*COUGH* Stealth Rock *COUGH*Honestly I could think of a few things that are much more broken.
*COUGH* Stealth Rock *COUGH*Honestly I could think of a few things that are much more broken.
*COUGH* Stealth Rock *COUGH*
Why was Swords Dance Lucario horrific in Gen 4?Well, yes.
And also Swords Dance Lucario in Gen 4, that thing was fucking horrific.
Why was Swords Dance Lucario horrific in Gen 4?
Wow. I have a lot of things to say.I'll do you a favor then:
Suspicious Derivative's Opinion Bingo:
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You'll have to decide on the rest, because those seem ambiguous to me on your stance. And for "The franchise is currently on shaky ground", that is deliberately left open, I wanted the bingo to encourage civil debate.
This point is brought up frequently, but it doesn't really add up.[Diamond and Pearl's type distribution sucks while previous generations' don't because] Ghost, Dragon, and Ice have traditionally been rarer types restricted to later-game, while Fire has been a starter type since inception, and even beyond that has been more common than those three.
The final counterpoint is "well Flint used not-Fire-Type Pokémon" and you're right, he did. But my response to that is that it was a good thing. There was recently a post in the boss fights thread about how Lorelei uses a Slowbro to cover Ice-Type's common weaknesses, and it has 12 likes. How is that different to Flint using a Steelix to cover Rock-Type enemies and a Drifblim for Ground-Types? And while he uses a Lopunny instead of something like Cherrim to cover Water-Type Pokémon, said Lopunny also uses Sunny Day which is a general cover by weakening Water-Type attacks while supporting its teammates by powering up their Fire-Type moves. I want more Elite Four members to use Pokémon outside of their type speciality because it makes the final boss battles more challenging, but after the consistent outrage surrounding Flint we're unlikely to ever see it again. I think that's a real shame.
There's also Gardenia and her Turtwig. Anyway, I don't think that was Scorpio's point when they called Fire a starter type. While it's true that Fire is actually a pretty rare type, it feels significantly more important than other rare types like Ice because at the start of every game, you have the option to take a Fire for free. The interaction between the starter types (Fire beats Grass, Grass beats Water, Water beats Fire) is so engrained into all of our heads, and if any of us were asked to describe Pokemon, they would probably use Fire, Water, and Grass to explain type effectiveness.It's extremely rare for Elite Four members or Gym Leaders to use starter Pokémon (Flint is actually the only one) so Fire-Type's significance as a starter type isn't particularly relevant to the discussion.
Hello, I'm a contributor to that thread who brought up this point.This is a response to a post in the Gen IV datamine thread. I moved it here so as to not further derail discussion away from the datamine.
This point is brought up frequently, but it doesn't really add up.
It's extremely rare for Elite Four members or Gym Leaders to use starter Pokémon (Flint is actually the only one) so Fire-Type's significance as a starter type isn't particularly relevant to the discussion. Even including it, though, up until Gen IV it'd never been much more common than the Ice-Type.
So Fire-Type is slightly more common than Ice-Type, but only slightly. However, this is offset a little by the scarcity of Fire-Type Pokémon in terms of how many can be caught and used in your game.
- Gen I introduced 7 Fire-Type families (one starter, one eeveelution, one legendary, two version exclusives) & 5 Ice-Type families (one legendary)
- Gen II introduced 5 Fire-Type families and a cross-gen pre-evolution (two legendaries (one version exclusive), two post-game, and a starter) & 3 Ice-Type families and a cross-gen pre-evolution
- Gen III introduced 3 Fire-Type families and a Castform forme (one starter) & 3 Ice-Type families and a Castform forme (one legendary)
Ice-Type being rarer than Fire-Type is simply not true, and Fire-Type has had extremely limited options in all of the first 4 generations. In fact, also in BW: your options where Chandelure, the starter, the elemental monkey which is dependent on your starter choice meaning you can miss both, Darmanitan, and the Victory Road Heatmor.
