SS OU Post dynamax ban team

With a lot of thought process over a short amount of time, I crafted, smelted, and hardened a team that demolishes the competition. Toxapex? Outta here. The team is pretty balanced and can do everything you would want. I do need assistance on EV spreads since I use basic auto given spreads on showdown.

Bisharp - Black Glasses
Ability - Defiant
252 HP 252 ATK 4 SPD
Adamant
Swords Dance
Sucker Punch
Throat Chop
Iron Head

Since nothing out speeds a scarfed Dragapult, I use sucker punch which will one shot it. Swords Dance is a no brainer against something that cannot faint my Bisharp. Throat Chop is for those Pokemon that barely use abilities that Sucker Punch attacks off of like Corsola or Ferrothorn. Iron Head is obviously for fairies and any rock types like Tyranitar. Bisharp is used for late game sweeps, Dragapult KOs, and annoying Corsolas and Jellicents.

Dragapult - Choice Scarf
Ability - Infiltrator
252 SPATK 252 SPE 4 SPD
Timid
U-Turn
Draco Meteor
Flamethrower
Shadow Ball

The fastest there is! KO anything in its way with Draco Meteor. Many Pokemon with +2 speed are still slower than Dragapult. Sometimes, I am not able to KO a pokemon so I U-Turn out of the ability lock my scarf has. Flamethrower + a Dragon move can hit almost anything without having a resist. Shadow Ball for the stab and for Psychics+Ghosts.
Substituted Pokemon think they're safe and I wop out this Pokemon.

Conkeldurr - Flame Orb
Ability - Guts
252 ATK 252 HP 4 SPD
Adamant
Protect
Mach Punch
Thunder Punch
Fire Punch

Burning Conk' one shots Darmanitan and Obstagoon with Mach Punch. Protect is to scout out, stall, and activate the burn without damage from the enemy. Fire/Thunder Punch are used for any pivots and switches like Aegislash and Togekiss. Conkeldurr is used to revenge kill low HP Pokemon and Tyranitar, The Goon, and Darmanitan. Some chip on Dracovish is nice.

Ferrothorn - Rocky Helmet
Ability - Iron Barbs
252 HP 252 SPDEF 4 DEF
Careful
Protect
Leech Seed
Toxic
Powerwhip/Gyro Ball

Ferrothorn acts as a pivot for my Dark types and Dragapult. The SPDEF EVs are to survive 1 hit from Mystical Fire/Flamethrower those pesky fairies use. Protect to stall and scout. Leech Seed to regen off of Pokemon whom are setting up. Toxic for the same reason as before + to see if someone has magic bounce or not. Powerwhip/Gyro Ball for at least one attacking move. I prefer Gyro Ball to be an ultimate counter to Fairies.

Mandibuzz - Heavy-Duty Boots
Ability - Overcoat
252 HP 252 SPDEF 4 DEF
Careful
Defog
Roost
U-Turn
Foul Play

Mandibuzz is another pivot for my pokemon weak to Fire type abilities, this sucka can take a lot of hits. Heavy-Duty Boots + Defog is mandatory in this Meta. Roost for longevity. U-Turn to "get outta there Jamal" and Foul Play for at least one damaging move. Pretty basic.

Salazzle - Focus Sash
Ability - Corrosion
252 SPTAK 252 SPE 4 SPDEF
Timid
Toxic
Flamethrower
Sludge Wave
Dragon Pulse

I cannot stand Toxapex so I end its whole career with Toxic. Nothing can pivot into its Toxic except for Pokemon with the Immunity ability. Flamethrower + Sludge Wave for stab. Dragon pulse will do enough damage for Ferrothorn to kill Dracovish with barbs and helmet. Focus sash is used against Pokemon that are setting up or to 2 hit KO someone slower than Salazzle.

I've been having success with this team which can beat any comp. I have my toughest times against rain (everyone does though). The team doesn't have a lot of immunities but 2 great pivots. Counters to some faster Pokemon and the stalling ones.
 
Certainly an interesting team!
The biggest threat I can identify right now is the team's apparent weakness to Fairies- specifically LO Clefable and Trick Room Hatterene, both of which can launch devastating Fairy-stab backed by Fire coverage to hit Ferrothorn. LO Clefable is threatened by Salazzle, though Moonblast is still going to be doing around 19%-23.3%, which, when factoring in Stealth Rock, can add up quickly. That is not even considering Trick Room Hatterene, which has the movepool to hit your entire team super-effectively.

With that in mind, one major change I would suggest is swapping :Salazzle:Salazzle with :Rotom-Heat:Rotom-Heat:
Specifically, the choice scarf set:

Rotom-Heat @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Trick
- Will-O-Wisp

I know you said you appreciate Salazzle's ability to cripple Toxapex with Toxic, but Scarf Rotom can effectively do that same, by tricking it a Choice Scarf. You do have to be a little careful, though, since nearly every Toxapex will be running Black Sludge, which will in turn cripple your own Rotom-Heat. That said, Trick is a very powerful tool and given the offensive nature of your team, being able to lock out one opposing defensive threat can put your team at a major advantage. It also has use when facing Hatterene or Clefable, as Rotom-Heat can live any of their attacks from full after Stealth Rock and cripple them. Both really rely on their coverage moves, so this can really limit their versatility. If you don't desire the extra power, converting the SpA EVs to HP can help you out a bit, also allowing Rotom to only be 3KO'd by Darm's Icicle Crash WITHOUT Stealth Rock.

HOWEVER, do not run 252 HP in Rotom-H, because that would give it an HP of 304, which is divisible by 8. If a Pokemon's HP is divisible by 8 then it takes extra Stealth Rock damage that it wouldn't otherwise take, so you should only invest 248 EVS, and put the remaining in Sp.D.

The only minor change I would recommend is changing :Conkeldurr:Conkeldurr's movepool a bit. Replace Protect with Drain Punch. As much as I love the scouting ability of Protect, Drain Punch is much more powerful STAB and greatly increases Conkeldurr's longevity, especially considering how it's going to be taking burn damage every turn. You do have to play a little bit more carefully in order to ensure Conkeldurr gets its burn, but with U-turn from Dragapult or Volt Switch from Rotom, this isn't necessarily a huge issue. Secondly, change Fire Punch to Facade or Earthquake. Facade is very, very hard to switch into but Earthquake hits Toxapex harder, though you have Thunder Punch which is also (just barely) a 2KO on standard physically bulky Toxapex. Facade can 2KO physically bulky Sylveon too, which Earthquake can't. Having Earthquake makes you less vulnerable to Dragapult switching in, though, but considering you have scarf Dragapult that isn't too much of an issue.

Hope this helps!
 
  • Like
Reactions: TPP
Back
Top