CAP 27 - Part 6 - Stat Spread Submissions

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CAP27 So Far
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In this thread, you may post work-in-progress and final stat spreads for the community and the TLT's consideration, and make comments on other peoples' submissions. The Stats Leader, Jordy , will decide on a slate for voting based on the community's input. In the Stats Limits thread, the Stats Leader decided on the following limits:
Limits:
PT: 140
ST: 140
PS: 215
SS: 170

Total BSR: 340

The Speed limit is 144 base Speed.


BSR ABUSE WILL NOT BE TOLERATED AND WILL NOT BE SLATED!

BSR abuse is doing things like 150 HP and 70 Def/SpD to create a theoretical optimum with the limits that you have. The purpose of the stat rating limits is to restrict what submitters can do, not to give them a license to game the system. If you cannot justify your stats legitimately and have not proven that you aren't just making the best stats within the limits, you will not get slated.

A spreadsheet for calculating the biases can be found here. The formulas themselves can be found here. Do not use the BSR calculator on-site, as it is designed for DPP BSR. To use the spreadsheet, you will need Microsoft Excel 2007 or higher, OpenOffice.org Calc 3 or higher, or a similar spreadsheet program that can handle .xlsx files. Alternatively, you can upload the spreadsheet onto Google Docs. You must have the stat rating values listed correctly in your submission or it will be ignored for the slate.

When you are satisfied with your stat submission, mark it as finished by writing "Final Submission" (bolded) at the top of your post.
 
We have an idea of our stat limits, matchups, and a good idea of what we want CAP 27 to accomplish. The main thing I'm looking for in submissions here is sound competitive reasoning behind why you chose the stats you did. That's really all I have to say. Happy posting!
 
Final Submission

114 HP / 115 ATK / 73 DEF / 93 SPA / 58 SPD / 107 SPE
BST:
560
PT: 136.84789
ST: 114.06716
PS: 199.71786
SS: 166.08656
BSR: 339.98041

Defenses:
I wanted HP to be high to help to minimize flare blitz damage somewhat, as well as open up the possibility for good wish passing, and 114 is a good number for regenerator as it hits 369 uninvested, which is divisible by 3. It's also a good number for Life orb, ending in a 9.
The Physical Tankiness is just enough to take two Close Combats from Zeraora, and a tiny bit extra as a small buffer.
252 Atk Zeraora Close Combat vs. 0 HP / 0 Def Charizard-Mega-X: 153-180 (41.4 - 48.7%) -- guaranteed 3HKO
The Special Tankiness is just enough to take two Moonblasts from Clefable, and a tiny bit extra again as a small buffer.
0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Charizard-Mega-X: 151-178 (40.9 - 48.2%) -- guaranteed 3HKO
Outside of trying to hit these two benchmarks with bulk, I know I didn't want 27 to be bulkier than Tornadus-Therian (~116 PT / ~136 ST), and so with these benchmarks in mind I made the bulk on my spread similar to Tornadus-Therian's with the bias swapped (~137 PT / ~114 ST).

Speed:
I have speed at 107 to be as fast as possible while still being slower than Terrakion, and it's also just faster than Caribolt.

Special Attack:
The special attack isn't exactly great, but it's enough that mixed or special sets could be viable, even if severely limited in viability. Notably, 93 special attack allows for a special set to act as a lure for some notable Physical Walls and 2HKO them, and it's enough that a mixed set could net some serious chip damage on them with a draco meteor so 27's teammates could actually take them out.
252 SpA Life Orb Charizard-Mega-X Draco Meteor vs. 252 HP / 4 SpD Arghonaut: 220-259 (53.1 - 62.5%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Charizard-Mega-X Draco Meteor over 2 turns vs. 252 HP / 4 SpD Seismitoad: 415-492 (100.2 - 118.8%) -- guaranteed KO in 2 turns after Leftovers recovery
252 SpA Life Orb Charizard-Mega-X Fire Blast vs. 252 HP / 4 SpD Hippowdon: 242-286 (57.6 - 68%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Charizard-Mega-X Fire Blast vs. 252 HP / 0 SpD Tomohawk: 224-265 (54.1 - 64%) -- guaranteed 2HKO
I don't really see a special set being used much, considering a physical set will still be much better, but using a special 27 as a lure to break physical walls for your teammates is a really cool actualization of the concept to me.

Attack:
I wanted the attack stat to at least be 111 to guarantee a OHKO on Aegislash with Flare Blitz (really couldn't find any other benchmark lol), and I set it even higher at 115 so it guarantees a OHKO on aurumoth.
252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 0 Def Aurumoth: 362-428 (100.2 - 118.5%) -- guaranteed OHKO
the defenses are enough to take a Zen Headbutt at +1 as well so 27 can switch in on the Dragon Dance and check Aurumoth.
The attack stat is just a pretty good attacking stat for a physical attacker, it's not too high, not too low either, still allowing for a respectable damage output even if it happens to be uninvested.

27 vs :corviknight:

252 Atk Charizard-Mega-X Fire Lash vs. 252 HP / 48 Def Corviknight: 218-260 (54.5 - 65%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Charizard-Mega-X Flare Blitz vs. 252 HP / 48 Def Corviknight: 330-390 (82.5 - 97.5%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Corviknight Brave Bird vs. 0 HP / 0 Def Charizard-Mega-X: 150-177 (40.6 - 47.9%) -- guaranteed 3HKO

27 lives 2 brave birds and threatens the 2HKO

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27 vs :rotom-heat:

252 Atk Charizard-Mega-X Dragon Claw vs. 248 HP / 0 Def Rotom-Heat: 114-135 (37.6 - 44.5%) -- guaranteed 3HKO

8 SpA Rotom-Heat Overheat vs. 0 HP / 0 SpD Charizard-Mega-X: 57-67 (15.4 - 18.1%) -- possible 6HKO
8 SpA Rotom-Heat Volt Switch vs. 0 HP / 0 SpD Charizard-Mega-X: 61-72 (16.5 - 19.5%) -- possible 6HKO

Rotom really can't do anything except toxic or volt switch here.

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27 vs :jirachi:

252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 0 Def Jirachi: 360-426 (105.5 - 124.9%) -- guaranteed OHKO
252 Atk Charizard-Mega-X Fire Lash vs. 0 HP / 0 Def Jirachi: 240-284 (70.3 - 83.2%) -- guaranteed 2HKO

252 Atk Jirachi Iron Head vs. 0 HP / 0 Def Charizard-Mega-X: 71-84 (19.2 - 22.7%) -- possible 5HKO

Iron Head doesn't do much, and 27 can threaten the OHKO with Blitz or the 2HKO with Lash.

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27 vs :caribolt:

252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 0 Def Caribolt: 422-500 (136.5 - 161.8%) -- guaranteed OHKO

+2 252 Atk Magnet Galvanize Caribolt Body Slam vs. 0 HP / 0 Def Charizard-Mega-X: 224-264 (60.7 - 71.5%) -- guaranteed 2HKO
+2 252 Atk Magnet Galvanize Caribolt Double-Edge vs. 0 HP / 0 Def Charizard-Mega-X: 317-373 (85.9 - 101%) -- 12.5% chance to OHKO

I'm assuming Caribolt goes for the Swords Dance on the switch, but if it doesn't, 27 outspeeds and OHKOs caribolt either way.

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27 vs :ferrothorn:

252 Atk Charizard-Mega-X Fire Lash vs. 252 HP / 252+ Def Ferrothorn: 288-340 (81.8 - 96.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Charizard-Mega-X Flare Blitz vs. 252 HP / 252+ Def Ferrothorn: 432-508 (122.7 - 144.3%) -- guaranteed OHKO

252+ Def Ferrothorn Body Press vs. 0 HP / 0 Def Charizard-Mega-X: 125-148 (33.8 - 40.1%) -- guaranteed 3HKO

27 does beat ferro, but ferro is still a bit of a nuisance because of knock off and iron barbs (and potentially rocky helmet), but naturally as a fire type it does threaten it out.

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27 vs :zeraora:

Zeraora matchup is tricky because while it can live two close combats, that's only before bulk up boosts. Bulk Up can also be used to circumvent Fire Lash defense drops (in case 27 gets that). Actually the best course of action for 27 is to just burn Zeraora, and since it can live 2 CCs it doesn't matter what Zera does, if it boosts twice, Zera loses the double attack to burn, and if it attacks twice it severely weakens 27 while getting crippled. If it boosts once/attacks once it weakens 27 less and is less crippled but still kinda crippled. 27 can OHKO through CC drops too, but with blitz recoil that's risky.

252 Atk Charizard-Mega-X Flare Blitz vs. -1 0 HP / 0 Def Zeraora: 342-403 (107.8 - 127.1%) -- guaranteed OHKO
252 Atk Charizard-Mega-X Fire Lash vs. -2 0 HP / 0 Def Zeraora: 304-358 (95.8 - 112.9%) -- 75% chance to OHKO after Leftovers recovery
252 SpA Charizard-Mega-X Draco Meteor over 5 turns vs. -1 0 HP / 4 SpD Zeraora: 380-449 (119.8 - 141.6%) -- guaranteed KO in 5 turns after Leftovers recovery

+1 252 Atk Zeraora Close Combat vs. 0 HP / 0 Def Charizard-Mega-X: 229-270 (62 - 73.1%) -- guaranteed 2HKO
+2 252 Atk Zeraora Close Combat vs. 0 HP / 0 Def Charizard-Mega-X: 305-359 (82.6 - 97.2%) -- guaranteed 2HKO
+1 252 Atk burned Zeraora Close Combat vs. 0 HP / 0 Def Charizard-Mega-X: 114-135 (30.8 - 36.5%) -- 65.6% chance to 3HKO
+2 252 Atk burned Zeraora Close Combat vs. 0 HP / 0 Def Charizard-Mega-X: 152-179 (41.1 - 48.5%) -- guaranteed 3HKO

27 really isn't the best answer to Zera, but it can cripple it if it's healthy.

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27 vs :clefable:

252 Atk Charizard-Mega-X Flare Blitz vs. 252 HP / 4 Def Clefable: 232-274 (58.8 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Charizard-Mega-X Fire Lash vs. 252 HP / 4 Def Clefable: 154-183 (39 - 46.4%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Charizard-Mega-X Fire Lash vs. -1 252 HP / 4 Def Clefable: 232-274 (58.8 - 69.5%) -- guaranteed 2HKO after Leftovers recovery

0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Charizard-Mega-X: 153-180 (41.4 - 48.7%) -- guaranteed 3HKO

Slightly in Clef's favor due to lefties and blitz recoil but neither of them want to switch into each other, and 27 can win.

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27 vs :seismitoad:

252 Atk Charizard-Mega-X Dragon Claw vs. 252 HP / 252+ Def Seismitoad: 103-123 (24.8 - 29.7%) -- 0% chance to 4HKO after Leftovers recovery

0 SpA Seismitoad Earth Power vs. 0 HP / 0 SpD Charizard-Mega-X: 264-312 (71.5 - 84.5%) -- guaranteed 2HKO

Seis just beats 27, and can switchin to it. As mentioned earlier though, a special set can bait seis out and win.

252 SpA Life Orb Charizard-Mega-X Draco Meteor over 2 turns vs. 252 HP / 4 SpD Seismitoad: 415-492 (100.2 - 118.8%) -- guaranteed KO in 2 turns after Leftovers recovery

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27 vs :kerfluffle:

252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 0 Def Kerfluffle: 204-241 (66 - 77.9%) -- guaranteed 2HKO

252 SpA Life Orb Kerfluffle Focus Blast vs. 0 HP / 0 SpD Charizard-Mega-X: 364-429 (98.6 - 116.2%) -- 87.5% chance to OHKO

Kerf wins. Kerf can come in on predicted status or dragon moves from 27, It doesn't really wanna take blitzes though, but it can take one if it needs to, and still win most of the time.

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27 vs :mollux:

252 Atk Charizard-Mega-X Dragon Claw vs. 252 HP / 0 Def Mollux: 141-166 (35.7 - 42.1%) -- 90.4% chance to 3HKO after Black Sludge recovery
(fire lash + 2 dragon claws kills it 100% of the time)

4 SpA Mollux Sludge Bomb vs. 0 HP / 0 SpD Charizard-Mega-X: 190-225 (51.4 - 60.9%) -- guaranteed 2HKO

mollux beats 27 1v1 as it reliably 2HKOs and can stomach 2 attacks from 27, but it doesn't want to switch in. It can switch in on a predicted Toxic/WoW and threaten 27 out though.

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27 vs :excadrill:

252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 4 Def Excadrill: 542-638 (150.1 - 176.7%) -- guaranteed OHKO
252 Atk Charizard-Mega-X Fire Lash vs. 0 HP / 4 Def Excadrill: 360-426 (99.7 - 118%) -- 93.8% chance to OHKO after Leftovers recovery

252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Charizard-Mega-X: 438-516 (118.6 - 139.8%) -- guaranteed OHKO

27 and Excadrill won't wanna switchin to each other, but 1v1, 27 beats nonscarf drill.

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27 vs :equilibra:

252 Atk Charizard-Mega-X Flare Blitz vs. 252 HP / 80 Def Equilibra: 342-404 (83.8 - 99%) -- guaranteed 2HKO

124+ SpA Equilibra Earth Power vs. 0 HP / 0 SpD Charizard-Mega-X: 468-552 (126.8 - 149.5%) -- guaranteed OHKO

Current Equilibra set just barely lives a Flare Blitz from 27 and can KO with an earth power.

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27 vs :terrakion:

252 Atk Choice Band Terrakion Close Combat vs. 0 HP / 0 Def Charizard-Mega-X: 379-447 (102.7 - 121.1%) -- guaranteed OHKO
252 Atk Terrakion Stone Edge vs. 0 HP / 0 Def Charizard-Mega-X: 422-498 (114.3 - 134.9%) -- guaranteed OHKO
252 Atk burned Terrakion Stone Edge vs. 0 HP / 0 Def Charizard-Mega-X: 211-249 (57.1 - 67.4%) -- guaranteed 2HKO

252 Atk Charizard-Mega-X Dragon Claw vs. 0 HP / 4 Def Terrakion: 130-154 (40.2 - 47.6%) -- guaranteed 3HKO
252 SpA Life Orb Charizard-Mega-X Draco Meteor vs. 0 HP / 0 SpD Terrakion: 242-285 (74.9 - 88.2%) -- guaranteed 2HKO

Terrakion bodies 27. This spread is designed with the idea being able to encourage Terrakion (and other bulky rock types really) to come in and burn it on the switch.

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27 vs :tyranitar:

252+ Atk Choice Band Tyranitar Earthquake vs. 0 HP / 0 Def Charizard-Mega-X: 476-560 (128.9 - 151.7%) -- guaranteed OHKO
252+ Atk Tyranitar Stone Edge vs. 0 HP / 0 Def Charizard-Mega-X: 476-564 (128.9 - 152.8%) -- guaranteed OHKO

252 Atk Charizard-Mega-X Dragon Claw vs. 100 HP / 0 Def Tyranitar: 111-132 (30.3 - 36%) -- guaranteed 4HKO after Leftovers recovery

Much like the Terrakion matchup, 27 can't really do anything to TTar except burn it.

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27 vs :stratagem:

252 SpA Stratagem Paleo Wave vs. 0 HP / 0 SpD Charizard-Mega-X: 408-482 (110.5 - 130.6%) -- guaranteed OHKO

252 Atk Charizard-Mega-X Dragon Claw vs. 4 HP / 0 Def Stratagem: 171-202 (53.1 - 62.7%) -- guaranteed 2HKO

27 can 2HKO Stratagem, but just like the other rock types, it gets one shotted. 27 can cripple with paralyze on the switch here, or help wear it down with burn or poison.

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27 vs :mamoswine:

252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 4 Def Thick Fat Mamoswine: 216-254 (59.8 - 70.3%) -- guaranteed 2HKO
252 Atk Charizard-Mega-X Fire Lash vs. 0 HP / 4 Def Thick Fat Mamoswine: 144-170 (39.8 - 47%) -- guaranteed 3HKO
252 Atk Charizard-Mega-X Fire Lash vs. -1 0 HP / 4 Def Thick Fat Mamoswine: 218-258 (60.3 - 71.4%) -- guaranteed 2HKO

252+ Atk Choice Band Mamoswine Earthquake vs. 0 HP / 0 Def Charizard-Mega-X: 696-822 (188.6 - 222.7%) -- guaranteed OHKO

27 can 2HKO mamo with either blitz or lash, but mamo OHKO's with Quake.

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27 vs :syclant:

252 Atk Charizard-Mega-X Fire Lash vs. 0 HP / 0 Def Syclant: 640-760 (227.7 - 270.4%) -- guaranteed OHKO

252 Atk Choice Band Syclant Earthquake vs. 0 HP / 0 Def Charizard-Mega-X: 390-460 (105.6 - 124.6%) -- guaranteed OHKO

Like the matchup against Mamoswine, 27 can kill Syclant, but loses 1v1.

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27 vs :colossoil:

252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 4 Def Colossoil: 235-277 (57.7 - 68%) -- guaranteed 2HKO after burn damage

252 Atk Guts Colossoil Earthquake vs. 0 HP / 0 Def Charizard-Mega-X: 608-716 (164.7 - 194%) -- guaranteed OHKO
252 Atk Guts Colossoil Sucker Punch vs. 0 HP / 0 Def Charizard-Mega-X: 213-252 (57.7 - 68.2%) -- guaranteed 2HKO

27 doesn't really wanna face soil, and it's can't even status it because of guts, but soil doesn't really wanna switch in either.

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27 vs :krillowatt:

252 Atk Charizard-Mega-X Dragon Claw vs. 0 HP / 0 Def Krilowatt: 156-184 (35.2 - 41.5%) -- guaranteed 3HKO

252 SpA Life Orb Krilowatt Earth Power vs. 0 HP / 0 SpD Charizard-Mega-X: 294-346 (79.6 - 93.7%) -- guaranteed 2HKO

Krill wins 1v1, but doesn't necessarily want to switch in. Magic guard and electric type means it doesn't fear status (outside of sleep).

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27 vs :aurumoth:

252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 0 Def Aurumoth: 362-428 (100.2 - 118.5%) -- guaranteed OHKO

+1 252 Atk Aurumoth Zen Headbutt vs. 0 HP / 0 Def Charizard-Mega-X: 240-283 (65 - 76.6%) -- guaranteed 2HKO

Can check DDance aurumoth at one boost.

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27 vs :hydreigon:

252 Atk Charizard-Mega-X Dragon Claw vs. 0 HP / 0 Def Hydreigon: 264-312 (81.2 - 96%) -- guaranteed 2HKO
252 Atk Life Orb Charizard-Mega-X Dragon Claw vs. 0 HP / 0 Def Hydreigon: 343-406 (105.5 - 124.9%) -- guaranteed OHKO
0 SpA Life Orb Charizard-Mega-X Draco Meteor vs. 0 HP / 4 SpD Hydreigon: 374-439 (115 - 135%) -- guaranteed OHKO

252 SpA Hydreigon Draco Meteor vs. 0 HP / 0 SpD Charizard-Mega-X: 642-756 (173.9 - 204.8%) -- guaranteed OHKO

Hydreigon usually wins, especially if scarf, but a life orb set or mixed/special 27 can OHKO.

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27 vs :pajantom:

252 Atk Charizard-Mega-X Dragon Claw vs. 0 HP / 0 Def Pajantom: 320-378 (103.5 - 122.3%) -- guaranteed OHKO

252 Atk Choice Band Pajantom Earthquake vs. 0 HP / 0 Def Charizard-Mega-X: 430-508 (116.5 - 137.6%) -- guaranteed OHKO
252 Atk Choice Band Pajantom Outrage vs. 0 HP / 0 Def Charizard-Mega-X: 774-912 (209.7 - 247.1%) -- guaranteed OHKO

Paj is definitely very threatening, but 27 can outspeed it and OHKO it.

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27 vs :cyclohm:

0 SpA Life Orb Charizard-Mega-X Draco Meteor vs. 252 HP / 0 SpD Cyclohm: 460-541 (109.5 - 128.8%) -- guaranteed OHKO
0- SpA Charizard-Mega-X Draco Meteor vs. 252 HP / 0 SpD Cyclohm: 318-374 (75.7 - 89%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Charizard-Mega-X Dragon Claw vs. 252 HP / 240+ Def Cyclohm: 156-186 (37.1 - 44.2%) -- 99.8% chance to 3HKO after Leftovers recovery

0 SpA Cyclohm Draco Meteor vs. 0 HP / 0 SpD Charizard-Mega-X: 476-564 (128.9 - 152.8%) -- guaranteed OHKO
0 SpA Cyclohm Ice Beam vs. 0 HP / 0 SpD Charizard-Mega-X: 111-131 (30 - 35.5%) -- 28.1% chance to 3HKO

27 really doesn't wanna hit ohm with physical attacks due to rocky helmet and static, but Draco Meteor even if completely uninvested with a hindering nature still 2HKOs easily, and rarely any cyclohm's carry dragon moves to hit 27 with, so ohm is certainly manageable for 27.

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27 vs :kommo-o:

252 SpA Life Orb Charizard-Mega-X Draco Meteor vs. 252 HP / 0 SpD Kommo-o: 421-499 (118.9 - 140.9%) -- guaranteed OHKO
252 Atk Charizard-Mega-X Dragon Claw vs. 252 HP / 120+ Def Kommo-o: 164-194 (46.3 - 54.8%) -- 9.4% chance to 2HKO after Leftovers recovery
252 Atk Life Orb Charizard-Mega-X Dragon Claw vs. 252 HP / 120+ Def Kommo-o: 213-252 (60.1 - 71.1%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Kommo-o Earthquake vs. 0 HP / 0 Def Charizard-Mega-X: 204-240 (55.2 - 65%) -- guaranteed 2HKO

Kommo-o is bulky but is slower than 27 and really doesn't want to be taking hits from it.

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27 vs :kyurem:

252 SpA Choice Specs Kyurem Ice Beam vs. 0 HP / 0 SpD Charizard-Mega-X: 342-403 (92.6 - 109.2%) -- 56.3% chance to OHKO
252 SpA Choice Specs Kyurem Draco Meteor vs. 0 HP / 0 SpD Charizard-Mega-X: 986-1164 (267.2 - 315.4%) -- guaranteed OHKO
252 SpA Choice Specs Kyurem Earth Power vs. 0 HP / 0 SpD Charizard-Mega-X: 456-538 (123.5 - 145.7%) -- guaranteed OHKO

252 Atk Charizard-Mega-X Dragon Claw vs. 0 HP / 4 Def Kyurem: 260-308 (66.4 - 78.7%) -- guaranteed 2HKO
252 Atk Life Orb Charizard-Mega-X Dragon Claw vs. 0 HP / 4 Def Kyurem: 338-400 (86.4 - 102.3%) -- 12.5% chance to OHKO
252 SpA Life Orb Charizard-Mega-X Draco Meteor vs. 0 HP / 0 SpD Kyurem: 484-569 (123.7 - 145.5%) -- guaranteed OHKO

Kyurem hits like a truck and is naturally really bulky so 27 completely fails to OHKO without a Life Orb, and it's unreliable unless using Draco Meteor.

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27 vs :primarina:

252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 4 Def Primarina: 114-135 (37.8 - 44.8%) -- guaranteed 3HKO

252+ SpA Choice Specs Primarina Moonblast vs. 0 HP / 0 SpD Charizard-Mega-X: 388-457 (105.1 - 123.8%) -- guaranteed OHKO

Primarina counters.

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27 vs :toxapex:

252 Atk Charizard-Mega-X Dragon Claw vs. 252 HP / 252+ Def Toxapex: 64-76 (21 - 25%) -- possible 5HKO after Black Sludge recovery

0 SpA Toxapex Scald vs. 0 HP / 0 SpD Charizard-Mega-X: 81-96 (21.9 - 26%) -- 3.4% chance to 4HKO

Tox can heal and toxic stall 27

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27 vs :tomohawk:

-1 252 Atk Charizard-Mega-X Flare Blitz vs. 252 HP / 92 Def Tomohawk: 118-141 (28.5 - 34%) -- 1.6% chance to 3HKO
-1 252 Atk Charizard-Mega-X Dragon Claw vs. 252 HP / 92 Def Tomohawk: 79-94 (19 - 22.7%) -- possible 5HKO

28+ SpA Tomohawk Focus Blast vs. 0 HP / 0 SpD Charizard-Mega-X: 255-300 (69.1 - 81.3%) -- guaranteed 2HKO
28+ SpA Tomohawk Hurricane vs. 0 HP / 0 SpD Charizard-Mega-X: 234-276 (63.4 - 74.7%) -- guaranteed 2HKO

Tomo does indeed counter Physical 27, but not special 27 :D.

252 SpA Life Orb Charizard-Mega-X Fire Blast vs. 252 HP / 0 SpD Tomohawk: 224-265 (54.1 - 64%) -- guaranteed 2HKO

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27 vs :arghonaut:

252 Atk Life Orb Charizard-Mega-X Dragon Claw vs. 252 HP / 252+ Def Arghonaut: 117-138 (28.2 - 33.3%) -- 92.7% chance to 4HKO after Leftovers recovery
252 Atk Charizard-Mega-X Dragon Claw vs. 252 HP / 252+ Def Arghonaut: 90-106 (21.7 - 25.6%) -- possible 5HKO after Leftovers recovery

0 Atk Arghonaut Knock Off (97.5 BP) vs. 0 HP / 0 Def Charizard-Mega-X: 98-116 (26.5 - 31.4%) -- guaranteed 4HKO
0 Atk Arghonaut Circle Throw vs. 0 HP / 0 Def Charizard-Mega-X: 91-108 (24.6 - 29.2%) -- 99.8% chance to 4HKO
0 Atk Arghonaut Earthquake vs. 0 HP / 0 Def Charizard-Mega-X: 204-240 (55.2 - 65%) -- guaranteed 2HKO

Argh pretty much just walls 27, although Argh doesn't exactly do much in return unless it carries CC/EQ, but argh can knock off 27's item which 27 doesn't like, and can heal up against 27. 27 can burn Argh or nuke it with draco meteor if special.

252 SpA Life Orb Charizard-Mega-X Draco Meteor vs. 252 HP / 4 SpD Arghonaut: 220-259 (53.1 - 62.5%) -- guaranteed 2HKO after Leftovers recovery

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27 vs :hippowdon:

252 Atk Charizard-Mega-X Flare Blitz vs. 252 HP / 252+ Def Hippowdon: 117-138 (27.8 - 32.8%) -- 76.1% chance to 4HKO after Leftovers recovery

0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Charizard-Mega-X: 308-366 (83.4 - 99.1%) -- guaranteed 2HKO after sandstorm damage

Hippo walls 27. 27 can burn Hippo, or kill it with a special set.

252 SpA Life Orb Charizard-Mega-X Fire Blast vs. 252 HP / 4 SpD Hippowdon: 242-286 (57.6 - 68%) -- guaranteed 2HKO after Leftovers recovery

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27 vs :aegislash:

252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 4 Def Aegislash-Shield: 270-318 (103.4 - 121.8%) -- guaranteed OHKO

252+ Atk Choice Band Aegislash-Blade Iron Head vs. 0 HP / 0 Def Charizard-Mega-X: 147-174 (39.8 - 47.1%) -- guaranteed 3HKO
252+ Atk Choice Band Aegislash-Blade Close Combat vs. 0 HP / 0 Def Charizard-Mega-X: 294-347 (79.6 - 94%) -- guaranteed 2HKO
252+ Atk Choice Band Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Charizard-Mega-X: 148-175 (40.1 - 47.4%) -- guaranteed 3HKO
252+ Atk Choice Band Aegislash-Blade Shadow Claw vs. 0 HP / 0 Def Charizard-Mega-X: 258-304 (69.9 - 82.3%) -- guaranteed 2HKO

27 doesn't wanna switch in to an close combat or shadow claw, but it wins.

The main idea here is that 27 has just enough bulk to take the attacks it needs to, and has a good damage output that allows it to force switches, giving it the opportunity to provide support for its team. The stats here allow for that, as well as some potential fun with a special set as a lure to break unsuspecting physical walls. I mainly see this thing running 252 Atk / 252 Spe with a jolly nature, but I do think a 252 (or 240 really) HP / 252 Spe set is certainly going to appear as well. There's also room to run a Naive set or even a Timid set, though they'll be a lot less viable. It'll likely mainly run Heavy Duty Boots, but Regenerator does give some longevity to allow for other items, like life orb sets.
 
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Final Submission

87 / 112 / 87 / 95 / 72 / 107

BST
: 560
PT: 134.395
ST: 115.628
PS: 193.738
SS: 169.945
BSR: 338.03437

I’ll go through each stat with some reasoning and point out the important benchmarks they hit.

HP: I wanted an average HP stat to ensure that 27 does not become a potentially oppressive Wish-passer, without going so low that recoil damage becomes a huge problem for sets that run Flare Blitz. 87 is a number that maximizes Regenerator recovery while minimizing damage taken from Stealth Rocks (special thanks to -Voltage- for providing the maths necessary for an optimal integer -- I used his updated graph from Discord). It is just high enough to allow 27 to take a Moonblast from Clefable and Flare Blitz it twice without usually fainting to recoil.

Attack: For this stat, I originally went with108, which is the minimum number necessary to 2HKO specially-defensive Clefable with Flare Blitz, provided it gets two turns of Leftovers recovery thanks to Protect. However, I realized that Clefable could easily adapt to that calc and wall 27 with only minimal Defense investment. So I increased my Attack stat to 112, which would force Clefable to run a suboptimal 168 EVs in its Defense stat in order to survive two Flare Blitzes (with Leftovers and Protect). This increase in my Attack stat provided the added benefits of always OHKOing Aegislash with Flare Blitz and Pajantom with Dragon Claw. I’m satisfied with this change, because it enables 27 to better check Clefable while still having a fairly low Physical Sweepiness compared to some of the other submissions. As a community, we often go overboard during the stats stage of this process, and I think it’s important to keep CAP 27’s offensive power in check. Therefore, my Attack stat requires a boosting item to secure reliable OHKOs on important targets such as Equilibra and Corviknight with Flare Blitz, as well as Dragapult and Hydreigon with Dragon Claw.

Defense: A Defense stat of 87 allows this CAP to just barely take 2 of uninvested Corviknight’s Brave Birds as well as Leftovers Zeraora’s Close Combats. These are the targets than many other submissions are aiming for so I won’t spend too much time on them.

