Ended up theorymon'ing some more sets. Chandelure this time. Also, hopefully Inheritance gets fixed soon.
Bonus theorymons:

Noctowl (Chandelure) @ Heavy Duty Boots / Life Orb / Choice Specs
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Shadow Ball
- Nasty Plot
- Substitute / Roost / Defog
Basically impossible to wall without a very specially bulky Unaware pokemon. You could run a Choice Specs set to break past those Unaware walls.
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Shadow Ball
- Nasty Plot
- Substitute / Roost / Defog
Basically impossible to wall without a very specially bulky Unaware pokemon. You could run a Choice Specs set to break past those Unaware walls.
Clefable (Chandelure) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower / Fire Blast
- Shadow Ball
- Calm Mind / Thunderbolt
- Soft Boiled / Substitute
MG + CM is annoying for bulkier teams to handle. Alternatively, Sub + 3 Attacks could work too. A similar Sheer Force + LO set could be used with Mawile, gaining access to Taunt as well, but is more prone to being worn down.
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower / Fire Blast
- Shadow Ball
- Calm Mind / Thunderbolt
- Soft Boiled / Substitute
MG + CM is annoying for bulkier teams to handle. Alternatively, Sub + 3 Attacks could work too. A similar Sheer Force + LO set could be used with Mawile, gaining access to Taunt as well, but is more prone to being worn down.
Rotom-Heat (Chandelure) @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Shadow Ball
- Thunderbolt
- Nasty Plot
Levitate gets rid of its ground weakness, while gaining NP means it can afford to run HDBs while still being an effective breaker.
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Shadow Ball
- Thunderbolt
- Nasty Plot
Levitate gets rid of its ground weakness, while gaining NP means it can afford to run HDBs while still being an effective breaker.
Shiftry (Chandelure) @ Life Orb / Heavy Duty Boots
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Shadow Ball
- Solar Beam / Giga Drain
- Nasty Plot
With sun support, this thing outspeeds and slices through offense. Against bulkier teams, it can simply set up a few NP boosts before sweeping. However, it is very prone to being worn down when carrying LO, and will get threatened out by anything with Sucker Punch.
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Shadow Ball
- Solar Beam / Giga Drain
- Nasty Plot
With sun support, this thing outspeeds and slices through offense. Against bulkier teams, it can simply set up a few NP boosts before sweeping. However, it is very prone to being worn down when carrying LO, and will get threatened out by anything with Sucker Punch.
Bonus theorymons:

Abomasnow (Mamoswine) @ Life Orb
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Punch
- Ice Shard
- Swords Dance
At first you'd think this would be a meme, but ground type + soundproof actually lets it switch in on the otherwise scary Punk Rock Heliolisk. Mamoswine gets SD now so thats cool. A Synthesis + SD set might also work well. Abomasnow also gives Wood Hammer if bulky waters become too much a problem.
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Ice Punch
- Ice Shard
- Swords Dance
At first you'd think this would be a meme, but ground type + soundproof actually lets it switch in on the otherwise scary Punk Rock Heliolisk. Mamoswine gets SD now so thats cool. A Synthesis + SD set might also work well. Abomasnow also gives Wood Hammer if bulky waters become too much a problem.

Steelix (Terrakion) @ Life Orb / Focus Sash
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Taunt
- Dragon Dance
STAB Head Smash with no recoil w/ ddance :D Has good EdgeQuake coverage, but no good fighting STAB from Steelix unfortunately. 80% acc from Head Smash can also be a killer. Ttar can also pull off the same set, notably getting a secondary STAB in Crunch.
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Earthquake
- Taunt
- Dragon Dance
STAB Head Smash with no recoil w/ ddance :D Has good EdgeQuake coverage, but no good fighting STAB from Steelix unfortunately. 80% acc from Head Smash can also be a killer. Ttar can also pull off the same set, notably getting a secondary STAB in Crunch.

Noctowl (Gardevoir) @ Life Orb / Choice Specs
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Nasty Plot / Toxic
- Substitute / Roost / Future Sight
A NP set can be run with LO to pretty much singlehandedly dismantle defensive cores. Choice Specs with Future Sight could be a funny meme. Toxic is used on the Choice set to pressure specially defensive Unaware walls, though you could give up Sub or Roost for it on the NP set. A similar set could be used with Togekiss with Hurricane over Psychic.
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Nasty Plot / Toxic
- Substitute / Roost / Future Sight
A NP set can be run with LO to pretty much singlehandedly dismantle defensive cores. Choice Specs with Future Sight could be a funny meme. Toxic is used on the Choice set to pressure specially defensive Unaware walls, though you could give up Sub or Roost for it on the NP set. A similar set could be used with Togekiss with Hurricane over Psychic.
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