Hi everyone, I need help to finish my OU sun team. Their members are:
Torkoal (M) @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Lava Plume
- Yawn
- Rapid Spin
He is my sun and Stealth Rock setter. Standard Torkoal with Rapid Spin to act also as spinner, Yawn to force switches and/or bring in mates safe and Lava Plume to hit strong and maybe burn. Two things to say: I prefer Torkoal instead Ninetales because its bulk, which he will need to pivot frequently to set the sun; and it has 0 Spe IVs alongside relaxed nature to set sun at first turn against Pelipper and Tyranitar. Max investment in health and defense to make him as bulky as possible, and the rest in SpA to hit slightly harder with fire.
Venusaur (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Growth
- Sludge Bomb
- Weather Ball
- Giga Drain
I wanted a grass type to check water moves. The combination of Chlorophyll+Growth under sun is insane, and also he has acces to Weather Ball to hit hard steel-types. I chose Venusaur instead Shiftry because I like it and because its bulk, and he has Giga Drain instead Solar Beam to recover himself from Life Orb recoil. The last slot, Sludge Bomb, to hit also with STAB to fairies. Max investment in SpA (alongside modest nature) to sweep and Spe to exploit his ability.
Charizard (M) @ Life Orb
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Air Slash
- Focus Blast
- Roost
Charizard is my wallbreaker. Its main move, Flamethrower, have a power of 90+45 (STAB)+27 (LO)+45 (Solar Power)+45 (Sunny Day effect)= 252 with 100% accuracy. He also has Air Slash (secondary STAB move), Focus Blast (the only fight-type move on the team) and Roost (to recover from LO and SP recoil). Max investment in SpA and Spe to hit fast and furious and 4 IVs on SpD to resist a little bit better to electric and water moves (does not make sense try to resist to rock moves, he will faint anyway).
Another good option is Darmanitan Scarf, but Charizard is my favourite pokémon and I want to test him first and see if works.
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Foul Play
- Roost
- U-turn
- Defog
She is the team defogger and invaluable mate to Charizard and Torkoal, with her Heavy-Duty Boots avoiding any Stealth Rock damage. She also can check Dragapult or Aegislash, recover from damage with Roost and use U-turn to bring in mates safely. Careful nature to maximize their SpD, but the IVs are copy-pasted, so I'm open to suggestions.
Dugtrio (M) @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Reversal
The main role of Dugtrio is to trap both Tyranitar and Toxapex with Arena Trap and eliminate them with Earthquake+STAB+Choice Band. The rest is a versatile moveset with Stone Edge to hit flyers/fire-type, Sucker Punch as priority move and Reversal if running low health. Max investment at Atk and Spe with a favourable nature to the latter and 4 IVs on SpD to (try to) resist water/grass/ice/etc.-types.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Wish
- Thunder Wave
This is the slot I want to change. Standard Clefable, as bulky as possible, with Wish to heal her mates and Soft-Boiled to heal herself, Moonblast to get STAB and Thunder Wave to give a chance to my sweepers. I thought Clefable was a good option to hit dragon-types and provide recover to the rest of the team, but after a few matches I feel it's not working. Pelipper gives me headaches, but without Clefable I don't have anything to hit effectively to dragon-types.
In summary, I think I have an utility (Tork), two sweepers (Char and Venu), a pivot defogger (Mandi) and a revenge killer (Dug). So, the question is: who can I add? A water-type? A fairy-type? Someone to check and eliminate Pelipper? I am missing some important role? Please tell me what do you think in the comments. Thanks forehand!
Torkoal (M) @ Heat Rock
Ability: Drought
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Lava Plume
- Yawn
- Rapid Spin
He is my sun and Stealth Rock setter. Standard Torkoal with Rapid Spin to act also as spinner, Yawn to force switches and/or bring in mates safe and Lava Plume to hit strong and maybe burn. Two things to say: I prefer Torkoal instead Ninetales because its bulk, which he will need to pivot frequently to set the sun; and it has 0 Spe IVs alongside relaxed nature to set sun at first turn against Pelipper and Tyranitar. Max investment in health and defense to make him as bulky as possible, and the rest in SpA to hit slightly harder with fire.
Venusaur (M) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Growth
- Sludge Bomb
- Weather Ball
- Giga Drain
I wanted a grass type to check water moves. The combination of Chlorophyll+Growth under sun is insane, and also he has acces to Weather Ball to hit hard steel-types. I chose Venusaur instead Shiftry because I like it and because its bulk, and he has Giga Drain instead Solar Beam to recover himself from Life Orb recoil. The last slot, Sludge Bomb, to hit also with STAB to fairies. Max investment in SpA (alongside modest nature) to sweep and Spe to exploit his ability.
Charizard (M) @ Life Orb
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Air Slash
- Focus Blast
- Roost
Charizard is my wallbreaker. Its main move, Flamethrower, have a power of 90+45 (STAB)+27 (LO)+45 (Solar Power)+45 (Sunny Day effect)= 252 with 100% accuracy. He also has Air Slash (secondary STAB move), Focus Blast (the only fight-type move on the team) and Roost (to recover from LO and SP recoil). Max investment in SpA and Spe to hit fast and furious and 4 IVs on SpD to resist a little bit better to electric and water moves (does not make sense try to resist to rock moves, he will faint anyway).
Another good option is Darmanitan Scarf, but Charizard is my favourite pokémon and I want to test him first and see if works.
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Foul Play
- Roost
- U-turn
- Defog
She is the team defogger and invaluable mate to Charizard and Torkoal, with her Heavy-Duty Boots avoiding any Stealth Rock damage. She also can check Dragapult or Aegislash, recover from damage with Roost and use U-turn to bring in mates safely. Careful nature to maximize their SpD, but the IVs are copy-pasted, so I'm open to suggestions.
Dugtrio (M) @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Reversal
The main role of Dugtrio is to trap both Tyranitar and Toxapex with Arena Trap and eliminate them with Earthquake+STAB+Choice Band. The rest is a versatile moveset with Stone Edge to hit flyers/fire-type, Sucker Punch as priority move and Reversal if running low health. Max investment at Atk and Spe with a favourable nature to the latter and 4 IVs on SpD to (try to) resist water/grass/ice/etc.-types.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Moonblast
- Soft-Boiled
- Wish
- Thunder Wave
This is the slot I want to change. Standard Clefable, as bulky as possible, with Wish to heal her mates and Soft-Boiled to heal herself, Moonblast to get STAB and Thunder Wave to give a chance to my sweepers. I thought Clefable was a good option to hit dragon-types and provide recover to the rest of the team, but after a few matches I feel it's not working. Pelipper gives me headaches, but without Clefable I don't have anything to hit effectively to dragon-types.
In summary, I think I have an utility (Tork), two sweepers (Char and Venu), a pivot defogger (Mandi) and a revenge killer (Dug). So, the question is: who can I add? A water-type? A fairy-type? Someone to check and eliminate Pelipper? I am missing some important role? Please tell me what do you think in the comments. Thanks forehand!
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