Special Attack: The one limit that I did decide to skirt is Special Sweepiness, as I feel that being a mixed attacker is pro-concept in order to lure physically-defensive walls as well as OHKO slower, bulky dragons like Cyclohm, Kommo-o, and Kyurem without having to get locked into Outrage. 95 Special Attack is enough to easily dispatch specially-defensive Corviknight with Fire Blast, or threaten it out with Lava Plume, while also gaining a better match-up against Bulk-Up Zeraora. The biggest trade-off would be of course having a losing match-up against Clefable. One last reason I support a mixed spread is because I think unpredictability is important for offensive Pokemon. Because of our oppressive STAB combo we are unlikely to get many useful coverage moves, but we can instead offer unpredictabiity via the option to run either physical or special sets.

Special Defense: While my Special Defense stat is lower than my Defense stat, it reaches the important goalpost of allowing 27 to tank two Moonblasts from Clefable. It also enables 27 with full HP investment to tank two Sludge Bombs from Mollux, provided that the first one doesn’t poison. I put a couple extra points into this stat so that 27 can absorb weak special side hits, especially Volt Switches from the Rotom forms, in order to take advantage of its defensive typing and Regenerator.

Speed: One of my takeaways from Concept Assessment was that outspeeding the majority of defensive Pokemon, as well as common wallbreakers, is important for an offensive support. 107 is a speed tier that puts us above Pajantom, Krilowatt, and the many wallbreakers like Colossoil that have base speed stats in the 90s. However I will also point out that Pokemon such as Tornadus-T and Assault Vest Mienshao are outsped by common sweepers in their respective metagames. Therefore it was important to me that this CAP is unable to keep up with fast attackers such as Syclant and Dragapult. The given speed stat also helps to solidy some of the switch-ins and checks on our threat list. It allows 27 to outpace Caribolt and avoid getting smacked by a +2 Double Edge, as well as underspeed Terrakion and fall to a super-effective Rock-type move.

Now for the fun part:

Full Attack investment will be important for 27 to always threaten the 2HKO on Clefable with Flare Blitz, accounting for an extra turn of Leftovers recovery thanks to Protect:

252 Atk Turtonator Flare Blitz vs. 252 HP / 4 Def Clefable: 228-268 (57.8 - 68%) -- guaranteed 2HKO after Leftovers recovery

It will also guarantee the OHKO on Aegislash-Shield, as well as many other less bulky Steel- and Grass-types:

252 Atk Turtonator Flare Blitz vs. 0 HP / 4 Def Aegislash-Shield: 264-312 (101.1 - 119.5%) -- guaranteed OHKO
252 Atk Turtonator Flare Blitz vs. 0 HP / 0 Def Jirachi: 354-416 (103.8 - 121.9%) -- guaranteed OHKO

252 Atk Turtonator Flare Blitz vs. 0 HP / 0 Def Kitsunoh: 408-480 (135.5 - 159.4%) -- guaranteed OHKO
252 Atk Turtonator Flare Blitz vs. 0 HP / 4 Def Excadrill: 530-626 (146.8 - 173.4%) -- guaranteed OHKO
252 Atk Turtonator Flare Blitz vs. 0 HP / 4 Def Bisharp: 354-416 (130.6 - 153.5%) -- guaranteed OHKO

252 Atk Turtonator Flare Blitz vs. 0 HP / 0 Def Jumbao in Sun: 542-642 (166.7 - 197.5%) -- guaranteed OHKO
252 Atk Turtonator Flare Blitz vs. 0 HP / 0 Def Caribolt: 416-492 (134.6 - 159.2%) -- guaranteed OHKO


However, without a boosting item, 27 with struggle to OHKO certain Steel-type walls such as Corviknight and Equilibra:

252 Atk Turtonator Flare Blitz vs. 252 HP / 4 Def Corviknight: 338-398 (84.5 - 99.5%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Turtonator Flare Blitz vs. 252 HP / 4 Def Equilibra: 366-432 (89.7 - 105.8%) -- 37.5% chance to OHKO



And a physically-offensive build will struggle in particular to take down other dragons without locking itself into Outrage, only securing a definite OHKO against the physically frail Pajantom:

252 Atk Turtonator Dragon Claw vs. 0 HP / 0 Def Pajantom: 312-368 (100.9 - 119%) -- guaranteed OHKO
252 Atk Turtonator Dragon Claw vs. 0 HP / 0 Def Dragapult: 300-354 (94.6 - 111.6%) -- 68.8% chance to OHKO
252 Atk Turtonator Dragon Claw vs. 0 HP / 0 Def Hydreigon: 258-306 (79.3 - 94.1%) -- guaranteed 2HKO
252 Atk Turtonator Dragon Claw vs. 0 HP / 0 Def Dracovish: 236-278 (73.5 - 86.6%) -- guaranteed 2HKO
252 Atk Turtonator Dragon Claw vs. 0 HP / 4 Def Kyurem: 258-306 (65.9 - 78.2%) -- guaranteed 2HKO
252 Atk Turtonator Dragon Claw vs. 252 HP / 200+ Def Kommo-o: 152-180 (42.9 - 50.8%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Turtonator Dragon Claw vs. 252 HP / 252+ Def Cyclohm: 152-180 (36.1 - 42.8%) -- 94.8% chance to 3HKO after Leftovers recovery



However, adding a Life Orb will change the result against most of the offensive dragons on that list:

252 Atk Life Orb Turtonator Dragon Claw vs. 0 HP / 0 Def Dragapult: 390-460 (123 - 145.1%) -- guaranteed OHKO
252 Atk Life Orb Turtonator Dragon Claw vs. 0 HP / 0 Def Hydreigon: 335-398 (103 - 122.4%) -- guaranteed OHKO
252 Atk Life Orb Turtonator Dragon Claw vs. 0 HP / 0 Def Dracovish: 307-361 (95.6 - 112.4%) -- 68.8% chance to OHKO

Full Sp. Attack investment could be a surprise build to threaten a slightly different set of Pokemon. Importantly, it would still hit specially-defensive Corviknight hard enough to 2HKO:

252 SpA Turtonator Fire Blast vs. 252 HP / 252+ SpD Corviknight: 234-276 (58.5 - 69%) -- guaranteed 2HKO after Leftovers recovery

And it would hit certain targets harder than the physically offensive set, OHKOing Aurumoth and 2HKOing Naviathan, Conkeldurr, Pelipper, and Bulk Up Zeraora:

252 SpA Turtonator Fire Blast vs. 0 HP / 4 SpD Aurumoth: 438-516 (121.3 - 142.9%) -- guaranteed OHKO
252 SpA Turtonator Fire Blast vs. 0 HP / 4 SpD Naviathan: 204-241 (58.7 - 69.4%) -- guaranteed 2HKO
252 SpA Turtonator Fire Blast vs. 252 HP / 4 SpD Conkeldurr: 204-241 (49.2 - 58.2%) -- guaranteed 2HKO after burn damage
252 SpA Turtonator Draco Meteor over 2 turns vs. 252 HP / 4 SpD Pelipper: 343-405 (105.8 - 125%) -- guaranteed KO in 2 turns
252 SpA Turtonator Fire Blast vs. 0 HP / 4 SpD Zeraora: 174-205 (54.8 - 64.6%) -- guaranteed 2HKO after Leftovers recovery


But, most importantly, a specially offensive set would be a dragonslayer, taking down the many bulky dragons that we outspeed much more reliably than Dragon Claw, and without the risks involved in using Outrage:

252 SpA Turtonator Draco Meteor vs. 252 HP / 4 SpD Cyclohm: 458-540 (109 - 128.5%) -- guaranteed OHKO
252 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Dragapult: 432-510 (136.2 - 160.8%) -- guaranteed OHKO
252 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Pajantom: 312-368 (100.9 - 119%) -- guaranteed OHKO
252 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Hydreigon: 372-440 (114.4 - 135.3%) -- guaranteed OHKO
252 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Dracovish: 410-486 (127.7 - 151.4%) -- guaranteed OHKO
252 SpA Turtonator Draco Meteor vs. 0 HP / 0 SpD Kyurem: 374-444 (95.6 - 113.5%) -- 75% chance to OHKO
252 SpA Turtonator Draco Meteor vs. 252 HP / 0 SpD Kommo-o: 330-390 (93.2 - 110.1%) -- 62.5% chance to OHKO


With the addition of Life Orb, 27 could also become a lure and surprise breaker of physically defensive walls such as Tomohawk, Hippowdon, Seismitoad, Rotom-Wash, and Arghonaut:

252 SpA Life Orb Turtonator Fire Blast vs. 252 HP / 4 SpD Tomohawk: 226-266 (54.5 - 64.2%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Turtonator Fire Blast vs. 252 HP / 4 SpD Hippowdon: 246-290 (58.5 - 69%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Life Orb Turtonator Draco Meteor over 2 turns vs. 252 HP / 4 SpD Seismitoad: 423-499 (102.1 - 120.5%) -- guaranteed KO in 2 turns after Leftovers recovery
252 SpA Life Orb Turtonator Draco Meteor over 2 turns vs. 248 HP / 0 SpD Rotom-Wash: 316-375 (104.2 - 123.7%) -- guaranteed KO in 2 turns after Leftovers recovery
252 SpA Life Orb Turtonator Draco Meteor vs. 252 HP / 4 SpD Arghonaut: 222-263 (53.6 - 63.5%) -- guaranteed 2HKO after Leftovers recovery

I wanted to do calcs for a potential 252 HP / 252 Speed EV spread that would be more support-focused. This build would primarily be a pivot and a super-effective attacker, hitting the foes it has a type advantage against and switching out of most neutral match-ups. It would still threaten OHKOs against many offensive Steel and Grass-types:

0 Atk Turtonator Flare Blitz vs. 0 HP / 0 Def Kitsunoh: 326-386 (108.3 - 128.2%) -- guaranteed OHKO
0 Atk Turtonator Flare Blitz vs. 0 HP / 4 Def Excadrill: 426-504 (118 - 139.6%) -- guaranteed OHKO
0 Atk Turtonator Flare Blitz vs. 0 HP / 4 Def Bisharp: 284-336 (104.7 - 123.9%) -- guaranteed OHKO
0 Atk Turtonator Flare Blitz vs. 0 HP / 0 Def Jumbao in Sun: 438-516 (134.7 - 158.7%) -- guaranteed OHKO
0 Atk Turtonator Flare Blitz vs. 0 HP / 0 Def Caribolt: 338-398 (109.3 - 128.8%) -- guaranteed OHKO


As well as scoring the 2KHO on specially-defensive Corviknight with Flare Blitz:

0 Atk Turtonator Flare Blitz vs. 252 HP / 4 Def Corviknight: 272-324 (68 - 81%) -- guaranteed 2HKO after Leftovers recovery

And an uninvested set could still OHKO many of the more offensive dragons in the tier, thanks to the sheer power of Draco Meteor:

0 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Dragapult: 338-398 (106.6 - 125.5%) -- guaranteed OHKO
0 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Dracovish: 320-380 (99.6 - 118.3%) -- 93.8% chance to OHKO
0 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Hydreigon: 290-344 (89.2 - 105.8%) -- guaranteed OHKO after Stealth Rock
0 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Pajantom: 246-290 (79.6 - 93.8%) -- 43.8% chance to OHKO after Stealth Rock
0 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Kyurem: 290-344 (74.1 - 87.9%) -- 93.8% chance to OHKO after Stealth Rock


While 2HKOing some of the more defensive dragons that it will be able to outspeed and live a hit from anyway:
0 SpA Turtonator Draco Meteor over 2 turns vs. 252 HP / 0 SpD Kommo-o: 390-462 (110.1 - 130.5%) -- guaranteed KO in 2 turns after Leftovers recovery
0 SpA Turtonator Draco Meteor over 2 turns vs. 252 HP / 4 SpD Cyclohm: 536-634 (127.6 - 150.9%) -- guaranteed KO in 2 turns after Leftovers recovery

Here are three important hits from switch-ins that will not be able to 2HKO sets that run no defensive investment:

0 Atk Corviknight Brave Bird vs. 0 HP / 0 Def Turtonator: 129-153 (40.9 - 48.5%) -- guaranteed 3HKO
252 Atk Zeraora Close Combat vs. 0 HP / 0 Def Turtonator: 133-157 (42.2 - 49.8%) -- guaranteed 3HKO
0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Turtonator: 127-151 (40.3 - 47.9%) -- guaranteed 3HKO


27 will also be able to pivot around some weak special hits without losing much net health (thanks to Regenerator):

0 SpA Toxapex Scald vs. 0 HP / 4 SpD Turtonator: 67-81 (21.2 - 25.7%) -- 0.6% chance to 4HKO
252 SpA Rotom-Heat Volt Switch vs. 0 HP / 4 SpD Turtonator: 64-76 (20.3 - 24.1%) -- guaranteed 5HKO
252 SpA Life Orb Krilowatt Volt Switch vs. 0 HP / 4 SpD Turtonator: 71-86 (22.5 - 27.3%) -- 46.6% chance to 4HKO


And there are some strong or supereffective special hits that 27 will be able to tank from full in a pinch:

252 SpA Life Orb Jumbao Moonblast vs. 0 HP / 4 SpD Turtonator: 253-300 (80.3 - 95.2%) -- guaranteed 2HKO
252 SpA Kerfluffle Focus Blast vs. 0 HP / 4 SpD Turtonator: 235-277 (74.6 - 87.9%) -- guaranteed 2HKO
252 SpA Choice Specs Dragapult Shadow Ball vs. 0 HP / 4 SpD Turtonator: 213-252 (67.6 - 80%) -- guaranteed 2HKO
252 SpA Life Orb Krilowatt Earth Power vs. 0 HP / 4 SpD Turtonator: 247-291 (78.4 - 92.3%) -- guaranteed 2HKO
0 SpA Gastrodon Earth Power vs. 0 HP / 4 SpD Turtonator: 236-278 (74.9 - 88.2%) -- guaranteed 2HKO
0 SpA Seismitoad Earth Power vs. 0 HP / 4 SpD Turtonator: 222-264 (70.4 - 83.8%) -- guaranteed 2HKO


However, there are some important enemy moves that will OHKO:

0 SpA Equilibra Earth Power vs. 0 HP / 4 SpD Turtonator: 324-384 (102.8 - 121.9%) -- guaranteed OHKO
252 SpA Stratagem Paleo Wave vs. 0 HP / 4 SpD Turtonator: 342-404 (108.5 - 128.2%) -- guaranteed OHKO
252 Atk Terrakion Stone Edge vs. 0 HP / 0 Def Turtonator: 366-432 (116.1 - 137.1%) -- guaranteed OHKO

HP investment will probably have a significant impact on 27's gameplay, allowing it to pivot around more freely. It will also be able to avoid 2HKOs that it couldn't before, such as Cinderace's High Jump Kick and Mollux's Sludge Bomb:

252 Atk Cinderace High Jump Kick vs. 252 HP / 0 Def Turtonator: 147-174 (38.8 - 46%) -- guaranteed 3HKO
0 SpA Mollux Sludge Bomb vs. 252 HP / 4 SpD Turtonator: 160-189 (42.3 - 50%) -- 0.4% chance to 2HKO


And there are some OHKOs from powerful neutral attacks that 27 will also be able to avoid:

252 SpA Life Orb Kerfluffle Focus Blast vs. 252 HP / 4 SpD Turtonator: 305-360 (80.6 - 95.2%) -- guaranteed 2HKO
252 SpA Choice Specs Kerfluffle Moonblast vs. 252 HP / 4 SpD Turtonator: 279-328 (73.8 - 86.7%) -- guaranteed 2HKO
252 SpA Choice Specs Gengar Sludge Wave vs. 252 HP / 4 SpD Turtonator: 304-358 (80.4 - 94.7%) -- guaranteed 2HKO
252+ Atk Guts Conkeldurr Facade (140 BP) vs. 252 HP / 0 Def Turtonator: 298-351 (78.8 - 92.8%) -- guaranteed 2HKO


With this bulkier spread, 27 would also be able to live some boosted hits from sweepers that it could KO in return:

+2 252+ Atk Necturna Shadow Claw vs. 252 HP / 0 Def Turtonator: 267-315 (70.6 - 83.3%) -- guaranteed 2HKO
+1 252 SpA Aurumoth Psychic vs. 252 HP / 4 SpD Turtonator: 267-315 (70.6 - 83.3%) -- guaranteed 2HKO
+1 252 Atk Life Orb Aurumoth Zen Headbutt vs. 252 HP / 0 Def Turtonator: 270-320 (71.4 - 84.6%) -- guaranteed 2HKO
+2 252 Atk Life Orb Bisharp Sucker Punch vs. 252 HP / 0 Def Turtonator: 325-383 (85.9 - 101.3%) -- 12.5% chance to OHKO
+2 252 Atk Life Orb Mimikyu Play Rough vs. 252 HP / 0 Def Turtonator: 333-394 (88 - 104.2%) -- 25% chance to OHKO

Conclusion: With my stat spread, CAP 27 would fulfill the role of an offensively-inclined support thanks to its impressive STAB combination, great ability, and powerful utility options. That last one is important; I have saved enough of our power budget to allow for some great support moves during the next stage of this CAP. That's not to say this submission doesn't pack a punch... far from it! Standard offensive sets will be able to break through both Clefable and Corviknight, dismantling enemy defensive cores and paving the way for a teammate to sweep. And this spread has a surprise up its sleeve, because a solid base 95 Special Attack stat is enough to demolish any dragons that dare stand in our way. Draco Meteor and Regenerator have natural synergy, enabling a hit-and-run-style off build that will bring versatility to even the most coverage-barren movepool. This stat spread can take the hits it needs to and faint to the ones it doesn't. It can outspeed and dish out super-effective damage to a wide swath of the metagame without plowing through appropriate checks and counters. And finally, it can achieve a great concept by letting us have the tools we need to support our team in a blaze of glory! RAWR!
 
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WIP

77 / 129 / 94 / 77 / 92 / 107

BST:
576
BSR: 320.23595
PT: 129.994
ST: 129.8153276881
PS: 203.3236856482
SS: 122.0857611512
SF: 843

This spread is reasonably balanced, and is reminiscent of Garchomp, a mon that fully embodies what I felt this concept needs: a strong offensive presence, a decent speed tier, and good but not overbearing bulk. This is a purely physical spread, focusing on maximizing damage from our smaller stabs like Fire Lash and Dragon Claw while enabling our utility options. With attack investment, our attacks do a considerable amount of damage and give us the offensive power we desire. Investing in HP also does good things with our stats, and we are capable of putting out good damage without investment. This gives us multiple viable options in our EV spreads.

Speed is obviously very important on an offensive support, letting us make the most of things like status and taunt abilities, as well as the obvious of letting us harness our respectable attack stat. I am a firm believer that we should be able to outspeed many of the things, but not all of the things. 107 is a semi-unique speed tier that puts us ahead of many pokemon we'd like to be effective against. It notably leaves us slower than Terrakion, preserving him as a solid check to us (though not one that wants to take our attacks or a burn). This speed number lets us flexibly speed creep a number of pokemon, allowing us to divert evs elsewhere and through extension boost 27's capability to do its job.

  • Max investment lets us tie with other 27; potentially relevant due to our likely capability of OHKOing each other
  • 248 Jolly outspeeds Caribolt and Krilowatt, also gives us a cute regen+stealth rock HP number if we run 8hp evs
  • 200 Jolly outspeeds all base 100s, most notably Jirachi. Gives us another cute HP number
  • 184 Jolly outspeeds Timid Hydreigon
  • 168 Jolly outspeeds Timid Jumbao
  • 160 Jolly outspeeds all base 95s, like Collosoil and Kyurem
  • 104 Jolly outspeeds Excadrill and Rotom forms, and another cute hp number
  • 212 Adamant hits the same speed as 104 Jolly, with more power

This flexibility is awesome for the concept, letting 27 strike the right balance between bulk and offense depending on what your team wants to beat the most. I forsee the go-to spreads being 56hp/252atk/200+spe, 8hp/252atk/248+spe, with the first leting us outspeed most things we're trying to beat bar Caribolt/Kril and the odd mon over 100 speed and giving us a fair amount of extra bulk. We also have the option of running 248hp and 248/252 in spe with a few leftover evs for some minor power or bulk.

I decided to go for a completely physical bias for my attacking stats. Despite varying defensive capabilities on our targets, I felt that going mixed spread us a little thin and a strong one-sided approach made a bit more sense for the concept. 129 attack lets us get the most out of Fire Lash and throw around some solid Dragon Claws, ensuring it always has a solid offensive presence even while uninvested, and enabling a number of big KOes when paired with investment and potentially a Life Orb. LO wears us down quick and makes us vulnerable to hazards but increases our offensive potential in some key matchups.

Notable uninvested KOs:
  • unboosted Corviknight is always 2hkod by Fire Lash
  • all Rotoms are 3hkod with Dragon Claw
  • Caribolt is always 2hko'd by Fire Lash, and ohko'd by Flare Blitz
  • Ferrothorn is always 2hko'd by Fire Lash, and ohko'd by Flare Blitz
  • Jirachi is always 2hko'd by Fire Lash
  • Aegislash-shield is always 2hko'd by Fire Lash, and ohko'd by Flare Blitz 87.5% of the time when rocks are up
  • Syclant dies to any fire stab
  • offensive Jumbao in sun is always ohko'd by Fire Lash
  • defensive Jumbao is always 2hko'd by Fire Lash
  • Clefable is always 3hko'd by Fire Lash
  • Mollux is always 3hko'd by Dragon Claw
  • Equilibra is always 2hko'd by Fire Lash

Notable 252atk Jolly KOs:
  • +1 def Corviknight dies to 2 Fire Lashes
  • Caribolt is ohko'd by Fire Lash 93.8% of the time, and always when rocks are up
  • specially defensive Clefable is always 2hko'd by Fire Lash
  • Zeraora is 2hko'd 93.8% of the time by Fire Lash if it uses Bulk Up, and always if it doesn't
  • Colossoil is always 2hko'd by Fire Lash
  • Hydreigon is always ohko'd by Dragon Claw after Stealth Rock
  • CB Tyranitar is always 2hko'd by Dragon Claw after Stealth Rock
  • Strategem is always 2hko'd by Dragon Claw
  • Excadrill is always ohko'd by Fire Lash
  • Kerfluffle is always 2hko'd by Fire Lash

Notable Life Orb KOs:
  • Ferrothorn is always ohko'd by Fire Lash
  • physically defensive Clefable takes 94.6-112.1% from two Fire Lashes in a row
  • offensive Jumbao is always ohko'd by Fire Lash
  • Rotom forms are always 2hko'd by Dragon Claw
  • Aegislash-shield is ohko'd 75% of the time by Fire Lash, and always when rocks are up
  • Kyurem is ohko'd by Dragon Claw 62.5% of the time, and always when rocks are up
  • Mollux is 2hko'd by Dragon Claw 79.3% of the time, and always when rocks are up
  • Zeraora is ohko'd by Fire Lash/Dragon Claw after a defense drop
  • Krilowatt is 2hko'd 98.8% of the time by Dragon Claw
  • Mamoswine is always 2hko'd by Fire Lash/Dragon Claw
  • defensive Kommo-o is always 2hko'd by Dragon Claw
  • unboosted Corviknight is always ohko'd by Flare Blitz
  • unboosted Zeraora is always ohko'd by Flare Blitz
  • Equilibra is always ohko'd by Flare Blitz
  • 248hp CAP 27 is always ohko'd by Dragon Claw

Things that wall us reasonably well:
  • Intimidate physically defensive Tomohawk
  • Hippowdown
  • Seismitoad
  • Toxapex
  • Arghonaut

The obvious issue with 129 attack is the potential of running a definitely-not-concept Choice Band set with 120 BP moves, as a band gives us the power to ohko mons like Rotom, and break past walls like Hippowdon. This can be remedied by simply not giving it these moves if it's percieved to be a problem, or not giving it any usable coverage. This is limiting in some ways, which is probably this stat sub's biggest flaw.

These numbers were carefully selected, and do a lot for us. The HP stat is on the lower side, making Flare Blitz a little less good and also reducing the power of Wish (if we get it). This is based on a personal choice that the combination of Wish and Regenerator is potentially too strong, and a lower HP stat just brings the power level of Wish down a bit while still making it a usable option. Our defenses are balanced, and we can take a number of hits without being considered overly durable.

Things that we take well:
  • attacks from most Rotoms do almost nothing, the exception being Hydro Pump from wash
  • Scalds and non-stab ice moves we mostly shrug off
  • any sort of grass, fire, electric, or steel move does less than half our health
  • U-turn can be absorbed easily thanks to regenerator

Things that we take decently:
  • unboosted Corviknight Brave Bird is never a 2hko
  • unboosted Zeraora Close Combat is never a 2hko
  • unboosted Clefable Moonblast is never a 2hko, and we survive LO sets with HP investment
  • Mollux Sludge bomb can hurt, but we do better with investment
  • Body Presses vary, but we can generally tank these

Things that mostly murder us:
  • strong neutral stab attacks; these rarely ohko and in a lot of situations we can eat a hit to ko, but we still take lots of damage
  • knock off, especially stab, is not good for us
  • ground and rock stab destroy us, as they should, and in most situations it can't be remedied by investing in bulk or through burns
  • most ground coverage at least 2hkos us
  • dragon stab wrecks us, as it should

The short of it is our bulk lets us handle some key mons on our threat list, while also not being too bulky against things that should reasonably kill us.

We'll be using the following attacks for calcs:
  • Fire Lash
  • Flare Blitz
  • Dragon Claw
  • Outrage

And we will use the following EVS:
  • uninvested bulk and attack
  • max attack, Jolly nature
  • max attack, Jolly nature, Life Orb
  • max attack, Adamant nature, Life Orb
  • 56hp
  • 248hp (regen number)

There were a ton of numbers run so I dropped everything in this pastebin. It's a little messy in there, sorry!
You're using the wrong calculator. Please make sure to use the one provided by the OP.

Any older versions of the BSR calculator will not give us stats relative to our limits due to the stark difference between the averages between Generations 7 and 8. I will be checking posts to make sure the correct version are being used. If a final submission has used the wrong calculator it will not be valid for slating.
 
You're using the wrong calculator. Please make sure to use the one provided by the OP.

Any older versions of the BSR calculator will not give us stats relative to our limits due to the stark difference between the averages between Generations 7 and 8. I will be checking posts to make sure the correct version are being used. If a final submission has used the wrong calculator it will not be valid for slating.

Thought I had the updated one, that's on me. I'll need to redo some things
 
Final Submission

75 / 115 / 95 / 85 / 75 / 120

BST:
565
PT: 133.461
ST: 109.063
PS: 211.224
SS: 157.832
BSR: 336.661


Basically 120 lets us outpace many of the meta threats at full investment, while still losing to some of the mons on our pressure list. 120 Base Speed is a nice round number that out paces Cawmodore, Cinderace, and Kerfluffle while still being outsped by max Speed Syclant which has a base speed of 121. With a+Speed nature, CAP 27's speed can range between 303 and 372 Speed depending on the EV investment, and while I would probably just run max speed a lot of the time, if you wanted to invest in something besides your offense stats, you could effectively use these speed to speed creep as needed and then invest the rest in HP or whatever (This point is kind of bullshit since, let's be real, if you have an offensive Pokemon with high speed, you're going to have max speed investment, but whatever). This therefore fits our concept of being offensive support since we can really creep a lot of threats that we want while investing properly into other stats if we so desire.

372 Speed is notable because it is outsped by a few key threats. Syclant at max speed ( as poreviously noted) can easily come in on a fainted mon and immediately threaten with EQ or whatever, so that's notable. Another notable one is Scarf Dracovish hitting exactly one speed higher than CAP27 and threatening it in general with Fishous Rend (calc given later), though we obviously outspeed Banded Vish. Stratagem also outpseeds us since we want that to be a check as well. In fact, the only scarfer that DOESN'T outspeed this is Scarf Tyranitar, but that set isn't all that great in the first place, and (again shown in calcs), CAP27 isn't going to be beating Banded tar in the first place so it doesn't matter that much. In contrast, 303 seed is exactly one point higher than Utility Excadrill which is crucial for our success in being threatening in the pressure matchup. It also outpaces any sub 300 threats like non-scarf Rotoms, and positive Natured Tomohawk and Kommo-o.

If CAP27 is running a scarf (or gets to +1 in general), it hits the range of 454 to 558 with a Positive speed nature. The 558 number is notable because it's still outsped by Venusaur in the Sun which, as we'll see in calcs, OHKOs with Earth Power and is a clean OHKO after Rocks (since we're assuming Scarf not HDB) with Sludge Bomb. While this is something taht will be covered more in future stat spreads, I'd say that 120 Speed is the absolute fastest I'd even consider here since otherwise we really risk ourselves being too fact.

Going off of this with 372 Speed, I am ok with losing to Syclant, Dragapult, Weather Abusers, and Scarfed mons like Exca, Keldeo, any dragon at +1 Speed. I know that being fast is important for this CAP, but any faster than this is a little much IMO. As long as we outpace Kerf, Ace and Cawm at Positive Speed Nature and 252 Speed EVS, I'm happy, and that's exactly what this speed tier does.

I'd also be amiss without explaining the Adamant Speed range since at 252 Spe, CAP27 hits 339 Speed. This speed ties with things like Fidgit and Krilowatt, while still being outsped by obvious checks and counters like Terrakion, Keldeo, and Scarf Tar. There's also all the other mons that already outsped it too so there's that as well.

Let's be honest here, this is going to be the most important part of this CAP, and it comes explicitly from the name of the cocept itself. I opted for 115 Attack here coupled with the speed tier to be immediately threatening to the dragons we outspeed, as well as some obvious other threats in the metagame. The crucial part for me is beating a lot of the mons on our pressures list that we naturally outspeed, as well as failing to beat the ones listed as checks and counters. In addition, I think going phgysical here is obviously the way to go, and I'm less incluined to make a mixed mon, though I think 85 SpA does leave the door open for a potentially devastating Draco if we so desire.

At 115 Attack , we are easily able to beat 252+ Def Clefable after a Fire Lash + Flare Blitz, Cawm, Kerf and Mamo with an FB or two Lashes, and Mollux doesn't enjoy taking damage from us in general from a Lash + Dragon Claw. There's a lot of things this attack stat does for us, but it's crucial that these are the Pokemon we're putting dents into.