- In Gen I, Vulpix and Growlithe are version exclusives so 7->6, if you chose a different starter 6->5, if you chose a different eeveelution 5->4, if you don't want to use or knocked out the legendary 4->3: you're left with Ponyta, Magmar, or Growlithe/Vulpix.
- On the other hand, in Gen I, if you don't want to use or knocked out the legendary 5->4. Ice-Type actually wins here.
- In Gen II it's abysmal. Slugma and Houndour families are post-game exclusive, Entei is a roaming legendary who's very difficult to catch until the post-game unless you train a specific team with trapping, and you obtain Ho-Oh right before the end of the game in Gold only. If you don't choose Cyndaquil as your starter or Flareon as your eeveelution, your Fire-Type options during the main game are basically Growlithe/Vulpix and Magmar, 2 Gen I families.
- Sneasel is also post-game, but you can obtain both Delibird and the Swinub family during the maingame. You can also obtain Jynx if you get the Smoochum egg, Dewgong, and Cloyster. This totals 5 options of families, 2 of them new. Even including Cyndaquil and Flareon, Ice-type wins again here. Or, including Ho-oh, it's technically a tie (capturing Entei is such a hassle that I'm fine with exempting it as a post-game trophy Pokémon. I believe that was basically the intention).
- Gen III has Vulpix, Torkoal, Slugma, and Numel for available families if you choose a different starter. 2 new ones.
- Gen III has Snorunt and Spheal for available families if you don't want to use or knock out the legendary. 2 new ones, but this is the exact equivalent of Fire-Type in Gen IV. Fire-Type wins in Gen III, but this proves the point.
The rhetoric used when criticising Gen IV is "if you prefer another starter and don't like Ponyta, you can't use a Fire-Type". Well:
This doesn't justify poor balance of type availability in games. It's crazy that every generation before Gen V had at least one clear example of this. But it does that mean that people hating on DP specifically for having bad type balance is misplaced criticism if they don't distribute it to the rest of the first four generations too. I also understand that some of these aren't as bad as Fire-Type Pokémon availability in Gen IV, but that doesn't mean they're not still bad. This is the reason why a significant proportion of in-game teams use a mixture of Water/Flying/Normal/Grass/Bug/Poison/Ground/Electric/Psychic Pokémon, with others like Dark-, Fighting- and Rock-Type being introduced into the mix in Gen III. It's simply bad availability of a range of different types, and Diamond/Pearl get the balance better than every game before them despite having a dex of 151 (and having a small dex size is the real bad decision here).
- In Gen III if you don't like Snorunt or Spheal and don't want to use a legendary like Regice, you can't use an Ice-Type.
- In Gen II if you prefer another starter or eeveelution, don't want to use legendaries, and don't like Magmar or whichever of Growlithe or Vulpix happens to appear in your game, you can't use a Fire-Type.
- The above goes for Gen I with the addition of Ponyta.
- In Gen I if you don't want to use a Grass/Poison-Type and don't like Tangela, you can't use a Grass-Type.
- In Gen I if you don't like Haunter, you can't use a Ghost-Type.
- In Gen I if you can't trade with someone, you can't use a fully evolved Ghost-Type.
- In Gen I if you don't want to spend hours in the Safari Zone or grinding the Game Corner, you can't use a Dragon-Type.
- In Gen II if you don't want to spend hours grinding in the Game Corner and can't trade, you can't use a Dragon-Type until after the 8th gym (too late for most players to save a teamslot for). Even if you can trade, Seadra can only evolve into Kingdra after the 8th gym (requires Waterfall).
- In Gen II if you don't like Haunter, you can't use a Ghost-Type in the main game.
- In Gen II if you can't trade with someone, you can't use a fully evolved Ghost-Type in the main game.
- In Pokémon Silver if you don't like Machop, don't figure out the specific trees to headbutt to find Heracross (in a pre-internet era), and don't roll Tyrogue in the mystery egg, you can't use a Fighting-Type.
- The above also goes for Gold & Crystal, with only the additional option of Mankey. Heracross is harder to find in Crystal than Gold & Silver where it was also notoriously hard.
