Hello There, I am SilkScarfGroudon and I am bringing you a new OU team for you to judge and Improve
And now this is where the fun begins
The Team
Movesets, IVs and EVs
And now this is where the fun begins
The Team
Movesets, IVs and EVs
Kyurem @ Leftovers
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Icicle Spear
- Dragon Claw
- Substitute
With Kyurem-B banned from OU everyone thought the suffering would go away, right? WRONG! Shis sub dd Kyurem set is very similar to dragapult's Dragon Dance sets, but it has even more power. At first glance this set may look like it is completely walled by Corviknght, you would be right if +2 252+ Atk Kyurem Icicle Spear (3 hits) vs. 252 HP / 76+ Def Corviknight: 219-261 (54.7 - 65.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery. Even with only two attacks in Icicle Spear and Dragon Claw it still can be a massive threat and Haze Toxapex, Conkeldurr and Aegislash are almost always the only chance of the opponent, and they can't switch in completely safely.
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 244 HP / 252 Atk / 4 SpD / 8 Spe
Adamant Nature
- Drain Punch
- Earthquake/Facade
- Knock Off
- Mach Punch
And Conkeldurr is always a pokemon that you should at least think about when you're building a team for OU and it is on 1/3 of my serious teams because it is just super powerful and it is basically unstopabble. Drain Punch is here to recover hp from both the oponents attacks and the burn, Earthquake is just the regular Damage Move and can be useful to do damage things that would like to come in on a Drain Punch such a Toxapex and facade lets you take a huge chunk of HP from things Togekiss and Clefabe, knock off is used to deal with ghosts trying to switch in on Conkeldurr or removing the item from a Clefable or a Grimmsnarl and last but not least is Mach Punch for a powerful priority to finish weakened foes. And that 8 EVs in speed? They are to get the jump on Conkeldurrs with no speed investment and Conkeldurrs with 4 EVs in speed.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 124 Def / 128 SpD
Impish Nature
- Leech Seed
- Knock Off
- Power Whip
- Stealth Rock
Ferrothorn is probably one of the best, if not the best hazard setter in OU having access to both Spikes and Stealth Rock. With this spread ferrothorn ia able to take lower Base Power stabless fire moves at least once, like Hatterene's and Sylveon's Mystical Fire, since ferrothorn is switching on them a lot. Leech Seed is perfect to take advantage of something locked in a move that isn't a threat to Ferrothorn and Toxapex, Knock Off is great for removing the item from something, it can be a leftovers or a black sludege, even a Choice Band, Scarf or Specs, Power Whip is great to kill Seismitoad, something Ferrothorn is always switching in and Stealth Rock is just my preferred hazard.
Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 28 HP / 252 SpA / 4 SpD / 224 Spe
Modest Nature
IVs: 0 Atk
- Autotomize
- Heat Wave
- Stored Power
- Power Gem
Necrozma is something you need to take care of in OU, it is something dangerous that nobody sees coming, mainly this set. This spread makes possible for Necrozma to live a Shadow Ball from Specs Pult while it uses Autotomize and activates the Weakness Policy, making Stored Power 140 BP, in other, words a KO machine, and if Stored Power does not KO Necrozma still has Power Gem to hit Mandibuzz and Fire types and Heat Wave so Corviknight needs to think twice before getting in the field. Yes, Power Gem isn't a 1HKO in Mandibuzz, but Necrozma will take o huge chunk out of its HP and will KO a thing and a half before going down.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Earthquake
- Stone Edge
- Iron Head
Terrakion is another fighting type that is super powerful in OU and Seismitoad is the only thing that can switch in safely on any attack that Terrakion has. Jolly normally would be prefered for extra speed but Adamant's power is so destructive that losing it would make Terrakion almost useless for this team that is made almost entirely out of extremelly powerful offensive pokemon. Close Combat is probably the strongest Fighting Move it can use and ia very spammable, Earthquake helps to deal with Toxapex and is also very spammable, stone edge is not as spammable because of its 80% accuracy but is helps a lot with rotom heat and mandibuzz, iron head is great for dealing with the fairies and has a nasty flinch chance
Sylveon @ Leftovers
Ability: Pixilate
EVs: 196 HP / 232 SpA / 80 SpD
Calm Nature
IVs: 0 Atk
- Hyper Voice
- Wish
- Protect
- Mystical Fire
Sylveon is a great check to Fighting types, the most threathening types to my team and a type that I love using. This spread makes Sylveon have a good Special Defense Stat while not giving up too much in HP and Special Attack, Wish and Protect are in the set to help maximize recovery and Hyper Voice and Mystical fire are the only two attacks Sylveon really needs anyway, Hyper Voice for a powerful and spammable stab and Mystical Fire to hit other things and lower the special attack of the opponent.
And that is it. I hope you liked my team and as aways sorry for anything mispronounced, I am not fluent in english yet but I'm getting there.
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