Of course, there are some notable OHKO misses with HDB (though not necessarily with LO or Band). Dragon Claw on Hydreigon does at most 96% though that would effectively die after rocks, and fails to 2HKO Lefites BP Kommo-o and Specs Kyurem (though we outspeed both at the speed tier I've given) I think with these points, it's crucial to see that they can still come in with a free switch and we can't beat them 100% of the time, (again with HDB). Even Stratagem can come in and immediately threaten HDB CAP27 with Paleo Wave (and Power Gem for all you custom haters out there)

The important part though is that we cannot break through certain threats even after a Fire Lash lowering their defense. We are still basically walled by Seismitoad carrying ground STAB, 2 Jolly Dragon Claws fails to 2HKO Terrakion (and if CAP 27 is Adamant, it's outsped). Tyranitar is in the same boat in that banded Tar (which is probably the only truly meta relevant TAR atm) easily lives any hit we throw at it and KOs with Stone Edge. We also still cannot break through Toxapex immediately even with Fire Lash, and Arghonaut is an even better anwer since it doesn't care about Lash drops in the first place and even a Jolly Banded Dragon Claw fails to 2HKO (will cover this more in the defensive calcs, but Argh's EQ 2HKOs us too so). Tomohawk also doesn't give a shit about us and dropping its defenses either, and cleanly 2HKOs with Hurricane (and Aura Spheres on good rolls). And lol imagine trying to 2HKO Hippo with just physical Fire and Dragon STAB (it's not possible under most circumstances). Primarina doesn't necessarily like having its defenses lowered, but it definitely can beat CAP27 quicker than CAP27 can beat it.

Uliamtely though CAP27 needs to be doing a considerable amount of damage on neutral damage. I know snake and I discussed it, but with Torn-T, you couldn't just switch anyhting into it without appreciating the fact that you were going to take a decent amount of damage, or were going to have to sacrifice part of what makes your mon effective. Part of my goal with CAP27's offenses is to get to the point where the opponent knows that CAP27 can be lethal to their team if they're not smart with their play and they need to appreciate that CAP27 can make things much more favorable for the rest of its team (haha Offensive Team Support)

Unfortunately school takes precedent so this is the total accumulation I've got.

vs. Kerfluffle
252 Atk Turtonator Fire Lash vs. 0 HP / 0 Def Kerfluffle: 136-162 (44 - 52.4%) -- 76.2% chance to 2HKO after Stealth Rock
252 Atk Turtonator Fire Lash vs. -1 0 HP / 0 Def Kerfluffle: 205-243 (66.3 - 78.6%) -- guaranteed 2HKO after Stealth Rock

vs. Terrakion
252 Atk Turtonator Dragon Claw vs. 0 HP / 4 Def Terrakion: 130-154 (40.2 - 47.6%) -- guaranteed 3HKO
252 Atk Turtonator Dragon Claw vs. 0 HP / 4 Def Terrakion: 130-154 (40.2 - 47.6%) -- 2% chance to 2HKO after Stealth Rock

vs. Tyranitar
252 Atk Turtonator Dragon Claw vs. 0 HP / 0 Def Tyranitar: 111-132 (32.5 - 38.7%) -- 98.6% chance to 3HKO

First and foremost, shoutout to peer-review from quziel, because I actually made a mistake on my plots. While you want to maximize Regenerator, (being dvisible by three), you also want to have a remainder of 3 from rocks damage, so basically instead of numbers divisible by 6 being optimal for HP, the stats should be three more than a number divisible by 6. The only real difference is that if things are absolutely ideal from rocks and no regen, you're ending with 1 HP and not 3, but like, it's very marginal. The point is that you hsouldn't get too hung up[ on this aside formthe fact that your HP Value should be divisible by 3 and not be divisible by 4. Apologies for the confusion. 69 is now a reasonable Base HP, nice.

There is no reason to not try and optimize our stats here to be as "profitable" with our HP as possible. One can argue that CAP27 is going to run Heavy Duty Booty a majority of the time, but it's not completely unreasonable to assume that CAP27 could run other sets (LO, Shuca, Scarf, etc.), and in doing so, we just want to be sure that we're optimal. Obviously it's unrealistic to assume that CAP27 will always have no damage and optimal switch ins, but all the same, with the recovery from Regen and the Rocks damage, we need to be sure that CAP27 isn't just wasting HP. Plus, there's always that possible case that for some reason CAP 27 isn't running Regen or has had its ability suppressed so it's good to consider what the case would be there without Regenerator recover.

75 HP + 95 Def (with 4 Def , thanks Jordy) explicitly lives 2 CCs from Zeraora with Lefties and two BBs from Corviknight with no investment in defense. I think that's pretty straight forward, and that's all that really needs to be said. Since I locked down the HP stat at 72, the Defense followed naturally from it. 72 HP also disincentivizes going ham with Flare Blitz, and makes potential wishpasses not as effective, but still something I guess. The point of CAP27 isn't to be tanking hits, from a ton of stuff, but it's critical that it does in fact beat what it's supposed to (thank u jordy for raising the PT limit <3).

These defenses are intended to make CAP27 not be able to immediately switch into anything unresisted., as 75/95/75 isn't amazing, but it's also not a Kartana against a special attack.

Given the Phys Def benchmark, there's not much leeway on making it any less tanky on the physical side. ASide from living the Zera CCs and Corv BBs, CAP27 does face immediate pressure from a number of mons. As noted before, an Earthquake from Kommo-o cleanly 2HKOs CAP27. CAP27 also dies to a Choice Scarfed Dracovish Fishous Rend (again, thanks to the speed tier here),which was very improtant to me when choosing the stats. Other just neutral hits from prominent physical attackers aren't anything CAP27 wants to handle, including Facade from Conkeldurr, Naviathan, and Obstagoon, and EQ from Colossoil. These mons are all notable as CAP27 can only 2HKO these mons with Flare Blitz, meaning it's already taking chip damage from going first, and then taking the damage from these guys. Cloyster is another menace that, even at -2 Def, still lives most things CAP27 throws at it (save a 31.3% against a Flare Blitz), and with a White Herb can literally set up in CAP27's face. The point is, this bulk isn't anything too tanky and I feel is a nice fit for CAP27.

Looking at Special Defense, CAP27 isn't tanking a ton of things. Consider a Life Orb Clefable: CAP27 certainly can't come in on its Moonblast, but it can threaten it once it's in. Same goes for Jumbao, since Moonblast is doing somewhere between65-77% on CAP27 with this special defense and while CAP27 easily knocks it out assuming Jumbao isn't scarfed, CAP27 needs to be very mindful that Jumbao's damage output is non-negligible. additionally, while CAP27 can come in on Mollux's Fire STAB in general, it certainly doesn't appreciate taking a Sludge Bomb which 2HKOs it. Furthermore, while Kyurem does already kill everything, it knocks out CAP27 with its Ice STAB with extreme prejudice if it's Modest, and Timid is also pretty damn effective against it. Also stuff like Specs Chandy is potentially OHKOing CAP27 with Shadow Ball, which is always worth knowing.

I know there's always more threats, but it's clear to see that CAP27 can't just switch in all willy nilly and be immediately threatening with this bulk. Food for thought.


Unfortunately school takes precedent so this is the total accumulation I've got.

vs. Kerfluffle
252 SpA Kerfluffle Moonblast vs. 0 HP / 0 SpD Turtonator: 181-214 (62.1 - 73.5%) -- guaranteed 2HKO
252 SpA Kerfluffle Focus Blast vs. 0 HP / 0 SpD Turtonator: 229-270 (78.6 - 92.7%) -- guaranteed 2HKO

vs. Terrakion
252 Atk Choice Band Terrakion Close Combat vs. 0 HP / 4 Def Turtonator: 304-358 (104.4 - 123%) -- guaranteed OHKO
252 Atk Choice Band Terrakion Stone Edge vs. 0 HP / 4 Def Turtonator: 506-596 (173.8 - 204.8%) -- guaranteed OHKO
252 Atk Choice Band Terrakion Earthquake vs. 0 HP / 4 Def Turtonator: 338-398 (116.1 - 136.7%) -- guaranteed OHKO
252 Atk Terrakion Close Combat vs. 0 HP / 4 Def Turtonator: 204-240 (70.1 - 82.4%) -- guaranteed 2HKO
252 Atk Terrakion Stone Edge vs. 0 HP / 4 Def Turtonator: 338-402 (116.1 - 138.1%) -- guaranteed OHKO
252 Atk Terrakion Earthquake vs. 0 HP / 4 Def Turtonator: 226-268 (77.6 - 92%) -- guaranteed 2HKO

vs. Tyranitar
252+ Atk Choice Band Tyranitar Stone Edge vs. 0 HP / 4 Def Turtonator: 572-674 (196.5 - 231.6%) -- guaranteed OHKO
252+ Atk Choice Band Tyranitar Earthquake vs. 0 HP / 4 Def Turtonator: 382-450 (131.2 - 154.6%) -- guaranteed OHKO
252+ Atk Tyranitar Stone Edge vs. 0 HP / 4 Def Turtonator: 384-452 (131.9 - 155.3%) -- guaranteed OHKO
252+ Atk Tyranitar Earthquake vs. 0 HP / 4 Def Turtonator: 256-302 (87.9 - 103.7%) -- 25% chance to OHKO after sandstorm damage
 
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Final Submission

98 / 111 / 81 / 79 / 75 / 122

BST:
566
PT: 135,797
ST: 130,887
PS: 203,299
SS: 146,379
BSR: 339,749

My reasoning for the spreads will be in the order I decided them:

Speed: 122 allows CAP 27 to outspeed Syclant and anything slower quite comfortably. I've seen a ton of lower speed values, but I find 122 to be a very appropriate number, almost mimicking Tornadus-T a bit, contrary to popular belief, I don't think making CAP faster really pushes it to run more offensive sets and, in fact, I've tailored my spread to be beneficial to both 252 HP spreads as well as 252 Atk spreads.

Attack: 111 gives us enough to OHKO Aegislash's Shield forme at full with offensive variants, and is nothing too overbearing, with Toxapex and Hippowdon still being able to check LO variants very comfortably. More defensive variants also can make use of the 111 base Attack to a reasonable amount, Flare Blitz is an easy 2HKO on non-Bulk Up Zeraora, Ferrothorn is always OHKO'ed after hazards, and Jirachi also takes upwards of 80-90%, which is a reasonable amount for variants without investment in Attack. Lastly, Dragon Claw always 2HKO's Kyurem, which is very much appreciated. I think 111 is a very fair number, nothing too powerful, but just enough for CAP 27 to function greatly on both offensive and defensive ends.

Special Attack: 79 is a benchmark that can get a KO on Physically Defensive Hippowdown with Fire Blast into Draco Meteor after Stealth Rock and a layer Spike, and obviously always KOs with a boosting item like Life Orb. But Mixed sets to get past Hippowdon are still rather out of contention as you need a ton of Special Attack investment to be able to do this. Allied with this fact, Toxapex and Arghonaut are still hard stops, and there's a huge opportunity cost of running full special with this Pokémon so I suppose 79 seems alright for its base Special Attack.

HP: 98 is what ended up deciding on. With 8 or 248 HP EVs, CAP 27 gets an HP value that minimizes Life Orb and Stealth Rock damage, and maximizes Regenerator healing. And in general, a higher HP stat is nice to reduce recoil and increase Wish healing.

Defense: 81 gives CAP 27 just enough to avoid the KO of Knock Off into Close Combat from Zeraora after Stealth Rock with a spread of 248 HP / 8 Def. This defense value also allows offensive variants to pivot into U-turn from Syclant pretty comfortably and still tank an Icicle Crash from full if need be, with defensive variants being able to stomach it even after Stealth Rock damage, but Earthquake is obviously still a pretty easy OHKO on both. This defense stat also lets offensive variants of CAP switch into Corviknight and avoid a 2HKO from Brave Bird without hazards, but are always 2HKO'ed with them or with Flare Blitz recoil. In general, I tried to make it so CAP 27 isn't a surefire answer to Zeraora, Corviknight, and Syclant, as I don't think it should be one, the same way Tornadus-T isn't a surefire check to Kartana and Mega Medicham. This is an offensive pivot / supporting Pokémon, after all, so 81 felt alright in that regard.

Special Defense: 75 is a rather simple number that allows 248 HP variants to always take two Moonblasts from uninvested Clefable after Stealth Rock and Leftovers. It also allows CAP 27 to take an Earth Power pretty handily from Seismitoad.

And I think that's about it, a lot of these are rather simple, and in general, this spread is pretty straight forward, modestly fast, just as powerful as it needs to be to break stuff, and with about enough bulk to where CAP 27 can pivot into some stuff but it's not a defensive behemoth either.
 
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Final Submission

84 / 117 / 88 / 86 / 79 / 108

BST:
562
PT: 132.7833
ST: 123.908
PS: 205.73
SS: 153.995
BSR: 339.81695

Looking at the viability rankings, there wasn’t much that CAP 27 wants to hit Super Effective with high speed once you hit a certain benchmark. 108 speed was selected to have the opportunity to speed tie with the Sword of Justice mons. Many people avoided the speed tie with Terrakion, but I liked the idea of making the interaction a little more interesting between the two (Keldeo to if you care to include it). First, it forces you to run speed-positive natures to have a chance to outspeed. Secondly, it is just that. It is a chance. You risk the 50/50 if you try for the hit. Given the physical bias discussed previously, we really don’t have incredibly strong and safe STAB options to hit Terrakion very hard making this a late-game gamble when at lower percents.

After failing to remember that ideal life orb is 10n-1 and not 10n+1, I fixed some last minute bulk values to get back to where I had intended things to be. After, remedying my mistake, I decided on base 84 HP to hit some of those discussion points from previous threads. Base 84 equates to 309 health uninvested. This maxes out stealth rock turns for those who don’t run or lose their Heavy-Duty Boots. The HP also maximizes life orb turns for those looking for a little more move power. Lastly, 309 maximizes healing potential from regenerator which seemed to be the most desirable trait.

With 84 HP, I recalculated the minimum DEF required to make Zeraora Close Combat a 3HKO. I found 88 base with 4 investment (equates 213) is the threshold for that criteria. Went with the minimum to get a little more mileage out of the other defense.

Since I was back to where I had intended to be with my first spread, I bumped SpD up to 79 since I had the room and I would have done so initially. It just makes things like Clefable Moonblast and other neutral special hits more manageable in the long-term. The HP and SpD combo also make Assault Vest a lackluster option which would lock us out of various support options if ran.

Zeraoura
252 Atk Zeraora Close Combat vs. 0 HP / 4 Def Charizard-Mega-X: 130-154 (42 - 49.8%) -- guaranteed 3HKO

Corviknight
0 Atk Corviknight Brave Bird vs. 0 HP / 4 Def Charizard-Mega-X: 127-151 (41.1 - 48.8%) -- guaranteed 3HKO

Jirachi
252 Atk Jirachi Iron Head vs. 0 HP / 4 Def Charizard-Mega-X: 60-72 (19.4 - 23.3%) -- possible 5HKO

Clefable
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Charizard-Mega-X: 118-141 (38.1 - 45.6%) -- guaranteed 3HKO
0 SpA Life Orb Clefable Moonblast vs. 0 HP / 0 SpD Charizard-Mega-X: 153-183 (49.5 - 59.2%) -- 99.6% chance to 2HKO

Jumbao
252 SpA Life Orb Jumbao Moonblast vs. 0 HP / 0 SpD Charizard-Mega-X: 238-281 (77 - 90.9%) -- guaranteed 2HKO

Terrakion (Non-Band)
252 Atk Terrakion Close Combat vs. 0 HP / 4 Def Charizard-Mega-X: 216-255 (69.9 - 82.5%) -- guaranteed 2HKO
252 Atk Terrakion Earthquake vs. 0 HP / 4 Def Charizard-Mega-X: 240-284 (77.6 - 91.9%) -- guaranteed 2HKO
252 Atk Terrakion Stone Edge vs. 0 HP / 4 Def Charizard-Mega-X: 360-426 (116.5 - 137.8%) -- guaranteed OHKO

Kommo-o
120+ Def Kommo-o Body Press vs. 0 HP / 4 Def Charizard-Mega-X: 141-166 (45.6 - 53.7%) -- 40.2% chance to 2HKO
0 Atk Kommo-o Earthquake vs. 0 HP / 4 Def Charizard-Mega-X: 172-204 (55.6 - 66%) -- guaranteed 2HKO
0 Atk Kommo-o Dragon Tail vs. 0 HP / 4 Def Charizard-Mega-X: 156-186 (50.4 - 60.1%) -- guaranteed 2HKO

Aurumoth
+1 252 Atk Aurumoth Zen Headbutt vs. 0 HP / 4 Def Charizard-Mega-X: 205-243 (66.3 - 78.6%) -- guaranteed 2HKO
+1 252 Atk Aurumoth Close Combat vs. 0 HP / 4 Def Charizard-Mega-X: 205-242 (66.3 - 78.3%) -- guaranteed 2HKO

Aegislash
252+ Atk Choice Band Aegislash-Blade Shadow Sneak vs. 0 HP / 4 Def Charizard-Mega-X: 127-150 (41.1 - 48.5%) -- guaranteed 3HKO
252+ Atk Choice Band Aegislash-Blade Iron Head vs. 0 HP / 4 Def Charizard-Mega-X: 126-148 (40.7 - 47.8%) -- guaranteed 3HKO

Jirachi
252 Atk Jirachi Iron Head vs. 0 HP / 4 Def Charizard-Mega-X: 60-72 (19.4 - 23.3%) -- possible 5HKO

Offensively, the only moves that seemed safe to assume were moves like Flare Blitz, Fire Lash, and Dragon Claw, especially since we picked the typing for its great STAB combination. Since 2 of the 3 are weaker offensive option, pushing attack as high as it could go without breaking limits seemed to be the best approach. This necessitated I look at SpA to determine were BSR was before dumping into attack. I determined that 86 SpA was usable for things like Draco and Fire Blast in niche circumstances without swaying people to abandon support options to carry them. After that I dumped into attack and reached 117 Atk without passing BSR.

Hydreigon
252 Atk Charizard-Mega-X Dragon Claw vs. 0 HP / 0 Def Hydreigon: 266-314 (81.8 - 96.6%) -- 93.8% chance to OHKO after Stealth Rock

Kommo-o
0- SpA Charizard-Mega-X Draco Meteor vs. 252 HP / 0 SpD Kommo-o: 216-254 (61 - 71.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Charizard-Mega-X Dragon Claw vs. 252 HP / 120+ Def Kommo-o: 168-198 (47.4 - 55.9%) -- 64.8% chance to 2HKO after Leftovers recovery

Pajantom
252 Atk Charizard-Mega-X Dragon Claw vs. 0 HP / 0 Def Pajantom: 320-380 (103.5 - 122.9%) -- guaranteed OHKO

Kyurem
252 Atk Charizard-Mega-X Dragon Claw vs. 0 HP / 4 Def Kyurem: 266-314 (68 - 80.3%) -- 81.3% chance to OHKO after Stealth Rock

Zeraoura
252 Atk Charizard-Mega-X Fire Lash vs. 0 HP / 0 Def Zeraora: 154-183 (48.5 - 57.7%) -- 89.8% chance to 2HKO after Leftovers recovery
252 Atk Charizard-Mega-X Fire Lash vs. -1 0 HP / 0 Def Zeraora: 231-273 (72.8 - 86.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 0 Def Zeraora: 231-273 (72.8 - 86.1%) -- guaranteed 2HKO after Leftovers recovery

Corviknight
252 Atk Charizard-Mega-X Fire Lash vs. 252 HP / 48 Def Corviknight: 222-264 (55.5 - 66%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Charizard-Mega-X Fire Lash vs. -1 252 HP / 48 Def Corviknight: 336-396 (84 - 99%) -- 25% chance to OHKO after Leftovers recovery
252 Atk Charizard-Mega-X Flare Blitz vs. 252 HP / 48 Def Corviknight: 336-396 (84 - 99%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

Jirachi
252 Atk Charizard-Mega-X Fire Lash vs. 0 HP / 0 Def Jirachi: 242-288 (70.9 - 84.4%) -- guaranteed 2HKO
252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 0 Def Jirachi: 366-432 (107.3 - 126.6%) -- guaranteed OHKO

Rotom-H
252 Atk Charizard-Mega-X Dragon Claw vs. 248 HP / 0 Def Rotom-Heat: 115-136 (37.9 - 44.8%) -- guaranteed 3HKO
252 Atk Charizard-Mega-X Dragon Claw vs. -1 248 HP / 0 Def Rotom-Heat: 172-204 (56.7 - 67.3%) -- guaranteed 2HKO

Caribolt
252 Atk Charizard-Mega-X Fire Lash vs. 0 HP / 0 Def Caribolt: 288-338 (93.2 - 109.3%) -- guaranteed OHKO after Stealth Rock

Ferrothorn
252 Atk Charizard-Mega-X Fire Lash vs. 252 HP / 252+ Def Ferrothorn: 292-348 (82.9 - 98.8%) -- 56.3% chance to OHKO after Stealth Rock and Leftovers recovery
0- SpA Charizard-Mega-X Fire Blast vs. 252 HP / 4 SpD Ferrothorn: 336-396 (95.4 - 112.5%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

Terrakion
252 Atk Charizard-Mega-X Dragon Claw vs. -1 0 HP / 4 Def Terrakion: 199-235 (61.6 - 72.7%) -- guaranteed 2HKO

Clefable
252 Atk Charizard-Mega-X Flare Blitz vs. 252 HP / 144+ Def Clefable: 180-213 (45.6 - 54%) -- 85.2% chance to 2HKO

Mollux
252 Atk Charizard-Mega-X Dragon Claw vs. -1 252 HP / 0 Def Mollux: 213-252 (54 - 63.9%) -- guaranteed 2HKO after Black Sludge recovery

Equilibra
252 Atk Charizard-Mega-X Flare Blitz vs. 252 HP / 80 Def Equilibra: 348-410 (85.2 - 100.4%) -- 56.3% chance to OHKO after Stealth Rock and Leftovers recovery

Excadrill
252 Atk Charizard-Mega-X Fire Lash vs. 0 HP / 4 Def Excadrill: 366-432 (101.3 - 119.6%) -- guaranteed OHKO

Aegislash
252 Atk Charizard-Mega-X Flare Blitz vs. 0 HP / 4 Def Aegislash-Shield: 270-320 (103.4 - 122.6%) -- guaranteed OHKO
 
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Final Submission

77 / 119 / 94 / 77 / 92 / 107

BST:
566
BSR: 338.74954
PT: 134.225
ST: 136.5440377382
PS: 207.7853603742
SS: 136.2595814054

This spread is reasonably balanced, and is reminiscent of Garchomp, a mon that fully embodies what I felt this concept needs: a strong offensive presence, a decent speed tier, and good but not overbearing bulk. This is a purely physical spread, focusing on maximizing damage from our powerful physical stabs and enabling our utility options. With attack investment, our attacks do a considerable amount of damage and give us the offensive power we desire. Investing in HP also does good things with our stats, and we are capable of putting out good damage without investment.

Speed is obviously very important on an offensive support, letting us make the most of things like status moves and taunt, as well as the obvious of letting us harness our respectable attack stat. I am a firm believer that we should be able to outspeed many of the things, but not all of the things. 107 is a semi-unique speed tier that puts us ahead of many pokemon we'd like to be effective against. It notably leaves us slower than Terrakion, preserving him as a solid check to us (though not one that wants to take our attacks or a burn). This speed number lets us flexibly speed creep a number of pokemon, allowing us to divert evs elsewhere and through extension boost 27's capability to do its job.
  • Max investment lets us tie with other 27; potentially relevant due to our likely capability of OHKOing each other
  • 248 Jolly outspeeds Caribolt and Krilowatt
  • 200 Jolly outspeeds all base 100s, most notably Jirachi
  • 184 Jolly outspeeds Timid Hydreigon
  • 168 Jolly outspeeds Timid Jumbao
  • 160 Jolly outspeeds all base 95s, like Collosoil and Kyurem
  • 104 Jolly outspeeds Excadrill and Rotom forms
  • 212 Adamant hits the same speed as 104 Jolly, with more power
This flexibility is awesome for the concept, letting 27 strike the right balance between bulk and offense depending on what your team wants to beat the most. I forsee the go-to spreads being 56hp/252atk/200+spe, 8hp/252atk/248+spe, with the former letting us outspeed most things we're trying to beat bar Caribolt/Kril and the odd mon over 100 speed and giving us a fair amount of extra bulk. We also have the option of running 248hp and 248/252 in spe with a few leftover evs for some minor power or bulk.

I decided to go for a completely physical bias for my attacking stats. Despite varying defensive capabilities on our targets, I felt that going mixed spread us a little thin and a strong one-sided approach made a bit more sense for the concept. 119 attack lets us get the most out of Fire Lash and throw around some solid Dragon Claws, ensuring it always has a solid offensive presence even while uninvested, and enabling a number of big KOes when paired with investment and potentially a Life Orb. LO wears us down quick and makes us vulnerable to hazards but increases our offensive potential in some key matchups.

  • unboosted Corviknight is always 2hko'd by Fire Lash.
0 Atk Reshiram Fire Lash vs. 252 HP / 132+ Def Corviknight: 194-230 (48.5 - 57.5%) -- 46.5% chance to 2HKO after Leftovers recovery
0 Atk Reshiram Fire Lash vs. -1 252 HP / 132+ Def Corviknight: 288-342 (72 - 85.5%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Reshiram Fire Lash vs. 252 HP / 4 Def Corviknight: 192-228 (48 - 57%) -- 32.8% chance to 2HKO after Leftovers recovery
0 Atk Reshiram Fire Lash vs. -1 252 HP / 4 Def Corviknight: 288-342 (72 - 85.5%) -- guaranteed 2HKO after Leftovers recovery
  • Caribolt is always 2hko'd by Fire Lash, and ohko'd by Flare Blitz.
0 Atk Reshiram Fire Lash vs. 0 HP / 0 Def Caribolt: 236-282 (76.3 - 91.2%) -- guaranteed 2HKO
0 Atk Reshiram Flare Blitz vs. 0 HP / 0 Def Caribolt: 356-420 (115.2 - 135.9%) -- guaranteed OHKO
  • Ferrothorn is always 2hko'd by Fire Lash, and ohko'd by Flare Blitz.
0 Atk Reshiram Fire Lash vs. 252 HP / 252+ Def Ferrothorn: 240-288 (68.1 - 81.8%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Reshiram Flare Blitz vs. 252 HP / 252+ Def Ferrothorn: 360-424 (102.2 - 120.4%) -- guaranteed OHKO
  • Jirachi is always 2hko'd by Fire Lash.
0 Atk Reshiram Fire Lash vs. 252 HP / 4 Def Jirachi: 200-236 (49.5 - 58.4%) -- 62.1% chance to 2HKO after Leftovers recovery
0 Atk Reshiram Fire Lash vs. -1 252 HP / 4 Def Jirachi: 300-354 (74.2 - 87.6%) -- guaranteed 2HKO after Leftovers recovery
  • Aegislash is always ohko'd by Fire Lash in blade form, and 2hko'd in shield form.
0 Atk Reshiram Fire Lash vs. 252 HP / 4 Def Aegislash-Blade: 344-408 (106.1 - 125.9%) -- guaranteed OHKO
0 Atk Reshiram Fire Lash vs. 252 HP / 4 Def Aegislash-Shield: 152-180 (46.9 - 55.5%) -- 15.6% chance to 2HKO after Leftovers recovery
0 Atk Reshiram Fire Lash vs. -1 252 HP / 4 Def Aegislash-Shield: 224-266 (69.1 - 82%) -- guaranteed 2HKO after Leftovers recovery
  • Syclant dies to any fire stab.
0 Atk Reshiram Flame Charge vs. 0 HP / 0 Def Syclant: 336-400 (119.5 - 142.3%) -- guaranteed OHKO
  • offensive Jumbao in sun is ohko'd most of the time by Fire Lash, and always after rocks.
0 Atk Reshiram Fire Lash vs. 0 HP / 0 Def Jumbao in Sun: 312-368 (96 - 113.2%) -- 75% chance to OHKO
  • defensive Jumbao is always 2hko'd by Fire Lash, even outside of sun.
0 Atk Reshiram Fire Lash vs. 252 HP / 168+ Def Jumbao: 158-188 (40.7 - 48.4%) -- 68% chance to 2HKO after Stealth Rock
0 Atk Reshiram Fire Lash vs. -1 252 HP / 168+ Def Jumbao: 236-282 (60.8 - 72.6%) -- guaranteed 2HKO after Stealth Rock
  • specially defensive Clefable is always 3hko'd by Fire Lash. This is a minimum damage of 147.3‬% from 3 attacks. This Clef variant can't really handle the ramping damage from Fire Lash defense drops, even with recovery and protect stalling.
0 Atk Reshiram Fire Lash vs. 252 HP / 4 Def Clefable: 129-153 (32.7 - 38.8%) -- 4.7% chance to 3HKO after Leftovers recovery
0 Atk Reshiram Fire Lash vs. -1 252 HP / 4 Def Clefable: 193-228 (48.9 - 57.8%) -- 56.3% chance to 2HKO after Leftovers recovery
0 Atk Reshiram Fire Lash vs. -2 252 HP / 4 Def Clefable: 259-306 (65.7 - 77.6%) -- guaranteed 2HKO after Leftovers recovery
  • Mollux is always 3hko'd by Dragon Claw after rocks. Fire Lash into 2 Dragon Claws can also 3hko, regardless of hazards.
0 Atk Reshiram Dragon Claw vs. 252 HP / 0 Def Mollux: 118-139 (29.9 - 35.2%) -- guaranteed 4HKO after Black Sludge recovery
0 Atk Reshiram Dragon Claw vs. 252 HP / 0 Def Mollux: 118-139 (29.9 - 35.2%) -- guaranteed 3HKO after Stealth Rock and Black Sludge recovery
0 Atk Reshiram Fire Lash vs. 252 HP / 0 Def Dry Skin Mollux: 72-86 (18.2 - 21.8%) -- possible 6HKO after Black Sludge recovery
0 Atk Reshiram Dragon Claw vs. -1 252 HP / 0 Def Mollux: 177-208 (44.9 - 52.7%) -- guaranteed 3HKO after Black Sludge recovery
  • Equilibra is always 2hko'd by Fire Lash.
0 Atk Reshiram Fire Lash vs. 252 HP / 80 Def Equilibra: 192-228 (47 - 55.8%) -- 75.4% chance to 2HKO
0 Atk Reshiram Fire Lash vs. -1 252 HP / 80 Def Equilibra: 288-338 (70.5 - 82.8%) -- guaranteed 2HKO