- In Gen II all Rock-Type Pokémon are extremely rare besides Geodude, the one Sudowoodo, and the one Shuckle. Onix is a 5% encounter in one area, and Corsola is a rare time-locked encounter in a couple of specific locations with the Good Rod. Without a guide, many players are left with Geodude, Sudowoodo and the nigh-unusable Shuckle as their only options for a Rock-Type.
- In Gen II if you don't like Umbreon or prefer another eeveelution, you can't use a Dark-Type in the maingame.
- In Gen II if you don't like Magneton and can't trade, you can't use a Steel-Type. If you don't like Steelix, you also can't use a Steel-Type.
- In Ruby if you don't like Banette, Dusclops, or the hassle-to-use Shedinja, you can't use a Ghost-Type.
- In Sapphire and Emerald the same is true with the addition of Sableye. Either Shuppet or Duskull is much harder to find depending on your version too, however.
- In Sapphire if you don't like Magneton, Skarmory or Aggron and don't want to use or knock out a legendary, you can't use a Steel-Type in the maingame. This gives you one new option.
- The above is also true in Ruby with the addition of Mawile.
- In Gen III if you don't like Flygon or Altaria and can't trade, you can't use a Dragon-Type until after the 8th badge (usually too late to have a teamslot open). If you also don't like Salamence, you can't use a Dragon-Type at all.
The final counterpoint is "well Flint used not-Fire-Type Pokémon" and you're right, he did. But my response to that is that it was a good thing. There was recently a post in the boss fights thread about how Lorelei uses a Slowbro to cover Ice-Type's common weaknesses, and it has 12 likes. How is that different to Flint using a Steelix to cover Rock-Type enemies and a Drifblim for Ground-Types? And while he uses a Lopunny instead of something like Cherrim to cover Water-Type Pokémon, said Lopunny also uses Sunny Day which is a general cover by weakening Water-Type attacks while supporting its teammates by powering up their Fire-Type moves. I want more Elite Four members to use Pokémon outside of their type speciality because it makes the final boss battles more challenging, but after the consistent outrage surrounding Flint we're unlikely to ever see it again. I think that's a real shame.
I would only say this means something in Yellow, since RB locks Ponyta beyond Surf.The above goes for Gen I with the addition of Ponyta.
In Gen I if you don't want to use a Grass/Poison-Type and don't like Tangela, you can't use a Grass-Type.
That mystery egg only exists in Crystal. GS didn't have it.In Pokémon Silver if you don't like Machop, don't figure out the specific trees to headbutt to find Heracross (in a pre-internet era), and don't roll Tyrogue in the mystery egg, you can't use a Fighting-Type.
Sneasel is actually available in the Ice Path in Crystal as a nightime-only encounter. Good luck actually using it though...In Gen II if you don't like Umbreon or prefer another eeveelution, you can't use a Dark-Type in the maingame.
In Gen II if you don't like Magneton and can't trade, you can't use a Steel-Type. If you don't like Steelix, you also can't use a Steel-Type.
The problem with the thematic argument is that it is subjective. Saying Bertha's Sudowoodo is thematic because has been associated with the Ground type is like saying that its OK for Bug specialist to use a Poison type because they have been associated with each other forever. As in, Bugsy using Weezing because Poison is associated with Bugs. A more objective argument, however would be that it benefits from the Sand Stream set by Hippowdown for boosted Sp.Def. The same argument could be made for Flint however, in which Steelix benefits from Sunny Day to halve its water weakness, as well as offering a Quad Rock Resistance.This is in response to Celever, but I messed up the formatting. Apologies.
The real problem with Flint is he has only two Fire types. He's ostensibly a Fire type Elite Four member, but he's using Pokémon that have zero relevance to the type. Done correctly, gym leaders and elite four members could indeed have one Pokémon that may not be exactly their type specialty, but fits their general theme. For example, both Bertha and Aaron use one mon outside of their chosen type that does have resonance. Disregarding the major, MAJOR problem Aaron has with his Diamond/Pearl team (that it's awful), Drapion makes sense as a counterpart to his Bug team: not only does it resemble a bug, but Skorupi is actually Bug/Poison, so there's some thematic resonance there. Bertha may use a Sudowoodo due to lack of others, but that makes sense because Rock has been associated with Ground since the beginning. You mention Lorelei, but she only has one non Ice type, and Water has resonance with Ice.
