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Sticky Orange Islands SQSA Thread

Retconned?
https://pastebin.com/3FTfUgzd

The moves in that list have been removed from the games and will not be available to use or learn ever again.
If a Pokemon with those moves is imported in Pokemon Home, the move is flagged with a yellow exclamation mark mentioning it is not usable, and when transferred in Pokemon Home the move is grayed out and unusable, turning into Max Guard if used while Dynamaxed.

(Albeith, partial coding for some still exists, like I learned recently that Hidden Power somehow still maintaining calculations if transformed into a Max Move)
 
That's only because of the lack of legal parents as far as I know. I don't know of any case of "lost" egg moves outside of the retconned ones (which are unrecoverable in any way)
No, there are actually a large amount of removed egg moves due to their being TMs/TRs now. For instance, Aura Sphere can't be bred onto Blastoise; and Hydro Pump can't be bred onto Goldeen and Barboach. You have to teach these moves by TR now.
 
No, there are actually a large amount of removed egg moves due to their being TMs/TRs now. For instance, Aura Sphere can't be bred onto Blastoise; and Hydro Pump can't be bred onto Goldeen and Barboach. You have to teach these moves by TR now.
Thats happened before with Tms, hasnt it?
 
No, there are actually a large amount of removed egg moves due to their being TMs/TRs now. For instance, Aura Sphere can't be bred onto Blastoise; and Hydro Pump can't be bred onto Goldeen and Barboach. You have to teach these moves by TR now.
Fair enough I guess, little reason to keep the egg move when the TR is available.

Plus, I believe once you teach a TR, it becomes re-learnable in SwSh, correct?
 
It always does, yeah. Though it is more notable in this scenario given just how good and significant a lot of TRs are.
Do TR at least pass down like TMs do? Still annoying since you still need the TR in tgte first place I suppose
 
So can we come back to my original question(s)? If a pokemon comes in from USUM with an egg move that it hatched with, can it re learn said egg move in SWSH? Can it re learn this egg move even if it's not an egg move for that pokemon any longer in Gen8?
 
So can we come back to my original question(s)? If a pokemon comes in from USUM with an egg move that it hatched with, can it re learn said egg move in SWSH? Can it re learn this egg move even if it's not an egg move for that pokemon any longer in Gen8?
Are there any specific examples you know of, preferably ones that aren't also TR? I'll probably move some pokemon from Bank to Home soon so I can experiment with egg moves a bit before then.

Hypotheticalyl they should be fine and just entered in the pokemon "memory" like normal, but it's possible there's an oversight like Brilliant Pokemon and move transfer via the nursery (not egg moves, the other thing) so I may as well mess with my Pokemon
 
Haze should be an example for Rowlet!
(For reference, the reason it was removed is most likely that there are no other Pokémon in its Egg group that can learn Haze this Gen, so it's not totally out of place alongside the removed TMs and TRs. That said, it does make a difference in that another Rowlet that already has Haze - such as one transferred from Generation VII - can't pass it down or share it in the Day Care.)
I would offer to test it myself, but I don't have NSO, Home or a Rowlet, so I kinda can't do much, haha. Hopefully this is a useful starting point at least?
 
Haze should be an example for Rowlet!
(For reference, the reason it was removed is most likely that there are no other Pokémon in its Egg group that can learn Haze this Gen, so it's not totally out of place alongside the removed TMs and TRs. That said, it does make a difference in that another Rowlet that already has Haze - such as one transferred from Generation VII - can't pass it down or share it in the Day Care.)
I would offer to test it myself, but I don't have NSO, Home or a Rowlet, so I kinda can't do much, haha. Hopefully this is a useful starting point at least?
Yeah that works, I'll whip up a Haze Rowlet and bring it over within the next few days. I'll also go ahead and bring over someone who has an egg-as-TR situation just to rule out a Brilliant situation.
 
Okay after just...entirely too much running around and breeding, juggling bank & home, and shelling out the $16 for home here are the three scenarios I set up:
1. A Rowlet with Haze. Haze doesn't seem to be an egg move any more, nor is it a TM or TR. Result: It can relearn the move, no issues.
2. A Vullaby with Foul Play taught as a Move Tutor. Foul Play was an egg move before, but now it's only as a TR. Result: It cannot relearn Foul Play
3. A Vullaby with Foul Play bred to it as an Egg Move. Result: It can relearn Foul Play

I believe the thing that went wrong in scenario 2 is Move Tutors weren't written to the, uh, "pokemon memory". So even though the Tutored Vullaby legally knew Foul Play, at no poitn in the process from learning the move to going to bank to going to Home to going to SWSH to forgetting the move did it enter this "memory" and thus it can't relearn it.