  • all Rotoms are 3hkod with Dragon Claw.
252 Atk Reshiram Dragon Claw vs. 248 HP / 0 Def Rotom-Heat: 117-138 (38.6 - 45.5%) -- guaranteed 3HKO after Leftovers recovery
  • +1 Corviknight can die to 2 Fire Lashes, and will usually die to 2 Lashes + Brave Bird recoil.
252 Atk Reshiram Fire Lash vs. +1 252 HP / 4 Def Corviknight: 158-188 (39.5 - 47%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Reshiram Fire Lash vs. 252 HP / 4 Def Corviknight: 236-278 (59 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
  • Caribolt is always ohko'd by Fire Lash when rocks are up.
252 Atk Reshiram Fire Lash vs. 0 HP / 0 Def Caribolt: 290-344 (93.8 - 111.3%) -- 62.5% chance to OHKO
  • physically defensive Clefable is always 3hko'd by Fire Lash. LO CM can't really set up on us.
252 Atk Reshiram Fire Lash vs. 252 HP / 144+ Def Clefable: 121-144 (30.7 - 36.5%) -- 62.7% chance to 3HKO
252 Atk Reshiram Fire Lash vs. -1 252 HP / 144+ Def Clefable: 183-216 (46.4 - 54.8%) -- 62.1% chance to 2HKO
252 Atk Reshiram Fire Lash vs. -2 252 HP / 144+ Def Clefable: 244-288 (61.9 - 73%) -- guaranteed 2HKO
  • specially defensive Clefable is usually 2hko'd by Fire Lash.
252 Atk Reshiram Fire Lash vs. 252 HP / 4 Def Clefable: 159-187 (40.3 - 47.4%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Reshiram Fire Lash vs. -1 252 HP / 4 Def Clefable: 237-280 (60.1 - 71%) -- guaranteed 2HKO after Leftovers recovery
  • unboosted Zeraora is always 2hko'd by Fire Lash.
252 Atk Reshiram Fire Lash vs. 0 HP / 0 Def Zeraora: 156-184 (49.2 - 58%) -- 62.1% chance to 2HKO after Leftovers recovery
252 Atk Reshiram Fire Lash vs. -1 0 HP / 0 Def Zeraora: 234-276 (73.8 - 87%) -- guaranteed 2HKO after Leftovers recovery
  • Mollux has a high chance of being 3hko'd by Dragon Claw.
252 Atk Reshiram Dragon Claw vs. 252 HP / 0 Def Mollux: 144-171 (36.5 - 43.4%) -- 99.1% chance to 3HKO after Black Sludge recovery
  • Colossoil is always 2hko'd by Fire Lash after rocks, or if its flame orb is already active.
252 Atk Reshiram Fire Lash vs. 0 HP / 4 Def Colossoil: 160-190 (39.3 - 46.6%) -- guaranteed 3HKO after burn damage
252 Atk Reshiram Fire Lash vs. -1 0 HP / 4 Def Colossoil: 241-285 (59.2 - 70%) -- guaranteed 2HKO after burn damage
  • CB Tyranitar is always 3hko'd by Dragon Claw.
252 Atk Reshiram Dragon Claw vs. 0 HP / 0 Def Tyranitar: 114-135 (33.4 - 39.5%) -- guaranteed 3HKO
  • Strategem is always 2hko'd by Dragon Claw.
252 Atk Reshiram Dragon Claw vs. 4 HP / 0 Def Stratagem: 175-207 (54.3 - 64.2%) -- guaranteed 2HKO
  • Excadrill is always ohko'd by Fire Lash.
252 Atk Reshiram Fire Lash vs. 0 HP / 4 Def Excadrill: 372-438 (103 - 121.3%) -- guaranteed OHKO
  • Kerfluffle is always 2hko'd by Fire Lash.
252 Atk Reshiram Fire Lash vs. 0 HP / 0 Def Kerfluffle: 139-165 (44.9 - 53.3%) -- 32.8% chance to 2HKO
252 Atk Reshiram Fire Lash vs. -1 0 HP / 0 Def Kerfluffle: 211-249 (68.2 - 80.5%) -- guaranteed 2HKO

  • Hydreigon is always ohko'd by Dragon Claw.
252 Atk Life Orb Reshiram Dragon Claw vs. 0 HP / 0 Def Hydreigon: 351-413 (108 - 127%) -- guaranteed OHKO
  • Dragapult is always ohko'd by Dragon Claw.
252 SpA Dragapult Draco Meteor vs. 0 HP / 0 SpD Reshiram: 380-450 (128.8 - 152.5%) -- guaranteed OHKO
  • Mollux is always 3hko'd by Dragon Claw, with a small chance to be 2hko'd, and is always 2hko'd after rocks. Additionally, Fire Lash into Dragon Claw does 101.1%.
252 Atk Life Orb Reshiram Dragon Claw vs. 252 HP / 0 Def Mollux: 187-222 (47.4 - 56.3%) -- 28.9% chance to 2HKO after Black Sludge recovery
252 Atk Life Orb Reshiram Dragon Claw vs. 252 HP / 0 Def Mollux: 187-222 (47.4 - 56.3%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252 Atk Life Orb Reshiram Fire Lash vs. 252 HP / 0 Def Dry Skin Mollux: 117-138 (29.6 - 35%) -- guaranteed 4HKO after Black Sludge recovery
252 Atk Life Orb Reshiram Dragon Claw vs. -1 252 HP / 0 Def Mollux: 282-333 (71.5 - 84.5%) -- guaranteed 2HKO after Black Sludge recovery
  • Ferrothorn is always ohko'd by Fire Lash.
252 Atk Life Orb Reshiram Fire Lash vs. 252 HP / 252+ Def Ferrothorn: 390-458 (110.7 - 130.1%) -- guaranteed OHKO
  • offensive Jumbao is always ohko'd by Fire Lash.
252 Atk Life Orb Reshiram Fire Lash vs. 0 HP / 0 Def Jumbao: 330-390 (101.5 - 120%) -- guaranteed OHKO
  • Rotom forms without leftovers are always 2hko'd by Dragon Claw, and 248hp leftovers variants have a good chance of being 2hko'd as well.
252 Atk Life Orb Reshiram Dragon Claw vs. 248 HP / 0 Def Rotom-Wash: 152-179 (50.1 - 59%) -- guaranteed 2HKO
252 Atk Life Orb Reshiram Dragon Claw vs. 248 HP / 0 Def Rotom-Wash: 152-179 (50.1 - 59%) -- 76.6% chance to 2HKO after Leftovers recovery
  • Kyurem is always ohko'd by Dragon Claw when rocks are up.
252 Atk Life Orb Reshiram Dragon Claw vs. 0 HP / 4 Def Kyurem: 351-413 (89.7 - 105.6%) -- 31.3% chance to OHKO
  • Zeraora is ohko'd by Flare Blitz 75% of the time, and always when rocks are up.
252 Atk Life Orb Reshiram Flare Blitz vs. 0 HP / 0 Def Zeraora: 304-359 (95.8 - 113.2%) -- 75% chance to OHKO after Leftovers recovery
252 Atk Life Orb Reshiram Flare Blitz vs. 0 HP / 0 Def Zeraora: 304-359 (95.8 - 113.2%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
  • Krilowatt can be 2hko'd by Dragon Claw.
252 Atk Life Orb Reshiram Dragon Claw vs. 0 HP / 0 Def Krilowatt: 208-246 (46.9 - 55.5%) -- 69.5% chance to 2HKO
  • Mamoswine is always 2hko'd by Fire Lash/Dragon Claw.
252 Atk Life Orb Reshiram Dragon Claw vs. 0 HP / 4 Def Mamoswine: 191-226 (52.9 - 62.6%) -- guaranteed 2HKO
  • defensive Kommo-o is always 2hko'd by Dragon Claw.
252 Atk Life Orb Reshiram Dragon Claw vs. 252 HP / 200+ Def Kommo-o: 205-244 (57.9 - 68.9%) -- guaranteed 2HKO after Leftovers recovery
  • Bulk Up and specially defensive Corviknight is always ohko'd by Flare Blitz. Physically defensive variants also have a chance of being ohko'd.
252 Atk Life Orb Reshiram Flare Blitz vs. 252 HP / 4 Def Corviknight: 460-541 (115 - 135.2%) -- guaranteed OHKO
252 Atk Life Orb Reshiram Flare Blitz vs. 252 HP / 48 Def Corviknight: 439-517 (109.7 - 129.2%) -- guaranteed OHKO
252 Atk Life Orb Reshiram Flare Blitz vs. 252 HP / 132+ Def Corviknight: 374-439 (93.5 - 109.7%) -- 56.3% chance to OHKO after Leftovers recovery
  • Equilibra is always ohko'd by Flare Blitz
252 Atk Life Orb Reshiram Flare Blitz vs. 252 HP / 80 Def Equilibra: 455-538 (111.5 - 131.8%) -- guaranteed OHKO
  • uninvested CAP 27 is always ohko'd by Dragon Claw, and a good portion of the time with 248 hp evs.
252 Atk Life Orb Reshiram Dragon Claw vs. 0 HP / 0 Def Reshiram: 338-400 (114.5 - 135.5%) -- guaranteed OHKO
252 Atk Life Orb Reshiram Dragon Claw vs. 248 HP / 0 Def Reshiram: 338-400 (94.6 - 112%) -- 68.8% chance to OHKO

The following pokemon are reasonably difficult for us to beat in most situations, due to either our attacks not being strong enough to beat their recovery and/or their ability to ko us back:
  • physically defensive Intimidate Tomohawk
  • Hippowdown
  • Seismitoad
  • Toxapex
  • Arghonaut

In theory, 27 could run a Choice Band in order to break through some of these pokemon that usually wall us, as well as ohkoing some common offensive threats:

-1 252+ Atk Choice Band Reshiram Flare Blitz vs. 252 HP / 252+ Def Tomohawk: 156-184 (37.6 - 44.4%) -- 2% chance to 2HKO after Stealth Rock
252+ Atk Choice Band Reshiram Flare Blitz vs. 252 HP / 252+ Def Hippowdon: 195-231 (46.4 - 55%) -- 64.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Reshiram Outrage vs. 252 HP / 252+ Def Seismitoad: 262-309 (63.2 - 74.6%) -- guaranteed 2HKO
252+ Atk Choice Band Reshiram Outrage vs. 252 HP / 252+ Def Toxapex: 162-192 (53.2 - 63.1%) -- guaranteed 2HKO
252+ Atk Choice Band Reshiram Outrage vs. 252 HP / 252+ Def Arghonaut: 226-267 (54.5 - 64.4%) -- guaranteed 2HKO
252+ Atk Choice Band Reshiram Outrage vs. 248 HP / 0 Def Rotom-Heat: 286-337 (94.3 - 111.2%) -- 68.8% chance to OHKO
252+ Atk Choice Band Reshiram Flare Blitz vs. 0 HP / 0 Def Zeraora: 384-453 (121.1 - 142.9%) -- guaranteed OHKO
252+ Atk Choice Band Reshiram Flare Blitz vs. 0 HP / 4 Def Colossoil: 396-466 (97.2 - 114.4%) -- 81.3% chance to OHKO after burn damage
252+ Atk Choice Band Reshiram Outrage vs. 0 HP / 4 Def Terrakion: 330-388 (102.1 - 120.1%) -- guaranteed OHKO

However, I don't see a CB being used much for a few reasons. First, Outrage is absolutely awful to be locked into, and is required to beat the bulky waters that this set would want to beat. Second, we have to run an Adamant nature to make some of these KOs happen, and this puts us into a much lower speed tier than we want, leaving us outsped and beaten by important mons on our threatlist. Finally, our movepool stage will likely be more focused on utility, and I doubt we'll get any meaningful coverage to supplement our stabs. All-in-all, while a set like this could have some use, I doubt it'll be better than whatever actual support sets we end up with after the movepool stage.

Basically what I'm trying to say with this tangent is even with the high attack, I don't think we have to fear our offensive support going wallbreaker and causing this to be a failed concept.

Our defenses are balanced, and we can take a number of hits without being considered overly durable. The HP stat is on the lower side, making Flare Blitz a little less good and also reducing the power of Wish (if we get it). This is based on a personal choice that the combination of Wish and Regenerator is potentially too strong, and a lower HP stat just brings the power level of Wish down a bit while still making it a usable option. This defensive setup still enables us to pump evs into HP to better handle numerous threats better, especially on the special side of things.

Things that we take well:
  • attacks from most Rotoms do almost nothing, the exception being Hydro Pump from wash
  • Scalds and non-stab ice moves we mostly shrug off
  • any sort of grass, fire, electric, or steel move does less than half our health (even Doom Desire from Equilibra)
  • U-turn can be absorbed easily thanks to regenerator
Things that we take decently:
  • unboosted Corviknight Brave Bird is never a 2hko
  • unboosted Zeraora Close Combat is never a 2hko
  • unboosted Clefable Moonblast is never a 2hko, and we survive LO sets with HP investment
  • Mollux Sludge bomb can hurt, but we do better with investment
  • Body Presses vary, but we can generally tank these
Things that mostly murder us:
  • strong neutral stab attacks; these rarely ohko and in a lot of situations we can eat a hit to kill something, but we still take lots of damage
  • knock off, especially stab, is not good for us
  • ground and rock stab destroy us, as they should, and in most situations it can't be remedied by investing in bulk or through burns
  • most ground coverage at least 2hkos us
  • dragon stab wrecks us, as it should
A list of defensive calcs can be found in this pastebin.
 
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Final Submission

94 / 114 / 76 / 84 / 82 / 106

BST:
556
PT: 123.94
ST: 138.84
PS: 197.71
SS: 149.08
BSR: 335.37

Overview:
When I initially began my stat spread, I thought of using Fidgit as a base as the original Utility Pokemon we made for CAP. What would a Pokemon that focused on Offensive Support rather than Pure Support (Utility) look like? I imagined CAP 27 and Fidgit getting into a fight like siblings over who could provide the better support. Fidgit would tease 27 over having slightly smaller Wishes (hypothetically), like a scolding older brother. So of course, 27 decided to one-up its older brother by being just a little bit stronger overall. After some stat flipping to make the spread more offensive and a few calculations, this spread was the result.

The goal of the spread is to maximize offensive pressure by being able to switch in multiple times in a match, and be an extremely effective user of as many offensive support tools as possible without becoming a sweeper. Given that CAP is a metagame with an extremely viable partner that can set Sun in Jumbao, I wanted a spread that would not be able to become a nuclear one-note sweeper while still having the offensive capability necessary to fill its role.
Regenerator is an astounding and dangerous ability, but only works if 27 can switch in, use one of its offensive supporting attacks, and live to switch out afterward. Realistically this means coming in on a resisted or neutral hit, taking a second neutral or sometimes unSTABbed coverage hit, and then either switching out or finishing off the opposing Pokemon.

HP: 94 HP uninvested hits 329, which is an ideal Life Orb number. It caps at 392, which actually makes the ideal EV investment 248 EVs because you will avoid the extra Stealth Rock damage if Heavy-Duty Boots are knocked off. This gives you 8 EVs to put into another stat if you are running a "Max" investment set. As HP does fuel potential Wishes and to an extent Flare Blitz, the numerical value is as relevant as the defensive contribution. Uninvested Wishes have 164 HP, which is a substantial percentage of most common offensive and defensive Pokemon's HP.

PDefense: 56 HP EVs or 36 Defense EVs will prevent Corviknight from getting a 2HKO with Brave Bird. 132 HP EVs or 80 Defense EVs will prevent Magnet Caribolt from getting a 2HKO [or 1HKO at +2] With Magnet-boosted Double-Edge. I feel these are reasonable bulk investments if not utilizing full bulk, as these moves also lower the threshold for KOs on CAP 27's end through recoil on their user

SpDefense: Special Defense is macimized with the given HP, as CAP 27 should be able happily switch into Scalds and Clefable Moonblasts. The stat has a natural floor of 200, and prevents many coverage moves such as Jumbao's non-Life Orb Focus Blast from getting a 2HKO with 248 investment.
Speed: My consideration with Speed was to retain Terrakion as a counter chiefly, but also be able to Knock Off Krilowatt's Life Orb without taking a boosted attack. While Caribolt can speed tie and Magnet-boosted Double Edge hits pretty hard on offensive spreads, otherwise CAP's resistances to Caribolt's attacks makes it a very easy switch-in.

Offenses: I wanted to be very aware that we are not building a sweeper, we are building an offensive support Pokemon. Flare Blitz will need to hit some key numbers, but I wanted to set the power at a level where a Jumbao/CAP 27 core did not become known for antics like Choice Band Sun Flare Blitzs off a blazing (no pun intended) speed. CAP 27 has the option to go with either Physical or Special attacks depending on how it invests. Special Sets will tend more towards bulk and rely on status moves, Physical sets will capably use offensive support moves, though high BP moves will definitely benefit as a follow-up. 114 Attack and 84 SpA were both sufficient to hit the numbers accounting for defensive calcs.
Set 1: Physical Support
One of the reasons we selected a physical bias was that a large portion of offensive support moves are physical attacks. This set explores a set that utilizes those moves to constantly put pressure on the opponent and alter momentum via damaging attacks, thereby fulfilling the concept.
Physical Support Build: The goal of this spread is to use physical support moves to weaken opponents, remove items, guard against switches, etc.
EVs: 4 HP / 216 Atk / 36 Def / 252 Spe, Jolly Nature. Item: Heavy-Duty Boots
Stats: 330 HP / 318 Atk / 197 Def / 185 SpA / 200 SpD / 342 Spe
Assumed Moves: Flare Blitz, Fire Lash, Outrage, Draco Meteor, Gunk Shot*, Brick Break* Knock Off
Set: Fire Lash / Gunk Shot / [Flare Blitz / Outrage] / [Knock Off / Rapid Spin /Utility (other attack or a support move)]
*Here I note several Rock types are on our Pressure list, primarily because of burn, but burn does not address all of them. Brick Break is a hypothetical offensive support move that has minimal impact on stated Counters. Calculations are for demonstration of hypothetical coverage scenarios only.

The best way to demonstrate how this works is through a few scenarios. We'll take two BU Corviknight Scenarios, and a Max Def Bold Clefable scenario.
Scenario 1: Bulk Up BU Corviknight
T1: CAP Switches in.
Corviknight Bulk Up
End T1: CAP27 and Corv: 100% each.

T2: 216 Atk Turtonator Fire Lash vs. +1 252 HP / 4 Def Corviknight: 150-176 (37.5 - 44%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery [Corviknights Defense falls] [AVG 40.75%]
Brave Bird: +1 0 Atk Corviknight Brave Bird vs. 4 HP / 36 Def Turtonator: 207-244 (62.7 - 73.9%) -- guaranteed 2HKO [AVG 68.3%] Recoil: 18.5%, Leftovers 6% Recovery

End T2: CAP 27: 32.7% HP, Corv: 53.25% HP

T3: 216 Atk Turtonator Fire Lash vs. 252 HP / 4 Def Corviknight: 222-264 (55.5 - 66%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery [KO!]

*Note in this scenario, Flare Blitz is actually an inferior option because recoil from 2 uses would KO CAP 27!
Scenario 2: Brave Bird BU Corviknight
T1 CAP Switches in:
0 Atk Corviknight Brave Bird vs. 4 HP / 36 Def Turtonator: 138-163 (41.8 - 49.3%) -- guaranteed 3HKO [AVE 55.85%] (12.3% recoil) +6% Lefties Recovery
End T1: CAP 27: 54.15%, Corviknight: 94%
Option: Flare Blitz:
216 Atk Turtonator Flare Blitz vs. 252 HP / 4 Def Corviknight: 332-392 (83 - 98%) -- 68.8% chance to OHKO after Stealth Rock and Leftovers recovery

On average, this is not going to KO! If you ran 252 Atk you would KO on average here, but it's still a risk. If Rocks were down, Flare Blitz does KO regardless. CAP 27 will get KO'd by its own recoil. Flare Blitz would be the best move if rocks were down when Corviknight came in.

For reference:

252 Atk Turtonator Flare Blitz vs. 252 HP / 4 Def Corviknight: 342-404 (85.5 - 101%) -- 87.5% chance to OHKO after Stealth Rock and Leftovers recovery

In all other circumstances, Fire Lash is a guaranteed 2HKO. Corviknight can't 2HKO CAP. Corviknight can't Bulk Up, and it can't Roost because Fire Lash will just negate defense boosts and keep snowballing. Corviknight is always forced out (barring a +1 Brave Bird crit in Scenario one, at which point blame the hax gods.)
Scenario 3: Vs Max Def Bold Clef (CM or WishPort)
T1 CAP Switches in:
Moonblast damage check: 0 SpA Clefable Moonblast vs. 4 HP / 0 SpD Turtonator: 117-138 (35.4 - 41.8%) -- guaranteed 3HKO

If this happens, CAP 27 really needs a 2HKO! Can we get it?
216 Atk Turtonator Fire Lash vs. 252 HP / 252+ Def Clefable: 102-121 (25.8 - 30.7%) -- 4.3% chance to 4HKO after Leftovers recovery
216 Atk Turtonator Flare Blitz vs. 252 HP / 252+ Def Clefable: 153-181 (38.8 - 45.9%) -- guaranteed 3HKO after Leftovers recovery
216 Atk Turtonator Gunk Shot vs. 252 HP / 252+ Def Clefable: 204-242 (51.7 - 61.4%) -- 96.9% chance to 2HKO after Leftovers recovery

Ultimately it's going to come down to an 85% shot on turn 3. If 27 uses Fire Lash T2, the calcs on T3 set up like this:

216 Atk Turtonator Fire Lash vs. -1 252 HP / 252+ Def Clefable: 153-181 (38.8 - 45.9%) -- guaranteed 3HKO after Leftovers recovery
216 Atk Turtonator Flare Blitz vs. -1 252 HP / 252+ Def Clefable: 229-271 (58.1 - 68.7%) -- guaranteed 2HKO after Leftovers recovery
216 Atk Turtonator Gunk Shot vs. -1 252 HP / 252+ Def Clefable: 306-362 (77.6 - 91.8%) -- guaranteed 2HKO after Leftovers recovery

Fire Lash + Gunk Shot will deliver the 2HKO with everything but the most atrocious rolls on both.

This is where Knock Off can come in. If Clefable insists on trying to set up Wishes and porting, you can Knock Off its Leftovers, guaranteeing your calcs. If it hit you with a Moonblast that did more than 40% damage, Knock Off its Life Orb, then switch to get Regen healing, Clef can't 2HKO without Life Orb unless it's the offensive variant, and you'll be able to figure that out from the damage range. Fire Lash can leave an opponent that comes in more vulnerable to all your other physical attackers. Clefable doesn't want to risk Teleport on -1 Defense, it will probably hard switch. At which point, Gunk Shot has a 30% chance to poison an oncoming switchin as well as doing decent damage.
The point of these scenarios is to demonstrate against the two S-tier metagame threats, and Pokemon on our Counter/Pressure list, CAP 27 operates not as a OHKO sweeper but as an offensive support Pokemon that puts them and any teammates they might switch to in a bind. General offensive calcs will follow, just because as demonstrated Flare Blitz is not required as a 4th move, and Knock Off's benefits are available but also not crucial. This is also achieved on a spread with maximum speed and no boosting item.
List is split into Good Matchups for CAP 27, Even Matchups that are closer to situational checking, Shaky Matchups where the opposing check takes a risk coming in, and true Counters.
Good Matchups:

Caribolt:
216 Atk Turtonator Fire Lash vs. 0 HP / 0 Def Caribolt: 272-324 (88 - 104.8%) -- guaranteed OHKO after Stealth Rock
216 Atk Turtonator Gunk Shot vs. 0 HP / 0 Def Caribolt: 274-324 (88.6 - 104.8%) -- guaranteed OHKO after Stealth Rock
216 Atk Turtonator Flare Blitz vs. 0 HP / 0 Def Caribolt: 410-486 (132.6 - 157.2%) -- guaranteed OHKO
+2 252 Atk Magnet Galvanize Caribolt Double-Edge vs. 4 HP / 36 Def Turtonator: 293-345 (88.7 - 104.5%) -- 31.3% chance to OHKO
252 Atk Magnet Galvanize Caribolt Double-Edge vs. 4 HP / 36 Def Turtonator: 147-173 (44.5 - 52.4%) -- 19.9% chance to 2HKO
+2 252 Atk Galvanize Caribolt Double-Edge vs. 4 HP / 36 Def Turtonator: 243-287 (73.6 - 86.9%) -- guaranteed 2HKO
252 Atk Galvanize Caribolt Double-Edge vs. 4 HP / 36 Def Turtonator: 122-144 (36.9 - 43.6%) -- guaranteed 3HKO

Notes: There is some risk with the Speed Tie, but CAP gets a clean OHKO with Fire Lash if a hazard is down. If Caribolt isn't running Double-Edge (most run Body Slam) with Magnet, its threat is minimal.

Clefable:
Covered in Scenario 3. This is a win.

Corviknight:
Covered in Scenario 1 & 2. This is a win.

Ferrothorn:
216 Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 196+ Def Ferrothorn: 59-70 (16.7 - 19.8%) -- possible 5HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 252 HP / 196+ Def Ferrothorn: 292-348 (82.9 - 98.8%) -- 25% chance to OHKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Flare Blitz vs. 252 HP / 196+ Def Ferrothorn: 436-516 (123.8 - 146.5%) -- guaranteed OHKO
196+ Def Ferrothorn Body Press vs. 4 HP / 36 Def Turtonator: 111-131 (33.6 - 39.6%) -- guaranteed 3HKO

Notes: Unfortunately, Fire Lash does open you up to Helmet + Iron Barbs damage. Ideally you chip Ferro enough to OHKO it. It still loses, but it takes a chunk out of you.

Jirachi:
216 Atk Turtonator Knock Off (97.5 BP) vs. 236 HP / 0 Def Jirachi: 188-222 (47 - 55.5%) -- guaranteed 2HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 236 HP / 0 Def Jirachi: 234-276 (58.5 - 69%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Flare Blitz vs. 236 HP / 0 Def Jirachi: 348-410 (87 - 102.5%) -- 56.3% chance to OHKO after Stealth Rock and Leftovers recovery
0 Atk Jirachi Body Slam vs. 4 HP / 36 Def Turtonator: 73-87 (22.1 - 26.3%) -- 13.3% chance to 4HKO

Notes: All Jirachi can do is attempt to paralyze.

Rotom-Heat:
216 Atk Turtonator Knock Off (97.5 BP) vs. 248 HP / 68+ Def Rotom-Heat: 76-90 (25 - 29.7%) -- guaranteed 4HKO
216 Atk Turtonator Gunk Shot vs. 248 HP / 68+ Def Rotom-Heat: 94-111 (31 - 36.6%) -- 66.7% chance to 3HKO
216 Atk Turtonator Outrage vs. 248 HP / 68+ Def Rotom-Heat: 141-166 (46.5 - 54.7%) -- 62.1% chance to 2HKO
60 SpA Rotom-Heat Overheat vs. 4 HP / 0 SpD Turtonator: 45-54 (13.6 - 16.3%) -- possible 7HKO
60 SpA Rotom-Heat Discharge vs. 4 HP / 0 SpD Turtonator: 56-66 (16.9 - 20%) -- possible 5HKO

Notes: Hates getting its Boots removed, has zero offensive capabilty vs CAP 27. 2HKOd by Outrage, or you can Fire Lash until you can OHKO past Pain Split. Substitute in the 4th slot prevents Discharge paralysis and Toxic.

Rotom-Mow:
216 Atk Turtonator Rapid Spin vs. 252 HP / 4 Def Rotom-Mow: 46-55 (15.1 - 18%) -- possible 5HKO after Stealth Rock
216 Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 4 Def Rotom-Mow: 89-105 (29.2 - 34.5%) -- guaranteed 3HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 252 HP / 4 Def Rotom-Mow: 218-260 (71.7 - 85.5%) -- guaranteed 2HKO after Stealth Rock
216 Atk Turtonator Flare Blitz vs. 252 HP / 4 Def Rotom-Mow: 326-386 (107.2 - 126.9%) -- guaranteed OHKO
0 SpA Rotom-Mow Leaf Storm vs. 4 HP / 0 SpD Turtonator: 43-51 (13 - 15.4%) -- possible 7HKO

Notes: The only thing to be careful of here is Trick. Mowtom has no business being in against 27, but it can steal your Boots if you Knock Off its Scarf. Fire Lash also OHKOs after Knock Off.
Even Matchups:

Colossoil:
216 Atk Turtonator Knock Off (97.5 BP) vs. 0 HP / 4 Def Colossoil: 61-72 (14.9 - 17.6%) -- possible 6HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 0 HP / 4 Def Colossoil: 153-180 (37.5 - 44.2%) -- guaranteed 3HKO after Stealth Rock
216 Atk Turtonator Brick Break vs. 0 HP / 4 Def Colossoil: 190-224 (46.6 - 55%) -- 99.6% chance to 2HKO after Stealth Rock
216 Atk Turtonator Outrage vs. 0 HP / 4 Def Colossoil: 228-268 (56 - 65.8%) -- guaranteed 2HKO after Stealth Rock
216 Atk Turtonator Flare Blitz vs. 0 HP / 4 Def Colossoil: 228-268 (56 - 65.8%) -- guaranteed 2HKO after Stealth Rock
252 Atk Guts Colossoil Earthquake vs. 4 HP / 36 Def Turtonator: 560-662 (169.6 - 200.6%) -- guaranteed OHKO
252 Atk Guts Colossoil Knock Off (97.5 BP) vs. 4 HP / 36 Def Turtonator: 271-321 (82.1 - 97.2%) -- guaranteed 2HKO
252 Atk Guts Colossoil Sucker Punch vs. 4 HP / 36 Def Turtonator: 196-232 (59.3 - 70.3%) -- guaranteed 2HKO
252 Atk Colossoil Earthquake vs. 4 HP / 36 Def Turtonator: 374-444 (113.3 - 134.5%) -- guaranteed OHKO
252 Atk Colossoil Sucker Punch vs. 4 HP / 36 Def Turtonator: 132-156 (40 - 47.2%) -- guaranteed 3HKO

Notes: Colossoil doesn't want to lose its item coming in, but it still threatens a OHKO with Earthquake. It can't come in on Fire Lash, Flare Blitz, or Outrage, and can't come in on Brick Break if Spikes are down.

Excadrill:
216 Atk Turtonator Fire Lash vs. 0 HP / 4 Def Excadrill: 350-414 (96.9 - 114.6%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Brick Break vs. 0 HP / 4 Def Excadrill: 218-258 (60.3 - 71.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mold Breaker Excadrill Earthquake vs. 4 HP / 36 Def Turtonator: 404-476 (122.4 - 144.2%) -- guaranteed OHKO

Notes: CAP 27 Can't switch into Excadrill. Excadrill can't switch into CAP 27.