Now let's look at Flint. He has only two Fire types out of his five mon team: Infernape, Rapidash, Lopunny, Steelix and Drifblim. Steelix doesn't even help with the general Water weakness outside of Sunny Day, and even then it's getting smoked by whatever Ground move you have. The only Fire move Drifblim has is Will O' Wisp, and it's getting pummeled by a Rock move like every other Fire type. Finally, Lopunny may not have a weakness to a type Fire also has a weakness to, but all it has is a weak Fire Punch and Sunny Day. That's not even remotely a Fire type team. What would've made sense for him is to have mons that would have resonance with the Fire type rather than three random mons; off the top of my head, Cherrim, Solrock and (this one is admittedly a stretch) Weezing would've had more resonance as members of Flint's team and would've served as decent replacements for one of his mons.
I think Flint is held up as the worst example because he's an Elite Four member. Across the entire franchise, every Elite Four member is supposed to be the pinnacle of their typing. Having the majority of your team be non-Fire types does not make you the pinnacle of the Fire type.
Yet ironically it also becomes weaker to Fire from the sun. (it already has a Fire weakness)in which Steelix benefits from Sunny Day to halve its water weakness, as well as offering a Quad Rock Resistance.
Bug and Poison aren't nearly as associated as Ground and Rock (and Steel). Those three (or at least Ground and Rock) might as well just be the "Earth" type.The problem with the thematic argument is that it is subjective. Saying Bertha's Sudowoodo is thematic because has been associated with the Ground type is like saying that its OK for Bug specialist to use a Poison type because they have been associated with each other forever. As in, Bugsy using Weezing because Poison is associated with Bugs. A more objective argument, however would be that it benefits from the Sand Stream set by Hippowdown for boosted Sp.Def. The same argument could be made for Flint however, in which Steelix benefits from Sunny Day to halve its water weakness, as well as offering a Quad Rock Resistance.
I think Flint's choices for Fire-Type substitutes are largely fine.This is in response to Celever, but I messed up the formatting. Apologies.
The real problem with Flint is he has only two Fire types. He's ostensibly a Fire type Elite Four member, but he's using Pokémon that have zero relevance to the type. Done correctly, gym leaders and elite four members could indeed have one Pokémon that may not be exactly their type specialty, but fits their general theme. For example, both Bertha and Aaron use one mon outside of their chosen type that does have resonance. Disregarding the major, MAJOR problem Aaron has with his Diamond/Pearl team (that it's awful), Drapion makes sense as a counterpart to his Bug team: not only does it resemble a bug, but Skorupi is actually Bug/Poison, so there's some thematic resonance there. Bertha may use a Sudowoodo due to lack of others, but that makes sense because Rock has been associated with Ground since the beginning. You mention Lorelei, but she only has one non Ice type, and Water has resonance with Ice.
Now let's look at Flint. He has only two Fire types out of his five mon team: Infernape, Rapidash, Lopunny, Steelix and Drifblim. Steelix doesn't even help with the general Water weakness outside of Sunny Day, and even then it's getting smoked by whatever Ground move you have. The only Fire move Drifblim has is Will O' Wisp, and it's getting pummeled by a Rock move like every other Fire type. Finally, Lopunny may not have a weakness to a type Fire also has a weakness to, but all it has is a weak Fire Punch and Sunny Day. That's not even remotely a Fire type team. What would've made sense for him is to have mons that would have resonance with the Fire type rather than three random mons; off the top of my head, Cherrim, Solrock and (this one is admittedly a stretch) Weezing would've had more resonance as members of Flint's team and would've served as decent replacements for one of his mons.
I think Flint is held up as the worst example because he's an Elite Four member. Across the entire franchise, every Elite Four member is supposed to be the pinnacle of their typing. Having the majority of your team be non-Fire types does not make you the pinnacle of the Fire type.