Looking into it more, I would assume the following "fringe" scenarios will always be able to remember:
-Dex Nav pokemon can relearn their move
-Island Scan pokemon can relearn their move
-Any egg move bred onto the Pokemon in gen 6 or 7
-Any Gen 6/7 event move present on an event Pokemon

According to bulbapedia, all these moves are put in the memory. Note that apparently early gen 6 events only flagged the event-exclusive moves like Hold Hands and Hold Back, but later events just flagged all the moves

Meanwhile, I have to assume the following will NOT be able to remember:
-Move Tutors, from any game
-Pokemon who had egg moves bred onto them prior to gen 6
-Event moves on Pokemon prior to gen 6
-Dream World moves
-Purified moves

I'm...sure I have some Pokemon that meet these criteria lying around but I really don't feel like digging them up right now to check. Seems like it'd make sense to me, though. No one prior to gen 6 would have a "memory" of those moves, so nothing would get written to them even once they're dragged into a new game. And Move Tutors never got written at all.

Unknown factors:
-TM moves (Gen 6, 7). Bulbapedia doesn't specify them at all....however, I know that TMs can be passed through breeding, pretty sure even in the later generations. So maybe TM moves just traught normally can't, but a TM move that was passed as a make-shift egg move can?
-USUM's Surfing Pikachu. One of the few "event move" Pokemon you can get within a game that I'm aware of; you get it by getting all the high scores in mantine surf. Don't know if this gets flagged properly.


While we're on this topic Brilliant Pokemon who come with Egg moves, and moves passed through the new Day care trick (ie: Sylveon with Moonblast in the daycare with a Sylveon without Moonblast will teach the other Sylveon Moonblast) don't get added to the memory. TRs do get added to the memory (even checked that one myself). Don't know how things like Steel Beam and the Pledges are handeled in SWSH.
 
Okay after just...entirely too much running around and breeding, juggling bank & home, and shelling out the $16 for home here are the three scenarios I set up:
1. A Rowlet with Haze. Haze doesn't seem to be an egg move any more, nor is it a TM or TR. Result: It can relearn the move, no issues.
2. A Vullaby with Foul Play taught as a Move Tutor. Foul Play was an egg move before, but now it's only as a TR. Result: It cannot relearn Foul Play
3. A Vullaby with Foul Play bred to it as an Egg Move. Result: It can relearn Foul Play

I believe the thing that went wrong in scenario 2 is Move Tutors weren't written to the, uh, "pokemon memory". So even though the Tutored Vullaby legally knew Foul Play, at no poitn in the process from learning the move to going to bank to going to Home to going to SWSH to forgetting the move did it enter this "memory" and thus it can't relearn it.

Looking into it more, I would assume the following "fringe" scenarios will always be able to remember:
-Dex Nav pokemon can relearn their move
-Island Scan pokemon can relearn their move
-Any egg move bred onto the Pokemon in gen 6 or 7
-Any Gen 6/7 event move present on an event Pokemon

According to bulbapedia, all these moves are put in the memory. Note that apparently early gen 6 events only flagged the event-exclusive moves like Hold Hands and Hold Back, but later events just flagged all the moves

Meanwhile, I have to assume the following will NOT be able to remember:
-Move Tutors, from any game
-Pokemon who had egg moves bred onto them prior to gen 6
-Event moves on Pokemon prior to gen 6
-Dream World moves
-Purified moves

I'm...sure I have some Pokemon that meet these criteria lying around but I really don't feel like digging them up right now to check. Seems like it'd make sense to me, though. No one prior to gen 6 would have a "memory" of those moves, so nothing would get written to them even once they're dragged into a new game. And Move Tutors never got written at all.

Unknown factors:
-TM moves (Gen 6, 7). Bulbapedia doesn't specify them at all....however, I know that TMs can be passed through breeding, pretty sure even in the later generations. So maybe TM moves just traught normally can't, but a TM move that was passed as a make-shift egg move can?
-USUM's Surfing Pikachu. One of the few "event move" Pokemon you can get within a game that I'm aware of; you get it by getting all the high scores in mantine surf. Don't know if this gets flagged properly.


While we're on this topic Brilliant Pokemon who come with Egg moves, and moves passed through the new Day care trick (ie: Sylveon with Moonblast in the daycare with a Sylveon without Moonblast will teach the other Sylveon Moonblast) don't get added to the memory. TRs do get added to the memory (even checked that one myself). Don't know how things like Steel Beam and the Pledges are handeled in SWSH.
Now this was some effort. I appreciate it and now we all know. Thank you.