Equilibra:
216 Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 60 Def Equilibra: 91-108 (22.3 - 26.4%) -- 57.9% chance to 4HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 252 HP / 60 Def Equilibra: 224-266 (54.9 - 65.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Brick Break vs. 252 HP / 60 Def Equilibra: 142-168 (34.8 - 41.1%) -- 90.9% chance to 3HKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Flare Blitz vs. 252 HP / 60 Def Equilibra: 338-398 (82.8 - 97.5%) -- 6.3% chance to OHKO after Stealth Rock and Leftovers recovery
68+ SpA Equilibra Doom Desire vs. 4 HP / 0 SpD Turtonator: 131-155 (39.6 - 46.9%) -- guaranteed 3HKO
68+ SpA Equilibra Earth Power vs. 4 HP / 0 SpD Turtonator: 338-402 (102.4 - 121.8%) -- guaranteed OHKO

Notes: Equilibra can't switch into Fire Lash and won't like Knock Off, but CAP 27 needs Flare Blitz to finish it off otherwise. Earth Power threatens a KO back. Doom Desire also takes a significant toll.

Krilowatt:
252 SpA Life Orb Krilowatt Scald vs. 4 HP / 0 SpD Turtonator: 149-177 (45.1 - 53.6%) -- 37.1% chance to 2HKO
252 SpA Life Orb Krilowatt Earth Power vs. 4 HP / 0 SpD Turtonator: 224-265 (67.8 - 80.3%) -- guaranteed 2HKO
252 SpA Krilowatt Scald vs. 4 HP / 0 SpD Turtonator: 115-136 (34.8 - 41.2%) -- guaranteed 3HKO
252 SpA Krilowatt Earth Power vs. 4 HP / 0 SpD Turtonator: 172-204 (52.1 - 61.8%) -- guaranteed 2HKO

216 Atk Turtonator Knock Off (97.5 BP) vs. 0 HP / 0 Def Krilowatt: 122-144 (27.5 - 32.5%) -- guaranteed 4HKO
216 Atk Turtonator Fire Lash vs. 0 HP / 0 Def Krilowatt: 75-89 (16.9 - 20%) -- possible 5HKO
216 Atk Turtonator Outrage vs. 0 HP / 0 Def Krilowatt: 226-267 (51 - 60.2%) -- guaranteed 2HKO
216 Atk Turtonator Outrage vs. -1 0 HP / 0 Def Krilowatt: 339-399 (76.5 - 90%) -- guaranteed 2HKO

Notes: Krilowatt without its Life Orb is significantly less powerful, but it's difficult for CAP 27 to switch in. Krilowatt can also be KOd with a combination of Fire Lash followed by Outrage, but that's extremely high risk. Krilowatt will require some playing around.

Mamoswine:
216 Atk Turtonator Knock Off (97.5 BP) vs. 0 HP / 4 Def Mamoswine: 113-133 (31.3 - 36.8%) -- guaranteed 3HKO after Stealth Rock
16 Atk Turtonator Fire Lash vs. 0 HP / 4 Def Thick Fat Mamoswine: 140-168 (38.7 - 46.5%) -- 23.4% chance to 2HKO after Stealth Rock
216 Atk Turtonator Flare Blitz vs. 0 HP / 4 Def Thick Fat Mamoswine: 210-248 (58.1 - 68.6%) -- guaranteed 2HKO after Stealth Rock
216 Atk Turtonator Brick Break vs. 0 HP / 4 Def Mamoswine: 174-206 (48.1 - 57%) -- guaranteed 2HKO after Stealth Rock
216 Atk Turtonator Outrage vs. 0 HP / 4 Def Mamoswine: 208-246 (57.6 - 68.1%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Mamoswine Earthquake vs. 4 HP / 36 Def Turtonator: 644-762 (195.1 - 230.9%) -- guaranteed OHKO
252+ Atk Mamoswine Earthquake vs. 4 HP / 36 Def Turtonator: 432-510 (130.9 - 154.5%) -- guaranteed OHKO

Notes: CAP can nab the 2HKO with Flare Blitz, Outrage, or Fire Lash plus Brick Break, but Mamoswine threatens a KO back with EQ. It also won't like its Item removed.

Mollux:
216 Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 0 Def Mollux: 110-130 (27.9 - 32.9%) -- guaranteed 3HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 252 HP / 0 Def Dry Skin Mollux: 84-100 (21.3 - 25.3%) -- 55.3% chance to 4HKO after Stealth Rock and Black Sludge recovery
216 Atk Turtonator Outrage vs. 252 HP / 0 Def Mollux: 204-240 (51.7 - 60.9%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
216 Atk Turtonator Outrage vs. -1 252 HP / 0 Def Mollux: 306-361 (77.6 - 91.6%) -- guaranteed OHKO after Stealth Rock and Black Sludge recovery
SpA Mollux Sludge Bomb vs. 4 HP / 0 SpD Turtonator: 145-172 (43.9 - 52.1%) -- 15.2% chance to 2HKO

Notes: Mollux's Sludge Bomb takes a huge chunk out of CAP and can also Poison. It doesn't tend to sling Sludge Bomb out much though as it's usually setting Rocks or using Lava Plume. Hates losing it's boots, and can be KO'd by Fire Lash followed by Outrage.

Rotom-Wash:
216 Atk Turtonator Knock Off (97.5 BP) vs. 248 HP / 252+ Def Rotom-Wash: 65-77 (21.4 - 25.4%) -- 99.5% chance to 4HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 248 HP / 252+ Def Rotom-Wash: 40-48 (13.2 - 15.8%) -- possible 9HKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Gunk Shot vs. 248 HP / 252+ Def Rotom-Wash: 80-95 (26.4 - 31.3%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Outrage vs. 248 HP / 252+ Def Rotom-Wash: 120-142 (39.6 - 46.8%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery
0 SpA Rotom-Wash Hydro Pump vs. 4 HP / 0 SpD Turtonator: 145-172 (43.9 - 52.1%) -- 15.2% chance to 2HKO

Notes: Rotom-Wash doesn't like getting its item removed, but it's Hydro Pump can 2HKO. Not much room to play around with. Might be an instance where you use 27 with Drought support or set up Sun to weaken it. Even at -1 Defense it's still tough to break through,

Tyranitar:
216 Atk Turtonator Fire Lash vs. 252 HP / 0 Def Tyranitar: 54-63 (13.3 - 15.5%) -- possible 9HKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 0 Def Tyranitar: 43-51 (10.6 - 12.6%) -- possible 7HKO after Stealth Rock
216 Atk Turtonator Brick Break vs. 252 HP / 0 Def Tyranitar: 272-320 (67.3 - 79.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Brick Break vs. -1 252 HP / 0 Def Tyranitar: 404-476 (100 - 117.8%) -- guaranteed OHKO
216 Atk Turtonator Outrage vs. 252 HP / 0 Def Tyranitar: 160-190 (39.6 - 47%) -- 0.4% chance to 2HKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Outrage vs. -1 252 HP / 0 Def Tyranitar: 241-285 (59.6 - 70.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Tyranitar Stone Edge vs. 4 HP / 36 Def Turtonator: 440-518 (133.3 - 156.9%) -- guaranteed OHKO

Tyranitar can't switch into Fire Lash followed by Brick Break, but without Brick Break on the set Tyranitar is a solid check.
Shaky Matchups:

Kerfluffle:
252 SpA Life Orb Kerfluffle Moonblast vs. 4 HP / 0 SpD Turtonator: 220-259 (66.6 - 78.4%) -- guaranteed 2HKO
252 SpA Kerfluffle Moonblast vs. 4 HP / 0 SpD Turtonator: 169-199 (51.2 - 60.3%) -- guaranteed 2HKO
252 SpA Life Orb Kerfluffle Aura Sphere vs. 4 HP / 0 SpD Turtonator: 185-218 (56 - 66%) -- guaranteed 2HKO
252 SpA Kerfluffle Aura Sphere vs. 4 HP / 0 SpD Turtonator: 142-168 (43 - 50.9%) -- 3.1% chance to 2HKO
216 Atk Turtonator Rapid Spin vs. 0 HP / 0 Def Kerfluffle: 56-66 (18.1 - 21.3%) -- possible 5HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 0 HP / 0 Def Kerfluffle: 132-156 (42.7 - 50.4%) -- 36.3% chance to 2HKO after Stealth Rock
216 Atk Turtonator Gunk Shot vs. 0 HP / 0 Def Kerfluffle: 264-312 (85.4 - 100.9%) -- 50% chance to OHKO after Stealth Rock

Notes: Kerfluffle applies too much offensive pressure to CAP 27 for it to switch in. However, it also can't come in any non-Dragon attack, with Rapid Spin allowing CAP 27 to get the jump on it.

Stratagem:
252 SpA Life Orb Stratagem Paleo Wave vs. 4 HP / 0 SpD Turtonator: 406-478 (123 - 144.8%) -- guaranteed OHKO
252 SpA Stratagem Paleo Wave vs. 4 HP / 0 SpD Turtonator: 312-368 (94.5 - 111.5%) -- 68.8% chance to OHKO
252 SpA Life Orb Stratagem Earth Power vs. 4 HP / 0 SpD Turtonator: 286-338 (86.6 - 102.4%) -- 18.8% chance to OHKO
252 SpA Stratagem Earth Power vs. 4 HP / 0 SpD Turtonator: 220-260 (66.6 - 78.7%) -- guaranteed 2HKO
216 Atk Turtonator Rapid Spin vs. 4 HP / 0 Def Stratagem: 34-41 (10.5 - 12.7%) -- possible 7HKO after Stealth Rock
216 Atk Turtonator Knock Off (97.5 BP) vs. 4 HP / 0 Def Stratagem: 134-158 (41.6 - 49%) -- 81.6% chance to 2HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 4 HP / 0 Def Stratagem: 82-97 (25.4 - 30.1%) -- 5.4% chance to 3HKO after Stealth Rock
216 Atk Turtonator Brick Break vs. 4 HP / 0 Def Stratagem: 206-244 (63.9 - 75.7%) -- guaranteed 2HKO after Stealth Rock
216 Atk Turtonator Outrage vs. 4 HP / 0 Def Stratagem: 247-292 (76.7 - 90.6%) -- 25% chance to OHKO after Stealth Rock

Notes: Technically speaking, a Rapid Spin followed by an Outrage while Stealth Rock is down will net a KO, but otherwise CAP's best hope is knocking off an item as Strategem comes in. Very bad matchup.

Zeraora:
+1 252 Atk Life Orb Zeraora Close Combat vs. 4 HP / 36 Def Turtonator: 274-324 (83 - 98.1%) -- guaranteed 2HKO
252 Atk Life Orb Zeraora Close Combat vs. 4 HP / 36 Def Turtonator: 183-217 (55.4 - 65.7%) -- guaranteed 2HKO
252 Atk Zeraora Close Combat vs. 4 HP / 36 Def Turtonator: 141-167 (42.7 - 50.6%) -- 2.3% chance to 2HKO
252 Atk Life Orb Zeraora Plasma Fists vs. 4 HP / 36 Def Turtonator: 114-135 (34.5 - 40.9%) -- guaranteed 3HKO
252 Atk Zeraora Plasma Fists vs. 4 HP / 36 Def Turtonator: 88-104 (26.6 - 31.5%) -- guaranteed 4HKO
252 Atk Life Orb Zeraora Knock Off (97.5 BP) vs. 4 HP / 36 Def Turtonator: 148-175 (44.8 - 53%) -- 30.5% chance to 2HKO
252 Atk Zeraora Knock Off (97.5 BP) vs. 4 HP / 36 Def Turtonator: 114-135 (34.5 - 40.9%) -- guaranteed 3HKO

216 Atk Turtonator Rapid Spin vs. 0 HP / 0 Def Zeraora: 62-73 (19.5 - 23%) -- 9.3% chance to 4HKO after Stealth Rock
216 Atk Turtonator Knock Off (97.5 BP) vs. 0 HP / 0 Def Zeraora: 119-141 (37.5 - 44.4%) -- 2.3% chance to 2HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 0 HP / 0 Def Zeraora: 147-174 (46.3 - 54.8%) -- guaranteed 2HKO after Stealth Rock
216 Atk Turtonator Flare Blitz vs. 0 HP / 0 Def Zeraora: 220-261 (69.4 - 82.3%) -- guaranteed 2HKO after Stealth Rock

Notes: Zeraora is extremely dangerous. CAP 27 really can't switch into it at all, as even Life Orb Plasma Fists + Close Combat has a chance to KO. Zeraora can't come into CAP either, as Fire Lash cleanly 2HKOs it if it switches in, and Close Combat will have the same effect as a Fire Lash and ensure a follow-up KO. The only other good news is that +1 LO Close Combat just misses a OHKO on CAP 27.
Counters:

Arghonaut:
216 Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 124 Def Arghonaut: 43-51 (10.3 - 12.3%) -- possible 8HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 252 HP / 124 Def Arghonaut: 54-63 (13 - 15.2%) -- possibly the worst move ever
216 Atk Turtonator Gunk Shot vs. 252 HP / 124 Def Arghonaut: 107-126 (25.8 - 30.4%) -- 52.3% chance to 4HKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Outrage vs. 252 HP / 124 Def Arghonaut: 160-189 (38.6 - 45.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery\
0 Atk Arghonaut Earthquake vs. 4 HP / 36 Def Turtonator: 188-222 (56.9 - 67.2%) -- guaranteed 2HKO

Notes: Although Arghonaut doesn't particularly like any of 27's secondary effects, it easily takes everything except Outrages after Fire Lash, and any other move CAP uses on it puts it too far behind.

Hippowdon:
216 Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 252+ Def Hippowdon: 61-72 (14.5 - 17.1%) -- possible 6HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 252 HP / 252+ Def Hippowdon: 76-90 (18 - 21.4%) -- possible 6HKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Flare Blitz vs. 252 HP / 252+ Def Hippowdon: 112-133 (26.6 - 31.6%) -- 93% chance to 4HKO after Stealth Rock and Leftovers recovery
216 Atk Turtonator Outrage vs. 252 HP / 252+ Def Hippowdon: 112-133 (26.6 - 31.6%) -- 93% chance to 4HKO after Stealth Rock and Leftovers recovery
0 Atk Hippowdon Earthquake vs. 4 HP / 36 Def Turtonator: 284-336 (86 - 101.8%) -- 12.5% chance to OHKO after sandstorm damage

Notes: Fastest physical wall is fattest. Laughs in face of physical attacks.

Seismitoad:
216 Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 208+ Def Seismitoad: 85-101 (20.5 - 24.3%) -- 2.6% chance to 4HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 252 HP / 208+ Def Seismitoad: 52-62 (12.5 - 14.9%) -- possibly the worst move ever
216 Atk Turtonator Outrage vs. 252 HP / 208+ Def Seismitoad: 157-186 (37.9 - 44.9%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
0 SpA Seismitoad Earth Power vs. 4 HP / 0 SpD Turtonator: 200-236 (60.6 - 71.5%) -- guaranteed 2HKO
0 SpA Seismitoad Scald vs. 4 HP / 0 SpD Turtonator: 90-106 (27.2 - 32.1%) -- guaranteed 4HKO

Notes: Seismitoad stops physical CAP 27 cold. At best you can Knock Off its item as it comes in.

Terrakion:
252 Atk Life Orb Terrakion Close Combat vs. 4 HP / 36 Def Turtonator: 304-359 (92.1 - 108.7%) -- 50% chance to OHKO
252 Atk Life Orb Terrakion Stone Edge vs. 4 HP / 36 Def Turtonator: 507-601 (153.6 - 182.1%) -- guaranteed OHKO
252 Atk Life Orb Terrakion Earthquake vs. 4 HP / 36 Def Turtonator: 338-400 (102.4 - 121.2%) -- guaranteed OHKO
216 Atk Turtonator Rapid Spin vs. 0 HP / 4 Def Terrakion: 26-31 (8 - 9.5%) -- possibly the worst move ever
216 Atk Turtonator Fire Lash vs. 0 HP / 4 Def Terrakion: 63-75 (19.5 - 23.2%) -- guaranteed 5HKO after Stealth Rock
216 Atk Turtonator Brick Break vs. 0 HP / 4 Def Terrakion: 158-188 (48.9 - 58.2%) -- guaranteed 2HKO after Stealth Rock
216 Atk Turtonator Outrage vs. 0 HP / 4 Def Terrakion: 189-223 (58.5 - 69%) -- guaranteed 2HKO after Stealth Rock

Notes: Without the real threat of burn, Terrakion forces CAP 27 out with little recourse. Hitting it with Knock Off is a bad idea too!

Toxapex:
216 Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 252+ Def Toxapex: 51-60 (16.7 - 19.7%) -- possible 5HKO after Stealth Rock
216 Atk Turtonator Fire Lash vs. 252 HP / 252+ Def Toxapex: 31-37 (10.1 - 12.1%) -- possibly the worst move ever
216 Atk Turtonator Outrage vs. 252 HP / 252+ Def Toxapex: 93-111 (30.5 - 36.5%) -- 57.6% chance to 3HKO after Stealth Rock and Black Sludge recovery
216 Atk Turtonator Outrage vs. -1 252 HP / 252+ Def Toxapex: 139-165 (45.7 - 54.2%) -- 94.9% chance to 2HKO after Stealth Rock and Black Sludge recovery

Toxapex walls, throws up a Haze to remove defense drops, and eventually uses Toxic. It does need to come in fairly healthy though, as Fire Lash followed by Outrage will chunk it for over 50%.
Set 2: Special Support
Our typing was selected in part because of its STAB options on a number of high-percentage effect secondary status effects. This set utilizes access to these moves along with traditional offensive support moves to fulfill the concept.

Special Support Build: This build is designed to knock off the items of strong special attackers, spread status, and get surprise KOs with high-powered STAB Special attacks.
EVs: 88 HP / 8 Def / 160 SpA / 252 Spe, Timid Nature Item: Assault Vest
Stats: 351 HP / 237 Atk / 190 Def / 244 SpA / 200 SpD [300] / 342 Spe
Assumed Moves: Lava Plume, Fire Blast, Overheat, Dragon Breath, Draco Meteor, Knock Off, Gunk Shot*, Scald*
*Here I note many of the Rock and Ground types are on our Pressure list, primarily because of burn, and Hippowdon is only listed as a Counter for physical sets. Scald is a hypothetical offensive support move that replicates an effect CAP will already have access to. Calculations are for demonstration of hypothetical coverage scenarios only.
Set: Knock Off / Draco Meteor / Fire Blast / [Lava Plume / Scald / Dragon Breath / Gunk Shot]

This set is less about specific scenarios and more about the proc for status. Lava Plume is for more reliable and higher PP Fire STAB, Scald provides the same 30% burn chance but adds coverage, and Dragon Breath has the weakest overall power, but the paralysis flips a lot of matchups with faster threats and specifically keeps faster Dragons in check.
It uses the buffer from Assault Vest to safely switch into various Special Attacking threats in CAP so it can then remove their item before swapping out. While Heavy-Duty Boots can also be used, AV also gives the buffer for Rapid Spin, potentially. Ultimately it's about which prevents more damage: HDB from hazards (esp. SR) or AV from successive special attacks.

A good example of status factoring calcs is Dragon Breath 2HKOs:
2HKO:
Flapple (OU Dragon Dance) Dragon Breath 72.5 - 85.4% guaranteed 2HKO
Haxorus (OU Dragon Dance) Dragon Breath 61.4 - 72.3% guaranteed 2HKO
Stonjourner (OU Focus Sash) Dragon Breath 60.7 - 71.5% guaranteed 2HKO
Dracozolt (OU Substitute) Dragon Breath 56 - 66% guaranteed 2HKO after Leftovers recovery
Dragapult (OU Wisp + 3 attacks) Dragon Breath 52.9 - 63% guaranteed 2HKO
Dragapult (OU Choice Specs) Dragon Breath 52.9 - 63% guaranteed 2HKO
Dragapult (OU Choice Scarf) Dragon Breath 52.9 - 63% guaranteed 2HKO
Cloyster (OU Shell Smash) Dragon Breath 52.2 - 61.4% guaranteed 2HKO
Dracovish (OU Choice Scarf) Dragon Breath 50.3 - 59.6% guaranteed 2HKO
Dracovish (OU Choice Band) Dragon Breath 50.3 - 59.6% guaranteed 2HKO

2HKO with SR:
CAP 27 (Physical Support) Dragon Breath 46 - 54.8% 60.2% chance to 2HKO
Hydreigon (OU Nasty Plot + 3 Attacks) Dragon Breath 44.9 - 53.5% 29.7% chance to 2HKO
Hydreigon (OU Choice Scarf) Dragon Breath 44.9 - 53.5% 29.7% chance to 2HKO
Barraskewda (OU Choice Band) Dragon Breath 44.4 - 52.4% 17.6% chance to 2HKO

2HKO with 1 Layer Spikes:
Kommo-o (OU Clangorous Soul) Dragon Breath 43.9 - 52.2% 10.9% chance to 2HKO
Dugtrio (OU Choice Band) Dragon Breath 42.6 - 50.2% 1.2% chance to 2HKO

2HKO with Dragon Breath + Draco Meteor:
Cyclohm (CAP Physically Defensive) Dragon Breath 42.8 - 50.4% guaranteed 3HKO after Leftovers recovery
Crawdaunt (OU Choice Band) Dragon Breath 40.8 - 48.3% guaranteed 3HKO
Morpeko (OU Spinning the Hamster Wheel) Dragon Breath 40 - 47.8% guaranteed 3HKO
Pajantom (CAP Offensive) Dragon Breath 39.3 - 47% guaranteed 3HKO
Syclant (CAP Offensive Spikes) Dragon Breath 38.4 - 45.1% guaranteed 3HKO
Appletun (OU Physically Defensive) Dragon Breath 38.2 - 45.2% guaranteed 3HKO after Leftovers recovery
Falinks (OU No Retreat) Dragon Breath 37.6 - 44.2% guaranteed 3HKO
Kyurem (OU Choice Specs) Dragon Breath 37.3 - 44.5% guaranteed 3HKO
Salazzle (OU Showdown Usage) Dragon Breath 36.8 - 43.3% 98.5% chance to 3HKO after Black Sludge recovery
Boltund (OU All-out Attacker) Dragon Breath 36.5 - 43% guaranteed 3HKO
Galvantula (OU Showdown Usage) Dragon Breath 36.2 - 42.7% guaranteed 3HKO
Kommo-o (OU Defensive) Dragon Breath 36.1 - 42.9% 94.9% chance to 3HKO after Leftovers recovery
Pelipper (OU Choice Specs) Dragon Breath 34.4 - 40.6% guaranteed 3HKO
Duraludon (OU Stealth Rock) Dragon Breath 34 - 40.1% 33.1% chance to 3HKO after Leftovers recovery
Inteleon (OU Wallbreaker) Dragon Breath 33.4 - 39.8% guaranteed 3HKO
Hawlucha (OU Swords Dance) Dragon Breath 32.6 - 38.7% 99.1% chance to 3HKO
Gengar (OU Choice) Dragon Breath 32.1 - 38.3% 96.9% chance to 3HKO
Gengar (OU Substitute) Dragon Breath 32.1 - 38.3% 1.9% chance to 3HKO after Black Sludge recovery
Gengar (OU Nasty Plot) Dragon Breath 32.1 - 38.3% 1.9% chance to 3HKO after Black Sludge recovery
Darmanitan (OU Choice Scarf) Dragon Breath 31 - 36.7% 64.6% chance to 3HKO
Darmanitan (OU Choice Band) Dragon Breath 31 - 36.7% 64.6% chance to 3HKO
Toxtricity (OU Choice Specs) Dragon Breath 30.8 - 36.3% 56.3% chance to 3HKO
Sirfetch'd (OU Offensive) Dragon Breath 29.8 - 35.4% 25.7% chance to 3HKO
CAP 27 (Special Support AV) Dragon Breath 29.6 - 35.8% 25.6% chance to 3HKO
Notably, any time Dragon Breath procs paralysis on Dragapult, a Scarfed Dragon, or any listed faster threat above, the infliction of status forces them out or forces a sac.

List is split into Good Matchups for CAP 27, Even Matchups that are closer to situational checking, Shaky Matchups where the opposing check takes a risk coming in, and true Counters.
Good Matchups:

Caribolt:
0- Atk Turtonator Knock Off vs. 4 HP / 0 Def Caribolt: 56-66 (18 - 21.2%) -- possible 5HKO
160 SpA Turtonator Lava Plume vs. 0 HP / 0 SpD Caribolt: 216-254 (69.9 - 82.2%) -- guaranteed 2HKO
160 SpA Turtonator Fire Blast vs. 0 HP / 0 SpD Caribolt: 296-350 (95.7 - 113.2%) -- 75% chance to OHKO
252 Atk Magnet Galvanize Caribolt Double-Edge vs. 88 HP / 8 Def Turtonator: 152-179 (43.3 - 50.9%) -- 3.9% chance to 2HKO
252 Atk Galvanize Caribolt Double-Edge vs. 88 HP / 8 Def Turtonator: 126-149 (35.8 - 42.4%) -- guaranteed 3HKO

Notes: Speed tying Caribolt is a healthy balance. Without Magnet it can't get its KO on even a small chance, but it's probably safer just to Fire Blast it.

Corviknight:
160 SpA Turtonator Lava Plume vs. 252 HP / 252+ SpD Corviknight: 144-170 (36 - 42.5%) -- 92.4% chance to 3HKO after Leftovers recovery
160 SpA Turtonator Fire Blast vs. 252 HP / 252+ SpD Corviknight: 198-234 (49.5 - 58.5%) -- 60.2% chance to 2HKO after Leftovers recovery
0 Atk Corviknight Brave Bird vs. 88 HP / 8 Def Turtonator: 144-169 (41 - 48.1%) -- guaranteed 3HKO

Notes: Corviknight runs away.

Ferrothorn:
160 SpA Turtonator Lava Plume vs. 248 HP / 8 SpD Ferrothorn: 312-372 (88.8 - 105.9%) -- 31.3% chance to OHKO after Leftovers recovery [OHKO after Spikes]
160 SpA Turtonator Fire Blast vs. 248 HP / 8 SpD Ferrothorn: 432-508 (123 - 144.7%) -- guaranteed OHKO
196+ Def Ferrothorn Body Press vs. 88 HP / 8 Def Turtonator: 115-136 (32.7 - 38.7%) -- 99.3% chance to 3HKO

Notes: Ferro can't deal with a Special Attacking Fire type.

Jirachi:
160 SpA Turtonator Lava Plume vs. 252 HP / 42+ SpD Jirachi: 156-186 (38.6 - 46%) -- guaranteed 3HKO after Leftovers recovery
160 SpA Turtonator Fire Blast vs. 252 HP / 42+ SpD Jirachi: 216-254 (53.4 - 62.8%) -- guaranteed 2HKO after Leftovers recovery
0 Atk Jirachi Body Slam vs. 88 HP / 8 Def Turtonator: 76-90 (21.6 - 25.6%) -- 1.1% chance to 4HKO

Notes: All Jirachi can really do is try for paralysis.

Jumbao:
0- Atk Turtonator Knock Off vs. 0 HP / 0 Def Jumbao: 24-29 (7.3 - 8.9%) -- possibly the worst move ever
0- Atk Turtonator Gunk Shot vs. 0 HP / 0 Def Jumbao: 356-420 (109.5 - 129.2%) -- guaranteed OHKO
160 SpA Turtonator Lava Plume vs. 0 HP / 4 SpD Jumbao in Sun: 258-306 (79.3 - 94.1%) -- guaranteed 2HKO [KOs after SR/Spikes + 1 turn LO Damage]
160 SpA Turtonator Lava Plume vs. 0 HP / 4 SpD Jumbao: 170-204 (52.3 - 62.7%) -- guaranteed 2HKO
160 SpA Turtonator Fire Blast vs. 0 HP / 4 SpD Jumbao in Sun: 356-422 (109.5 - 129.8%) -- guaranteed OHKO
160 SpA Turtonator Fire Blast vs. 0 HP / 4 SpD Jumbao: 236-282 (72.6 - 86.7%) -- guaranteed 2HKO
160 SpA Turtonator Overheat vs. 0 HP / 4 SpD Jumbao: 278-330 (85.5 - 101.5%) -- 6.3% chance to OHKO
252+ SpA Life Orb Jumbao Moonblast vs. 88 HP / 0 SpD Assault Vest Turtonator: 169-200 (48.1 - 56.9%) -- 89.8% chance to 2HKO
252+ SpA Life Orb Jumbao Focus Blast vs. 88 HP / 0 SpD Assault Vest Turtonator: 143-169 (40.7 - 48.1%) -- guaranteed 3HKO

Notes: Be careful about LO Moonblast since it still has a high chance to 2HKO. If you can pick it off with Lava Plume go for it, otherwise roast it ASAP. Trace variants can be nasty, but Lava Plume 2HKOs and Overheat has a strong shot after LO damage in this one instance. Gunk Shot also OHKOs as the last slot move.

Kerfluffle:
252 SpA Life Orb Kerfluffle Moonblast vs. 88 HP / 0 SpD Assault Vest Turtonator: 146-173 (41.5 - 49.2%) -- guaranteed 3HKO
252 SpA Kerfluffle Moonblast vs. 88 HP / 0 SpD Assault Vest Turtonator: 112-133 (31.9 - 37.8%) -- 93.9% chance to 3HKO
252 SpA Life Orb Kerfluffle Aura Sphere vs. 88 HP / 0 SpD Assault Vest Turtonator: 122-146 (34.7 - 41.5%) -- guaranteed 3HKO
252 SpA Kerfluffle Aura Sphere vs. 88 HP / 0 SpD Assault Vest Turtonator: 94-112 (26.7 - 31.9%) -- guaranteed 4HKO
0- Atk Turtonator Knock Off (97.5 BP) vs. 4 HP / 0 Def Kerfluffle: 19-23 (6.1 - 7.4%) -- possibly the worst move ever
160 SpA Turtonator Fire Blast vs. 4 HP / 0 SpD Kerfluffle: 136-162 (43.8 - 52.2%) -- 14.8% chance to 2HKO

Notes: No point in trying to burn Kerfluffle. It's a lot easier to handle without its item if you can't shoot for a 2HKO just yet.

Krilowatt:
0- Atk Turtonator Knock Off (97.5 BP) vs. 0 HP / 0 Def Krilowatt: 91-108 (20.5 - 24.3%) -- guaranteed 5HKO
160 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Krilowatt: 186-219 (41.9 - 49.4%) -- guaranteed 3HKO
252 SpA Life Orb Krilowatt Earth Power vs. 88 HP / 0 SpD Assault Vest Turtonator: 148-177 (42.1 - 50.4%) -- 1.2% chance to 2HKO
252 SpA Krilowatt Earth Power vs. 88 HP / 0 SpD Assault Vest Turtonator: 114-136 (32.4 - 38.7%) -- 98.6% chance to 3HKO
252 SpA Life Orb Krilowatt Scald vs. 88 HP / 0 SpD Assault Vest Turtonator: 99-118 (28.2 - 33.6%) -- 0.2% chance to 3HKO
252 SpA Krilowatt Scald vs. 88 HP / 0 SpD Assault Vest Turtonator: 76-91 (21.6 - 25.9%) -- 3.1% chance to 4HKO

Notes: Krilowatt without a Life Orb has poor damage output. It can't 2HKO and it has to switch.

