Bird
- Roost
- Defog
- U-turn

For bish (Passimian) @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- U-turn
- Close Combat
- Gunk Shot

For darm again (Jellicent) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Strength Sap
- Will-O-Wisp
- Night Shade
- Taunt
I have here a team I built around Hydreigon. I used sub nasty plot because I find it very difficult to teambuilder against, the main way to deal with it is mandibuzz or corviknight with u-turn. I decided a good partner for it would be Cloyster since it threatens those two offensively. Hydreigon can setup on common Cloyster switch-ins such as g-corsola and toxapex. I decided to use knock off ferrothorn to deal with other ferrothorn which can open up a Cloyster sweep. Corviknight is spdef for hatterene and dragapult. I’ve been struggling vs bisharp lately so I threw on scarf passimian which is faster than dragapult and has knock off. I wanted a flare blitz switch-in and a conkeldurr answer so I threw on Jellicent. Let me know how the team works for you! I’ve been laddering around 1700 with this team. Please let me know if there’s any way I can improve this team!
 
Darmanitan-Galar (M) @ Choice Scarf
Ability: Gorilla Tactics
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Flare Blitz
- Earthquake
- U-turn

Hatterene @ Leftovers
Ability: Magic Bounce
Happiness: 160
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Mystical Fire
- Dazzling Gleam
- Psychic
- Trick Room

Bisharp (M) @ Life Orb
Ability: Defiant
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Swords Dance
- Throat Chop
- Iron Head

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Stealth Rock
- Toxic

Corviknight @ Leftovers
Ability: Mirror Armor
EVs: 252 HP / 76 Def / 180 SpD
Impish Nature
- Defog
- U-turn
- Roost
- Brave Bird

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 104 Def / 156 SpD
Bold Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Will-O-Wisp
- Volt Switch

Alright, so I am primarily a balance player and I build teams based on 2-3 offensive Pokemon and a supporting/defensive core that can aid it. Since Darm is most likely getting banned (I have different opinions on this but I understand why they would ban it), I decided to build a balanced pivot team to take advantage of it having access to U-turn while also minimizing the damage that opposing Darms could do to it as well. Scarf and Band are interchangeable, but Scarf is preferred for this team purely for speed control. On a faster team (let's say one with Scarf Hydreigon or Cinderace, band would be more preferred). ANYWAYS!

G-Darm- The set itself is the most standard thing you will see. STAB with coverage and U-turn. Bread and butter. U-turn being the most important because it allows Darm to pivot in to counters/checks on the team like Rotom-Heat and Corviknight both of whom also have pivoting moves that allow momentum gain back in to Darm or the other threats on the team. Preferably you are bringing in Darm more mid-late game unless you just use him early game to apply pressure and then pivot in to an appropriate switch.

Hatt+Sharp - Decided to explain these two together because I started with them due to them complimenting each other well. They have pretty good type synergy and can be downright auto wins against some teams because of the nature of their "kits". Hatterene is here for two reasons; it is bulky/hits hard and it also covers hazard control on top of the already mentioned Corviknight. In a way, it is also speed control against faster teams because then they have play around Psychic and Fairy STAB and Steels get neutered because of Mystical Fire. I was contemplating using a Calm Mind variant because it's bulk, but it is too slow to take advantage of that unless this was a dedicated TR team where it would have other setters. TR also sort of helps Bisharp against faster teams and he himself is also technically hazard control due to Defiant laughing at defog, turning him in to a Fairy destroyer and one of the only good priority users in the tier. He himself destroys Fairies and opposing Hatterene, applies immense pressure to opposing GDarms (LO Sucker Punch laughs at GDarm and it's free against him since the whole set will have attacking moves, meaning no sane player is staying in and dying to it, allowing you to predict a switch and do damage on the switch). I am contemplating switching Hatt to a LO variant because I noticed leftovers fails to secure the OHKO on Ferro if there's no SR involved, but overall Hatt is a full stop to Ferro regardless. Gyro ball doesn't even 2HKO it and it's a free TR set up and or switching it in to Spikes/SR gives you free hazards.

Overall for these three, Darm's pivoting and pressure potential allow you to bring the other two in quite easily and let them do their thing, and if they are not killing things, they are doing a lot of damage so you can bring in Darm later and just click Icicle Crash/EQ to clean up.

Defensively, I wasn't so sure because I was thinking TOO much about opposing Darm/Vish, but the defensive core actually functions very well.

