First off, I'd like to say that this is my first competitive team i have made ever. I have watched competitive battles in the past but, whenever i did play showdown, I normally used other's teams since they had experience. Because of this, I put together a team based from wanting to use Dracovish and Galarian-Darmanitan
Clefable @ Leftovers
Ability: Magic Guard
Shiny: Yes
Happiness: 160
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Protect
- Stealth Rock
I have used Clefable when i have played showndown and have found success with a set like this. I would use unaware but the ability isn't released yet so i can't use it. I use this Clefable as my first pokemon to send in so I can set up stealth rocks and stop any special sweepers with Clefable's high bulk and calm mind if need be. Protect is used for scouting moves when i don't feel completely safe against a pokemon and has helped me in many battles.
Dracovish @ Focus Sash
Ability: Strong Jaw
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fishious Rend
- Psychic Fangs
- Ice Fang
- Crunch
Dracovish was one of the pokem one i wanted to use in this team. I obviously took advantage of Fishious Rend being a bite move with Strong Jaw and the rest of the moves are mostly coverage moves; Crunch for Corsula, Ice fang for Ground and Grass Types and Psychic Fang for Fighting Types. The reason I'm not using Choice Band is so I'm not always locked into Fishious Rend eventhough it is extremely powerful. I opted for Focus Sash as a precaution for strong special attackers.
Darmanitan-Galar @ Choice Band
Ability: Zen Mode
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Fire Punch
- U-turn
- Earthquake
Darmanitan was the other pokemon I wanted to use from the get go. I opted for Zen Mode over Gorilla Tactics for the extreme attack power when under 50% health. Icicle Crash is a given, Fire Punch over Flare Blitz because of no recoil for Fire Punch although may switch it so I can trigger Zen Mode faster, U-Turn for getting out of situations easily and to bate moves out of the opponent like a water move when switching to Gastrodon, and Earthquake for coverage.
Gastrodon @ Leftovers
Ability: Storm Drain
Shiny: Yes
Happiness: 160
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Body Slam
- Earth Power
- Scald
- Ice Beam
This Gastrodon has been my dark-horse in the battles I've done. I use leftovers to recover HP easily and keep Gastro healthy(Obviously). Body slam to paralyze fast opponents, Earth Power for a stab move, scald to burn physical attackers and Ice Beam for coverage along with the chance to freeze. Also, opted for the 4 Ev in attack to make Body Slam a bit more powerful.
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
Shiny: Yes
Happiness: 160
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Roost
- Defog
- U-Turn
Mandibuzz was a last minute contribution along with Rotom-Heat to fill roles not really in the team; Special wall and Special Scarfer. Mandibuzz is obviously the special wall of my team holding the Heavy-Duty Boots to avoid entry hazards. Knock-Off used to get items off pokemon like leftovers off a oposing Clefable, Roost for staying power, Defog to get rid of opossing Entry Hazards and U-Turn to pivot to other Pokemon when need be.
Rotom-Heat @ Choice Scarf
Ability: Levitate
Shiny: Yes
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Trick
- Will-O-Wisp
Rotom-Heat is my speedy special attacker which is shown by the Choice Scarf it's holding. Overheat is used since it has an incredible base damage, Volt Swutch to pivot into other pokemon and so Mandibuzz can get in for free against most ground types, Trick to stop an opposing Clefable from staying in for very long and Will-O-Wisp for burning physical attackers.
Myself, I'm very happy with the team i have produced but still wanted other's oipinions on the team.
Clefable @ Leftovers
Ability: Magic Guard
Shiny: Yes
Happiness: 160
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Protect
- Stealth Rock
I have used Clefable when i have played showndown and have found success with a set like this. I would use unaware but the ability isn't released yet so i can't use it. I use this Clefable as my first pokemon to send in so I can set up stealth rocks and stop any special sweepers with Clefable's high bulk and calm mind if need be. Protect is used for scouting moves when i don't feel completely safe against a pokemon and has helped me in many battles.
Dracovish @ Focus Sash
Ability: Strong Jaw
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fishious Rend
- Psychic Fangs
- Ice Fang
- Crunch
Dracovish was one of the pokem one i wanted to use in this team. I obviously took advantage of Fishious Rend being a bite move with Strong Jaw and the rest of the moves are mostly coverage moves; Crunch for Corsula, Ice fang for Ground and Grass Types and Psychic Fang for Fighting Types. The reason I'm not using Choice Band is so I'm not always locked into Fishious Rend eventhough it is extremely powerful. I opted for Focus Sash as a precaution for strong special attackers.
Darmanitan-Galar @ Choice Band
Ability: Zen Mode
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Fire Punch
- U-turn
- Earthquake
Darmanitan was the other pokemon I wanted to use from the get go. I opted for Zen Mode over Gorilla Tactics for the extreme attack power when under 50% health. Icicle Crash is a given, Fire Punch over Flare Blitz because of no recoil for Fire Punch although may switch it so I can trigger Zen Mode faster, U-Turn for getting out of situations easily and to bate moves out of the opponent like a water move when switching to Gastrodon, and Earthquake for coverage.
Gastrodon @ Leftovers
Ability: Storm Drain
Shiny: Yes
Happiness: 160
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Body Slam
- Earth Power
- Scald
- Ice Beam
This Gastrodon has been my dark-horse in the battles I've done. I use leftovers to recover HP easily and keep Gastro healthy(Obviously). Body slam to paralyze fast opponents, Earth Power for a stab move, scald to burn physical attackers and Ice Beam for coverage along with the chance to freeze. Also, opted for the 4 Ev in attack to make Body Slam a bit more powerful.
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
Shiny: Yes
Happiness: 160
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
- Roost
- Defog
- U-Turn
Mandibuzz was a last minute contribution along with Rotom-Heat to fill roles not really in the team; Special wall and Special Scarfer. Mandibuzz is obviously the special wall of my team holding the Heavy-Duty Boots to avoid entry hazards. Knock-Off used to get items off pokemon like leftovers off a oposing Clefable, Roost for staying power, Defog to get rid of opossing Entry Hazards and U-Turn to pivot to other Pokemon when need be.
Rotom-Heat @ Choice Scarf
Ability: Levitate
Shiny: Yes
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Trick
- Will-O-Wisp
Rotom-Heat is my speedy special attacker which is shown by the Choice Scarf it's holding. Overheat is used since it has an incredible base damage, Volt Swutch to pivot into other pokemon and so Mandibuzz can get in for free against most ground types, Trick to stop an opposing Clefable from staying in for very long and Will-O-Wisp for burning physical attackers.
Myself, I'm very happy with the team i have produced but still wanted other's oipinions on the team.