Hey guys, this is my first team that I've attempted to make ingame! I'm new to the OU scene and could use some constructive criticism.
Trick Room Team
Alakazam @ Iron Ball
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Psyshock
- Future Sight
-Trick room setter
-Iron ball to make it as slow as possible
-Psychic and Psyshock to prevent getting walled by Chansey
-Future sight as sort of a last resort

Hawlucha @ Room Service
Ability: Unburden
EVs: 248 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Flying Press
- Acrobatics
- Brave Bird
- Close Combat
-Physical trick room sweeper
-Room service to activate unburden during trick room
-I know having acrobatics and brave bird isn't great but I don't want to risk not having an activated acrobatics

Shuckle @ White Herb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Infestation
- Toxic
- Encore
-Trapping wall
-White herb to counteract the negative effects of shell smash
-Max SpA to do as much damage with infestation as possible

Marowak-Alola @ Expert Belt
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Bonemerang
- Knock Off
- Shadow Bone
-Pretty standard alolan marowak
-Expert belt to make its good coverage even more potent
-Rock head for flare blitz spam

Ditto @ Quick Powder
Ability: Limber
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Transform
-Limber to avoid getting paralyzed
-Quick powder to outspeed anything that comes in
-Max HP to have the most health as possible once transformed

Aegislash @ Focus Sash
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Destiny Bond
- Autotomize
- Shadow Ball
- Flash Cannon
-Autotomize to be as fast as possible
-Focus sash to prevent getting OHKO'd while in blade form
-Destiny bond to use while in trick room to kill opponent (or if I have enough autotomizes up)
Let me know what you think could make this team better, I think I'm really close to having something special. I know it is almost there because I've been winning battles with it but I think it could still use some tweaking!
Trick Room Team

Alakazam @ Iron Ball
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Psyshock
- Future Sight
-Trick room setter
-Iron ball to make it as slow as possible
-Psychic and Psyshock to prevent getting walled by Chansey
-Future sight as sort of a last resort

Hawlucha @ Room Service
Ability: Unburden
EVs: 248 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Flying Press
- Acrobatics
- Brave Bird
- Close Combat
-Physical trick room sweeper
-Room service to activate unburden during trick room
-I know having acrobatics and brave bird isn't great but I don't want to risk not having an activated acrobatics

Shuckle @ White Herb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Infestation
- Toxic
- Encore
-Trapping wall
-White herb to counteract the negative effects of shell smash
-Max SpA to do as much damage with infestation as possible

Marowak-Alola @ Expert Belt
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Bonemerang
- Knock Off
- Shadow Bone
-Pretty standard alolan marowak
-Expert belt to make its good coverage even more potent
-Rock head for flare blitz spam

Ditto @ Quick Powder
Ability: Limber
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Transform
-Limber to avoid getting paralyzed
-Quick powder to outspeed anything that comes in
-Max HP to have the most health as possible once transformed

Aegislash @ Focus Sash
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 0 Spe
- Destiny Bond
- Autotomize
- Shadow Ball
- Flash Cannon
-Autotomize to be as fast as possible
-Focus sash to prevent getting OHKO'd while in blade form
-Destiny bond to use while in trick room to kill opponent (or if I have enough autotomizes up)
Let me know what you think could make this team better, I think I'm really close to having something special. I know it is almost there because I've been winning battles with it but I think it could still use some tweaking!