For clarification, that Rowlet which could relearn Haze was bred and hatched in Gen7?
 
We welcome all questions now here from any game or TV series or whatever!
In that case, I hope this is the right place to ask this.
Does anyone know if the power of the move Punishment takes into calculation the amount of stat stages raised to the Accuracy and Evasion stats in US/UM?
It does seem to in Pokémon Platinum, but I'd like to know if that remained the same or GF changed it in the last 11 years since Platinum came out.
Thanks in advance for reading!
 
In that case, I hope this is the right place to ask this.
Does anyone know if the power of the move Punishment takes into calculation the amount of stat stages raised to the Accuracy and Evasion stats in US/UM?
It does seem to in Pokémon Platinum, but I'd like to know if that remained the same or GF changed it in the last 11 years since Platinum came out.
Thanks in advance for reading!
The Serebii page doesn't explicitly exclude Accuracy and Evasion, but it does list Attack, Defense, Special Attack, Special Defense, and Speed. https://www.serebii.net/attackdex-swsh/punishment.shtml

The description is the same in each Attackdex (by generation), so it's probably safe to assume Accuracy and Evasion are not included. I have not tested this myself though.
 
The description is the same in each Attackdex (by generation), so it's probably safe to assume Accuracy and Evasion are not included. I have not tested this myself though.
That's the thing, it's even the same in Gen. 4 too, where the stat stages of Accuracy and Evasion are definitely being taken into account.
And even though I tested it myself, Serebii's AttackDex entry for Punishment in Gen. IV does not mention it at all.
 
Is Salamence returning in the DLCs?
These are the only Pokemon we currently know are returning at this time
Armor:
  • Golduck line
  • Slowpoke & Slowbro
  • Magnezone line
  • Blissey line
  • Kingdra line
  • Azumarill line
  • Zoroark line
  • Volcarona line
  • Talonflame line
  • Dedenne
  • Lycanroc line
Crown:
  • Nidoqueen line
  • Nidoking line
  • Crobat line
  • Electivire line
  • Slowking
  • Walrein line
  • Metagross line
  • Garchomp line
  • Cryogonal
  • Aurorus line
  • Like every single legendary except Regigigas (who c'mon we all know is in)

I would not be surprised if all the remaining pseudos came in the DLC but we just don't know at this time and the latest trailer didnt show off any new returning Pokemon.
 
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I have a question for Pokemon Colosseum. I've been trying to find a guide for re-snagging missed Shadow Pokemon but I can't seem to find a consistent answer. Every guide says something different. Is there any verified, consistent guide on re-snagging missed Shadow Pokemon?
 
I have a question for Pokemon Colosseum. I've been trying to find a guide for re-snagging missed Shadow Pokemon but I can't seem to find a consistent answer. Every guide says something different. Is there any verified, consistent guide on re-snagging missed Shadow Pokemon?
All Pokémon owned by Cipher Peons found outside of the Cipher Laboratory appear at random in the Snagem Hideout after you beat the game. They drop from the ceiling, giving you another chance to rebattle them. I'm unsure if this is unlimited, but it's probably worthwhile to save frequently in case you only get one more chance. Gonzap can also be refought here.

Cipher Peons found in the Cipher Laboratory respawn in the postgame. They drop from the ceiling in their original spots. Same thing where I'm unsure if this is unlimited or not, so save frequently.

Trudly is found in the Phenac Mayor's office in the post-game.

The Cipher Admins can be refought infinitely in the Deep Colosseum. Similarly, the Houndoom, Tropius, Miltank, Absol, Metagross, and Tyranitar can be refought infinitely in Realgam Colosseum.

Bluno/Verde/Rosso appear variously depending on who you first fought. You will receive mail about where they spawn in the post-game.

Duel Square battles are infinite at all times.

Pyrite Cave battles (and the Qwilfish on the roof outside the cave) become infinite after you beat Venus for the first time. The Remoraid and Mantine are once again fought consecutively in the post-game only, in the room where they're originally battled.

The only Shadow Pokémon who cannot be re-snagged is Togetic. You can only fight it once, in the post-game, so be sure not to launch any really strong attacks at it, or save before the battle with your impostor.

I don't think I forgot anyone. The vast majority of Shadow Pokémon in the game are fought by random Cipher Peons, all of whom reappear in Snagem Hideout in the post-game. Everyone's teams will be stronger when you rebattle them except for the Shadow Pokémon who don't gain levels, so be prepared! Take out your opponent's Pokémon with your strongest team members, and then have some weaker Pokémon to handle the lower levelled Shadow Pokémon who are difficult to catch and have to be weakened.
 
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