Hello,
A little background on myself. I haven't played since Ruby and originally started with the Red and Blue. I'm completely new to the competitive Pokemon scene, but am very interested in it. Particularly with the Doubles format as it adds a whole different layer compared to Singles. Since I have not played in so long I'm having to relearn and learn a lot of new things so my efficiency isn't great at the moment but I plan to signup for the Smogon Tutor program.
In the meantime I have put together a team based on Pokemon I like and based on the current meta. I have done a lot of playtesting on Showdown and usually run a 50/50 Win Loss. I could use some feedback on the builds I have, maybe some strategy tips if this is the place for that.
Thank you!
Team dynamic for Doubles: As I'm still learning I don't always pick right when going up against other teams simply because I don't know all there is yet. But usually I lead with Rotom, and another member like Dragapult or Gyarados. I feel like I should start with Rotom/Corsola more often so I can get burns off quickly but I typically see a lot of Dragapults so I try to first turn dynamax my Dragapult and outspeed them which seems to be a gamble.
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Dragapult @ Life Orb
Ability: Clear Body
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Steel Wing
- Shadow Ball
Description: Using Life Orb as a boost this is my special attacker speed sweeper. Depending on what the other team has lined up I either put Dragapult out first or last. Considering that Dragapult should be Dynamaxed it’s always risky doing that first turn, so I try to save it for when I need it. The moveset is for general coverage, I’m not committed to Steel Wing but find that it can be useful.
Corsola-Galar @ Eviolite
Ability: Weak Armor
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Haze
- Night Shade
- Strength Sap
- Will-O-Wisp
Description: Corsola with eviolite is a solid tank and provides good support with the moveset listed. Will-O-Wisp is used to get burns off; Haze is great for removing status changes. However, since I am new to the competitive scene I find myself lacking the technical knowledge to utilize Corsola effectively. Currently I only have the Weak Armor variant but am working on getting the Cursed Body variant.
Grimmsnarl @ Sitrus Berry
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bulk Up
- Body Press
- Spirit Break
- Thunder Punch
Description: This variant is setup as a Bulk-up physical attacker, the original build calls for Substitute to combat Dynamax but I haven’t managed to get that in game. Thunder Punch is for coverage, Bulk Up into Body Press is good, and Spirit Break is for coverage. Sitrus berry is what it is, I debate on giving it leftovers but could use some feedback.
Rotom-Heat @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Thunderbolt
- Trick
- Volt Switch
Description: I have Rotom built out to utilize Trick into Choice Scarf, which is a lot of fun when used right but I’m still learning. Thunderbolt and Overheat are both for coverage, and Volt Switch is great for a quick switch when paired up against something not ideal. I typically lead with Rotom paired with another team member and Volt Switch it out if the lineup is not good.
Milotic (F) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
- Scald
- Recover
- Protect
- Ice Beam
Description: This build is supposed to be a Flame Orb Milotic to take advantage of Marvel Scale, but I’m still grinding for Flame Orb so currently have leftovers on it. Used as a Tank with coverage moves like Scald and Ice Beam to potentially get a Burn or Freeze. As well as attempting to predict attacks and using Protect as a counter, while Recovering when able.
Gyarados @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Bounce
- Power Whip
- Dragon Dance
Description: I have Gyarados setup as a Bulky Intimidate attacker. However, I can’t decide on a moveset, I like having Power Whip as a counter to water absorbers like Gastrodon, Waterfall is good coverage, and Bounce can buy you time against an opponent if you can predict attacks accurately and make them waste it. Bounce also turns into Max Airstream which can be used for the speed boost. But Crunch is very appealing as it can help deal with threats like Dragapult.
A little background on myself. I haven't played since Ruby and originally started with the Red and Blue. I'm completely new to the competitive Pokemon scene, but am very interested in it. Particularly with the Doubles format as it adds a whole different layer compared to Singles. Since I have not played in so long I'm having to relearn and learn a lot of new things so my efficiency isn't great at the moment but I plan to signup for the Smogon Tutor program.
In the meantime I have put together a team based on Pokemon I like and based on the current meta. I have done a lot of playtesting on Showdown and usually run a 50/50 Win Loss. I could use some feedback on the builds I have, maybe some strategy tips if this is the place for that.
Thank you!
Team dynamic for Doubles: As I'm still learning I don't always pick right when going up against other teams simply because I don't know all there is yet. But usually I lead with Rotom, and another member like Dragapult or Gyarados. I feel like I should start with Rotom/Corsola more often so I can get burns off quickly but I typically see a lot of Dragapults so I try to first turn dynamax my Dragapult and outspeed them which seems to be a gamble.
----------------
Dragapult @ Life Orb
Ability: Clear Body
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Fire Blast
- Steel Wing
- Shadow Ball
Description: Using Life Orb as a boost this is my special attacker speed sweeper. Depending on what the other team has lined up I either put Dragapult out first or last. Considering that Dragapult should be Dynamaxed it’s always risky doing that first turn, so I try to save it for when I need it. The moveset is for general coverage, I’m not committed to Steel Wing but find that it can be useful.
Corsola-Galar @ Eviolite
Ability: Weak Armor
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Haze
- Night Shade
- Strength Sap
- Will-O-Wisp
Description: Corsola with eviolite is a solid tank and provides good support with the moveset listed. Will-O-Wisp is used to get burns off; Haze is great for removing status changes. However, since I am new to the competitive scene I find myself lacking the technical knowledge to utilize Corsola effectively. Currently I only have the Weak Armor variant but am working on getting the Cursed Body variant.
Grimmsnarl @ Sitrus Berry
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bulk Up
- Body Press
- Spirit Break
- Thunder Punch
Description: This variant is setup as a Bulk-up physical attacker, the original build calls for Substitute to combat Dynamax but I haven’t managed to get that in game. Thunder Punch is for coverage, Bulk Up into Body Press is good, and Spirit Break is for coverage. Sitrus berry is what it is, I debate on giving it leftovers but could use some feedback.
Rotom-Heat @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Thunderbolt
- Trick
- Volt Switch
Description: I have Rotom built out to utilize Trick into Choice Scarf, which is a lot of fun when used right but I’m still learning. Thunderbolt and Overheat are both for coverage, and Volt Switch is great for a quick switch when paired up against something not ideal. I typically lead with Rotom paired with another team member and Volt Switch it out if the lineup is not good.
Milotic (F) @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
- Scald
- Recover
- Protect
- Ice Beam
Description: This build is supposed to be a Flame Orb Milotic to take advantage of Marvel Scale, but I’m still grinding for Flame Orb so currently have leftovers on it. Used as a Tank with coverage moves like Scald and Ice Beam to potentially get a Burn or Freeze. As well as attempting to predict attacks and using Protect as a counter, while Recovering when able.
Gyarados @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Bounce
- Power Whip
- Dragon Dance
Description: I have Gyarados setup as a Bulky Intimidate attacker. However, I can’t decide on a moveset, I like having Power Whip as a counter to water absorbers like Gastrodon, Waterfall is good coverage, and Bounce can buy you time against an opponent if you can predict attacks accurately and make them waste it. Bounce also turns into Max Airstream which can be used for the speed boost. But Crunch is very appealing as it can help deal with threats like Dragapult.