Zeraora @ Magnet / Expert Belt / Leftovers
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Plasma Fists
- Close Combat
- Grass Knot
- Knock Off / Play Rough
Zeraora makes for a very threatening wallbreaker thanks to its extremely colorful coverage and incredibly high Speed tier, outspeeding nearly the entire metagame. This set in particular allows it to lure in bulky Ground-types like Hippowdon and Seismitoad and lower their effectiveness with Grass Knot, paving the way for its teammates to clean late-game. Opting for Knock Off means Zeraora will be able to cripple Rotom-H and reliably damage Dragapult; on the other hand, Play Rough improves its matchup against Kommo-o and maintains coverage for Dragapult. Pivots such as Corviknight and Teleport Clefable help to get Zeraora safely onto the field, especially against Hippowdon and Seismitoad, since it's still vulnerable to their moves. Speaking of Hippowdon and Seismitoad, teammates that appreciate them being pressured, such as Rotom-H and Terrakion, enjoy Zeraora's presence. Also, Rotom-H can still be too problematic for Zeraora; therefore, defensive switch-ins like Seismitoad and Gastrodon prove to be useful teammates.
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