I never gave the Toad any credit when I saw people starting to use him. He's actually wild when you look at it. Spreads status, is bulky, good rock setter, outright counters Dracovish and both Rotom forms and outside of banded Gdarm, he soft checks him too while hitting back with Earth Power or Toxic, crippling him for later on. He has incredibly synergy with the other two members, Rotom-H and Corviknight. He hates grass moves? Great, they both quad resist. Rotom H hates Mold Breaker Excadrill? It's okay, Corviknight doesn't care about him and Toad is bulky enough to sponge and hit back with Earth Power. What's that, Corviknight is weak to LO Clefable? That's fine, thunderbolt and *insert fire coverage* are laughed at by Toad. The whole defensive core actually compliments itself VERY well. Given that Hatterene is quite bulky itself and applies offensive and defensive pressure because of it's stats+ability, the synergy between the offensive core and defensive core cannot be understated. The only thing this team doesn't like is a fully healthy Conkeldurr if Hatterene can't get in right away. Otherwise even that's no problem.

Also meant to mention that I tried this team for an hour and went 11-1.
 
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fishious Rend
- Ice Fang
- Outrage
- Psychic Fangs

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- U-turn
- Hurricane
- Scald
- Roost

Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Power Whip
- Earthquake

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Earth Power
- Focus Blast
- Stealth Rock

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 76 Def / 180 SpD
Impish Nature
- Brave Bird
- Roost
- Defog
- U-turn

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Thunderbolt
- Will-O-Wisp

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Here's a simple rain team I made when I felt like trying out Dracovish. I initially went with Band on Dracovish, but found that Scarf was better, as Band got outsped by a lot and Scarf has similarly obscene power under rain. Pelipper is the rain setter and a decent pivot, not too much to say there. Gyarados is the team's setup sweeper and a key check to opposing Seismitoads, as it outspeeds the common defensive set and Power Whips. Seismitoad himself hits like a truck under rain, Hydro Pump 2HKOing even most resistances, and outspeeds opposing Scarf Darms. Corviknight is there for hazard control purposes and as a secondary pivot, although he's the shakiest Pokemon on the team and is subject to possible replacement. Finally, Rotom-Heat is a check to Ferrothorn which otherwise shuts down the team, a secondary check to G-Darm (because you need one in this meta), and a good pivot besides.

Dragapult is the biggest threat to this team, as it can Thunderbolt, outspeed the whole team besides rain Seismitoad, and isn't hit supereffectively by any members of the team that can switch into it. Because of this, it's necessary to preserve Seismitoad against opposing Dragapults, as it is immune to Thunderbolt and can outspeed + 2HKO Dragapult with Hydro Pump under rain. I was thinking about replacing Corviknight with Grimmsnarl due to this, as hazards aren't too much of a problem for this team and it desperately needs a Dragapult check, but I'm unsure. Please let me know what you think!
 
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Fishious Rend
- Ice Fang
- Outrage
- Psychic Fangs

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- U-turn
- Hurricane
- Scald
- Roost

Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Power Whip
- Earthquake

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Earth Power
- Focus Blast
- Stealth Rock

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 76 Def / 180 SpD
Impish Nature
- Brave Bird
- Roost
- Defog
- U-turn

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Volt Switch
- Thunderbolt
- Will-O-Wisp

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Here's a simple rain team I made when I felt like trying out Dracovish. I initially went with Band on Dracovish, but found that Scarf was better, as Band got outsped by a lot and Scarf has similarly obscene power under rain. Pelipper is the rain setter and a decent pivot, not too much to say there. Gyarados is the team's setup sweeper and a key check to opposing Seismitoads, as it outspeeds the common defensive set and Power Whips. Seismitoad himself hits like a truck under rain, Hydro Pump 2HKOing even most resistances, and outspeeds opposing Scarf Darms. Corviknight is there for hazard control purposes and as a secondary pivot, although he's the shakiest Pokemon on the team and is subject to possible replacement. Finally, Rotom-Heat is a check to Ferrothorn which otherwise shuts down the team, a secondary check to G-Darm (because you need one in this meta), and a good pivot besides.

Dragapult is the biggest threat to this team, as it can Thunderbolt, outspeed the whole team besides rain Seismitoad, and isn't hit supereffectively by any members of the team that can switch into it. Because of this, it's necessary to preserve Seismitoad against opposing Dragapults, as it is immune to Thunderbolt and can outspeed + 2HKO Dragapult with Hydro Pump under rain. I was thinking about replacing Corviknight with Grimmsnarl due to this, as hazards aren't too much of a problem for this team and it desperately needs a Dragapult check, but I'm unsure. Please let me know what you think!

Quite an interesting team, personally I would have used a physical swift swim sweeper like Barraskewda with this team, kept Dracovish with band and used Ferrothorn along with something else for a defensive core, Gyarados I find does not abuse rain as much as other pokemon and those who do abuse rain are shut down by hard to break defensive cores which Dracovish feasts upon in rain when the opposing absorbers are dead (In rain, banded Dracovish 2hko's max physical bulk Ferrothorn and Toxapex). I also would use surf on toad for more reliable water damage and replace focus blast with power whip as, with minimal investment, power whip usually KO's the opposing Seismitoad, enabling Dracovish to destroy the opposing team's defensive backbone with Barraskewda cleaning up the rest.
 
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