All of this is entirely valid, but I don't think it's a complete counter-argument. I'd argue that Ghost-Type has been prominent right from the start due to everything that happens in Lavender Town in Kanto, but the same outrage at only having one actual Ghost-Type family in that game isn't there. It's also a little flawed when looking at it the other way: Poison-Type was the fifth most common type in Gen I, but certainly not the most prominent. Even now, Bug-Type is the 6th-most common type. I certainly disagree that it's the 6th-most prominent.There's also Gardenia and her Turtwig. Anyway, I don't think that was Scorpio's point when they called Fire a starter type. While it's true that Fire is actually a pretty rare type, it feels significantly more important than other rare types like Ice because at the start of every game, you have the option to take a Fire for free. The interaction between the starter types (Fire beats Grass, Grass beats Water, Water beats Fire) is so engrained into all of our heads, and if any of us were asked to describe Pokemon, they would probably use Fire, Water, and Grass to explain type effectiveness.
Fire may be barely more common than Ice, but it is far more prominent.
Ah, thanks for the corrections haha. I tried to be thorough but there was a lot of information to go through, so I thought I might make a couple of errors -- my bad. Though take Sneasel being available in Crystal during the main game as another point to Ice-Type's victory over Fire-Type in Gen II! I also just realised that Poliwrath is also available in Pokémon Silver. However, that means that there are exactly 2 options for Fighting-Type Pokémon during the maingame in Silver (discounting impossible to find without the internet Heracross): Poliwrath and the Machop family. That's the same as Fire-Type in Diamond/Pearl.Good analysis here, but would like to comment on a few things:
I would only say this means something in Yellow, since RB locks Ponyta beyond Surf.
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Some Grass-Types are having an identity crisis here. (Well Parasect exists too, but who would ever use that?) They have decent availability, and can be helpful for Sabrina and a bit for Koga too.
That mystery egg only exists in Crystal. GS didn't have it.
Sneasel is actually available in the Ice Path in Crystal as a nightime-only encounter. Good luck actually using it though...
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These two exist for Steel-Types, though while I felt like mentioning that they exist, Both have availability issues. Forretress requires Headbutt and Skarmory coming too late for a slot to be reserved for it.
Now to add on to DP type balance, while Fire might be an infamous example of being limited, with only two families including the starter, Electrics are also quite limited. Only Shinx, Pikachu, and Pachirisu are available for that, and Volkiner's team also suffered. (I have trouble thinking Ambipom and Octilery are supposed to be relevant to Electricity instead of just being randomly slapped on due to a lack of options) Just like Gen 1, Only one Dragon-Type family exists, (Gible) and Ice with it's only two families was already mentioned. (And Candice has only one type break, but had to use two mons in the same evolutionary family to make that happen)
Bruh, I said as much.Prominence and distribution have never really been correlated.
While it's true that Fire is actually a pretty rare type, it feels significantly more important than other rare types.
But point is that association is subjective the way khlaylav phrased. The way you are wording is also a subjective statement, an objective statement would be, " Ground, Rock, Steel are associated because all 3 take 0 damage from sandstorm. "Bug and Poison aren't nearly as associated as Ground and Rock (and Steel). Those three (or at least Ground and Rock) might as well just be the "Earth" type.
Would also add that Skarmory is exclusive to Silver, and you must trade to evolve Pineco.These two exist for Steel-Types, though while I felt like mentioning that they exist, Both have availability issues. Forretress requires Headbutt and Skarmory coming too late for a slot to be reserved for it.
The same could be said for FRLG and HGSS as well. If FRLG had allowed Kingdra to be obtained prior to post game, Lance could have had Kingdra replace one of the Dragonair who have very identical movesets, with the only difference between Dragon Rage vs Thunder Wave. Or Aerodactyl, who just stacks Rock and Ice Weakness with Gyarados and Dragonite.Hello, I'm a contributor to that thread who brought up this point.
I'll admit something: I think my criticism about boss fight teams in DP was badly worded somewhat. Yeah the type distribution for certain ones is bad, but as you've shown there are numerous examples of crappy distribution in earlier games.