Rotom-Heat:
160 SpA Turtonator Scald vs. 248 HP / 0 SpD Rotom-Heat: 112-134 (36.9 - 44.2%) -- guaranteed 3HKO
160 SpA Turtonator Draco Meteor vs. 248 HP / 0 SpD Rotom-Heat: 136-162 (44.8 - 53.4%) -- 33.6% chance to 2HKO
(Rotom-Heat has no remotely effective attacks against CAP 27)

Rotom-Mow:
160 SpA Turtonator Lava Plume vs. 252 HP / 0 SpD Rotom-Mow: 168-200 (55.2 - 65.7%) -- guaranteed 2HKO after Leftovers recovery
160 SpA Turtonator Fire Blast vs. 252 HP / 0 SpD Rotom-Mow: 234-276 (76.9 - 90.7%) -- guaranteed 2HKO after Leftovers recovery
(Rotom-Mow has no remotely effective attacks against CAP 27)

Rotom-Wash:
0- Atk Turtonator Knock Off (97.5 BP) vs. 248 HP / 0 Def Rotom-Wash: 67-79 (22.1 - 26%) -- 5.6% chance to 4HKO
160 SpA Turtonator Draco Meteor vs. 248 HP / 0 SpD Rotom-Wash: 136-162 (44.8 - 53.4%) -- 1.2% chance to 2HKO after Leftovers recovery
44 SpA Rotom-Wash Hydro Pump vs. 88 HP / 0 SpD Assault Vest Turtonator: 102-121 (29 - 34.4%) -- 5.2% chance to 3HKO

Notes: All three Rotom formes perform poorly against CAP 27.

Tomohawk:
-1 0- Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 0 Def Tomohawk: 25-30 (6 - 7.2%) -- possibly the worst move ever
160 SpA Turtonator Lava Plume vs. 252 HP / 0 SpD Tomohawk: 108-127 (26 - 30.6%) -- 4.5% chance to 4HKO after Leftovers recovery
160 SpA Turtonator Fire Blast vs. 252 HP / 0 SpD Tomohawk: 148-175 (35.7 - 42.2%) -- 92.1% chance to 3HKO after Leftovers recovery
160 SpA Turtonator Draco Meteor vs. 252 HP / 0 SpD Tomohawk: 174-205 (42 - 49.5%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Tomohawk Hurricane vs. 88 HP / 0 SpD Assault Vest Turtonator: 144-169 (41 - 48.1%) -- guaranteed 3HKO
252+ SpA Tomohawk Aura Sphere vs. 88 HP / 0 SpD Assault Vest Turtonator: 103-123 (29.3 - 35%) -- 12.1% chance to 3HKO

Notes: Hurricane does a lot of damage but still can't 2HKO. Tomohawk doesn't want to lose its item or get burned much either.
Even Matchups:

Clefable:
0- Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 252+ Def Clefable: 31-36 (7.8 - 9.1%) -- possibly the worst move ever
0- Atk Turtonator Gunk Shot vs. 252 HP / 252+ Def Clefable: 152-180 (38.5 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
160 SpA Turtonator Fire Blast vs. 252 HP / 4 SpD Clefable: 133-157 (33.7 - 39.8%) -- 27.1% chance to 3HKO after Leftovers recovery
0 SpA Clefable Moonblast vs. 88 HP / 0 SpD Assault Vest Turtonator: 78-93 (22.2 - 26.4%) -- 13% chance to 4HKO

Notes: Special Support CAP isn't good for taking on Clefable, except to remove its item. Even Gunk Shot as a surprise 4th move can work, but even then it won't outlast Wish/Protect. A move that gives Phazing would make this a better matchup for disrupting Clef. It's a stalemate if Clefable doesn't have Calm Mind.

Colossoil:

160 SpA Turtonator Dragon Breath vs. 0 HP / 0 SpD Colossoil: 88-105 (21.6 - 25.7%) -- 1.3% chance to 4HKO
160 SpA Turtonator Scald vs. 0 HP / 0 SpD Colossoil: 158-186 (38.8 - 45.7%) -- guaranteed 3HKO after burn damage
160 SpA Turtonator Draco Meteor vs. 0 HP / 0 SpD Colossoil: 190-225 (46.6 - 55.2%) -- 99.6% chance to 2HKO after burn damage
252 Atk Guts Colossoil Earthquake vs. 88 HP / 8 Def Turtonator: 582-686 (165.8 - 195.4%) -- guaranteed OHKO
252 Atk Guts Colossoil Knock Off (97.5 BP) vs. 88 HP / 8 Def Turtonator: 282-333 (80.3 - 94.8%) -- guaranteed 2HKO
252 Atk Guts Colossoil Sucker Punch vs. 88 HP / 8 Def Turtonator: 204-241 (58.1 - 68.6%) -- guaranteed 2HKO

Notes: Don't switch into Colossoil. Better to play it slow, as even Scald + Meteor might not KO before burn from Flame Orb can be applied.

Scarf Dracovish:
252+ Atk Strong Jaw Dracovish Fishious Rend (170 BP) vs. 88 HP / 8 Def Turtonator: 441-519 (125.6 - 147.8%) -- guaranteed OHKO
252+ Atk Dracovish Outrage vs. 88 HP / 8 Def Turtonator: 416-492 (118.5 - 140.1%) -- guaranteed OHKO
252+ Atk Strong Jaw Dracovish Psychic Fangs vs. 88 HP / 8 Def Turtonator: 147-173 (41.8 - 49.2%) -- guaranteed 3HKO
160 SpA Turtonator Dragon Breath vs. 4 HP / 0 SpD Dracovish: 162-192 (50.3 - 59.6%) -- guaranteed 2HKO after Stealth Rock
160 SpA Turtonator Draco Meteor vs. 4 HP / 0 SpD Dracovish: 348-410 (108 - 127.3%) -- guaranteed OHKO

Notes: Keep away from Fishious Rend and Outrage. Otherwise you can actually tank two Psychic Fangs and KO back with Meteor. Dragon Breath paralysis when they switched in Vish on a predicted Fire move also cripples it (and 2HKOs), but Vish hates both burn and paralysis. Can't really go wrong with any move in the 4th slot. Band Vish is slower and Meteor OHKOs.

Dragapult:
252+ SpA Dragapult Draco Meteor vs. 88 HP / 0 SpD Assault Vest Turtonator: 306-362 (87.1 - 103.1%) -- 18.8% chance to OHKO (ScarfPult)
252 SpA Dragapult Draco Meteor vs. 88 HP / 0 SpD Assault Vest Turtonator: 278-330 (79.2 - 94%) -- guaranteed 2HKO (WispHex)
0- Atk Turtonator Knock Off (97.5 BP) vs. 0 HP / 0 Def Dragapult: 178-210 (56.1 - 66.2%) -- guaranteed 2HKO
160 SpA Turtonator Dragon Breath vs. 0 HP / 4 SpD Dragapult: 168-200 (52.9 - 63%) -- guaranteed 2HKO
160 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Dragapult: 366-432 (115.4 - 136.2%) -- guaranteed OHKO

Notes: WispHex Pult is the weakest against CAP 27 since it can't even KO with Draco Meteor. Otherwise be cautious. A paralyzed Dragapult loses instantly.

Equilibra:
0- Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 60 Def Equilibra: 68-81 (16.6 - 19.8%) -- guaranteed 6HKO
160 SpA Turtonator Scald vs. 252 HP / 48 SpD Equilibra: 100-118 (24.5 - 28.9%) -- possible 5HKO after Leftovers recovery
160 SpA Turtonator Lava Plume vs. 252 HP / 48 SpD Equilibra: 150-176 (36.7 - 43.1%) -- 98.1% chance to 3HKO after Leftovers recovery
160 SpA Turtonator Fire Blast vs. 252 HP / 48 SpD Equilibra: 204-242 (50 - 59.3%) -- 77.3% chance to 2HKO after Leftovers recovery
68+ SpA Equilibra Earth Power vs. 88 HP / 0 SpD Assault Vest Turtonator: 228-270 (64.9 - 76.9%) -- guaranteed 2HKO
68+ SpA Equilibra Doom Desire vs. 88 HP / 0 SpD Assault Vest Turtonator: 88-104 (25 - 29.6%) -- guaranteed 4HKO

Notes: Earth Power does a ton of damage, and Libra can avoid a 2HKO from Fire Blast via Protect. Tread carefully here. On the plus side, Assault Vest lets you eat a Doom Desire on a double switch and Regenerator will fully heal it.

Excadrill:
160 SpA Turtonator Scald vs. 0 HP / 0 SpD Excadrill: 170-200 (47 - 55.4%) -- 17.6% chance to 2HKO after Leftovers recovery
160 SpA Turtonator Lava Plume vs. 0 HP / 0 SpD Excadrill: 254-300 (70.3 - 83.1%) -- guaranteed 2HKO after Leftovers recovery
160 SpA Turtonator Fire Blast vs. 0 HP / 0 SpD Excadrill: 348-410 (96.3 - 113.5%) -- 75% chance to OHKO after Leftovers recovery
252 Atk Mold Breaker Excadrill Earthquake vs. 88 HP / 8 Def Turtonator: 420-494 (119.6 - 140.7%) -- guaranteed OHKO

It goes without saying, but don't switch into Excadrill. 27 is only a check to it.

Scarf Hydreigon:
252 SpA Hydreigon Draco Meteor vs. 88 HP / 0 SpD Assault Vest Turtonator: 326-386 (92.8 - 109.9%) -- 56.3% chance to OHKO
252 SpA Hydreigon Dark Pulse vs. 88 HP / 0 SpD Assault Vest Turtonator: 102-120 (29 - 34.1%) -- 2% chance to 3HKO
160 SpA Turtonator Dragon Breath vs. 0 HP / 4 SpD Hydreigon: 146-174 (44.9 - 53.5%) -- guaranteed 2HKO after Stealth Rock
160 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Hydreigon: 314-372 (96.6 - 114.4%) -- guaranteed OHKO after Stealth Rock

Notes: Hydreigon wants to avoid paralysis like the plague, and gets KO'd even without SR most of the time by Draco Meteor. Still, it is initially faster so it's something to bear in mind. Regenerator also heals from a Dark Pulse totally most of the time, if it's already locked into Dark Pulse or you predict it.

Mamoswine:
0- Atk Turtonator Knock Off (97.5 BP) vs. 0 HP / 4 Def Mamoswine: 85-100 (23.5 - 27.7%) -- guaranteed 4HKO after Stealth Rock
160 SpA Turtonator Lava Plume vs. 0 HP / 0 SpD Thick Fat Mamoswine: 134-162 (37.1 - 44.8%) -- 3.1% chance to 2HKO after Stealth Rock
160 SpA Turtonator Fire Blast vs. 0 HP / 0 SpD Thick Fat Mamoswine: 186-222 (51.5 - 61.4%) -- guaranteed 2HKO after Stealth Rock
160 SpA Turtonator Scald vs. 0 HP / 0 SpD Mamoswine: 180-214 (49.8 - 59.2%) -- guaranteed 2HKO after Stealth Rock
160 SpA Turtonator Draco Meteor vs. 0 HP / 0 SpD Mamoswine: 219-258 (60.6 - 71.4%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Mamoswine Earthquake vs. 88 HP / 8 Def Turtonator: 668-788 (190.3 - 224.5%) -- guaranteed OHKO
252+ Atk Choice Band Mamoswine Icicle Crash vs. 88 HP / 8 Def Turtonator: 285-336 (81.1 - 95.7%) -- guaranteed 2HKO
252+ Atk Mamoswine Earthquake vs. 88 HP / 8 Def Turtonator: 446-528 (127 - 150.4%) -- guaranteed OHKO
252+ Atk Mamoswine Icicle Crash vs. 88 HP / 8 Def Turtonator: 190-225 (54.1 - 64.1%) -- guaranteed 2HKO

Notes: CAP 27 gets devastated by Mamoswine's attacks, butMamoswine fears burn and doesn't like Knock Off, but does so much damage Burn can't even blunt Choice Band.

Seismitoad:
0- Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 252+ Def Seismitoad: 61-72 (14.7 - 17.3%) -- possible 6HKO
160 SpA Turtonator Draco Meteor vs. 252 HP / 4 SpD Seismitoad: 183-216 (44.2 - 52.1%) -- guaranteed 3HKO after Leftovers recovery
0 SpA Seismitoad Scald vs. 88 HP / 0 SpD Assault Vest Turtonator: 60-72 (17 - 20.5%) -- possible 5HKO
0 SpA Seismitoad Hydro Pump vs. 88 HP / 0 SpD Assault Vest Turtonator: 82-97 (23.3 - 27.6%) -- 74.6% chance to 4HKO
0 SpA Seismitoad Earth Power vs. 88 HP / 0 SpD Assault Vest Turtonator: 134-158 (38.1 - 45%) -- guaranteed 3HKO

Notes: Switch into a Scald or Hydro Pump and you can remove its item. Otherwise steer clear unless you can Meteor it away. If Seismitoad runs Earthquake instead of Earth Power, consider it a straight counter.
Shaky Matchups:

Stratagem:
252 SpA Life Orb Stratagem Paleo Wave vs. 88 HP / 0 SpD Assault Vest Turtonator: 268-320 (76.3 - 91.1%) -- guaranteed 2HKO
252 SpA Stratagem Paleo Wave vs. 88 HP / 0 SpD Assault Vest Turtonator: 206-246 (58.6 - 70%) -- guaranteed 2HKO
252 SpA Life Orb Stratagem Earth Power vs. 88 HP / 0 SpD Assault Vest Turtonator: 190-226 (54.1 - 64.3%) -- guaranteed 2HKO
252 SpA Stratagem Earth Power vs. 88 HP / 0 SpD Assault Vest Turtonator: 146-174 (41.5 - 49.5%) -- guaranteed 3HKO
0- Atk Turtonator Knock Off (97.5 BP) vs. 4 HP / 0 Def Stratagem: 100-118 (31 - 36.6%) -- 67.7% chance to 3HKO
160 SpA Turtonator Scald vs. 4 HP / 0 SpD Stratagem: 160-190 (49.6 - 59%) -- 99.6% chance to 2HKO
160 SpA Turtonator Dragon Breath vs. 4 HP / 0 SpD Stratagem: 90-106 (27.9 - 32.9%) -- guaranteed 4HKO
160 SpA Turtonator Draco Meteor vs. 4 HP / 0 SpD Stratagem: 195-229 (60.5 - 71.1%) -- guaranteed 2HKO

Notes: Your best bet is to remove its item and run. Scald + Draco Meteor can KO if it comes in, however. Dragon Breath + Draco Meteor with Strealth Rock up can do the same, and paralysis is crippling.

Mollux:
0- Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 0 Def Mollux: 82-97 (20.8 - 24.6%) -- guaranteed 5HKO
160 SpA Turtonator Draco Meteor vs. 252 HP / 252+ SpD Mollux: 102-120 (25.8 - 30.4%) -- 1.3% chance to 4HKO after Black Sludge recovery
4 SpA Mollux Sludge Bomb vs. 88 HP / 0 SpD Assault Vest Turtonator: 97-115 (27.6 - 32.7%) -- guaranteed 4HKO

Notes: There isn't a good way through Mollux, it's basically just a good chance to take a swipe at item removal.

Syclant:
4 Atk Life Orb Syclant Earthquake vs. 88 HP / 8 Def Turtonator: 265-312 (75.4 - 88.8%) -- guaranteed 2HKO
252 SpA Life Orb Syclant Ice Beam vs. 88 HP / 0 SpD Assault Vest Turtonator: 138-164 (39.3 - 46.7%) -- guaranteed 3HKO
160 SpA Turtonator Lava Plume vs. 0 HP / 0- SpD Syclant: 576-676 (204.9 - 240.5%) -- guaranteed OHKO

Notes: Definitely a check-only situation. Earthquake does too much damage.

Terrakion:
252 Atk Terrakion Stone Edge vs. 88 HP / 8 Def Turtonator: 404-476 (115 - 135.6%) -- guaranteed OHKO
252 Atk Terrakion Close Combat vs. 88 HP / 8 Def Turtonator: 243-286 (69.2 - 81.4%) -- guaranteed 2HKO
252 Atk Terrakion Earthquake vs. 88 HP / 8 Def Turtonator: 270-318 (76.9 - 90.5%) -- guaranteed 2HKO
160 SpA Turtonator Scald vs. 0 HP / 0 SpD Terrakion: 130-154 (40.2 - 47.6%) -- guaranteed 3HKO
160 SpA Turtonator Draco Meteor vs. 0 HP / 0 SpD Terrakion: 159-187 (49.2 - 57.8%) -- 96.9% chance to 2HKO
160 SpA Turtonator Lava Plume vs. 0 HP / 0 SpD Terrakion: 48-57 (14.8 - 17.6%) -- possible 6HKO

Notes: Terrakion is really dissuaded from switching in, but it can wreck CAP 27 easily. A Scald with burn + Draco Meteor can address it, but it's still terrifying.

Tyranitar:
160 SpA Turtonator Lava Plume vs. 100 HP / 0 SpD Tyranitar in Sand: 30-36 (8.1 - 9.8%) -- possibly the worst move ever
160 SpA Turtonator Scald vs. 100 HP / 0 SpD Tyranitar in Sand: 80-96 (21.8 - 26.2%) -- possible 5HKO after Leftovers recovery
160 SpA Turtonator Draco Meteor vs. 100 HP / 0 SpD Tyranitar in Sand: 97-115 (26.5 - 31.4%) -- 23.5% chance to 4HKO after Leftovers recovery
252+ Atk Tyranitar Stone Edge vs. 88 HP / 8 Def Turtonator: 458-540 (130.4 - 153.8%) -- guaranteed OHKO

Stay far, far away from Tyranitar with any special support set. Even if it gets burned coming in, run away.

Zeraora:
+1 252 Atk Life Orb Zeraora Close Combat vs. 88 HP / 8 Def Turtonator: 285-335 (81.1 - 95.4%) -- guaranteed 2HKO
252 Atk Life Orb Zeraora Close Combat vs. 88 HP / 8 Def Turtonator: 191-225 (54.4 - 64.1%) -- guaranteed 2HKO
252 Atk Zeraora Close Combat vs. 88 HP / 8 Def Turtonator: 147-173 (41.8 - 49.2%) -- guaranteed 3HKO
+1 252 Atk Life Orb Zeraora Plasma Fists vs. 88 HP / 8 Def Turtonator: 177-209 (50.4 - 59.5%) -- guaranteed 2HKO
252 Atk Life Orb Zeraora Plasma Fists vs. 88 HP / 8 Def Turtonator: 118-140 (33.6 - 39.8%) -- guaranteed 3HKO
252 Atk Zeraora Plasma Fists vs. 88 HP / 8 Def Turtonator: 91-108 (25.9 - 30.7%) -- guaranteed 4HKO
+1 252 Atk Life Orb Zeraora Knock Off (97.5 BP) vs. 88 HP / 8 Def Turtonator: 230-272 (65.5 - 77.4%) -- guaranteed 2HKO
252 Atk Life Orb Zeraora Knock Off (97.5 BP) vs. 88 HP / 8 Def Turtonator: 155-182 (44.1 - 51.8%) -- 12.1% chance to 2HKO
252 Atk Zeraora Knock Off (97.5 BP) vs. 88 HP / 8 Def Turtonator: 119-140 (33.9 - 39.8%) -- guaranteed 3HKO

0- Atk Turtonator Knock Off (97.5 BP) vs. 0 HP / 0 Def Zeraora: 89-105 (28 - 33.1%) -- guaranteed 4HKO
160 SpA Turtonator Lava Plume vs. 0 HP / 4 SpD Zeraora: 108-127 (34 - 40%) -- 37.4% chance to 3HKO after Leftovers recovery
160 SpA Turtonator Fire Blast vs. 0 HP / 4 SpD Zeraora: 147-174 (46.3 - 54.8%) -- 10.2% chance to 2HKO after Leftovers recovery
160 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Zeraora: 174-205 (54.8 - 64.6%) -- guaranteed 2HKO after Leftovers recovery
160 SpA Turtonator Draco Meteor vs. -1 0 HP / 4 SpD Zeraora: 261-307 (82.3 - 96.8%) -- guaranteed 2HKO

Notes: Zeraora is extremely dangerous. If you come in on Bulk Up you can shoot for burn, a knock, or a Meteor, but otherwise watch out because LO Plasma Fists + LO Close Combat does KO CAP 27.
Counters:

Arghonaut:
0- Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 124 Def Arghonaut: 32-38 (7.7 - 9.1%) -- possibly the worst move ever
160 SpA Turtonator Draco Meteor vs. 252 HP / 132+ SpD Arghonaut: 117-138 (28.2 - 33.3%) -- 92.3% chance to 4HKO after Leftovers recovery
0 Atk Arghonaut Earthquake vs. 88 HP / 8 Def Turtonator: 194-230 (55.2 - 65.5%) -- guaranteed 2HKO

Notes: Best case scenario is Knocking lefties as it comes in. Hard wall.

Hippowdon: (Max SpDef Only)
160 SpA Turtonator Scald vs. 252 HP / 252+ SpD Hippowdon: 106-126 (25.2 - 30%) -- 0.1% chance to 4HKO after Leftovers recovery
160 SpA Turtonator Fire Blast vs. 252 HP / 252+ SpD Hippowdon: 109-129 (25.9 - 30.7%) -- 2.4% chance to 4HKO after Leftovers recovery
160 SpA Turtonator Draco Meteor vs. 252 HP / 252+ SpD Hippowdon: 127-151 (30.2 - 35.9%) -- guaranteed 4HKO after Leftovers recovery
0 Atk Hippowdon Earthquake vs. 88 HP / 8 Def Turtonator: 294-348 (83.7 - 99.1%) -- guaranteed 2HKO after sandstorm damage

Notes: This only applies to Special Hippo (40% of the March high ladder sets), but it counters Special Support CAP 27 handily. Compare Physically Defensive Hippowdon:
Hippowdon: (PDef)
0- Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 252+ Def Hippowdon: 45-54 (10.7 - 12.8%) -- possible 8HKO
160 SpA Turtonator Scald vs. 252 HP / 4 SpD Hippowdon: 156-184 (37.1 - 43.8%) -- 99.9% chance to 3HKO after Leftovers recovery
160 SpA Turtonator Fire Blast vs. 252 HP / 4 SpD Hippowdon: 160-189 (38 - 45%) -- guaranteed 3HKO after Leftovers recovery
160 SpA Turtonator Draco Meteor vs. 252 HP / 4 SpD Hippowdon: 189-223 (45 - 53%) -- 0.4% chance to 2HKO after Leftovers recovery
0 Atk Hippowdon Earthquake vs. 88 HP / 8 Def Turtonator: 294-348 (83.7 - 99.1%) -- guaranteed 2HKO after sandstorm damage

Notes: Not a horrible switch, but doesn't want to play attrition with Knock Off and Burn in the mix and Draco Meteor shredding half its health.

Primarina:
0- Atk Turtonator Knock Off (97.5 BP) vs. 108 HP / 0 Def Primarina: 45-53 (13.7 - 16.1%) -- possible 7HKO
160 SpA Turtonator Fire Blast vs. 108 HP / 0 SpD Primarina: 54-64 (16.4 - 19.5%) -- possible 6HKO
252+ SpA Primarina Hydro Pump vs. 88 HP / 0 SpD Assault Vest Turtonator: 153-180 (43.5 - 51.2%) -- 6.3% chance to 2HKO
252+ SpA Primarina Scald vs. 88 HP / 0 SpD Assault Vest Turtonator: 111-132 (31.6 - 37.6%) -- 87.8% chance to 3HKO
252+ SpA Primarina Moonblast vs. 88 HP / 0 SpD Assault Vest Turtonator: 132-156 (37.6 - 44.4%) -- guaranteed 3HKO

Notes: Completely Walled, although Primarina has difficulty breaking past Regenerator. It is removed from Counters by Gunk Shot. A very niche choice on the Special set which forgoes Burn or Paralysis which tend to be more useful.

0- Atk Turtonator Gunk Shot vs. 108 HP / 0 Def Primarina: 222-262 (67.6 - 79.8%) -- guaranteed 2HKO

Sylveon:
0- Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 4 Def Sylveon: 49-58 (12.4 - 14.7%) -- possible 7HKO
160 SpA Turtonator Fire Blast vs. 252 HP / 252+ SpD Sylveon: 75-88 (19 - 22.3%) -- possible 6HKO after Leftovers recovery
0 SpA Pixilate Sylveon Hyper Voice vs. 88 HP / 0 SpD Assault Vest Turtonator: 100-118 (28.4 - 33.6%) -- 0.3% chance to 3HKO


Notes: Completely walled. Sylveon is only removed from Counters with Gunk Shot. A very niche choice on the Special set which forgoes Burn or Paralysis which tend to be more useful.
0- Atk Turtonator Gunk Shot vs. 252 HP / 4 Def Sylveon: 246-290 (62.4 - 73.6%) -- guaranteed 2HKO after Leftovers recovery
0- Atk Turtonator Gunk Shot vs. 252 HP / 252+ Def Sylveon: 164-194 (41.6 - 49.2%) -- guaranteed 3HKO after Leftovers recovery

Toxapex:
0- Atk Turtonator Knock Off (97.5 BP) vs. 252 HP / 232+ Def Toxapex: 39-46 (12.8 - 15.1%) -- possible 7HKO
160 SpA Turtonator Draco Meteor vs. 252 HP / 24 SpD Toxapex: 105-124 (34.5 - 40.7%) -- 54.7% chance to 3HKO after Black Sludge recovery
0 Atk Toxapex Knock Off (97.5 BP) vs. 88 HP / 8 Def Turtonator: 60-71 (17 - 20.2%) -- possible 5HKO
0- SpA Toxapex Scald vs. 88 HP / 0 SpD Assault Vest Turtonator: 37-45 (10.5 - 12.8%) -- possible 8HKO

Toxapex walls completely. Draco Meteor can chunk it off if it's already weakened, but barely does more than Regenerator heals. Best case scenario is knocking off its item as it comes in, then head out.
Conclusion:

This spread is designed to offer the full array of benefits our typing, ability, and concept have so far provided us. It generates both an effective physical and special support set without the threat of becoming a sweeper via an excess of attack and speed. While more offensive spreads will surely be found later, the exchange of small amount of bulk for power will ensure Regenerator cannot withstand being overwhelmed outside of specified targets. Similarly, full defensive spreads are unlikely to have the offensive power they need to become truly oppressive.

Where Fidgit explored pure utility, this CAP 27 spread can explore offensive support in full!
 
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Final Submission

63 / 117 / 100 / 87 / 87 / 106

BST:
560
PT: 126.76
ST: 114.02
PS: 203.74
SS: 154.68
BSR: 328.67

The speed puts it above pajantom and krilowatt but below terrakion.

Bulk: I wanted a lower hp stat mostly because it incentivises investing in it so the power level is a bit more controlled and less fluctuating. It also does a few other things though like increasing draining recovery for it, making av less appealing and stopping it from spamming flare blitz (still usable as a nuke). It does weaken its own wishes but I think it would be difficult to make an offensive wish passer anyway. Life orb / attack investment does not work well for this spread as suddenly all the hits that it can easily take normally from zeraora, corviknight etc become 2HKOs and the extra power is rarely noticeable with the lack of switch in opportunities it comes with.

Offences: Without any investment and with a detrimental nature 87 spa still hits a lot of things like hippowdon and tomohawk harder than anything else but physical is obviously generally better. Fire lash breaks through Clefable easily if it tries to switch in, but still preserves a lot of defensive checks.

Fire lash breaks through all of these before they can ko
0 Atk Corviknight Brave Bird vs. 252 HP / 0 Def Turtonator: 115-136 (34.8 - 41.2%) -- guaranteed 3HKO
252 Atk Zeraora Close Combat vs. 252 HP / 0 Def Turtonator: 118-139 (35.7 - 42.1%) -- guaranteed 3HKO
+2 8 SpA Rotom-Heat Discharge vs. 252 HP / 4 SpD Turtonator: 101-119 (30.6 - 36%) -- 47.4% chance to 3HKO

Note that with fire lash many matchups become significantly different if they have to switch into it
4 SpA Mollux Sludge Bomb vs. 252 HP / 4 SpD Turtonator: 138-163 (41.8 - 49.3%) -- guaranteed 3HKO

0 SpA Clefable Moonblast vs. 252 HP / 4 SpD Turtonator: 109-130 (33 - 39.3%) -- 99.9% chance to 3HKO
0 Atk Turtonator Fire Lash vs. 252 HP / 4 Def Clefable: 127-151 (32.2 - 38.3%) -- 1.5% chance to 3HKO after Leftovers recovery
0 Atk Turtonator Fire Lash vs. -1 252 HP / 4 Def Clefable: 190-225 (48.2 - 57.1%) -- 44.1% chance to 2HKO after Leftovers recovery

0 Atk Turtonator Fire Lash vs. 0 HP / 4 Def Aegislash-Blade: 338-402 (129.5 - 154%) -- guaranteed OHKO

0 Atk Turtonator Fire Lash vs. 252 HP / 252+ Def Hippowdon: 64-76 (15.2 - 18%) -- possible 8HKO after Leftovers recovery
0 Atk Hippowdon Earthquake vs. 252 HP / 0 Def Turtonator: 236-282 (71.5 - 85.4%) -- guaranteed 2HKO after sandstorm damage

Toxapex can just haze and Tomohawk could 2HKO with hurricane or it can just intimidate and switch out

While without investment it can't ko equilibra, pajantom or kyurem none can switchin. Also, late game if its support potential is exhausted, it can stay in against anything slower than it and sacrifice itself to deal significant damage with fire lash to pave the way for a teammate to sweep or as a last resort to stop a breaker.


To summarise I think if this pokemon could run life orb and offensive investment while still taking hits like this we would have to miss out on a lot of really powerful supporting moves that would work nicely with our offensive nature to fulfill the concept.

Also its not BSR abuse, even if all the defenses are evened out for the same bulk it's still within all limits
 
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Final Submission

108 HP / 108 ATK / 74 DEF / 92 SPA / 64 SPD / 114 SPE

BST:
560
PT: 133.271
ST: 120.342
PS: 191.783
SS: 168.765
BSR: 338.32735

It took quite a bit of tweaking to arrive at this spread, I've been debating a lot about whether having a usable Special Attack stat was worth it, or whether I should be investing in more tankiness. Ultimately I decided on this spread after running the calcs against common physical and special attackers and found that going much higher than this had diminshing returns, and found that the possibility of running Draco Meteor as a lure was worth the minor trade offs.

