Seismitoad (QC 1/2)

[SET]
name: Special Dynamax Sweeper
move 1: Scald / Hydro Pump
move 2: Earth Power
move 3: Grass Knot
move 4: Sludge Bomb
item: Life Orb / Rindo Berry
ability: Swift Swim
nature: Modest
Evs: 4 HP / 252 SpA / 252 Spe

Seismitoad has a niche as a surprise Dynamax rain sweeper with a decent typing that can be ran solo and does well against Rotom-W which otherwise invalidates most rain pokemon. Scald and Hydro Pump are chosen based on whether accuracy or power is more valued. Both turn into Max Geyser which sets up the rain for Seismitoad. Earth Power is Seismitoad's secondary STAB, hitting Aegislash, Toxapex and Dracozolt. Grass Knot is generally the third coverage move, which hits opposing water types with Water Absorb such as Gastrodon, Lapras and opposing Seismitoad. Lastly, Seismitoad can use Sludge Bomb, to hit Togekiss. It also turns into Max Ooze when Seismitoad is in Dynamax form which can help Seismitoad sweep with the Special Attack boost. Life Orb is generally the standard item on Swift Swim Seismitoad due to the extra power it provides, however Rindo Berry is always an option to alleviate Seismitoad's 4 x Weakness to Grass-type moves. Maximum Special Attack and Speed investment with a modest nature is preferred due to the Speed and Power it provides.

[SET]
name: Physical Dynamax Sweeper
move 1: Liquidation
move 2: Earthquake
move 3: Power Whip
move 4: Drain Punch / Brick Break
item: Life Orb / Rindo Berry
ability: Swift Swim
nature: Adamant
Evs: 4 HP / 252 Atk / 252 Spe

Seismitoad's main other option is to go physical. The only difference between this set and the first is the side of the spectrum that Seismitoad hits on and while it is harder to sweep with Physical attacks due to the existence of Corviknight, it is still viable and can catch your opponent off guard through its unpredictability. Liquidation, Earthquake, and Power Whip all fulfill the same purpose in terms of type coverage as the special set. The last move is generally Drain Punch or Brick Break to hit Snorlax and either provide more survivability or break opposing Screens.

[SET]
Name: Defensive
Move 1: Stealth Rock
Move 2: Scald
Move 3: Earth Power
Move 4: Toxic
Item: Leftovers
Ability: Water Absorb
Nature: Bold
Evs: 252 HP / 252 Def / 4 SpD

Defensive Seismitoad carves out a niche in being able to check Rotom-W and Dracovish defensively as well as having access to Toxic and Stealth Rock. Scald and Earth Power are still the main STAB moves which cover a reasonable portion of the tier and give Seismitoad the option of burning Corviknight. Leftovers is preferred for survivability on defensive builds.

Seismitoad struggles with pokemon that take advantage of its 4 x weaknesses such as Lapras and Rotom-C, so Rotom-H can be a good partner typing wise which can also break through Corviknight that can switch into Physical attacking and Defensive builds consistently. Corviknight also benefits from Seismitoad being able to check Rotom-H and Rotom-W and these two pokemon are often seen together.
 
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Defensive should not be running Rindo Berry. Its most likely in a core with things like corviknight or rotom h, the right play is to just switch out and have passive recovery via leftovers
 
I would mention that physical / special can be really hard to figure out until it screws you over.

Max Poison is weaker vs Togekiss than plain Max Geyser from Hydro Pump and risks the WP. I would fix that mention so its just talking about hitting Grass-types (barely exists, just rotom-C and Whimsicott basically lol) and picking up weakened KOs with the +1 SpA boost. This means I also think Poison Jab is pretty useless on physical Seismitoad.
 
Just occurred to me that physical isnt running drain punch/brick break in the 4th slot. Arent both of those way better than the current fourth move slot? Using poison and rock are pretty counterintuitive to what Seis wants to do as a dmax sweeper
 
So there is some extra detail that has to be added as a preview.

-For the special and physical sets, you should add some teammate mentions. I'd just mention the usual grass resists and the likes. Pelipper isn't that good this gen (or well dedicated rain teams in general) so I don't think its worth brining up.

-Minor nitpick, but I'm not sure I'd call Seismitoad a surprise Dynamax sweeper in the first set, I think that's what most people expect from it!

-I think it's worth bringing up that Grass Knot also hits Rotom-W hard while you're Dynamaxed.

-For set 2, You're supposed to assume the person didn't read the above set, so it's going to need some more detail on what each move does. For Power Whip I'd specfically mention hitting Rotom-W, since unlike the special set you don't need to be Dynamaxed to hit that one hard!

-I agree with marilli about the sludge bomb mention vs Togekiss, you really don't want to risk activating Weakness Policy when Max Geyser does more. I'd mention it more for the Special Attack boost and hitting Rotom-C and Whimsicott (who otherwise wall you).

-For set 2, probably worth mentioning that the Attack boost from Max Knuckle can be pretty useful for sweeping!

I got no problems with the sets themselves though. Implement this stuff and its as good as QC Approved 2/2!

I'll also be adding these sets as importables to the dex right now!
 
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