No, the problem unique to DP is that they had options right there for giving bosses more Pokemon of their types that they deliberately did not take. More specifically, the overwhelming majority of the cross-gen evolutions that were inexplicably excluded from those games. Magmortar, Electivire, Froslass, all of these great Gen 4 original Pokemon that weren't present in DP because they wanted to do some shitty idiotic Kanto homage because "lol 151 Pokemon in the regional dex get it because Kanto had that many Pokemon" (idk if this was ever confirmed to be the main reason but it's the most widely circulated/accepted one and frankly I cannot begin to think of anything else). From a game design perspective, I stand by the fact excluding these evos was an absolutely catastrophic move that destroyed team variety on both players' and NPCs' ends for no good reason.
And even then (this is what, the 3rd time I've brought up this point in regard to this very topic?), as great as having multi-typed mons for Elite Fours seems (and sure, I'd like that too), I also think intent is important to consider. Let's face it: As cool as DP Flint may be to you, he was clearly never meant to have that team. Just look at him and Volkner in Platinum: Their aces are Magmortar and Electivire respectively, counterparts showcasing their type specialties and providing a link between the two characters. That can't be a coincidence, that and by extension the rest of the Platinum E4 and Gym Leader teams had to have been planned from the beginning but it was changed mid-development. The Platinum squads are what they were always meant to have rather than the abominations a lot of them got saddled with in DP, and nothing you say will ever convince me otherwise. And even if you wanna argue in favor of Flint, are those non-Fire additions really that great? Drifblim's cool I guess, but Steelix just stacks the Ground and Water weaknesses while Lopunny is fucking Lopunny and will never do anything worth shit no matter what you do with it because it's Lopunny and should've been scrapped in the planning stages.
And because Pokemon of each type commonly learn moves of all three types (less so with Steel).But point is that association is subjective the way khlaylav phrased. The way you are wording is also a subjective statement, an objective statement would be, " Ground, Rock, Steel are associated because all 3 take 0 damage from sandstorm. "
The same could be said for FRLG and HGSS as well. If FRLG had allowed Kingdra to be obtained prior to post game, Lance could have had Kingdra replace one of the Dragonair who have very identical movesets, with the only difference between Dragon Rage vs Thunder Wave. Or Aerodactyl, who just stacks Rock and Ice Weakness with Gyarados and Dragonite.
HGSS also has the same problem with DP: Not all the cross generational evolutions were available prior to post game. In fact, I'd say its worse, because Pokemon that evolve through learning a new move ( Mamoswine, Yanmega, Lickilicky, Tangrowth etc. ) are in the Johto Dex despite the likes Magmortar, Mismagius, Togekiss, and Honchkrow not being available until the post game. Misdreavus and Murkrow could even be obtained in the pre-ending thanks to Safari Zone. Glaceon, Leafeon, and Magnezone were unavailable without trading. As a result there are a ton of missed opportunities for rehashed John teams. For example: Morty could use Mismagius as his ace to represent Gen 4 as well as 2 due to being Misdreavus's evolved form, Karen's Murkrow would be more threatening as a Honchkrow, and Glaceon would be very dangerous on Pryce for its insane Sp.Atk. The problem consists even to Kanto: Erika uses Tangela, Blaine uses Magmar, Lt. Surge use Electabuzz, and Blue uses Rhydon despite it being Post-game and the National Dex being available. There is no reason for them to use their weaker form aside from faith for the original version. Silver doesn't even use Weavile or Magnezone on his rematches while the gym leaders do use the final evolved forms.
So yeah, I don't think DP are the only victims of a lack of cross generational families to make the game's bosses better, HGSS are arguably worse because they had Cross-Generation forms in the Pokedex but decided not to advantage of them probably for the sake of familiarity to the originals, even outright excluding some while letting others in.
But point is that association is subjective the way khlaylav phrased. The way you are wording is also a subjective statement, an objective statement would be, " Ground, Rock, Steel are associated because all 3 take 0 damage from sandstorm. "
Would also add that Skarmory is exclusive to Silver, and you must trade to evolve Pineco.