My reasoning for the stats are provided below.

Deciding upon a Speed tier was one of the first things that I did with my spread. I knew that I wanted outspeed the Swords of Justice to allow for the possibility of inflicting burns or paralysis upon them as a last resort to make them easier to handle by team mates, or for the possibility of revenge killing them after some chip. I also decided that since I was going to be beating the Swords of Justice at 108, I might as well also also outspeed Ninetales Alola, Kitsunoh and Gengar even though they are fairly rare. I settled on 114 as it is functionally identical to 111 based on the current meta, but rounded out my BST to a nicer number.

HP was the next stat that I settled upon. I wanted to have a relatively high HP stat so as to open up the possibility of using Wish. I settled upon 108 thanks to Voltage's helpful graph because it optimises Regenerator recovery in relation to Stealth Rock so as to support spreads that aren't using Heavy Duty Boots, or if it has been knocked off. Without investment an HP stat of 108 will create 178 HP wishes which are only slightly below Clefable's. With full investment into HP they'll hit 210 which are quite significant and will support the team well.

After having settled upon the HP stat, the next step I found was to find the suitable defensive breakpoints. The main thing that I was looking for on both spectrums was to guarantee 3HKOs from neutral hits from some common switch-ins and pressures such as Corviknight, Zeraora and Clefable. Where possible I also sought to see if it would be possible to avoid guaranteed OHKOs from super effective or strong offensive moves from other pressures such as Kerfluffle, Krilowatt, Colossoil and Seismitoad so as to hit them with some possible utility moves such as Knock Off or Status, or to set up a Wish, and Regenerate to see another day. After running the calcs, I found that 74 and 64 Defense and Special Defense respectively would allow me to hit some of these important benchmarks. Naturally these benchmarks are only relevant for non Life-Orb recoil sets which I think will be the most common.

0 Atk Corviknight Brave Bird vs. 0 HP / 0 Def Turtonator: 148-175 (41.4 - 49%) -- guaranteed 3HKO

252 Atk Zeraora Close Combat vs. 0 HP / 0 Def Turtonator: 151-178 (42.2 - 49.8%) -- guaranteed 3HKO

0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Turtonator: 144-171 (40.3 - 47.8%) -- guaranteed 3HKO
+1 0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Turtonator: 217-256 (60.7 - 71.7%) -- guaranteed 2HKO

252 SpA Life Orb Kerfluffle Moonblast vs. 0 HP / 0 SpD Turtonator: 274-324 (76.7 - 90.7%) -- guaranteed 2HKO

252 SpA Life Orb Krilowatt Earth Power vs. 0 HP / 0 SpD Turtonator: 278-330 (77.8 - 92.4%) -- guaranteed 2HKO

0 SpA Seismitoad Earth Power vs. 0 HP / 0 SpD Turtonator: 252-296 (70.5 - 82.9%) -- guaranteed 2HKO

0 SpA Tomohawk Hurricane vs. 0 HP / 0 SpD Turtonator: 196-232 (54.9 - 64.9%) -- guaranteed 2HKO
252 SpA Tomohawk Hurricane vs. 0 HP / 0 SpD Turtonator: 243-286 (68 - 80.1%) -- guaranteed 2HKO

252+ Atk Choice Band Aegislash-Blade Close Combat vs. 0 HP / 0 Def Turtonator: 291-343 (81.5 - 96%) -- guaranteed 2HKO

252 Atk Guts Colossoil Knock Off (97.5 BP) vs. 0 HP / 0 Def Turtonator: 291-343 (81.5 - 96%) -- guaranteed 2HKO
252 Atk Guts Colossoil Sucker Punch vs. 0 HP / 0 Def Turtonator: 211-249 (59.1 - 69.7%) -- guaranteed 2HKO
I ran these calcs for the off chance that a Colossoil swaps into us and clicks anything other than Earthquake

+2 252 Atk Galvanize Caribolt Double-Edge vs. 0 HP / 0 Def Turtonator: 261-307 (73.1 - 85.9%) -- guaranteed 2HKO (27.8 - 32.7% recoil damage)
+2 252 Atk Galvanize Caribolt Quick Attack vs. 0 HP / 0 Def Turtonator: 87-103 (24.3 - 28.8%) -- 99.5% chance to 4HKO
252 Atk Galvanize Caribolt Double-Edge vs. 0 HP / 0 Def Turtonator: 131-154 (36.6 - 43.1%) -- guaranteed 3HKO
The PT allows for CAP 27 to remain a good check to Caribolt if it swaps in on Swords Dance or a non Swords Dance boosted attack

Finally, I left the offensive stats until last, because as I mentioned before, I struggled a lot to determine whether or not it was worth going mixed. I ultimately decided that it was worth having a higher special attack stat upon hitting the suitable tankiness benchmarks above. As such I wanted to maximise the Special Attack stat within the limits so as to get the best value out of the High BP special STAB moves. 92 SPA allows for a range of powerful 2HKO options against certain physically defensive checks such as Tomohawk, Hippowdon and Seismitoad with Draco Meteor, Overheat or Fire Blast which can occur throughout a match, particularly when factoring in Life Orb. In most cases it will generally be preferable to use physical stab but a surprise 45-60% chunk after chip is nothing to be sneezed at, and could allow for some of these moves to be slotted in depending on what the team requires. With this in mind, Attack became my leftover stat. 108 was one I found sufficient to score important 2HKOs and OHKOs with STAB moves such as Fire Lash, Flare Blitz and Dragon Claw, particularly when factoring in the defense drop from Fire Lash.

4 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Zeraora: 157-186 (49.5 - 58.6%) -- 34.4% chance to 2HKO after Leftovers recovery
4 SpA Life Orb Turtonator Draco Meteor vs. 0 HP / 4 SpD Zeraora: 200-238 (63 - 75%) -- guaranteed 2HKO after Leftovers recovery

4 SpA Turtonator Draco Meteor vs. 0 HP / 0 SpD Colossoil: 172-204 (42.2 - 50.1%) -- 26.6% chance to 2HKO after burn damage
4 SpA Life Orb Turtonator Draco Meteor vs. 0 HP / 0 SpD Colossoil: 220-259 (54 - 63.6%) -- guaranteed 2HKO after burn damage

4 SpA Life Orb Turtonator Draco Meteor vs. 252 HP / 4 SpD Seismitoad: 216-255 (52.1 - 61.5%) -- 96.9% chance to 2HKO after Leftovers recovery

4 SpA Life Orb Turtonator Overheat vs. 0 HP / 4 SpD Jirachi: 338-400 (99.1 - 117.3%) -- 93.8% chance to OHKO (guaranteed OHKO after Stealth Rock)

252 Atk Turtonator Fire Lash vs. 252 HP / 48 Def Corviknight: 212-252 (53 - 63%) -- 99.6% chance to 2HKO after Leftovers recovery

252 Atk Turtonator Dragon Claw vs. 248 HP / 0 Def Rotom-Heat: 109-129 (35.9 - 42.5%) -- guaranteed 3HKO
252 Atk Life Orb Turtonator Dragon Claw vs. 248 HP / 0 Def Rotom-Heat: 142-168 (46.8 - 55.4%) -- 64.8% chance to 2HKO

252 Atk Turtonator Fire Lash vs. 0 HP / 0 Def Zeraora: 145-172 (45.7 - 54.2%) -- 5.1% chance to 2HKO after Leftovers recovery (guaranteed 2HKO after defense drop)

252 Atk Turtonator Fire Lash vs. 0 HP / 4 Def Colossoil: 150-177 (36.8 - 43.4%) -- guaranteed 3HKO after burn damage

252 Atk Turtonator Fire Lash vs. 0 HP / 0 Def Jirachi: 230-272 (67.4 - 79.7%) -- guaranteed 2HKO
252 Atk Life Orb Turtonator Fire Lash vs. 0 HP / 0 Def Jirachi: 299-354 (87.6 - 103.8%) -- 25% chance to OHKO

252 Atk Turtonator Fire Lash vs. 252 HP / 4 Def Clefable: 148-175 (37.5 - 44.4%) -- guaranteed 3HKO after Leftovers recovery (Roughly 35% to 2HKO with defense drop after leftovers)
252 Atk Life Orb Turtonator Fire Lash vs. 252 HP / 4 Def Clefable: 192-227 (48.7 - 57.6%) -- 54.7% chance to 2HKO after Leftovers recovery (guaranteed 2HKO with defense drop)

252 Atk Turtonator Fire Lash vs. 0 HP / 4 Def Excadrill: 344-408 (95.2 - 113%) -- 75% chance to OHKO after Leftovers recovery
252 Atk Life Orb Turtonator Fire Lash vs. 0 HP / 4 Def Excadrill: 447-530 (123.8 - 146.8%) -- guaranteed OHKO

252 Atk Life Orb Turtonator Fire Lash vs. 252 HP / 0 Def Dry Skin Mollux: 109-129 (27.6 - 32.7%) -- 83.9% chance to 3HKO after Stealth Rock and Black Sludge recovery (Guaranteed 2HKO if followed by Dragon Claw with Stealth Rock and Defense Drop)
252 Atk Life Orb Turtonator Dragon Claw vs. 252 HP / 0 Def Mollux: 175-207 (44.4 - 52.5%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery

252 Atk Turtonator Fire Lash vs. 0 HP / 0 Def Caribolt: 270-320 (87.3 - 103.5%) -- 18.8% chance to OHKO
252 Atk Turtonator Fire Lash vs. 0 HP / 0 Def Caribolt: 270-320 (87.3 - 103.5%) -- 93.8% chance to OHKO after Stealth Rock
252 Atk Life Orb Turtonator Fire Lash vs. 0 HP / 0 Def Caribolt: 351-416 (113.5 - 134.6%) -- guaranteed OHKO
 
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WIP

90 HP/114 ATK/72 DEF/95 SpA/83 SpD/107 Spe


BST:560

PS: 197.71
SS: 158.01
PT: 114.03
ST: 136.40

BSR: 339.62

So let's break it down.

This is here to under-speed Terrakion, but leave us faster than Caribolt. From the look of the above comments, looks like most people agree on this point.

This Attack start has a number of cool things going for it. Firstly, our Adamant sets always OHKO Equilibra with Flare Blitz.

252+ Atk Turtonator Flare Blitz vs. 252 HP / 0 Def Equilibra: 408-480 (100 - 117.6%) -- guaranteed OHKO

Jolly sets can OHKO Caribolt with Fire Lash after Rocks and OHKOs Pajantom with Dragon Claw even without them

252 Atk Turtonator Fire Lash vs. 0 HP / 0 Def Caribolt: 282-332 (91.2 - 107.4%) -- guaranteed OHKO after Stealth Rock

252 Atk Turtonator Dragon Claw vs. 0 HP / 0 Def Pajantom: 318-374 (102.9 - 121%) -- guaranteed OHKO


If we have a Life Orb Jolly set can OHKO even Sub-Toxic variants of Aegislash with Flare Blitz.

252 Atk Life Orb Turtonator Flare Blitz vs. 252 HP / 4 Def Aegislash-Shield 346-408 (106.7 - 125.9%) -- guaranteed OHKO

As for the Special stat, it's high enough that splitting into mixed for Draco Meteor can be viable. In particular, a Hasty set with Draco Meteor outspeeds and OHKOs Kyurem after Rocks, which is nice because Adamant doesn't outspeeds it and Jolly can't guarantee with Dragon Claw.

4 SpA Turtonator Draco Meteor vs. 0 HP / 0 SpD Kyurem: 294-348 (75.1 - 89%) -- guaranteed OHKO after Stealth Rock

252+ Atk Turtonator Dragon Claw vs. 0 HP / 4 Def Kyurem: 288-338 (73.6 - 86.4%) -- 87.5% chance to OHKO after Stealth Rock


It also just generally does more to every Dragon in the format save Pajantom, who is very bulky on the special side.

Need some more time compiling all this.
 
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HP: 95
ATK: 110
DEF: 80
SPA: 90
SPD: 80
SPE: 105

BST: 560
PT: 131.295
ST: 136.482
PS: 189.079
SS: 159.841
BSR: 339.967

Took a Pokemon I wanted to emulate with this concept in terms of stats, this case Arcanine. Moved some stats around (-10 SPA, +10 SPE, +5 HP) to meet certain thresholds (Higher then 100 speed to out-speed the vast majority of dragons in the tier to beat them if it does switch in, lower then 100 Special Attack to focus on Physical Attack while being at least 90 to have it as an option). Want to keep the stats more or less balanced i.e. none sub 80 to prevent it from becoming hyper offensive focused and to keep stats divisible by 5 to future proof the Pokemon while also making future calculations a bit easier for people using it. 95 Hp was chosen to make sure wish passing was a viable choice without it being a go to option as well as make it a bit more bulky then the Pokemon I copied. Keeping it very basic to "not rock the boat" or to overthink it.
 
Final Submission:

84 HP / 100 ATK / 86 DEF / 77 SPA / 79 SPD / 144 SPE

BST:
570

PT: 129,826
ST: 123,908
PS: 185,113
SS: 145,806
BSR: 319,267


For the HP choice, it was taken into consideration the possibility of 27 spamming wishes as well as its ability to freely abuse Flare Blitz. In order to limit both of those aspects but not redeem them unusable, a number of 84 was chosen, as it also provides Regenerator and Stealth Rock numbers uninvested and with 240 HP investiment.
The chosen defense allows, mainly, uninvested 27 to take a Zeraora's Knock Off into Close Combat as well as avoid the 2HKO from Coviknight's Brave Bird. Hazards were not taken into consideration while calcing the damage as I assumed Heavy-Duty Boots are going to be the go-to item for most variants.
The special defense chosen helps 27 switch into the desired threat list (Rotom-C, Rotom-H, Mollux, etc.) with ease as well as avoid the 2HKO from Clefable's Moonblast and OHKO from Choice Specs Kerfluffle uninvested .
Offensively, the attack allows 27 to pressure the entirety of the desired pokemon on the threatlist with the dual stab of Flare Blitz, Dragon Claw and possibly Fire Lash, 2HKOing the likes of Zeraora and Clefable.
The special attack stat allows Life Orb 27 to 2HKO defensive Hippowdon and Tomohawk with Fire Blast, OHKO Dragapult and severely weaken Seismitoad and Rotom Forms with Draco Meteor.
The offenses weren't highly emphasized as the high speed stat chosen would provide way too much value to 27, specially when Fire Lash is a viable offensive option. Therefore, a more mild offensive capabiliy was chosen, allowing 27 to fulfill the desired roles assigned by the threatlist while not being way too overbearing outside of that.
The speed stat was chosen to provide an extremely fast utility pokemon, providing the ability for 27 to possibly abuse the role of a quick pivot or a quick revenge killer if needed to. Being fast is of EXTREME importance to a support pokemon if said pokemon wants to pull off a Defog, Healing Wish, Taunt, U-Turn, etc.. Also, being the fastest pokemon in the metagame can further increases 27's supportive capabilities by pressuring out the likes of Dragapult, Scarf Dracovish and Zeraora, allowing for a free turn to go for a support move.
252 Atk Turtonator Flare Blitz vs. 252 HP / 4 Def Clefable: 211-249 (53.5 - 63.1%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Turtonator Fire Lash vs. 252 HP / 48 Def Corviknight: 200-236 (50 - 59%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Turtonator Fire Blast vs. 252 HP / 208+ SpD Corviknight: 212-252 (53 - 63%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Life Orb Turtonator Fire Blast vs. 252 HP / 4 SpD Hippowdon: 216-255 (51.4 - 60.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Turtonator Flare Blitz vs. 0 HP / 0 Def Zeraora: 208-246 (65.6 - 77.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Turtonator Flare Blitz vs. 252 HP / 0 Def Equilibra: 338-402 (82.8 - 98.5%) -- 12.5% chance to OHKO after Stealth Rock

252 Atk Turtonator Dragon Claw vs. 0 HP / 4 Def Terrakion: 118-141 (36.5 - 43.6%) -- guaranteed 3HKO after Stealth Rock

252 Atk Turtonator Dragon Claw vs. 0 HP / 0 Def Dragapult: 278-330 (87.6 - 104.1%) -- guaranteed OHKO after Stealth Rock
0 SpA Turtonator Draco Meteor vs. 0 HP / 4 SpD Dragapult: 284-336 (89.5 - 105.9%) -- guaranteed OHKO after Stealth Rock


252 Atk Turtonator Flare Blitz vs. 0 HP / 0 Def Caribolt: 386-456 (124.9 - 147.5%) -- guaranteed OHKO
252 SpA Turtonator Fire Blast vs. 0 HP / 0 SpD Caribolt: 306-362 (99 - 117.1%) -- guaranteed OHKO after Stealth Rock

252 Atk Turtonator Dragon Claw vs. 4 HP / 0 Def Dracovish: 218-260 (67.7 - 80.7%) -- guaranteed 2HKO after Stealth Rock
0 SpA Turtonator Draco Meteor vs. 4 HP / 0 SpD Dracovish: 270-320 (83.8 - 99.3%) -- 81.3% chance to OHKO after Stealth Rock

252 Atk Turtonator Dragon Claw vs. 252 HP / 252+ Def Seismitoad: 94-112 (22.7 - 27%) -- possible 5HKO after Stealth Rock and Leftovers recovery
0 SpA Turtonator Draco Meteor vs. 252 HP / 4 SpD Seismitoad: 142-168 (34.2 - 40.5%) -- 96.8% chance to 3HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Turtonator Draco Meteor vs. 252 HP / 4 SpD Seismitoad: 246-290 (59.4 - 70%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk Turtonator Dragon Claw vs. 248 HP / 0 Def Rotom-Heat: 103-123 (33.9 - 40.5%) -- guaranteed 3HKO
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Turtonator: 118-141 (38.1 - 45.6%) -- guaranteed 3HKO

252 SpA Choice Specs Kerfluffle Moonblast vs. 0 HP / 0 SpD Turtonator: 259-306 (83.8 - 99%) -- guaranteed 2HKO

252 Atk Magnet Galvanize Caribolt Double-Edge vs. 0 HP / 0 Def Turtonator: 139-164 (44.9 - 53%) -- 30.5% chance to 2HKO

252 Atk Zeraora Knock Off (97.5 BP) vs. 0 HP / 0 Def Turtonator: 108-128 (34.9 - 41.4%) -- guaranteed 3HKO
252 Atk Zeraora Close Combat vs. 0 HP / 0 Def Turtonator: 134-158 (43.3 - 51.1%) -- 5.5% chance to 2HKO


252 Atk Life Orb Terrakion Close Combat vs. 0 HP / 0 Def Turtonator: 289-341 (93.5 - 110.3%) -- 62.5% chance to OHKO

0 Atk Corviknight Brave Bird vs. 0 HP / 0 Def Turtonator: 130-154 (42 - 49.8%) -- guaranteed 3HKO

252 SpA Jumbao Moonblast vs. 0 HP / 0 SpD Turtonator: 183-216 (59.2 - 69.9%) -- guaranteed 2HKO
0 SpA Jumbao Moonblast vs. 240 HP / 12 SpD Turtonator: 148-175 (40.1 - 47.4%) -- guaranteed 3HKO
252 SpA Jumbao Moonblast vs. 240 HP / 12 SpD Turtonator: 180-213 (48.7 - 57.7%) -- 95.7% chance to 2HKO
 
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I think the answer is obvious. Limits are set for a reason. Not sure how you landed on that anyways, 90 Attack and 144 Speed does not give you 321 Physical Sweepiness. It almost seems like you made everything up.
 
I used the formulas on this post to calculate. Maybe I did it wrong? If so, I am terribly sorry.
I used the spreadsheet before, but someone told me it gave wrong results, so I tried doing it by hand.
 
Final Submission

96 Hp/ 117 atk/ 81 def/ 73 spa / 78 spd/ 119 spe

BST:
564
PT: 133.870
ST: 134.085
PS: 214.776
SS: 134.016
BSR: 339.99795

Overall Thoughts:
First time doing this officially but math is fun. Originally, I thought of a fairly fast physical biased mixed attacker.
But after doing some number crunching, I have came to a realization that a mixed spread really is not that good. So I stopped trying to create a physically biased mixed attacker in favor of a pure physically offensive attacker. I had a 2 main goals for this spread that I think were achieved.

1) Are these stats statistically optimal?

2) Does the stats allow for varied EV investment? I know this sounds a bit strange, but I wanted the stats to inherently give you some wiggle room with the EV spread. Yes you can run a 252/4/252 spread, but hopefully these stats lets you better mold 27 to fit the needs of your team.


Assumptions:
I know we are not at movepool yet but when calculating attack stats, I decided to make the assumption that the following moves are in 27's movepool: Flare Blitz, Fire Lash, Dragon Claw, Outrage, Fire Blast, Lava Plume, Meteor, Dragon Pulse. Also, I assume the item is Heavy-Duty-Boots because I feel the optimal item is kind of obvious with this one.

Offensive stats and speed:
The biggest stats to consider with "Offensive team support" is offensive pressure which comes from atk stats and speed stats. For speed, Im going with 119. By the current meta stds, this makes 27 very fast only being outspeed by a handful of unboosted threats. I also like it because its naturally high speed provides a degree of flexibility in investment. You can make fast enough to ensure an out against :Cawmodore: while speed tie :Kerfluffle: and :Cinderace: or drop it down to ensure it can outspeed fully invested base 110 like :Gengar: or anything else in between.

As for the physical attack stat, its tied with G-Luke and Wulf for 2nd highest physical attack stat submitted (99 has the highest at 119). I like 117 atk because the calcs achieved certain benchmarks I wanted giving this CAP the offensive pressure it wants but not super high to be overbearing and push it in the wall breaker/sweeper direction.

Below are some calcs against some of the matchups listed. Sorry all the calcs are in bold.

Without investment (sorry calcs are set to bold):

0 Atk Turtonator Flare Blitz vs. 252 HP / 48 Def Corviknight: 270-320 (67.5 - 80%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Turtonator Flare Blitz vs. 252 HP / 4 Def Clefable: 190-225 (48.2 - 57.1%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Turtonator Fire Lash vs. 252 HP / 4 Def Equilibra: 204-242 (50 - 59.3%) -- guaranteed 2HKO

0 Atk Turtonator Flare Blitz vs. 0 HP / 0 Def Zeraora: 187-222 (58.9 - 70%) -- guaranteed 2HKO after Leftovers recovery

0 Atk Turtonator Fire Lash vs. 0 HP / 4 Def Excadrill: 296-350 (81.9 - 96.9%) -- 62.5% chance to OHKO after Leftovers recovery

0 Atk Turtonator Fire Lash vs. 0 HP / 4 Def Colossoil: 129-153 (31.6 - 37.5%) -- guaranteed 3HKO after burn damage
0 Atk Turtonator Dragon Claw vs. -1 0 HP / 4 Def Colossoil: 195-229 (47.9 - 56.2%)

So chance to kill after burn dmg

0 Atk Turtonator Flare Blitz vs. -1 0 HP / 0 Def Zeraora: 280-331 (88.3 - 104.4%) -- 31.3% chance to OHKO after Leftovers recovery
Chance to kill after taking a Close Combat.

0 Atk Turtonator Flare Blitz vs. 4 HP / 0 Def Cawmodore: 236-278 (97.5 - 114.8%) -- guaranteed OHKO
Note: This calc was done assuming Cawmodore is at 75% HP.

0 Atk Turtonator Fire Lash vs. 252 HP / 4 Def Jirachi: 198-234 (49 - 57.9%) -- guaranteed 2HKO after Leftovers recovery

With investment:
252 Atk Turtonator Flare Blitz vs. 252 HP / 252+ Def Clefable: 160-189 (40.6 - 47.9%) -- 3.1% chance to 2HKO after Leftovers recovery

252 Atk Turtonator Flare Blitz vs. 252 HP / 4 Def Clefable: 235-277 (59.6 - 70.3%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Turtonator Flare Blitz vs. 252 HP / 80 Def Equilibra: 348-410 (85.2 - 100.4%) -- 81.3% chance to OHKO

252 Atk Turtonator Flare Blitz vs. -1 0 HP / 0 Def Zeraora: 346-408 (109.1 - 128.7%) -- guaranteed OHKO

252 Atk Turtonator Flare Blitz vs. 0 HP / 4 Def Kerfluffle: 205-243 (66.3 - 78.6%) -- guaranteed 2HKO

252 Atk Turtonator Flare Blitz vs. 252 HP / 48 Def Corviknight: 336-396 (84 - 99%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Turtonator Fire Lash vs. 252 HP / 4 Def Dry Skin Mollux: 88-104 (22.3 - 26.3%)
252 Atk Turtonator Dragon Claw vs. -1 252 HP / 4 Def Mollux: 211-250 (53.5 - 63.4%)
252 Atk Turtonator Outrage vs. -1 252 HP / 4 Def Mollux: 318-375 (80.7 - 95.1%)

252 Atk Turtonator Flare Blitz vs. 252 HP / 4 Def Jirachi: 362-428 (89.6 - 105.9%) -- 37.5% chance to OHKO after Leftovers recovery

252 Atk Turtonator Flare Blitz vs. 252 HP / 80 Def Equilibra: 348-410 (85.2 - 100.4%) -- 6.3% chance to OHKO

Even if Equil switches in on Dragon Claw, it dies.


Some of you are probably noticing the low SpA even though max SS was set to 170. The reason for this is that I personally think a purely physical spread is the best route to go with. As of now, mixed options... does not achieve that much. If your running special attacks like lava plume, your doing it for burn. I know historical examples like :Tornadus-Therian: ran U-turn and Knock Off while :Mienshao: occasionally ran HP Ice, Tank Chomp runs Fire Blast, and :Tangrowth: runs Knock Off and EQ on its AV set. But consider why that is the case. Therian ran U-Turn and Knock Off even though it ran a -atk nature and 0 EV because the utility matters way more than dmg or coverage. Yes having a 100 atk stat helped with some pressure and chip, but the main reason came down to utility with the dmg being an added bonus. As for :Mienshao: and :Garchomp:, the reason for the SpA moves is the coverage provided. Mien wants HP Ice for flying types like :Gligar: and Chomp wants Fire Blast to hit steels unaffected by Fire like Skarm or Heatran. Tang is both cases together. EQ for coverage and Knock Off for utility. If stats came after movepool, I would have considered a higher SpA stat but since I have no idea what the movepool is (outside of some logical STAB guess work), dropping SpA in favor of pure physical pressure is the optimal way to go. Due to these reasons, my SpA in the lowest among the submitted stat spreads and features the highest PS.

Bulk:
First off shoutout to -Voltage- for your graph of optimal Hp Stats. As a math guy you get my respect.
I personally did not use it to configure my HP stat but I did look at it after and agree with it.

For the bulk, I wanted to find an HP stat that was divisible by 3 but not by 12 which creates a number that provides max regen hp while min potential SR dmg (because Knock Off). I also want a bit high to mitigate potential flare blitz recoil. 96 HP gives a 0 EV HP stat of 333 which fits the bill perfectly. At 252 HP you unfortunately get a number divisible by 12. But if you run 240 HP EV, you get another optimal HP number in 393. That EV number is kind of nice to me because those additional 12 EV can be put into other stats thus increasing EV spread flexibility. As for defenses, I wanted to make sure 27 can switch in on the notable switchins that were laid out in matchups. Since there appears to be an equal amount of special and physical attackers, the def stats are very close to each other.

Only 4 def or SpD Ev:

0 SpA Clefable Moonblast vs. 0 HP / 4 SpD Turtonator: 120-142 (36 - 42.6%) -- guaranteed 3HKO

252 Atk Zeraora Plasma Fists vs. 0 HP / 4 Def Turtonator: 87-103 (26.1 - 30.9%) -- guaranteed 4HKO

252 Atk Zeraora Close Combat vs. 0 HP / 4 Def Turtonator: 140-165 (42 - 49.5%) -- guaranteed 3HKO


27 can switch in on Bulk Up Zera Plasma Fist, then take a close combat.

+1 252 Atk Zeraora Close Combat vs. 0 HP / 4 Def Turtonator: 209-247 (62.7 - 74.1%) -- guaranteed 2HKO
27 can tank a +1 Zera Close Combat
But I know some of you are saying these calcs are only against Bulk Up Zera. What about Life Orb variant?

252 Atk Life Orb Zeraora Plasma Fists vs. 0 HP / 4 Def Turtonator: 113-134 (33.9 - 40.2%)
252 Atk Life Orb Zeraora Close Combat vs. 0 HP / 4 Def Turtonator: 182-214 (54.6 - 64.2%)

I don't know exact odds but there is a chance of 27 living from LO Zera Plasma Fist and then CC.

0 Atk Corviknight Brave Bird vs. 0 HP / 4 Def Turtonator: 136-162 (40.8 - 48.6%) -- guaranteed 3HKO
Another notable number in my opinion.

0 Atk Kommo-o Earthquake vs. 0 HP / 4 Def Turtonator: 186-220 (55.8 - 66%) -- guaranteed 2HKO

+2 252 Atk Mold Breaker Excadrill Rapid Spin vs. 0 HP / 4 Def Turtonator: 133-157 (39.9 - 47.1%) -- guaranteed 3HKO


+6 252 Atk Cawmodore Bullet Punch vs. 0 HP / 4 Def Turtonator: 123-144 (36.9 - 43.2%) -- guaranteed 3HKO

252 Atk Jirachi Iron Head vs. 0 HP / 4 Def Turtonator: 64-76 (19.2 - 22.8%) -- possible 5HKO

+1 0 SpA Mollux Lava Plume vs. 0 HP / 4 SpD Turtonator: 49-58 (14.7 - 17.4%)
+1 0 SpA Mollux Sludge Bomb vs. 0 HP / 4 SpD Turtonator: 225-265 (67.5 - 79.5%)

Assuming no poison hax, living +1 Lava Plume than Sludge Bomb from :Mollux:is worth noting.

0 SpA Seismitoad Scald vs. 0 HP / 4 SpD Turtonator: 93-109 (27.9 - 32.7%)
0 SpA Seismitoad Earth Power vs. 0 HP / 4 SpD Turtonator: 206-246 (61.8 - 73.8%)

Can switch in on Toad Scald then take 1 EP. Dies to EQ though.

+2 8 SpA Rotom-Heat Volt Switch vs. 0 HP / 4 SpD Turtonator: 97-114 (29.1 - 34.2%)

With Bulk (240 Hp investment because of Regen number but 0 in either def):

124+ SpA Equilibra Doom Desire vs. 240 HP / 0 SpD Turtonator: 144-169 (36.6 - 43%)

0 SpA Clefable Moonblast vs. 240 HP / 0 SpD Turtonator: 120-142 (30.5 - 36.1%) -- 51.2% chance to 3HKO

0 SpA Tomohawk Hurricane vs. 240 HP / 0 SpD Turtonator: 163-193 (41.4 - 49.1%) -- guaranteed 3HKO

+2 8 SpA Rotom-Heat Overheat over 2 turns vs. 240 HP / 0 SpD Turtonator: 180-212 (45.8 - 53.9%) -- not a KO


Thank you everyone for your opinions and those who have posted spreads. Really helped me figure out what direction I wanted to go in.
 
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oh man I remember these!

FINAL SUBMISSION

HP:
114
Atk: 100
Def: 67
SpA: 74
SpD: 63
Spe: 137

PS: 184 / 215 [86%]
PT:
126 / 140 [90%]
SS:
139 / 170 [82%]
ST: 123 / 140 [88%]
BSR:
311 / 340 [91%]
BST: 555

OVERVIEW 114 | 100 | 67 | 74 | 63 | 137

Hello I think this is the best sort of stat framework for a project like this. Really the #1 thing this Pokemon needs is speed; good offensive teams are always trying to minimize the actual amount of support needed to win games, and being able to compress those needs into a single reliable supportmon is going to allow this CAP to stand out more than from any other approach imo. Being faster than almost everything means almost always getting something in return for switching in or sacking the CAP, which means fewer wasted turns and more opportunities to protect and set up your team's big hitters. Think of any move you'd like this CAP to get, and then imagine a situation where you can save a match by using it. I bet it's pretty easy to do, and I even bet that in those scenarios, 9 times out of 10 the Speed stat was what made it happen.

Offensive playstyles are primarily in need of speed & pivot control vs. opposing offense and field & status control vs. opposing fat teams, and with concept execution in the movepool stage providing the latter, this spread will facilitate the former. These stats do not put a focus on clobbering the metagame, a goal I would consider to be a diversion from the concept. This spread can be quite strong, if needed, but most importantly it is balanced against the power of the rest of the design and the purpose of the CAP itself. And the bulk is sound enough on the basis of clever defensive typing and Regenerator to allow for customizable defensive thresholds. It's designed around a "Kitsunoh 2.0" sort of vibe, as I see this Pokemon playing a lot more like Kitsunoh than like Fidgit, and overall I'd say this is a realistic spread that avoids doing more than is needed while retaining incredible versatility thanks to the freedom of that big Speed.

OFFENSE 100 | 74 | 137

There are essentially two or three offensive sets to consider here: Life Orb, Choice Band, and Assault Vest. With the given Speed, I had to consider the possibility of overwhelming the metagame with something like a megafast Fire / Dragon with a Life Orb, Regenerator, 120 BP STABs, and like 115+ Atk, so I pushed that Atk down as far as I could to the point where AssVest CAP [252 EVs] can still 2HKO 252/0 Clefable with Flare Blitz [54 - 63% guaranteed 2HKO after Leftovers recovery] and where LO CAP [252 EVs] can OHKO 252/0 Pajantom with Dragon Claw [guaranteed OHKO]. Those are decent enough benchmarks, especially considering the plausibility of Fire Lash improving CAP's offensive prowess as it goes. 100 Atk makes CAP more like a surgeon than an axe murderer, with just enough strength to threaten the appropriate opponents but not enough raw power to be both bulky and powerful at the same time (but always fast enough that's the main thing). You can customize your power level with items and nature: the aforementioned Flare Blitz vs. Clefable can do anywhere from 42 - 104%, for example.

The SpA is not really intended to be usable, but it is enough to run a Naive nature [LO, 0 SpA EVs] and Draco Meteor to surprise-KO Cyclohm after Stealth Rock. I don't think that is a layer of unpredictability that is required here, although I do sympathize with folks who want a more damage output-focused approach so I didn't dump the stat too far.

Speed Tiers:
  • 410 - CAP27 - 252 EVs+
  • 409 - Dracovish - 252 EVs+, Choice Scarf
  • 375 - Syclant - 252 EVs+
  • 373 - CAP27 - 252 EVs
  • 347 - CAP27 - 148 EVs
  • 346 - Terrakion - 252 EVs+
  • 310 - CAP27, 0 EVs
  • 302 - Excadrill - 252 EVs+

DEFENSE 114 | 67 | 63

The HP stat reaches an uninvested 369 for Life Orb and Regenerator and I think most people are cued into this so I won't rehash it. I chose a larger HP number to keep the door open for 216 HP wishes, or 432 HP Final Gambits (or both!), and also to allow for greater customization of the defenses.

I prioritized physical Defense only slightly because CAP27 is a much more natural switch-in to Corviknight and Ferrothorn than to Clefable and Jumbao, and also to logically build more solid mixed defenses on likely Assault Vest sets. Defensive sets will most likely go with Heavy-Duty Boots and can get quite sturdy the more you invest. With a baseline Speed stat outrunning max-Speed base 90s, even fully-maxed defensive EV spreads could appear justifiable on paper [extreme example: Choice Specs Dragapult Draco Meteor vs. 252/252+ Assault Vest CAP27: 79 - 94%].

Modest LO Clefable's Moonblast can do anywhere from 26 - 93%, based on investment [vs. 252/252+ CAP27: 40 - 47%, 3HKO | vs. 252/0 CAP27: 61 - 72%, 2HKO], and even defensive CAP27 with no Atk investment has a fair shot of 2HKOing back with Fire Lash into Flare Blitz, just saying! Corviknight's Brave Bird does 43 - 51% to 0/0 CAP27, which is a 3HKO 98% of the time, while 0 Atk CAP27 reliably 2HKOs with Fire Lash [vs. 252/48 Corviknight: 40 - 47% | 59 - 71% at -1].

CALCULATION

Terrakion is a good bulky opponent that can trade off victories with CAP depending on item choice, investment, and mid-match maneuvering. Here's how these damages break down, for a sense of this CAP's power level and bulk.

0 Atk CAP Dragon Claw vs. Terrakion: 29 - 35% [77% chance to 3HKO w/SR]
252 Atk LO CAP Fire Lash vs. Terrakion: 24 - 28%
252 Atk LO CAP Dragon Claw vs. Terrakion: 47-57% [2HKO w/SR]
252 Atk LO CAP Dragon Claw vs. Terrakion [-1 Def]: 72 - 85%
252 Atk LO CAP Outrage vs. Terrakion: 72 - 85% [2HKO]
252 Atk+ Choice Band CAP Outrage vs. Terrakion: 90 - 107% [44% chance to OHKO]

Choice Band Terrakion Close Combat / Earthquake /Stone Edge vs. 0/0 CAP: [guaranteed OHKO]
Choice Scarf Terrakion Close Combat vs.
  • 0/4 CAP: 73 - 86% [2HKO]
  • 252/0 CAP: 63 - 74% [2HKO]
  • 252/252+ CAP: 42 - 49% [3HKO]
Choice Scarf Terrakion Earthquake vs.
  • 0/4 CAP: 81 - 96% [2HKO]
  • 252/0 CAP: 69 - 82% [2HKO]
  • 252/252+ CAP: 47 - 55% [2HKO w/SR]
Choice Scarf Terrakion Stone Edge vs.
  • 0/4 CAP: [guaranteed OHKO]
  • 252/0 CAP: [guaranteed OHKO]
  • 252/252+ CAP: 70 - 82% [2HKO]
Caribolt is an important Pokemon to reliably beat. This spread easily outruns Caribolt, so as long as we can hit the OHKO, we're good. Adamant HDB/AssVest and Jolly LO CAP both guarantee it with Stealth Rock damage, so bulkier builds will need some chip damage or Flare Blitz to nab this KO.

0 Atk CAP Fire Lash vs. 0/0 Caribolt: 66 - 78% [2HKO]
252 Atk CAP Fire Lash vs. 0/0 Caribolt: 83 - 99% [69% chance to OHKO w/SR]
252 Atk+ CAP Fire Lash: 92 - 109% [OHKO w/SR]
0 Atk CAP Flare Blitz vs. 0/0 Caribolt: 99 - 117% [88% chance to OHKO]
252 Atk LO CAP Fire Lash vs. 0/0 Caribolt: [guaranteed OHKO]

+2 252 Atk Caribolt [Magnet] Quick Attack vs. 0/4 CAP: 31 - 36% [3HKO w/SR]
+2 252 Atk Caribolt [Magnet] Double-Edge vs.
  • 0/4 CAP: 92 - 108% [50% chance to OHKO]
  • 252/0 CAP: 78 - 92%
  • 252/252+ CAP: 52 - 62%
 
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Final Submission

Greetings everyone! Sucks that I have been as absent as long as I was, but I am here now.

104 HP / 117 Atk / 79 Def / 75 SpA / 65 SpD / 108 Spe | 548 BST

PT: 138.181
ST: 118.776
PS: 205.73
SS: 133.6
BSR: 326.78322


My main idea for this sub was to maximize bulk while giving it a strong attacking base and the speed it needs to outpace key defensive and offensive threats. I was not particularly fond of high speed, as i would prefer that CAP 27 be able to put some oomph behind its attacks. The first draft of this spread leaned heavily into high SpA, but i quickly realised that the only special attacks I would desire to run are more utility based anyways, so i dropped it in order to increase Spd by a significant degree so it can tank some more hits. Time to go more into that.

Offensive Prowess

117 Atk is pretty beefy as an offensive support mon, and I chose this attack stat as it allows us to OHKO Hydreigon after a turn of Life Orb recoil with 252 Atk and no boosting item, KO Terrakion with Dragon Claw if it attempts to switch in on a Fire Lash (assuming this is a safe move to speculate on). and being able to beat key threats like Corviknight and Aegislash comfortably well. We also get to beat Mollux as Fire Lash into Dragon Claw outdamages its Sludge Bomb. Clefable is also struck down by Flare Blitz with little fanfare. Special attack was not seen as much of a needed stat, so i treated it as sort of a dump stat in this regard.

252 Atk Turtonator Flare Blitz vs. 252 HP / 4 Def Clefable: 235-277 (59.6 - 70.3%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Turtonator Fire Lash vs. 252 HP / 4 Def Clefable: 157-186 (39.8 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Turtonator Fire Lash vs. -1 252 HP / 4 Def Clefable: 235-277 (59.6 - 70.3%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Turtonator Fire Lash vs. 252 HP / 0 Def Dry Skin Mollux: 89-105 (22.5 - 26.6%) -- 22.3% chance to 4HKO
252 Atk Turtonator Dragon Claw vs. -1 252 HP / 0 Def Mollux: 213-252 (54 - 63.9%) -- guaranteed 2HKO
252 Atk Turtonator Flare Blitz vs. 252 HP / 48 Def Corviknight: 336-396 (84 - 99%) -- 75% chance to OHKO after Stealth Rock and Leftovers recovery
252 Atk Turtonator Fire Lash vs. 252 HP / 48 Def Corviknight: 222-264 (55.5 - 66%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Turtonator Fire Lash vs. 0 HP / 4 Def Aegislash-Blade: 420-494 (160.9 - 189.2%) -- guaranteed OHKO
252 Atk Turtonator Dragon Claw vs. 0 HP / 0 Def Hydreigon: 266-314 (81.8 - 96.6%) -- 56.3% chance to OHKO after Stealth Rock

Speed Tier
I chose this speed to tie with terrak, as I decided to lean more into power i felt at least being able to speed tie with it does not push Offensive sets' matchups over into our favour. It still allows us to outpace several key threats like Dracovish, Jumbao, Hydreigon and Pajantom, so i believe that we are on the safe side with our speed.

Defensive Prowess

I wanted CAP 27 to have enough bulk for more offensive sets to be able to shrug off resisted and weaker hits easily, while more defensively invested sets can go more into eating up stronger attacks. 104/79 bulk allows it to comfortably take two close combats from zeraora and take two brave birds from Corviknight as stipulated, but with a 252 HP / 16 Def / 240 Spe set, we can hit benchmarks like surviving a Close Combat from choice band terrakion from full 100% of the time, and lets us beat Choice Band Dracovish 1v1 if locked in the wrong move (a.k.a not Outrage). fully defensive sets imo are not as desirable, but mainly because they would push aside the offensive support aspect of the CAP. As most users did, I decided to spec CAP 27's SpD into being able to comfortably avoid the 2hko from Spd Clefable's Moonblast uninvested as well.

252 Atk Choice Band Terrakion Close Combat vs. 252 HP / 16 Def Turtonator: 348-411 (84.4 - 99.7%) -- guaranteed 2HKO
0 SpA Clefable Moonblast vs. 252 HP / 0 SpD Turtonator: 139-165 (33.7 - 40%) -- guaranteed 3HKO
0 SpA Clefable Moonblast vs. 0 HP / 0 SpD Turtonator: 139-165 (39.8 - 47.2%) -- guaranteed 3HKO
0 Atk Corviknight Brave Bird vs. 0 HP / 0 Def Turtonator: 141-166 (40.4 - 47.5%) -- guaranteed 3HKO
252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend (85 BP) vs. 252 HP / 16 Def Turtonator: 316-373 (76.6 - 90.5%) -- guaranteed 2HKO
252 Atk Zeraora Close Combat vs. 0 HP / 0 Def Turtonator: 143-169 (40.9 - 48.4%) -- guaranteed 3HKO
252 SpA Choice Specs Kyurem Ice Beam vs. 252 HP / 0 SpD Turtonator: 313-370 (75.9 - 89.8%) -- guaranteed 2HKO
252 SpA Life Orb Jumbao Moonblast vs. 252 HP / 0 SpD Turtonator: 277-328 (67.2 - 79.6%) -- guaranteed 2HKO
4 SpA Mollux Sludge Bomb vs. 252 HP / 4 SpD Turtonator: 174-205 (42.2 - 49.7%) -- guaranteed 3HKO
 
HPAtkDefSpASpDSpe
99123828563102

PTSTPSSSBSRBST
138.4111.1212.1148.9335.9554

Final Submission:

Physical Offenses (123 | 102 | 212.1):


I am assuming access to Dragon Claw and a Fire STAB which is including at least one of Flare Blitz, Fire Lash, or Max Power Heat Crash

123 attack was chosen because it is the minimum attack needed to have a roll to OHKO standard Hydreigon without Rocks up with Dragon Claw. This then translates into a good chance to OHKO it with rocks up, as well as a good chance to OHKO Kyurem with rocks up. Because of both of these rolls are in your favor you can fairly reliably force out both enemy Dragons. With respect to Fire moves you guarantee a 2hko against Spdef Clefable with Fire Lash or Flare Blitz and guarantee a 3HKO against PhysDef Clefable with Fire Lash or Flare Blitz, while avoiding a 2hko against PhysDef Clefable with Flare Blitz. Mollux is soundly 3HKO'd by you with Dragon Claw, with Stealth Rock damage or a prior resisted hit turning that into a 2HKO. Both of these then satisfy a solid pressure relationship. This attack stat also satisfies the following Switchin relationships by OHKOing Caribolt regardless of Fire move, 2HKOing Corviknight regardless of Fire Move, and easily 2HKOing Zeraora. While this attack stat is high, it is not high enough to reliably 3HKO Hippowdon with either Fire Lash or Flare Blitz meaning that Hippo forces us out, and Gastro/Seis do as well, with Seis and Hippowdon being unable to be KO'd by even Fire Lash into Outrage, which is the strongest 2 turns I think this mon could possibly achieve. Finally, we barely miss out on a 2HKO on Krilowatt with Dragon Claw.

252 Atk CAP 27 Dragon Claw vs. 0 HP / 0 Def Hydreigon: 276-326 (84.9 - 100.3%) -- 75% chance to OHKO after Stealth Rock

252 Atk CAP 27 Dragon Claw vs. 0 HP / 4 Def Kyurem: 272-324 (69.5 - 82.8%) -- 62.5% chance to OHKO after Stealth Rock

252 Atk CAP 27 Dragon Claw vs. 0 HP / 0 Def Pajantom: 336-396 (108.7 - 128.1%) -- guaranteed OHKO


252 Atk CAP 27 Fire Lash vs. 0 HP / 0 Def Zeraora: 160-189 (50.4 - 59.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk CAP 27 Flare Blitz vs. 0 HP / 0 Def Zeraora: 238-282 (75 - 88.9%) -- 12.5% chance to OHKO after Stealth Rock and Leftovers recovery


252 Atk CAP 27 Fire Lash vs. 252 HP / 4 Def Clefable: 162-192 (41.1 - 48.7%) -- guaranteed 3HKO after Leftovers recovery

252 Atk CAP 27 Fire Lash vs. 252 HP / 252+ Def Clefable: 111-132 (28.1 - 33.5%) -- 93.7% chance to 4HKO after Leftovers recovery

252 Atk CAP 27 Flare Blitz vs. 252 HP / 252+ Def Clefable: 166-196 (42.1 - 49.7%) -- guaranteed 3HKO after Leftovers recovery


252 Atk CAP 27 Dragon Claw vs. 252 HP / 0 Def Mollux: 147-174 (37.3 - 44.1%) -- 50.8% chance to 2HKO after Stealth Rock and Black Sludge recovery

252 Atk CAP 27 Fire Lash vs. 252 HP / 252+ Def Hippowdon: 82-97 (19.5 - 23%) -- possible 6HKO after Stealth Rock and Leftovers recovery

252 Atk CAP 27 Flare Blitz vs. 252 HP / 252+ Def Hippowdon: 121-144 (28.8 - 34.2%) -- guaranteed 4HKO after Stealth Rock and Leftovers recovery

+1 252 Atk CAP 27 Outrage vs. 252 HP / 252+ Def Hippowdon: 181-214 (43 - 50.9%) -- 4.3% chance to 2HKO after Stealth Rock and Leftovers recovery


252 Atk CAP 27 Dragon Claw vs. 0 HP / 0 Def Krilowatt: 163-193 (36.7 - 43.5%) -- guaranteed 3HKO

252 Atk CAP 27 Dragon Claw vs. 4 HP / 0 Def Stratagem: 178-211 (55.2 - 65.5%) -- guaranteed 2HKO after Stealth Rock


+1 252 Atk CAP 27 Outrage vs. 252 HP / 252+ Def Seismitoad: 244-288 (58.9 - 69.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 Atk CAP 27 Fire Lash vs. 252 HP / 252+ Def Seismitoad: 54-64 (13 - 15.4%) -- possibly the worst move ever


252 Atk CAP 27 Fire Lash vs. 0 HP / 0 Def Caribolt: 296-350 (95.7 - 113.2%) -- guaranteed OHKO after Stealth Rock

252 Atk CAP 27 Fire Lash vs. 252 HP / 48 Def Corviknight: 230-272 (57.5 - 68%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Speed Stat (102):

Given that we are locked into 123 attack (aka min to threaten an OHKO on Hydreigon without Rocks) the maximum speed tier we are allowed by PS standards is 105 speed. As we are aiming to force out Hydreigon using Dragon Claw the minimum speed we can have while doing that is 99 speed. I believe being able to function as a lead is helpful so the floor of 99 speed, aka 1 less than Mew, is less than desirable, leaving our range between 101 and 105 speed. 102 speed was then chosen because 101 would have us tie with Pajantom, a matchup that I would rather not leave ambiguous.

HP (99):

This HP satisfies 4N+3 and 3M raw HP totals, N and M being positive integers, meaning that Stealth Rock damage is minimized as a percentage of HP and Regen recovery is maximized. Because of this non-HDB sets are more viable than they would otherwise be, and even HDB sets benefit from the HP stat chosen if they get Knocked Off. A higher base HP stat also discourages full bulk EV spreads (eg 252 hp / 252 Spe), reduces the risk of Flare Blitz self-damage, and allows for the actualization of Wish sets (though they are not guaranteed to exist by any means).

Physical Bulk (99 | 82 | 138.4):

The first priority here was ensuring that this mon could successfully check Caribolt even after setup, as one of my main goals was to sit between the 95's and the properly fast mons in the tier in order to allow for a balanced higher power attack stat. 82 Defense allows for 27 to take one Swords Dance boosted Magnet Double Edge from Caribolt. This also allows you to take 2 Close Combats from Leftovers Zeraora as well as 2 Brave Birds from Corviknight. It preserves you being KO'd by Terrakion (either Scarf Edge or Band CC), Excadrill, and gives a good roll to be KO'd by a Hippowdon's EQ after Sand damage. There's a few other useful calcs such as surviving a +1 ZHB from Aurumoth and a Knock Off from Obstagoon.

+2 252 Atk Magnet Galvanize Caribolt Double-Edge vs. 0 HP / 4 Def CAP 27: 287-338 (84.6 - 99.7%) -- guaranteed 2HKO

0 Atk Corviknight Brave Bird vs. 0 HP / 4 Def CAP 27: 135-160 (39.8 - 47.1%) -- guaranteed 3HKO

252 Atk Zeraora Close Combat vs. 0 HP / 4 Def CAP 27: 138-163 (40.7 - 48%) -- guaranteed 3HKO


252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 4 Def CAP 27: 396-468 (116.8 - 138%) -- guaranteed OHKO

252 Atk Terrakion Stone Edge vs. 0 HP / 4 Def CAP 27: 384-452 (113.2 - 133.3%) -- guaranteed OHKO

0 Atk Hippowdon Earthquake vs. 0 HP / 4 Def CAP 27: 278-330 (82 - 97.3%) -- guaranteed 2HKO after sandstorm damage


+1 252 Atk Life Orb Aurumoth Zen Headbutt vs. 4 HP / 0 Def CAP 27: 285-335 (83.8 - 98.5%) -- guaranteed 2HKO

Special Offenses (85 | 102 | 148.9):

85 Special attack is the minimum needed to 2HKO Physically Defensive Arghonaut with a Life Orb Draco Meteor after Stealth Rock damage, or if the Arghonaut's Leftovers were knocked off. As being able to run a special lure set is something I view as pro-concept (providing team support by luring a wall), special attack was set at this level. This special attack stat also achieves 2HKOs on Hippowdon and Tomohawk both after Stealth Rock. While I do not believe this will be the primary set by any manner, its existance is beneficial.

252 SpA Life Orb CAP 27 Draco Meteor vs. 252 HP / 0 SpD Arghonaut: 208-246 (50.2 - 59.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Life Orb CAP 27 Draco Meteor vs. 252 HP / 4 SpD Hippowdon: 270-320 (64.2 - 76.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Life Orb CAP 27 Draco Meteor vs. 252 HP / 0 SpD Tomohawk: 250-294 (60.3 - 71%) -- guaranteed 2HKO after Stealth Rock

Special Bulk (99 | 63 | 111.1):

99 HP and 63 Special Defense is the minimum needed to take 2 Moonblasts from 0 SpA Leftovers Clefable. This means that while we can beat Special Clefable if we come into it, we cannot switch into it and beat it, as we will die in 2-3 hits depending on whether we are using Flare Blitz or not, thus preserving a pressure matchup with this set in particular. As the Physically Defensive Calm Mind set generally runs Life Orb, it beats is easily, which qualifies it as a losing matchup for us. This special bulk means that we are easily 2HKO'd by even uninvested Tomohawk, while it avoids a 3hko from us, qualifying it as a Counter for us (barring LO lure sets). While Mollux easily 2HKO's us, we 3HKO it, making this a Pressure matchup, depending on our physical movepool. Additionally we narrowly avoid an OHKO from Krillowatt, and Stratagem easily OHKOs us, qualifying it as a solid Check. Because Krillowatt cannot OHKO us while we can 3HKO it, I think this broadly moves this matchup into a pressure matchup given that we do have Regenerator, and we can technically beat it 1v1 from full after the second switchin (assuming it comes in on any damaging move the first time).

0 SpA Clefable Moonblast vs. 0 HP / 0 SpD CAP 27: 144-169 (42.4 - 49.8%) -- guaranteed 3HKO


0 SpA Seismitoad Earth Power vs. 0 HP / 0 SpD CAP 27: 248-294 (73.1 - 86.7%) -- guaranteed 2HKO

0 SpA Tomohawk Hurricane vs. 0 HP / 0 SpD CAP 27: 195-229 (57.5 - 67.5%) -- guaranteed 2HKO

0 SpA Tomohawk Aura Sphere vs. 0 HP / 0 SpD CAP 27: 142-168 (41.8 - 49.5%) -- guaranteed 3HKO

124+ SpA Equilibra Earth Power vs. 0 HP / 0 SpD CAP 27: 438-516 (129.2 - 152.2%) -- guaranteed OHKO


4 SpA Mollux Sludge Bomb vs. 0 HP / 0 SpD CAP 27: 178-211 (52.5 - 62.2%) -- guaranteed 2HKO

252 SpA Life Orb Krilowatt Earth Power vs. 0 HP / 0 SpD CAP 27: 276-325 (81.4 - 95.8%) -- guaranteed 2HKO

252 SpA Stratagem Paleo Wave vs. 0 HP / 0 SpD CAP 27: 384-452 (113.2 - 133.3%) -- guaranteed OHKO

Overall:

The main aim with this spread is to ensure that this mon has the bulk to come in multiple times on the pokemon that we designated as Switch-ins in our Threats stage, the power to force switches against those same mons, and a number of mons we judged to be Pressure matchups, and enough speed to both enable, and force an Offensive EV spread. The speed stat is additionally chosen to allow for ample counterplay, as well as to enable our attack stat to be high enough to force out Hydreigon and Kyurem, which would not as easily done at a lower Attack stat. Special bulk is deliberately chosen to be somewhat weaker in order to ensure that we lose to Tomohawk and Seismitoad cleanly, and Special Attack is set to be high enough to allow for a Special lure set, which I view to be pro-concept.
 
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Hey everyone, after looking into the depth of each submission, here's the slate! First of all, I want everyone to know that even if I didn't slate your submission, I do not think that it was bad. I'm very satisfied with the quality of all submissions here. Anyways, let's move on to the slate. Below, you can read each slated option, their stat spread, and a short summary of what the spread aims to do. I hope that this will help with making informed votes!

Agile Turtle - 114 / 115 / 73 / 93 / 58 / 107
Agile Turtle's submission has just enough bulk to avoid being 2HKOed by Close Combat from Zeraora as well as Moonblast from Clefable. Agile Turtle's elected to outspeed Caribolt, while remaining slower than Terrakion and Keldeo. Agile Turtle thought it was important to be able to OHKO Aegislash-Shield with Flare Blitz, which you only need 111 Attack for. They decided to go slightly higher to OHKO Aurumoth as well, though. Agile Turtle's spread also leaves the option for mixed sets to 2HKO Pokemon like Hippowdon and Tomohawk. Lastly, Agile Turtle elected for a high HP stat with some lower Defenses to minimize Flare Blitz recoil and to maximize the potential of using Wish.

Roland le preaux - 87 / 112 / 87 / 95 / 72 / 107
Rolande le preaux also elected to outspeed Caribolt with his spread, though making sure to stay slower than Terrakion and Keldeo. Roland le preaux wanted to avoid becoming too efficient as a Wish user, so he elected for a relatively middling HP stat in 87, which also minimizes the impact Stealth Rock has and maximizes Regenerator recovery. Roland le preaux also thought it was important to OHKO Aegislash, though did not quite go for guaranteeing an OHKO on Aurumoth with Flare Blitz. Roland le preaux's bulk benchmarks allow CAP 27 to avoid being 2HKOed by Zeraora's Close Combat as well as Clefable's Moonblast. With full HP investment, CAP 27 can even take 2 Sludge Bombs from Mollux.

-Voltage- - 75 / 115 / 95 / 85 / 75 / 120
-Voltage- decided to go for a much higher Speed tier with his submission than most others; he argues that it is important for CAP27 to outspeed offensive threats like Cawmodore and Kerfluffle, while still being outsped by Syclant and Adamant Choice Scarf Dracovish. With 115 Attack, CAP 27 will be able to 2HKO maximum Defense invested Clefable with Fire Lash into Flare Blitz. It does, however, miss out on OHKOing Hydreigon and Kyurem. The HP and Defense investment combined allow CAP 27 to live 2 Close Combats from Zeraora after Leftovers recovery, as well as 2 Brave Birds from Corviknight, with 4 Defense EVs, that is.

lyd - 98 / 111 / 81 / 79 / 75 / 122
lyd also breaks the mold with a much faster submission than most others. lyd also believes it to be important to outspeed Pokemon like Kerfluffle and Cawmodore, though he'd rather also have CAP27 outspeed Syclant and Adamant Choice Scarf Dracovish. With 111 Attack, CAP 27 has just enough fire power to OHKO Aegislash-Shield with Flare Blitz, while also letting CAP 27 2HKO Kyurem with Dragon Claw. lyd elects for a lower Special Attack stat than most that still leaves the option of 2HKOing Hippowdon with Fire Blast into Draco Meteor. With 98 HP, CAP 27 can minimize the impact of Life Orb recoil and Stealth Rock damage with 8 or 248 EVs. Combined with 81 Defense, this is just enough to avoid being 2HKOed by Close Combat from Zeraora. With 248 HP EVs, CAP 27 will always live 2 Moonblasts from Clefable after Stealth Rock damage and Leftovers recovery.

MrDollSteak - 108 / 108 / 74 / 92 / 64 / 114
MrDollSteak actually chooses to outspeed Terrakion and Keldeo, though still leaves it slower than Pokemon like Syclant and Kerfluffle. With the given HP stat, MrDollSteak looks to maximize the Regenerator recovery and minimize the impact of Stealth Rock, while allowing for high HP Wishes. MrDollSteak elected for a more mixed spread that can 2HKO Pokemon like Corviknight with Fire Lash, while still leaving enough room for the pressure matchup with Mollux, as well as Pokemon like Arghonaut with Draco Meteor.

Korski - 114 / 100 / 67 / 74 / 63 / 137
Korski's submission is remarkably fast, but he justifies why it should be quite well, as Korski'd like for CAP 27 to outspeed Choice Scarf Jolly Dracovish with maximum Speed investment, or maximum Speed Jolly Excadrill without any investment at the bare minimum. In trade for the Speed, this spread is not remarkably strong as a fast Pokemon with a mere 100 base Attack, though that is still enough to OHKO Pajantom with Dragon Claw and 2HKO specially defensive Clefable with Flare Blitz. It also opts for a higher HP stats to allow for fatter Wishes and more customization in the defensive EV spread.

quziel - 99 / 123 / 82 / 85 / 63 / 102
quziel's spread is the slowest one slated but presents a very good case as to why it should be. This spread also narrowly avoids being OHKOed by Caribolt, so being slower than it isn't as impactful. Beyond that, he makes a big point of OHKOing Hydreigon with Dragon Claw. The given HP stat minimizes Stealth Rock damage and maximizes Regenerator recovery. Ofcourse, this does come at the cost of relatively low special bulk, though still just enough to take two Moonblasts from Clefable.
 
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